CodexDB["quests"]["enUS-tbc"]={
[1]={
["D"]="$Tpunk;!  Kill Kobold Vermin, 2 of em. NEW TEST AGAIN",
["O"]="Kill Kobold Vermin, 2 of em.",
["T"]="The \"Chow\" Quest (123)aa",
},
[17]={
["D"]="I\'ve heard about a newly discovered plant called the magenta fungus caps.  They grow in clusters at the Uldaman dig site and can be found in the early tunnels and deep within the less-explored areas.  I want to study their potential use in alchemy, and that\'s where you come in.$B$BFind the magenta cap clusters and bring me a dozen caps.  Be warned, the clusters may spew out poison spores if jostled.$B$BDo this for me, and I\'ll whip up a batch of one of my famous restorative elixirs for you!",
},
[117]={
["T"]="Thunderbrew Lager",
},
[123]={
["O"]="Go to Marshal Dughan in Goldshire and give him The Collector\'s Schedule.",
},
[156]={
["D"]="If you bring me some rot blossoms then I can brew you up a batch of zombie juice.$B$BRot blossoms grow in strange places.  In particular, I hear you can find them inside the skulls of Skeletal Horrors and Skeletal Fiends... not that I\'ve gotten close enough to look!$B$BThe Raven Hill Cemetery is lousy with those skeletons.  You may as well get rid of them while you\'re looking for rot blossoms.  The town of Darkshire would be grateful.",
},
[172]={
["D"]="You\'re willing to help us here at the orphanage?  Bless you, friend; your aid during Children\'s Week will be invaluable.$B$BTake this whistle.  You will only be able to use it for a short amount of time - typically not longer than Children\'s Week itself.  When you use it, you will be able to talk with the child you\'ve agreed to look after.  Using it again will dismiss the child.$B$BBy all means $N - use the whistle and meet your ward!  I\'m sure the child will be most eager to meet you.",
["O"]="Use the Orcish Orphan Whistle to talk with the child you will be looking after during Children\'s Week.",
["T"]="Children\'s Week",
},
[190]={
["D"]="If you want to be a part of the hunt with this crack group under Hemet Jr.\'s leadership, you\'re going to need to prove yourself an able panther hunter.  We\'ll start you out easy -- don\'t you worry.  Let\'s see you kill 10 young panthers to start.$b$bTracking them down is only half the challenge...",
},
[194]={
["O"]="Hemet Nesingwary Jr. wants you to kill 10 Stranglethorn Raptors.",
},
[195]={
["O"]="Hemet Nesingwary Jr. wants you to kill 10 Lashtail Raptors.",
},
[196]={
["O"]="Hemet Nesingwary Jr. wants you to kill 10 Jungle Stalkers.",
},
[197]={
["O"]="Hemet Nesingwary Jr. wants you to kill Tethis, an elusive, dangerous raptor in Stranglethorn.",
},
[201]={
["D"]="I\'ve gotten reports of a group of hunters that have set up camp upriver of the Venture Company mining camp on Lake Nazferiti.  Now, normally I wouldn\'t care, but improbably, I heard that Hemet Nesingwary Jr. was one of the hunters there.  He\'s certainly well-connected, if you catch my meaning, and you never can be too safe.$b$bWhy don\'t you go check out the camp, $n, see what they\'re about?",
},
[204]={
["D"]="To have a chance against Kurzen, we need his healing support neutralized.  He has gathered a large number of Medicine Men who heal his forces with Jungle Remedies and poison our fighters with Venom Fern Extracts.$B$BWe need those remedies and extracts for our own.  Search the Kurzen Compound - his Medicine Men and Jungle fighers will have the remedies, and the extracts are probably stowed in some of the camp\'s supply boxes.",
},
[208]={
["O"]="Hemet Nesingwary Jr. wants you to bring him the head of King Bangalash, the great white tiger.",
},
[212]={
["O"]="Kill a Cold Eye Basilisk, get a Chilled Basilisk Haunch, and return it to Angus Stern in the Blue Recluse.",
},
[216]={
["O"]="Take down 8 Thistlefur Avengers and 8 Thistlefur Shaman; most are located east of Zoram Strand in Thistlefur Village.  Once completed, return to Karang Amakkar at Zoram\'gar Outpost, Ashenvale.",
},
[255]={
["D"]="Two months just to hear from Ironforge that we\'ll be spared a handful of soldiers for our own defense, and another two months until they arrive! Bad enough that our town goes unprotected, but the excavation and the dam--the dam!--are open to attacks as well.$b$bI\'ve no choice then, it seems. I\'ll need hired arms.$b$bHow about you? You seem a likely sort, $c. A group of ogres has set up camp on the northeast of the lake. Perhaps you will be the one to remove the threat to our town?",
},
[275]={
["O"]="Kill 8 Fen Creepers, then return to Rethiel the Greenwarden in the Wetlands.",
},
[303]={
["D"]="War rages both home and abroad.  While mighty Dwarven soldiers give their lives in far off territories in the name of the Alliance, our own lands fall prey to the evil deeds of the Dark Iron Dwarves.  They laid waste to the Thandol Span.  Dun Modr fell soon after.$b$bWe need you to gather force and push the front back.  If you can kill 10 Dark Iron Dwarves, 5 Tunnelers, 5 Saboteurs and 5 Demolitionists, the reserve might arrive in time to finish the drive.$b$bNow make haste!",
["O"]="Motley Garmason at Dun Modr wants you to kill 10 Dark Iron Dwarves,  5 Dark Iron Tunnelers, 5 Dark Iron Saboteurs and 5 Dark Iron Demolitionists.",
},
[304]={
["D"]="Many of my soldiers died in the battle of Dun Modr. My own brother perished when the West Bridge over the Thandol Span was destroyed.  Aye, the Dark Iron dwarves are a devilish breed.  From what Roggo was able to gather, the leader of the thugs in the Wetlands is a warlock named Balgaras the Foul. He is quite a coward, sending his soldiers to do his bidding but hides in his camp on Direforge Hill, to the southeast.$b$bIf you can find the spineless scum, slay him and bring me his ear. I will reward you, $c.",
},
[335]={
["D"]="Lord Wishock is causing quite a stir amongst the House of Nobles.  He was made aware of our little \"establishment\" down here and is lobbying for a full investigation.  I have a plan to keep Wishock \"preoccupied\", but I\'ll need your help. $B$BThere is a flower growing in the Garden of Stalvan on the outskirts of Darkshire.  This small white flower is known as the Tear of Tilloa.  I will also need a Musquash Root, found only at the very base of the falls far beneath the Stonewrought Dam in the Wetlands.",
},
[348]={
["O"]="Seek out Witch Doctor Unbagwa and have him summon Mokk the Savage. Bring the Heart of Mokk to Fin Fizracket.",
},
[402]={
["D"]="I\'m sorry, but with the town in the state it\'s in I\'m afraid have other duties to attend to.  Perhaps later, if we survive, I can finish this translation.",
["O"]="Check back with Sirra later to see if he\'s still busy.",
["T"]="BETA Sirra is Busy",
},
[504]={
["O"]="Slay 10 Crushridge Warmongers, then return to Marshal Redpath in Southshore.",
},
[505]={
["D"]="I am the new magistrate of Southshore, recently assigned after the assassination of the previous magistrate.  The assassins were never found, but through our investigations we\'re almost certain they were hired by the Syndicate - a group of thieves led by villainous nobles of the now fallen kingdom of Alterac.$B$BThe Syndicate has a camps in Sofera\'s Naze and Corahn\'s Dagger, north and west of the Horde-occupied Tarren Mill.  Slay the Syndicate members you find in these camps.",
},
[518]={
["O"]="Kill 10 Crushridge Maulers for Melisara in Tarren Mill.",
},
[532]={
["O"]="Kill Magistrate Burnside and 4 Hillsbrad Councilmen.  Destroy the Hillsbrad Proclamation.  Steal the Hillsbrad Town Registry.  Report back to Darthalia in Tarren Mill afterwards.",
},
[541]={
["O"]="Travel to Dun Garok and kill 8 Mountaineers, 4 Riflemen, 2 Priests and Captain Ironhill and report back to Darthalia in Tarren Mill.",
},
[583]={
["D"]="Welcome to Stranglethorn!$b$bPerhaps you\'re not aware of this, but that dwarf over there is the son of the one and only Hemet Nesingwary, renowned war hero of the Alliance and master big game hunter.  Like his father, he\'s not one for welcoming strangers into his camp, but you look like you\'ve seen quite a bit of action in your day, $c.$b$bGo and speak with him.  He\'s a chip off the old block, so perhaps he can give you some hunting pointers.",
["O"]="Speak with Hemet Nesingwary Jr.",
},
[607]={
["O"]="Bring Shaky\'s Payment to \"Sea Wolf\" MacKinley.",
},
[620]={
["D"]="This fine sash has the letters \"HS\" embroidered along its hem.",
["O"]="Return the Monogrammed Sash to its owner.",
["T"]="UNUSED The Monogrammed Sash",
},
[621]={
["D"]="Zanzil the Outcast dwells with his followers in the Jubuwal and Aboraz Ruins, northeast of Booty Bay.  He is exiled from his tribe.  Why? Well...$B$BZanzil has methods of bending the minds of others, and his leaders fear him.  He uses a mixture of jungle plants on his followers to suppress their will and strengthen their bodies.$B$BHis mixture would be worth much to those who wish to control others.$B$BBring me samples of his mixture, and I will find a use for them.",
},
[640]={
["D"]="Thoras Trollbane\'s tomb is protected by three sigils--the first of which you retrieved from the Syndicate. The other two will be harder to get, as they\'re held by the firmly entrenched Stromgarde militia.$b$bThe sigil of Thoradin was divided into five pieces by Thoras\' son, Galen, and dispersed among the Stromgarde defenders. Retrieve the pieces and bring them to Tor\'gan, the troll shaman, he will be able to bind them into the complete sigil.",
["O"]="Retrieve the 5 Sigil Fragments from the defenders in Stromgarde, and bring them to Tor\'gan in Hammerfall.",
},
[679]={
["O"]="Kill 7 Boulderfist Shaman and 3 Boulderfist Lords and return to Drum Fel in the Hammerfall outpost.",
},
[682]={
["O"]="Bring 7 Stromgarde Badges to Captain Nials at Refuge Pointe.",
},
[686]={
["D"]="I do not expect good dwarves like Mrs. Balloo to understand why the travesties of war must be endured for the greater good of our people. The loss of her husband, and the loss of every dwarf that fights in the name of the Alliance, weighs heavy on my soul.$b$bWhile I cannot bring her husband back from the Twisting Nether, I can pay tribute to him.$b$bI am going to commission a memorial to Sully Balloo to be built by Grand Mason Marblesten.$b$bSend word to him now, $c. You shall be custodian of my bidding.",
},
[708]={
["T"]="OLD The Black Box",
},
[729]={
["D"]="What an honor it was when Master Greywhisker assigned me to work under the guidance of the great Prospector Remtravel. At the academy in Ironforge everyone knew of Remtravel\'s great discoveries.$b$bBut the prospector is rather... um... oblivious ...to his surroundings.$b$bWe had uncovered evidence of a great society. Horrible golems sprang forth from the ground and overran the site. Remtravel never seemed to notice. I ran back to Auberdine for help.$b$bPlease travel south and see if the prospector is okay!",
},
[785]={
["D"]="Thrall is a most wise and noble leader. His tenacity on the battlefield is matched only by his diplomatic tact.$b$bThe Darkspear Trolls have proven to be invaluable allies to orckind. Out of loyalty and honor we have sworn a pact of protection with them.$b$bThe Warchief has sent orders to make sure our Darkspear friends in Sen\'jin Village are not under any direct threat. One of their most trusted scouts, Lar Prowltusk is keeping a close watch on their western flank.$b$bSeek out Lar and assist as needed.",
["O"]="Seek out Lar Prowltusk on the western flank of Sen\'jin Village.",
["T"]="BETA A Strategic Alliance",
},
[822]={
["D"]="Good stuff, that stormstout, huh?$B$BI have another recipe that I learned from Chen. Would you be interested? It won\'t take long to make, and it might be useful if you plan on adventuring some more.$B$BBring me 5 lightning glands from any stormhide, 1 thunderhawk saliva gland from greater thunderhawks, and a kodo liver from any of the Barrens\' kodos.$B$BLike I said, this stuff has kick; it\'s the trogg ale that I mentioned to you before.",
},
[831]={
["D"]="Humans cannot be trusted. We fought alongside them with a weary heart, knowing they would betray us one day.$b$bAdmiral Proudmoore\'s death was not enough to stop his legacy of deceit. The human scum had his plans well laid out before he ever met his demise.$b$bHis reign won\'t even die with Benedict it seems. Who knows how long it will be before the next waves of Proudmoore\'s men land upon our shores.$b$bWe need to get these orders to Vol\'jin in Orgrimmar immediately! He can be found in Thrall\'s chamber.",
["O"]="Deliver Admiral Proudmoore\'s Orders to Vol\'jin in Thrall\'s chamber in Orgrimmar.",
},
[909]={
["T"]="OLD Baron Aquanis",
},
[922]={
["D"]="$N, can you take one of the seeds you brought me to my friend, Rellian Greenspyre?  He is a druid in Darnassus, and when last we spoke he revealed his interest in my work with the Timberlings.  He had some ideas himself, and he will appreciate a specimen seed to work with.$B$BThank you, $N.  You have been a great help to me.  I hope that, some day, you will see the fruit of my labors.$B$BYou will usually find Rellian walking the pathways of the Cenarion Enclave in Darnassus.",
},
[934]={
["T"]="[OLD]Crown Of The Earth",
},
[969]={
["D"]="Ah, I can tell just by lookin\' at ya -- you be wantin\' to make a lucky charm. Mau\'ari always knows!$B$BTo da south. you\'ll find a canyon, an\' giants made a\' solid ice. The giants sometimes be carryin\' dem, but ya can always gather da shards yerself from da canyon. These shards have a powerful reflective quality.$B$BBring back 4 frostmaul shards, and my lucky charm will be yours.",
["O"]="Collect 4 Frostmaul Shards for Witch Doctor Mau\'ari in Everlook.",
},
[999]={
["D"]="",
["O"]="",
["T"]="BETA When Dreams Turn to Nightmares",
},
[1005]={
["D"]="",
["O"]="",
["T"]="BETA What Lurks Beyond",
},
[1006]={
["D"]="",
["O"]="",
["T"]="BETA What Lies Beyond",
},
[1021]={
["D"]="Listen, I don\'t know who you are, but I need your help. My sisters went to take back the Branch of Cenarius from the satyr. They said they\'d be back soon, but it\'s been two whole days!$B$B$n, you have to find them! They were looking for the ruins of a night elf temple in Xavian to the northwest. I don\'t know what to think. Look for Anilia, she was leading them on the search.",
},
[1022]={
["O"]="Go to the Howling Vale and study the Tome of Mel\'Thandris, then return to Sentinel Melyria Frostshadow at Forest Song.",
},
[1031]={
["O"]="Kill Geltharis and return the Branch of Cenarius to Illiyana at Forest Song.",
},
[1032]={
["O"]="Bring 16 Satyr Horns to Illiyana in Forest Song.",
},
[1062]={
["D"]="The goblin-run Venture Company moved into the Stonetalon Mountains, chopping down trees and burning huge stretches of forest.  The spirits of this place are nearly blind with pain and rage.  We must stop the Venture Company!$B$BHead northwest, beyond the Greatwood Vale and into the Windshear Crag.  You will find the goblins and their servants at work--show them the Horde will not allow the exploitation of Stonetalon.  Show them in the language they best understand...$B$BViolence.",
},
[1068]={
["D"]="There is a relation to the spiritual magic of shaman and the natural magic of druids.  This is why we shaman can hear the plea of the spirits of Stonetalon.  Many of their whisperings are lost to me, but one message, one vision, is clear...$B$BI saw a vision of two man-shaped machines in Windshear Crag, northwest of Greatwood Vale, felling trees with impossible speed.  These metal beasts must be stopped!$B$BIn my vision, the machines were marked with strange symbols:$B$BXT:4 and XT:9.",
},
[1073]={
["O"]="Bring 4 Minor Mana Potions and 2 Elixirs of Minor Fortitude to Lomac Gearstrip in Ironforge.",
},
[1099]={
["D"]="",
["O"]="",
["T"]="BETA Goblins Win!",
},
[1113]={
["D"]="Why do I need a rare type of guano, you might ask. Well, for this experiment I want to see what effect two diametrically opposed chemical substances can have on each other, especially when both are combined with an ever-toxic agent to ensure the most... ghastly results.$b$bIn the northeastern peaks of Tirisfal Glades lies the Scarlet Monastery. There the crazed disciples of the Scarlet Crusade congregate, both inside and outside the halls. Which you slay matters not, any of them may have the heart I need.",
},
[1132]={
["D"]="Oh, to be at sea once again!  To feel the kiss of the wind, and to have the waves rock me like my blessed mother, long ago!$B$BOh, I wish I had your fortune, good $c, for I see the sea in your future!$B$BIt\'s my job to tell eager souls of the land of Kalimdor, the land of opportunity!  If you\'re willing to try your luck across the sea, then take a ship from here to the lovely port of Auberdine.  Speak there with my partner, the elf, Fiora Longears.$B$BShe\'ll start you on your Kalimdor adventure!",
["O"]="Speak with Fiora Longears on the docks at Auberdine in Darkshore.",
},
[1144]={
["D"]="At last, help has arrived!$B$BYou have no clue how long I\'ve been held prisoner here. I can\'t remember the last time I saw the outside of this place.$B$BYou see, I am an entrepreneur. Always out for a copper, as they say. I caught wind that Mebok Mizzyrix was paying well for Blueleaf Tuber from this here pig pen. I figured it would be an easy in, easy out kind of affair. As you can see, I was a bit wrong!$B$BAnyway, if you\'d be so kind as to help me get out of here, I\'ll make it worth your while.",
},
[1150]={
["D"]="I\'m pleased to see your courage remains steadfast in light of what you\'ve already done. Since your faith is intact, the time has come to test your body.$B$BFirst is a test of endurance. Go to the Roguefeather Den west of Freewind Post. Make your way to the depths of their lair and destroy their foodstuffs. By then you should have provoked their fury, and if you are able to survive long enough, Grenka Bloodscreech herself will come for you--kill her and bring me her claw to complete your test.",
},
[1156]="_",
[1168]={
["O"]="Tharg in Brackenwall Village wants you to kill 10 Firemane Scouts, 10 Firemane Ash Tails, and 5 Firemane Scalebanes.",
},
[1169]={
["O"]="Draz\'Zilb in Brackenwall Village would like you to bring him 7 Searing Tongues and 7 Searing Hearts.",
},
[1177]={
["O"]="Mudcrush Durtfeet in northern Dustwallow wants 8 Mirefin Heads.",
},
[1203]={
["D"]="I have cutting to do.  I can\'t tell you what I\'m going to cut, but... I need myself a blade.  A certain blade...$B$BSome people call it a sword.  I call it a swing blade.$B$BYou help me?  Those fish-men, you know, murlocs or whatever they\'re called.... There\'s one they call Razorspine, carries a big sword, lives north of here near the beach. That\'s the sword I need!$B$BBut don\'t sleep on this.  What I\'m cutting won\'t keep forever...",
["O"]="Bring Razorspine\'s Sword to \"Swamp Eye\" Jarl at Swamplight Manor.",
},
[1206]={
["O"]="Bring 20 Unpopped Darkmist Eyes to \"Swamp Eye\" Jarl at the Swamplight Manor.",
},
[1218]={
["D"]="I like cooking.  Good swamp cooking.  Fried green frog legs and the like.$B$BAnd I\'m all out of legs. The manor is overrun with frogs, though. Giant marsh frogs. Think you could bring me some of those legs? Nothin\' to it, really. Just bop \'em on the head and bring me the legs.$B$BThen I\'ll make a stew and stew it up and suck it down and give you some too.$B$BDo you like stew?",
["O"]="Bring 10 Marsh Frog Legs to \"Swamp Eye\" Jarl in Dustwallow Marsh.",
["T"]="Marsh Frog Legs",
},
[1219]={
["O"]="Bring the Spy\'s Report to Lieutenant Aden in Theramore.",
},
[1263]={
["D"]="",
["O"]="",
["T"]="BETA The Burning Inn <CHANGE TO GOSSIP>",
},
[1264]={
["D"]="The beginning of every month the Kul Tiras Marines all get paid and usually leave Theramore for somewhere else. A lot of them come here to womanize, carouse, and just have a good time. One of those groups I\'d consider regulars here at the tavern, and I believe this Hendel is among them.$B$BCommander Samaul in Theramore would be able to help you find him if Hendel\'s still stationed there. He\'s completely loyal to Proudmoore, but if you drop Elling\'s name, he should help you out... discreetly.",
},
[1272]={
["D"]="",
["O"]="",
["T"]="BETA Finding Reethe <CHANGE INTO GOSSIP>",
},
[1281]={
["D"]="",
["O"]="",
["T"]="BETA Jim\'s Song <CHANGE TO GOSSIP>",
},
[1282]={
["D"]="I can\'t help it if I feel sorry for ol\' Jim there. He wasn\'t always like that. Ran an inn out in the marsh for a while, wonderful place.$b$bLook, I don\'t really want to talk about it. Bring it up with Captain Vimes if you really have to. He\'s stationed on the top floor of Foothold Citadel, the large barracks to the east of Lady Jaina\'s tower.",
["O"]="Speak with Captain Garran Vimes on the top floor of Foothold Citadel.",
},
[1286]={
["D"]="It has been a struggle maintaining a presence in the marsh, but through strength of our resolve, we have been able to maintain several defensive watchtowers throughout the area.$b$bThe latest information and scouting reports I have received indicate that a group of deserters has squatted in our abandoned tower at Lost Point, southeast of the inn.$b$bThe local lieutenant seems to be Balos Jacken. See if you can get some information out of him.$b$bBe warned, $n. He may be a tough nut to crack.",
},
[1288]={
["T"]="OLD Vimes\'s Report",
},
[1289]={
["T"]="BETA Vimes\'s Report",
},
[1302]={
["D"]="My brother James went with Lady Proudmoore across the sea. Last I heard, the fighting had settled down over there, and James was setting up an inn somewhere on the continent. Wherever he is, I\'m sure he\'s doing good business. Damn fine cook he was.$b$bI haven\'t heard from him for a while now--too busy with his inn, I\'d wager--but the clerk in Theramore could probably point you to him. Look for him on the top floor of that keep near the middle of the city. What\'s it called... Foothold Citadel, that\'s it.",
["O"]="Speak with Clerk Lendry at Foothold Citadel in Theramore.",
},
[1322]={
["D"]="Hmmm, there\'s writing right here on the rim of the shield, but it\'s hard to read from all the burned stuff.$b$bI need acid to make it clear. Venom from the darkmist spiders would do good. The spiders have taken over an old mine, the Darkmist Cavern, northwest of the village. Get me some of their sacs and I can clean this up.",
["O"]="Acquire 5 Acidic Venom Sacs for Do\'gol in Brackenwall Village.",
},
[1383]={
["D"]="I have just the right serum in mind. It will deal with the truth in precisely the way the truth should be dealt with.$b$bFor this concoction I will need several Shadow Panther hearts from the Swamp. I also require the enchanted fungus off of the Mire Lord who resides there. I am sure one as able as you, $n, can persuade him to part with some.$b$bThe last item I\'ll need for the serum is the blood of a dreaming whelp, like the ones that live outside Itharius\' cave in the swamp.$b$bNow, off you go!",
["O"]="Apothecary Faustin at Beggar\'s Haunt needs 5 Shadow Panther Hearts, Mire Lord Fungus and some Green Whelp Blood.",
},
[1390]={
["D"]="Missing text",
["O"]="Missing text",
["T"]="[Not Used] BETA Oops, We Killed Them Again.",
},
[1459]={
["O"]="Bring 7 vials of Scorpashi Venom and 3 Aged Kodo Hides to Kreldig Ungor in Desolace.",
},
[1462]={
["O"]="Speak to Seer Ravenfeather for another Earth Sapta.",
},
[1463]={
["O"]="Speak to Canaga Earthcaller for another Earth Sapta.",
},
[1489]={
["O"]="Speak with Hamuul Runetotem.",
},
[1500]={
["D"]="",
["O"]="",
["T"]="BETA Waking Naralex",
},
[1505]={
["D"]="The Horde honors its warriors because their strength is unquestioned.  But the truly great warriors are great students as well.$B$BSeek out Uzzek.  He is a veteran of many battles and now instructs young warriors in the ways of combat.  You will find him south of Far Watch Post, the orc garrison on the border of the Barrens and Durotar.",
},
[1578]={
["O"]="Bring 6 Copper Axes and 6 Copper Chain Belts to Thorvald in the southern guard tower of Loch Modan.",
},
[1582]={
["O"]="Bring 1 Embossed Leather Gloves, 5 Embossed Leather Boots and 5 Embossed Leather Cloaks to Lotherias in Darnassus.",
},
[1661]={
["T"]="OLD The Tome of Nobility",
},
[1795]={
["D"]="If you are sufficiently prepared, then we should begin. Let me explain the process to you.$b$bI will begin by creating the basic summoning circle. When that is finished, my acolytes will use the rods of channeling to create the greater circle.$b$bOnce that is done, read the incantation from the Tome of the Cabal, and the felhunter will be pulled forth. Be careful, $n. A felhunter is a powerful foe, and I\'d like to see you keep your head on your shoulders.",
},
[1842]={
["O"]="Bring 7 Uncloven Satyr Hooves to Ula\'elek at Sen\'jin Village in Durotar.",
},
[1899]={
["O"]="Bring Andron\'s Ledger to Mennet Carkad in the Rogues\' Quarter of Undercity.",
},
[1921]={
["O"]="Bring 10 Linen Cloth and the 6 Charged Rift Gems to Wynne Larson in Stormwind.",
},
[1961]={
["O"]="Bring 10 Linen Cloth and 6 Dalaran Mana Gems to Josef Gregorian.",
},
[2000]={
["D"]="Too much idle time for you, $n. It\'s time that you learned more of our trade. Just last night, five of our number were found dead in one of the cracks in Orgrimmar, with few leads. There are those that oppose us, using our own methods against us.$b$bSo it is I\'ve decided you should learn the art of lockpicking.$b$bUnfortunately, it is a skill that my hands are not well suited to. You should seek out Rokar, who lives in the hills near Durotar. Even in his old age, I suspect he still has the touch for it.",
["O"]="Speak with Rokar Bladeshadow in Durotar.",
["T"]="Rokar Bladeshadow",
},
[2018]={
["D"]="Ah, so now Therzok sends me his budding students, hm? Well, I suppose I can teach you a thing or two. Not that I care much of your business, but I\'d not want it on my conscious that I sent you to your death.$b$bBut you must first prove yourself worthy.$b$bI will tell you, $n. I do not much like this Venture Company. This land reminds me of Draenor, and I do not like the thought of those goblins destroying it. Perhaps if their overseer at the Sludge Fen is killed, their operation will be hamstrung.",
["O"]="Kill Overseer Glibby and return his Whistle to Rokar Bladeshadow in Durotar.",
["T"]="Rokar\'s Test",
},
[2019]={
["D"]="Here you go, $n. These should serve you well. Crafted by my own hand, I swear you\'ll find none better.$b$bDo not bother to tell me your business, however. I have no interest in Therzok\'s schemes, I wish only to live out my retirement in peace.$b$bIf you should ever need another set of tools, come back to me, and I will furnish you with a new set. But have a care with them!",
["O"]="Return to Therzok in the Cleft of Shadow in Orgrimmar.",
["T"]="[Not Used] Tools of the Trade",
},
[2200]={
["O"]="Search for clues as to the current disposition of Talvash\'s necklace within Uldaman.  The slain paladin he mentioned was the person who had it last.",
},
[2202]={
["D"]="I\'ve heard about a newly discovered plant called the magenta fungus caps.  They grow in clusters at the Uldaman dig site and can be found in the early tunnels and deep within the less-explored areas.  I want to study their potential use in alchemy, and that\'s where you come in.$B$BFind the magenta cap clusters and bring me a dozen caps.  Be warned, the clusters may spew out poison spores if jostled.$B$BDo this for me, and I\'ll whip up a batch of one of my famous restorative elixirs for you!",
},
[2358]={
["T"]="OLD Horns of Nez\'ra",
},
[2741]={
["O"]="",
},
[2865]={
["O"]="Bring 5 Uncracked Scarab Shells to Tran\'rek in Gadgetzan.",
},
[2941]={
["D"]="I have studied many subjects in my time, and my latest fascination is with the snapjaw that occupy the beach in the Hinterlands. There\'s one in particular I\'d like to see, a giant snapjaw named Gammerita. I\'d like to go myself, but my research keeps me here. I think a picture of her would be the next best thing.$B$BTake this letter to Curgle Cranklehop in Tanaris. She has created an invention for me that can capture a picture. She called it a \"snapshot\", I think...",
},
[3161]={
["D"]="$N, I\'m a scientist, but also a treasure hunter at heart!$B$BLong ago, when trolls used to occupy this land, they created large amounts of ornaments modeled after Gahz\'rilla, a hydra they worshipped as a deity. These ornaments are carved out of an element that I call \"Gahz\'ridian\", after the hydra god.$B$BI did find some myself, but I\'d like to have some more to study -- maybe you can find some?$B$BI even invented a detector that makes finding the Gahz\'ridian a snap! Just put it on, and the search begins! ",
},
[3366]={
["T"]="OLD The Glowing Shard",
},
[3371]={
["D"]="There is an empty, vacuous hole, where my heart used to be, $N. The loss of Dorius is not one that I will soon recover from. I must see his final wish through - the perpetrators of this cold blooded murder must be brought to justice.$B$BReturn to the Searing Gorge and fulfill his last request: Free his men. The Dark Iron dwarves force their slaves to work in a sweltering mine called the Slag Pits. Search there for Dorius\' men.",
},
[3372]={
["O"]="Find the Mysterious Artifact being guarded by the Twilight\'s Hammer Idolaters in the northwest quadrant of the Searing Gorge and bring it to the Altar of Suntara in the Slag Pit.",
},
[3381]={
["T"]="OLD A Meeting with the Master",
},
[3463]={
["D"]="Listen well, $N. While the four towers can never be destroyed, you can use the torch of retribution to set them ablaze for a very long period of time: A fire that no element or force can subdue.$B$BWhile they are ablaze, no guard or sentry unit can inhabit the watch posts and thus, their first line of defense is nullified.$B$BYou must enter each tower and use the Torch of Retribution within their fortifications. Beware the lookouts posted by the Dark Irons, $N.",
},
[3504]={
["O"]="Deliver the Sealed Letter to Ag\'tor Bloodfist in Azshara.",
},
[3631]={
["T"]="OLD Summon Felsteed",
},
[3904]={
["D"]="A gang of brigands, the Defias, moved into the Northshire Vineyards while I was harvesting!  I reported it to the Northshire guards and they assured me they\'d take care of things, but... I\'m afraid for my crop of grapes!  If the Defias don\'t steal them then I fear our guards will trample them when they chase away the thugs.$B$BPlease, you must help me!  I gathered most of my grapes into buckets, but I left them in the vineyards to the southeast.$B$BBring me those buckets!  Save my harvest!",
},
[3911]={
["D"]="There is work to be had for those venturing into the depths, $N.$B$BThe Dark Irons have mastered creation of extremely powerful golems.$B$BInitial reports from our spies indicate that the dwarves use a unique power source to give their creations incomparable killing power.$B$BJust imagine what we could do with our abominations if we could get our hands on this essence of the elements! Turn that city upside down if you must, but do not return until you have found the essence! Payment will be worth the risk.",
["O"]="Travel to Blackrock Depths and recover 10 Essence of the Elements. Your first inclination is to search the golems and golem makers. You remember Vivian Lagrave also muttering something about elementals.",
["T"]="The Last Element",
},
[4024]={
["O"]="Travel to Blackrock Depths and slay Bael\'Gar.$B$BYou only know that the giant resides inside Blackrock Depths. Remember to use the Altered Black Dragonflight Molt on Bael\'Gar\'s remains to capture the Fiery Essence.$B$BReturn the Encased Fiery Essence to Cyrus Therepentous.$B$B",
},
[4081]={
["O"]="Venture to Blackrock Depths and destroy the vile aggressors!$B$BWarlord Goretooth wants you to kill 15 Anvilrage Guardsmen, 10 Anvilrage Wardens and 5 Anvilrage Footmen. Return to him once your task is complete.$B$B",
},
[4245]={
["D"]="Checking to see if you\'re prepared to lead A-Me 01 back to Karna Remtravel, you flip the switch to the \"Off\" position. Glancing around once again to make sure none of the gorillas are coming, you prepare to see what happens when you flip the switch back to the \"On\" position.$B$BThis is your last chance... are you sure this is what you want to do?",
},
[4487]={
["T"]="OLD Summon Felsteed",
},
[4488]={
["T"]="OLD Summon Felsteed",
},
[4489]={
["T"]="OLD Summon Felsteed",
},
[4490]={
["T"]="OLD Summon Felsteed",
},
[4506]={
["D"]="This corrupted water can be used to our advantage, $N. With just a small amount of the water, my kitten doubled in size, and seems to be stronger... somehow. These cats may prove useful...$B$BHere, $N. Take this cat carrier, and release the kitten inside next to the moonwell in the Ruins of Constellas. Heh, heh... I\'m sure you\'ll be pleased with the results!$B$BReturn the cat to me, and I\'m sure I can make it worth your time.",
["O"]="Take Winna\'s kitten to the corrupted moonwell, release it, then bring it back to Winna.$B$BOnce you have returned to Winna, click on the cat to release it to Winna.",
},
[4971]={
["O"]="Use the Temporal Displacer near one of Andorhal\'s silos and uncover Temporal Parasites.$B$BSlay 10 Temporal Parasites, and then return the Temporal Displacer to Chromie in the Andorhal Inn, Western Plaguelands.",
},
[5054]={
["D"]="In the snowy mountains of Winterspring, to the northwest, a skilled hunter stalks his prey... I speak of Ursius of the shardtooth bears, an agile and clever beast.$B$BI send you now against him. He roams the sloping hills to the northwest of Everlook. Find and hunt him, before he discovers your intent.$B$BAll that have gone up against Ursius have quickly found themselves to be the prey, and he, the hunter. Stay on your guard.",
["O"]="Storm Shadowhoof at Everlook in Winterspring wants you to kill Ursius.",
},
[5055]={
["O"]="Storm Shadowhoof at Everlook in Winterspring wants you to kill Brumeran.",
},
[5056]={
["D"]="In northern Winterspring, great cats assemble around a large landmark called Frostsaber Rock. The leader of these cats is known by the name Shy-Rotam. Defeating the matriarch of the frostsabers would grant you much respect in the eyes of your fellow $r.$B$BGo again to the harsh wilds, and once there, gather sacred meat from the frostsabers. Find the stone of Shy-Rotam, and place it there. Placing the meat of her kin before her will summon Shy-Rotam, in anger.$B$BBe ready for her fury, and defeat her.",
["O"]="Storm Shadowhoof at Everlook in Winterspring wants you to defeat Shy-Rotam.",
},
[5064]={
["O"]="Locate and retrieve the three Secret Notes in Darkcloud Pinnacle.",
},
[5101]={
["D"]="Bah! What do think this is, some kind of Test Quest? I be there even be typos in it!$B$BIf ya be thinkin\' my quest is goin\' ta be easy, then ya got another thing coming!$B$BKill me ten sheep (1933) and don\'t come back until you do!",
["O"]="Kill 6 sheep for Benny and then run like hell!$B$B$B$B$BJust kidding... about the running part.",
["T"]="Lee\'s Ultimate Test Quest... of Doom!",
},
[5212]={
["O"]="Recover 10 Plagued Flesh Samples from Stratholme and return them to Betina Bigglezink. You suspect that any creature in Stratholme would have said flesh sample.",
},
[5305]={
["D"]="Within the confines of the Scarlet Bastion lies sweet Serenity. The Crimson Hammersmith guards the recipe with his life. Defeat him and bring me his apron. For that, I shall reward you with the knowledge required to create an enchanted battlehammer!",
},
[5306]={
["D"]="Don\'t let her beauty fool you, $c. The shadow huntress, Vosh\'gajin is deadly and deranged.$B$B<Kilram points to the scar on his face.>$B$BAye, she gave me that - a love tap, she called it.$B$BThe time for vengeance has finally come.$B$BYou can find Vosh\'gajin in Blackrock Spire. Slay her and return to me with her snakestone. Do this and I will teach you the secret to crafting Dawn\'s Edge!",
},
[5307]={
["D"]="If I am short with you, it is for a reason. The plans for the creation of the great blade, Corruption, have been stolen by the Black Guard: Elite skeletal units of Baron Rivendare.$B$BYes, Baron Rivendare of Stratholme.$B$BThe Black Guard swordsmith now guards those plans with his... undeath.$B$BSlay him and return proof of this deed and I shall grant you the knowledge required to create a blazing rapier!",
},
[5383]={
["D"]="You open the bag to discover various instruments of torture. Amidst the paraphernalia, an odd object catches your eye: A vial of blood - still warm to the touch.$B$BYou think that the Sarkhoff\'s might be interested in your discovery.",
["O"]="Take the Bag of Horrors to Eva Sarkhoff on Caer Darrow.",
["T"]="[Not Used] Krastinov\'s Bag of Horrors",
},
[5524]={
["O"]="Bring 25 Argent Dawn Valor Tokens to Quartermaster Hasana at the Bulwark, Western Plaguelands.",
},
[5627]={
["T"]="OLD Stars of Elune",
},
[5634]={
["D"]="You\'re needed in Stormwind, $N. The High Priestess there, Laurena, says it\'s time for you to prove you\'re worthy of the next level of your training. Don\'t waste too much time finding your way there. You can find her in the Cathedral of Light in the center of the city. Give her my regards, and prove how worthy you are of such a calling. The Light be with you, $N.",
["O"]="Speak to High Priestess Laurena in Stormwind.",
},
[5640]="_",
[5641]={
["T"]="OLD A Lack of Fear",
},
[5645]={
["T"]="OLD A Lack of Fear",
},
[5647]={
["D"]="Your race is so very strong, $N. We are proud to call you allies. And as each day\'s sun sets, you and your kin grow closer to not only finding your true origins, but find great confidence that you are on the right path in so many things. That feeling must make you feel so triumphant.$B$BWord came from Ironforge just recently. It asked that you return there and speak to High Priest Rohan in the Mystic Ward. I would not keep him waiting. May Elune guide your travels.",
["T"]="OLD A Lack of Fear",
},
[5652]={
["D"]="I sent here to make sure that you not wander too far from home, $N. They send me to make sure you return home because Ur\'kyo, greatest of our priests, wish to speak to you. You go there. You got to the Valley of Spirits in the orc city and you speak to Ur\'kyo. He wait for you now.",
["O"]="Speak to Ur\'kyo in Orgrimmar.",
},
[5658]={
["D"]="You be far from home, $C. You be needed there, back in your city under the ground. Your mistress, the one you be callin\' Aelthalyste be needin\' you back there. Like my tribe, there things you must learn only from her. Don\'t be stayin\' here too long. You should be headin\' to the War Quarter as fast as a zeppelin can carry you.",
["O"]="Speak to Aelthalyste in the Undercity.",
},
[5659]="_",
[5672]={
["D"]="A wonderful day has come, $N. You\'ve reached the age in which our <priests or priestesses> are trained in abilities only Night elves know. But it is not for me to train you. You must return to the Temple of the Moon and speak to Priestess Alathea as soon as your business here is concluded. She will test you to ensure you\'re prepared, and only then will she teach you Elune\'s Grace.",
["O"]="Speak to Priestess Alathea in Darnassus.",
},
[5676]={
["D"]="It is time for you to return to Stormwind, young one. Your superiors there have called you back for more training. And although it disturbs me some, your race and mine are allies and I would not betray that.$B$B I do not mean to be so coy with you--my distrust of arcane magics, be they divine inspired or not, is still strong within me.$B$B You will know of what I speak after you return to your Cathedral of Light. Speak to High Priestess Laurena when you arrive.",
["O"]="Speak to High Priestess Laurena in Stormwind.",
},
[5679]={
["D"]="Aelthalyste show our people great respect by sending them back to me for more training, and now I do the same for her tribe.$B$BYou return to the Undercity, $N. There, in the War Quarter, she be ready to teach you more \'bout your people and their ways. Go there, and do not wait long.",
["O"]="Speak to Aelthalyste in the Undercity.",
},
[5680]={
["D"]="Like many of our own priests, your own tribe puts you through rites of passage. These rites often teach priests special abilities that are vital to their survival. I sense that time is upon you even as we speak. You must return to the Valley of Spirits in Orgrimmar and speak to Ur\'kyo. What he teaches you might be very important for the future.",
["O"]="Speak to Ur\'kyo in Ogrimmar.",
},
[5762]={
["D"]="I have a package for a new customer of mine, a dwarf named Hemet Nesingwary Jr..  The package took weeks to arrive, and Hemet\'s long gone by now.  He said he was going to Stranglethorn to take his father\'s place and hunt the beasts there, but he left me some money to send his delivery when I could.  $B$BJunior\'s a rich dwarf and it\'s a good idea to keep up relations with the rich ones, yeah?  So... you want to deliver the package for me?$B$BI heard he has a camp in Stranglethorn, north of Grom\'gol.",
["O"]="Take Kravel\'s Crate to Hemet Nesingwary Jr. in Stranglethorn.",
["T"]="Hemet Nesingwary Jr.",
},
[5763]={
["D"]="Long ago, a dwarf came to this land.  His name was Hemet and he wished to hunt great beasts.  His skills with the rifle were uncanny, and we spent many days hunting together.  Even the enmity between our peoples was forgotten.$B$BWhen he left for Stranglethorn, I vowed to one day welcome him back.  Now he has gone on to hunt in lands unknown, but his son has taken his place.$B$BTake this kodo horn as a gift to Hemet Jr..  You will find him in Stranglethorn, north of the Grom\'gol Base camp.",
["O"]="Bring Roon\'s Kodo Horn to Hemet Nesingwary Jr. in Stranglethorn.",
},
[5863]={
["D"]="Just recently, a large band of nomadic ogres arrived in Tanaris. South of here, they have taken over a large area of the desert and formed a compound. Several smaller bands are currently wandering the desert, some of which have invaded the old troll ruins.$B$BThe Dunemaul Compound must be destroyed! We cannot allow these ogres to build up a force.$B$BThe leader of this band is named Gor\'marok the Ravager; I believe that putting an end to his leadership will be the beginning of the end for the ogres.",
},
[6081]={
["D"]="You now have the power to tame a pet, but you must also gain the skills to train it.$B$BTravel to Orgrimmar. There you must speak to one of our most revered hunters, Ormak Grimshot. He will give you the ability to train your new pet. You will find him in the Valley of Honor.$B$BGood luck, $N.",
},
[6131]={
["D"]="The Timbermaw are the only furbolg tribe to escape the corruption. However, many other races kill furbolg blindly now, without bothering to see if they are friend or foe. For this reason, the Timbermaw furbolg trust very few.$B$BAre you interested in proving yourself? Drive back the corrupted Deadwood tribe of Felwood and we may one day consider you an ally. You\'ll find the first Deadwood tribe - warriors, pathfinders and gardeners - to my west.",
["O"]="Grazle wants you to prove yourself by killing 5 Deadwood Warriors, 5 Deadwood Pathfinders, and 5 Deadwood Gardeners.",
["T"]="OLD Timbermaw Ally",
},
[6136]={
["D"]="Past the Argent Dawn encampment of Light\'s Hope and west of Northdale, you will find the corpulent maggot beast, Borelgore.$b$bI\'ve lost entire regiments to that monster. His size knows no bounds! The more he eats the greater his girth becomes...$B$BWhile I would not suffer any emotional harm should the beast devour you, I would prefer that you were the victor. Borelgore has been known to devour others who tried to hunt him.",
},
[6143]={
["T"]="Other Fish to Fry ",
},
[6183]={
["D"]="Five of my best field agents were assigned the Marris case. One returned, only to end up dead in his sleep three days later.$B$BWhat little information we did manage to get out of him was incoherent gibberish. We made out two words: \"Nathanos\", and \"Blightcaller.\"$B$BI do not have the available manpower to continue this investigation and Ravenholdt will not assist us. We must get to the bottom of this; if only to provide closure to the families of the deceased. Will you help?",
},
[6221]={
["T"]="OLD Deadwood of the North",
},
[6241]={
["T"]="OLD Winterfall Activity",
},
[6402]={
["O"]="Travel to Stormwind City and venture to the city gates. Speak with Squire Rowe so that he may let Marshal Windsor know that you have arrived.",
},
[6482]={
["O"]="Escort Ruul, then speak with Yama Snowhoof in Splintertree Post.",
},
[6567]={
["D"]="Rexxar, one of my most loyal champions, has discovered a way into the lair of the dragon. However he has left Azeroth to join our expedition into Outland.$b$bHowever, he left his companion, Rokaro, in Shadowprey Village with this information. You are to seek him out.",
["O"]="Seek out Rokaro at Shadowprey Village in Desolace.",
},
[6568]={
["D"]="Illusion and disguise. That is how you will fool the Black Dragonflight, and gain what you seek.$b$bThough I could teach you something of the skills of deception, you need the help of a master.$b$bI know of one who could do this. In the Western Plaguelands, you will find Myranda the Hag, once a master illusionist of Lordaeron. She has helped us in the past, and if she believes the cause worthy, she may help you.$b$bTake this message to her.",
["O"]="Deliver Rokaro\'s Letter to Myranda the Hag in the Western Plaguelands.",
["T"]="Mistress of Deception",
},
[6569]={
["D"]="So the $r wishes to become one of the Black Flight, eh?$B$BThe creation of the illusion you require is trivial, but the components required for the divination are quite difficult to obtain. The Warchief has entrusted you with this mission, so Myranda must assume you as capable.$B$BTravel to the upper citadel of Blackrock Spire and slay enough of the black dragonspawn to fill up one of your packs with their eyes.$B$BReturn to Myranda when you have gathered enough of the reagent.",
},
[6601]={
["O"]="It would appear as if the charade is over. You know that the Amulet of Draconic Subversion that Myranda the Hag created for you will not function inside Blackrock Spire. Perhaps you should find Rokaro and explain your predicament. Show him the Dull Drakefire Amulet. Hopefully he will know what to do next.",
},
[6602]={
["D"]="How would you feel about paying a visit to the General? No illusions, this time.$b$bCeremony? A pretty word to describe the bloodletting that amuses the Black Dragonflight.$b$bAll this amulet requires is the blood of General Drakkisath. Primitive security. There are other ways to receive the General\'s blood.$b$bGo to Blackrock Spire and kill Drakkisath. Return with his blood and I will activate the key to Onyxia\'s lair.",
["O"]="Travel to Blackrock Spire and slay General Drakkisath. Gather his blood and return it to Rokaro.",
},
[6606]={
["D"]="We can always use a little luck, eh? A small advantage is all it takes to turn things in your favor...$B$BI happened to make the acquaintance of a rather eccentric witch doctor some time back. She made me a lucky charm... for a price. Believe me, though, it was well worth it!$B$BMaybe you\'d be interested in one of your own? Find Witch Doctor Mau\'ari in Everlook. I\'m not giving mine up!",
["O"]="Speak with Witch Doctor Mau\'ari in Everlook.",
},
[6805]={
["O"]="Kill 15 Dust Stormers and 15 Desert Rumblers and then return to Duke Hydraxis in Azshara.",
},
[6824]={
["D"]="$N, your service is of great value to us, so we are reluctant to send you on this last mission for we do not want to lose such a useful agent.$B$BBut its success would further our war efforts tremendously and... it was deemed worth risking you.$B$BWe want these captains in the Molten Core destroyed: Lucifron, Sulfuron, Gehennas and Shazzrah.  Kill them and bring me their hands!$B$BThis task will take every resource you possess, $N, but if you can do it then the Firelords will be dealt a terrible blow.",
},
[6843]={
["D"]="",
["O"]="",
["T"]="Da Foo",
},
[6861]={
["D"]="I\'m as anxious as you are to try out my portable shredder unit, $r, but before I can make the kit, I\'m going to need materials - lots of materials!$B$BTo be exact, I\'m going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You\'ll have to get those at the lumber mill.$B$BWhen I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Stormpike lumber camp.",
["O"]="Master Engineer Zinfizzlex wants you to bring him the following:$B$B*30 Thorium Bars.$B$B*50 Mithril Bars.$B$B*75 Iron bars.$B$B*1 Steamsaw.",
},
[6862]={
["D"]="I\'m as anxious as you are to try out my portable shredder unit, $r, but before I can make the kit, I\'m going to need materials - lots of materials!$B$BTo be exact, I\'m going to need a mountain of thorium, mithril, and iron. I will also need one steamsaw per unit. You\'ll have to get those at the lumber mill.$B$BWhen I was nosing around in here (before my capture) I noticed a pile of steamsaws at the Frostwolf lumber camp.",
["O"]="Master Engineer Zinfizzlex wants you to bring him the following:$B$B*30 Thorium Bars.$B$B*50 Mithril Bars.$B$B*75 Iron bars.$B$B*1 Steamsaw.",
},
[6984]={
["T"]="A Smokywood Pastures\' Thank You!",
},
[7002]={
["O"]="Slay them and return to me with their hides. The same rams that the Stormpike cavalry uses as mounts!",
},
[7026]={
["D"]="The Stormpike Brigade cannot charge into battle bareback! We require harnesses for our mounts, after all, we are not savages.$B$BWhile we could easily slay the rams that roam near our base for the leather required to fashion a harness, doing so would be idiotic. We need those rams for mounts.$B$BYou must strike at our enemy\'s base, slaying the frostwolves they use as mounts and taking their hides. Return their hides to me so that harnesses may be made for the cavalry. Go!",
["O"]="Slaying the frostwolves they use as mounts and return their hides to me.",
},
[7028]={
["O"]="Collect 15 Theradric Crystal Carvings for Willow in Desolace.",
},
[7045]={
["T"]="A Smokywood Pastures\' Thank You!",
},
[7163]={
["D"]="<Warmaster Laggrond salutes you.>$B$BIt is your time, $N. You have done much for the Frostwolf Clan and in doing so, earned a place as not only a soldier of Frostwolf but also as a friend.$B$BWell done! Present your initiate\'s insignia.$B",
},
[7164]={
["D"]="It is good to see you again, $C. I had not expected you to return. Alas, you have proven yourself a brave and honorable soldier of the Frostwolf.$B$BYour time has come again, $N. You have earned a new ranking and as such, a new insignia denoting this rise in stature.$B$BPresent your insignia.",
},
[7165]={
["D"]="I must know, $N. When you look directly into the eyes of the enemy, do you see fear? Do they now cower in your presence? They must realize that they are defeated!$B$BYou have earned reverence among the Guard.$B$BPresent your insignia!",
},
[7166]={
["D"]="Your radiate command and power, shaman. Exalted in the eyes of Frostwolf - the enemy cowers at the mention of your name.$B$BRise, Hero of Frostwolf. Rise and be honored!$B$BPresent your insignia.",
},
[7167]={
["D"]="Drek\'Thar sings your praises. Kalimdor is abuzz with tales of your heroics. The Warchief glows - your stalwart defense of our clan has pleased him greatly.$B$BYou have earned the Eye of Command.$B$BPresent your insignia, Commander $N.$B$B<Warmaster Laggrond salutes>",
},
[7168]={
["D"]="Most do not live long enough to rise above their own mediocrity. You have proven yourself to be an exemplary soldier, $C. The time has come.$B$BPresent your insignia.",
},
[7169]={
["D"]="The base buzzes with news of your exploits in the Field of Strife! You have struck mighty blows against our enemy - crushing their morale! For this, you have earned a rank of honor among the Stormpike.$B$BPresent your insignia.",
},
[7170]={
["D"]="I must know, $N. When you look directly into the eyes of the enemy, do you see fear? Do they now cower in your presence? They must realize that they are defeated!$B$BYou have earned reverence among the Guard.$B$BPresent your insignia!",
},
[7171]={
["D"]="Your radiate command and power, shaman. Exalted in the eyes of Frostwolf - the enemy cowers at the mention of your name.$B$BRise, Hero of Frostwolf. Rise and be honored!$B$BPresent your insignia.",
},
[7172]={
["D"]="It is good to see you again, $C. I had not expected you to return. Alas, you have proven yourself a brave and honorable soldier of the Frostwolf.$B$BYour time has come again, $N. You have earned a new ranking and as such, a new insignia denoting this rise in stature.$B$BPresent your insignia. ",
},
[7221]={
["D"]="Ah, $N, reporting for duty are you?  Great, the Stormpikes can use everyone we can muster!$B$BSpeak with Prospector Stonehewer in Dun Baldar.  She\'s recruiting for a vital mission into enemy territory.  You\'ll find Stonehewer in the bottom of the Dun Baldar garrison.$B$BAnd keep an eye out as you go through Dun Baldar.  There\'s plenty to do for a hardworking $c who\'s not afraid to get $ghis:her; hands dirty.",
["O"]="Speak with Prospector Stonehewer in the Dun Baldar garrison.",
["T"]="Speak with Prospector Stonehewer",
},
[7222]={
["D"]="A $c?  Good!  We are glad to see you in Alterac, $N.  Interloping dwarves and their allies invade our valley, and we welcome all in the Horde to join us in righteous slaughter!$B$BSpeak with Voggah Deathgrip.  He is looking for agents for an important mission into the Alliance\'s stronghold in Alterac Valley!$B$BYou will find Voggah in Frostwolf Keep.",
["O"]="Speak with Voggah in Frostwolf Keep.",
["T"]="Speak with Voggah Deathgrip",
},
[7364]={
["T"]="OLD Gnomeregan Bounty",
},
[7365]={
["T"]="OLD Staghelm\'s Requiem",
},
[7383]={
["D"]="All was not well with Teldrassil, however. Staghelm\'s carefully made plans for the new World Tree had borne out as he had hoped, but there was one small problem, a problem to which many of the troubles on Teldrassil may be attributed.$b$bHowever, I will not get into that yet. You must visit the last moonwell, to the northwest in the Oracle Glade. Under the boughs of the Oracle Tree lies the first and most powerful of our wells. Retrieve a phial of its water and return to me.",
},
[7385]={
["O"]="You must strike down our enemies and bring to me their blood.",
},
[7386]={
["O"]="The Frostwolf soldiers carry elemental charms called storm crystals. We can use the charms to conjure Ivus. Venture forth and claim the crystals, $N!",
},
[7402]={
["T"]="OLD Wanted: ORCS!",
},
[7421]={
["T"]="OLD Darkspear Defense",
},
[7422]={
["T"]="OLD Tuft it Out",
},
[7423]={
["T"]="OLD I\'ve Got A Fever For More Bone Chips",
},
[7424]={
["D"]="Give \'em a limp, $N. They must learn that the gnomish people won\'t take to being bullied!",
},
[7425]={
["T"]="OLD Staghelm\'s Mojo Jamboree",
},
[7426]={
["T"]="OLD One Man\'s Love",
},
[7427]={
["T"]="OLD Wanted: MORE DWARVES!",
},
[7428]={
["T"]="OLD Wanted: MORE ORCS!",
},
[7487]={
["D"]="Rifts stir, tear, and collapse all around us, $r. Not two paces from where I stand is a tear leading through the depths of Blackrock Mountain, into the maw of the Firelord.$B$BSurprised? Pity... The mortal races cannot comprehend that which they cannot see, touch, or feel.$B$BI assure you, the portal is there and access is possible.$B$BI\'ve piqued your interest? Attunement is simple. Venture into Blackrock Depths and retrieve a core fragment. Return it to me and I shall attune your essence with the portal.",
["O"]="Venture to the Molten Core entry portal in Blackrock Depths and recover a Core Fragment. Return to Lothos Riftwaker in Blackrock Mountain when you have recovered the Core Fragment.",
},
[7521]={
["T"]="OLD Thunderaan the Windseeker",
},
[7522]={
["D"]="Examine the vessel of his rebirth, mortal. It is from this that the Windseeker shall be reborn!",
["O"]="Examine the Vessel of Rebirth and return it to Highlord Demitrian.",
["T"]="Examine the Vessel",
},
[7603]={
["D"]="Kroshius lays in a heap to the northeast, in the Shatter Scar Vale. Take this Fel fire and use it on his remains. The fire should reanimate the fallen infernal.$B$BAt this point, I fully expect him to kill you and your minion.$B$BIf by some miracle you happen to kill Kroshius, take his infernal core and return it to Niby.",
},
[7626]={
["O"]="Bring 2 Elixirs of Shadow Power to Gorzeeki Wildeyes in the Burning Steppes.",
},
[7628]={
["O"]="Bring 3 Black Dragonscales to Gorzeeki Wildeyes in the Burning Steppes.",
},
[7630]={
["O"]="Bring 1 Arcanite Bar to Gorzeeki in the Burning Steppes.",
},
[7668]={
["D"]="Death Knight Darkreaver lords over the Great Ossuary in the Scholomance.  He threatens to twist the spirit realm to do his own bidding, and he must be stopped!  This is where the scryer you helped make comes into play.$B$BUse the divination scryer in the heart of the Great Ossuary\'s basement to call forth Darkreaver\'s spirit minions.  Defeat the spirits and the death knight himself will appear.  $N, bring me his head!  Only his demise will reverse the damage dome to the spirit realm!",
["O"]="Use the Divination Scryer in the heart of the Great Ossuary\'s basement in the Scholomance.  Doing so will bring forth spirits you must fight.  Defeating these spirits will summon forth Death Knight Darkreaver; defeat him.$B$BBring Darkreaver\'s Head to Sagorne Creststrider in the Valley of Wisdom, Orgrimmar.",
["T"]="The Darkreaver Menace",
},
[7669]={
["D"]="",
["O"]="",
["T"]="Again Into the Great Ossuary",
},
[7670]={
["D"]="The time has come, $N, for you to learn about what it will take for you to acquire something you have no doubt waited on for some time... your charger.$B$BSpeak with Lord Grayson Shadowbreaker in Stormwind\'s Cathedral District.  It is he who will guide you not only though the legerdemain of a Paladin\'s most trusted mount, but the tasks before you to acquire one of your own.$B$BI wish you the best in this trial.  For the Light, noble $G brother : sister;!",
["O"]="Speak with Lord Grayson Shadowbreaker in Stormwind\'s Cathedral District.",
["T"]="Lord Grayson Shadowbreaker",
},
[7677]={
["D"]="If you bring me your white stallion, I\'ll trade you for one from the new herd. The new horse will be just as fast as your old one, but have a different look to it. You can look at the swift steeds here to see what it will look like.$B$B$BMUST PAY 500 Gold too....",
["O"]="If you bring me your white stallion, I\'ll trade you for one from the new herd. The new horse will be just as fast as your old one, but have a different look to it. You can look at the swift steeds here to see what it will look like.$B$BMUST PAY 500 Gold too....",
},
[7681]={
["D"]="Cast feed pet on your pet.",
["O"]="Feed your pet, then talk to your questgiver.",
["T"]="Hunter test quest",
},
[7682]={
["D"]="Cast feed pet on your pet.",
["O"]="Feed your pet, then talk to your questgiver.",
["T"]="Hunter test quest2",
},
[7741]={
["D"]="",
["O"]="",
["T"]="Praise from the Emerald Circle <NYI> <TXT>",
},
[7788]={
["D"]="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit.  Bring me such a talisman, $N, and I shall reward you.",
},
[7789]={
["D"]="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, $N, and you will be rewarded.",
},
[7792]={
["D"]="",
["O"]="",
["T"]="A Donation of Wool",
},
[7797]={
["D"]="",
["O"]="",
["T"]="Dimensional Ripper - Everlook",
},
[7828]={
["O"]="Huntsman Markhor at Revantusk Village in the Hinterlands wants you to kill 10 Silvermane Stalkers and 10 Silvermane Howlers. Return to him once the task is complete.$B$BMarkhor mentioned that the wolves hide in the wilds of the Hinterlands.",
},
[7838]={
["D"]="Avast Lubber!   Bring me 12 trinkets of the Arena Master and then ye shall be a Grandmaster of the Gurubashi Arena!   Arrrr!",
},
[7844]={
["O"]="Mystic Yayo\'jin at Revantusk Village in the Hinterlands wants you to kill 15 Vilebranch Scalpers and 10 Vilebranch Soothsayers. Return to her when this task is complete.$B$BYayo\'jin indicated that these trolls could be found near the Shaol\'watha and Agol\'watha temples in the north by northeastern region of the Hinterlands.",
},
[7845]={
["O"]="Primal Torntusk at Revantusk Village in the Hinterlands wants you to rescue her mate, Elder Torntusk, from Jintha\'alor.$B$BYou have been told that he is being held prisoner atop Jintha\'alor, the Vilebranch capital city located in the southern region of the Hinterlands.",
},
[7846]={
["O"]="Elder Torntusk at Jintha\'alor wants you to kill Hitah\'ya the Keeper to get the Shackle Key to his bindings. Return to Elder Torntusk when you have recovered the key.",
},
[7861]={
["O"]="You have been ordered to slay Vile Priestess Hexx and 10 Vilebranch Aman\'zasi Guards. See Primal Torntusk at Revantusk Village in the Hinterlands once this task is complete.$B$BVile Priestess Hexx and the Aman\'zasi Guards can be found atop Jintha\'alor in the Hinterlands.",
},
[7862]={
["O"]="You have been tasked with the decimation of 10 Vilebranch Berserkers, 5 Vilebranch Shadow Hunters, 5 Vilebranch Blood Drinkers, and 5 Vilebranch Soul Eaters.$B$BShould you complete this task, return to Primal Torntusk at Revantusk Village in the Hinterlands.",
},
[7871]={
["D"]="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit.  Bring me such a talisman, $N, and I shall reward you.",
},
[7872]={
["D"]="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit.  Bring me such a talisman, $N, and I shall reward you.",
},
[7873]={
["D"]="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit.  Bring me such a talisman, $N, and I shall reward you.",
},
[7874]={
["D"]="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, $N, and you will be rewarded.",
},
[7875]={
["D"]="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, $N, and you will be rewarded.",
["O"]="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor\'shan Base Camp.",
},
[7876]={
["D"]="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, $N, and you will be rewarded.",
},
[7887]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to aid the cause and bring me more talismans of merit. Do this, and you will earn even more of our trust.",
["O"]="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",
},
[7888]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to aid the cause and bring me more talismans of merit. Do this, and you will earn even more of our trust.",
["O"]="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",
},
[7906]={
["D"]="",
["O"]="",
["T"]="OLD Darkmoon Cards - Beasts",
},
[7908]={
["D"]="There must be more to being a master of the arena than this!   Perhaps the Pirate who runs the event at Gurubashi will know!",
["O"]="Speak with Short John Mithril in the Stranglethorn Arena.",
["T"]="Arena Master",
},
[7923]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",
["O"]="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",
},
[7924]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",
["O"]="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",
},
[7925]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",
["O"]="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",
},
[7961]={
["D"]="These rabbits are breeding uncontrollably.  Something must be done!$b$bHelp us $n, you\'re our only hope.",
["O"]="Kill 5 rabbits and return to Jon LeCraft by the forge on Designer Island.",
["T"]="Waskily Wabbits!",
},
[8001]={
["D"]="I am Corpus and you are a wretched speciman, YES! You will do nicely, It has become overcrowded in this town and it is getting harder to find a empty grave. Can you help me get rid of some of the filthy zombies investing my graves, 5 should be enough to guarantee me a resting space.",
["O"]="Kill 5 Wretched Zombies",
["T"]="Warsong Outriders <NYI> <TXT>",
},
[8002]={
["D"]="",
["O"]="",
["T"]="Silverwing Sentinels <NYI> <TXT>",
},
[8021]={
["D"]="",
["O"]="",
["T"]="Redeem iCoke Prize Voucher",
},
[8023]={
["D"]="",
["O"]="",
["T"]="Redeem iCoke Prize Voucher",
},
[8026]={
["D"]="",
["O"]="",
["T"]="Redeem iCoke Prize Voucher",
},
[8044]={
["T"]="The Rage of Mugamba",
},
[8066]={
["O"]="Bring the following Paragons of Power from Zul\'Gurub to Falthir the Sightless: A Primal Hakkari Shawl.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",
},
[8067]={
["O"]="Bring the following Paragons of Power from Zul\'Gurub to Falthir the Sightless: A Primal Hakkari Aegis.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",
},
[8068]={
["O"]="Bring Al\'tabim the All-Seeing a Primal Hakkari Shawl.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl\'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",
},
[8069]={
["O"]="Bring Al\'tabim the All-Seeing a Primal Hakkari Kossack.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl\'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",
},
[8070]={
["O"]="Bring Al\'tabim the All-Seeing a Primal Hakkari Sash.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl\'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",
},
[8071]={
["O"]="Bring Al\'tabim the All-Seeing a Primal Hakkari Aegis.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl\'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",
},
[8072]={
["O"]="Bring Falthir the Sightless a Primal Hakkari Girdle.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",
},
[8073]={
["O"]="Bring Falthir the Sightless a Primal Hakkari Aegis.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BFalthir the Sightless is located on Yojamba Isle, Stranglethorn Vale.",
},
[8074]={
["O"]="Bring Maywiki of Zuldazar a Primal Hakkari Girdle.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.",
},
[8075]={
["O"]="Bring Maywiki of Zuldazar a Primal Hakkari Tabard.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BMaywiki of Zuldazar is located on Yojamba Isle, Stranglethorn Vale.",
},
[8076]={
["O"]="Bring Al\'tabim the All-Seeing a Primal Hakkari Sash.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BAl\'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",
},
[8077]={
["O"]="Bring Al\'tabim the All-Seeing a Primal Hakkari Kossack.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BAl\'tabim the All-Seeing is located on Yojamba Isle, Stranglethorn Vale.",
},
[8078]={
["O"]="Bring Jin\'rokh the Breaker a Primal Hakkari Girdle.  You must also have a reputation equal to or greater than Honored with the Zandalar Tribe.$B$BJin\'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",
},
[8079]={
["O"]="Bring Jin\'rokh the Breaker a Primal Hakkari Kossack.  You must also have a reputation equal to or greater than Revered with the Zandalar Tribe.$B$BJin\'rokh the Breaker is located on Yojamba Isle, Stranglethorn Vale.",
},
[8080]={
["D"]="War must be fought with soldiers, any soldier will tell you.  They\'ll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",
["O"]="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.",
["T"]="Arathi Basin Resources!",
},
[8141]={
["T"]="Zandalarian Shadow Talisman",
},
[8142]={
["T"]="Zandalarian Shadow Talisman",
},
[8143]={
["T"]="Zandalarian Shadow Talisman",
},
[8144]={
["T"]="Zandalarian Shadow Mastery Talisman",
},
[8148]={
["T"]="Maelstrom\'s Wrath",
},
[8184]={
["D"]="Zanza can create the ancient troll enchantments with the right components. $BThe first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter $B$Bthis foul place. Look inside the jinxed hoodoo. Bring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8185]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8186]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8187]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8188]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8189]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8190]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8191]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8192]={
["D"]="Zanza can create the ancient troll enchantments with the right components. The first is a primal Hakkari idol that must be taken from the most powerful of the Hakkari lieutenants: Jin\'do and the Bloodlord.$B$BThe second is a punctured voodoo doll. These can be found in the piles of refuse that litter this foul place. Look inside the jinxed hoodoo.$B$BBring me these things and I will create a powerful enchantment for you!",
["O"]="Bring me thise things and I will create a powerful enchantment for you! $BPrimal Hakkari Idol$BPunctured Voodoo Doll",
},
[8201]={
["D"]="It is true.  Hakkar now dwells in Zul\'Gurub, bathing in the power of our gods.  Enthralled high priests now channel the energies of our most sacred divinities into the Soulflayer, who will soon have a strength beyond any being of Azeroth.  He must be stopped!$B$BTake this sacred cord, and string through it the heads of the high priests responsible for channeling our gods\' energy.$B$BWhen you have done this, return to me.",
["O"]="String 5 Channeler\'s Heads, then return the Collection of Troll Heads to Exzhal on Yojamba Isle.",
},
[8230]={
["D"]="",
["O"]="",
["T"]="Collin\'s Test Quest",
},
[8259]={
["D"]="",
["O"]="",
["T"]="A More Fitting Reward",
},
[8266]={
["D"]="I understand that it can be difficult at times to come out on top in Warsong Gulch. Still, your effort on our behalf - even when victory is not achieved - is important.$B$BShould you complete one of the trials inside Warsong Gulch and not achieve victory, you will still receive a Ribbons of Sacrifice. Bring it to me so that the Outriders may reward you for acting on our behalf... even if you weren\'t able to win this time.",
["O"]="Bring the Ribbons of Sacrifice to Captain Shatterskull so that the Outriders may reward you for acting on our behalf.",
},
[8268]={
["D"]="I understand that it can be difficult at times to come out on top in Warsong Gulch. Still, your effort on our behalf - even when victory is not achieved - is important.$B$BShould you complete one of the trials inside Warsong Gulch and not achieve victory, you will still receive a Ribbons of Sacrifice. Bring it to me so that the Sentinels may reward you for acting on our behalf... even if you weren\'t able to win this time.",
["O"]="Bring the Ribbons of Sacrifice to Sentinel Farsong so that the Sentinels may reward you for acting on our behalf.",
},
[8286]={
["D"]="The embrace of death had all but overcome my being when he intervened. He breathed only once upon my maimed body and then waited patiently for the sands of time to cleanse my wounds.$B$B\"Forever you will remain if you must\", he said, and with those words I was bound as a Watcher.$B$BLook now to the desert. The second war is upon us. You must seek out the resting place of the Bronze. Venture to the Caverns of Time and see if the master has returned. I must be sure before I am able to proceed.",
},
[8290]={
["D"]="Beyond this tunnel you will find a field of strife and turmoil, young $c. The Horde continue to decimate our sacred forest, cutting down the evergreen foliage to power their machines of war.$B$BEnter Warsong Gulch and defend Silverwing Hold. Push back the invading Horde forces!$B$BDo this, and earn a talisman of merit.  Bring me such a talisman, $N, and I shall reward you.",
["O"]="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",
["T"]="Vanquish the Invaders",
},
[8291]={
["O"]="Enter Warsong Gulch and defeat the Horde, obtain a Warsong Gulch Mark of Honor, and return to Sentinel Farsong at the Silverwing Grove.",
},
[8292]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to aid the cause and bring me more talismans of merit. Do this, and you will earn even more of our trust.",
["O"]="You obtained a Silverwing Talisman of Merit for your last task, talk to me again, and you gain your reward.",
},
[8293]={
["D"]="You have proven your value to our efforts in Warsong Gulch. Continue to rage against the Silverwing Sentinels! Bring me more marks of honor!",
["O"]="You obtained a Warsong Mark of Honor for your last task, talk to me again, and you gain your reward.",
},
[8294]={
["O"]="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor\'shan Base Camp.",
},
[8295]={
["D"]="The wilds of the Ashenvale forest will succumb to the might of the Horde, $r. Nothing the Silverwing say or do can stop our sovereign imperative. Kalimdor belongs to the Horde. How dare they attempt to prevent us from harvesting what is rightfully ours!$B$BLet the pride swell in your chest as you cut down their weak attempts at slowing our progress. Destroy the Silverwing Sentinels, and earn a Warsong mark of honor.  Return to me with such a mark, $N, and you will be rewarded.",
["O"]="Enter Warsong Gulch and defeat the Alliance, gain a Warsong Gulch Mark of Honor, and bring it to Captain Shatterskull at the Mor\'shan Base Camp.",
["T"]="Quell the Silverwing Usurpers",
},
[8314]={
["T"]="Unraveling the Mystery",
},
[8325]={
["D"]="The sooner you begin your education, $N, the better for us all.  There is little room for error, so listen closely.$B$BThe Burning Crystals - the green floating objects to the west of the Sunspire here - have long been used to power the isle\'s experimentations.  The mana wyrms were their guardians, but the Scourge invasion of Quel\'Thalas has driven them errant from our lack of magical control over them.$B$BThere is little choice but to thin their numbers for reclamation.  Do this, then return to me.",
["O"]="Kill 8 Mana Wyrms; they are located close to the Burning Crystals that are adjacent to the tower and gazebo.  Return to Magistrix Erona at the tower on Sunstrider Isle when you are done.",
["T"]="Reclaiming Sunstrider Isle",
},
[8326]={
["D"]="Your effort has made something clear that, honestly, I wish were not true.  The unchecked power of the Burning Crystals has maligned a much larger swath of the isle\'s natural balance than I thought.  We must now take on more unfortunate measures to reclaim control.$B$BThe nearby lynxes have succumbed to the influence of the crystals, and they must be put down.  Bring their collars, $N, as I may yet be able to fashion a magical restraint to turn some back from being uncontrolled.",
["O"]="Collect 8 Lynx Collars from slain Springpaw Lynxes and Springpaw Cubs.  Return to Magistrix Erona on Sunstrider Isle when you are done.",
["T"]="Unfortunate Measures",
},
[8327]={
["D"]="You are to report to my assistant, Lanthan Perilon.  He will instruct you on what needs to be done next.  While we here at the Sunspire will continue to rein in the Burning Crystals, you will be focused on a more pressing matter concerning Falthrien Academy.  Lanthan will explain fully when you speak to him.$B$BSimply walk west of here along the path, and you should see him standing close by.$B$BGood luck, $N - your continued successes shall be rewarded.",
["O"]="Speak with Lanthan Perilon on Sunstrider Isle; he is standing close to the path running west away from the Sunspire.",
["T"]="Report to Lanthan Perilon",
},
[8328]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young mages here on Sunstrider Isle, your trainer is Julia Sunstriker.  Speak with Julia and see what training she has available for you.  The things she will teach do have a cost, so bring some coin with you.$B$BJulia - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Julia Sunstriker - the Mage class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Mage Training",
},
[8329]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young warriors here on Sunstrider Isle, your trainer is Jesthenis Sunstriker.  Speak with Jesthenis and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.$B$BJesthenis - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Jesthenis Sunstriker - the warrior class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Warrior Training",
},
[8330]={
["D"]="With all the chaos happening here at the Sunspire, I haven\'t had a chance to collect my belongings I\'ve left outside at various places on the isle.  I must maintain my vigil over the Sunwell here, so I\'ll ask you to collect them in my stead.$B$BI need my scrying orb, my scroll of Scourge magic, and my journal.  Use this satchel for some extra space, as my things are rather bulky.  Return them to me and I\'ll give you a little something - you know, for the effort; you can keep the satchel as well!",
["O"]="Collect Well Watcher Solanian\'s Scrying Orb, his Scroll of Scourge Magic, and his Journal.  They are found on Sunstrider Isle by the pond, the fountain, and one of the Burning Crystals.  Return them to the Well Watcher at the Sunspire on Sunstrider Isle when you\'ve collected them all.",
["T"]="Solanian\'s Belongings",
},
[8334]={
["D"]="Before sending you to the Academy, I want you on another task that needs to be dealt with immediately.  Once used to aid us in the gardening of Sunstrider Isle, the bestial tenders now have grown out of our control.  Clear them out with due haste, but be warned - their lack of control has made them aggressive.  It is such aggression that forces us to put down these once-gentle servants.$B$BIt doesn\'t please me to ask you to do such a task, but survival is survival.  I\'ll mourn later.",
["O"]="Kill 7 Tenders and 7 Feral Tenders, and then return to Lanthan Perilon on Sunstrider Isle.",
["T"]="Aggression",
},
[8335]={
["D"]="A betrayer of our people resides atop Falthrien Academy to the southwest.$B$BFelendren is his name, and he was banished from blood elf lands for failing to heed the warnings of our teachers and elders.  He is the worst of our society, as he lives only to feed his insatiable magical addictions.  He refused to learn control; he is a shell of his former self - one of the Wretched - and he is a threat to the Sunspire.$B$BDestroy him and the wraiths he uses as minions.",
["O"]="Kill 8 Arcane Wraiths and 2 Tainted Arcane Wraiths, as well as Felendren the Banished; they are located in the Falthrien Academy.  Bring Felendren\'s Head to Lanthan Perilon on Sunstrider Isle.",
["T"]="Felendren the Banished",
},
[8336]={
["D"]="It\'s a shame that we\'ve lost control of many of the creatures here on the island.  This was once a tranquil place of study and research.  Now it\'s all we can do to keep from being attacked by our own creations!$B$BI\'m going to offer you a chance to receive a magical boon in exchange for some collecting work on your part.  Bring me a stack of arcane slivers that are found on the mana-using creatures of Sunstrider Isle, and I will cast a spell on you that should aid your adventures on the isle.",
["O"]="Collect 6 Arcane Slivers from any creature on the isle that uses mana, and then return to Arcanist Ithanas on Sunstrider Isle.",
["T"]="A Fistful of Slivers",
},
[8338]={
["D"]="You\'ve found an odd sliver of crystallized mana on the corpse of the tainted arcane wraith.  The sliver is different than others you may have seen in that it is as dark and sinister-looking as the wraith you looted it from.  Just holding it gives you a sense of unnatural foreboding.$B$BArcanist Helion at the gazebo of the Sunspire on Sunstrider Isle just might be someone who would have a use for the sliver.",
["O"]="Bring the Tainted Arcane Sliver to Arcanist Helion at the gazebo of the Sunspire on Sunstrider Isle.",
["T"]="Tainted Arcane Sliver",
},
[8339]={
["D"]="To make a Twilight Cultist Signet Ring, I need a bunch of items",
["O"]="Bring the items to Aurel Goldleaf in Cenarion Hold.",
["T"]="Royalty of the Council <NYI> <TXT> UNUSED",
},
[8340]={
["D"]="",
["O"]="",
["T"]="Twilight Signet Ring <NYI> <TXT>",
},
[8344]={
["D"]="Heed my words, young one - there is a taint about this island, and it is far more potent than the remnants of the Scourge.$B$BI believe there is a true demonic presence on the isle.$B$BWest of here are the spires of Falthrien Academy.  The arcane wraiths that infest it are a window to the source of demonic power.  You are to bring me the essences of tainted and untainted wraiths.$B$BIn exchange for your obedience, I\'ll teach you how to summon an imp companion - your first of many as a warlock.",
["O"]="Bring 4 Wraith Essences and 1 Tainted Wraith Essence to Summoner Teli\'Larien at the Sunspire on Sunstrider Isle.",
["T"]="Windows to the Source",
},
[8345]={
["D"]="Day after day I stand here, watching, waiting.  I\'ve been accused of dwelling too much on our past, while my eyes look to the horizon.  But it is my firm belief that each visitor to this island should honor those who have sacrificed all so that they may continue to do so.$B$BDath\'Remar Sunstrider was our first king.  He led us here from Kalimdor through the Maelstrom.$B$BSeek out his shrine to the west and do not return to me until you have read the plaque upon it in his honor.",
["O"]="Read the plaque on the Shrine of Dath\'Remar and then return to Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="The Shrine of Dath\'Remar",
},
[8346]={
["D"]="If there is only one lesson you deign to remember from your time on Sunstrider Isle, let it be this - control your thirst for magic.  It is a thirst unending, $N - you must absorb energy to survive via Mana Tap, and you must control how you release it via Arcane Torrent.  Failure is to become one of the Wretched... hopelessly addicted and insane.$B$BSeek out creatures on the isle that have mana and Mana Tap them.  Learn to master your cravings of power.  When you have sufficiently fed, return to me.",
["O"]="Use your Mana Tap racial ability on creatures with mana six times, then return to Arcanist Helion.",
["T"]="Thirst Unending",
},
[8347]={
["D"]="Magistrix Erona wanted you to head over to Silvermoon City in order to aid our reclamation efforts there... that is, once you had successfully addressed the situation at Falthrien Academy.  You did not disappoint us, $N.$B$BOn your way to Falconwing Square, south of here, you should speak with Outrunner Alarion.  She\'s not far from the bridge.$B$BThe Outrunners take care of shuttling goods between here and the mainland, and since you\'ve proven to be so resourceful, they could use your assistance.",
["O"]="Speak with Outrunner Alarion near the bridge leading south of Sunstrider Isle.",
["T"]="Aiding the Outrunners",
},
[8350]={
["D"]="The death of another outrunner is a true tragedy, but it\'s a risk we all accept when we take the job.  Magistrix Erona at the Sunspire needs to get this package to the inn at Falconwing Square, and she needs it there as soon as possible.$B$BWe\'re short handed and I don\'t have anyone else available that can cover for us.$B$BI\'m not going to lie to you; the path to Falconwing Square can be extremely dangerous if you leave the safety of Dawning Lane.  Do you feel up to the task, $N?",
["O"]="Deliver Erona\'s Package to Innkeeper Delaniel inside the inn at Falconwing Square in Eversong Woods.",
["T"]="Completing the Delivery",
},
[8367]={
["D"]="Serving the Horde in one of the great battles against the Alliance is a source of great honor! The few however, that have served the Horde in ALL of our active battlefronts are our truly great fighters. We shall vanquish our opponents, not by fighting isolated skirmishes, but by waging a well-coordinated war.$B$BGo forth and crush the Alliance in Arathi Basin, Alterac Valley, Eye of the Storm and Warsong Gulch! For Honor! For the Horde!",
["O"]="Bring 1 Alterac Valley Mark of Honor, 1 Arathi Basin Mark of Honor, 1 Warsong Gulch Mark of Honor and 1 Eye of the Storm Mark of Honor to a Horde Warbringer in any Horde capital city or Shattrath.",
},
[8368]={
["T"]="OLD Battle of Warsong Gulch",
},
[8370]={
["T"]="OLD Conquering Arathi Basin",
},
[8371]={
["O"]="Bring 1 Alterac Valley Mark of Honor, 1 Arathi Basin Mark of Honor, 1 Warsong Gulch Mark of Honor and 1 Eye of the Storm Mark of Honor to an Alliance Brigadier General in any Alliance Capital City or Shattrath.",
},
[8372]={
["T"]="OLD Fight for Warsong Gulch",
},
[8374]={
["T"]="OLD Claiming Arathi Basin",
},
[8384]={
["T"]="OLD Claiming Arathi Basin",
},
[8385]={
["O"]="",
},
[8386]={
["T"]="OLD Fight for Warsong Gulch",
},
[8388]={
["O"]="",
},
[8389]={
["T"]="OLD Battle of Warsong Gulch",
},
[8390]={
["T"]="OLD Conquering Arathi Basin",
},
[8391]={
["T"]="OLD Claiming Arathi Basin",
},
[8392]={
["T"]="OLD Claiming Arathi Basin",
},
[8393]={
["T"]="OLD Claiming Arathi Basin",
},
[8394]={
["T"]="OLD Claiming Arathi Basin",
},
[8395]={
["T"]="OLD Claiming Arathi Basin",
},
[8396]={
["T"]="OLD Claiming Arathi Basin",
},
[8397]={
["T"]="OLD Claiming Arathi Basin",
},
[8398]={
["T"]="OLD Claiming Arathi Basin",
},
[8399]={
["T"]="OLD Fight for Warsong Gulch",
},
[8400]={
["T"]="OLD Fight for Warsong Gulch",
},
[8401]={
["T"]="OLD Fight for Warsong Gulch",
},
[8402]={
["T"]="OLD Fight for Warsong Gulch",
},
[8403]={
["T"]="OLD Fight for Warsong Gulch",
},
[8404]={
["T"]="OLD Fight for Warsong Gulch",
},
[8405]={
["T"]="OLD Fight for Warsong Gulch",
},
[8406]={
["T"]="OLD Fight for Warsong Gulch",
},
[8407]={
["T"]="OLD Fight for Warsong Gulch",
},
[8408]={
["T"]="OLD Fight for Warsong Gulch",
},
[8411]={
["T"]="OLD Mastering the Elements",
},
[8415]={
["T"]="Chillwind Camp",
},
[8426]={
["O"]="Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.",
["T"]="OLD Battle of Warsong Gulch",
},
[8427]={
["O"]="Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.",
["T"]="OLD Battle of Warsong Gulch",
},
[8428]={
["O"]="Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.",
["T"]="OLD Battle of Warsong Gulch",
},
[8429]={
["O"]="Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.",
["T"]="OLD Battle of Warsong Gulch",
},
[8430]={
["O"]="Bring 3 Warsong Gulch Marks of Honor to a Horde Warbringer outside the battlegrounds.",
["T"]="OLD Battle of Warsong Gulch",
},
[8431]={
["T"]="OLD Battle of Warsong Gulch",
},
[8432]={
["T"]="OLD Battle of Warsong Gulch",
},
[8433]={
["T"]="OLD Battle of Warsong Gulch",
},
[8434]={
["T"]="OLD Battle of Warsong Gulch",
},
[8435]={
["T"]="OLD Battle of Warsong Gulch",
},
[8436]={
["T"]="OLD Conquering Arathi Basin",
},
[8437]={
["T"]="OLD Conquering Arathi Basin",
},
[8438]={
["T"]="OLD Conquering Arathi Basin",
},
[8439]={
["T"]="OLD Conquering Arathi Basin",
},
[8440]={
["T"]="OLD Conquering Arathi Basin",
},
[8441]={
["T"]="OLD Conquering Arathi Basin",
},
[8442]={
["T"]="OLD Conquering Arathi Basin",
},
[8443]={
["T"]="OLD Conquering Arathi Basin",
},
[8463]={
["D"]="A group of Wretched recently raided a supply of unstable mana crystals from one of our arcane sanctums.  If not handled properly, the crystals could explode with enough force to blow a hole into the city walls.$B$BNow, $N, I don\'t quite care if they blow themselves up while tapping unstable arcane sources, but the whole incident would make my men look bad.$B$BBring me back any remaining stolen crystals you find; they might still be inside their original crates.",
["O"]="Bring back 6 Unstable Mana Crystals to Aeldon Sunbrand at Falconwing Square.",
["T"]="Unstable Mana Crystals",
},
[8468]={
["D"]="The city of Silvermoon hereby issues a reward for the head of Thaelis the Hungerer, notorious Wretched ringleader.  He is wanted for repeated crimes against the general populace of Silvermoon City, including the murder of two city guards.$B$BReport to Sergeant Kan\'ren to collect the reward.",
["O"]="Bring Thaelis\'s Head to Sergeant Kan\'ren at Falconwing Square in Eversong Woods.",
["T"]="Wanted: Thaelis the Hungerer",
},
[8472]={
["D"]="The arcane patrollers crafted by our forefathers to protect the city have fallen into a dangerous state of disrepair.  They fail to recognize us as their masters and will attack us on sight!$B$BEven though they were created many years ago, the arcane cores that power them are still quite useful and valuable to us.  I want you to gather these cores and bring them to me so I can put them to good use again.  You will find the patrollers in the ruined section of Silvermoon, to the northwest.",
["O"]="Collect 6 Arcane Cores from the Arcane Patrollers that roam the ruins of Silvermoon City and bring them to Magister Jaronis at Falconwing Square in Eversong Woods.",
["T"]="Major Malfunction",
},
[8473]={
["D"]="These are difficult times for us, $N.  It was a very hard decision to burn the woods bordering the Ghostlands to prevent the Scourge\'s expansion.$B$BThe treants, who have been our friends for years, are now trying to foster the regrowth of the forest along the Scorched Grove.$B$BThis is a painful thing to ask of you, $c, but we\'ve failed to convince our former allies to cease their endeavors.  I need you to stop them by the only means that remain to us: force.",
["O"]="Slay 10 Withered Green Keepers at the Scorched Grove.  Then report back to Larianna Riverwind inside the tower just to the northwest of the Scorched Grove in Eversong Woods.",
["T"]="A Somber Task",
},
[8474]={
["D"]="The pendant has the initials L.R. etched on to it.  Perhaps these letters will lead to the pendant\'s maker.",
["O"]="Find the person who might have made Old Whitebark\'s Pendant.  They might provide some insight on the item.",
["T"]="Old Whitebark\'s Pendant",
},
[8475]={
["D"]="The black swath of soil that cuts through Eversong Woods is a permanent reminder of the day Arthas led the Scourge into our beloved city.$B$BThis blemish is more than an eyesore as even today it brings Scourge from the Ghostlands to Silvermoon.$B$BGo, $N, and give my men a hand in killing the mindless undead that walk down the Dead Scar.",
["O"]="Slay 8 Plaguebone Pillagers and report back to Ranger Jaela on the Dead Scar in Eversong Woods.",
["T"]="The Dead Scar",
},
[8476]={
["D"]="Ours are not the vast kingdoms of the humans and orcs.  All we have left of our lands in Azeroth lies mostly before your eyes, $N.$B$BUntil we can reach Outland, we must defend what little land we have at any cost.$B$BOur uncivilized neighbors to the southeast, the Amani trolls, certainly have a different opinion regarding the ownership of these lands.  Their daily raids are something we can\'t tolerate anymore.  Go to their settlements, Zeb\'Watha and Tor\'Watha, and teach them a lesson.",
["O"]="Lieutenant Dawnrunner at the Farstrider Retreat in Eversong Woods wants you to kill 5 Amani Berserkers and 5 Amani Axe Throwers.",
["T"]="Amani Encroachment",
},
[8477]={
["D"]="The Amani and the sin\'dorei have a long history of mutual dislike and open hostility.  That doesn\'t prevent me from appreciating a fellow craftsman\'s work, $N.$B$BI\'ve come across pieces of Amani weaponry and I must admit I\'m impressed by the quality of their work.  It is rumored that Spearcrafter Otembe wields a magical hammer that is so light and well-balanced it allows him to work with great dexterity and efficiency.$B$BIf you bring me this tool I\'ll use it to craft you a weapon.",
["O"]="Search Tor\'Watha to the southeast of the Farstrider Retreat for Spearcrafter Otembe and bring Otembe\'s Hammer to Arathel Sunforge at the Farstrider Retreat in Eversong Woods.",
["T"]="The Spearcrafter\'s Hammer",
},
[8478]={
["D"]="",
["O"]="",
["T"]="BETA Choose Your Weapon",
},
[8479]={
["D"]="Come closer, mon.  Don\'t be \'fraid, Ven\'jashi not gonna hurt you.$B$BUs Darkspears be mortal enemies of the Amani just like you.  Their boss Zul\'Marosh is evil troll.  He give me the bad poison and leave me in this cage to die.$B$BI not scared of dyin\', mon.  I seen death in the eye an\' I laugh at her.$B$BI cannot die in peace yet, mon.  Not \'til Zul\'Marosh be dead too.  You find him \'cross the lake in Zeb\'Watha.  I hold this poison off \'til you bring me his big ugly head, mon.  Only then I die peacefully.",
["O"]="Ven\'jashi, the troll prisoner at Tor\'Watha, wants you to bring him Chieftain Zul\'Marosh\'s Head.  Chieftain Zul\'Marosh can be found in Zeb\'Watha, across Lake Elrendar.",
["T"]="Zul\'Marosh",
},
[8480]={
["D"]="The Wretched grow bolder every day, $N.  They\'ve achieved enough coordination to launch an attack on Sunsail Anchorage.$B$BAs if that weren\'t embarrassing enough, most of our weapons were left behind when they attacked.  Bring me back our armaments so that we may show those ruffians who\'s boss.",
["O"]="Bring 8 Sin\'dorei Armaments to Velendris Whitemorn in Eversong Woods.",
["T"]="Lost Armaments",
},
[8482]={
["D"]="The documents contain detailed maps of different strategic buildings in Eversong Woods.  A diagram of an arcane sanctum is also sketched in good detail.  There seem to be numerous notes in a language you don\'t recognize.$B$BAs these were carried by a Darnassian spy, it might be a good idea to bring them to the Captain of the Guard - Aeldon Sunbrand.",
["O"]="Bring the Incriminating Documents to Aeldon Sunbrand at Falconwing Square in Eversong Woods.",
["T"]="Incriminating Documents",
},
[8483]={
["D"]="Listen, $N.  This is a very delicate situation; even though we\'ve identified the spy, we cannot kill him out in the open.  We cannot try to capture him either as the risk of him escaping is too great.$B$BI want you to go find Prospector Anvilward at the North Sanctum and kill him.  Do this in a quiet manner, we don\'t want word to spread that we allowed a spy into our city.$B$BBring me his head as proof.  Ironforge will learn not to meddle with the sin\'dorei.",
["O"]="Bring Prospector Anvilward\'s Head to Aeldon Sunbrand at Falconwing Square in Eversong Woods.",
["T"]="The Dwarven Spy",
},
[8486]={
["D"]="It\'s about time that dimwit, Caidanis, sent someone this way.$B$BI warned of the dangers of increasing the load on the West Sanctum!  Now one of our energy converters is destroyed and arcane wraiths are pouring out of the sanctum!$B$BI\'m going to need you to take care of these creatures before we send anyone in for repairs.  Make haste!",
["O"]="Ley-Keeper Velania wants you to kill 5 Manawraiths and 5 Mana Stalkers.",
["T"]="Arcane Instability",
},
[8487]={
["D"]="This was a fully functional arcane sanctum before Arthas and his army of Scourge decided to plow through it on their way to Silvermoon.$B$BNow it\'s as useful to us as any part of the Dead Scar.  The soil is tainted, undead are drawn to it and the energy in the ley lines is completely disrupted.$B$BWhat I want to know, $N, is whether this taint is reversible or not.  I want you to collect soil samples from this area so I can study them.  Perhaps with time we can set things back to normal.",
["O"]="Apprentice Mirveda at the East Sanctum in Eversong Woods wants you to collect 8 Tainted Soil Samples.",
["T"]="Corrupted Soil",
},
[8488]={
["D"]="Something\'s wrong, $N.  I sense the presence of Scourge.  Be ready to fight them!",
["O"]="Protect Apprentice Mirveda from the Scourge ambush.",
["T"]="Unexpected Results",
},
[8489]={
["D"]="This object appears to be one of the arcane converters Ley-Keeper Velania mentioned.  It hasn\'t been damaged by the fire, perhaps she could find a use for it.",
["O"]="Bring the Intact Arcane Converter to Ley-Keeper Velania.",
["T"]="BETA An Intact Converter",
},
[8490]={
["D"]="Ancient runestones once powered a protective barrier across the Eversong border.  Many were destroyed during Arthas\' attack; others were stolen.$B$BOf the three that remain, only this one has retained its powers.  The runestone to the east might be salvageable, though.$B$BTake this crystal and instill its energy on the Eastern Runestone.  The process should take but a minute.  Beware though, nearby Scourge will be drawn to it and will seek to destroy it.  Do not let them! ",
["O"]="Place the Infused Crystal at the Eastern Runestone and protect it from the Scourge for 1 minute.  Return the Infused Crystal to Runewarden Deryan in Eversong Woods for a reward.",
["T"]="Powering our Defenses",
},
[8491]={
["D"]="The springpaw that inhabit this region are known for their high quality pelts.  We\'ve even seen night elf scum travel to these lands just to poach them.$B$BOur skirmishes with the Amani have put a bit of a strain on our supply of gear and our rangers don\'t have much time to hunt for pelts anymore.  If you\'d be willing to lend a hand by collecting springpaw pelts, I\'d be happy to reward you with a hand-crafted piece of armor.  You\'ll find springpaw stalkers all around the woods north of here.",
["O"]="Velan Brightoak at Fairbreeze Village in Eversong Woods wants you to bring him 6 Springpaw Pelts.",
["T"]="Pelt Collection",
},
[8510]={
["O"]="Bring 20 Arthas\' Tears to Sergeant Major Germaine at the airfield in Dun Morogh.",
},
[8530]={
["D"]="$C, I need your help. In the Molten Core there are these stones, singed Corestones to be precise, that we need to harvest for the Ahn\'Qiraj war effort. I\'m told that our blacksmiths and engineers can put them to good use, so that\'s where you come in. I need you to go into the Molten Core and gather up as many of these corestones as you can. Of course, you\'ll want to talk thirty-nine of your closest friends along with you.",
["O"]="Bring 50 singed corestones to Commander Stronghammer at the airfield in Dun Morogh.",
["T"]="[Not Used] The Alliance Needs Singed Corestones!",
},
[8547]={
["D"]="Welcome to the World of Warcraft!$B$BAs special thanks for purchasing the World of Warcraft Collector\'s Edition, turn in this gift voucher to Marsilla Dawnstar at the Sunspire on Sunstrider Isle.  You\'ll then be given a gift: a little companion to join you on your quest for adventure and glory.$B$BThanks again, and enjoy your stay in the World of Warcraft!",
["O"]="Bring the Sunstrider Isle Gift Voucher to Marsilla Dawnstar at the Sunspire on Sunstrider Isle.",
["T"]="Welcome!",
},
[8563]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young warlocks here on Sunstrider Isle, your trainer is Summoner Teli\'Larien.  Speak with Summoner Teli\'Larien and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.$B$BYour trainer - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Summoner Teli\'Larien - the Warlock class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Warlock Training",
},
[8564]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young priests here on Sunstrider Isle, your trainer is Matron Arena.  Speak with the matron and see what training she has available for you.  The things she will teach do have a cost, so bring some coin with you.$B$BMatron Arena - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Matron Arena - the Priest class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Priest Training",
},
[8618]={
["D"]="",
["O"]="",
["T"]="[Not Used] The Horde Needs More Singed Corestones!",
},
[8742]={
["D"]="A thousand years has passed and just as it was fated, one stands before me. One who shall lead their people to a new age.$B$BThe Old God trembles, $N. Oh yes, it fears your faith. Shatter the prophecy of C\'Thun.$B$BIt knows you come, champion - and with you comes the might of Kalimdor. You have only to let me know when you are prepared and I shall grant you The Scepter of the Shifting Sands.",
},
[8762]={
["D"]="DISASTER has struck!  Metzen the Reindeer has been kidnapped!$B$BMetzen is one of Greatfather Winter\'s eight reindeer - and property of Smokywood Pastures.  We\'ve received not one but TWO ransom letters from groups claiming to have Metzen.  With the holiday season well under way, we\'re strapped to the coin box here!  Please - find Metzen and return him to us!$B$BCheck out the ransom letters for clues, and sprinkle this reindeer dust on him - it will free him from any of his bonds!$B$BPlease, hurry!",
},
[8827]={
["D"]="I hear Greatfather Winter - with the generous support of Smokywood Pastures - has put presents for everyone under the tree in Ironforge. I wish I could go, but I\'ve got to look after the PX-238 Winter Wondervolt.$B$BBut you should definitely check it out. I\'m sure Greatfather Winter has some presents with your name on them.",
},
[8828]={
["D"]="I hear Great-father Winter - with the generous support of Smokywood Pastures - has put presents for everyone under the tree in Orgrimmar. I wish I could go, but I\'ve got to look after the PX-238 Winter Wondervolt.$B$BBut you should definitely check it out. I\'m sure Great-father Winter has some presents with your name on them.",
},
[8846]={
["D"]="Ah, here for additional supplies for yourself, are you?  Well, I can certainly understand the need for additional materiel... just take a look around if you need any proof.$B$BI\'ll issue you some additional supplies, but you\'ll need to give me an appropriate number of commendation signets in exchange.  You won\'t receive any recognition for surrendering the signets in this manner, but you might find something useful that will help keep you alive when battle is finally upon us.",
["O"]="",
},
[8847]={
["O"]="",
},
[8849]={
["O"]="",
},
[8850]={
["O"]="",
},
[8851]={
["O"]="",
},
[8852]={
["O"]="",
},
[8854]={
["O"]="",
},
[8855]={
["O"]="",
},
[8856]={
["D"]="With the arrival of fresh recruits to Cenarion Hold comes the problem of keeping them alive in the desert.  Dehydration as well as numerous poisonous creatures present a serious threat to inexperienced volunteers.  Gather the supplies necessary for a desert survival kit and bring them to Calandrath in Cenarion Hold.",
["O"]="Bring 4 Globes of Water, 4 Powerful Anti-Venom and 4 Baked Salmon to Calandrath at the inn in Cenarion Hold in Silithus.",
["T"]="Desert Survival Kits",
},
[8863]={
["D"]="If you are hungry, then you have come to the right place my friend!$B$BDumplings are the traditional food of the Lunar Festival; it has been served since the time of the first Lunar Festival, and I am pleased to be able to offer it at this one.  In exchange for just a single coin of ancestry, I will share with you a sampling of one of the tastiest dishes you will ever enjoy!",
},
[8864]={
["D"]="I have a selection of dresses that may be of interest to you.  Such dresses have been worn in times past during the Lunar Festival, and the selection I have today is perhaps the finest I have ever seen.  Each is hand-crafted with only the finest and softest of components.$B$BIn exchange for some coins of ancestry, I will let you choose one of the three styles I have to keep as your own.  Is this acceptable to you?",
},
[8865]={
["D"]="I am please to inform you that I have a fine selection of festive pant suits available for you to own... but only in trade for coins of ancestry.  If fashion is important to you, then these are what you\'re looking for!  I assure you that you will not find pant suits like these anywhere else.$B$BIn exchange for some Coins of Ancestry, I will let you choose one of the three styles I have to keep as your own.  Is this acceptable to you?",
},
[8869]={
["D"]="Within the confines of the Scarlet Bastion lies sweet Serenity. The Crimson Hammersmith guards the recipe with his life. Defeat him and bring me his apron. For that, I shall train you to become a hammersmith.$B$BUnderstand this: Once you have chosen the path of the hammersmith, the paths of the swordsmith and axesmith will no longer be available.",
["O"]="Travel to Stratholme and kill the Crimson Hammersmith. Recover the Crimson Hammersmith\'s Apron and return to Lilith.",
["T"]="Sweet Serenity",
},
[8876]={
["D"]="I hold the secrets to creating Lunar Festival rockets, and I am happy to share my knowledge with the honored.$B$BIn exchange for coins of ancestry, I can offer you the recipe to make a small rocket...",
},
[8877]={
["D"]="Although rockets are a wonderful way to celebrate, in order to see their glory... they must be fired from a launcher.$B$BBring me coins of ancestry and I can offer you the knowledge to create rocket launchers like the ones you see in Moonglade.",
},
[8878]={
["D"]="The dresses and pant suits you see are traditional clothes from many years past.  They are worn in honor of old ways and loved ones gone.$B$BIf you bring me coins of ancestry, $N, then I will give you the pattern to create traditional red dresses or suits.",
},
[8879]={
["D"]="Large Festival rockets light up the sky brilliantly - only the cluster rockets rival their magnificence!$B$BBring me coins of ancestry, $N, and I shall share the knowledge of their creation.",
},
[8880]={
["D"]="Cluster rockets are a collection of individual rockets, and their beauty is awesome!  Bring me coins of ancestry and I will share the knowledge of their creation to you...",
},
[8884]={
["D"]="Greetings, $c.  Take a look toward the shore; what do you see?  That\'s right, our beach... our Tranquil Shore, has been infested with the malignancy known as the murloc.$B$BThis blight will not stand!$B$BI have a task for you.  If you feel that you\'re up to it, I would have their heads!  Let us see if we can put a dent in their numbers so large that, if they have any sense at all, they will return to the murky depths from which they sprang!",
["O"]="Collect 8 Grimscale Murloc Heads.  Return them to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.",
["T"]="Fish Heads, Fish Heads...",
},
[8885]={
["D"]="The Grimscale murlocs have not been scared off by your efforts. But, I think I know what will send them packing, as well as get me some personal retribution.$B$BThey have a murloc chieftain that calls itself Mmmrrrggglll. It wanders the Golden Strand south of the river inlet. The beast once slew a compatriot of mine, and now wears his ring in open defiance and mockery.$B$BSlay Mmmrrrggglll, and bring back my friend\'s ring. Then we shall see these monsters cowed!",
["O"]="Retrieve the Ring of Mmmrrrggglll from the Grimscale chieftain\'s dead clutches.  Return it to Hathvelion Sungaze in the Eversong Woods on the bluff overlooking the Tranquil Shore.",
["T"]="The Ring of Mmmrrrggglll",
},
[8886]={
["D"]="Thank goodness for you, $c! Those slimy Grimscale murlocs have pirated away my cargo! It\'s bad enough that the Wretched have stolen what little magical goods I had, but the murlocs took the rest! What has this land come to?$B$BCould you retrieve my cargo? I can\'t expect that you\'d be able to get all of it back, but I\'ll be grateful for any of it at this point. It was the Grimscale murlocs in the huts, just to the west and south of the anchorage on the Golden Strand, I\'m sure of it!",
["O"]="Retrieve 6 of Captain Kelisendra\'s Cargo and return them to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.",
["T"]="Grimscale Pirates!",
},
[8887]={
["D"]="Interesting... what you have found here is a water-proofed, leather tube containing a number of sheets of parchment. By the markings upon them, the pages are clearly navigation rutters, and each bears the signature of one Captain Kelisendra.$B$BYou\'ve heard of a small, defended camp just east of the nearby Sunsail Anchorage. Maybe the captain is there?",
["O"]="Return Captain Kelisendra\'s Lost Rutters to Captain Kelisendra at the defended camp just to the east of the Sunsail Anchorage in Eversong Woods.",
["T"]="Captain Kelisendra\'s Lost Rutters",
},
[8888]={
["D"]="$C, hear my request. For reasons that I cannot go into now, I decided to shut down my nearby school. A few days ago, I sent one of my pupils, Apprentice Loralthalis, there with this very task. I have not heard back from her since.$B$BWill you go to Duskwither Spire and check in on her, to make sure that she is well? You\'ll find it by heading north on the path out of Farstrider Retreat, then go to the right when the road branches.",
["O"]="Speak with Apprentice Loralthalis near Duskwither Spire in Eversong Woods.",
["T"]="The Magister\'s Apprentice",
},
[8889]={
["D"]="As you may know, Magister Duskwither sent me back here to shut down the power sources that feed the Spire. There are three of them, each located in a different place inside.$B$BUnfortunately, I appear to be too late, and Duskwither Spire has been overrun with strange, magical creatures. While I haven\'t the expertise to accomplish this task, surely a $c, such as yourself, could do so easily?",
["O"]="Deactivate the 3 Duskwither Spire Power Sources inside Duskwither Spire. Then return the Deactivating Jewel to Apprentice Loralthalis in Eversong Woods.",
["T"]="Deactivating the Spire",
},
[8890]={
["D"]="$N, I have one last favor to ask of you. Would you please relay what\'s transpired here to Magister Duskwither, back at the Farstrider Retreat? Let him know that I am well, but make certain that he is aware that some of the apprentices have become Wretched.$B$BThank you for your help!",
["O"]="Return to Magister Duskwither at the Farstrider Retreat in Eversong Woods.",
["T"]="Word from the Spire",
},
[8891]={
["D"]="You have discovered what appears to be an investigative journal left behind by Magister Duskwither. A brief scan of its contents reveal some shocking attempts at filtering corrupted magical flows, which might explain what has happened here at Duskwither Spire. The magister is sure to want this brought back to him.",
["O"]="Return Magister Duskwither\'s Journal to Magister Duskwither at the Farstrider Retreat in Eversong Woods.",
["T"]="Abandoned Investigations",
},
[8892]={
["D"]="Sunsail Anchorage has been overrun by Wretched scum.  As soon as we manage to get reinforcements to the area we\'ll show those thugs who\'s boss, $N.$B$BIn the meantime you can help by showing them a bit of discipline.  Go in there and show them we are not to be trifled with.  You will find Sunsail Anchorage just to the west of Fairbreeze Village.",
["O"]="Kill 5 Wretched Thugs and 5 Wretched Hooligans and report to Ranger Degolien in Eversong Woods.",
["T"]="Situation at Sunsail Anchorage",
},
[8894]={
["D"]="It\'s horrible, I tell you! Strange things happening in the spire, the magister and his apprentices run off, and then the next thing that you know, the whole grounds are overrun with these magical beasties! And who told Wyllithen? No one, that\'s who!$B$B$C, you\'ve got to help me clear some of these things out... I cannot maintain the grounds while these \'anomalies\' are running amok!",
["O"]="Kill 6 Mana Serpents and 6 Ether Fiends and return to Groundskeeper Wyllithen at Duskwither Grounds in Eversong Woods.",
["T"]="Cleaning up the Grounds",
},
[8895]={
["D"]="I\'m pleased to discover that you\'re at least somewhat competent, $N.  I\'ll give you another task since you seem so eager to prove yourself.$B$BThis is a letter to Ley-Keeper Caidanis, the arcanist in charge of the upkeep of the North Sanctum.  Go southwest of Falconwing Square  and you will find him.  He is a very important person, so I hope you don\'t bother him too much with trivial chatter.",
["O"]="Deliver the Unmarked Letter to Ley-Keeper Caidanis at the North Sanctum in Eversong Woods.",
["T"]="Delivery to the North Sanctum",
},
[8896]={
["D"]="Are you sure you found these notes on a Night Elf, then?  Most of them are written in the Dwarven...$B$BProspector Anvilward!  He was sent here from Ironforge on a diplomatic mission.  I should\'ve known his interest in our Arcane Sanctums was a bit excessive.  $N, find the dwarf in the North Sanctum and take care of him.  Oh, and be discrete about it.",
["O"]="Find and kill Prospector Anvilward in the North Sanctum and report back to Aeldon Sunbrand in Eversong Woods.",
["T"]="BETA The Dwarven Spy",
},
[8904]={
["D"]="There\'s something unnatural about this epidemic of love. It\'s disgusting, and as it lowers our defenses, it could be a threat to the all of us.$b$bIt\'s bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things.$b$bFind one of our guardians and see if they\'ve been caught up in this foolishness.",
},
[9030]={
["D"]="Valthalak\'s soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak\'s spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.$B$BI, for once, shall rest in peace.  I wish you the best of luck, and you shall need it!",
["O"]="Speak to Deliana in Ironforge.",
["T"]="Anthion\'s Parting Words",
},
[9032]={
["D"]="The medallion contained Valthalak\'s soul?  It\'s no surprise it was guarded by such a powerful curse.$B$BLocating Bodley presents a bit of a problem.  Last time I heard of him, he was preparing to venture back into Blackrock Spire.  He was never heard of again.$B$BSeek him out in Blackrock Mountain, though I\'m afraid to say he\'s probably dead by now.  I suggest taking the goblin\'s device with you, friend.",
["T"]="Bodley\'s Unfortunate Fate",
},
[9035]={
["D"]="You, there!  You must help me, please!$B$BA fellow apprentice and I were attacked by the Wretched!  In their mad hunger for magic, they took everything they could get their hands on: mana crystals, wands, spellbooks... everything!$B$BMeledor gave chase after them; I had to stay behind and look after what they didn\'t take.  Continue down the road and see if you can lend him a hand.",
["O"]="Speak to Apprentice Meledor in Eversong Woods along the road heading south from Silvermoon City.",
["T"]="Roadside Ambush",
},
[9062]={
["D"]="Those blasted Wretched sure can run fast at the sight of someone who\'ll stand up to them.  But let\'s not worry about that now.  I need to find my instructor\'s elemental grimoire.$B$BI\'m certain I saw one of those cowards throw it into the river but I cannot seem to be able to locate it.  I could use another set of eyes.  I\'ll throw in a bit of coin if you spot it.",
["O"]="Apprentice Meledor in Eversong Woods wants you to search the water beneath the bridge nearby and bring him Antheol\'s Elemental Grimoire.",
["T"]="Soaked Pages",
},
[9064]={
["D"]="Antheol is going to fly off his rocker when he finds out his book is ruined.  I\'ve got a little proposal for you; don\'t worry, I\'ll make it worth your while.$B$BTake this book to him and tell him nothing of this incident.  If he asks, just tell him you dropped the book into a puddle.  He has no direct authority over you, so there\'s not much he can do.$B$BAntheol delivers his lectures at Stillwhisper Pond, southeast of Silvermoon.  You\'ll do this for us, right?  I\'ll reward you handsomely for this favor!",
["O"]="Bring Antheol\'s Elemental Grimoire to Instructor Antheol at Stillwhisper Pond in Eversong Woods.",
["T"]="Taking the Fall",
},
[9065]={
["D"]="$Tpunk;!  Kill Kobold Vermin, 2 of em.",
["O"]="Kill Kobold Vermin, 2 of em.",
["T"]="The \"Chow\" Quest (123)aa",
},
[9066]={
["D"]="I hope you learn a valuable lesson today, $N.  Never trust someone else to lie for you.$B$BNow I want you to go back to my two dimwitted students and discipline them using this wand.  My magic tells me that you\'ll find them along the road to the west on the other side of the Dead Scar.$B$BCome back to me after you\'ve done this.  I\'ll give you a small reward for your troubles.",
["O"]="Use Antheol\'s Disciplinary Rod on his two students: Apprentice Ralen and Apprentice Meledor.  Return to Antheol at Stillwhisper Pond in Eversong Woods with the rod after this.",
["T"]="Swift Discipline",
},
[9067]={
["D"]="I like to throw parties... just a little something to celebrate the magnificence that is Quel\'Thalas!$B$BBut, I\'m in a bit of a bind.  I need you to gather up more party supplies.$B$BFrom Vinemaster Suntouched at the Silvermoon City inn, bring me a bottle of Suntouched Special Reserve.  From Zalene Firstlight at Farstrider Retreat acquire more of those delicious Springpaw Appetizers.  And you can pick up my delivery of fireworks from Halis Dawnstrider at Fairbreeze Village.$B$BBe quick about it!",
["O"]="Acquire a bottle of Suntouched Special Reserve, Springpaw Appetizers and a Bundle of Fireworks, and return them to Lord Saltheril at Saltheril\'s Haven in Eversong Woods.",
["T"]="The Party Never Ends",
},
[9076]={
["D"]="The Wretched are so oblivious, gorging on foul magic, that they haven\'t realized we\'ve recovered most of our weapons.  We can\'t expect them to remain in their stupor, though.  Now is the time for a decisive attack.  Let us make an example of their leader, Aldaron.  He was spotted on the top floor of the building by the anchorage.  Bring me his head; I\'ll reward you suitably.",
["O"]="Bring Aldaron\'s Head to Velendris Whitemorn near Sunsail Anchorage in Eversong Woods.",
["T"]="Wretched Ringleader",
},
[9119]={
["D"]="Since you\'re here, $N, I\'ve a favor to ask you.  Ley-Keeper Velania\'s apprentice dropped by earlier to ask for assistance.  Apparently there\'s some malfunction happening at the West Sanctum.  I\'ve been a bit busy entertaining our... most pleasant... dwarven guest.  See if you can give her a hand.  You\'ll find the West Sanctum southwest of here.",
["O"]="Speak to Ley-Keeper Velania at the West Sanctum in Eversong Woods.",
["T"]="Malfunction at the West Sanctum",
},
[9130]={
["D"]="Welcome volunteer!  We\'re running low on supplies here, but the blood elves have promised us materiel assistance.  That\'s where you come in.$B$BTake this bill of lading over to Skymaster Sunwing. He\'ll have further instructions for you on how best to get up to Silvermoon City.",
["O"]="Deliver Quartermaster Lymel\'s Bill of Lading to Skymaster Sunwing in Tranquillien.",
["T"]="Goods from Silvermoon City",
},
[9133]={
["D"]="$C, for a very modest amount of coin, I can send you swiftly flying through the air on one of these magnificent beasts.  And, it\'s safer than walking there, I can assure you!$B$BWhen you arrive in Silvermoon City, seek out Sathren Azuredawn in the Bazaar.$B$BSpeak with me once more when you\'ve decided you\'re ready to brave the skies.",
["O"]="Purchase a flight to Silvermoon City and deliver Quartermaster Lymel\'s Bill of Lading to Sathren Azuredawn in Silvermoon City.",
["T"]="Fly to Silvermoon City",
},
[9134]={
["D"]="It doesn\'t look as if you have a cart or a beast of burden with you, so I\'d better send you back only with what you can carry.  If you\'ve spoken with Skymaster Sunwing at Tranquillien, then you should get this to Quartermaster Lymel as soon as possible by flying back.$B$BTake these goods for final inspection to Skymistress Gloaming just outside Silvermoon City\'s Shepherd\'s Gate.",
["O"]="Bring Quartermaster Lymel\'s Goods to Skymistress Gloaming just outside Silvermoon City\'s Shepherd\'s Gate.",
["T"]="Skymistress Gloaming",
},
[9135]={
["D"]="It all checks out as far as I can tell.  Seems to me that the Forsaken have put their backs to the wall for us and we owe them, even if they are all ugly and rotting.$B$BSo, the question is, have you already spoken to Skymaster Sunwing in Tranquillien?  If so, then this can be as simple as you paying the small fare and quickly flying back.$B$BLet me know when you\'re ready.",
["O"]="Purchase a flight back to Tranquillien in the Ghostlands and deliver Quartermaster Lymel\'s Goods to Quartermaster Lymel at Tranquillien in the Ghostlands.",
["T"]="Return to Quartermaster Lymel",
},
[9138]={
["D"]="We\'re surrounded here, $c.  The outlying villages have all been overrun by the Scourge!$B$BYou must head northeast to Suncrown Village immediately and deal with the nerubian Scourge menace.  You can\'t miss them - they\'re spider-like creatures.$B$BThere\'s no time to waste.... Quel\'Thalas must be reclaimed!",
["O"]="Slay 10 Nerubis Guards and then return to Arcanist Vandril at Tranquillien in the Ghostlands.",
["T"]="Suncrown Village",
},
[9139]={
["D"]="We\'ve had one success, but there are two more villages that must be reclaimed!$B$BGoldenmist Village is our next target. It lies to the northwest, and has been taken by the ghosts of the high elves that used to live there. Gruesome, I know, but these are apparently the sorts of tactics that the Scourge like to employ.$B$BGo and defeat these ghosts and wraiths, $c. Take the west road out of Tranquillien to get there.",
["O"]="Defeat 6 Quel\'dorei Ghosts and 4 Quel\'dorei Wraiths at Goldenmist Village, and then return to Arcanist Vandril at Tranquillien in the Ghostlands.",
["T"]="Goldenmist Village",
},
[9140]={
["D"]="$N, the final battle against the Ghostlands villages is upon you. Windrunner Village to the southwest has been overrun by a large force of the more powerful Scourge shocktroopers; shades and gargoyles. You will be the spearpoint of our offensive by thinning out their numbers.$B$BThe magisters at the nearby Sanctum of the Sun have made a special request this time; they want the remains from these Scourge to study in hopes of finding creative ways of fighting them.$B$BGood hunting!",
["O"]="Gather 6 Phantasmal Substance and 4 Gargoyle Fragments.  Return them to Arcanist Vandril at Tranquillien in the Ghostlands.",
["T"]="Windrunner Village",
},
[9143]={
["D"]="The lieutenant here rushed us into battle with the trolls across the lake instead of scouting the situation first. We were decimated by his stupidity! You hear me Tomathren? You\'re an idiot!$B$BWill you help us, $c? Those trolls still need to be dealt with. I need to stay here and nursemaid him -- I think he\'s lost his mind.$B$BJust head east to the other side of the lake into Zeb\'Sora. I want revenge... bring me their ears so that I can fashion a nice necklace!",
["O"]="Collect 6 Zeb\'Sora Troll Ears and return them to Ranger Valanna in the Ghostlands.",
["T"]="Dealing with Zeb\'Sora",
},
[9144]={
["D"]="My nephew was sent into the Ghostlands a few days ago.  He never mentioned anything about his task, except that it was of an extremely secret nature.$B$BHe never returned and I fear for the worst, $c.  A missing messenger might not mean much to the callous magisters of Silvermoon, but he\'s like a son to me.  Please, $N, will you look for him?",
["O"]="Follow the road out of Fairbreeze Village towards the south and look for Courier Dawnstrider as you approach the Ghostlands.",
["T"]="Missing in the Ghostlands",
},
[9145]={
["D"]="$C, I can\'t just sit here waiting for an audience with the high executor or Dame Auriferous! This cannot wait!$B$BWe were dealing with the Shadowpine trolls of Zeb\'Sora to the northeast across Lake Elrendar. But the lieutenant mishandled the attack and we lost a lot of Farstriders. Then he just fell to pieces afterward.  Ranger Valanna sent me here, and Ranger Salissa to the Farstrider Enclave for help.$B$BPlease find them, $c. Valanna was badly injured and the lieutenant\'s useless.",
["O"]="Find Ranger Valanna and Lieutenant Tomathren on the shore of Lake Elrendar in the Ghostlands near Suncrown Village.",
["T"]="Help Ranger Valanna!",
},
[9146]={
["D"]="I need one last favor of you, $c.  Just in case Ranger Salissa didn\'t make it back to Farstrider Enclave on the south edge of the lake, I need you to go there and get help.$B$BJust check in with Captain Helios and let him know what\'s happened here.  I\'m sure he\'ll send help back as soon as he can.",
["O"]="Speak with Captain Helios at the Farstrider Enclave on the southern shore of Lake Elrendar in the Ghostlands.",
["T"]="Report to Captain Helios",
},
[9147]={
["D"]="What are you standing around for?  Can\'t you see this boy needs immediate attention?  By the looks of it, the plague is beginning to take over his body.  Within minutes not even a master apothecary like me will be able to save him.$B$BThe animals south of the river all carry the plague in their blood.  Go across the bridge and hunt the plagued beasts there.  Bring me enough plagued blood samples and I\'ll distill a serum capable of saving this blood elf.  Hurry!",
["O"]="Apothecary Thedra in Eversong Woods wants you to bring her 4 Plagued Blood Samples from beasts in the Ghostlands.",
["T"]="The Fallen Courier",
},
[9148]={
["D"]="I... I\'m too weak to continue.  I carry a dire warning from Regent Lord Theron, in the form of a letter.  You\'ll have to deliver it for me.$B$BTake it to Arcanist Vandril in Tranquillien.  You\'ll find the town further to the south along this road.  Go there and... find Vandril...",
["O"]="Bring the Letter from Silvermoon to Arcanist Vandril at Tranquillien in the Ghostlands.",
["T"]="Delivery to Tranquillien",
},
[9149]={
["D"]="To find a cure for the plague we need to understand how it affects different creatures, from the most complex life forms to the lowliest subspecies.$B$BI\'ve come here to study the murlocs since, like us, they\'ve retained free will in undeath.  What makes these lowly mongrels so special?  I need to find out, $N!$B$BTravel northwest and bring me their spines so that I may study the accumulation of plague in their marrow.  Who knows what secrets their little bones hold?",
["O"]="Bring 6 Plagued Murloc Spines to Apothecary Renzithen in Tranquillien in the Ghostlands.",
["T"]="The Plagued Coast",
},
[9150]={
["D"]="Can you believe it?  We have an actual functioning arcane sanctum up and running southeast of here: the Sanctum of the Sun.  All manner of important magisters have come to take part in running it.$B$BOf course they\'ve all forgotten about the Sanctum of the Moon.  Not much remains of it and its energies have given rise to bizarre creatures.$B$BI\'m not one to let good resources go to waste, however.  Go to the Sanctum of the Moon and see if you can recover the crystallized essences from the creatures there.",
["O"]="Magister Darenis wants you to travel to the Sanctum of the Moon to the west of Tranquillien and recover 8 Crystallized Mana Essences from the Arcane Devourers and Mana Shifters that inhabit the structure.",
["T"]="Salvaging the Past",
},
[9151]={
["D"]="You\'ve proven your loyalty to Tranquillien and have helped us defend it against the threat of the Scourge.  Some of our most powerful magisters have come from Silvermoon to help us take the fight to the enemy\'s doorstep.$B$BThey\'ve rebuilt the arcane sanctum to the south and have driven the Scourge away from the surrounding area.  They plan to launch an offensive into Deatholme, Dar\'Khan\'s stronghold.  You would do well to join them, $N.  I\'m sure they can make use of a seasoned $c like yourself.",
["O"]="Speak to Magister Idonis in the Sanctum of the Sun in the Ghostlands.",
["T"]="The Sanctum of the Sun",
},
[9152]={
["D"]="How am I supposed to supply the war effort when I cannot even safely get my supplies here? I was promised an escort that never came. And then, I had to leave one of my carts behind to the west when I was attacked by a band of ghouls!$B$BWant to help out, and get me open for business in the process? Go down the western road out of town and past the graveyard. On the other side of the Dead Scar is a fork in the road. The hill that my cart had to be left on lies just beyond.",
["O"]="Retrieve Rathis Tomber\'s Supplies and return it to him at Tranquillien in the Ghostlands.",
["T"]="Tomber\'s Supplies",
},
[9154]={
["D"]="The Scourge have returned in greater numbers than we have seen before. The Argent Dawn is recruiting all willing and capable men and women to defend our lands.$b$bIf we share common cause, take this document to the Keeper of the Rolls at Light\'s Hope Chapel in the Eastern Plaguelands.",
},
[9155]={
["D"]="If you\'ve made it this far then you probably know about the Dead Scar and how to this day mindless Scourge follow the path of destruction that Arthas created on his way to Silvermoon City.$B$BMake yourself useful and thin down the Scourge\'s numbers in the Scar.  If you prove to be worth your salt I\'ll put in a good word for you.",
["O"]="Slay 10 Risen Hungerers and 10 Gangled Cannibals on the Dead Scar.  Return to Deathstalker Rathiel in Tranquillien for a reward.",
["T"]="Down the Dead Scar",
},
[9156]={
["D"]="A bounty is hereby declared for the abominations known as Knucklerot and Luzran.  These dreadful creations of Dar\'Khan are extremely dangerous and have been sighted patrolling near the Howling and Bleeding Ziggurats.  Individuals seeking to claim the reward must present the abominations\' heads to Deathstalker Rathiel as proof of the deed.",
["O"]="Search the Ghostlands for Knucklerot and Luzran.  Bring their heads to Deathstalker Rathiel in Tranquillien for a reward.",
["T"]="Wanted: Knucklerot and Luzran",
},
[9157]={
["D"]="Every year we, the denizens of Suncrown Village, would take part in a ritual to keep the different aspects of nature under our control.  Dominion over the element of water was symbolized by the summoning and enslavement of an elemental named Aquantion.  Through a wicked perversion of our magic, the scoundrel broke his bonds and enslaved us instead!$B$BWe wore medallions shaped like waves during the ritual.  Seek them at the bottom of the lake; we\'ll need them to free my compatriots\' spirits!",
["O"]="Bring 8 Wavefront Medallions to Geranis Whitemorn in the Ghostlands.",
["T"]="Forgotten Rituals",
},
[9158]={
["D"]="You show courage coming to the Ghostlands, $N.  There is much work to be done here and not enough brave souls to do it.$B$BI\'ve a thankless task to offer you, should you have the inclination to aid our cause.  The very wildlife in this land has been tainted by the plague and we must stop it from spreading.  Hunt the ghostclaw lynxes to the east and south of here and return when you\'ve slain enough of them.",
["O"]="Farstrider Sedina at the Farstrider Enclave in the Ghostlands wants you to slay 10 Ghostclaw Lynxes.",
["T"]="Bearers of the Plague",
},
[9159]={
["D"]="You\'ve proven your worth as an ally, $N.  I need you to continue your task and track down more plagued wildlife.  This time seek out some of the more dangerous beasts.  Hunt the spindleweb lurkers west of the Dead Scar and the vampiric mistbats just south of here.  Return to me when you\'re done.",
["O"]="Farstrider Sedina at the Farstrider Enclave in the Ghostlands wants you to slay 8 Spindleweb Lurkers and 10 Vampiric Mistbats.",
["T"]="Curbing the Plague",
},
[9160]={
["D"]="$C, we are having difficulty with a group of night elves that have recently taken over a nearby island. They\'ve set up a small camp at the old high elf ley-line nexus, An\'daroth, to the northwest. There is a dirt path that leads up to it just past the Dead Scar.$B$BI suggest that you lend us your aid by going there, investigating what they are up to, and slaying as many of the conceited night elves as you can.",
["O"]="Investigate the area at An\'daroth, kill 12 Sentinel Spies and then return to Dame Auriferous at Tranquillien in the Ghostlands.",
["T"]="Investigate An\'daroth",
},
[9161]={
["D"]="Dar\'Khan Drathir is believed to have returned from the dead to rule over the armies of the Scourge in the Ghostlands.  Dar\'Khan aligned himself with the Scourge long ago... yet he was once a living, breathing elf.  Much of his time was spent inside Dawnstar Spire, northeast of here.  He hid there for many nights, scheming against his own. $B$BSearch the tower for more information, $N.  Perhaps he had a journal or kept notes.  One never knows where useful information might present itself.",
["O"]="Travel to Dawnstar Spire in the Ghostlands and search for any clues involving Dar\'Khan\'s past.",
["T"]="The Traitor\'s Shadow",
},
[9162]={
["D"]="As you skim through the pages in the journal you\'re overcome by an unnerving sense of being watched.$B$BThe contents are unsettling.  Dar\'Khan\'s soul was one filled with hatred and contempt for his own people.  The extent of his machinations and plots are all documented in great detail.$B$BPerhaps there is something here that Vynna will find useful.",
["O"]="Return to Ranger Vynna at the Farstrider Enclave with Dar\'Khan\'s Journal.",
["T"]="Hints of the Past",
},
[9163]={
["D"]="Now, the more direct course of action that we are going to take, to figure out what these night elves are really up to, is to have you go to their island and steal any information that you can come by.$B$BI want you to head west down the road out of town to Shalandis Isle, just off the coast. Go there and recover any plans they might have on the island or on their ship.",
["O"]="Steal the Night Elf Plans: An\'daroth, Night Elf Plans: An\'owyn and Night Elf Plans: Scrying on the Sin\'dorei, and return them to Dame Auriferous at Tranquillien in the Ghostlands.",
["T"]="Into Occupied Territory",
},
[9164]={
["D"]="Ah, yes.  One of my finest creations.  This draught will break most forms of alchemically induced stupor.$B$BSide effects include confusion, nausea and - in rare cases - temporary blindness.  All much preferable to whatever the Scourge plans to do to those prisoners in Deatholme, if you ask me.$B$BBest of luck, brave $c.  You are going to need it.",
["O"]="Take Renzithen\'s Restorative Draught to Deatholme and rescue Apprentice Varnis,  Apothecary Enith and Ranger Vedoran.  Return to Arcanist Janeda at the Sanctum of the Sun for a reward.",
["T"]="Captives at Deatholme",
},
[9166]={
["D"]="You must deliver the recovered night elf plans to An\'telas for me. It is to the east, on the southern slopes of Sungraze Peak, just to the northeast of the Sanctum of the Sun.$B$BMagister Sylastor is there conducting ongoing studies into the ley-line nexus energy for potential use in our fight against the Scourge. Have him look at these plans to shed some light on what it is that these night elves are up to.",
["O"]="Deliver the Night Elf Plans to Magister Sylastor at An\'telas in the Ghostlands.",
["T"]="Deliver the Plans to An\'telas",
},
[9167]={
["D"]="Everything we\'ve done in the Ghostlands has been done with the goal of taking back what is rightfully ours.  The Scourge have maintained their chokehold on the region for far too long.$B$BThe time has come for payback, $N.  Thanks to your help and the help of our new allies, the Forsaken, vengeance will soon be ours.$B$BHe who sought to steal the power of the Sunwell must die.  Go to Deatholme, the Scourge stronghold south of the Dead Scar.  Bring me Dar\'Khan\'s head and your deeds will go down in history!",
["O"]="Slay Dar\'Khan Drathir inside Deatholme and bring his head to Magister Kaendris at the Sanctum of the Sun in the Ghostlands.",
["T"]="The Traitor\'s Destruction",
},
[9168]={
["D"]="Deep inside Deatholme our enemies are striving to create stronger, deadlier spectral soldiers.  These abhorrent creatures are perfect killing machines, handcrafted by Dar\'Khan himself and hardened by the dark magic of Deatholme.$B$BTravel to the Tower of the Damned inside Deatholme and destroy them, $N.  We cannot let our enemy\'s army grow in power while we struggle to maintain our foothold in the Ghostlands.",
["O"]="Destroy 8 Eyes of Dar\'Khan and report back to Magister Idonis at the Sanctum of the Sun in the Ghostlands.",
["T"]="BETA Heart of Deatholme",
},
[9169]={
["D"]="Their moon crystals are scrying devices -- they\'re going to spy on us! I know that An\'daroth can\'t provide enough power for that, but An\'owyn, directly to the south, most definitely can!$B$BFrom the plans I now have a basic knowledge of how these moon crystals work; enough to shut them down. They\'re keyed so that they can be turned off. You must go to An\'owyn, retrieve the controlling orb from one of the night elves and then use it on the moon crystal to stop them from enacting their plan!$B$BHurry, $c!",
["O"]="Retrieve the Crystal Controlling Orb and then use it to deactivate the Night Elf Moon Crystal at An\'owyn. Then return to Magister Sylastor at An\'telas in the Ghostlands.",
["T"]="Deactivate An\'owyn",
},
[9170]={
["D"]="The odious traitor, Dar\'Khan, has risen to great power among the ranks of the Scourge.  His lieutenants command vast armies of undead against our dwindling numbers.$B$BMasophet the Black, Jurion the Deceiver, Borgoth the Bloodletter, Mirdoran the Fallen.  Learn these names well for in the Ghostlands these Scourge leaders are second only to Dar\'Khan himself.  Slay them and their mindless armies will be thrown into disarray.",
["O"]="Magister Idonis wants you to venture into Deatholme to slay Masophet the Black, Jurion the Deceiver, Borgoth the Bloodletter and Mirdoran the Fallen.  Report back to him in the Sanctum of the Sun in the Ghostlands after you\'ve completed this task.",
["T"]="Dar\'Khan\'s Lieutenants",
},
[9171]={
["D"]="This is intolerable!  I have nothing to work with here! Milady asks me to come from Silvermoon City; she deserves cuisine as befits her station.  No?  But I get here and there is no food.  You must go out, $c, and bring back fresh kills so that I have something to prepare.$B$BDame Auriferous prefers a crunchy texture to her food.  There are plenty of spindleweb lurkers to the southwest on the other side of the Dead Scar.  Disgusting, I know, but that\'s what we have to work with.",
["O"]="Collect 5 Crunchy Spider Legs and return them to Master Chef Mouldier at Tranquillien in the Ghostlands.",
["T"]="Culinary Crunch",
},
[9172]={
["D"]="The magisters at the Sanctum of the Sun have made great progress in analyzing the Scourge\'s weaknesses with the aid of the Forsaken.  Magister Kaendris will know what to do with this information.$B$BYou\'ll find the Sanctum of the Sun southwest of here.  You must hurry, $N.  Dar\'Khan is a cunning enemy and watches our every move!",
["O"]="Bring Dar\'Khan\'s Journal to Magister Kaendris at the Sanctum of the Sun in the Ghostlands.",
["T"]="Report to Magister Kaendris",
},
[9173]={
["D"]="$C, I want you to reclaim Windrunner Spire!$B$BIt\'s an honor, really. Windrunner Spire is the original home of Lady Sylvanas Windrunner, queen of the Forsaken and former ranger-general of the elves. But now it\'s been overrun by the mindless Scourge.$B$BTo get there take the road south until it branches. Take the right fork and after crossing the Dead Scar continue southwest. You can\'t miss it.",
["O"]="Slay 8 Deatholme Acolytes and 10 Fallen Rangers, and return to High Executor Mavren at Tranquillien in the Ghostlands.",
["T"]="Retaking Windrunner Spire",
},
[9174]={
["D"]="That willful elemental ended many lives that fateful day when he revolted against us.  By calling to the lowly murloc to sabotage our rites he subverted our magic and turned it against us.$B$BShow him our thirst for vengeance has not waned!  Take these medallions and lay them at the Altar of Tidal Mastery at the bottom of the lake.  Aquantion shall immediately answer your summons!$B$BBeware, $r!  Without our magic controlling him, his wrath will be unrestrained.  Destroy Aquantion so we may rest!",
["O"]="Geranis Whitemorn wants you to swim to the bottom of the lake east of Suncrown Village and use the Bundle of Medallions on the Altar of Tidal Mastery.  Summon and slay the elemental known as Aquantion and return to Geranis.",
["T"]="Vanquishing Aquantion",
},
[9175]={
["D"]="The necklace shimmers, a remarkable piece of jewelry that doesn\'t seem to succumb to the gloom that permeates the Ghostlands. Given the inscription, and where you found it, it must be the lost property of Lady Sylvanas Windrunner herself!$B$BPerhaps it would be best to first take it to High Executor Mavren at Tranquillien? He seems to be the highest ranking Forsaken in the area and is sure to know what to do with it.",
["O"]="Take The Lady\'s Necklace to High Executor Mavren at Tranquillien in the Ghostlands.",
["T"]="The Lady\'s Necklace",
},
[9176]={
["D"]="According to this journal, Dar\'Khan promised the Scourge two powerful elven artifacts: the stone of light and the stone of flame.  These were imbued with the magical energies of the Sunwell and attuned to have warding powers against the Scourge.$B$BThe crystals were to be transported to where the Howling Ziggurat and the Bleeding Ziggurat now stand, in the middle of the Dead Scar.  If they\'re still held there, we need to recover them.  Their power will be greatly useful in our struggle against the enemy.",
["O"]="Travel to the Bleeding Ziggurat and the Howling Ziggurat and recover the Stone of Light and the Stone of Flame.  Return to Magister Kaendris at the Sanctum of the Sun after recovering the items.",
["T"]="The Twin Ziggurats",
},
[9177]={
["D"]="This is quite extraordinary! It appears to be a gift to Lady Sylvanas Windrunner from her sister, Alleria!$B$BYou must take it to her in the Undercity at once! The lady holds court in the Royal Quarter.$B$BTo get there, use the orb of translocation in the Inner Sanctum of Sunfury Spire in Silvermoon City to cross over to the Undercity.  Once there, take the elevator ride down into the city proper. Use your maps if you need help finding the Royal Quarter.",
["O"]="Take The Lady\'s Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity.",
["T"]="Journey to Undercity",
},
[9180]={
["D"]="This is quite extraordinary! It appears to be a gift to Lady Sylvanas Windrunner from her sister, Alleria!$B$BYou must take it to her in the Undercity at once! The lady holds court in the Royal Quarter.$B$BTo get there, use the orb of translocation in the Inner Sanctum of Sunfury Spire in Silvermoon City to cross over to the Undercity.  Once there, take the elevator ride down into the city proper. Use your maps if you need help finding the Royal Quarter.",
["O"]="Take The Lady\'s Necklace to Lady Sylvanas Windrunner at the Royal Quarter in Undercity.",
["T"]="Journey to Undercity",
},
[9189]={
["D"]="You have stirred the lady\'s heart, though it no longer beats.$B$BHowever, I have instructions that must be delivered to the Sepulcher in Silverpine Forest.  Advisor Sorrelon represents us to the Forsaken there.$B$BThe shortest route, barring the use of their flying bats, is to leave Undercity and take the road south.  Follow the signposts.  Finding the place shouldn\'t be difficult.  Brace yourself, though; the Sepulcher itself is a dilapidated crypt.$B$BThese Forsaken are certainly odd creatures.",
["O"]="Deliver the Sealed Sin\'dorei Orders to Advisor Sorrelon at the Sepulcher in Silverpine Forest.",
["T"]="Delivery to the Sepulcher",
},
[9192]={
["D"]="The Underlight Mines to the southwest have been overrun by a clan of gnolls calling themselves the Blackpaw. I don\'t need to remind you how important those mines are to us as a strategic asset in our ongoing campaign here in the Ghostlands!$B$BTake the south road out of town and follow the fork to the right. Just past the ziggurat on the right there will be a short dirt path to the west. Follow it.$B$BThe ore must flow!",
["O"]="Slay 8 Blackpaw Gnolls, 6 Blackpaw Scavengers and 4 Blackpaw Shaman, and return to Deathstalker Maltendis at Tranquillien in the Ghostlands.",
["T"]="Trouble at the Underlight Mines",
},
[9193]={
["D"]="$C, our sources tell us that the trolls buried in the Amani Catacombs inside Sungraze Peak have been rising from the dead. Dame Auriferous would have you investigate these catacombs and put to the torch any of the unanimated remains you come across so as to prevent any more of these creatures from rising.$B$BThe fastest way there is to head north out of town and then take the first fork to the right. This will put you on the north side of the peak, so look to the south for the entrance.",
["O"]="Investigate the Amani Catacombs and burn 10 Mummified Troll Remains, then return to Advisor Valwyn at Tranquillien in the Ghostlands.",
["T"]="Investigate the Amani Catacombs",
},
[9199]={
["D"]="The corpses of trolls buried inside the Amani Catacombs have been rising from the dead! I want you to go there and bring back proof of their final demise. Some of these mummy trolls, and their living counterparts, carry juju; glowing objects that house an unknown power source.  It\'s probably what is animating them!$B$BThe catacombs lie within Sungraze Peak, directly to the east. I am told that the easiest way in lies on the north face of the mountain. See to it, $c!",
["O"]="Collect 8 Troll Juju and return them to Deathstalker Maltendis at Tranquillien in the Ghostlands.",
["T"]="Troll Juju",
},
[9207]={
["D"]="I was sent here from the Sanctum of the Sun to collect some ore samples, but the gnolls have overrun the place! It\'s going to be my head on a platter if I don\'t get those samples to the magister soon. Maybe you could help, $c?$B$BYou can find the ore in the tin and copper veins here, and the gnolls are carrying it around, too. When you have enough, take it to Magister Quallestis at the Sanctum of the Sun directly to the east. Go across the Dead Scar and you\'ll find the sanctum just south of Sungraze Peak.",
["O"]="Collect 6 Underlight Ore and deliver them to Magister Quallestis at the Sanctum of the Sun in the Ghostlands.",
["T"]="Underlight Ore Samples",
},
[9212]={
["D"]="These trolls ambushed me and have been keeping me in this cage.  I think they\'re planning to sacrifice me!  Help me get out of here!$B$BThe lock on the cage isn\'t that complex... I just can\'t get to it from this side.  Please escort me back to the Farstrider Enclave.  I\'m sure Captain Helios will reward you, and you\'ll have my undying gratitude!",
["O"]="Escort Ranger Lilatha to Captain Helios at Farstrider Enclave in the Ghostlands.",
["T"]="Escape from the Catacombs",
},
[9214]={
["D"]="$C, I want you to kill as many Shadowpine trolls as you can. We need their numbers greatly reduced before we can shift our attention toward Deatholme. And while you\'re at it, we might as well kill two birds with one stone, so bring me back a load of their weapons. Better that they not go to waste, and we can use them in the fight against the Scourge.$B$BHit their camps hard to the east and the south at Zeb\'Tela and Zeb\'Nowa.",
["O"]="Collect 3 Headhunter Axes, 3 Shadowcaster Maces, 3 Catlord Claws and 3 Hexxer Staves. Return them to Captain Helios at Farstrider Enclave in the Ghostlands.",
["T"]="Shadowpine Weaponry",
},
[9215]={
["D"]="WANTED: Bring the head of Kel\'gash the Wicked, chieftain of the Shadowpine trolls, to Captain Helios. No questions asked. Kel\'gash is known to dwell somewhere to the south in Zeb\'Nowa.$B$B$B$BREWARD: Yes, but no advances!",
["O"]="Return the Head of Kel\'gash the Wicked to Captain Helios at the Farstrider Enclave in the Ghostlands.",
["T"]="Bring Me Kel\'gash\'s Head!",
},
[9216]={
["D"]="I hear the Amani trolls eat their enemies\' hearts to steal their strength.  They might just be on to something, $N.  With the proper treatment, the hearts of the unliving can produce potent elixirs.$B$BHunt down the zombies that roam the Dead Scar and bring me their hearts.  I\'ll show you the kind of enhancement we can perform to your physical prowess against the undead.",
["O"]="Bring back 10 Rotting Hearts to Magistrix Aminel in Tranquillien.",
["T"]="Rotting Hearts",
},
[9217]={
["D"]="",
["O"]="",
["T"]="More Rotting Hearts",
},
[9218]={
["D"]="The dark energy that flows through the bodies of reanimated skeletons tends to accumulate primarily in their spine.  I\'ve discovered a method of instilling this energy into a potion that boosts our magical abilities against the undead.$B$BBring me some spinal dust and I\'ll be glad to provide you with a sample.  You\'ll find an ample number of skeletons wandering the Dead Scar, west of here.",
["O"]="Bring back 10 Spinal Dusts to Magistrix Aminel in Tranquillien.",
["T"]="Spinal Dust",
},
[9219]={
["D"]="",
["O"]="",
["T"]="More Spinal Dust",
},
[9220]={
["D"]="If you seek to aid our cause there is no better place to start than here and no better time to do it than now.$B$BBy rebuilding the Sanctum of the Sun we\'ve raised a banner of defiance in front of our enemy\'s seat of power: Deatholme.$B$BGo forth and fight the hordes of undead that inhabit the vile Scourge fortress.",
["O"]="Slay 5 Eyes of Dar\'khan, 6 Nerubis Centurions and 6 Wailers in Deatholme and return to Magister Idonis at the Sanctum of the Sun in the Ghostlands.",
["T"]="War on Deatholme",
},
[9249]={
["D"]="",
["O"]="",
["T"]="40 Tickets - Schematic: Steam Tonk Controller",
},
[9252]={
["D"]="We\'ve experienced a marked increase in Scourge attacks, $N.  Our defenses are barely holding and there\'s no sign of reinforcements from Silvermoon City.  Lend us a hand in defending the village by thinning the numbers of the undead roaming the Dead Scar nearby.",
["O"]="Slay 4 Rotlimb Marauders and 4 Darkwraiths and return to Ranger Sareyn at Fairbreeze Village in Eversong Woods.",
["T"]="Defending Fairbreeze Village",
},
[9253]={
["D"]="This increase in Scourge attacks leads me to believe there might be a malfunction at one of the protective runestones at the border with the Ghostlands.$B$BWe used these ancient stones to protect us against the undead.  Most of them were destroyed or lost after the attack on the Sunwell. $B$BFollow the road south, towards the Ghostlands, and look to the west for a small path.  You will find Runewarden Deryan by the runestone nearby; he will know whether anything\'s wrong.",
["O"]="Speak to Runewarden Deryan in Eversong Woods, near the border with the Ghostlands.",
["T"]="Runewarden Deryan",
},
[9254]={
["D"]="Thank you for your help, $N.  While I get things back in order here, I\'d like to ask you for a favor.  One of my former apprentices embarked in a very dangerous line of research.  She journeyed to the East Sanctum, in the middle of the Dead Scar.$B$BI worry for her well-being.  See if you can find her and convince her to return to her senses.",
["O"]="Speak to Apprentice Mirveda at the East Sanctum in Eversong Woods.",
["T"]="The Wayward Apprentice",
},
[9255]={
["D"]="As discouraging as my research results are, they still contain valuable data.  I must have a magister review my work before it is taken seriously.  Please, take these notes to Magistrix Landra Dawnstrider at Fairbreeze Village, west of here.",
["O"]="Deliver the Research Notes to Magistrix Landra Dawnstrider at Fairbreeze Village in Eversong Woods.",
["T"]="Research Notes",
},
[9256]={
["D"]="I have another task for you, $N.  Ranger Degolien was sent to Fairbreeze Village to find out more about a Wretched attack on a nearby shipyard.  He has requested reinforcements which we cannot yet provide.  Seek him out and grant him whatever aid you can.$B$BFairbreeze Village can be reached by following the road out of Falconwing Square all the way towards the south.  Good luck, $N.",
["O"]="Speak to Ranger Degolien at Fairbreeze Village in Eversong Woods.",
["T"]="Fairbreeze Village",
},
[9258]={
["D"]="A foul taint in the soil precedes the expansion of the Scourge into a new area.  The protective runestones along the border with the Ghostlands have warded the land against this taint in the past.$B$BThe westernmost runestone was destroyed during a Scourge attack, which forced us to burn the ground around it to prevent the taint from spreading.$B$BMy sister, Larianna Riverwind, watches over the Scorched Grove.  Go find her; she might have some work for you.",
["O"]="Find Larianna Riverwind near the Scorched Grove in the southwest of Eversong Woods.",
["T"]="The Scorched Grove",
},
[9260]={
["D"]="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Stormwind from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I\'m certain, and I want you to find out what. Thin the numbers of those aberrations while you\'re at it; bring me proof of their death along with your results, and I will reward you.  Go!",
},
[9261]={
["D"]="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Ironforge from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I\'m certain, and I want you to find out what. Thin the numbers of those aberrations while you\'re at it; bring me proof of their death along with your results, and I will reward you.  Go!",
},
[9262]={
["D"]="The Scourge is camped upon our very doorstep; we cannot remain idle! Surely you will step up to defend Darnassus from these accursed invaders? $b $bThere are strange runic circles outside, glowing with the same energy that surrounds the undead and the Necropolis above. They have significance, I\'m certain, and I want you to find out what. Thin the numbers of those aberrations while you\'re at it; bring me proof of their death along with your results, and I will reward you.  Go!",
},
[9274]={
["D"]="The lake to the north has been haunted by the ghosts of my ancestors for as long as I can remember, $N.  The poor souls were victims of a tragic incident in which scores of them drowned at the bottom of the lake.$B$BThe details of the event are mostly forgotten, but their haunting cries serve as a constant reminder of their curse.$B$BIf you\'re up to the task, I want you to go to the lake and put an end to their suffering, $N.  You will have my gratitude as well as theirs... I\'m sure.",
["O"]="Ranger Krenn\'an, at the Farstrider Enclave in the Ghostlands, wants you to kill 8 Vengeful Apparitions and 8 Ravening Apparitions in the nearby lake.",
["T"]="Spirits of the Drowned",
},
[9275]={
["D"]="I\'m on loan to the Farstriders in an attempt to help with their troll difficulties. I believe that I have a solution to their problem.$B$BAt my disposal are a number of potent poisons. The trolls, as you know, are living creatures and therefore must eat. If we combine my poison with their food... well, I\'m sure that the results will be entertaining!$B$BCare to help rid us of the Shadowpine trolls at Zeb\'Nowa to the south? The camp straddles both the north and south sides of the road to Zul\'Aman.",
["O"]="Poison the Troll foodstuff at the camps in Zeb\'Nowa and then return to Apothecary Venustus at the Farstrider Enclave in the Ghostlands.",
["T"]="A Little Dash of Seasoning",
},
[9276]={
["D"]="Our resources are spread pretty thin here, $c, so your help is going to be invaluable.  The captain has tasked me with overseeing the harassment of the local Shadowpine troll camps. We have a policy of keeping them off balance until the day when we can launch a brutal offensive to wipe them out.$B$BUntil then, we need all of the volunteers that we can get so that those Shadowpine troll numbers are decreased.$B$BThink you could head east to Zeb\'Tela and hurt them a little?",
["O"]="Kill 8 Shadowpine Shadowcasters and 8 Shadowpine Headhunters, and return to Farstrider Solanna at Farstrider Enclave in the Ghostlands.",
["T"]="Attack on Zeb\'Tela",
},
[9277]={
["D"]="Time for something a little more challenging. Zeb\'Nowa, to the south, is where the more powerful Shadowpine trolls make their home. In our continuing effort to keep the troll numbers to a minimum I\'m dispatching you to go down there and assail them by whatever means you have at your disposal.$B$BWhat do you say, $N? Ready to deal with some more trolls?",
["O"]="Kill 10 Shadowpine Catlords and 10 Shadowpine Hexxers, and return to Farstrider Solanna at the Farstrider Enclave in the Ghostlands.",
["T"]="Assault on Zeb\'Nowa",
},
[9278]={
["D"]="Welcome to the World of Warcraft!$B$BAs special thanks for purchasing the World of Warcraft Collector\'s Edition, turn in this gift voucher to Jaeleil at the Crash Site in Ammen Vale.  You\'ll then be given a gift: a little companion to join you on your quest for adventure and glory.$B$BThanks again, and enjoy your stay in the World of Warcraft!",
["O"]="Bring the Ammen Vale Gift Voucher to Jaeleil inside the ship at the Crash Site in Ammen Vale.",
["T"]="Welcome!",
},
[9279]={
["D"]="Nevermind my injuries, $g brother : sister;. It\'s a miracle that any of us are alive!$b$bIt didn\'t look like you\'d pull through; you\'ve been in suspension for weeks.$B$BSomething happened and the Exodar crashed. Many have died.$B$BBut I\'m relieved that you are alive, $N. With you leading our efforts, I\'m sure we\'ll get to safety soon! Proenitus asked me to send you to him when you awoke. He\'s waiting for you at the bottom of the hill. Just follow the path southwest.",
["O"]="Speak with Proenitus at the Crash Site in Ammen Vale.",
["T"]="You Survived!",
},
[9280]={
["D"]="Our immediate concern is the depleted state of our healing crystals.  We must replenish them quickly!$B$BUnfortunately, the only way to do this at this point is to extract the blood from the local vale moths.  Their blood will make for a suitable substitute.$B$BThe moths can be found in many places around the vale, but they are mostly concentrated in the northwest.",
["O"]="Acquire 8 Vials of Moth Blood from the nearby Vale Moths and give them to Proenitus at the Crash Site in Ammen Vale.",
["T"]="Replenishing the Healing Crystals",
},
[9281]={
["D"]="Magister Kaendris sent me down here to clear the area of any hostile wildlife.  Once this area is secured, the magisters plan to turn it into some sort of advance outpost against the Scourge.$B$BNow if there\'s one thing I\'ve learned as an apprentice it\'s to delegate responsibility - especially in matters that endanger one\'s life!$B$BIf you\'re interested, I\'ll pay you well to kill the greater spindlewebs and ghostclaw ravagers to the west and south of here.",
["O"]="Apprentice Vor\'el at Andilien Estate in the Ghostlands wants you to slay 10 Greater Spindlewebs and 10 Ghostclaw Ravagers.",
["T"]="Clearing the Way",
},
[9282]={
["D"]="Magisters and Farstriders may not see eye to eye all the time, $N.  When it comes to Dar\'Khan, however, we\'re all in agreement that a way must be found to defeat him and his legions.$B$BRanger Vynna, at the Farstrider Enclave northeast of here, has come across important information regarding our enemy.  Speak to her and see if you can be of assistance.  ",
["O"]="Magister Kaendris, at the Sanctum of the Sun, wants you to talk to Ranger Vynna at the Farstrider Enclave in the Ghostlands.",
["T"]="The Farstrider Enclave",
},
[9283]={
["D"]="The healing crystals are replenished, but that is not the only way we can help the injured. All draenei can tap the gift of the Naaru to heal. You must use this ability to heal one of the crash survivors.$b$bYou\'ll find most of the survivors in the areas to the west and northwest, but the crash scattered us all over the vale.$b$bThe survivors have suffered from exposure to the irradiated power crystals, so you should be able to find them by the red glow that surround them.$B$BYou must save them, $N.",
["O"]="Use your Gift of the Naaru ability on one of the Draenei Survivors spread throughout Ammen Vale, then return to Zalduun at the Crash Site in Ammen Vale.",
["T"]="Rescue the Survivors!",
},
[9284]={
["D"]="",
["O"]="",
["T"]="Aldor Faction Test",
},
[9285]={
["D"]="",
["O"]="",
["T"]="Consortium Faction Test",
},
[9286]={
["D"]="",
["O"]="",
["T"]="Scryers Faction Test",
},
[9287]={
["D"]="",
["O"]="",
["T"]="Paladin Training",
},
[9288]={
["D"]="",
["O"]="",
["T"]="Hunter Training",
},
[9289]={
["D"]="",
["O"]="",
["T"]="Warrior Training",
},
[9290]={
["D"]="",
["O"]="",
["T"]="Mage Training",
},
[9291]={
["D"]="",
["O"]="",
["T"]="Priest Training",
},
[9293]={
["D"]="The nearby lake has been contaminated by one of the ship\'s power crystals.  Many of the plants and animals of Ammen Vale have been mutated because of this.$B$BI have a theory on how to heal the lake, but I must have samples from the mutated lashers for analysis.  They can be found to the west in the Ammen Fields.$B$BWill you help me, $c?",
["O"]="Gather 10 Lasher Samples and return them to Botanist Taerix at the Crash Site in Ammen Vale.",
["T"]="What Must Be Done...",
},
[9294]={
["D"]="Thank goodness, I think it\'ll work!  I have an agent for you to spread at Silverline Lake to the south.  It will neutralize the effects of the irradiated ship\'s power crystal that fell there.$B$BSwim out and scatter the neutralizing agent near it.  Don\'t worry, you won\'t be exposed long enough to become irradiated.",
["O"]="Disperse the Neutralizing Agent at the Irradiated Power Crystal, then return to Botanist Taerix at the Crash Site in Ammen Vale.",
["T"]="Healing the Lake",
},
[9303]={
["D"]="Zhanaa needs our help to salvage parts from the Exodar.  Taerix prepared an inoculum that can be given to the Nestlewood owlkin that live in the area of a lot of the salvage.$B$BJust get close to the unaffected ones and use the crystal on them.  Unfortunately, you\'ll have to kill the others.  You\'ll find the owlkin at Nestlewood Thicket and Nestlewood Hills to the southeast.",
["O"]="Use the Inoculating Crystal on 6 Nestlewood Owlkin. Then return to Vindicator Aldar at the Crash Site in Ammen Vale.",
["T"]="Inoculation",
},
[9305]={
["D"]="We managed to recover a damaged holographic emitter from the crash. If we repair it, we\'ll have a chance to find other survivors outside of Ammen Vale.$B$BThere were devices from the ship that could be salvaged for spare parts in the area, but the local owlkin carried them off before we could get to them. $B$B$N, you must go south to Nestlewood Thicket and Hills to find the spare parts.",
["O"]="Collect 4 Emitter Spare Parts and then return to Technician Zhanaa at the Crash Site in Ammen Vale.",
["T"]="Spare Parts",
},
[9309]={
["D"]="We now have several separate confirmations of unusual activity up on the Shadow Ridge.$B$BThis is disturbing; we thought that the scouting missions already undertaken had been thorough. One of my scouts hasn\'t reported back yet.$B$B$C, I need you to head southwest to the other side of Silverline Lake and find Tolaan, and see what has delayed him.",
["O"]="Find and speak with Tolaan at Shadow Ridge in Ammen Vale.",
["T"]="The Missing Scout",
},
[9311]={
["D"]="I have a plan. We must kill their leader. Without their master, perhaps they will retreat to regroup. We just need to buy time until the repairs are completed.$b$bThen Vindicator Aldar must know of this. Kill the surveyor, then return and tell him what we\'ve found.",
["O"]="Slay Surveyor Candress and then inform Vindicator Aldar at the Crash Site in Ammen Vale.",
["T"]="Blood Elf Spy",
},
[9312]={
["D"]="$N, while you were out investigating the Shadow Ridge, Zhanaa here has been going on about the holographic emitter.  You might want to speak with her.",
["O"]="Speak with Technician Zhanaa at the Crash Site in Ammen Vale.",
["T"]="The Emitter",
},
[9313]={
["D"]="By all that is good, $N, you must go at once to this Azure Watch and speak with Dyvuun!$B$BThere is a path that leads west off of this tiny isle.  Follow it and cross the Crystalbrook River to arrive on the larger part of the isle.  Continue to follow the path and you should find Azure Watch.$B$BSee if you can convince them to send us some aid and supplies.  The rest of us will follow when we can.$B$BThank you, we wouldn\'t have made it without you!",
["O"]="Speak with Technician Dyvuun at Azure Watch on Azuremyst Isle.",
["T"]="Travel to Azure Watch",
},
[9314]={
["D"]="$C! A couple mutated beasts jumped me and my leg is injured.$B$BI was sent on a scouting mission from Azure Watch after we received word from Zhanaa. Please, could you go speak with Caregiver Chellan in my stead? She needs to know how many people to expect in Azure Watch. Just cross the Crystalbrook River here and continue following the road until you get to Azure Watch.$B$BBe sure to ask her for a place for yourself to stay in.",
["O"]="Speak with Caregiver Chellan at Azure Watch on Azuremyst Isle.",
["T"]="Word from Azure Watch",
},
[9315]={
["D"]="Come closer, I am ... dying.$B$BI was sent here ... to slay these nerubians, but Vandril didn\'t ... know that they have a leader.$B$B<The dying blood elf coughs up a good amount of blood.>$B$BYou must find and ... slay Anok\'suten.  Get help.  She wanders around ... Suncrown Village.",
["O"]="Slay Anok\'suten and return to Arcanist Vandril at Tranquillien in the Ghostlands.",
["T"]="Anok\'suten",
},
[9321]={
["D"]="",
["O"]="",
["T"]="Major Healing Potion",
},
[9327]={
["D"]="I know it seems strange, but these Forsaken are here to help. You should speak with their leader, High Executor Mavren. He\'s in the tower on the west side of town.$B$BAnd, $c, when you\'re done talking with him return to me; I have something dire that needs to be dealt with immediately!",
["O"]="Speak with High Executor Mavren at Tranquillien in the Ghostlands.",
["T"]="The Forsaken",
},
[9328]={
["D"]="This is the beginning of a new chapter in the history of our race, $N.  Our lands will be reclaimed and we shall cement our bond with Sylvanas and her allies.$B$BTake the traitor\'s head to Regent Lord Lor\'themar Theron in Silvermoon City.  He\'ll be eager to hear the news.",
["O"]="Take Dar\'Khan\'s Head to Lor\'themar Theron in Silvermoon City.",
["T"]="Hero of the Sin\'dorei",
},
[9329]={
["D"]="I know it seems strange, but the Forsaken are here to help. You should speak with their leader, High Executor Mavren.  He\'s in the tower on the west side of town.$B$BAnd, $c, when you\'re done talking with him return to me; I have something dire that needs to be dealt with immediately!",
["O"]="Speak with High Executor Mavren at Tranquillien in the Ghostlands.",
["T"]="The Forsaken",
},
[9333]={
["D"]="",
["O"]="",
["T"]="Argent Dawn Gloves",
},
[9334]={
["D"]="",
["O"]="",
["T"]="Blessed Wizard Oil",
},
[9335]={
["D"]="",
["O"]="",
["T"]="Consecrated Sharpening Stones",
},
[9336]={
["D"]="",
["O"]="",
["T"]="Major Healing Potion",
},
[9337]={
["D"]="",
["O"]="",
["T"]="Major Mana Potion",
},
[9340]={
["D"]="We\'re dangerously close to becoming fenced in by Alliance forces.  With the influx of sin\'dorei pilgrims from Azeroth, we must establish a route that\'s safe from our enemies\' prying eyes.$B$BI\'ve given it some thought and have arrived at a solution.  We\'re to establish a secret path through the Great Fissure.$B$BYes, even though the area is crawling with brutal rock flayers, they are merely beasts and can be taught to fear us.  I want you to go and kill a good number of them.  They shall learn fear.",
["O"]="Ranger Captain Venn\'ren at Falcon Watch wants you to slay 8 Stonescythe Whelps and 3 Stonescythe Alphas at the Great Fissure, east of Falcon Watch.",
["T"]="The Great Fissure",
},
[9342]={
["D"]="As if the gan\'arg that overran the mines aren\'t bad enough, now we\'ve got gigantic worms encroaching on us from the other direction!$B$BWith Thrallmar\'s garrison pinned down defending against the Legion and tending to their wounded, it leaves me and the miners to deal with the problems.$B$B<The foreman gestures at the sleeping peons.>$B$BAnd you can see how useful they are...$B$BI\'d gladly pay you their wages to clear out some of those worms.",
["O"]="Foreman Razelcraz at the mines near Thrallmar wants you to kill 15 Marauding Crust Bursters. The worms have a tendency to attack suddenly from their tunnels below ground.",
["T"]="BETA Marauding Crust Bursters",
},
[9343]={
["D"]="",
["O"]="",
["T"]="Tabard of the Argent Dawn",
},
[9344]={
["D"]="Greetings, $N. Outland is a perilous place, as many of our expedition quickly learned. I\'m afraid young Grelag may have learned that lesson firsthand.$B$BGrelag is a promising student, but he lacks patience! He eagerly studies the history of his people, but he sometimes forgets the threats of the present day.$B$BHe departed for the Spinebreaker Post, ignorant of the Legion and fel orc presences. I fear something may have happened to him.",
["O"]="Far Seer Regulkut wants you to track down her student Grelag.  ",
["T"]="BETA A Hasty Departure",
},
[9345]={
["D"]="Just as Zeth\'Gor came into view, a Legion patrol caught sight of me. I ran, hoping to duck into one of the towers in the distance, but one of their felhounds caught up with me and nearly hamstrung me!$B$BI managed to escape, but my leg is in terrible shape. Stone Guard Ambelan found me and brought me here.$BNow, I have to find a way to tend to my leg. Spineleaf grows in and around the Valley of Bones to the north . A salve made from it will dull the pain enough for me to travel.",
["O"]="Gather 12 Hellfire Spineleaf plants for a salve and return to Grelag at Spinebreaker Post.",
["T"]="Preparing the Salve",
},
[9346]={
["D"]="Have you ever seen a helboar fly? They don\'t even need wings!$B$B<Watch Commander Krunk laughs.>$B$BThe fight against the Legion camps to the north has depleted our supplies, including catapult ammunition. This is the perfect opportunity to try something new.$B$BInstead of using boulders, I want to try igniting the corpses of the starving helboars I\'ve seen around the eastern ruins and use them to bombard the Legion\'s camps.$B$BAre you going to volunteer, or do I have to order you? ",
["O"]="Watch Commander Krunk in Thrallmar wants you to bring him 10 Plump Helboar Carcasses from Starving Helboars.",
["T"]="BETA When Helboars Fly",
},
[9349]={
["D"]="I\'m starving!$B$BThere\'s irony in that, wouldn\'t you say?  A starving cook?$B$B<Legassi laughs half-heartedly and taps a folded piece of parchment he has in his pocket.>$B$BAccording to this tourist map we were following - before we were so rudely shot down - there\'s an area to the southwest, near Terokkar Forest.  It\'s called the Razorthorn Trail, and supposedly it\'s brimming with delicious ravager eggs!$B$BI could cook up quite a feast if only someone were brave enough to go down there and get me some!",
["O"]="Retrieve 12 Ravager Eggs for Legassi at the Zeppelin Crash in Hellfire Peninsula.",
["T"]="Ravager Egg Roundup",
},
[9351]={
["D"]="Even if I can get the zeppelin\'s frame repaired, I\'ll have to find something else to power the engine. I\'m all out of fuel and there\'s no place to fill up around here!$B$BTo the south of us is an area of broken land called the Warp Fields. It\'s full of rogue and uncontrolled voidwalkers, but I like to think of them as walking batteries.$B$BIf you can bring me enough of their essence, I can convert the zeppelin\'s engine to run on it. Five gold says I\'ll even get better mileage out of it, too!",
["O"]="Bring 10 Condensed Voidwalker Essences to \"Screaming\" Screed Luckheed at the Zeppelin Crash.",
["T"]="Voidwalkers Gone Wild",
},
[9352]={
["D"]="Besides the constant threat that the Wretched represent, I also have to deal with all kind of fictitious reports of night elf sightings.$B$BThough most reports are unfounded, one recent incident demands further investigation.  The West Sanctum, one of our primary energy sources, has suffered a terrible malfunction and rumors of Darnassian sabotage are rampant.$B$BTravel there and deal with anyone that looks suspicious.  Report back to Ley-Keeper Velania, who watches over the sanctum.",
["O"]="Travel to the West Sanctum, southwest of Falconwing Square and defeat any intruders present there.  Report your findings to Ley-Keeper Velania.",
["T"]="Darnassian Intrusions",
},
[9355]={
["D"]="Well met, $c. Now that reinforcements are finally arriving, we can recapture some semblance of a normal life.$B$BOne of our first goals is to restore the flow of men and goods along the road to the southwest, but it must be reclaimed from the crust bursters that\'ve overrun the area.$B$BIf you\'re willing to help us deal with this menace, you would have the gratitude of the Sons. Watch carefully for the disturbed ground they leave in their wake.",
["O"]="Kill 15 Marauding Crust Bursters and return to Foreman Biggums at Honor Hold.",
["T"]="A Job for an Intelligent Man",
},
[9356]={
["D"]="Screed likes to say his flying is as \"smooth as butter.\" I think \"butterfingered\" is more like it!$B$BTake a look at the wreckage over there. He calls it a \"rough\" landing.$B$BSure, we got shot at, but I\'d be willing to cut him a little more slack if he didn\'t brag about his piloting skills so often!$B$BI think I\'m going to make him a batch of wings to drive the point home. To the east, in the Valley of Bones, you\'ll find bonestripper buzzards. Their wings are plump, juicy, and perfect for my needs.",
["O"]="Bring 12 Plump Buzzard Wings to Legassi at the Zeppelin Crash.",
["T"]="Smooth as Butter",
},
[9357]={
["D"]="If you\'re looking for work, you\'ll find Captain Sunbrand inside the Inner Elf Gate, through the doors behind me.$B$BNow leave me be, I must question this scoundrel.",
["O"]="Report to Aeldon Sunbrand at the Inner Elf Gate in Eversong Woods.",
["T"]="BETA Report to Aeldon Sunbrand",
},
[9358]={
["D"]="Don\'t take the safety of this village for granted.  We\'re under siege by the Scourge on the east and the Wretched to the west.$B$BRanger Sareyn keeps our borders safe from the undead that pour in from the Dead Scar.  Follow the road eastwards out of town and see if you can lend her a hand.",
["O"]="Report to Ranger Sareyn outside Fairbreeze Village in Eversong Woods.",
["T"]="Ranger Sareyn",
},
[9359]={
["D"]="Your help in subduing the Wretched has been invaluable.  The Farstriders would surely have use for someone like you in their fight against the Amani trolls.$B$BLook for the Farstrider Retreat to the northeast of here, speak to Lieutenant Dawnrunner and see what assistance she might need.",
["O"]="Report to Lieutenant Dawnrunner at the Farstrider Retreat in Eversong Woods.",
["T"]="Farstrider Retreat",
},
[9360]={
["D"]="Though you don\'t understand the language in these battle plans, you clearly make out a map marking the positions of the Farstrider Retreat and Fairbreeze Village.$B$BYou\'d best let Lieutenant Dawnrunner at the Farstrider Retreat know about this.",
["O"]="Deliver the Amani Invasion Plans to Lieutenant Dawnrunner at Farstrider Retreat.",
["T"]="Amani Invasion",
},
[9361]={
["D"]="Those eggs are superb, but what do you say we kick it up another notch?$B$BA side of bacon would round out the meal perfectly and I know just where to get it.$B$BThis place is littered with helboars. Of course, there\'s no one here to inspect and tenderize the meat, but we\'re in luck!$B$B<Legassi rummages around in his pack and produces a flask.>$B$BThis wasn\'t made for use on pork, but cooking is as much about improvisation as anything else!",
["O"]="Legassi at the Zeppelin Crash wants you to gather 8 Purified Helboar Meat. To purify the meat, use the Purification Mixture on the Tainted Helboar Meat you gather from Helboars.",
["T"]="Helboar, the Other White Meat",
},
[9363]={
["D"]="Go to Fairbreeze Village and notify Ranger Degolien of the Amani plans.  Even with Zul\'Marosh dead, Fairbreeze must prepare for a troll attack.  Tell Degolien I will send him reinforcements as soon as possible.",
["O"]="Travel to Fairbreeze Village in Eversong Woods and speak to Ranger Degolien.",
["T"]="Warning Fairbreeze Village",
},
[9366]={
["D"]="Northeast of here lie the Pools of Aggonar.  Once a sacred site to the draenei, their waters were corrupted after the blood from the demon Aggonar was spilled into them.$B$BThat blood, though old and diluted, still possesses tremendous power.  Terrorfiends now walk the area, empowered by the pure demonic energies of the original blood.  Slay them and retrieve as much felblood as you can.  I\'ll make it worth your while.",
["O"]="Ryathen the Somber at Falcon Watch in Hellfire Peninsula wants you to bring him 6 Felblood Samples from the Terrorfiends that inhabit the Pools of Aggonar.",
["T"]="In Need of Felblood",
},
[9367]={
["D"]="Midsummer is upon us once again!$b$bEach year, as tradition dictates, Flamekeepers are chosen to tend the bonfires within our capitals. While fires are burning throughout Azeroth, it is imperative that ours be the hottest and brightest, to properly pay homage to the season.$b$bIn fact, I have a task for you, if you don\'t mind. I\'ve not yet heard if the fires in all capitals are properly burning. Travel there yourself and warm yourself by the fires--make sure they\'re hot!",
["O"]="Touch the bonfires within Stormwind, Ironforge, and Darnassus, then speak to a Festival Loremaster within the capital cities.",
["T"]="The Festival of Fire",
},
[9369]={
["D"]="We are the draenei.  Our ship crashed and, since we have many wounded, our immediate concern is the depleted state of our healing crystals.  We must replenish them quickly!$B$BUnfortunately, the only way to do this at this point is to extract the blood from the local vale moths.  Their blood will make for a suitable substitute.$B$BThe moths can be found in many places around the vale, but mostly in the northwest.",
["O"]="Acquire 8 Vials of Moth Blood from the nearby Vale Moths and bring them to Proenitus at the Crash Site in Ammen Vale.",
["T"]="Replenishing the Healing Crystals",
},
[9370]={
["D"]="Our scouts captured a draenei paladin at the Pools of Aggonar.  He was to take part in a cleansing ritual to purify the pools.  We must stop the draenei from succeeding or we will lose our supply of felblood!$B$BHe was carrying this signaling gem, looking to mark a spot where a priest - or \"anchorite\" as they call themselves - could perform their rituals in safety.  Place the gem near the Altar of Aggonar and be ready to ambush any approaching draenei.$B$BI suggest that you take a friend or two along.",
["O"]="Place the Signaling Gem near the Altar of Aggonar at the Pools of Aggonar and defeat any Draenei Anchorites that respond to your summons.  Return to Ryathen the Somber at Falcon Watch with the Signaling Gem after completing this task.",
["T"]="The Cleansing Must Be Stopped",
},
[9371]={
["D"]="$N, Botanist Taerix is in need of your assistance. You\'ll find her with her apprentices to the west, outside the ship.",
["O"]="Speak with Botanist Taerix at the Crash Site in Ammen Vale.",
["T"]="Botanist Taerix",
},
[9372]={
["D"]="Welcome to the Cenarion Post, $c. We don\'t often get company out here, but I\'m grateful for the visit. My work with the creatures of this desolate land requires me to travel to many remote places.$B$BThe Cenarion Expedition has dispatched me to study some of the most dangerous wildlife in Outland, and I\'ve made a startling discovery. While many creatures here have already undergone radical changes, they continue to mutate. I\'m collecting blood samples to document the changes, and any help would be welcome.",
["O"]="Thiah Redmane, at the Cenarion Post in Hellfire Peninsula, has asked you to gather 6 Helboar Blood Samples from Hulking Helboars.",
["T"]="Demonic Contamination",
},
[9373]={
["D"]="Upon examining the battered leather case, it becomes apparent that the container\'s damage must\'ve been caused by the caustic fluid of the worm\'s digestive tract. The leather appears to have been intricately tooled at one time, but the details of its adornment can no longer be made out.$B$BThe only recognizable feature of the case is a worn logo of the Cenarion Circle. Knowing nothing about the contents of the case, you decide the best course of action would be to deliver it to a Circle member.",
["O"]="Return the Eroded Leather Case to Thiah Redmane, camped near the Ruins of Sha\'naar in western Hellfire Peninsula.",
["T"]="Missing Missive",
},
[9374]={
["D"]="My husband, Arelion, had been fascinated with the Pools of Aggonar ever since we arrived in Outland.  He spent much of his time studying slimes, of all things!$B$BHe went missing in there a few days ago.  They say he\'s dead and there\'s nothing I can do about it.$B$BOne thing I can do is try to ensure that his research doesn\'t die with him.  Go northeast to the pools and look for his journal.  He always carried it inside a brown knapsack.",
["O"]="Magistrix Carinda at Falcon Watch in Hellfire Peninsula wants you to go to the Pools of Aggonar and retrieve Arelion\'s Journal.",
["T"]="Arelion\'s Journal",
},
[9375]={
["D"]="<The battered blood elf\'s face displays relief at your presence.>$B$BPlease, $c, get me out of this cage! I foolishly set out from Thrallmar ahead of the main group, despite Martik Tor\'seldori\'s warnings.$B$BI was set upon by horrible creatures that could only be the ravagers he talked about. I managed to drive them off, but that was only the beginning of my troubles.$B$BAs I bound my wounds, those bird men found me, dragged me back to this cave, and locked me in this cage! I must get to Falcon Watch!",
["O"]="Protect the Wounded Blood Elf Pilgrim on her way to Falcon Watch, then speak with Taleris Dawngazer.",
["T"]="The Road to Falcon Watch",
},
[9376]={
["D"]="That wounded pilgrim seems to be shouting something about a pack.$B$BWhen you encountered her, did you see a pack nearby? Hmm...$B$BShe must\'ve left it when fleeing from her attackers. The quillfang ravagers, in their ravine to the south, are known to attack solitary travelers.$B$BIf she doesn\'t calm down, I won\'t be able to tend her wounds. Her stubbornness may just cost her her life.$B$BGo to Dustquill Ravine and see if you can find her campsite. I\'m willing to bet she left it there.",
["O"]="The Wounded Blood Elf Pilgrim was attacked by Quillfang Ravagers while camped in Dustquill Ravine. Find her camp and search it for the missing pack.",
["T"]="A Pilgrim\'s Plight",
},
[9380]={
["D"]="I swear, if I get one more letter from Ironforge...$B$BHave you ever tried to explain something to someone who just wouldn\'t listen, $c? I sent the boys in Ironforge the warp hound they asked for, and they had the gall to write back saying they wanted a \"pack\" of the things! A pack!$B$BSo, I tried to tell \'em that warp hounds are solitary creatures, but they\'d have none of it. I\'ve given up on setting \'em straight. Grab 6 of the best ones from the area east of the hold, and brimg \'em back here?",
["O"]="Collect 6 Undamaged Warp Hound Corpses and bring them to Prospector Murantus in Honor Hold.",
["T"]="[Not Used] BETA Hounded for More",
},
[9381]={
["D"]="With the influx of pilgrims and the encroachment of Alliance forces, things around Falcon Watch have gotten quite busy lately. In my spare time, I usually help prepare batches of arrows for the rangers, but I haven\'t had the chance to gather feathers for the fletching in a long time.$B$BI could offer you a bit of coin if you\'d be willing to gather the tail feathers of the bonestripper vultures. In the past, I\'ve found them circling the bones of large beasts to the north of Falcon Watch.",
["O"]="Gather 8 Bonestripper Tail Feathers from Bonestripper Vultures and bring them to Falconer Drenna Riverwind at Falcon Watch.",
["T"]="Trueflight Arrows",
},
[9382]={
["D"]="Greetings, $c.$B$BI\'m certain your travels in Outland have shown you something of the corruption in this world. It is so pervasive that it has transformed the very creatures who dwell here - the ones that survived, that is.$B$BThe clefthoof to the south and west were once docile grazers, but the corruption has created an unquenchable rage in them. They only find release from their torment in death, though it grieves us to spill their blood. Will you help me end the suffering of the bristlehide clefthoof?",
["O"]="Kill 15 Bristlehide Clefthoof and return to Amaan the Wise at the Temple of Telhamat.",
["T"]="BETA The Fate of the Clefthoof",
},
[9383]={
["D"]="The blood elves epitomize the irresponsible use of magic, $c. They do not control magical energy. Rather, they are slaves to it and will suffer nothing to stand between them and their addiction. They consume the energies of Outland\'s voidwalkers to power their demonic magics.$B$BI\'ve prepared a crystal charged with a spell that will allow us to neutralize a voidwalker and sever its link to this world when destroyed. I\'ve mostly seen the voidwalkers in the Warp Fields to the southeast of Hellfire Citadel.",
["O"]="Use the Sanctified Crystal against a wounded Uncontrolled Voidwalker and return to Elsaana at the Temple of Telhamat.",
["T"]="An Ambitious Plan",
},
[9385]={
["D"]="So Honor Hold sends us to deal with the arakkoa and we set up camp here thinking hey isn\'t this a great spot.  Little did we know how close we were to the quillfang ravagers.$B$BThey are relentless predators and have made any sort of work on our part impossible.  There\'s a bit of coin in it for you if you can deal with them for us.  Do you feel up to it?",
["O"]="Kill 10 Quillfang Ravagers and return to Gremni Longbeard in Hellfire Peninsula.",
["T"]="Rampaging Ravagers",
},
[9387]={
["D"]="Uncorrupted draenei, like this unlucky fellow here, are virtuous champions of the Light.  What corruption caused their great race to devolve into the Broken and Lost Ones?$B$BI\'ve heard a theory that exposure to fel energies is what caused the mutation.  I would like to put that theory to the test.$B$BNorthwest of here lie the Ruins of Sha\'naar.  There you will find lowly Broken commanded by Illidari taskmasters.  Bring me demonic essences from the taskmasters so that I can test them on this draenei.",
["O"]="Travel to the Ruins of Sha\'naar in Hellfire Peninsula and obtain 5 Demonic Essences from the Illidari Taskmasters.  Return to Apothecary Azethen at Falcon Watch after you\'ve completed the task.",
["T"]="Source of the Corruption",
},
[9388]={
["D"]="There are many flames burning throughout the world today, $n. The trickiest fires to tend are those that burn green; they do not stay lit long without supervision. Make certain the emerald fires still burn on Kalimdor for our Flamekeeper, eh?$b$bYou will find them near Ratchet in the Barrens, close to the Master\'s Glaive in Darkshore, in the forest of Ashenvale by the bridge near Silverwing Outpost, and near the road to Windshear Crag along the main road in Stonetalon Mountains.",
["O"]="Visit the bonfires within Ashenvale, the Barrens, Darkshore, and Stonetalon Mountains, then speak with the Festival Flamekeeper.",
["T"]="Flickering Flames in Kalimdor",
},
[9389]={
["D"]="The Midsummer Fire Festival traditionally lights up the land with a myriad of flames. Some argue that the green fires are the finest, as they are the hardest to maintain and have such a distinctive hue.$b$bMake sure they still burn in the Eastern Kingdoms for our Flamekeeper. They sit near Dun Modr in the Wetlands, close to Pyrewood Village within Silverpine Forest, on the cliffs overlooking the lighthouse in Westfall, and by the ruined tower in Hillsbrad Foothills.",
["O"]="Visit the bonfires within Hillsbrad Foothills, Silverpine Forest, Westfall, and the Wetlands, then speak with the Festival Flamekeeper.",
["T"]="Flickering Flames in the Eastern Kingdoms",
},
[9390]={
["D"]="Hear my plight, $c.  My brother, Sedai, left long ago to contact the orcs of Mag\'har Post.  Ever the idealist, he thought the time was ripe to set our differences aside and negotiate a peace with them.$B$BHe\'s been missing for days and I fear for the worst.$B$BWould you set my mind to rest and look for him?  Sedai must be somewhere nearby to the east.",
["O"]="Anchorite Obadei wants you to look for his brother, Sedai, nearby to the east in Hellfire Peninsula.",
["T"]="In Search of Sedai",
},
[9391]={
["D"]="With the rock flayer population thinned, all that\'s left is to signal the safe path to our pilgrims.  Return to the Great Fissure with this torch and seek the three beacons that mark the path from the east.$B$BLight the three beacons and return to me.  Be warned that the beacons will attract any nearby rock flayers when you first light them.",
["O"]="Ranger Captain Venn\'ren at Falcon Watch wants you to go to the Great Fissure in Hellfire Peninsula and light the Southern Beacon, Western Beacon and Central Beacon.  Return to him with the Lit Torch after you\'ve completed this task.",
["T"]="Marking the Path",
},
[9392]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young rogues here on Sunstrider Isle, your trainer is Pathstalker Kariel.  Speak with Kariel and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.$B$BKariel - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Pathstalker Kariel - the Rogue class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Rogue Training",
},
[9393]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young hunters here on Sunstrider Isle, your trainer is Ranger Sallina.  Speak with Sallina and see what training she has available for you.  The things she will teach do have a cost, so bring some coin with you.$B$BSallina - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Ranger Sallina - the Hunter class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Hunter Training",
},
[9394]={
["D"]="The Duskwither groundskeeper has gone missing! Someone must have forgotten to tell him to leave when the magister and everyone else did.  I know that he\'s still somewhere around here on the grounds, but I dare not go looking for him myself with all of these magical creatures roaming about.$B$BWill you find him for me, $c, and make sure that he\'s alright?",
["O"]="Find Groundskeeper Wyllithen on the Duskwither Grounds in Eversong Woods.",
["T"]="Where\'s Wyllithen?",
},
[9395]={
["D"]="I swear that I\'m going to fireball someone if I get one more request from Lord Saltheril concerning supplies for his party!  Do I look like a party planner?!  Between you and me, that fool and his sycophants are living in denial that we\'re under attack here!$B$BSome of us are actually busy with, oh, I don\'t know, defending what\'s left of Quel\'Thalas!  $C, would you please head over to Saltheril\'s Haven and see if you can shut him up?  It\'s just down the road to the west.",
["O"]="Speak with Lord Saltheril at Saltheril\'s Haven in Eversong Woods.",
["T"]="Saltheril\'s Haven",
},
[9396]={
["D"]="Outland holds many secrets, $N.  It\'s only a matter of time before we uncover them all.$B$BThe half-bird, half-man species of the arakkoa possesses ancient arcane knowledge that would aid us greatly in our exploration of this world.  Travel to the Den of Haal\'esh, south of here.  Obtain any magical scrolls that the Haal\'eshi might be carrying on them and bring them to me.",
["O"]="Bring 4 Haal\'eshi Scrolls to Arcanist Calesthris Dawnstar at Falcon Watch in Hellfire Peninsula.",
["T"]="Magic of the Arakkoa",
},
[9397]={
["D"]="The Haal\'eshi arakkoa have domesticated a beautiful bird species called the kaliri.$B$BI\'ve managed to capture a young male and they appear to be trainable.  The females are much rarer, but if I had one I could attempt to breed them.  She has to be young, though... a hatchling.  An older wild bird wouldn\'t survive in captivity.$B$BTake this cage and travel south, to the Den of Haal\'esh.  Search the nests for eggs that are ready to hatch.  If you bring me back a female hatchling, I\'ll reward you handsomely.",
["O"]="Travel to the Den of Haal\'esh in Hellfire Peninsula and search the Kaliri Nests for a Female Kaliri Hatchling.  Use the Empty Birdcage to capture it and bring it to Falconer Drenna Riverwind at Falcon Watch.",
["T"]="Birds of a Feather",
},
[9398]={
["D"]="The Broken that live in Outland have endured endless violence.  It is of little surprise that as soon as the Dark Portal opened they flocked to it in droves with hopes of escaping this land.$B$BUnfortunately for our confused brothers and sisters coming from the south, the rock flayers that inhabit the Great Fissure see them as easy prey.  Go there and thin the rock flayer population, so that our kin might have a chance.",
["O"]="Scout Vanura at the Temple of Telhamat in Hellfire Peninsula wants you to slay 8 Stonescythe Whelps and 4 Stonescythe Alpha.",
["T"]="Deadly Predators",
},
[9399]={
["D"]="You probably think most Broken are evil, don\'t you?  In reality many just lack guidance.$B$BBefore I met the Omenai, I too was lost.$B$BOur minds suffered terrible pain from the orcs\' demonic magic.  We are easily confused and taken advantage of.$B$BDemons allied with Illidan raid Hellfire daily and capture our kind as slaves.  With the Omenai we now have hope.  Travel to the Ruins of Sha\'naar, southwest of here, and slay the Illidari taskmasters so my people may be free!",
["O"]="Slay 4 Illidari Taskmasters at the Ruins of Sha\'naar and return to Ikan at the Temple of Telhamat in Hellfire Peninsula.",
["T"]="Cruel Taskmasters",
},
[9400]={
["D"]="$n, we recently uncovered a plot to assassinate our envoy to Falcon Watch.  Hellfire Citadel learned of our plans to send an expedition there earlier this morning and set up an ambush.$B$BOur scouts have informed me that an assassin known as Krun Spinebreaker waits along the road north of the Citadel.  Go there and slay this assassin.  Show the fel orcs we\'re not to be trifled with!",
["O"]="Nazgrel wants you to travel to the road north of Hellfire Citadel and look for an assassin named Krun Spinebreaker.",
["T"]="The Assassin",
},
[9401]={
["D"]="You pull the stone axe out of the body to examine it more closely.  There\'s something unusual about the craftsmanship of the weapon.$B$BIts origin appears orcish, though the materials aren\'t like anything you\'ve seen before.  Nazgrel might be interested in seeing the weapon.",
["O"]="Bring the Heavy Stone Axe to Nazgrel in Thrallmar in Hellfire Peninsula.",
["T"]="A Strange Weapon",
},
[9402]={
["D"]="So... $n is it?  Don\'t be flattered I know your name, one of my students has been fawning over you and won\'t shut up.$b$bHmm... if you\'d like to impress $gher:him;, why don\'t you do something for me?  There\'s an azure phial at the bottom of the pond behind me.  Dive in, retrieve it, and bring it here.",
["O"]="Dive to the bottom of Stillwhisper Pond and retrieve the Azure Phial for Instructor Antheol.",
["T"]="Fetch!",
},
[9403]={
["D"]="Now that you\'ve learned a little lesson, I\'ll offer you something more substantial.  It concerns your ability to defend yourself in close combat.  Of course, you should only resort to melee in the most dire of circumstances, but that is no excuse to be unprepared.$b$bI can assist you in creating a staff befitting a mage of your learning.  Simply take the phial you retrieved for me and fill it at the base of Elrendar Falls.  Just follow the river southeast from here.",
["O"]="Instructor Antheol wants you to fill the Azure Phial at Elrendar Falls.",
["T"]="The Purest Water",
},
[9404]={
["D"]="You may have noticed the walking trees near Elrendar Falls.  As the keepers of nature, they are infused with a primal magic we can reform to our own purposes using the pure water you have already brought to me.$b$bUnfortunately, the green keepers are gnarled and twisted creatures, so you may need to kill a few before you find a useable branch.",
["O"]="Slay the Eversong Green Keepers until they yield a Living Branch for Instructor Antheol.",
["T"]="Recently Living",
},
[9405]={
["D"]="As you know, the warchief put his power behind this expedition for one reason.  This is the world we came from.  This is where our roots lie.$B$BThis journey means different things to orcs and blood elves.  To them it\'s a search for the promised land.  To us it\'s more like returning home.$B$BWhoever made this axe is familiar with the old ways and we must contact them.  This is too important for us to use ordinary tracking methods.  Show the weapon to Far Seer Regulkut; she will know what to do.",
["O"]="Bring the Heavy Stone Axe to Far Seer Regulkut at Thrallmar in Hellfire Peninsula.",
["T"]="The Warchief\'s Mandate",
},
[9406]={
["D"]="This news you bring from beyond the Dark Portal...  you want us to believe the son of Durotan now rules over the lands beyond it... free from any demonic taint?  And that now his people have returned to this world?$B$BI hope for your sake that this isn\'t some manner of joke, $c.  What this means to my people... cannot be described.  I must send word to Nagrand at once!  Hellscream must hear about this.$B$BTake this letter back to your leader in Thrallmar.  Tell him the Mag\'har welcome them!",
["O"]="Deliver the Letter from the Mag\'har to Nazgrel at Thrallmar in Hellfire Peninsula.",
["T"]="The Mag\'har",
},
[9407]={
["D"]="For years the Dark Portal loomed silent... forgotten.  But it is silent no longer.$B$BAfter stopping the demonic assault here, our forces breached the portal and met the demons on their own ground!$B$BNow, we are locked in a savage war, and there are some who think we might not win.  So it is our duty, our grim pleasure, to battle the fiends of Outland and ensure our victory, $N.$B$BIf you would help us, then report to Lieutenant General Orion at once. He awaits you in the Outland...",
["O"]="Travel through the Dark Portal and find Lieutenant General Orion. He awaits your arrival on the other side, in Outland.",
["T"]="Through the Dark Portal",
},
[9408]={
["D"]="While it pains me to know that we have lost so many soldiers in our efforts to breach the portal, my heart swells with pride to know that the original expeditionary force is still alive.$B$BI can hardly believe it; but here they stand - a testament to the resolve of the Alliance.$B$BInside that keep stands one of our greatest heroes: Danath Trollbane! Seek him out, $c. He has already met and addressed all of our soldiers. He will surely want to meet you.",
["O"]="Speak with Force Commander Danath Trollbane at Honor Hold.",
["T"]="BETA Forgotten Heroes",
},
[9409]={
["D"]="Now that you\'ve gathered all that we need to replenish our healing crystals, I need you to deliver the vials to Zalduun, our priest.  You\'ll find him tending to our wounded inside the central chamber of the ship.",
["O"]="Deliver the Bundle of Vials to Zalduun at the Crash Site in Ammen Vale.",
["T"]="Urgent Delivery!",
},
[9410]={
["D"]="Even our best tracking wolves\' senses can fail them, $N.  The spirits have a way of seeing the world differently than ours.  The being you will call forth will find the person you seek, for they\'ll be drawn not to their scent but their essence.$B$BGo now, $c, take this totem with you and use it at the location you found the stone axe.",
["O"]="Use the Wolf Totem at the location where you found Krun Spinebreaker\'s body and follow the Ancestral Spirit Wolf.",
["T"]="A Spirit Guide",
},
[9417]={
["D"]="The arakkoa are smart creatures... smart as any gnome you ever met.  They have this way with magic and a violent temper, however. $B$BLately they\'ve taken to attacking Honor Hold patrols, which is why we were sent here.  See, Mirren and I are world-famous marksmen, we are!  But fowl and game are what we specialize in... not these... lightning-invoking birdmen.$B$BSo what do you say you give us a hand in this one assignment?  You\'ll find the Den of Haal\'esh to the southwest.",
["O"]="Gremni Longbeard in Hellfire Peninsula wants you to slay 4 Haal\'eshi Windwalkers and 6 Haal\'eshi Talonguards.",
["T"]="The Arakkoa Threat",
},
[9418]={
["D"]="<As you hold the orb closer to you, you hear a voice address you.>$B$BI sense you\'re not of the arakkoa, so I will attempt to barter for my freedom.  My name is Aeranas. I once ruled over the eastern winds.  The Haal\'eshi mage, Avruu, trapped me inside this orb.$B$BFind the altar the arakkoa used to enslave me.  It is hidden to the southeast of the arakkoa\'s den.  Approach it with the orb and give it to me once I\'m free.  In exchange for my liberty I\'ll reward you with powerful treasure!",
["O"]="Take Avruu\'s Orb to the Haal\'eshi Altar southeast of the Den of Haal\'esh in Hellfire Peninsula and give it to Aeranas once he\'s free.",
["T"]="Avruu\'s Orb",
},
[9420]={
["D"]="The arakkoa at the Den of Haal\'esh, south of here, breed a magnificent species of birds called kaliri.  Their feathers would fetch a bundle at the trading posts back in Azeroth.  Just think of all the ale I could buy then!$B$BTell you what, you bring me a stack of kaliri feathers and I\'ll give you my very own hat.  What do you say?  You\'ll never find a hat like this one!  Do we have a deal?",
["O"]="Mirren Longbeard in Hellfire Peninsula wants you to bring him 8 Kaliri Feathers from the various kaliri found in the Den of Haal\'esh.",
["T"]="The Finest Down",
},
[9421]={
["D"]="",
["O"]="",
["T"]="Shaman Training",
},
[9423]={
["D"]="With Sedai\'s death confirmed, you\'re left with the unpleasant task of returning to Obadei with the grim news.",
["O"]="Return to Anchorite Obadei at the Temple of Telhamat in Hellfire Peninsula and inform him of Sedai\'s death.",
["T"]="Return to Obadei",
},
[9424]={
["D"]="Sedai was like a brother to Makuru.   We owe him our lives and more!  They call Makuru crazy but if the Omenai are not going to do anything about his death then they\'re the crazy ones!$B$BMakuru doesn\'t have much to call his own in this world, but he will give you his only possession if you avenge Sedai.  $B$BI\'ve seen the brown orc Mag\'har grunts before, up in the hills to the northeast.  They hate us!  They don\'t deserve our mercy!  Go, avenge Sedai!  Bring me their ancestral beads as proof!",
["O"]="Makuru at the Temple of Telhamat in Hellfire Peninsula wants you to bring him 10 Mag\'har Ancestral Beads.",
["T"]="Makuru\'s Vengeance",
},
[9425]={
["D"]="Ah, good to see you here, $c!  I\'ve a task that you are perfectly suited to.$B$BAs new members of the Horde, we need to make sure that we support their efforts and help them with their problems.  That way they\'ll be more receptive to helping us with ours.$B$BTravel to the Forsaken town, Tarren Mill, in the Hillsbrad Foothills to the southeast.  Check in with Advisor Duskingdawn when you arrive.",
["O"]="Travel to Tarren Mill in the Hillsbrad Foothills and speak with Advisor Duskingdawn.",
["T"]="Report to Tarren Mill",
},
[9426]={
["D"]="Much has changed since the days when we called this land Draenor.  Parts of the land have been forever changed by the demons\' taint.$B$BOne such place is known as the Pools of Aggonar.  It was once the location of our people\'s sacred springs.  The blood of the demon Aggonar fouled the very essence of the holy waters.  This fel blood has spawned foul beings that must be cleansed if we\'re ever to reclaim the pools.  Travel east of here and slay the Terrorfiends and slimes that wander the pools.",
["O"]="Amaan the Wise wants you to go to the Pools of Aggonar and slay 6 Terrorfiends and 6 Blistering Rots.",
["T"]="The Pools of Aggonar",
},
[9427]={
["D"]="I must ask that you finish what we\'ve set in motion.  Now that the demonic influence has weakened you must take this cleansing vial and pour it at the very source of the taint - Aggonar\'s own corpse.$B$BYou will find the demon\'s bones at the northern end of the pools.  Beware, I sense that Aggonar\'s essence has not quite left this world.",
["O"]="Amaan the Wise wants you to travel to the Pools of Aggonar and use the Cleansing Vial at Aggonar\'s corpse.  Return to him when Aggonar\'s essence is cleansed from the water.",
["T"]="Cleansing the Waters",
},
[9428]={
["D"]="<The ambassador keeps her voice low as she leans in close.>$B$BYour reputation precedes you, $N.  I want you to travel to Splintertree Post in Ashenvale.  The easiest way to get there on foot is to travel west through Durotar and the Barrens, and then turn north at the fork in the road.$B$BWhen you arrive, speak with Advisor Sunsworn.  Travel carefully; Ashenvale can be a very dangerous place!",
["O"]="Travel to Splintertree Post in Ashenvale and speak with Advisor Sunsworn.",
["T"]="Report to Splintertree Post",
},
[9429]={
["D"]="I am told that there is a thorn in the side of the kingdom of Stormwind.  It is known as Duskwood, and it is a place that is filled with evil and the vile stench of undeath.$B$BAs we\'re trying to help as much as we can, I would like for you to travel southeast to the main human settlement there, named Darkshire.  Anchorite Delan will be awaiting your arrival.",
["O"]="Travel to Darkshire in Duskwood and speak with Anchorite Delan.",
["T"]="Travel to Darkshire",
},
[9430]={
["D"]="As I\'ve told you before, I do not require eyes to see what others cannot.  I will not pass judgment on what you did on Makuru\'s behalf, yet I think you need to see beyond what your eyes show you.$B$BTravel southwest to the Ruins of Sha\'naar and salvage any relics you find.  If fate wills it you will find what we need.$B$BThe meaning of my request might not be immediately apparent.  Have faith though, $N.  Clarity comes to those with patience.",
["O"]="Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to travel to the Ruins of Sha\'naar and retrieve 10 Sha\'naar Relics.",
["T"]="Sha\'naar Relics",
},
[9431]={
["D"]="What\'s a sin\'dorei doing standing on the top of a windswept butte in Thousand Needles instead of the halls of Silvermoon?$B$BIt\'s simple. My brethren will no longer have me. Every copy of my treatise on natural cures for our magical addiction was burned.$B$BI can safely pursue my research here, but I am without my reagents. If you\'d be willing to gather purifying earth from the thundering boulderkin near the western end of the Needles and deliver it to my associate at Whitereach Post, I\'d appreciate it.",
["O"]="Gather 2 handfuls of Purifying Earth from Thundering Boulderkin and take them to Wizlo Bearingshiner at Whitereach Post.",
["T"]="A Different Approach",
},
[9432]={
["D"]="I am glad that you are here to help.  In fact, there is something that you can do.$B$BAs part of our inclusion within the Alliance, I would like for you to travel to the night elf town, Astranaar.  It is located in Ashenvale, a large forest that is south of Darkshore on the continent of Kalimdor.$B$BPlease speak with Vindicator Palais when you arrive to see if there\'s anything that you can do to help the inhabitants.",
["O"]="Travel to Astranaar in Ashenvale and speak with Vindicator Palais.",
["T"]="Travel to Astranaar",
},
[9433]={
["D"]="Stop looking at me like that! I didn\'t say I was going to send you to Thalanaar\'s moonwell out in the open with dipper and a flask!$B$BI\'ve been, err... tinkering with a product I was transporting for a client. In fact, I\'ve already set up a portable control console for the Robotron out near Thalanaar. You\'ll need to bring this control unit with you and use it in the vicinity of my concealed console.$B$BIf my client ever heard that I so much as removed Robotron from its packaging, he\'d hang me by my ears!",
["O"]="Use the Robotron Control while standing near the Concealed Command Console hidden in a small cluster of bushes on the rim of the needle closest to Thalanaar to take command of a Robotron 3000. Pilot the robot to the western edge of Thousand Needles where the Alliance outpost of Thalanaar is located. Use the robot to collect a sample of the moonwell\'s water and return it to Wizlo Bearingshiner at Whitereach Post.",
["T"]="A Dip in the Moonwell",
},
[9434]={
["D"]="<Wizlo retrieves the water sample from the robot and places it in a crate with the boulderkin earth and several other items.>$B$BThere you go, that\'s everything on Magistrix Elosai\'s list. Tell her that it\'s been a pleasure working with her and that I wish her luck in her research.",
["O"]="Deliver the Crate of Reagents to Magistrix Elosai at Freewind Post.",
["T"]="Testing the Tonic",
},
[9435]={
["D"]="If there\'s one great truth about Hillsbrad, it\'s that this region is destined to live under the shadow of war. Even something as innocuous as a cartload of stone is a target.$B$BNormally the loss of building materials is no great setback, but the most recent shipment from the Azurelode mine contained a crate of rare crystals I was eager to study. Forsaken raiders intercepted the cart and drove it northeast to a tower they\'re attempting to rebuild. It\'s imperative that we retrieve those crystals, $c!",
["O"]="Retrieve the Shipment of Rare Crystals from the Forsaken and return it to Huraan in Southshore.",
["T"]="Missing Crystals",
},
[9436]={
["D"]="Well met, $c. I\'ve made a habit of studying the fighting techniques of the various troll tribes in my travels, and I\'ve noticed a trend. The Bloodscalp trolls at the Tkashi Ruins and Bal\'lal Ruins to the north use some of the same tactics as the Amani of the northern forests.$B$BTheir magic seems to have diverged in an interesting direction and they\'ve used it to become the strongest tribe in the area. It could form the core of a powerful weapon against the Amani, but first I must find out more about it.",
["O"]="Nemeth Hawkeye at Grom\'gol Base Camp wants you to bring him a Bloodscalp Totem from a Bloodscalp Shaman.",
["T"]="Bloodscalp Insight",
},
[9437]={
["D"]="The ogres here are useful for little more than crude jokes, sour ale, and bouts of headbutting. When my ship, the Dawn Runner, ran aground, those curs from Theramore made off with my cargo and last surviving crewman. I made my way here searching for help, but those good-for-nothing ogres stared blankly at me when I told them my story.$B$BI could use the help of a reliable $r in recovering what remains of my cargo and freeing Ithania from North Point Tower, to the northeast, where they\'re being held.",
["O"]="Balandar Brightstar in Brackenwall Village wants you to reclaim the Dawn Runner Cargo and rescue his first mate Ithania from forces of Theramore at North Point Tower.",
["T"]="Twilight of the Dawn Runner",
},
[9438]={
["D"]="The warchief has been waiting for word of this ever since we set foot on Outland.  Now you get the honor of giving him the news of the Mag\'har yourself.$B$BGo quickly, $N.  Take this letter with you; it bears my personal seal.  There is nothing that Thrall wants to hear more than the message you bear.",
["O"]="Travel to Orgrimmar and give Thrall the Letter from Nazgrel.",
["T"]="Messenger to Thrall",
},
[9439]={
["D"]="This is Kargath? Oh, dear. I expected a, a... well, some kind of settlement, some sign of civilization here in the wilderness.$B$BThere must be a mistake; surely this hovel full of uncouth, unwashed, sniggering savages can\'t be the headquarters of the Expeditionary Force. The loutish barbarians had the gall to laugh at me when I told them about how the Dark Iron dwarves robbed me and then disappeared into the Angor Fortress. I can count on you to help me recover my possessions and my dignity, can\'t I?",
["O"]="Retrieve the Advisor\'s Pack and Advisor\'s Rapier from their holding places in the Angor Fortress and return them to Advisor Sarophas at Kargath.",
["T"]="Unclaimed Baggage",
},
[9440]={
["D"]="I\'m perfecting a weapon to use against the draenei and you\'re going to help me!$B$BThe Lost Ones are the backward cousins of the draenei, and I\'ve been experimenting on them.  I just need you to feed some fel-tainted morsels to their captured livestock.  In turn, when they slaughter and eat the animals, they\'ll be cursed!  That\'ll show that stuffy Anchorite Avuun at the Harborage!$B$BGo now, hurry!  You\'ll find the Lost Ones and their caged animals to the northeast at the Fallow Sanctuary.",
["O"]="Feed the Fel-Tainted Morsels to the Lost Ones\' captured animals.  Then return the leftovers to Cersei Dusksinger at Stonard in the Swamp of Sorrows.",
["T"]="Little Morsels",
},
[9441]={
["D"]="I\'d leave for Outland this very minute after hearing the news you brought.  Important matters require my attention in Durotar, however.$B$BI will arrange for a fitting tribute to be sent to the Mag\'har immediately.  I will send my most trusted diplomats as well.  This will all take time... I need someone to represent us there right now.$B$BI must place my trust on you, $N.  Go to the Mag\'har Post in Hellfire and render whatever services you can to my kin.  Do not fail me, $N.  Too much depends on this.",
["O"]="Thrall wants you to return to Gorkan Bloodfist at Mag\'har Post in Hellfire Peninsula and offer him your services.",
["T"]="Envoy to the Mag\'har",
},
[9442]={
["D"]="It is good that you\'ve offered to aid us, $N.  Our grunts have fallen sick from drinking contaminated water and I\'m missing an ingredient to produce a healing salve.  I\'m in need of a rare mushroom called drycap.$B$BOur foremost orders are to keep our location secret and not risk being spotted while looking for it, or I would go myself.  The only place in Hellfire Peninsula where drycap grows is a cave at the Great Fissure, south of here.$B$BBe extremely careful if you choose to seek it.",
["O"]="Earthcaller Ryga at Mag\'har Post in Hellfire Peninsula wants you to bring her 1 Drycap Mushroom from a cave inside the Great Fissure.",
["T"]="A Debilitating Sickness",
},
[9443]={
["D"]="I was once a pupil of Uther Lightbringer, founder of the Knights of the Silver Hand. I saw how he mishandled Prince Arthas\'s training. It led to the destruction of my homeland, Quel\'Thalas, and I blame Uther and his incompetence for all of it! And now he has a tomb in his honor - how lovely.$B$BMy sources tell me that the scarlet fools are keeping one of his \'holy\' relics atop their guard tower near the gates of Hearthglen.$B$BGo to the Western Plaguelands and retrieve it for me.",
["O"]="Obtain the Mark of the Lightbringer and return it to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.",
["T"]="The So-Called Mark of the Lightbringer",
},
[9444]={
["D"]="There, that\'s better.  I\'ve added a little fel magic to it.$B$BNow, you must take it to his resting place in the Western Plaguelands.  Use the corrupted holy symbol in the presence of Uther\'s statue to defile his tomb!  You\'ll have to get close for it to work.$B$BTo find the tomb go southeast of the Ruins of Andorhal.  Return to me when the deed is done.$B$BBe quick about it, $c!",
["O"]="Defile Uther\'s Tomb and return to Mehlar Dawnblade at the Bulwark in the Western Plaguelands.",
["T"]="Defiling Uther\'s Tomb",
},
[9446]={
["D"]="Now that you\'ve recovered the Mark of the Lightbringer, all that is left is to return it to Uther\'s Tomb.$B$BWould you be willing to accompany me there to do this?  It\'s not far and I would enjoy your company.  Afterward you can come back here and relate the experience to High Priestess MacDonnell.$B$BWhat say you, $N?",
["O"]="Escort Anchorite Truuen to Uther\'s Tomb in the Western Plaguelands.  Afterward, speak with High Priestess MacDonnell at Chillwind Camp in the Western Plaguelands.",
["T"]="Tomb of the Lightbringer",
},
[9447]={
["D"]="I\'ve prepared a simple salve that should restore our grunts\' strength with the herbs you brought me.  Take it and administer it to any debilitated grunts you see in the vicinity.  Return to me when you\'re done.",
["O"]="Earthcaller Ryga wants you to administer the Healing Salve to 10 Debilitated Mag\'har Grunts nearby Mag\'har Post in Hellfire Peninsula.",
["T"]="Administering the Salve",
},
[9448]={
["D"]="That blood elf witch, Cersei Dusksinger, has been cursing the Lost Ones, I just know it!  I don\'t know why or how, but the results are tragic.  Several of the Lost Ones have now been further corrupted - cursed with even more fel energies!$B$B$C, can you find it in you to take pity on these poor creatures?  They should not have to live out the rest of their lives in such a horrible condition.$B$BYou\'ll find these cursed Lost Ones at the Fallow Sanctuary, east down the path.",
["O"]="Slay 3 Cursed Lost Ones and then return to Anchorite Avuun at the Harborage in the Swamp of Sorrows.",
["T"]="Mercy for the Cursed",
},
[9449]={
["D"]="The time has come, $N.  You have grown to the point where you are ready to commune directly with the elemental spirits of this world.$B$BBut be warned.  I can sense that the manner of our entry into this world, and its unfortunate side effects, have angered the earth spirits and caused an imbalance of the elements.$B$BIf you are to create your earth totem, you must first speak with the Spirit of the Vale.  You will find it in the Sacred Grove, nestled in the hills to the northwest.",
["O"]="Speak with the Spirit of the Vale at the Sacred Grove in Ammen Vale.",
["T"]="Call of Earth",
},
[9450]={
["D"]="The balance of the elements has been disrupted by the violent intrusion of the draenei to the Vale.  Your crash has caused the spirits of earth to be enraged and turn upon the other elements who have come to quell them.  You will learn that an understanding of the elements can only come when all are in harmony.$B$BThus, it falls to you to seek a balance.  Behind me in the grove you will find the restless spirits of earth warring upon the other three elements.  Help restore the balance.",
["O"]="Slay 4 Restless Elements of Earth and then return to the Spirit of the Vale at the Sacred Grove in Ammen Vale.",
["T"]="Call of Earth",
},
[9451]={
["D"]="I will now give you a piece of my physical being that you may create your earth totem.  Return it to he who sent you here.$B$BYou and I will be bound together for all time.  Throughout your life the forces of earth will be at your disposal.  The balance will come when your bones return to us at the end of your days.$B$BUse our power wisely.",
["O"]="Deliver the Earth Crystal to Firmanvaar at the Crash Site in Ammen Vale.",
["T"]="Call of Earth",
},
[9452]={
["D"]="I\'ve found that these waters are bustling with red snapper, a very tasty fish. With a fishing net, I can catch enough to feed dozens of draenei! Unfortunately, I was recently attacked by a creature known as a murloc while netting in the river and have suffered some injuries that prevent me from doing my job. I need help!$B$BUse this fishing net near schools of red snapper, found in the Crystalbrook river to the east to catch the fish.$B$BWhat do you say? Remember to return the net when you are finished.",
["O"]="Use the Draenei Fishing Net to catch 10 Red Snappers. Return both the fish and the net to Diktynna on Azuremyst Isle when the task is complete.",
["T"]="Red Snapper - Very Tasty!",
},
[9453]={
["D"]="You did a wonderful job, $N. Our people will be thankful for this bounty. With that said, would you mind taking this haul of red snapper to Acteon at Azure Watch?$B$BHe shouldn\'t be hard to find as he is awaiting this catch.",
["O"]="Deliver the Crate of Red Snapper to Acteon at Azure Watch.",
["T"]="Find Acteon!",
},
[9454]={
["D"]="You\'re starting to make a name for yourself, $N. How about trying your hand at hunting?$B$BBack on Draenor, our greatest hunters would hunt a beast that resembled the moongraze stag of this region known as a talbuk.$B$BIf you think yourself draenei enough, go out into the wilds and kill enough stags to fill your pack with meat.$B$BYou will find them grazing south of Azure Watch. Watch out for their horns!",
["O"]="Bring 6 Moongraze Stag Tenderloins to Acteon at Azure Watch.",
["T"]="The Great Moongraze Hunt",
},
[9455]={
["D"]="The crystal you found on the nightstalker runt\'s body appears to be a piece of the Exodar. This may help explain the unusual appearance and demeanor of some of the animals in this region.$B$BTake the crystal back to Azure Watch. The exarch will surely want to know about this discovery.",
["O"]="Deliver the Faintly Glowing Crystal to Exarch Menelaous at Azure Watch.",
["T"]="Strange Findings",
},
[9456]={
["D"]="I\'m not going to make any excuses for what you\'ve found. This is clearly our fault. We had gotten reports of crushed crystal fragments showing up in the river to the east but chose to ignore the implications. Now we can either sit around on this island and cry about the tragedy that has befallen this land or we can do something about it and prevent it from spreading.$B$BIf you\'ve got the stomach for it, I want you to go back into the wilds and kill as many of the infected nightstalkers as you can find.",
["O"]="Exarch Menelaous at Azure Watch has asked that you slay 8 Infected Nightstalker Runts.",
["T"]="Nightstalker Clean Up, Isle 2...",
},
[9457]={
["D"]="So this Naias is the mastermind behind the Bloodscalp and their exotic magic? I\'ll admit, this is the last place I expected my inquiry to lead, but no matter, our findings may still prove useful.$B$BOff the coast to the northwest is an island inhabited by lesser water elementals. There\'s a crude stone slab there that might serve as an altar for the likes of the trolls. Take the totem you found to that altar. Let\'s see if we can draw this Naias out and distill his power into a more agreeable form.",
["O"]="Use the Gift of Naias near the Altar of Naias to summon the water elemental Naias. Defeat him and return to Nemeth Hawkeye at Grom\'gol Base Camp with the Heart of Naias.",
["T"]="An Unusual Patron",
},
[9460]={
["D"]="Keltus Darkleaf reporting for duty!$b$bOh... who are you, anyhow?  If you are here for my report, I insist you help me first.$b$bI am planning to attack the sentinel spies, but I intend to send in my faithful Whisper as a first strike.  She just needs a scent to hone in on them.$b$bSurely someone of your skill could sneak in and steal something from the sentinel leader?",
["O"]="Keltus Darkleaf wants you to pickpocket the Lacy Handkerchief from the Sentinel Leader and bring it to him.",
["T"]="Combining Forces",
},
[9461]={
["D"]="You should know that The Prophet has been asking for you, having heard of your success in your trial. The creation of your fire totem will have to wait until you have spoken with him.$b$bThis is a rare honor; you must hurry to the Exodar to see him at once!",
["O"]="Seek out Prophet Velen at the Vault of Lights in the Exodar.",
["T"]="Call of Fire",
},
[9462]={
["D"]="$N! It is time for you to receive further training in the ways of the spirits. You should seek out Tuluun, the shaman at Azure Watch. He can begin your introduction to understanding and harnessing the power of flame.",
["O"]="Speak with Tuluun at Azure Watch on Azuremyst Isle.",
["T"]="Call of Fire",
},
[9463]={
["D"]="I have found that lashers milling about on the island hold restorative medicinal properties in their vines. Through proper treatment, the vines can be broken down into a powerful healing ointment. Unfortunately, with so many injured draenei passing through Azure Watch, we are always in short supply.$B$BOur delicate guest was found injured and unconscious by the Crystalbrook only yesterday. If you bring me vines, we may be able to save her.$B$BYou will find root trappers both south and east of Azure Watch.",
["O"]="Anchorite Fateema at Azure Watch wants you to bring her 8 Root Trapper Vines.",
["T"]="Medicinal Purpose",
},
[9464]={
["D"]="Once again you are to be tested, and this time the chaotic element of fire must be understood if you\'re to create a totem to harness its energies.$B$BTo the northeast on the coast is a sacred place of fire known as Emberglade. Amidst its burned trees stands Temper, a fire elemental of great power, and the one that you must speak with.$B$BGo to him now and may the elemental spirits of Azeroth go with you.",
["O"]="Speak with Temper at Emberglade on Azuremyst Isle.",
["T"]="Call of Fire",
},
[9465]={
["D"]="One of my brethren, Hauteur, has gone insane, no doubt because of the crash of your ship.  He\'s begun demanding that the local owlbeasts worship him.$B$BThis will not continue!  None of us would ever impersonate a god!  It falls to you to restore the balance.$B$BFirst, you must retrieve their ritual torch, which has been taken by the crazed wildkin inside Stillpine Hold to the west.$B$BReturn the torch to me.",
["O"]="Retrieve the Ritual Torch and return it to Temper at Emberglade on Azuremyst Isle.",
["T"]="Call of Fire",
},
[9466]={
["D"]="By order of the Ranger Captain, a reward is hereby offered for the slaying of the vicious rockflayer matriarch known as Blacktalon the Savage.$B$BBlacktalon was last sighted inside a cave in the Great Fissure.  Individuals seeking the reward are to present the creature\'s claws as proof of the deed.",
["O"]="Bring Blacktalon\'s Claws to Ranger Captain Venn\'ren at Falcon Watch in Hellfire Peninsula.",
["T"]="Wanted: Blacktalon the Savage",
},
[9467]={
["D"]="The owlbeasts of Moonwing Den on Silvermyst Isle, far to the southwest, have been deluded into thinking that Hauteur is a god to be worshipped.  What he truly is, is a fallen elemental who needs to be put out of his misery.  That torch is the key to his downfall.$B$BHauteur regularly demands that these owlbeasts burn an effigy in his honor.  So, when you light it, he will come.  Slay him and bring me the ashes.  Then use the orb in the satchel that I will give you to return to me here.",
["O"]="Retrieve Hauteur\'s Ashes and then return them and the Ritual Torch to Temper at Emberglade on Azuremyst Isle.  Remember that you can use the Orb of Returning to teleport back to Temper once you have the ashes.",
["T"]="Call of Fire",
},
[9468]={
["D"]="You have done a great thing here today in your pursuit of understanding your relationship to the flame.  Remember to always treat it with the utmost respect lest you get burned.$B$BI saved a portion of Hauteur\'s ashes for you.  Use them in the creation of your fire totem and remember all that you have learned in their attainment.$B$BNow, return to Tuluun.",
["O"]="Deliver Hauteur\'s Ashes to Tuluun at Azure Watch on Azuremyst Isle.",
["T"]="Call of Fire",
},
[9469]={
["D"]="When I am finally granted an audience with Falstad Wildhammer, I hope to have our strongest advocate among the Wildhammer dwarves at my side, $N.$B$BFeatherbeard is revered among his people, both for his legendary gryphon training skills and for his wisdom. If anyone can sway Falstad Wildhammer, it is he.$B$BI would go to see him myself, except that I cannot leave the confines of Aerie Peak while awaiting my audience. Visit Featherbeard at his residence to the south and ask if he will speak with me.",
["O"]="Go to Featherbeard\'s Hovel and visit the dwarf if he is at home. If he is not at home, search for evidence of where he can be found.",
["T"]="Featherbeard\'s Endorsement",
},
[9470]={
["D"]="The rugged terrain of the Hinterlands is not only home to the Wildhammer dwarves and their gryphons, but also to a number of forest troll tribes.$B$BThe trolls view the Wildhammers as squatters on their ancestral lands and spare no opportunity to accost the dwarves by attacking the gryphon aeries. One way to prove ourselves in the eyes of the Wildhammer is to help staunch these attacks by killing a Witherbark leader, Witch Doctor Mai\'jin, who shelters in a cave at Bogen\'s Ledge, to the west of Shadra\'Alor.",
["O"]="Ambassador Rualeth at Aerie Peak wants you to slay Witch Doctor Mai\'jin and his pet spider Tcha\'kaz.",
["T"]="A Gesture of Goodwill",
},
[9471]={
["D"]="The Wildhammer dwarves act as companions, caretakers, and trainers to the gryphons. The gryphons have no shortage of enemies, especially among the forest troll tribes.$B$BSometimes, though, the threat comes from natural predators, such as wolves. A single animal is no match for a gryphon, but packs have taken to targeting gryphons more often because normal prey is scarce. Culling the wolves can help to reduce their impact on the gryphons and ingratiate us to the Wildhammer.",
["O"]="Ambassador Rualeth at Aerie Peak wants you to kill 10 Mangy Silvermane and 5 Silvermane Wolves.",
["T"]="Preying on the Predators",
},
[9472]={
["D"]="With all the important matters at hand Arelion still found time in his schedule to see a mistress!$B$BIt\'s all becoming perfectly clear.  Viera Sunwhisper, that filthy wench... we\'ll show her to never cross a magistrix again.$B$BTake this scroll and find Viera.  Find a way to lure her away from town and use the scroll on her.$B$BArelion mentioned she couldn\'t resist a particular wine harvested by the cenarion druids.  You might find some at Cenarion Refuge, just inside Zangarmarsh, west of here.",
["O"]="Magistrix Carinda at Falcon Watch wants you to lure Viera Sunwhisper away from the settlement and then use Carinda\'s Scroll of Retribution on her.",
["T"]="Arelion\'s Mistress",
},
[9473]={
["D"]="The girl is too far gone for mere ointments to be effective. There may be another way...$B$BThe forest of Azuremyst holds many secrets, one of those being a rare plant known as the azure snapdragon that some claim to be a panacea - a cure all.$B$BYou can identify the plant by its stark contrast to the other plants of Azuremyst and its need to grow at the base of the azure pine trees. Make haste!$B$BAnd $N, be wary of the root threshers of the region as they consume snapdragon for sustenance.",
["O"]="Daedal at Azure Watch wants you to bring him 5 Azure Snapdragon Bulbs.",
["T"]="An Alternative Alternative",
},
[9474]={
["D"]="In the short time that I have been on Azeroth I have studied many of its heroes.  Of them all, Uther Lightbringer stands above the rest.  A hero for the ages, in the end Uther was betrayed by his most promising pupil, Arthas.$B$BIn his honor, I would like to return something he lost to his nearby tomb.  It is rumored that the Scarlet Crusade is keeping one of his holy relics atop their guard tower near the gates of Hearthglen.$B$BPlease, $c, go and retrieve it.",
["O"]="Obtain the Mark of the Lightbringer and return it to Anchorite Truuen at Chillwind Camp in the Western Plaguelands.",
["T"]="The Mark of the Lightbringer",
},
[9475]={
["D"]="Looking over the remains, you surmise that this broken and battered skeleton must be all that is left of Featherbeard. Clutched in one skeletal hand is a torn and stained sheaf of paper. You gently remove and unroll it, revealing a hand-drawn map and a few hastily scrawled notes.$B$BThe map appears to be a rendering of Shadra\'Alor and its three temples with \'x\' marks in several places, presumably the locations of the stolen eggs. You place the map in your pack for inspection at a safer location.",
["O"]="Gather 5 Gryphon Eggs and return them to Ambassador Rualeth at Aerie Peak.",
["T"]="Reclaiming the Eggs",
},
[9476]={
["D"]="The journal\'s most recent entries detail Featherbeard\'s concern about a growing number of Witherbark troll raids on the Wildhammer gryphon aeries and a rash of egg thefts. A search of the smaller Witherbark settlements in the area appears to have yielded no information.$B$BThe last entry describes Featherbeard\'s suspicion that a Witherbark witch doctor named Mai\'jin is behind the raids. The last, hastily written sentence states the dwarf\'s intention to travel to Shadra\'Alor in search of the eggs.",
["O"]="Travel to Shadra\'Alor and search for traces of Featherbeard.",
["T"]="In Pursuit of Featherbeard",
},
[9483]={
["D"]="",
["O"]="",
["T"]="Life\'s Finer Pleasures",
},
[9484]={
["D"]="You have undoubtedly hunted and slain beasts for both your defense and sustenance, yet to befriend them and harness their strengths is only now within your grasp.  This I can teach you.$b$bTake this magical taming rod that allows a wild animal to temporarily bond and fight beside you.  Begin with the crazed dragonhawk, a nearly docile bird found just outside of Farstrider Retreat.  Return to me when this is done.",
["O"]="Use the Taming Rod to tame a Crazed Dragonhawk, and then return to Lieutenant Dawnrunner.",
["T"]="Taming the Beast",
},
[9485]={
["D"]="You have done well, $n.  Your understanding of the wild grows quickly.$b$bThe mistbat is a clever hunter, combining the swiftness of the dragonhawk and the ferocity of the springpaw.  Mistbats are found just across the Elrendar River to the south, preying on hapless travelers who wander into the Ghostlands.$b$bUse this final taming rod to befriend a mistbat and return to me when you have finished.",
["O"]="Use the Taming Rod to tame a Mistbat, and then return to Lieutenant Dawnrunner.",
["T"]="Taming the Beast",
},
[9486]={
["D"]="The elder springpaw is an efficient and swift hunter.  In attempting to befriend one, it sees you as prey.  Do not be dissuaded.$b$bUse the taming rod to bring the great cat to your side and hunt beside it.  They are found throughout Eversong Woods, some very close to the lodge.  When you have learned enough, return to me.",
["O"]="Use the Taming Rod to tame an Elder Springpaw, then return to Lieutenant Dawnrunner.",
["T"]="Taming the Beast",
},
[9487]={
["D"]="Arcane reavers are magical creations of brute strength.  They are heavily armored and deliver stunning blows.  You, however, can bypass their defenses and avoid their attacks.  Your spellcraft is not without many advantages, $n.$b$bTravel to Dawnstar Spire and blast apart the arcane reavers.  From their remains, collect the crystallized fragments of magical energy and return to me.  Dawnstar Spire is found to the east, across the lake.",
["O"]="Arcanist Vandril wants you to collect 10 Arcane Fragments for him.",
["T"]="Arcane Reavers",
},
[9488]={
["D"]="The arcane fragments you collected will do nicely.$b$bNicely for what, you ask?  For making a splendid robe fit for a $c like yourself!$b$bAll we need now is some linen cloth and a spindleweb silk gland.  You can find the silk gland from any spindleweb spider, preferably after killing them.",
["O"]="Arcanist Vandril wants you to bring him 15 Linen Cloth and a Spindleweb Silk Gland.",
["T"]="A Simple Robe",
},
[9489]={
["D"]="$N, it is good you are here.  The Scourge attack our city with such endless hate that I fear the morale of our guard is breaking.$b$bHurry to the Dead Scar just south of the city where Jaela and her rangers stand ready.  Fill them with the power of the Light through your blessings.",
["O"]="Cast Power Word: Fortitude on 6 Eversong Rangers in the Dead Scar.",
["T"]="Cleansing the Scar",
},
[9490]={
["D"]="Rock flayers are mean, nasty, violent creatures.  But the plain ones are like tame beasts when compared to their matriarch, Blacktalon the Savage.$B$BMy cousin got eaten by her and it wasn\'t pretty.  I swore that one day Blacktalon would pay for that.  You bring back proof of that monster\'s death and I will give you my life\'s savings.  Deal?$B$BYou\'re going to need some friends to kill Blacktalon.  Big tough friends with sharp swords.  You\'ll find her inside a cave in the Great Fissure.  Good luck!",
["O"]="Obtain Blacktalon\'s Claws from Blacktalon the Savage at the Great Fissure and bring it to Ikan at the Temple of Telhamat in Hellfire Peninsula.",
["T"]="The Rock Flayer Matriarch",
},
[9491]={
["D"]="A rich, and I mean filthy rich, merchant came through here yesterday talking about some ring of \"immense archeological importance\" locked in one of the countless burial chests found in the Amani Catacombs.  When he wasn\'t talking about the ring, he was talking about how much he\'d pay for it.$b$bTell you what, I\'ll front the thieves\' tools, and if you manage to bring the ring back, I\'ll pay you enough to buy ten rings of your own!",
["O"]="Eralan in Tranquillien wants you to retrieve the Pitted Gold Band from the Amani Catacombs.",
["T"]="Greed",
},
[9492]={
["D"]="The permanence of the orcish threat is one of the sad truths of Outland. There was a time when we Sons of Lothar believed we\'d purchased Honor Hold\'s safety with our blood, but there was to be no peace.$B$BThe Sons will yield to no orc - green, brown, and now red - we will overcome them or die trying. If we are to have any expectation of victory, we must take the fight to them in Hellfire Citadel. Bring me the weapon of their self-styled \'Warchief\' Kargath Bladefist and you will be well rewarded.",
["O"]="Bring Warchief Kargath\'s Fist to Force Commander Danath Trollbane in Honor Hold.",
["T"]="Turning the Tide",
},
[9493]={
["D"]="We know precious little about the Fel Horde presence in Hellfire Citadel and our information has come at the cost of many lives.$B$BFel Horde troops under the command of Kargath Bladefist are a brutal, battle-hardened lot fortified by foul magics. The elite of this force, the Shattered Hand legionnaires, champions, and centurions are feared by the regulars and serve as an officer corps.$B$BTargeting and eliminating them is a necessary first step in any successful assault on the Fel Horde\'s leadership.",
["O"]="Field Commander Romus at Honor Hold wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.",
["T"]="Pride of the Fel Horde",
},
[9494]={
["D"]="The stuffy academics of Azeroth have cowered in their towers for too long and it\'s fallen to me to show them what cutting edge research is! They\'re afraid to play with fire and that\'s exactly what I intend to do, once I get my hands on the fire, that is.$B$BWithin Hellfire Citadel\'s Shattered Halls, Grand Warlock Nethekurse performs unrivaled magical feats augmented by the powers of a pair of strange braziers. Using the vessel he uses to contain these fel embers, capture one and bring it back to me, $N.",
["O"]="Magus Zabraxis at Honor Hold wants you to bring her a Fel Ember.",
["T"]="Fel Embers",
},
[9495]={
["D"]="The struggle to free the orcish people from our tainted blood has not been easy, $N. Warchief Thrall has seen too many orcish heroes laid low by fate\'s hand. Now, it seems Kargath Bladefist numbers among them.$B$BIn the Shattered Halls of Hellfire Citadel, Kargath has claimed the title of \'Warchief\' of the Fel Horde. With an army of crazed, bloodthirsty fel orcs at his back, he won\'t rest until Thrallmar is destroyed. Warchief Thrall has commanded us to defeat Kargath and his forces at all costs.",
["O"]="Bring Warchief Kargath\'s Fist to Nazgrel in Thrallmar.",
["T"]="The Will of the Warchief",
},
[9496]={
["D"]="Overlord Maimfist\'s insults aside, $N, this Fel Horde is nothing to be trifled with.$B$BFrom what we know, Fel Horde troops under the command of Kargath Bladefist are a brutal, battle-hardened lot fortified by foul magics. The elite of this force, the Shattered Hand legionnaires, champions, and centurions are feared by the Fel Horde regulars and serve as an officer corps.$B$BTargeting and eliminating them is a necessary first step in any successful assault on the Fel Horde\'s leadership.",
["O"]="Shadow Hunter Ty\'jin at Thrallmar wants you to kill 8 Shattered Hand Legionnaires, 4 Shattered Hand Centurions, and 4 Shattered Hand Champions.",
["T"]="Pride of the Fel Horde",
},
[9498]={
["D"]="My people recently finished building Falcon Watch, a base of operations in the southwestern region of Hellfire Peninsula - beyond Hellfire Citadel.  You are welcome there as an ally, $N.$B$BIf you\'re looking for work, go there and tell Ranger Captain Venn\'ren that I sent you.  He will see to it that you\'re given tasks worthy of someone of your caliber.",
["O"]="Report to Ranger Captain Venn\'ren at Falcon Watch in Hellfire Peninsula.",
["T"]="Falcon Watch",
},
[9499]={
["D"]="What are you still doing here, $N?  Didn\'t you hear we built a proper sin\'dorei outpost here in Hellfire Peninsula?$B$BSurely you\'d rather be among fellow blood elves and away from all this... smell.  You\'ll find Falcon Watch in the southwest, beyond Hellfire Citadel.  Report to Ranger Captain Venn\'ren; he will take care of you.$B$BThe road ahead is dangerous and heavily patrolled by Alliance scouts.  I would recommend travelling with companions.  Blood elves, preferably.",
["O"]="Travel to Falcon Watch in the southwest of Hellfire Peninsula and report to Ranger Captain Venn\'ren.",
["T"]="Falcon Watch",
},
[9500]={
["D"]="It\'s been a while since last you were tested.  Farseer Nobundo has been asking for you.  You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water.$B$BYou remember where to find him at the Crystal Hall inside of the Exodar, right?",
["O"]="Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.",
["T"]="Call of Water",
},
[9501]={
["D"]="A powerful water elemental named Aqueous has requested your presence.  It would seem that there is a great imbalance occurring in the water element on Bloodmyst Isle.  Not surprising given the unnatural predilections of the blood elves.$B$BYou will find Aqueous in a hidden reef under the waves off the northern shore of Bloodmyst Isle.$B$BTake this potion; it can help you to get to her once you get into the water near the reef.",
["O"]="Speak with Aqueous in the Hidden Reef at Bloodmyst Isle.",
["T"]="Call of Water",
},
[9502]={
["D"]="It\'s been a while since last you were tested.  Farseer Nobundo has been asking for you.  You must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water.$B$BYou remember where to find him at the Crystal Hall inside of the Exodar, right?",
["O"]="Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.",
["T"]="Call of Water",
},
[9503]={
["D"]="In balance with the other elements, water is the source and sustenance of all living things.  It gives and nurtures life, and all rely upon it for their existence.  Yet, when polluted, it also brings life to an end.$B$BWe must determine the extent of the damage that has been done.  To the southwest is one such contaminated body of water that has come to be known as the Foul Pool.  Travel there and extract the foul essence from the water spirits that inhabit the pool.",
["O"]="Collect 6 Foul Essences and return them to Aqueous in the Hidden Reef at Bloodmyst Isle.",
["T"]="Call of Water",
},
[9504]={
["D"]="It is worse than I feared. The corruption is very potent and if unchecked it could spread to the ocean currents and be carried throughout all of Azeroth!$B$BWe are going to need a sample of the purest water to counter this malignancy. There is a forest on the nearby continent of Kalimdor named Ashenvale. Near its southwestern border is a place called the Ruins of Stardust.$B$BTake this bota bag and fill it with the water from the fountain on the small island at the center of the ruins. Hurry, $N!",
["O"]="Fill the Empty Bota Bag and then return to Aqueous in the Hidden Reef at Bloodmyst Isle.",
["T"]="Call of Water",
},
[9505]={
["D"]="The Prophet spoke of this day: That on this island, in this new world, our allies would find us.$B$B\"We will be tested. They will ask that we pay for the sins of our fathers...\"$B$BAt the time, I did not understand the meaning behind his words, but seeing this creature and her reaction to us, it is now coming into focus. The corruption of our people has been felt even here.$B$BVenture south. It is there that we found this being. Find its kin and tell them of our people.",
["O"]="Daedal wants you to travel south and seek out the people that the injured creature mentioned.",
["T"]="The Prophecy of Velen",
},
[9506]={
["D"]="I am Admiral Odesyus of Alliance Naval Command. Our ship was forced to port on your island due to an infestation of sorts. It\'s embarrassing to even talk about, but goblins somehow managed to stow away in the holds of both of my ships.$B$BLast night, while most of the ship\'s crew was asleep below deck, they struck!$B$BStranger still, they took our navigation gear and jumped ship!$B$BThey disappeared into the thicket, east of here. Will you go in search of our gear? It will make for a strong gesture.",
["O"]="Admiral Odesyus at Odesyus\' Landing wants you to recover the Nautical Compass and Nautical Map stolen by the Venture Co.",
["T"]="A Small Start",
},
[9508]={
["D"]="I have determined where the corruption is coming from.  It is the by-product of some demented research and you\'re going to put an end to it!$B$BJust to the southwest of the Foul Pool is a small camp.  There you will find the \'research\' of Tel\'athion the Impure.  This is where he produces the filth that has been seeping into the island\'s water.$B$BUse the pure water you obtained from Ashenvale to destroy his cache of barrels.  That will be sure to bring him out.$B$BWe will have an end to this!",
["O"]="Bring the Head of Tel\'athion to Aqueous in the Hidden Reef at Bloodmyst Isle.",
["T"]="Call of Water",
},
[9509]={
["D"]="I held back a little of the water from Ashenvale, not because I doubted your ability to deal with the situation.  Rather, I knew that you would succeed, and I wanted to make sure that you had something special to take back to Nobundo.$B$BHere, $N, take this flask of pure water.  It will ensure that you receive a very powerful water totem.$B$BFarseer Nobundo awaits your return at the Exodar.",
["O"]="Take the Flask of Purest Water to Farseer Nobundo inside the Exodar on Azuremyst Isle.",
["T"]="Call of Water",
},
[9510]={
["D"]="So you\'re looking to make yourself useful?  We\'re in very short supply of clefthoof hides, $N.$B$BIf you go southwest of here you\'ll find bristlehide clefthoof in abundance near a place called Falcon Watch.  Their hides are ideal for leatherworking.  Bring me a stack of them and I\'ll reward you appropriately.",
["O"]="Provisioner Braknar at Mag\'har Post in Hellfire Peninsula wants you to bring him 5 Bristlehide Clefthoof Hides.",
["T"]="[Not Used] BETA Bristlehide Clefthoof Hides",
},
[9511]={
["D"]="<TXT>The documents you found on Kargath\'s body detail plans on what appears to be a massive invasion on Honor Hold.",
["O"]="",
["T"]="BETA Kargath\'s Battle Plans",
},
[9512]={
["D"]="The Admiral be right, ye are a resourceful one. Mayhap ye could help Cookie out?$B$BIf I serve the crew chicken for dinner again, I\'ll be sent to the brig fer sure.$B$BI noticed that thar be crawlers all along the coastline - lots o\' crawlers! Bring me crawler meats and I\'ll be forever indebted to ya.$B$BHelp a reformed pirate out?",
["O"]="\"Cookie\" McWeaksauce at the Odesyus\' Landing wants you to bring him 6 Skittering Crawler Meat.",
["T"]="Cookie\'s Jumbo Gumbo",
},
[9513]={
["D"]="While some may look at our current predicament as an unfortunate turn of events, I sense that we are here for a reason. The invisible hand of fate has pushed us in this direction. The reason why will become evident in time.$B$BTo the west lies an ancient night elf city, now in ruin and overrun with naga. It would be remiss of me to sit idly by as the naga tainted my ancestral lands.$B$BYou have shown yourself a capable $c. Honor my people and cleanse the ruins of their unwelcome inhabitants.",
["O"]="Priestess Kyleen Il\'dinare at Odesyus\' Landing on Azuremyst Isle wants you to kill 5 Wrathscale Myrmidons, 5 Wrathscale Naga and 5 Wrathscale Sirens.",
["T"]="Reclaiming the Ruins",
},
[9514]={
["D"]="You cannot make out any of the symbols on the tablet. Perhaps the priestess would be able to decipher the mysterious runes.",
["O"]="Take the Rune Covered Tablet to Priestess Kyleen Il\'dinare at Odesyus\' Landing on Azuremyst Isle.",
["T"]="Rune Covered Tablet",
},
[9515]={
["D"]="A naga invasion would be disastrous, $N. I\'ve seen what naga can do and I would not want to see such a catastrophe befall any being. If I were to guess, this Warlord Sriss\'tiz will be hidden in a cave - probably along the coast to the west.$B$BFind Warlord Sriss\'tiz and put an end to his reign.",
["O"]="Priestess Kyleen Il\'dinare at Odesyus\' Landing on Azuremyst Isle wants you to kill Warlord Sriss\'tiz.",
["T"]="Warlord Sriss\'tiz",
},
[9516]={
["D"]="I will not tolerate their existence on this world!  The Burning Legion all but destroyed our race and we fell back to settle a new home on a new world.  Then they came again.  And we retreated, over and over.$B$BNo more!$B$BThere is a remnant of the Legion to the south in the regions known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge.  They are what is leftover from a force that once long ago invaded this world.$B$BGo and destroy as many as you can before it is too late!",
["O"]="Slay 6 Mannoroc Lashers, 6 Felguards and 6 Searing Infernals, and then return to Vindicator Vedaar at Forest Song in Ashenvale.",
["T"]="Destroy the Legion",
},
[9517]={
["D"]="Welcome to Forest Song, $c. Where you see tents, there will one day be buildings, but such ambitions require a steady stream of building materials. I cannot bring myself to order our workers to fell any of the ancient trees of this grove, but our neighbors to the south and west have no such reverence for the forest.$B$BWe shall relieve the Warsong loggers of their excess, and reclaim some of the tainted wood from the satyr stronghold to the west. Bring the wood to Gnarl, who will purify it for our use.",
["O"]="Bring 15 pieces of Warsong Lumber and 5 Satyrnaar Fel Wood to Gnarl at Forest Song.",
["T"]="A Shameful Waste",
},
[9518]={
["D"]="The Warsong Lumber Camp is a blight upon an embattled landscape. Every time we make progress in halting their operations, Overseer Gorthak orders his loggers to redouble their efforts!$B$BNow, the orcs are cutting more wood than they can possibly use, leaving it to rot while their blades bite into fresh trees! This is an affront to all we stand for, $N, and we will show them that we\'ll not suffer further destruction of our lands!$B$BGo, and do not rest until Overseer Gorthak and his minions are dead!",
["O"]="Sentinel Luciel Starwhisper at Forest Song wants you to kill Overseer Gorthak, 2 Warsong Shredders, 5 Horde Deforesters, and 10 Horde Scouts.",
["T"]="Agents of Destruction",
},
[9519]={
["D"]="The area to our west, now called Satyrnaar, was once a prominent shrine built by my people. It housed a priceless relic, the Chalice of Elune, entrusted to the shrine\'s keepers by the priests of Elune. Pilgrims once traveled to the shrine to experience the healing powers the chalice was rumored to hold.$B$BThese stories might be nothing but old wives\' tales, but if there is any truth to them, the relic may hold the key to rejuvenating the wounded forest. I must know, $N.",
["O"]="Bring the Chalice of Elune to Kayneth Stillwind at Forest Song.",
["T"]="The Lost Chalice",
},
[9520]={
["D"]="The demon dropped this parchment, which is amazingly written in the Common tongue!  The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts.$B$BThe plans detail preparations for a demonic attack on Forest Song to the north; the location where a new draenei settlement is being established.$B$BPerhaps Vindicator Vedaar at Forest Song would be interested in these?",
["O"]="Deliver the Diabolical Plans to Vindicator Vedaar at Forest Song in Ashenvale.",
["T"]="Diabolical Plans",
},
[9521]={
["D"]="The battle against the Warsong Lumber Camp isn\'t being waged from Forest Song alone, $N. There\'s a more substantial Silverwing Sentinel presence at Silverwing Grove to the southwest, near the border with the Barrens. From the grove, Sentinel Farsong directs our efforts against those who would destroy our lands.$B$BI\'m a bit late in sending my latest report to Sentinel Farsong, but also hesitant to leave Forest Song unattended. If your travels take you near Silverwing Grove, would you deliver my report?",
["O"]="Deliver Sentinel Luciel\'s report to Sentinel Farsong at Silverwing Grove.",
["T"]="Report from the Northern Front",
},
[9522]={
["D"]="$N, it falls to you to see that this attack by the Burning Legion never comes to pass.  You must go and slay their leaders.  Without them the rest of the demons are essentially mindless.$B$BYou will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth\'s floating, broken spear.$B$BDiathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge.  To find the ridge, look for a ramp up from Demon Fall Canyon near the Horde\'s monument to Grom Hellscream.",
["O"]="Kill Gorgannon and Diathorus the Seeker, and then return to Vindicator Vedaar at Forest Song in Ashenvale.",
["T"]="Never Again!",
},
[9523]={
["D"]="The priestess tells me that the ruins to the west are what\'s left of a night elf civilization. That got me thinking about what my pappy used to always say about night elf ruins, \"Sonny, whenever you see night elf ruins, night elf relics are sure to be close by.\"$B$BNow what kind of a dwarf would I be if I didn\'t hire the first person I saw to go digging up night elf relics for me? Now get going!",
["O"]="Archaeologist Adamant Ironheart at Odesyus\' Landing on Azuremyst Isle wants you to bring him 8 Ancient Relics.",
["T"]="Precious and Fragile Things Need Special Handling",
},
[9524]={
["D"]="Alliance, here?!  Listen carefully, $c.$B$BKargath has captured several of our soldiers.  Captain Alina, an important officer is among them.  You must try to save her before she is executed.$B$BDon\'t worry about me, I\'ll find a way out as soon as I catch my breath.",
["O"]="Rescue Captain Alina inside Hellfire Citadel before she is executed.$B$BThis quest must be completed in Heroic dungeon difficulty.",
["T"]="Imprisoned in the Citadel",
},
[9525]={
["D"]="I was fortunate to escape Kargath\'s prison today, $N.  Several prisoners are scheduled to be executed, an important officer among them.$B$BIt would be a huge blow against our forces if Captain Boneshatter was slain.  You must do what you can to rescue him.  I\'m too weak to go on...",
["O"]="Rescue Captain Boneshatter inside Hellfire Citadel before he is executed.$B$BThis quest must be completed in Heroic dungeon difficulty.",
["T"]="Imprisoned in the Citadel",
},
[9526]={
["D"]="Little one, to the south is an area of Nightsong Woods that has in recent times come to be called Felfire Hill.  It is very sad to see the demons crawling over it, spreading their corruption.$B$BWould you do something to help take back the land?$B$BI have a number of seeds that I have been saving for such a purpose.  Take them to Felfire Hill and plant them in the fertile dirt mounds.",
["O"]="Plant 8 Tree Seedlings in the Fertile Dirt Mounds and then return to Gnarl at Forest Song in Ashenvale.",
["T"]="Reclaiming Felfire Hill",
},
[9527]={
["D"]="We had lived peacefully among the Owlbeasts of this island for many years. You can imagine my surprise when they stormed the beach and attacked us.$B$BI fought tooth and nail but was easily overpowered. As I blacked out from the vicious blows that I had been dealt, I prayed that my family not suffer.$B$BWhen I awoke, all was quiet. The sand was soaked red with blood - their blood. They were devoured whole.$B$BI care not for vengeance, $N. I only ask that their remains be returned to me for proper burial.",
["O"]="Cowlen on Azuremyst Isle wants you to recover the Remains of Cowlen\'s Family.",
["T"]="All That Remains",
},
[9528]={
["D"]="My family was attacked by the murlocs and owlkin of this island several weeks ago. I managed to escape but I think that both my mother and father have been slain. I don\'t know what I\'m going to do now, but I must try and get back to my home - or what\'s left of it... Will you help me get through the forest?",
["O"]="Escort Magwin through the island to her home.",
["T"]="A Cry For Help",
},
[9529]={
["D"]="While I\'m certain your imp has proven a useful and sometimes entertaining servant, it is time you mastered a more powerful demon: the voidwalker.$b$bTravel down the Dead Scar until it is crossed by the Elrendar River.  Just south of the river, locate one of the blue glowing stones and take it.  Your path will be revealed there.",
["O"]="Obtain a Voidstone from the Dead Scar.",
["T"]="The Stone",
},
[9530]={
["D"]="I\'ve wondered about this for some time now, but this proves it to be true.$B$BThere is a traitor among us.$B$BThe plans left behind by the goblins document the conspiracy. Since I don\'t know who it could be, I\'m going to need your help in finding the traitor. None of my crew can be trusted.$B$BIf this is going to work, I\'m going to need a hollowed out tree and leaves. Search near the loggers north of us for the tree. You\'ll need to find the leaves by yourself. Check the forest.",
["O"]="Admiral Odesyus at Odesyus\' Landing on Azuremyst Isle wants you to bring him a Hollowed Out Tree and 5 Piles of Leaves.",
["T"]="I\'ve Got a Plant",
},
[9531]={
["D"]="According to the plans, the traitor and the leader of the goblins, Geezle, are to meet at a cove on the western island. I need you to be at that meeting, $N.$B$BRemember the tree and leaves? You\'re going to wear them! It\'s a perfect disguise.$B$BGo to the cove and look for a naga flag. If the flag is there, it means a meeting is planned. Use the disguise kit when you see the flag and wait. Eventually the traitor will show up. Let the meeting finish then return to me with the identity of the scoundrel.",
["O"]="Admiral Odesyus at Odesyus\' Landing on Azuremyst Isle wants you to observe the meeting that is to take place between Geezle and the traitor.$B$BReturn to him when you know the identity of the traitor.",
["T"]="Tree\'s Company",
},
[9532]={
["D"]="$n, one of our scouts has taken too strong an interest in his duties.  He surveys our enemies relentlessly, but sends no reports of his findings.$b$bYou must find this spy, Keltus Darkleaf, convince him to hand over his report and return it to me as swiftly as possible.  He can be found far to the southwest, where the Elrendar River forks and flows around Goldenmist Village.  The night elves of An\'daroth are his quarry, and he won\'t be far from them.",
["O"]="Locate Keltus Darkleaf.",
["T"]="Find Keltus Darkleaf",
},
[9533]={
["D"]="My people have undertaken an important endeavor in the eastern part of Ashenvale, with support and cooperation from the kaldorei.$B$BUnder the supervision of Architect Nemos and Vindicator Vedaar, they are revitalizing an old night elf outpost. The task of building won\'t be easy, $N, for the challenges and enemies they face are many. I know Architect Nemos and his compatriots at Forest Song would appreciate any help they can get, and he has asked me to send any interested $g men:women; his way.",
["O"]="Make your way to Forest Song and speak with Architect Nemos.",
["T"]="A Helping Hand",
},
[9534]={
["D"]="The remains of the demonic Burning Legion have been making raids against our Warsong Lumber Camp!$B$BNo more!$B$BThe demons are attacking from the areas known as Felfire Hill, Demon Fall Canyon and Demon Fall Ridge to the east.$B$BGo and destroy as many as you can to bring glory to both yourself and the Horde!",
["O"]="Slay 6 Mannoroc Lashers, 6 Felguards and 6 Searing Infernals, and then return to Valusha at Splintertree Post in Ashenvale.",
["T"]="Destroy the Legion",
},
[9535]={
["D"]="The demon dropped this parchment, which is amazingly written in the Orcish tongue!  The ones mentioned in it, Diathorus and Gorgannon, are the two infamous dreadlords that control the demons hereabouts.$B$BThe plans detail preparations for a demonic attack on Splintertree Post to the northwest.$B$BYou\'re certain that Valusha at Splintertree Post would be interested in these.",
["O"]="Deliver the Diabolical Plans to Valusha at Splintertree Post in Ashenvale.",
["T"]="Diabolical Plans",
},
[9536]={
["D"]="$N, you will see to it that this attack by the Burning Legion never comes to pass!  Go and slay these dreadlords!  Without them the rest of the demons are essentially mindless.$B$BYou will find Gorgannon in Demon Fall Canyon south beyond Felfire Hill, near Mannoroth\'s floating, broken spear.$B$BDiathorus the Seeker resides somewhere in the barrow den atop Demon Fall Ridge.  To find the ridge, look for a ramp up from Demon Fall Canyon near the monument to Grom Hellscream.",
["O"]="Kill Gorgannon and Diathorus the Seeker, and then return to Velusha at Splintertree Post in Ashenvale.",
["T"]="Never Again!",
},
[9537]={
["D"]="Spark must be brought to justice!$B$BI need you to go down to the beach and find that deceitful gnome. Once you find him, get whatever information you can out of him!$B$BIf a high ranking official of the Alliance has committed treasonous acts, who knows how many others are corrupt?$B$BAnd $N, use force if you have to...",
["O"]="Admiral Odesyus at Odesyus\' Landing wants you to recover the Traitor\'s Communication from Engineer \"Spark\" Overgrind.",
["T"]="Show Gnomercy",
},
[9538]={
["D"]="I think I\'ve cracked it, $N!$B$B<Aurren points to the totem.>$B$BAll that we need to know about the Stillpine furbolg language is imprinted on their totems. With just a rudimentary understanding of how their symbols work, we can study the totems and learn to communicate with the furbolgs.$B$BI\'ve written down the basics of the symbol matrix on this parchment. Study it and then examine the totem. It should lead you to the next language totem.$B$BSpeak to Arugoo when you return an educated $r!",
["O"]="Read the Stillpine Furbolg Language Primer that Aurren gave you and interact with the Totem of Akida at Azure Watch.",
["T"]="Learning the Language",
},
[9539]={
["D"]="You begin to read the totem, barely able to pronounce the awkward words and phrases. Slowly, words start to form in your head. You think that the totem is telling you to go up the nearby hill, to the northeast.",
["O"]="Find the Totem of Coo using the clues provided to you.",
["T"]="Totem of Coo",
},
[9540]={
["D"]="You begin to read the totem, better able to pronounce the words and phrases. Words start to form in your head. You think that the totem is telling you to go across the Crystalbrook river to the east. Perhaps your destination is on the other side of the river.",
["O"]="Find the Totem of Tikti using the clues provided to you.",
["T"]="Totem of Tikti",
},
[9541]={
["D"]="The symbols on this totem seem to translate much faster. The patterns and imagery all seem to blend into familiar words. You are fairly certain the totem is pointing you south, down the river. Something is at the bottom of the river itself.",
["O"]="Find the Totem of Yor using the clues provided to you.",
["T"]="Totem of Yor",
},
[9542]={
["D"]="You no longer see unrecognizable symbology in the totems. The totem of Yor reads to you just as easily as your native tongue.$B$BThe markings identify another furbolg den, due west of here. You are able to expertly decipher the language on the totem and know that your destination is Bristlelimb Village. Yor will guide you but if you get lost, you know that you are able to take the ancient elven road in the forest leading west to reach your destination.",
["O"]="Find the Totem of Vark using the clues provided to you.",
["T"]="Totem of Vark",
},
[9543]={
["D"]="Our history with the orcs is one of constant conflict, $N.  We were once near driven to extinction due to their bloodlust and have since then avoided them even when not under demonic influence.$B$BYet, this retaliation... it\'s not what Sedai would\'ve wanted.  Speak with our elder, Amaan the Wise.  He will help shed light on these events.",
["O"]="Speak to Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula.",
["T"]="Atonement",
},
[9544]={
["D"]="The images on this totem depict a war between the Stillpine and the Bristlelimb furbolg tribes. The etchings show that the Bristlelimb have done unconscionable things to the furbolgs of Stillpine.$B$BAmidst the chaos, a prophecy has begun to unfold: A hero will rise - not of furbolg blood - and save the Stillpine tribe.$B$BSlay Bristlelimb furbolgs at Bristlelimb Village for their keys. Use the keys to free the Stillpine captives. Return to Arugoo of the Stillpine when you have freed them all!",
["O"]="Free 8 Stillpine Captives from cages found in Bristlelimb Village. Return to Arugoo of the Stillpine at Azure Watch when you have completed this task.",
["T"]="The Prophecy of Akida",
},
[9545]={
["D"]="The stubborn close their mind and convince themselves of one truth.  The wise keep an open mind to the different possibilities leading to and stemming from the present.$B$BTake this relic with you to where you found Sedai.  See not with your eyes, $N, but with your mind.",
["O"]="Amaan the Wise at the Temple of Telhamat in Hellfire Peninsula wants you to return to Sedai\'s Corpse, northeast of the Temple of Telhamat, and use the Seer\'s Relic at that location.  Return to him after you\'ve completed this task.",
["T"]="The Seer\'s Relic",
},
[9547]={
["D"]="$N, Farseer Nobundo has been asking for you.  It must be time for you to learn the secrets of air, the last of the elements!$B$BI want you to know that I\'m very proud of all that you have accomplished thus far.  I know that you have great things ahead of you.",
["O"]="Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.",
["T"]="Call of Air",
},
[9548]={
["D"]="Shh! Keep your voice down and don\'t call attention to me.$B$BIf the murlocs detect my presence, the experiment will be ruined! I\'ve already come perilously close to contaminating my data.$B$BWhile I was foraging yesterday, one of them must\'ve wandered too close and discovered my camp. I returned just in time to see two of them carrying off a crate with most of my equipment! It\'s bound to be in one of their settlements around here, but I can\'t risk revealing my presence. Are you willing to help?",
["O"]="Bring Clopper\'s Equipment back to Clopper Wizbang, who is hiding in a beached turtle shell.",
["T"]="Pilfered Equipment",
},
[9549]={
["D"]="My observations and writings about the Blacksilt murlocs are quite illuminating, $N, but they are just the beginning. I plan to return to Ironforge with items produced by the Blacksilts\' rudimentary crafting skills.$B$BThe problem is that the Blacksilt carry these items with them at all times, and I can\'t have their blood on my conscience. If you\'re willing to help me gather the idols carried by Blacksilt seers and crude knives of the Blacksilt warriors and shorestrikers, I won\'t ask how you came by them.",
["O"]="Bring 3 Crude Murloc Idols and 6 Crude Murloc Knives to Clopper Wizbang, who is hiding in a beached turtle shell.",
["T"]="Artifacts of the Blacksilt",
},
[9550]={
["D"]="The crudely-drawn map reveals nothing of its maker, but it appears to have been drawn with an unsteady hand. Wavering lines and symbols depict a small pavilion with broken columns located to the west of a partially submerged tower. $B$BIf the map is to be believed, this cluster of ruins appears to be located on the eastern coast of the island. You have no idea what you\'ll find, but it was important enough for the map\'s creator to record.",
["O"]="Locate the pavilion described by the map and search for what the map\'s maker was trying to record.",
["T"]="A Map to Where?",
},
[9551]={
["D"]="$N, Farseer Nobundo has been asking for you.  It must be time for you to learn the secrets of air, the last of the elements!$B$BI want you to know that I\'m very proud of all that you have accomplished thus far.  I know that you have great things ahead of you.",
["O"]="Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.",
["T"]="Call of Air",
},
[9552]={
["D"]="The great spirit of air calls out to you, $N, and it is time for you to take heed.$B$BI wish for you to travel up the Wildwind Path on the north facing of the mountain that the Exodar has crashed into.  At its peak you will find a cave and within will be one of my most accomplished pupils, Velaada.$B$BPlease, listen to her wisdom and do as she bids.  When you return you will have a greater understanding of the element of air.",
["O"]="Speak with Velaada at Wildwind Peak on Azuremyst Isle.",
["T"]="Call of Air",
},
[9553]={
["D"]="While air may seem ethereal, it is an all pervasive force, covering and permeating everything around us.$B$BThough you cannot see it, the rocks of this cave are composed mostly of air, the waters of the oceans are saturated in it and without it, fire cannot be sustained.  Just don\'t let those elements hear you repeat that!$B$BWho you really wish to speak with for such wisdom is nearby.  At the northern edge of the precipice, Susurrus awaits you.  It is from him that you will gain understanding.",
["O"]="Speak with Susurrus at Wildwind Peak on Azuremyst Isle.",
["T"]="Call of Air",
},
[9554]={
["D"]="While my brothers and sisters of the other elements have demanded that you perform various tasks, I will not ask anything further of you.  I think that you have done enough to \'atone\' for the accident of your ship falling to this place from my skies.  I can see that you have all the wisdom within you already to use the element of air wisely.$B$BTake this portion of my being back to Farseer Nobundo so that he might help you fashion your totem.  And when you\'re ready, I will fly you back down to the Exodar.",
["O"]="Return to Farseer Nobundo at the Exodar on Azuremyst Isle with the Whorl of Air.",
["T"]="Call of Air",
},
[9555]={
["D"]="I am thankful that you have chosen the difficult path of the shaman. Few enough do, but I foresee it as critical to our future that we learn shamanism from the Broken.$B$BThey are called that, but once they were draenei. Fel magics transformed them, and that is why they cannot call upon the power of the Light. Some disapprove of them and the shamanism they teach, but they are not evil.$B$BI wish you to speak with Farseer Nobundo. He is the wisest shaman I know and you will learn much with his guidance.",
["O"]="Speak with Farseer Nobundo at the Crystal Hall in the Exodar.",
["T"]="Call of Fire",
},
[9556]={
["D"]="You\'ve no doubt been fighting long and hard among the towers, $r. We would like to give something back to you in return for your defense of these lands, but first, you must prove to us you understand the weight of the tragedies that took place here.$b$bWalk the streets of Stratholme and find a vial of the holy water. Once you have it, travel to the mage quarter of Stormwind or the Undercity... There, if you are victorious within these lands, you will find my colleague.",
["O"]="Collect a bottle of Stratholme Holy Water from within the city of Stratholme and deliver it to the Lordaeron Mage within the Mage Quarter of Stormwind or the Undercity when your side is victorious in the Eastern Plaguelands.",
["T"]="To The Victor...",
},
[9557]={
["D"]="Lacking the means to read the book\'s contents, you think about who might be able to help you separate the author\'s words from the mapmaker\'s scrawl.$B$BRemembering Anchorite Paetheus\'s collection of artifacts from countless cultures, you wonder if his experienced eye might be able to help you decipher the book\'s contents.",
["O"]="Take the Ancient Journal to Anchorite Paetheus in Blood Watch.",
["T"]="Deciphering the Book",
},
[9558]={
["D"]="We were having a problem with arakkoa bandits raiding many of our supply caravans, so I hired some dwarves to take care of them.$B$BThey were brothers; Gremni Longbeard was the oldest.$B$BI\'m a little worried about them.  Those crazy dwarves packed more ale than food or ammunition!  Maybe you can go check up on them?$B$BThe arakkoa\'s hideout, the Den of Haal\'esh, can be found to the far west of here - beyond the Great Fissure.  They set up camp northwest of there, south of Dustquill Ravine.",
["O"]="Look for Gremni Longbeard northwest of the Den of Haal\'esh, to the far west of Honor Hold in Hellfire Peninsula.",
["T"]="The Longbeards",
},
[9559]={
["D"]="Promised one, you must travel north to the home of my people - Stillpine Hold. It is there that you will face your most daunting challenge.$B$BGo now, High Chief Stillpine awaits your arrival.",
["O"]="Speak with High Chief Stillpine at Stillpine Hold.",
["T"]="Stillpine Hold",
},
[9560]={
["D"]="My brother and I were hunting in the woods to the east when we were ambushed by strange, insect-like beasts. Such aberrations have never before been seen in Azuremyst! Could they be a sign of the coming apocalypse? The apocalypse that YOU are destined to prevent?$B$BIf you truly are the Promised One, you will strike the creatures of the apocalypse down... and bring me their hides. From their hides, I can fashion armor of great power!$B$BFind them to the east, beyond the road.",
["O"]="Moordo at Stillpine Hold on Azuremyst Isle wants you to bring him 8 Ravager Hides. ",
["T"]="Beasts of the Apocalypse!",
},
[9561]={
["D"]="The translation is ready now, $N.$B$B<Anchorite Paetheus points out a block of text at the end of his translation.>$B$B\'The enemy is nearly upon us. We\'ve gathered up all the survivors and retreated to the temple to the east. It\'s the last ground we truly hold on the island, and there is a sense among the survivors that we will make our last stand here. I\'ve taken care to bury my last few possessions on the grounds of the temple, with the hope that someone will find them and know what happened here.\'",
["O"]="Find the location described in Nolkai\'s journal and discover his long-buried possessions.",
["T"]="Nolkai\'s Words",
},
[9562]={
["D"]="These are dark days, Promised One. Even the murlocs are kicking our tails - literally. Unfortunately, more than just my ego has been bruised.$B$BWhile our relationship with the Siltfin murlocs had always been tenuous, never could we have imagined that they would have the gall to attack us and steal from our food stores! Travel west to the Silting Shore and recover our stolen food-stuffs!$B$BAnd if you see a dark-skinned murloc with a patch of white fur stuck in between his webbed toes... ",
["O"]="Gurf at Stillpine Hold on Azuremyst Isle wants you to recover 5 sacks of Stillpine Grain.",
["T"]="Murlocs... Why Here? Why Now?",
},
[9563]={
["D"]="So you want to gain our trust?  I don\'t trust many people these days.$B$BWe lost one of our own not long ago to the arakkoa.  It\'s got me a bit on edge.$B$BTell you what, if you can prove your loyalty to Honor Hold and... bring me a mug of Nethergarde Bitter... yes, that sounds rather good about now... I\'ll have a deal to offer you then.$B$BBernie at Nethergarde Keep keeps the bitter in stock.",
["O"]="Mirren Longbeard wants you to bring him 1 Nethergarde Bitter.  You must also attain Friendly reputation with Honor Hold to complete this quest.",
["T"]="Gaining Mirren\'s Trust",
},
[9564]={
["D"]="You recover the piece of fur that Gurf had \"lost\" in his struggle with the murlocs. Return the fur to Gurf and let him know that the fearsome Murgurgula has been slain.",
["O"]="Return Gurf\'s Dignity to Gurf at Stillpine Hold on Azuremyst Isle.",
["T"]="Gurf\'s Dignity",
},
[9565]={
["D"]="As High Chief, my immediate concern is the root of the corruption in Stillpine Hold.$B$BWhy did the wildkin - once our allies - attack us? Why have they taken residence in Stillpine Hold?$B$BPerhaps something inside will hold the answer. Search Stillpine Hold for clues as to the source of corruption.",
["O"]="Search Stillpine Hold for clues.",
["T"]="Search Stillpine Hold",
},
[9566]={
["D"]="On the surface, the crystal appears to be a piece of the Exodar. Something has gone terribly wrong with this crystal, however, as it is blood red and rapidly dissolving into the water supply of the cave.$B$BThis may explain the unusually aggressive behavior of the creatures in Azuremyst. Return to High Chief Stillpine with this information.",
["O"]="Speak with High Chief Stillpine at Stillpine Hold.",
["T"]="Blood Crystals",
},
[9567]={
["D"]="It\'s good to see another new face here in Blood Watch, $c. Although the blood elves are the most immediate threat, there are other sinister creatures that call Bloodmyst Isle home.$B$BThe Nazzivus satyr are of particular concern. They are foul, demonic creatures, commanding dark magics and feeding on the corruption created by the Exodar\'s crash.$B$BWe must hold them in check, but first we must learn more about them. Go southwest to Nazzivian and learn what you can from their grotesque monument.",
["O"]="Find the Nazzivus Monument in Nazzivian and retrieve a Nazzivus Monument Glyph. Return to Vindicator Aalesia in Blood Watch when you have one of the glyphs.",
["T"]="Know Thine Enemy",
},
[9568]={
["D"]="It\'s worse than I had imagined, $N. We draenei know well what comes of selling one\'s soul to the Burning Legion in return for promises of power and immortality.$B$BThe satyr on this island, the Nazzivus, are descendents of that first, twisted creature who allied with the Legion. I fear that they will find a way to use the power of the Exodar\'s crystals against us.$B$BYou\'ve seen what they\'ve done to the land. Imagine what the satyr could do with them. Go southwest to Nazzivian and begin our offensive!",
["O"]="Vindicator Aalesia at Blood Watch wants you to kill 10 Nazzivus Satyr, 5 Nazzivus Rogues, and 5 Nazzivus Felsworn.",
["T"]="BETA On the Offensive",
},
[9569]={
["D"]="Now that we have made our presence known to the satyr, we must send a message that we will not tolerate the Burning Legion\'s hounds in these lands.$B$BToo long have the draenei fled in the wake of the Legion and its minions, $N. Wherever they have found us, they have shown no mercy.$B$BWe must not permit the satyr to exploit the Exodar\'s crash and use the corrupted crystals as weapons. Go north to where their leader resides in Axxarien, destroy him, and recover the corrupted crystals he has been gathering!",
["O"]="Kill 5 Axxarien Shadowstalkers, 5 Axxarien Hellcallers, and Zevrax, then gather 5 Corrupted Crystals and return to Vindicator Aalesia in Blood Watch.",
["T"]="Containing the Threat",
},
[9570]={
["D"]="After the crystal storm had subsided, a beast of myth appeared in our village. Brought here by the invading wildkin, this beast, the Kurken, laid waste to our village. Many Stillpine were slain in defense of our lands by this fiend and many have since lost their lives attempting to subdue the beast.$B$BIn my visions, I have seen one defeat the Kurken. The one must be you, $N. You are our only hope. Enter Stillpine Hold and slay the Kurken. Bring me his hide as proof of deed.",
["O"]="Kurz the Revelator at Stillpine Hold on Azuremyst Isle wants you to kill the Kurken and bring back the Kurken\'s Hide.",
["T"]="The Kurken is Lurkin\'",
},
[9571]={
["D"]="Take the Kurken\'s hide to Moordo, on the other side of the village. He will fashion the hide into an item of your choice.",
["O"]="Deliver the Kurken\'s Hide to Moordo at Stillpine Hold.",
["T"]="The Kurken\'s Hide",
},
[9572]={
["D"]="Quick, there isn\'t much time.  Thrallmar\'s existence balances on the razor\'s edge!$B$BWe\'re caught between Hellfire Citadel in the west and the Burning Legion to the east.  With the Legion\'s attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel.  The key to this is to first break through their ramparts!$B$BGo there, slay their leaders, and then bring back proof to Caza\'rez across the room from me!",
["O"]="Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan.  Return Gargolmar\'s Hand, Omor\'s Hoof and Nazan\'s Head to Caza\'rez at Thrallmar in Hellfire Peninsula.",
["T"]="Weaken the Ramparts",
},
[9573]={
["D"]="I am Stillpine the Younger, heir to the Stillpine legacy. As you can see, my defenders have set up a death trap for the raving wildkin that attack from inside Stillpine Hold. While we are able to hold them off out here, none of my defenders have been able to infiltrate the hold. If you could get inside and slay their leader, it might give us an opportunity to strike!$B$BFind Chieftain Oomooroo and destroy him. Slay any crazed wildkin that you encounter inside as well.",
["O"]="Stillpine the Younger at Stillpine Hold on Azuremyst Isle wants you to slay Chieftain Oomooroo and 9 Crazed Wildkin.",
["T"]="Chieftain Oomooroo",
},
[9574]={
["D"]="Bloodmyst Isle was forever changed by our arrival. The Exodar\'s crash scattered debris all over the islands and I think it\'s beginning to have an adverse effect on the wildlife.$B$BBefore I can be certain of my conclusion, I\'ll need to get a closer look. The crystals seem to have affected the trees the fastest, so it seems that the treants would be the most likely to show symptoms. If you bring me samples of bark from corrupted treants, I can begin my in-depth studies.",
["O"]="Bring 6 pieces of Crystallized Bark to Morae in Blood Watch.",
["T"]="Victims of Corruption ",
},
[9575]={
["D"]="Quick, $c, there isn\'t much time.  Honor Hold\'s existence balances on the razor\'s edge!$B$BWe\'re caught between Hellfire Citadel in the west and the forces of the Burning Legion to the east.  With the Legion\'s attention turned toward the Dark Portal we must take this opportunity to strike at the fel orcs of Hellfire Citadel.  The key to this is to first break through their ramparts!$B$BGo there, slay their leaders, and then bring back proof to Gunny across the hall here from me!",
["O"]="Slay Watchkeeper Gargolmar, Omor the Unscarred and the drake, Nazan.  Return Gargolmar\'s Hand, Omor\'s Hoof and Nazan\'s Head to Gunny at Honor Hold in Hellfire Peninsula.",
["T"]="Weaken the Ramparts",
},
[9576]={
["D"]="Examining the crudely constructed pendant, you notice the crystal pulsating softly. Though it emits little light, you can almost feel the crystal radiating a sense of wrongness.$B$BYou\'re not quite sure what might have possessed Cruelfin to create this pendant, but the find is too important to ignore. You should probably show it to someone at Blood Watch.",
["O"]="Bring the Red Crystal Pendant to Morae at Blood Watch.",
["T"]="Cruelfin\'s Necklace",
},
[9578]={
["D"]="Do you think often of your family, $N? There were a number of families aboard the Exodar, but I\'ve heard of very few being reunited.$B$BI, myself, am looking for traces of my husband Galaen, who was a technician in the Cryo-Core. The wreckage of it is located to the west, and it\'s swarming with blood elves!$B$BI must find out what became of Galaen! Even news of his death is better than never knowing. My husband will be wearing a pendant identical to my own; they were a gift from my sister.",
["O"]="Search for Morae\'s husband Galaen.",
["T"]="Searching for Galaen",
},
[9579]={
["D"]="You have no means of identifying the corpse as Galaen with the information Morae gave you, but the clothing appears to have been torn in search of valuables.$B$BThe blood elves in the area would\'ve claimed anything of value from the wreckage, including Galaen\'s jeweled amulet.$B$BAlthough her husband did not survive the crash, you believe that Morae would be grateful if you recovered her husband\'s amulet from the blood elves.",
["O"]="Bring Galaen\'s Amulet to Morae at Blood Watch.",
["T"]="Galaen\'s Fate",
},
[9580]={
["D"]="As I\'m sure you\'ve seen in your time on Bloodmyst Isle, very little remains unchanged by our arrival. My training and experience has taught me that even the products of an environment like this one can be put to use.$B$BWith so few resources, we must rely on our ingenuity to provide for us. I\'ve been supplementing our stores with meat from the bears that wander this island. With the proper preparation, it can safely be eaten. If you\'re going to be out in the field, why not help replenish our stocks?",
["O"]="Bring 8 Elder Brown Bear Flanks to Tracker Lyceon in Blood Watch.",
["T"]="The Bear Necessities",
},
[9581]={
["D"]="Welcome to Blood Watch, $c. Seeing to the defenses of the outpost is my primary concern, but I\'ve also been tasked with a variety of other duties by our leaders at the Exodar.$B$BThe problem is that it\'s hardly safe to send out large amounts of researchers when the island is this dangerous. I need someone to gather a series of crystal samples from various sites on the island.$B$BThe first sample I need must come from the ravager infested ship debris south of the town and across the bridge.",
["O"]="Get an Impact Site Crystal Sample using the Crystal Mining Pick on the Impact Site Crystal and bring it to Harbinger Mikolaas in Blood Watch.",
["T"]="Learning from the Crystals",
},
[9582]={
["D"]="When the ship crashed, our menagerie was scattered on the northeast beaches of this isle.  I have been handed a key that unlocks the cage holding one of the deadlier specimens, a death ravager.  The creature is little armored but resistant to most magic.  It must be killed by a simple blade.$b$bTake this key and release the creature from both its prison and its pain.  We cannot afford to have it escape and cause even more damage to the ecology than we already have.",
["O"]="Unlock the Ravager Cage and kill the Death Ravager, then return to Ruada at Azure Watch in Azuremyst.",
["T"]="Strength of One",
},
[9584]={
["D"]="Now that we have the baseline crystal, we\'re going to need samples from more dangerous areas of the island to complete the set I\'ll be sending to the Exodar.$B$BThe next sample must come from the crystals controlled by the blood elves in the Bladewood area to the northwest of Blood Watch. I have heard reports that they alter and harvest the crystals for use in some magical apparatus. See if you can find one that has not yet been incorporated into one of their devices, and mine a sample from it.",
["O"]="Get an Altered Crystal Sample using the Crystal Mining Pick on the Altered Bloodmyst Crystal and bring it to Harbinger Mikolaas in Blood Watch.",
["T"]="The Second Sample",
},
[9585]={
["D"]="There\'s just one sample remaining before I can send this set of crystals to the Exodar, $n. The final sample must come from the satyr stronghold of Axxarien to the northwest.$B$BI\'m not certain what to expect from this crystal sample, but I\'m sure there will be some signs of corruption. Take care to mine your shard from the crystal that looks like the ones you took your previous samples from, or else our researchers cannot make a valid comparison.",
["O"]="Get an Axxarian Crystal Sample using the Crystal Mining Pick on the Axxarien Crystal and bring it to Harbinger Mikolaas in Blood Watch.",
["T"]="The Final Sample",
},
[9586]={
["D"]="Tavara, one of our herbalists, has been gone far too long in her search for herbs.  I fear she is hurt and in need of help, yet I cannot look for her myself.$b$bPlease find her and lend your healing if needed, fellow $c.  She was heading east towards some hot springs when she left Azure Watch.",
["O"]="Guvan at Azure Watch wants you to find Tavara and heal her wounds.",
["T"]="Help Tavara",
},
[9587]={
["D"]="Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken.  An elaborate \"I\" is pressed within the blood-red ink.  Cracking the note open, the message that you read is most disturbing.$B$BForce Commander Danath Trollbane back at Honor Hold will definitely want to take a look at this!",
["O"]="Take the Ominous Letter to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.",
["T"]="Dark Tidings",
},
[9588]={
["D"]="Giving the lifeless form of Vazruden the Herald the once-over, you discover a rolled letter, its seal yet unbroken.  An elaborate \"I\" is pressed within the blood-red ink.  Cracking the note open, the message that you read is most disturbing.$B$BNazgrel back in Thrallmar will definitely want to take a look at this!",
["O"]="Take the Ominous Letter to Nazgrel at Thrallmar in Hellfire Peninsula.",
["T"]="Dark Tidings",
},
[9589]={
["D"]="That letter is going to get folks all riled up around here.  They\'ll think there\'s something we might do about all those new fel orcs being created if only we knew how it was being done.  It\'s bad enough that we have to fight the Burning Legion to the east.$B$BSo, it\'s your lucky day, sweetness!  You get to take a stroll into what they call the Blood Furnace inside Hellfire Citadel.  Sounds hot!$B$BGet in there, kill some fel orcs and bring back samples of their blood.$B$BYou think you can handle that?",
["O"]="Collect 10 Fel Orc Blood Vials and return them to Gunny at Honor Hold in Hellfire Peninsula.",
["T"]="The Blood is Life",
},
[9590]={
["D"]="That letter is disturbing, and not just because it comes from the Betrayer.  We must know how they are creating these new fel orcs if we\'re to defeat them!  It\'s bad enough that we must fight the Burning Legion on our eastern flank, but now a new army of fel orcs to the west!$B$BYou must infiltrate this Blood Furnace inside Hellfire Citadel.  Bring back samples of blood from the fel orcs that you find in there.",
["O"]="Collect 10 Fel Orc Blood Vials and return them to Centurion Caza\'rez at Thrallmar in Hellfire Peninsula.",
["T"]="The Blood is Life",
},
[9591]={
["D"]="When the $c first begins $ghis:her; path, $ghe:she; learns only to kill.  Now it seems you are ready for more.$b$bThe Stillpine furbolgs have provided a means to master the skill of taming without months of study.  They are able to carve a totem into the likeness of an animal, which you can use to temporarily bond with a creature of that type.$b$bFor your first lesson, take this totem and use it on the barbed crawlers found along the western coast of the isle.",
["O"]="Use the Taming Totem to befriend a Barbed Crawler and return to Huntress Kella Nightbow when you have succeeded.",
["T"]="Taming the Beast",
},
[9592]={
["D"]="The crawler was undoubtedly mean, but the timberstrider will test your resolve.  More powerful allies require more tenacity from the hunter.$b$bTake this taming totem and befriend a greater timberstrider.  They are found in the northern reaches of Azuremyst Isle.",
["O"]="Use the Taming Totem to befriend a Greater Timberstrider and return to Huntress Kella Nightbow.",
["T"]="Taming the Beast",
},
[9593]={
["D"]="You probably noticed the big cats known as nightstalkers when you tamed the timberstrider.  They are efficient and deadly hunters... and allies.$b$bUse this taming totem to befriend a nightstalker.  Hunt with the vicious cat and keep it from harm.  When you are finished, return to me.",
["O"]="Use the Taming Totem to befriend a Nightstalker and return to Huntress Kella Nightbow.",
["T"]="Taming the Beast",
},
[9594]={
["D"]="The armor scrap is forged from a deep black metal that seems to absorb light. Although it doesn\'t appear to be enchanted, there is an unmistakable sense of wrongness about it.$B$BSuch armor is only used by one force - the Burning Legion. The Legion\'s presence here can only mean that they\'re intending to mobilize the island\'s satyr against the draenei.$B$BTake action against the local satyr, then return to Blood Watch and show this armor scrap to Vindicator Aalesia. ",
["O"]="Kill 8 Nazzivus Satyr and 8 Nazzivus Felsworn, then bring Tzerak\'s Armor Plate to Vindicator Aalesia in Blood Watch.",
["T"]="Signs of the Legion",
},
[9595]={
["D"]="You have chosen the path of the $c, and so you must learn control. Magic, when unchecked, can corrupt souls and destroy worlds.$b$bTo fully understand, you must face one who has been consumed by magic. Travel to the beaches on the northwest coast of Azuremyst Isle and use your spells to decimate the murlocs. The display of power will attract the attention of the evil force lurking there, a Quel\'dorei magewraith. Defeat it.$b$bWhen you have finished, seek out Bati at the Vault of Lights in the Exodar.",
["O"]="Kill Murlocs of the Silting Shore to summon a Quel\'dorei Magewraith, then destroy it. Afterwards, speak with Bati at the Vault of Lights in the Exodar.",
["T"]="Control",
},
[9598]={
["D"]="I am responsible for putting paladins on the path to greater virtue as they devote themselves to the Light and defend our people from threats.$B$BThe time has come for you to take your first step towards being truly virtuous. If you accept it, I will give you a tome of divinity. In studying it, you shall learn some about the Light, and what is expected of you. If you understand it, and are capable, then you will succeed in attaining greater abilities.",
["O"]="Study the Tome of Divinity and speak with Jol.",
["T"]="Redemption",
},
[9599]={
["D"]="In all things, paladins must reflect the Light, which supplements our strength. To strive to be divine for one of our kind does not mean we strive for godhood--we strive to be good in all actions.$B$BAlthough called upon to smite evil in these harsh times, you must always remember that it\'s aiding others that will truly set you apart from the other citizens. Compassion, patience, bravery--these things mean as much to a paladin as strength in battle.$B$BKnow this well, and never forget it.",
["O"]="Speak with Jol in the Exodar.",
["T"]="<UNUSED>",
},
[9600]={
["D"]="Your task then, $N, is to aid our new allies, the Stillpine furbolgs.$b$bSeveral of the younger Stillpine shaman stumbled across a Bristlelimb camp and were slaughtered to the last.  Take this Symbol of Life and resurrect one of the shaman.$b$bBristlelimb Enclave is located to the east of the road just after you cross the bridge spanning Azuremyst and Bloodmyst Isle.  Speak with me when you have done this.",
["O"]="Jol wants you to resurrect a Young Furbolg Shaman with the Symbol of Life and return to her.",
["T"]="Redemption",
},
[9601]={
["D"]="The blood knight Mehlar Dawnblade has requested an audience with you, $n.  Mehlar can be found at the Bulwark, guarding the passage between Tirisfal Glades and the Western Plaguelands.$b$bHe is not known for his patience.  It would not be wise to keep him waiting.",
["O"]="Speak with Mehlar Dawnblade at the Bulwark.",
["T"]="To The Bulwark",
},
[9602]={
["D"]="You must get this information to your people, $N. While your brave acts have certainly slowed down the plans of Kael\'thas and his dark master, the attacks will undoubtedly continue.$B$BTake the traitor\'s communication to your leaders. They must see this for themselves. Perhaps they will be able to better understand some of what was written.",
["O"]="Deliver the Traitor\'s Communication to Exarch Menelaous at Azure Watch.",
["T"]="Deliver Them From Evil...",
},
[9603]={
["D"]="Welcome to Blood Watch, $c. Please excuse the disorder you see around you. It\'s easy to take simple things for granted, like a fully furnished and stocked inn, until you\'re forced to build one from nothing.$B$BWe\'ve managed to salvage this pod for a building, but without the proper furnishings and first aid supplies, the inn is little more than a glorified tent. Nurguni at the Exodar has offered to put together a package to help with our most immediate needs, but I need someone to deliver this list to him.",
["O"]="Take Topher\'s List to Laando, the Hippogryph Master at Blood Watch.",
["T"]="Beds, Bandages, and Beyond",
},
[9604]={
["D"]="For a small fee, you can rent one of my hippogryphs to fly you to the Exodar.$B$BTaking the hippogryph is a faster, not to mention safer, alternative for someone carrying an important message. If you\'d like to take a ride, speak to me again and I\'ll make the arrangements.",
["O"]="Purchase a hippogryph ride to the Exodar from Laando. When you land, take Topher\'s List to Nurguni in the Seat of the Naaru at the Exodar.",
["T"]="On the Wings of a Hippogryph",
},
[9605]={
["D"]="Here\'s the box, $N. That should be enough for Topher to get the inn up and running. Let him know that he can keep sending in orders as the need arises. Blood Watch urgently needs a place to care for the wounded and put up any travelers they receive.$B$BWhen you\'re ready to return to Blood Watch, seek out Stephanos near the gates of the Exodar.",
["O"]="Find Stephanos outside the Exodar and purchase a hippogryph ride back to Blood Watch.",
["T"]="Hippogryph Master Stephanos",
},
[9606]={
["D"]="If I remember correctly, Blood Watch\'s hippogryph master is Laando.  If you\'ve spoken to him before, then you can take one of my hippogryphs to him.$B$BThat\'s a good lesson to know: hippogryphs are always trained to fly to their capital city, but they\'ll only take you to a remote hippogryph master after you\'ve already been there.$B$BSince you arrived on one of Laando\'s hippogryphs, you can also use that route to return to Blood Watch with the caregiver\'s supplies.",
["O"]="Speak with Stephanos to purchase a hippogryph ride back to Blood Watch. Once you have arrived, deliver Nurguni\'s Supplies to Caregiver Topher Loaal.",
["T"]="Return to Topher Loaal",
},
[9607]={
["D"]="$C, put together a force to investigate the Blood Furnace inside Hellfire Citadel at once!  And that means today, princess!$B$BThe magic we have at our disposal indicates that something unnatural is occurring in there.  But something more powerful inside is blocking any detailed arcane investigations.  It figures!$B$BYou can expect heavy resistance - no other mission that we\'ve sent in there has yet to return!$B$BScout it entirely and then report back to the force commander with what you witness.",
["O"]="Fully investigate the Blood Furnace and then report to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.",
["T"]="Heart of Rage",
},
[9608]={
["D"]="$C, you must gather a group to investigate the Blood Furnace inside Hellfire Citadel at once!$B$BThe magical scrying that we have at our disposal indicates that something unnatural is occurring in there.  But a powerful force inside is blocking any detailed arcane investigations, so it must be very important.$B$BYou should expect heavy resistance - no other mission that we\'ve sent in there has ever returned!$B$BScout it entirely and then report back to Nazgrel, advisor to Thrall, with what you witness.",
["O"]="Fully investigate the Blood Furnace and then report to Nazgrel at Thrallmar in Hellfire Peninsula.",
["T"]="Heart of Rage",
},
[9609]={
["D"]="Magtoor has informed me that there\'s a stranded watcher nearby.  Apparently the caravan he was escorting from Darkshire was attacked by Lost Ones.  It sounds as if he\'s the sole survivor.$B$BHe\'s somewhere to the south.  Please, $c, lend him your aid.",
["O"]="Find Watcher Biggs in the Swamp of Sorrows.",
["T"]="Help Watcher Biggs",
},
[9610]={
["D"]="I am interested in studying Azeroth\'s past and I\'m wondering if you\'d be willing to help?$B$BThere is a nearby place of historical significance within the swamp that I would like for you to venture to.  The Pool of Tears lies to the southeast.  It is said that upon its shores and within its depths are buried artifacts of the Atal\'ai troll civilization.$B$BBut beware, it is guarded by Somnus, an ancient green dragon, and his dragonkin, as well as carnivorous fish in the pool itself!",
["O"]="Obtain 10 Atal\'ai Artifacts and return them to Holaaru at the Harborage in the Swamp of Sorrows.",
["T"]="Pool of Tears",
},
[9612]={
["D"]="You saved my life, $N! Thank you so much! That beast would have torn me to shreds if it weren\'t for you.$B$BIf you see the exarch at Azure Watch, tell him of what you did. I\'m sure he\'ll be pleased to hear such news!",
["O"]="Speak with Exarch Menelaous at Azure Watch.",
["T"]="A Hearty Thanks!",
},
[9616]={
["D"]="This appears to be a bounty ledger. You cannot understand the blood elf language but you note that there is a picture depicting a dead draenei, a smiling blood elf standing over the corpse, and a symbol of what you think is some sort of blood elf currency.$B$BThey\'ve put a hit out on draenei! You must inform the exarch.",
["O"]="Take the Blood Elf Communication to Exarch Menelaous at Azure Watch.",
["T"]="Bandits!",
},
[9617]={
["D"]="Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters.  It would greatly benefit you to seek her out, $N.  She is a beacon of wisdom for those of our calling.$b$bFarstrider Retreat lies south of Silvermoon City.",
["O"]="Speak with Lieutenant Dawnrunner at Farstrider Retreat.",
["T"]="Seek the Farstriders",
},
[9618]={
["D"]="Your sleight of hand was most impressive.  There\'s no question that I can trust you to take these reports to Zelanis.",
["O"]="Bring Keltus Darkleaf\'s Reports to Zelanis in Silvermoon City.",
["T"]="Return the Reports",
},
[9619]={
["D"]="The voidstone reveals a vision of a multi-story building haunted by ghostly figures.  As the scene sharpens and blurs, other buildings come into view, leading you to believe it is Goldenmist Village.$b$bRooftops and tree canopies suddenly flash by, revealing the way to Goldenmist by following the Elrendar River to the west.$b$bOnce there, use the voidstone near the rune of summoning atop the center building and defeat the summoned voidwalker.  Only then can you return to your teacher.",
["O"]="Use the Voidstone to summon a Voidwalker in Goldenmist Village, defeat it, and return to Talionia in Silvermoon City.",
["T"]="The Rune of Summoning",
},
[9620]={
["D"]="As we\'ve gotten ourselves established here at Blood Watch, I\'ve been sending out survey teams to create more reliable maps of the island. In most cases, they returned unharmed with the data we need, but the team I sent east to the ruins hasn\'t reported back.$B$BI worry about what might have happened to them, but I can\'t spare the men to send another mission after them. Find them, $N, and lend them any assistance they require to return with their survey data.",
["O"]="Harbinger Mikolaas wants you to find the Survey Team he sent to the Ruins of Loreth\'Aran and assist them in any way you can.",
["T"]="The Missing Survey Team",
},
[9621]={
["D"]="There were doubts about our capabilities among our potential new allies.  Of what use could we be to them when perceived as unable to deal with our problems at home?$B$BThis changes everything.  No longer will our power be questioned.  We\'ll be able to join the Horde as equals.$B$BTake this letter to Sylvanas, ruler of the Forsaken.  She\'s already on our side but the news of Dar\'Khan\'s death will be music to her ears.  Prepare for a long trip, $N.  If all goes well she will send you to Orgrimmar.",
["O"]="Bring the Letter from Lor\'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades.",
["T"]="Envoy to the Horde",
},
[9622]={
["D"]="The Hold is saved and soon my people will make their way back to the ancestral home. The prophecy has come to pass and a new age of prosperity begins for the Stillpine.$B$BBut I fear that darkness looms ahead for your own people. There are questions left unanswered - visions of prophecy unseen.$B$BReturn to your leaders and tell them of what you have seen here.$B$BAnd Promised One, should you ever require the aid of Stillpine, you have merely to ask.",
["O"]="Speak with Exarch Menelaous at Azure Watch.",
["T"]="Warn Your People",
},
[9623]={
["D"]="You have survived the wilds of our new home and shown yourself a cut above the others. I believe that you have come of age to assist those battling on the front lines of Bloodmyst. The Hand of Argus could use a $r like you. $B$BReport to Torallius the Pack Handler. You will find him outside the Exodar, tending to the elekk. Give him these orders so that he may direct you towards your new duties on Bloodmyst.",
["O"]="Exarch Menelaous at Azure Watch has asked that you deliver the Exarch\'s Orders to Torallius the Pack Handler, standing outside of the Exodar.",
["T"]="Coming of Age",
},
[9624]={
["D"]="I\'ve made a wonderful discovery, $c. On the uncorrupted part of the island grows a remarkable fruit called the sand pear. They\'re found near the bottoms of the trees.$B$BI\'ve been preparing pies from them, but if I\'m not careful, the elekk will start to wander over and steal my fruit. I\'ve taken to gathering enough to share with the animals, but my stores are gone and the craving for pie has returned. Would you be willing to help gather the fruit I need for another batch of pies? I promise I\'ll share!",
["O"]="Aonar at Kessel\'s Crossing wants you to bring him 10 Sand Pears.",
["T"]="A Favorite Treat",
},
[9625]={
["D"]="Is he crazy? Entrusting something like this to some no-named $r youngling!$B$BJust remember this kid: You\'ll never make it as a Hand of Argus! You don\'t have the guts!$B$BI guess I\'ll have to humor him this time. Speak with Vorkhan at Kessel\'s Crossing on Bloodmyst Isle. Just follow the road north from here, and when it forks, just keep on going north.",
["O"]="Speak with Vorkhan the Elekk Herder on Bloodmyst Isle.",
["T"]="Elekks Are Serious Business",
},
[9626]={
["D"]="I haven\'t lost any love for my homeland or its people, as you know.  I\'ve fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table.$B$BThis should silence any opposition. Take this letter to Thrall in Orgrimmar.  As leader of the Horde he will have the final say on accepting your race\'s pledge.$B$BI\'ve added my own seal to the letter as a personal endorsement.  Go northwest of the city and board the zeppelin bound for Durotar at the tower.",
["O"]="Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to Thrall in Orgrimmar, capital of Durotar.",
["T"]="Meeting the Warchief",
},
[9627]={
["D"]="Your people suffered a great betrayal by the Alliance.  You\'ve succeeded in fending off Darnassian attacks as well as spies from Ironforge.  Now you\'ve defeated a powerful Scourge leader at the footsteps of your home.  Your worthiness is no longer in question.$B$BIt is now apparent that you need us and we need you.  Return to Lor\'themar.  Tell him I received his message loud and clear.$B$B<The warchief crushes the letter inside his palm.>$B$BWelcome to the Horde, elf.",
["O"]="Return to Silvermoon City and report back to Lor\'themar Theron.",
["T"]="Allegiance to the Horde",
},
[9628]={
["D"]="It\'s too late to assist the cartographers in completing their mission, but it appears they collected the data Harbinger Mikolaas was expecting. The crystal storing their survey information was not among their ransacked packs, so it must be in the hands of the Wrathscale naga.$B$BYou know that Harbinger Mikolaas will be saddened by the loss of the survey crew, but would want to salvage the survey data.",
["O"]="Obtain the Survey Data Crystal from the Wrathscale near the dead cartographers and return it to Harbinger Mikolaas at Blood Watch.",
["T"]="Salvaging the Data",
},
[9629]={
["D"]="The Blacksilt murlocs on the southwestern coast are curious creatures. In some ways, they act barely sentient, yet in others, they show a remarkable degree of organization.$B$BI have a few theories about that, but no real way to test them until recently. I\'ve devised a method that will allow me to track the murlocs I\'m interested in without doing any lasting harm or interfering with their natural behavior. If you\'re willing to help with the marking, I\'ll gladly pay you for your assistance.",
["O"]="Morae at Blood Watch wants you to \'mark\' 6 Blacksilt Scouts using the Murloc Tagger. ",
["T"]="Catch and Release",
},
[9630]={
["D"]="Your name is getting around, $N.  You\'ve made your way into and out of Karazhan - more than most mortals can claim.$B$BI need to ask a special favor of you.  As part of our research, the Violet Eye has been trying to track down Medivh\'s own journal.$B$BUnfortunately, none of the agents we\'ve sent inside have come out.  Wravien was the last to be sent; see if you can find him and see about any leads on the journal.",
["O"]="Archmage Alturus at Deadwind Pass wants you go into Karazhan and speak to Wravien.",
["T"]="Medivh\'s Journal",
},
[9631]={
["D"]="There is a small detail I\'ve forgotten to take into account.  The residue of Medivh\'s essence contained in this bone fragment is completely devoid of life - just like Arcanagos.$B$BThere is a way, however.  And I know just the person to help us.$B$BTravel to Area 52 in Netherstorm and show the bone fragment to Kalynna Lathred.  She will know just what to do.",
["O"]="Take the Charred Bone Fragment to Kalynna Lathred at Area 52 in Netherstorm.",
["T"]="A Colleague\'s Aid",
},
[9632]={
["D"]="Harbinger Mikolaas has done a commendable job of safeguarding Blood Watch, $c, but our enemies are many and our resources few.$B$BOur weakness is well known to our enemies, but your contact with the forces of the Alliance is something they haven\'t accounted for. I have prepared a letter of introduction to the people of Auberdine, the closest Alliance settlement, proposing cooperation in the fight against our foes. Take it with you and seek out Huntress Kella Nightbow near the docks west of the Exodar.",
["O"]="Take the Letter of Introduction to Huntress Kella Nightbow.",
["T"]="Newfound Allies",
},
[9633]={
["D"]="If you wait out on the dock, you\'ll see the boat arriving from the port of Auberdine in Darkshore. Once it has offloaded its passengers, you\'ll be able to board.$B$BAfter a short journey, the boat will put in at Auberdine and you\'ll be able to deliver your message.$B$BIt\'s probably best to take this to Thundris Windweaver, an old friend of mine and a well-respected citizen of the town. ",
["O"]="Take the boat from the dock near Huntress Kella Nightbow to Auberdine. Once you have arrived in Auberdine, take the Letter of Introduction to Thundris Windweaver.",
["T"]="The Way to Auberdine",
},
[9634]={
["D"]="One thing we\'ve learned in our travels is that extreme care must be taken when introducing wildlife from one world to another. When the Exodar crashed, it was carrying specimens of various Outland species, including an insectoid predator called the ravager.$B$BSome of the specimens were lost, but many others survived and took to the wild. If we don\'t keep them in check, they will upset the natural balance here on the islands.$b$bYou\'ll find these ravagers to the west of Kessel\'s Crossing, near the coast.",
["O"]="Kill 10 Bloodmyst Hatchlings then return to Vorkhan the Elekk Herder at Kessel\'s Crossing on Bloodmyst Isle.",
["T"]="Alien Predators",
},
[9635]={
["D"]="The swamp gas is truly amazing, and can be very useful, mon!  But first, you gotta be able to suck it up, and that, my friend, requires a Zapthrottle Mote Extractor.$B$BNow, I could just give you the schematics, but I\'ll need something in return first.  How about some spare parts?  Last time I checked, there were plenty laying around near the broken steam pump at the Dead Mire, far to the northeast.$B$BI heard that the withered giants spread the pieces all over that dried-out lake bed.",
["O"]="Bring 15 Steam Pump Parts to Mack Diver at Zabra\'jin in Zangarmarsh.",
["T"]="The Zapthrottle Mote Extractor!",
},
[9636]={
["D"]="Have you seen the swamp gas?  Isn\'t it just shiny?$B$BIt takes a Zapthrottle Mote Extractor to suck \'em dry though.  I could give you the plans to make one, but I really need some spare parts to fix stuff \'round here.$B$BLast time I checked, there were plenty of parts laying around near the steam pump at the Dead Mire to the northeast.  I think the withered giants broke the pump out there.$B$BShall we help each other out?",
["O"]="Bring 15 Steam Pump Parts to K. Lee Smallfry at Telredor in Zangarmarsh.",
["T"]="The Zapthrottle Mote Extractor!",
},
[9637]={
["D"]="I left the Kirin Tor in pursuit of knowledge forbidden by those of my order; it is beyond ironic that I am now asked to assist them with that very same knowledge.$B$BIf I\'m to perform this favor for you, you will have to do something for me first.  I want you to obtain two of the tomes I\'ve been searching for.$B$BThe first one is called the Tome of Dusk and is owned by the orc warlock known as Nethekurse.  The second, known as the Book of Forgotten Names, belongs to the arakkoa known as Darkweaver Syth.",
["O"]="Kalynna Lathred wants you to retrieve the Tome of Dusk from Grand Warlock Nethekurse in the Shattered Halls of Hellfire Citadel and the Book of Forgotten Names from Darkweaver Syth in the Sethekk Halls in Auchindoun.$B$BThis quest must be completed in Heroic difficulty.",
["T"]="Kalynna\'s Request",
},
[9638]={
["D"]="Was I supposed to be looking for this journal?  It can\'t be... I don\'t quite recall...$B$BOf course!  It is Gradav you\'re thinking of.  He was looking for the book when I got here.  Surely he must\'ve found it by now; why don\'t you go ask him about it?$B$BI\'d lend you a hand... but these books are just so... interesting!",
["O"]="Speak to Gradav at the Guardian\'s Library in Karazhan.",
["T"]="In Good Hands",
},
[9639]={
["D"]="Journal, what journal?  You\'re thinking of Kamsis, surely.$B$BGo and ask her about it.  I can\'t leave my project right now or all my work will be wasted!",
["O"]="Speak to Kamsis at the Guardian\'s Library in Karazhan.",
["T"]="Kamsis",
},
[9640]={
["D"]="Let me think for a second.  The Violet Eye... Medivh\'s Journal...  Why yes, it\'s all coming back to me now.$B$BI believe I had the journal you\'re looking for before I started to read these scrolls...$B$BAran... yes, Aran asked me for the book.  So nicely too.  I just had to give it to him.  He\'s Medivh\'s father after all, did you know?",
["O"]="Obtain Medivh\'s Journal and return to Kamsis at the Guardian\'s Library in Karazhan.",
["T"]="The Shade of Aran",
},
[9641]={
["D"]="The Exodar\'s crash scattered pieces of fouled crystals all over Bloodmyst Isle, corrupting the water and the landscape.$B$BWe\'ve even begun finding pieces of the crystals inside the flesh of animals taken for meat. I\'ve uncovered a way to purify the shard and turn them into functional crystals, so if you bring me enough shards, I\'ll trade one of my completed crystals for them. So far I\'ve found the shards in the bodies of bears, ravagers, flutterers, and treants inhabiting the corrupted part of the island.",
["O"]="Vindicator Boros at Blood Watch wants you to bring him 10 Irradiated Crystal Shards.",
["T"]="Irradiated Crystal Shards",
},
[9642]={
["D"]="",
["O"]="",
["T"]="More Irradiated Crystal Shards",
},
[9643]={
["D"]="A good woodsman makes use of every available resource, $c. Even the most bizarre creatures possess attributes we can use to our advantage.$B$BWith Blood Watch under constant assault from the Sunhawks, we\'re looking to a variety of natural defenses including traps. The lasher\'s thorny vines are perfectly suited to the construction of the traps I have in mind. The combination of sharp spines and deadly toxin will fell unwary attackers. Bring me the vines of mutated constrictors so that I can begin my work.",
["O"]="Tracker Lyceon at Blood Watch wants you to bring him 6 Thorny Constrictor Vines.",
["T"]="Constrictor Vines",
},
[9644]={
["D"]="Our preparations are complete.  I have put the materials you gathered into this urn.  Take it to the Master\'s Terrace, where the fight took place, and set it on fire.$B$BThe energy released will bring life back to the charred remains of Arcanagos.  Defeat the creature and retrieve its essence immediately!  You will need to take it to Alturus.$B$BShould you fail, the stars predict you will have let a great terror loose upon the skies.$B$BA terror known as Nightbane!",
["O"]="Go to the Master\'s Terrace in Karazhan and use Kalynna\'s Urn to summon Nightbane.  Retrieve the Faint Arcane Essence from Nightbane\'s corpse and bring it to Archmage Alturus.",
["T"]="Nightbane",
},
[9645]={
["D"]="Journal?  What journal?$B$BOh, right.  That journal!  The Violet Eye sent me here for it.  It\'s all coming back now.$B$B<Kamsis points to a page in the journal.>$B$BThis is the page that Alturus is interested in.  Did you know that while other people\'s journals serve as a record of their memories, Medivh\'s is literally just that?$B$BTry it.  Go to the Master\'s Terrace and read the page; you\'ll see just what I mean.  Might as well report to Alturus while you\'re at it.  I\'m afraid I\'ll be here for a while.",
["O"]="Go to the Master\'s Terrace in Karazhan and read Medivh\'s Journal.  Return to Archmage Alturus with Medivh\'s Journal after completing this task.",
["T"]="The Master\'s Terrace",
},
[9646]={
["D"]="By order of Harbinger Mikolaas: A bounty of 18 silver to be paid to the brave soul who returns with proof of the marauding bear Deathclaw\'s demise.$B$BDeathclaw should be considered extremely dangerous and is responsible for the killing of a survey team on the coast to the northwest of Blood Watch. Travelers are advised to avoid the area.",
["O"]="Bring Deathclaw\'s Paw to Harbinger Mikolaas in Blood Watch.",
["T"]="WANTED: Deathclaw",
},
[9647]={
["D"]="When we first encountered flutterers, they showed few signs of mutation. As the corruption got progressively worse, the moths and other species began to show signs of contamination.$B$BIt has progressed to the point where they damage nearly everything they come in contact with. They\'re amplifying the damage being done by the crystal shards scattered by the Exodar\'s crash. We have no choice but to begin culling their population in the lands north of Blood Watch.",
["O"]="Tracker Lyceon at Blood Watch wants you to kill 10 Royal Blue Flutterers.",
["T"]="Culling the Flutterers",
},
[9648]={
["D"]="Did you know mushroom hunting is far more dangerous than mushroom consumption? Mushroom hunters expose themselves to many unknowns - not including potential wildlife dangers!$B$BWhat would life be without a little danger? I am in need of mushrooms for my collection. Scattered throughout these unexplored wilds you will find four different types: An aquatic stinkhorn, a blood mushroom, a ruinous polyspore, and a fel cone fungus. They are each unique to various regions in Bloodmyst. Bring them to me.",
["O"]="Jessera of Mac\'Aree at Blood Watch wants 1 Aquatic Stinkhorn, 1 Blood Mushroom, 1 Ruinous Polyspore, and 1 Fel Cone Fungus.",
["T"]="Mac\'Aree Mushroom Menagerie",
},
[9649]={
["D"]="Good to see you again, $N! You were exceptionally efficient in completing the last task that I offered you. Perhaps you would be interested in another?$B$BTo the northeast lies Wyrmscar Island, home to a rare species of mushroom known as Ysera\'s tear - named after the green dragonlings that inhabit the island. I only require a small sampling of the mushroom, but I must warn you that the denizens of the island do not welcome visitors. Tread carefully.",
["O"]="Jessera of Mac\'Aree at Blood Watch wants 2 Ysera\'s Tears.",
["T"]="Ysera\'s Tears",
},
[9663]={
["D"]="You\'re just in time, $N. Blood elf activity in this area has doubled in the past week. Our agents have informed us that the blood elves that call themselves Sunhawks plan to launch an offensive upon Azuremyst soon. I need you to get a warning out to our allies and compatriots.$B$BWarn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus\' Landing.$B$BTime is of the essence so I am lending you my elekk. Be sure to keep it out of water.",
["O"]="Kessel at Kessel\'s Crossing wants you to warn High Chief Stillpine at Stillpine Hold, Exarch Menelaous at Azure Watch and Admiral Odesyus at Odesyus\' Landing of the imminent blood elf invasion. Return to Kessel when you complete this task. You have 15 minutes. (Be sure to keep it out of water.)",
["T"]="The Kessel Run",
},
[9666]={
["D"]="Have you seen the serpent men? The ones that call themselves naga?$B$B<Kessel spits.>$B$BThey dared make an advance upon this camp under cover of darkness only three nights ago. Can you believe the audacity of those primitive beasts?$B$BI need you to deliver a message to their leadership, $N. To the northeast is Wrathscale Lair, home to Lord Xiz. Find him, slay him where he stands and drive this banner through his corpse.$B$BLet them know fear whenever they should see our standard!",
["O"]="Kessel at Kessel\'s Crossing on Bloodmyst Isle wants you to kill Lord Xiz at Wrathscale Lair and drive the Draenei Banner through his dead body.",
["T"]="Declaration of Power",
},
[9667]={
["D"]="Help me, $N! The Bristlelimb captured me and are planning to sacrifice me to their foul gods!$B$BHigh Chief Bristlelimb holds the key that opens the cage. To force him to appear, you must slaughter the evil Bristlelimb furbolgs that inhabit the enclave, just two camps to the west of this camp. If you kill enough of them, he will surely come for vengeance! When he shows up, kill him and get the key!$B$BMy father will richly reward you if you can save me!",
["O"]="Release Princess Stillpine from her cage and then speak with Stillpine Ambassador Frasaboo at Blood Watch.$B$BYou must kill High Chief Bristlelimb for the key that opens the cage.",
["T"]="Saving Princess Stillpine",
},
[9668]={
["D"]="A Hand of Argus soldier is many things: Obedient, brave, intelligent, and above all, honorable. You may yet exhibit some of these traits, $c.$B$BReport to Exarch Admetius at Blood Watch if you are still interested in joining the Hand. He and his subordinates will further train you in the ways of the draenei soldier.$B$BAnd remember this, $N: Honorable people do not always perform honorably. Sometimes they cannot.$B$BYou will find Blood Watch just up this road, to the north.",
["O"]="Speak with Exarch Admetius at Blood Watch.",
["T"]="Report to Exarch Admetius",
},
[9669]={
["D"]="About a week ago, my research team and I were out exploring the western wilds of Bloodmyst when we were attacked by bloodthirsty spiders. The effect of the crystal contamination was clearly evident as these spiders were massive and extremely aggressive.$B$BI managed to escape but my team wasn\'t so lucky. We must not let the same fate befall others. Go west to the Amberweb Pass and destroy the spiders and their matriarch, Zarakh.",
["O"]="Kill 8 Myst Spinners, 8 Myst Leechers and their leader, Zarakh. Return to Achelus at Blood Watch when the task is complete.",
["T"]="The Missing Expedition",
},
[9670]={
["D"]="It was a bloody mess, $N. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons.$B$BAfter we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD!$B$BI managed to cut my way out and escape but I will not leave the others behind. So far I\'ve been unsuccessful in nearing the pass. Would you lend a hand?$B$BDestroy those cocoons! Hopefully some of our team is still alive!",
["O"]="Researcher Cornelius has asked that you free 5 Expedition Researchers.",
["T"]="They\'re Alive! Maybe...",
},
[9671]={
["D"]="",
["O"]="",
["T"]="Urgent Delivery",
},
[9672]={
["D"]="Dear friend,$B$BMy hand trembles as I ink this letter. I pray that it reaches you in time.$B$BLast night, Edward Hanes, captain of the ship \'Lost Hope\', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago.$B$BThis apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of your base?$B$BRegards,$B$BAdmiral Odesyus",
["O"]="Admiral Odesyus has asked that you find and speak with Captain Edward Hanes.",
["T"]="The Bloodcurse Legacy",
},
[9673]={
["D"]="Beyond bonding with your chosen pet, there remains the intricacies of caring and training it.  For this, Halthenis the beast trainer of Silvermoon City can show you the way.$b$bHe always shows the utmost respect for my students, if they do the same for him.  Do not disappoint me.",
["O"]="Speak with Halthenis in Silvermoon City.",
["T"]="Beast Training",
},
[9674]={
["D"]="They say when the world was sundered, this land cried the loudest. It was here that thousands of night elves faded into oblivion and in their place rose terrible creatures of hate - the naga.$B$BObedient to their twisted queen, Azshara, they would destroy all that would dare pass through their sea. It would remain this way for thousands of years - until now.$B$BThe first order of business is to remove the bloodcursed naga from the reef.",
["O"]="Captain Edward Hanes on Wyrmscar Island wants you to kill 10 Bloodcursed Naga.",
["T"]="The Bloodcursed Naga",
},
[9675]={
["D"]="Oh, one more thing!  You\'ll want to speak with Ganaar at the Exodar.  He\'ll be able to teach you the last bits of knowledge necessary to care for your pet and train it.$b$bYou can find him in the southwest corner of the Traders Tier.",
["O"]="Speak with Ganaar at the Traders Tier of the Exodar.",
["T"]="Beast Training",
},
[9676]={
["D"]="As you advance within your class, you will want to take advantage of the training that your class trainer can provide you.  For young paladins here on Sunstrider Isle, your trainer is Jesthenis Sunstriker. Speak with Jesthenis and see what training he has available for you.  The things he will teach do have a cost, so bring some coin with you.$B$BYour trainer - as with all the trainers on Sunstrider Isle - is inside the Sunspire on the lower level.",
["O"]="Speak with Jesthenis Sunstriker - the Paladin class trainer - inside the Sunspire on Sunstrider Isle.",
["T"]="Paladin Training",
},
[9677]={
["D"]="$N, you have excelled in your early training and distinguished yourself among those who would become Blood Knights. You are ready to undertake the next phase of your training and, to that end, Knight-Lord Bloodvalor himself has asked to speak with you.$B$BI have no doubt that Knight-Lord Bloodvalor wishes to set a trial for you to test your abilities and training. You will find him in the Blood Knight headquarters in Silvermoon City\'s Farstriders\' Square. I wish you well, $N.",
["O"]="Speak with Knight-Lord Bloodvalor in Farstriders\' Square in Silvermoon City.",
["T"]="Summons from Knight-Lord Bloodvalor",
},
[9678]={
["D"]="You have learned much of combat and bloodshed, initiate, but there is much more to our order.$B$BMastery of the Light requires a focused mind and tremendous willpower. Without these, you are little better than a street thug.$B$BThere is an island in the northeastern reaches of the Ghostlands, called the Isle of Tribulations, that we use to hone these skills. You will find a brazier within a shallow cave there. Kneel before the brazier, light it, and focus on what you see before your eyes.",
["O"]="Travel to the island Knight-Lord Bloodvalor described, find the cave, and light the brazier. When the First Trial is over, return to Knight-Lord Bloodvalor in Silvermoon City.",
["T"]="The First Trial",
},
[9680]={
["D"]="Kamsis was right!  This information is extremely important.$B$BIf Medivh weaved his own essence into the magic he used to defeat the dragon, it is quite possible we could retrieve even a faint residue of that essence from the dragon\'s remains.  What great insight may lie beneath the ashes of Deadwind Pass, awaiting discovery.$B$BGo to the mountains south of Karazhan and bring me back a bone fragment of seemingly draconic origin.",
["O"]="Archmage Alturus wants you to go to the mountains south of Karazhan in Deadwind Pass and retrieve a Charred Bone Fragment.",
["T"]="Digging Up the Past",
},
[9681]={
["D"]="Do not think me unduly harsh, $N. Stillblade knew well what he was being sent to do. He understood and accepted his duty and is an example for all aspiring Blood Knights.$B$BMy words are no eulogy, $N. Stillblade\'s service to us is far from over and you will be the instrument of his resurrection.$B$BYour education in the order\'s ways has just begun. With the betrayal of Kael\'thas and the loss of our power source, you must learn new methods of wielding the Light. Seek out Magister Astalor Bloodsworn.",
["O"]="Speak with Magister Astalor Bloodsworn in the hidden chamber beneath Blood Knight headquarters.",
["T"]="A Study in Power",
},
[9682]={
["D"]="On a ledge of the reef, deeper than where you found the bloodcursed naga, you will find the hopeless ones: The bloodcursed voyagers, ghosts of those taken by the bloodcurse.$B$BIt is regrettable, what I ask of you now... but they must be destroyed and their cursed shells brought back to me.$B$BTheir souls must be put to rest. Return to me when you have done as asked and I shall give you one final task.",
["O"]="Captain Edward Hanes on Wyrmscar Island wants you to recover 4 Bloodcursed Souls.",
["T"]="The Hopeless Ones...",
},
[9683]={
["D"]="To the south you will find Bloodcurse Isle. Atop the island you will find a shrine dedicated to the beloved queen of the naga, Azshara. Destroy the statue - burn it in effigy! This will surely draw the ire of Atoph, the Bloodcursed leader.$B$BSlay Atoph and return to me!",
["O"]="Captain Edward Hanes on Wyrmscar Island wants you to destroy the Statue of Queen Azshara and kill Atoph the Bloodcursed.",
["T"]="Ending the Bloodcurse",
},
[9684]={
["D"]="Take this vessel, $N. The enchantment it bears will allow you to draw the last vestiges of the Light surrounding these magisters. They once tended the captive naaru and some of its energy yet remains within them.$B$BIt will be just enough to restore your comrade to life.$B$B.Do not worry about the magisters, $N. I have seen to their care, and Lord Solanar assures me that Lady Liadrin seeks a new source of power even now.",
["O"]="Use the Shimmering Vessel on the Blood Elf Magisters to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.",
["T"]="Claiming the Light",
},
[9685]={
["D"]="While you were preparing the vessel, I sent a group of initiates to retrieve Sangrias Stillblade. You will find him on the top level of Silvermoon\'s inn with an attendant. Make your way there with all haste and unleash the vessel\'s magic to restore him to life.$B$BTime is of the essence, $N. Once he has been dead for too long, not even the Light can bring him back to us. Return to me once you have resurrected Stillblade.",
["O"]="Take the Filled Shimmering Vessel to Silvermoon City\'s inn and use its magic to resurrect Sangrias Stillblade.",
["T"]="Redeeming the Dead",
},
[9686]={
["D"]="You stand on the verge of adept status in the order, $N. First, you must prove your worthiness by undertaking another trial.$B$BThe Second Trial differs from the first in that there will be no surprises this time. The challenge before you is simple; you must face and best four Blood Knight champions in combat.$B$BWhen you accept the challenge, a crystal will appear in the middle of the pavilion. Touch it to begin your trial and do not stray far from the building.$B$BAre you prepared?",
["O"]="Complete the Second Trial by defeating Champion Bloodwrath, Champion Lightrend, Champion Swiftblade, and Champion Sunstriker in the pavilion near Master Kelerun Bloodmourn.",
["T"]="The Second Trial",
},
[9687]={
["D"]="Not long ago, the once tranquil owlkin of the region appeared on the shores of this island. One by one they would come to steal the bones of the fallen dragons. I do not know what would cause these creatures such distress or why they would want the bones of the deceased, but the spirits of the brood have grown restless due to this sacrilege.$B$BTo the west, across the Crimson Reach, you will find Ragefeather Ridge. Venture to the owlkin encampments and recover the pilfered dragon bones.",
["O"]="Prince Toreth on Wyrmscar Island wants you to recover 8 Dragon Bones.",
["T"]="Restoring Sanctity",
},
[9688]={
["D"]="The whelps that you see on this island are the agitated spirits of the green dragonflight. Like me, they are bound to the land, unable to ascend to their final resting place in the Dream.$B$BRecovering the bones of the fallen has settled them somewhat but you must take further action.$B$BDestroy their ethereal manifestations. I cannot leave this place until it is done. They must be released!",
["O"]="Prince Toreth at Wyrmscar Island has asked that you slay 5 Viridian Whelps and 5 Viridian Broodlings.",
["T"]="Into the Dream",
},
[9689]={
["D"]="Many of the black dragonflight were slain during the attacks. One of them, a lieutenant of Deathwing himself, still haunts this place. If you look to the heavens, you can see his spectral countenance circling the skies. His hatred is so great that he remains even in death.$B$BTake the bones that you gathered for me earlier to the top of the mountain on this island and place them in the ever-burning pyre. This act should signal Razormaw to descend. When he does, slay his undead form.",
["O"]="Prince Toreth at Wyrmscar Island has asked that you slay Razormaw.",
["T"]="Razormaw",
},
[9690]={
["D"]="Initiate $N, you have worked hard to master the powers of the Light won by our magisters. You have learned the source of our abilities and of the duties of a Blood Knight.$B$BThe time has come for you to undergo the Second Trial, and contest for status as an adept among the Blood Knights. The trial will be administered by Master Kelerun Bloodmourn at a location north of the city. Travel north through the Ruins of Silvermoon and take the east path immediately before the bridge to Sunstrider Isle.",
["O"]="Report to Master Kelerun Bloodmourn.",
["T"]="The Second Trial",
},
[9691]={
["D"]="Return to Silvermoon City and report to Knight-Lord Bloodvalor promptly. Your arrival will tell him all he needs to know about the outcome of the trial.$B$BHe will tell you of your remaining tasks on the road to becoming an adept. Hold your head high, $N. Many undertake this trial, but very few return to tell of their success.",
["O"]="Return to Knight-Lord Bloodvalor in Silvermoon City.",
["T"]="Return to Silvermoon",
},
[9692]={
["D"]="Before a newly-minted adept can be accepted into the ranks of the Blood Knights, $g he:she; must procure the resources  to create our order\'s distinctive weapon, the blood-tempered ranseur.$B$BYou must also earn the right to wear our order\'s insignia. When the order was founded, a set number were forged and distributed, so each new adept inherits $g his:hers; from a veteran. Your insignia will come from a fallen knight who bravely led an assault on Deatholme.$B$BI have prepared a set of notes to guide you.",
["O"]="Bring a Corrupted Kor Gem, a Crate of Bloodforged Ingots, a quantity of Blood of the Wrathful, and a Blood Knight Insignia to Knight-Lord Bloodvalor in Silvermoon City.",
["T"]="The Path of the Adept",
},
[9693]={
["D"]="What does Argus mean to you, $N? Many draenei probably do not know or remember our home planet. It is there that we split from the man\'ari: the twisted demonic reflections of ourselves that were \'gifted\' by Sargeras. Or as they call themselves, eredar.$B$BEredar... this word once held meaning.$B$B<Admetius smacks his lips as if to taste the word.>$B$BDisgusting.$B$BLet us not waste anymore time. Find Vindicator Boros to begin your training.",
["O"]="Exarch Admetius at Blood Watch has told you to speak with Vindicator Boros.",
["T"]="What Argus Means to Me",
},
[9694]={
["D"]="Blood Watch is one of two forward bases operated by the Hand of Argus. You have already been to the other base, Azure Watch; things are completely different in Bloodmyst. When we first got here, the land was as beautiful as Azuremyst. We even called it Silvergale but now sickness is spreading across the land, worse yet, the blood elves that we were battling on the Exodar survived the crash. This brings me to your assignment: Venture northwest into Bladewood and terminate any blood elves that you find.",
["O"]="Vindicator Boros at Blood Watch wants you to slay 10 Sunhawk Spies.",
["T"]="Blood Watch",
},
[9696]={
["D"]="Our chief interrogator, Elysia, is fluent in Thalassian. Take the document to her and see what she has to say.",
["O"]="Take the Sunhawk Missive to Interrogator Elysia at Blood Watch.",
["T"]="Translations...",
},
[9697]={
["D"]="There\'s important research to be conducted into the ecology of the local creatures, especially the sporelings and bog lords of the marsh.  And trust me, once you get out into the field, you\'ll find the work to be challenging.$B$BSeek out Watcher Leesa\'oh at the Cenarion Watchpost in the western region of the marsh toward the south.  Follow the path west and you will eventually find her.  She can be a bit -- studious -- but don\'t let that get to you.$B$BOh, and watch out for her cat.",
["O"]="Speak with Watcher Leesa\'oh at the Cenarion Watchpost in Zangarmarsh.",
["T"]="Watcher Leesa\'oh",
},
[9698]={
["D"]="I need you to deliver the translated documents to Velen personally, $N. I don\'t trust that deranged messenger.$B$BExplain to the Prophet that the blood elves are receiving reinforcements from the Outland and that they have a spy amongst the draenei at the Exodar. Velen resides in the Vault of Lights inside the Exodar.$B$BMake haste!",
["O"]="Take the Translated Sunhawk Missive to Prophet Velen at the Exodar.",
["T"]="Audience with the Prophet",
},
[9699]={
["D"]="I thank you for the timely delivery, $N. You are turning out to be one of the Hand\'s better agents.$B$BIf only we knew who they reported to in Bloodmyst and more importantly, where this sun portal was... They seem to have it tightly guarded - wherever it may be.$B$BWould you be interested in some reconnaissance work?$B$BIf so, take these orders back to Vindicator Boros. He will give you your next mission.",
["O"]="Take Velen\'s Orders to Vindicator Boros at Blood Watch.",
["T"]="Truth or Fiction",
},
[9700]={
["D"]="Velen states that if the blood elves have been opening rifts between this island and the Outland, there will be residue or anomalies left in the areas where the portals have been opened. You must search the island for locations that exhibit or display these anomalies.$B$BBe warned, $N; some of these anomalies will be creatures from the void itself. Should you find void anomalies, slay them! Report back to me with any new information that you may find. Begin your search to the north, near the Warp Piston.",
["O"]="Vindicator Boros at Blood Watch wants you to locate the Sun Portal Site and slay 5 Void Anomalies.",
["T"]="I Shoot Magic Into the Darkness",
},
[9701]={
["D"]="We need to learn all that we can of the sporelings at Sporeggar and their relationship to the creatures around them.  One way to do that is what I\'m doing; passive observation while making a note of their interactions.$B$BI need you to head over to the Spawning Glen to the west.  Investigate the whole area and then return to tell me what you saw.",
["O"]="Investigate the Spawning Glen in Zangarmarsh, and then report back to Watcher Leesa\'oh at the Cenarion Watchpost in Zangarmarsh with your findings.",
["T"]="Observing the Sporelings",
},
[9702]={
["D"]="I was wondering why the bog lords were crossing the road to go to the Spawning Glen - they must be starving for some reason.  This just will not do!$B$BI mean, normally I wouldn\'t get involved, but if they continue to eat all of the sporeling pods they\'ll wipe them out!$B$BHere\'s what we\'ll do: I\'ll stay here and you head to the Quagg Ridge to the east and look for dietary clues as to why they\'re raiding the sporelings.",
["O"]="Collect 10 pieces of Discarded Nutriment and then return to Watcher Leesa\'oh at the Cenarion Watchpost in Zangarmarsh.",
["T"]="A Question of Gluttony",
},
[9703]={
["D"]="We have others pursuing leads on the sun portals, $N. I need you to focus on the task at hand.$B$BBoros has received new reports of another crash site. What we\'ve since discovered is that the crash site is actually the Exodar\'s cryo-core. This is a pod holding area that houses pods exactly like the ones we draenei crawled out of in Ammen Vale.$B$BThis area also holds medical supplies. Head to the Cryo-Core, directly west of Blood Watch. Search for supplies and search for survivors.",
["O"]="Vindicator Kuros at Blood Watch wants you to recover 12 boxes of Medical Supplies.",
["T"]="The Cryo-Core",
},
[9704]={
["D"]="It\'s hard work being an outrunner between Sunstrider Isle and Falconwing Square.  Tight deadlines, long hours and worst of all... the Wretched!$B$BThe road south goes through the ruins of Silvermoon... the place is crawling with Wretched ready to kill you for a few mana crystals.  Unfortunately, I think that\'s what happened to the last outrunner we sent with one of Erona\'s packages.$B$BI see you\'re eager to prove yourself.  Venture into Dawning Lane and see if you can find any traces of our outrunner.",
["O"]="Go south into the ruins of Silvermoon and look for the Slain Outrunner in Dawning Lane.",
["T"]="Slain by the Wretched",
},
[9705]={
["D"]="You take the package and confirm that indeed it comes from Magistrix Erona.  Alarion would probably want you to bring it to her.",
["O"]="Return to Outrunner Alarion with Erona\'s Package.",
["T"]="Package Recovery",
},
[9706]={
["D"]="Your hands tremble as you pick up the book. Kuros must be told about this tragedy. Return the book to him.",
["O"]="Take Galaen\'s Journal to Vindicator Kuros at Blood Watch.",
["T"]="Galaen\'s Journal - The Fate of Vindicator Saruan",
},
[9707]={
["D"]="Once again, you have proven yourself worthy before the order and your peers. It is with great pleasure that I bestow upon you the rank of adept, $N. Prince Kael\'thas himself would be proud of you.$B$BAny of us would be honored to fight by your side on the field of battle. Continue to serve as an example for those who aspire to join us. Show neither mercy nor weakness, defend your people and your brothers tirelessly, and hone your mastery of the Light.$B$BNow, claim the weapon befitting your new rank.",
["O"]="Take the Crate of Materials to Bemarrin in Silvermoon City.",
["T"]="Forging the Weapon",
},
[9708]={
["D"]="Yes, that\'s it, I knew I had seen this particular phylum of mushroom elsewhere in the marsh!$B$BTo the north is a place known as the Hewn Bog.  Odd name for the place if you ask me, but I\'ve never been there.  I\'ll need samples of those mushrooms to confirm my hypothesis.$B$BJust be careful, $c.  I\'d heard that ogres have moved in to the area, so you\'ll have to get the samples from them.  Could that be why the bog lords are no longer going there for their food?",
["O"]="Collect 15 Mushroom Samples and return them to Watcher Leesa\'oh at the Cenarion Watchpost in Zangarmarsh.",
["T"]="Familiar Fungi",
},
[9709]={
["D"]="$C, I\'ve got an idea.   I want you to head north again, this time into the heart of ogre territory!$B$BNorthwest of the Hewn Bog there is a place named Ango\'rosh Stronghold, which sits on a floating island across a large mushroom bridge.$B$BThe ogres must be storing the harvested mushrooms there.  I bet you\'ll find them all over the place, and probably on the ogres themselves, too!$B$BBring me a sufficient number and I will try to do something about providing the bog lords with a new source of nourishment.",
["O"]="Collect 10 Boxes of Mushrooms and return them to Watcher Leesa\'oh at the Cenarion Watchpost in Zangarmarsh.",
["T"]="Stealing Back the Mushrooms",
},
[9710]={
["D"]="I\'ve got everything prepared, $N. Very soon you will have a weapon befitting your new status.",
["O"]="Wait while Bemarrin forges your weapon.",
["T"]="The Blood-Tempered Ranseur",
},
[9711]={
["D"]="Matis will be brought to justice, $N; and I want you to be the one to find him and bring him back to the Triumvirate.$B$BScour the island for this bastard. Should you find him, use this flare gun. When my trackers see the flare, they\'ll come and assist in capturing Matis. Return to me after he\'s been captured.",
["O"]="Vindicator Kuros at Blood Watch wants you to capture Matis the Cruel.",
["T"]="Matis the Cruel",
},
[9712]={
["D"]="You have distinguished yourself in the service of the order, $N. Your skill in wielding the Light energies granted by Magister Astalor and his fellows has proven you worthy to receive a new kind of knowledge.$B$BWith the Light at your command, it is possible to summon a fearsome warhorse that will serve as your faithful mount.$B$BContinue to serve with dedication and honor, $N, and even greater boons await you.",
["O"]="Talk to Knight-Lord Bloodvalor to learn how to summon your Thalassian Warhorse.",
["T"]="OLD The Thalassian Warhorse",
},
[9713]={
["D"]="",
["O"]="",
["T"]="Glowcap Harvesting Enabling Flag",
},
[9714]={
["D"]="",
["O"]="",
["T"]="Bring Me Another Shrubbery!",
},
[9715]={
["D"]="We must replenish our supply of sanguine hibiscus, which we use for a number of purposes.  They used to grow thick as shrubs, but the lowering of the marsh\'s water levels means that they can only be found now in the Underbog at Coilfang Reservoir, under Serpent Lake.$B$BIt is said that the shamblers, bog giants, and underbats there consider them a delicacy.  So, if you are to help us, you must retrieve the flowers from them.",
["O"]="Collect 5 Sanguine Hibiscus and return them to Gzhun\'tt at Sporeggar in Zangarmarsh.",
["T"]="Bring Me A Shrubbery!",
},
[9716]={
["D"]="We came to Outland expecting to find small pockets of life.  What we discovered in Zangarmarsh was a lush environment with a thriving ecosystem.$B$BOur initial assessment of the area was deceiving, however.  The water levels at the lakes and marshes have consistently been going down since we started taking measurements.$B$BThe impact this could have on the local animal and plant life is disastrous.  Go to Umbrafen Lake, southwest of here, and look for clues related to this water depletion.",
["O"]="Investigate the cause of the water depletion at Umbrafen Lake.  Then return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.",
["T"]="Disturbance at Umbrafen Lake",
},
[9717]={
["D"]="While we are a peaceful people, we are at war with the spore giants, whether we like it or not.  And there is a saying amongst us that all is fair in mushrooms and war!$B$BOne of the leaders of the spore giants, Hungerfen, has been tending a very special plant, known as the Underspore, to perfection for millennia.  It would break his spirit if something were to happen to that plant.$B$BTravel to the Underbog in Coilfang Reservoir and steal a frond off of it for us.  Trust me, he\'ll notice.",
["O"]="Gather an Underspore Frond and return it to T\'shu at Sporeggar in Zangarmarsh.",
["T"]="Oh, It\'s On!",
},
[9718]={
["D"]="We must determine how widespread the naga\'s activity truly is and react accordingly.$B$BExploring each body of water in Zangarmarsh could be a lengthy undertaking.  If you allow me to, I will use my magic to mold your shape to one more suited to scouting the marsh.$B$BHold this amulet above the balcony near me when you\'re ready to begin.  I will guide your way back to safety after we\'re done.",
["O"]="Ysiel Windsinger wants you to use the Stormcrow Amulet to explore the major lakes in Zangarmarsh.",
["T"]="As the Crow Flies",
},
[9719]={
["D"]="Historically the greatest danger to my people has been from the marsh walkers.  With the new problems we are facing from spore giants, we cannot afford another attack from our ancient enemies.$B$BYou have proven yourself to be capable, $c.  Do you think that you\'d be able to journey to the Underbog in Coilfang Reservoir and eliminate the great mother of the marsh walkers, known as The Black Stalker?!$B$BBring me her brain as proof.",
["O"]="Bring the Brain of the Black Stalker to Khn\'nix at Sporeggar in Zangarmarsh.",
["T"]="Stalk the Stalker",
},
[9720]={
["D"]="I cannot begin to comprehend why the naga would drain the water out of their own habitat.  What I do understand is a need to put a stop to their operations.$B$BThese seeds carry with them the rage of the earth.  Take them to the steam pumps operated by the naga and use them on their controls.$B$BThe vines that grow from the seeds will be as thick as your arm and as strong as iron.  Go, $N.  Restore the balance that the naga have upset.",
["O"]="Ysiel Windsinger wants you to use the Ironvine Seeds on the Steam Pump Controls at Serpent Lake, Umbrafen Lake, Marshlight Lake and the Lagoon.  Then return to her at the Cenarion Refuge in Zangarmarsh with any leftover seeds you have.",
["T"]="Balance Must Be Preserved",
},
[9721]={
["D"]="Your dedication to our order and advancement through the ranks has not gone unnoticed. In fact, Lord Solanar Bloodwrath, Lady Liadrin\'s right hand and a hero in his own right, has asked to speak with you.$B$BThis is a rare honor, $N. Normally, Lord Solanar leaves the management of the order\'s rank-and-file to me, but he has taken a personal interest in you. Do not tarry, $N.",
["O"]="Speak with Lord Solanar Bloodwrath in Silvermoon City.",
["T"]="A Summons from Lord Solanar",
},
[9722]={
["D"]="Within the ranks of our order, there exists an inner circle of elite knights. Members of the circle represent the most dedicated, skilled, and trustworthy of all Blood Knights and are handpicked by the leadership. Most simply know the masters by their thalassian charger mounts.$B$BEach candidate for membership must have a sponsor within the circle and must demonstrate their dedication to the order\'s central tenets.$B$BI have chosen to sponsor you for standing as a Blood Knight master, if this is your wish.",
["O"]="Speak with Lord Solanar Bloodwrath again to accept his offer of sponsorship.",
["T"]="The Master\'s Path",
},
[9723]={
["D"]="A Blood Knight\'s loyalty does not stop at the end of $g his:her; blade, $N. The order asks more of its members than mere drilling and combat. A true knight contributes to all of the order\'s activities, even the ones that may not seem glorious on the surface.$B$BThis first task is neither combat intensive, nor glorious, but without such contributions, the order would fall apart. I will give you a list of items Magister Astalor Bloodsworn\'s men require to keep us supplied with Light energy for our magics.",
["O"]="Bring 40 Runecloth, 6 Arcanite Bars, 10 Sungrass, 5 Dark Runes, and 150 Gold to Lord Solanar Bloodwrath in Silvermoon City.",
["T"]="A Gesture of Commitment",
},
[9724]={
["D"]="The Cenarion Expedition has become a large organization with a good degree of autonomy.  These events are important enough that we need to warn the Cenarion Circle.$B$BDo not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.",
["O"]="Speak to Amythiel Mistwalker at Cenarion Post in Hellfire Peninsula.",
["T"]="Warning the Cenarion Circle",
},
[9725]={
["D"]="We Blood Knights are bound to defend Quel\'Thalas, $N. This is a central part of your training. Our enemies are fierce and unrelenting. Silvermoon and its people remain free by our efforts and the support of our allies.$B$BI have received some disturbing reports of a renewed Scourge presence to the southeast of our border with the Eastern Plaguelands. A company of Scourge siege engineers and their equipment appear to be staging for an attack on the Ghostlands. They must not be permitted to succeed.",
["O"]="Lord Solanar Bloodwrath in Silvermoon City wants you to destroy 3 Scourge Meat Wagons and kill 15 Scourge Siege Engineers.",
["T"]="A Demonstration of Loyalty",
},
[9726]={
["D"]="The naga of the Bloodscale Enclave to the northeast have begun to kill our people.  We cannot allow this to continue, $c!$B$BWe suggest that you teach them a lesson as proof of our friendship.",
["O"]="Kill 12 Bloodscale Slavedrivers and 6 Bloodscale Enchantresses, and then return to Gzhun\'tt at Sporeggar in Zangarmarsh.",
["T"]="Now That We\'re Friends...",
},
[9727]={
["D"]="Reports have come in that the naga of the Bloodscale Enclave to the northeast continue to kill our people.  We thought that you had dealt with this, $c!$B$BI suggest that you to teach them a lesson as proof of our continued friendship.",
["O"]="Kill 12 Bloodscale Slavedrivers and 6 Bloodscale Enchantresses, and then return to Gzhun\'tt at Sporeggar in Zangarmarsh.",
["T"]="Now That We\'re Still Friends...",
},
[9728]={
["D"]="While the druids from the expedition have made themselves busy studying plants and researching the lakes, I\'ve made it my business to deal with the hostiles in the area.$B$BEver since we set foot in Zangarmarsh, the naga have launched lethal attacks against us without warning.  We\'ve done our best to keep them at bay, but our resources are limited.$B$BI want you to go to the various naga strongholds in Zangarmarsh and show them that we\'re not to be crossed.  Bring me their claws as proof of your victories.",
["O"]="Warden Hamoot at the Cenarion Refuge wants you to bring him 30 Naga Claws.",
["T"]="A Warm Welcome",
},
[9729]={
["D"]="Little naga make Fhwoor angry!  Sporelings good friend to Fhwoor, so Fhwoor get naga ark.$B$BWe go into nearby naga village.  You help?  Bring friends!",
["O"]="Escort Fhwoor into the area of the Marshlight steam pump to retrieve the Ark of Ssslith.  Bring Fhwoor and the ark back safely and then report back to Gzhun\'tt at Sporeggar in Zangarmarsh.",
["T"]="Fhwoor Smash!",
},
[9730]={
["D"]="A bounty is hereby declared by the Cenarion Expedition on Rajah Haghazed, leader of the Darkcrest naga.  Haghazed was last sighted by Cenarion scouts at the Lagoon, in the central southern region of Zangarmarsh.$B$BThe Darkcrest have been linked to numerous attacks against the Cenarion Expedition and their leader is considered extremely dangerous.$B$BThose seeking to claim the bounty are advised to report to Warden Hamoot.",
["O"]="Slay Rajah Haghazed at the Lagoon and return to Warden Hamoot at the Cenarion Expedition in Zangarmarsh for a reward.",
["T"]="Leader of the Darkcrest",
},
[9731]={
["D"]="The schematics you\'ve obtained show an underground system of drains and pumps that connect the lakes in the region to Serpent Lake.$B$BIf the schematics are correct, there is a giant drain in the center of Serpent Lake.  Confirm this and bring the news to Cenarion Refuge.",
["O"]="Search Serpent Lake for signs of a drain.  Return to Ysiel Windsinger at Cenarion Refuge with news of your discovery.",
["T"]="Drain Schematics",
},
[9732]={
["D"]="Return to Ysiel and let her know that help will be extended to her as soon as it is possible.$B$BAffairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.  ",
["O"]="Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.",
["T"]="Return to the Marsh",
},
[9733]={
["D"]="The Cenarion Expedition has become a large organization with a good degree of autonomy.  These events are important enough that we need to warn the Cenarion Circle.$B$BDo not worry, I will not ask you to travel back to Moonglade; we have emissaries as nearby as Hellfire Peninsula.",
["O"]="Speak to Mahuram Stouthoof at Thrallmar in Hellfire Peninsula.",
["T"]="Warning the Cenarion Circle",
},
[9734]={
["D"]="Return to Ysiel and let her know that help will be extended to her as soon as it is possible.$B$BAffairs in Moonglade and Silithus have kept our members occupied, but we will do our best to send the necessary resources to the Cenarion Refuge.  ",
["O"]="Return to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.",
["T"]="Return to the Marsh",
},
[9735]={
["D"]="A Blood Knight master possesses incredible skill at wielding and weaving the Light in a way that other so-called \'paladins\' can never comprehend. It doesn\'t stop them from despising us for unleashing the Light\'s true potential.$B$BWe must send them a message and show them that we are not to be trifled with. What I have in mind will be neither brief nor easy, but if you are committed, the first step will be to infiltrate the library wing of the Tyr\'s Hand Abbey and procure a vial of Tyr\'s Hand holy water.",
["O"]="Lord Solanar Bloodwrath in Silvermoon City wants you to bring him a vial of Tyr\'s Hand Holy Water.",
["T"]="True Masters of the Light",
},
[9736]={
["D"]="Now that we have the water, we\'re going to need a number of reagents in precise quantities. Some of these substances are rare and expensive, $N, but I have located sources for two.$B$BYou should be able to purchase some arcane catalyst from Zalle, the reagent vendor in one of the shops on the plaza near the Dead Scar. Darlia, the poison merchant near the rogue trainers on Murder Row, stocks crepuscular powder.$B$BTo complete my mixture, I\'ll also need an azerothian diamond and a pristine black diamond.",
["O"]="Lord Solanar Bloodwrath in Silvermoon City wants you to bring him 1 Arcane Catalyst, 1 Crepuscular Powder, 1 Azerothian Diamond, and 1 Pristine Black Diamond.",
["T"]="True Masters of the Light",
},
[9737]={
["D"]="Ours is the true way of utilizing the Light, $N. To show others that would call themselves \'paladins\' the folly of their ways, I intend to send an unmistakable message.$B$BThe Alonsus Chapel, where the Order of the Silver Hand was founded, seems immune to the destruction of Stratholme. The chapel\'s eternal flame affords it the Light\'s protection, but when you use this mixture to extinguish the flame, that protection will be no more. It will burn, and our dominion over the Light will be proven to the world.",
["O"]="Use the Extinguishing Mixture near the eternal flame in the Alonsus Chapel to remove the Light\'s protection. Be prepared to fight anyone who may attempt to defend the chapel.",
["T"]="True Masters of the Light",
},
[9738]={
["D"]="You have to help me!  We were sent here by Ysiel to investigate the mystery of the steam pumps and why they\'re being used to drain the water from the marsh.  But my friends split up and went on recklessly without me.$B$BThose four can be such jerks sometimes, but I love them anyway.$B$BThat is why I need you to discover what became of them, though I fear the worst.  Seek them in both the Slave Pens and the Underbog.$B$BThank you, $c.",
["O"]="Discover what happened to Earthbinder Rayge, Naturalist Bite, Weeder Greenthumb, and Windcaller Claw.  Then, return to Watcher Jhang at Coilfang Reservoir in Zangarmarsh.",
["T"]="Lost in Action",
},
[9739]={
["D"]="You there!  You must help us!$B$BThe fungal giants are devouring all of our spore sacs!  You must do something, or we\'ll lose our young!$B$BThe spore sacs start out large and become smaller as the air inside them is depleted.  Look for the small, mature spore sacs and save as many of them as you can!",
["O"]="Fahssn at the Spawning Glen wants you to collect 10 Mature Spore Sacs.",
["T"]="The Sporelings\' Plight",
},
[9740]={
["D"]="Thanks to you and the work you did, my scouts were able to find the sun gate. The elves keep the portal location mobile so that they can move it at a moment\'s notice. That\'s why the site you investigated was empty.$B$BThe strength of such a system is also its greatest weakness. The sun gate is stabilized by portal controllers. If we can take down the controllers, the portal will be ours to destroy. The current sun gate location can be found west of here, south of the Vector Coil. Find it and destroy it!",
["O"]="Vindicator Aesom at Blood Watch wants you to destroy the Sun Gate.",
["T"]="The Sun Gate",
},
[9741]={
["D"]="Aesom sent my squad out on a reconnaissance mission to search for the sun gate a few days ago. Needless to say, we found it...$B$B<Loryi points at Jorli.>$B$BWhatever those fool elves are transporting through that portal is causing void energy to be released. The area is teaming with void critters. $B$BWe must destroy them before they have a chance to grow into void anomalies. You\'ll find the source of the creatures southwest of here, near the sun gate. Kill them and report back to Aesom when you\'re done.",
["O"]="Kill 12 Void Critters and report to Vindicator Aesom at Blood Watch.",
["T"]="Critters of the Void",
},
[9742]={
["D"]="",
["O"]="",
["T"]="More Spore Sacs",
},
[9743]={
["D"]="Us sporelings and the bog lords have never gotten along well.  In the past, we\'ve managed to keep them at bay with spears and stones.  Lately they seem to have become more aggressive... or more desperate.  They do not fear us or our weapons.$B$BYou are much scarier and better armed than us.  If you were to fight the boglords for us, we\'d be forever in your debt!  Bring me their tendrils so I know how many you\'ve killed.",
["O"]="Fahssn at the Spawning Glen in Zangarmarsh wants you to bring him 6 Bog Lord Tendrils.",
["T"]="Natural Enemies",
},
[9744]={
["D"]="",
["O"]="",
["T"]="More Tendrils!",
},
[9746]={
["D"]="Victory is close at hand, $N. With the discovery of the sun gate, it won\'t be long until their supply lines are completely closed off. Now is the time to strike at their numbers.$B$BTo the west you will find numerous Sunhawk camps. The Sunhawk pyromancers and defenders occupy the vast majority of the area. Find them, kill them and return to me.",
["O"]="Vindicator Aesom at Blood Watch wants you to slay 10 Sunhawk Pyromancers and 10 Sunhawk Defenders.",
["T"]="Limits of Physical Exhaustion",
},
[9747]={
["D"]="The naga are terrible, yes.  But even more terrible are the traitor tribes of Broken and Lost Ones that helped them!$B$BThe worst of all are the Lost Ones of the Umbrafen tribe; they use dark magic to trap and enslave others. They\'re especially cruel to escaped slaves and would slit my throat if I left the refuge even for a day.$B$BTravel to Umbrafen Village south of here and kill them and their leader, Kataru.  Until then I will fear for my life every single day.",
["O"]="Ikeyen at the Cenarion Refuge wants you to travel to Umbrafen Village and slay Kataru, 8 Umbrafen Seers, 6 Umbrafen Witchdoctors and 6 Umbrafen Oracles.",
["T"]="The Umbrafen Tribe",
},
[9748]={
["D"]="Our shaman claim that the elements of water have become greatly agitated by the pollution of the water source. We know that the Exodar\'s power core is lodged into the mountain to the west. It must be leaking volatile fluids into the water supply! I need you to get me more information.$B$B<Aesom points to a flask and nods.>$B$BYou are to take this flask and follow the beach north until you reach the area where the rivers of Bloodmyst drain into the ocean. Take a sample from that location and return to me.",
["O"]="Vindicator Aesom at Blood Watch wants you to use the Water Sample Flask to get a Bloodmyst Water Sample.",
["T"]="Don\'t Drink the Water",
},
[9749]={
["D"]="It was a bloody mess, $N. We were ambushed by a large pack of these spiders. Their progenitor descended upon us with incredible speed and wrapped us up in cocoons.$B$BAfter we were webbed, she began to lay eggs near us. We were to be food for her young! FOOD!$B$BI managed to cut my way out and escape but I will not leave the others behind. So far I\'ve been unsuccessful in nearing the pass. Would you lend a hand?$B$BDestroy those cocoons! Hopefully some of our team is still alive!",
["O"]="Researcher Cornelius has asked that you free 5 Expedition Researchers.",
["T"]="BETA They\'re Alive! Maybe...",
},
[9750]={
["D"]="",
["O"]="",
["T"]="UNUSED Urgent Delivery",
},
[9751]={
["D"]="Last night, Edward Hanes, captain of the ship \'Lost Hope\', appeared before me in my tent. The same Edward Hanes that died of scurvy 20 years ago.$B$BThis apparition told me a tale that made my heart tremble. A tale that I need you to hear and a mission that I need you to accomplish. Will you do it? Will you seek out Edward on Wyrmscar Island, northeast of Blood Watch?",
["O"]="Admiral Odesyus has asked that you find and speak with Captain Edward Hanes.",
["T"]="The Bloodcurse Legacy",
},
[9752]={
["D"]="You must help me get out of here!$B$BI was gathering herbs nearby when a handful of these little savages abducted me.  I tried to fight them off, but there were too many of them.$B$BHelp me return to the Cenarion Refuge and away from these cruel wretches and their vile magic!",
["O"]="Escort Kayra Longmane to the Cenarion Refuge in Zangarmarsh.  Report to Ysiel Windsinger when you\'ve completed this task.",
["T"]="Escape from Umbrafen",
},
[9753]={
["D"]="We\'ve learned much of our enemies in recent days. The blood elves are led by a being known as Sironas and plot to destroy us. Ultimately, they seek to enslave O\'ros and regain control of the Exodar.$B$BLight be praised, we have stopped their supply line by destroying the sun gate. Unfortunately, they continue to use the contaminant of the Vector Coil to poison the land, using the mutagenic properties of the fallout to their advantage.$B$BWith this knowledge, Admetius has devised a plan. Seek him out.",
["O"]="Speak to Exarch Admetius at Blood Watch.",
["T"]="What We Know...",
},
[9756]={
["D"]="Our attempts at interrogation have failed miserably, $N. Torture is - of course - out of the question. What we need is a draenei on the inside.$B$BI can cast a spell upon you that would make you appear blood elf and adjust your language. Through subterfuge, we may be able to get the information we need out of the captured agent.$B$BUnder this guise, I want you to get whatever information you can out of the prisoner.$B$BAnd $N, do not leave Blood Watch while disguised as the spell will fail.",
["O"]="Speak to a Captured Sunhawk Agent at Blood Watch and recover Sunhawk Information. Return to Exarch Admetius when the task is complete.",
["T"]="What We Don\'t Know...",
},
[9757]={
["D"]="Huntress Kella Nightbow seeks the audience of all eligible hunters.  She is the one to teach you the skill of taming wild beasts, a lesson you should learn above all else at this point in your training.$b$bKella can be found near Valaar\'s Berth, the docks west of the Exodar.",
["O"]="Speak with Huntress Kella Nightbow near Valaar\'s Berth.",
["T"]="Seek Huntress Kella Nightbow",
},
[9758]={
["D"]="Now my friend, if you would be so kind as to return to Arcanist Vandril, I know that he is very anxious to send you out on your first mission here in the Ghostlands.$B$BWe\'re counting on you, $N.  Don\'t let us down.",
["O"]="Return to Arcanist Vandril at Tranquillien in the Ghostlands.",
["T"]="Return to Arcanist Vandril",
},
[9759]={
["D"]="Don\'t accept this assignment if you value your life. You see that gigantic power core jutting out of the mountain side over yonder? Whoever takes on this burden will need to fight their way through that mountain, battling an army of Sunhawks while protecting me as I rig the core up for demolition. Sironas the eredar is somewhere up there as well.$B$BI won\'t think less of you if you just walk away, $N.$B$BBut maybe you\'re the one - the one to destroy the Vector Coil and take down Sironas. Well, are you?",
["O"]="Follow and protect Demolitionist Legoso as he attempts to destroy the Vector Coil and slay Sironas. Return to Exarch Admetius at Blood Watch should you complete the mission.",
["T"]="Ending Their World",
},
[9760]={
["D"]="I would not ask you to single-handedly bear the burden of destroying the Vector Coil and slaying Sironas, $N; however, I believe that you can be of some help in clearing the way for others that might take on such a dangerous assignment.$B$BTake the road going north out of Blood Watch and follow it until you get to the fork. Once there, take the left road and follow it until you see Vindicator\'s Rest - it will be slightly west of the road itself. Corin will be waiting for you.",
["O"]="Speak with Vindicator Corin at Vindicator\'s Rest on Bloodmyst Isle.",
["T"]="Vindicator\'s Rest",
},
[9761]={
["D"]="Only the most battle hardened, noble and positively fearless of draenei will submit to Legoso\'s mission. The exarch will not order any agent of the Hand to take on the task of destroying the Vector Coil and dispatching Sironas. He refuses to send any draenei to their death - which is what the mission is: suicide...$B$B<Corin sighs.>$B$BMy job is to soften up the Sunhawk defenses. You are to slay Sunhawks near the Vector Coil and keep the path clear for our champion - whoever that may be.",
["O"]="Vindicator Corin at Vindicator\'s Rest wants you to slay 8 Sunhawk Saboteurs and 8 Sunhawk Agents.",
["T"]="Clearing the Way",
},
[9762]={
["D"]="",
["O"]="",
["T"]="The Unwritten Prophecy",
},
[9763]={
["D"]="There are benefits to hiding very, very quietly at the entrance of your enemy\'s hideout.$B$BJust hours ago I saw a group of naga go through the stone archway on the second tunnel from the left.  I\'m not well versed in their language, yet I clearly understood one word: Kalithresh.$B$BThat must be the entrance to the steam vaults, where Warlord Kalithresh has been commanding his troops from.  You must find him and stop him.  I am too weak to be of any assistance.",
["O"]="Watcher Jhang wants you to find and slay Warlord Kalithresh inside Coilfang Reservoir.",
["T"]="The Warlord\'s Hideout",
},
[9764]={
["D"]="This letter contains detailed orders to the Coilfang naga operating the steam vaults.  It warns of the arrival of Cenarion druids into the region and orders them to be slain on sight.  The rate of water redirection from other lakes into Coilfang Reservoir is to be doubled.  The orders bear the seal of the infamous Lady Vashj.$B$BThis letter would be of great interest to the druids of the Cenarion Expedition.  Take it to their leader, Ysiel Windsinger.",
["O"]="Deliver the Orders from Lady Vashj to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.",
["T"]="Orders from Lady Vashj",
},
[9765]={
["D"]="The Cenarion Expedition began as a peaceful venture, yet we now face the prospect of all out war with the naga.$B$BWe have many among us who are willing to fight but are ill equipped.  Bring me the naga\'s own weapons so that we may reforge them into glaives and arrowheads.$B$BOnly the best armaments will have materials useful to us, $N.  You will have to seek out the naga of Coilfang Reservoir.",
["O"]="Obtain Coilfang Armaments from naga at Coilfang Reservoir and return them to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.",
["T"]="Preparing for War",
},
[9766]={
["D"]="",
["O"]="",
["T"]="Coilfang Armaments",
},
[9767]={
["D"]="Defeating an enemy requires more than superior power or numbers.  Victory often hinges on knowledge of an opponent\'s weaknesses, the anticipation of their plans or the recognition of a behavior pattern.$B$BWe know much about the naga, yet much of their magical practices remain foreign to us.$B$BI seek to learn of the Hydromancy used by the naga of Coilfang Reservoir.  Bring me one of their spellbooks so I may learn more about it.",
["O"]="Obtain a Coilfang Spellbook from the naga inside of Coilfang Reservoir and bring it to Ashyen at the Cenarion Refuge in Zangarmarsh.",
["T"]="[Not Used] Know Your Enemy",
},
[9769]={
["D"]="<Magasha chuckles softly to herself.>$B$BI bet if they knew they were wearing bug parts, the fashion trend would end very quickly.$B$BWe first started killing the bugs \'round here \'cause they were getting in the way of our construction. Some enterprising merchant stops here, spends the night, and next thing you know he\'s buyin\' up all the bug wings we have!$B$BSays he makes clothes out of \'em. I be stickin\' to my armor, thanks. But if you gather the wings of any of the fireflies, I\'ll gladly buy \'em.",
["O"]="Bring 8 Diaphanous Wings from any species of Zangarmarsh fireflies to Magasha in Swamprat Post.",
["T"]="There\'s No Explanation for Fashion",
},
[9770]={
["D"]="Sometimes I wish Denjai had sent a shaman with us, or at least given us a totem to keep the marshfang rippers at bay.$B$BThe whole place is crawling with the pests! It\'s just not right. Shouldn\'t something be eating these despicable things?$B$BWe\'ve all been taking turns playing exterminator. You showed up at just the right time, $N. Congratulations! Now get out there and mop up some marshfangs!",
["O"]="Reavij at Swamprat Post wants you to kill 10 Marshfang Rippers.",
["T"]="Menacing Marshfangs",
},
[9771]={
["D"]="Now that you\'re familiar with the terrain, I\'d like to ask your help with something else. The Dead Mire, we\'ve taken to calling the area to the northwest, is an eerie place. No one has ever reported seeing anything alive there, but they didn\'t stay for very long, either.$B$BScout Jyoba volunteered to investigate the area and report on his findings. He left the post three days ago and hasn\'t returned. It\'s not like him to be gone that long without sending some kind of report. Will you search for him, $N?",
["O"]="Search for Scout Jyoba.",
["T"]="Searching for Scout Jyoba",
},
[9772]={
["D"]="Flecks of withered fungus dot the body of Scout Jyoba. Whatever killed him must\'ve been made of the same dying fungus as the giant wilting mushrooms of the Dead Mire. Perhaps one of the withered giants caught him by surprise as he sat writing his report.$B$BWithout the text of the report, it\'s nearly impossible to tell what the scout discovered. If the report can be found, it should be returned to Zurai.",
["O"]="Retrieve Scout Jyoba\'s Report from the Withered Giants and return it to Zurai at Swamprat Post.",
["T"]="Jyoba\'s Report",
},
[9773]={
["D"]="Mushroom soup, mushroom stew, mushroom sauce!$B$BMushroom, mushroom, mushroom! It\'s all there is to eat around here. If you say you\'re hungry, the cook hands you an axe and tells you to go chop down your dinner!$B$BWell, I\'m tired of mushrooms. I\'ve seen fish in the lakes around here. Sure, they look like a nasty piece of work, but they\'ve got to be better than mushrooms!$B$BHow much will it cost me to hire you to bring me my first decent meal in weeks?",
["O"]="Gather 8 Eel Filets from Umbrafen Eels and bring them to Magasha at Swamprat Post.",
["T"]="No More Mushrooms!",
},
[9774]={
["D"]="Reavij was wise to bring leather armor. This swamp will render my mail useless before long.$B$BI\'ve been replacing the scales bit by bit as I\'m able. The hydra in the marsh have thick, protective scales that stand up well to the dampness of their home.$B$BFinding suitable ones is a tedious process, though. All too often, the best scales are torn or worn too thin for use in armor. Bring me any good ones that you might get from the hydra in the larger lakes.",
["O"]="Zurai at Swamprat Post wants you to bring him 12 Thick Hydra Scales.",
["T"]="Thick Hydra Scales",
},
[9775]={
["D"]="Shadow Hunter Denjai will no doubt expect to receive a report about my progress in establishing our outpost. I\'ve prepared a short summary of what we\'ve accomplished here already, but with the loss of Scout Jyoba, I can\'t spare a runner to take the report to Denjai\'s base of Zabra\'jin to the west.$B$BIf you\'re headed that way, would you mind bringing this to him? Shadow Hunter Denjai can be a little intimidating at first, but once you get used to him, he\'s not so bad.",
["O"]="Bring Zurai\'s Report to Shadow Hunter Denjai in Zabra\'jin",
["T"]="Report to Shadow Hunter Denjai",
},
[9776]={
["D"]="As you know, many of Telredor\'s inhabitants are refugees from the war that decimated the draenei. It is my goal to maintain Telredor as a safe haven for all of our allies in this struggle. There are some who desire to join us, but feel they are not yet ready.$B$BWe owe them whatever help we can provide, $N. A group of Broken under the leadership of Ikuti have taken shelter in the ruins of an old temple to the northwest of Serpent Lake. Seek them out and extend your hand in friendship to them.",
["O"]="Speak to Ikuti at the Orebor Harborage.",
["T"]="The Orebor Harborage",
},
[9777]={
["D"]="There is little in this swamp that will burn, $r, so we must resort to other means for lighting Telredor. Many of the creatures and plants in the marsh emit a soft glow.$B$BIt\'s difficult and cruel to confine the glowing creatures, so we\'ve turned to a species of mushroom for our light source.$B$BWe pick and cultivate the fulgor mushroom here, but our needs require us to gather new crops occasionally. The small green mushrooms often grow at the base of larger ones near Telredor.",
["O"]="Bring 6 Fulgor Spores to Ruam at Telredor.",
["T"]="Fulgor Spores",
},
[9778]={
["D"]="Before you leave Cenarion Refuge, make sure you speak with Warden Hamoot.  He\'s in charge of the expedition\'s security.$B$BHe would never forgive me if I didn\'t send a seasoned adventurer like you his way.",
["O"]="Report to Warden Hamoot at the Cenarion Refuge in Zangarmarsh.",
["T"]="Warden Hamoot",
},
[9779]={
["D"]="It is good to see you again, $N. I have a quandary that you might be able to solve.$B$BOur agents situated behind Sunhawk lines have reported seeing Sunhawk soldiers parsing an unusual document.$B$BUnfortunately, we have been unsuccessful in acquiring a copy of the document for ourselves. I need you to go out in the field and try to recover the document. I am certain that if you apply enough pressure, a Sunhawk agent will turn over the information we seek. I leave the use of force to your discretion.",
["O"]="Kill Sunhawk elves until you find the Sunhawk Missive, then return it to Vindicator Boros at Blood Watch.",
["T"]="Intercepting the Message",
},
[9780]={
["D"]="It\'s good to see another fresh face here. When Haalrun and I first came to Telredor, we were the only outsiders, but that seems like a lifetime ago.$B$BStill, we try to welcome newcomers and ensure that there\'s always enough food and supplies. We can never fully repay the kindness of the Telredor anchorites, but we can follow their example and extend it to others.$B$BIf you would like to help, the nearby lakes are populated with a fish called the Umbrafen eel, whose meat is a staple of our diet.",
["O"]="Noraani at Telredor wants you to bring her 8 Eel Filets.",
["T"]="Umbrafen Eel Filets",
},
[9781]={
["D"]="On my last hunting trip, I caught sight of a new outpost being built by a group of trolls. No doubt they\'ve begun hunting these lands, too.$B$BIf they establish a permanent presence out here, the competition for food will be fierce. We cannot take direct action against them without provocation, but we can remove some of the natural competition for food.$B$BFor each mire hydra you kill, that\'s three fewer mouths to feed!",
["O"]="Kill 10 Mire Hydra and return to Haalrun at Telredor.",
["T"]="Too Many Mouths to Feed",
},
[9782]={
["D"]="I have lived among the anchorites of Telredor for some time, $N, and in that time I\'ve come to know the marsh quite well. Recently, I\'ve started to notice a disturbing change in the land to the northeast.$B$BVirtually all life there has begun to wither and die, seemingly without explanation. I have a few ideas as to what might be happening, but they are little more than speculation. If you were to bring me a sample of the soil in that area, I may be able to get to the bottom of this mystery.",
["O"]="Bring a Dead Mire Soil Sample to Vindicator Idaar at Telredor.",
["T"]="The Dead Mire",
},
[9783]={
["D"]="The soil sample you brought me is nearly devoid of moisture, $N. If the soil itself is losing moisture, then the creatures that live in the Dead Mire must be suffering terribly.$B$BI\'ve seen what happens when the region\'s fungal giants begin to wither and die. The pain drives them mad, causing them to attack anything in their path.$B$BThese creatures have no idea what\'s happening to them. They\'re beyond our ability to save, so the best we can do is to end their suffering.",
["O"]="Vindicator Idaar at Telredor wants you to kill 12 Withered Giants.",
["T"]="An Unnatural Drought",
},
[9784]={
["D"]="",
["O"]="",
["T"]="Identify Plant Parts",
},
[9785]={
["D"]="You\'ve earned the trust of the Cenarion Expedition, $N.  It is time you spoke to the ancients allied with our cause, Ashyen and Keleth, and asked for their blessing.$B$BCarrying the mark of an ancient will fill you with great power.  These boons will become more powerful as your renown among us increases.$B$BGo, $N, and ask the ancients for their blessing. ",
["O"]="Windcaller Blackhoof wants you to speak to the ancients Ashyen and Keleth at Cenarion Refuge and obtain their blessings.",
["T"]="Blessings of the Ancients",
},
[9786]={
["D"]="Before my people were decimated by the orcs, Telredor served as a retreat for draenei anchorites and spiritualists. A small order of anchorites and vindicators maintained a number of shrines in this region.$B$BDuring the war, we lost contact with the anchorites assigned to the shrines, particularly the Boha\'mu temple to the southwest. I\'ve heard reports that a tribe of Lost Ones has settled in the area and may even be using the ruins. Visit the Boha\'mu Ruins and tell me of what you find there.",
["O"]="Anchorite Ahuurn at Telredor wants you to explore the Boha\'mu Ruins.",
["T"]="The Boha\'mu Ruins",
},
[9787]={
["D"]="From what you\'ve told me about your observations at the Boha\'mu Ruins, it seems this tribe of Lost Ones has reverted to the worship of animal spirits. Before we can approach them, we must know more of their beliefs.$B$BReturn to Feralfen Village and discreetly gather some of their idols so that I may study them. Try to avoid angering them, $N, as it may hurt our chances of making contact with them.",
["O"]="Gather 6 Feralfen Idols and return them to Anchorite Ahuurn at Telredor.",
["T"]="Idols of the Feralfen",
},
[9788]={
["D"]="Soon after I escaped the Umbrafen tribe, I holed up in a cave south of their village.  Little did I know that the cave was being fought over by marsh beasts and spore men!$B$BI had to leave in a hurry and left behind a box containing my only worldly possessions.$B$BAfter managing to sneak out of Umbrafen with my belongings it was terrible irony that I would lose them so soon after.  If you\'re willing to bring them back to me I\'ll give you one of my very own personal items.  What do you say, $N?",
["O"]="Look for Ikeyen\'s Belongings inside a cave south of Umbrafen.  Return them to Ikeyen at Cenarion Refuge in Zangarmarsh.",
["T"]="A Damp, Dark Place",
},
[9789]={
["D"]="You want to earn a place in this safari?  You\'ll have to prove yourself.$B$BI don\'t care what you\'ve hunted before, you haven\'t hunted until you hunt what we hunt here.  Start with the clefthoof if you\'re $g man : tough; enough.$B$BI know that I\'ve seen them in the immediate area around the safari and also close by to the south.",
["O"]="Hunt down 30 Clefthoof and return to Hemet Nesingwary at Nesingwary\'s Safari in Nagrand to prove yourself.",
["T"]="Clefthoof Mastery",
},
[9790]={
["D"]="Living in such a remote location has taught us to make use of everything available. Of course, you have to learn to stop thinking about where some of these materials come from first.$B$BI\'ve found that the wings of the umbraglow stingers are very helpful for waterproofing. They\'re strong, thin, and flexible.$B$B<Haalrun chuckles.>$B$BI see the look on your face. Like I said, it takes time to get used to the idea. If you\'re going to be out and about, would you mind bringing me some of the wings?",
["O"]="Haalrun at Telredor wants you to bring him 8 Diaphanous Wings from any of the firefly species in Zangarmarsh.",
["T"]="Diaphanous Wings",
},
[9791]={
["D"]="During the orcs\' war against my people, gatherers rarely left Telredor for fear of being attacked or captured. Now, we venture out more often, but the marsh is no less perilous.$B$BIt seems that the nether rays have grown bolder in recent months. I don\'t know if it has something to do with more competition for their normal prey, but they\'ve been attacking our foraging parties on a regular basis. If we can thin their ranks in the area around Telredor, perhaps they would learn to leave us alone.",
["O"]="Kill 10 Marshfang Rippers and return to Noraani at Telredor.",
["T"]="Menacing Marshfangs",
},
[9792]={
["D"]="You\'ve been honorable in our dealings, $N, at a time when trust is hard to win among my people.$B$BA large group of my brethren have made their home in the old draenei city of Telaar in Nagrand, to the south. To reach Telaar, take the road south into Nagrand, then continue southeast until you find yourself in the cliffs east of Oshu\'gun.$B$BAnyone who has aided us, as you have, would be welcome among the people of Telaar.$B$BSeek out Nahuud and tell him you have earned my trust.",
["O"]="Speak with Nahuud at Telaar in Nagrand.",
["T"]="A Message to Telaar",
},
[9793]={
["D"]="Prophet Velen\'s search for allies has emboldened those draenei remaining in Outland to begin a search of their own. The Legion\'s war on my people drove us from our cities and temples, but they have not destroyed the traces of our civilization.$B$BTuurem, my former home in the Terokkar Forest, was one of the first cities overrun by the orcs. It\'s been too long since I\'ve received news of its status. Take this letter to Andarl in the Allerian Stronghold within Terokkar and see what you can find out.",
["O"]="Take Vindicator Idaar\'s Letter to Andarl at the Allerian Stronghold in Terokkar Forest.",
["T"]="The Fate of Tuurem",
},
[9794]={
["D"]="$N, I have a favor to ask of you. Normally, I would do this myself, but my hands are already beyond full.$B$BI have an associate named Kialon at Sylvanaar in the Blade\'s Edge Mountains to the north. He\'s expecting to hear from me in the near future, although I suspect he won\'t like what I have to say.$B$BIf you would deliver my response to him, you would have my gratitude. I must insist, and this is very important, that you not attempt to read the letter. It is for Kialon\'s eyes alone.",
["O"]="Deliver Timothy\'s Letter to Kialon at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="No Time for Curiosity",
},
[9795]={
["D"]="As if the naga and their allies weren\'t enough, the ogres are extending their reach in the marsh. They\'ve already conquered most of the area to the northwest and there isn\'t much of a buffer left.$B$BFor each one we kill, several more take their place. I\'m not sure how long we\'ll be able to hold Zabra\'jin once they decide to attack. Make your way north into the mountains, to the orcish stronghold of Thunderlord Stronghold and let Nekthar know of our plight. Any help he can spare would be most welcome.",
["O"]="Travel to Thunderlord Stronghold in the Blade\'s Edge Mountains and speak with Nekthar.",
["T"]="The Ogre Threat",
},
[9796]={
["D"]="Shadow Hunter Denjai isn\'t the only one expecting a report from me. Mokasa at Stonebreaker Hold in Terokkar is eager to hear of our progress, especially since most of her messengers travel through here.$B$BShe asked me to send word once Swamprat Post was completed. If you wouldn\'t mind delivering the news, I\'d be very grateful. We may be up and running, but there is still much to be done.$B$BTo get to Stonebreaker Hold, follow the road south out of Zangarmarsh, into Terokkar Forest and beyond Tuurem.",
["O"]="Speak with Mokasa at Stonebreaker Hold in Terokkar Forest.",
["T"]="News from Zangarmarsh",
},
[9797]={
["D"]="<Still catching his breath, the messenger gestures for you to sit.>$B$BThey may not survive, $r! Get to Garadar as quickly as your legs will carry you.$B$B<In response to your blank stare, the messenger elaborates.>$B$BThe home of the Mag\'har, lies to the south, in Nagrand. Take the southern road out of the marsh, then turn east at the first fork and look for a large settlement on the lake.$B$BFind our commander, Captain Kroghan, there and offer him what assistance you can. Garadar must not fall!",
["O"]="Speak with Captain Kroghan at Garadar in Nagrand.",
["T"]="Reinforcements for Garadar",
},
[9798]={
["D"]="These plans seem important.  You should take them to Vindicator Aldar at the crash site.",
["O"]="Take the Blood Elf Plans to Vindicator Aldar at the Crash Site in Ammen Vale.",
["T"]="Blood Elf Plans",
},
[9799]={
["D"]="The Ammen Fields to the west are the primary breeding ground of the local lasher population. With the corruption of the water table from the nearby lake, Botanist Taerix is worried that the lashers will not be able to repopulate themselves once we\'ve cleansed the lake.$B$BGo to the Ammen Fields and pick some of the corrupted flowers for me so that I might take a look at them and see what can be done. You should be able to identify them by their uncharacteristic red petals.",
["O"]="Gather 3 Corrupted Flowers and return them to Apprentice Vishael at the Crash Site in Ammen Vale.",
["T"]="Botanical Legwork",
},
[9800]={
["D"]="You are ill-equipped to face the restless elements of Nagrand. Before you can help the Earthen Ring, you must help yourself.$B$BTo the west you will find dung heaps left behind by the wildlife of Nagrand. You must search the dung for the digested remnants of the Nagrand caracoli. From this bean I am able to make a tablet that will aid you in your battle against the restless forces of nature.$B$BReturn to me when you have collected no less than two fists worth of caracoli... Ogre sized fists.",
["O"]="Elementalist Lo\'ap at the Throne of the Elements in Nagrand wants you to bring him 15 Digested Caracoli.",
["T"]="A Rare Bean",
},
[9801]={
["D"]="I have a feeling that these Lost Ones may not respond well to a draenei, but would welcome an arakkoa. I can create a potion that will allow you to take on the form of an arakkoa for a short time. It requires a couple of reagents which cannot be stored and must be used within hours of being gathered.$B$BYou will need to bring me a handful of spore bat eyes and some fen strider tentacles. Both species dwell in the wilderness surrounding Telredor.",
["O"]="Anchorite Ahuurn at Telredor wants you to bring him 4 Spore Bat Eyes and 4 Fen Strider Tentacles.",
["T"]="Gathering the Reagents",
},
[9802]={
["D"]="The lakes of Zangarmarsh are slowly being drained of their water.  We don\'t quite know why, but we do know that many plants species are in danger of becoming extinct.$B$BAs the expedition\'s cataloguer, it is my job to track and identify these plants so we can better understand what\'s happening to them.$B$BIf you\'d like to help, bring me unidentified plant parts.  They can be picked right from the ground if you\'re an herbalist, and the indigenous creatures of the swamp may also carry plant parts on them.",
["O"]="Bring 10 Unidentified Plant Parts to Lauranna Thar\'well at the Cenarion Refuge in Zangarmarsh.",
["T"]="Plants of Zangarmarsh",
},
[9803]={
["D"]="The time has come for us to embrace the Feralfen and teach them that the Light has not forsaken them. Take the potion I\'ve prepared and carry it with you to the Boha\'mu Ruins.$B$BOnce you arrive at the ruins, drink the potion to assume the form of one of their bird spirits. Speak with Elder Kuruti and let him know the draenei are ready to welcome his people as our long lost brothers.",
["O"]="Drink Ahuurn\'s Elixir while standing in the Boha\'mu Ruins. Speak to Elder Kuruti while you are in the form of an arakkoa.",
["T"]="Messenger to the Feralfen",
},
[9804]={
["D"]="The disturbance in the ebb and flow of the waters of Nagrand has greatly agitated the water spirits of Skysong Lake. They have in turn begun sowing destruction throughout the waterways of the area.$B$BWatoosun of the Water has come to us in a vision and granted us permission to remedy the problem - so long as the source of the disturbance is also dealt with...$B$BWe will get to the source, but first you must deal with the problems immediate to the Throne. Destroy the agitated lake spirits and return to me.",
["O"]="Elementalist Lo\'ap at the Throne of the Elements in Nagrand wants you to destroy 12 Lake Spirits.",
["T"]="Agitated Spirits of Skysong",
},
[9805]={
["D"]="The wretched Lost Ones, heretofore banished to the swamps of Zangarmarsh, are seeking to spread their filth to other parts of our world.$B$BI have sought the wisdom of the furies and gained their blessing. To stop the source, we must unleash the elements upon them!$B$BI give you living fire, plucked from the fiery essence of Incineratus himself. Travel to Windyreed Village, southeast of here, and unleash the living fire upon their huts! Let them see the fury of the elements!",
["O"]="Elementalist Lo\'ap at the Throne of the Elements in Nagrand wants you to destroy the Large Hut, the Western Hut, the Southern Hut and the Eastern Hut at Windyreed Village.$B$BReturn the Living Fire to Elementalist Lo\'ap when the task is complete.",
["T"]="Blessing of Incineratus",
},
[9806]={
["D"]="Spore bats and marsh walkers accumulate fertile spores on their appendages from wandering around the tallstalk mushrooms in the marsh.$B$BAs you can see, we\'re a short people so our options for gathering these spores are limited.  Seek out the spore bats and marsh walkers and gather the fertile spores.  All of Sporeggar will be in your debt.",
["O"]="Gshaff wants you to gather 6 Fertile Spores from the various Zangarmarsh Spore Bats and Marsh Walkers.  Return to Ghsaff at Sporeggar when you\'ve completed this task.",
["T"]="Fertile Spores",
},
[9807]={
["D"]="",
["O"]="",
["T"]="More Fertile Spores",
},
[9808]={
["D"]="I\'ve seen your kind use shiny round pieces of metal to trade for things that you need.  We\'re not so different from you.  We use shiny round mushrooms as our currency.$B$BGlowcap mushrooms grow everywhere in the marsh, you just have to know how to pick them from the ground without wrecking them.  I\'ll teach you how to do it, if you promise to bring us some for our reserves.  What do you say, $N?",
["O"]="Bring 10 Glowcaps to Msshi\'fn at Sporeggar in Zangarmarsh.",
["T"]="Glowcap Mushrooms",
},
[9809]={
["D"]="",
["O"]="",
["T"]="More Glowcaps",
},
[9810]={
["D"]="Watoosun was able to shed the stink of corruption; but in doing so, created a twisted spirit essence. A spirit essence composed of the vilest corruption found amongst the elements!$B$BYou will find this polluted spirit of the swamp southwest of here, hidden in the depths of Lake Sunspring.$B$BFind and destroy the polluted essence of Watoosun and any corrupt offspring that it may have created.",
["O"]="Elementalist Lo\'ap at the Throne of the Elements in Nagrand wants you to destroy Watoosun\'s Polluted Essence and 10 Lake Surgers.",
["T"]="The Spirit Polluted",
},
[9811]={
["D"]="This is the beginning of a new chapter in blood elf history, $N.  You\'ve helped cement the bond between my race and yours, $r.$B$BTake the traitor\'s head to Regent Lord Lor\'themar Theron in Silvermoon City.  He\'ll be eager to hear the news.",
["O"]="Take Dar\'Khan\'s Head to Lor\'themar Theron in Silvermoon City.",
["T"]="Friend of the Sin\'dorei",
},
[9812]={
["D"]="There were doubts about our capabilities among our potential new allies.  Of what use could we be to them when perceived as unable to deal with our problems at home?$B$BThis changes everything.  No longer will our power be questioned.  We\'ll be able to join the Horde as equals.$B$BTake this letter to Sylvanas, ruler of the Forsaken.  She\'s already on our side but the news of Dar\'Khan\'s death will be music to her ears.  Prepare for a long trip, $N.  If all goes well she will send you to Orgrimmar.",
["O"]="Bring the Letter from Lor\'themar Theron to Lady Sylvanas Windrunner in Undercity, the Forsaken capital in Tirisfal Glades.",
["T"]="Envoy to the Horde",
},
[9813]={
["D"]="I haven\'t lost any love for my homeland or its people, as you know.  I\'ve fought tooth and nail for Silvermoon to be allowed a place beside Undercity and Orgrimmar at the negotiating table.$B$BThis should silence any opposition. Take this letter to Thrall in Orgrimmar.  As leader of the Horde he will have the final say on accepting the sin\'dorei\'s pledge.$B$BI\'ve added my own seal to the letter as a personal endorsement.  Go northwest of the city and board the zeppelin bound for Durotar at the tower.",
["O"]="Lady Sylvanas Windrunner wants you to take the Letter Sealed by Sylvanas to Thrall in Orgrimmar, capital of Durotar.",
["T"]="Meeting the Warchief",
},
[9814]={
["D"]="You like mushrooms, mon? There be a powerful one here in Zangarmarsh, growin\' real close to Zabra\'jin.$B$BYou gotta be careful, though, mon. They be callin\' it the burstcap for a reason. If you be gettin\' too close without takin\' the proper precautions, it\'ll blow right up on you! Poof! Right into a cloud o\' toxic spores.$B$BI been usin\' them for readin\' the omens, but they be almost gone now.",
["O"]="Bring Witch Doctor Tor\'gash 6 Burstcap Mushrooms.",
["T"]="Burstcap Mushrooms, Mon!",
},
[9815]={
["D"]="The most affected elements of water can be found in the Halaani Basin, southwest of here, beneath the abandoned city of Halaa. While some distressed elements can be destroyed without any impact upon the environment, spawns of muck must be physically removed from the world once destroyed.$B$BYou see, muck spawns leave behind globules of tainted debris that if left untouched will spread and further contaminate the environment.$B$BDestroy these muck spawns and bring back their muck-ridden cores.",
["O"]="Elementalist Lo\'ap at the Throne of the Elements in Nagrand wants you to retrieve 5 Muck-ridden Cores.",
["T"]="Muck Diving",
},
[9816]={
["D"]="This marsh be missin\' one thing, mon! There be no murlocs here.$B$BDon\'t worry, mon, I got a plan to fix the problem. See Gargle \'n\' Gurgle over there? I plan to give the gift o\' murlocs to the Lost Ones!$B$BTake this cage with you to Daggerfen Village an\' release \'em in the northeastern cluster of huts. Now you know I can\'t be riskin\' Gargle \'n\' Gurgle with you, but I\'ll give you a cage full o\' colorful young murlocs. Just set it on the flat rock you be findin\' up there and open the door!",
["O"]="Take the Murloc Cage and place it on the flat rock near Daggerfen Village.",
["T"]="Have You Ever Seen One of These?",
},
[9817]={
["D"]="A bounty is hereby declared by the Cenarion Expedition on Rajis Fyashe, leader of the Bloodscale naga.  The naga sorceress was last sighted at Serpent Lake, in the northern region of Zangarmarsh.$B$BThe Bloodscale are to be considered extremely dangerous and their leader is to be approached with extreme caution.$B$BThose seeking to claim the bounty are advised to report to Warden Hamoot at Cenarion Refuge.",
["O"]="Slay Rajis Fyashe at Serpent Lake and return to Warden Hamoot at the Cenarion Refuge in Zangarmarsh for a reward.",
["T"]="Leader of the Bloodscale",
},
[9818]={
["D"]="Something rails the underneath. It beats the ground as if to punish.$B$B*Thud*$B$B<Untrag beats his chest with his fist.>$B$BIt makes this sound a hundred-thousand times. Endlessly it beats. The earth reels. It is calling out to us now.$B$BGordawg speaks to me. Gordawg knows that something forces the elements out. Something from the underneath.$B$BGo now and speak to Gordawg. No, listen to Gordawg, do not speak. Hear Gordawg...",
["O"]="Communicate with Gordawg.",
["T"]="The Underneath",
},
[9819]={
["D"]="Bring up the usurper. You will find him. Follow earthen path. First you put to rest tortured earth spirits. Must sleep once more.$B$B<Gordawg smashes his fist into the ground and brings up very foul smelling soil.>$B$BMust sleep!$B$B<Gordawg points southeast.>$B$BFind spirits near mountains. Near hills. Near rocks. Near earth.$B$BPut to sleep.$B$BTelaari Basin... Southeast.",
["O"]="Gordawg at the Throne of the Elements in Nagrand has asked that you destroy 15 Tortured Earth Spirits.",
["T"]="The Tortured Earth",
},
[9820]={
["D"]="Wanted - Dead or Alive: Boss Grog\'ak, overseer of the Ango\'rosh mushroom-cutting operation.$B$BThis brute and his axe-wielding cronies are responsible for chopping down the mushrooms to the north of town. Unless he is stopped, he and his band will cut a path to the walls of Zabra\'jin.$B$B$g He:She; who presents the head of Boss Grog\'ak to Shadow Hunter Denjai shall be well-rewarded.",
["O"]="Bring Boss Grog\'ak\'s Head to Shadow Hunter Denjai in Zabra\'jin.",
["T"]="WANTED: Boss Grog\'ak",
},
[9821]={
["D"]="<Gordawg picks up a rock and begins to chew on it.>$B$BGordawg tastes. Gordawg knows where this earth has been.$B$B<Gordawg raises one of his massive legs and stomps the ground.>$B$BLook. See Nagrand.$B$B<Gordawg directs you to the imprint of his foot. Within the imprint you see what appears to be a perfect geological map of Nagrand, marked with the locations of where you can find the elementals Gordawg wants you to destroy.>$B$BBREAK THEM! Bring Gordawg the pieces to eat.$B$BTake the map.",
["O"]="Gordawg at the Throne of the Elements in Nagrand has asked that you bring him 15 Enraged Crusher Cores. ",
["T"]="Eating Damnation",
},
[9822]={
["D"]="The position of the ogres\' mushroom-cutting operation can\'t be an accident. I can\'t escape the suspicion that they\'re preparing for an attack on Zabra\'jin.$B$BI must know for certain, $N. The ogres have another outpost to the northwest, the Ango\'rosh Grounds. If they\'re staging for an attack, there will be evidence of their plans there. Go there, $N and search the camp for signs of their intentions. Return to me with anything that might be suspicious.",
["O"]="Bring the Ango\'rosh Attack Plans to Shadow Hunter Denjai in Zabra\'jin.",
["T"]="Impending Attack",
},
[9823]={
["D"]="In order to end the Ango\'rosh threat, we must kill their leader, Overlord Gorefist. We\'ll do better than that, though. We\'ll make an example of the overlord and his followers.$B$BGo to the Ango\'rosh Stronghold and deal with our foes. The stronghold is located in a cave on a small island to the northwest of Zabra\'jin. You\'ll see a bridge made from a fallen mushroom beyond the Ango\'rosh Camp.$B$BShow no mercy, $N. They certainly wouldn\'t spare any of us.",
["O"]="Kill Overlord Gorefist, 10 Ango\'rosh Maulers, and 10 Ango\'rosh Souleaters and report back to Shadow Hunter Denjai in Zabra\'jin.",
["T"]="Us or Them",
},
[9824]={
["D"]="I\'m trying to obtain an imprint of Karazhan\'s energy... for a personal project, of course.  Unfortunately, I\'m not getting anything up here.  If I could get near an underground water source, my crystal would pick up the signals much more clearly.$B$BI\'ve heard of an underground pond as well as a well in a cellar below us.  This whole place is crawling with ghosts however, and venturing there would be hazardous for someone my age.  What do you say; will you help an old man and perform the scrying for me?",
["O"]="Use the Violet Scrying Crystal near underground sources of water in the Master\'s Cellar and return to Archmage Alturus outside of Karazhan.",
["T"]="Arcane Disturbances",
},
[9825]={
["D"]="As you may have noticed, the outside of Karazhan is crawling with ghostly beings. The reason for their existence is unknown and unknowns bother me!$B$BBring me their ghostly essence so that I may study their nature.  Karazhan has many secrets, $N.  I\'m determined to uncover all of them.",
["O"]="Bring 10 Ghostly Essences to Archmage Alturus outside of Karazhan.",
["T"]="Restless Activity",
},
[9826]={
["D"]="These signs do not bode well for us, $N.  I\'ve never been one for secrecy so I will tell you a bit about my organization, the Violet Eye.$B$BWe are agents of the Kirin Tor, the Magus Senate of Dalaran.  We were assigned to keep an eye on Karazhan and Medivh, in case things got out of hand.$B$BWhich they did... very quickly, after Medivh disappeared.$B$BThis report details my findings.  Take it to Archmage Cedric, also from the Violet Eye; you will find him in the outskirts of Dalaran.",
["O"]="Bring Alturus\'s Report to Archmage Cedric in the outskirts of Dalaran.",
["T"]="Contact from Dalaran",
},
[9827]={
["D"]="A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It\'s far from healthy, but you have little clue as to what function it might normally perform.$B$BPerhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium.",
["O"]="Take the Withered Basidium to Ruam in Telredor.",
["T"]="Withered Basidium",
},
[9828]={
["D"]="A close inspection of the basidium reveals a number of indentations that might have once held something. The alien mass of fungus presents something of a puzzle. It\'s far from healthy, but you have little clue as to what function it might normally perform.$B$BPerhaps someone more familiar with the denizens of Zangarmarsh would be able to tell you more about the basidium.",
["O"]="Bring the Withered Basidium to Reavij at Swamprat Post.",
["T"]="Withered Basidium",
},
[9829]={
["D"]="Alturus\'s report is unsettling.  We thought it was bad when Karazhan sealed itself off to the outside world.  We had agents inside; we never heard from any of them again.  Now this... demonic emanation.  We must investigate it.$B$BThe only people who can reopen Karazhan were presumed dead: Khadgar and Medivh.$B$BWhile we hope that the latter is indeed gone, we recently learned that his apprentice, Khadgar, is alive and well in a place called Shattrath City.  Find him and give him Alturus\'s report.",
["O"]="Deliver Alturus\'s Report to Khadgar in Shattrath City in Terokkar Forest.",
["T"]="Khadgar",
},
[9830]={
["D"]="When I speak to draenei, I often get the sense that they consider themselves removed from their environment. Many seem to pity my brethren, the Broken, who they say have lost something.$B$BWe Broken may have lost our inclination toward the Light, but our experiences have brought us closer to the land.$B$BMy people see opportunities where few draenei do. Take, for example, the venom of the marshlight bleeders that live to the south and west. It has a wide variety of uses from hunting to healing.",
["O"]="Bring 6 Marshlight Bleeder Venom to Puluu at the Orebor Harborage.",
["T"]="Stinger Venom",
},
[9831]={
["D"]="I am deeply troubled by the news in this report, $N.  Gaining entry into Karazhan will be difficult, however.$B$BYou see, when it became apparent that I was stranded here I split the key into three fragments.$B$BI placed the keys inside enchanted containers, and in turn placed those in places that were safe at the time.$B$BWith the dark changes Outland has endured this no longer is the case.  The first fragment is in a section of Auchindoun taken over by the Shadow Council.  Return this fragment to me.",
["O"]="Khadgar wants you to enter the Shadow Labyrinth at Auchindoun and retrieve the First Key Fragment from an Arcane Container hidden there.",
["T"]="Entry Into Karazhan",
},
[9832]={
["D"]="I hid the second fragment at the bottom of Serpent Lake, long before it was called that.  The giant drain installed there after the naga took over has likely pulled the container into the depths of Coilfang Reservoir.$B$BThe third fragment will prove the most trying, as I left it inside Tempest Keep back when it was controlled by the naaru.  Kael\'thas now rules it and the chamber where I left it has become a prison.$B$BBring me these remaining fragments, $N.  Much depends on your success.",
["O"]="Obtain the Second Key Fragment from an Arcane Container inside Coilfang Reservoir and the Third Key Fragment from an Arcane Container inside Tempest Keep.  Return to Khadgar in Shattrath City after you\'ve completed this task.",
["T"]="The Second and Third Fragments",
},
[9833]={
["D"]="One of the reasons Ikuti led us to Zangarmarsh was to help open the lines of communication between the draenei and the Kurenai home city of Telaar in Nagrand. In order for messengers to pass swiftly between Telaar and Telredor, the roads must be secured.$B$BOn our way here, we were attacked repeatedly by marshfang slicers. We were able to fight them off, but they would pose a formidable threat to a solitary messenger. Reducing their numbers will help ensure the safety of our messengers.",
["O"]="Puluu at the Orebor Harborage wants you to kill 12 Marshfang Slicers.",
["T"]="Lines of Communication",
},
[9834]={
["D"]="Maktu can always see a draenei approaching in his shiny armor from a mile away, even in this murky swamp!$B$BMaktu wants to laugh at them, but then he remembers that they have been kind to the Kurenai and he wants to teach them about how Kurenai make armor.$B$BThe dark, scaly hides of the fenclaw thrashers make some of the best armor Maktu has ever worn. If $N can bring Maktu some of these hides from the fenclaw thrashers deep in Serpent Lake, he\'ll be happy to share some of his armor.",
["O"]="Bring 8 Fenclaw Hides to Maktu at the Orebor Harborage.",
["T"]="Natural Armor",
},
[9835]={
["D"]="The small band of Broken you see here is a mission from a larger settlement in Nagrand. The Kurenai, as we call ourselves, are Broken who desire to reunite with our draenei brothers.$B$BMy group has come here to strengthen Kurenai ties to the draenei of Telredor.$B$BIf the Ango\'rosh ogres have their way, this temple will not stand much longer. They have cleared the Hewn Bog of its towering mushrooms and draw ever closer to our refuge. If you would call yourself our friend, aid us in fighting this enemy.",
["O"]="Kill 10 Ango\'rosh Ogres and 5 Ango\'rosh Shaman and return to Ikuti at the Orebor Harborage.",
["T"]="Ango\'rosh Encroachment",
},
[9836]={
["D"]="I\'ve put together the very key I used as an apprentice.  It looks completely functional as far as keys go.  In regards to opening Karazhan, however, this might as well be a piece of scrap metal.$B$BWithout Medivh\'s consent, the key is worthless.  Yes, of course I know Medivh is dead.  This merely makes things difficult, not impossible.$B$BThere is a place in Azeroth called the Caverns of Time, guarded by the bronze dragonflight.  Find a way inside, travel back in time and get Medivh to enable the key.",
["O"]="Go into the Caverns of Time and convince Medivh to enable your Restored Apprentice\'s Key.",
["T"]="The Master\'s Touch",
},
[9837]={
["D"]="I seem to have memories about future events surrounding you and this key.$B$B<Medivh looks at you like he\'s just seen a ghost.>$B$BYou have trying times ahead of you, $N.  Let us hope your strength does not fail you.$B$BRegarding the key, I am to hand it to Khadgar when he\'s sent to me.  I couldn\'t hope for a better apprentice.$B$BI suppose you will need a key of your own.$B$B<Medivh reaches into his robe and hands you his own key.>$B$BGo on then.  And best of luck, $c.",
["O"]="Return to Khadgar in Shattrath City and show him the Master\'s Key.",
["T"]="Return to Khadgar",
},
[9838]={
["D"]="A great responsibility has been bestowed upon you, $N.  If the signs that the Violet Eye has observed are to be trusted, then you must help them.$B$BFor all my disagreements with Cedric, the work that men like Alturus do is still important.  Beware that they do not use you, however.  Remember it is you who the key is bound to, not them.  But if the danger in Karazhan is real, then it is they who are best prepared to guide you in dealing with it.  Go back to Alturus and help him in any way that you can.",
["O"]="Speak to Archmage Alturus outside Karazhan.",
["T"]="The Violet Eye",
},
[9839]={
["D"]="The centerpiece of any ogre tribe is its leader. Without leadership, the Ango\'rosh\'s organization will disappear and they\'ll resort to infighting to determine who will lead next.$B$BAlthough we\'ve seen the ogres out and about in this area, their true strength is concentrated in their Ango\'rosh Stronghold to the northwest. It\'s located in a cave on a small island connected to the marsh by a fallen mushroom.$B$BGo there and defeat Overlord Gorefist. That should provide us with a well-deserved respite.",
["O"]="Ikuti wants you to kill Overlord Gorefist and 10 Ango\'rosh Maulers. Return to the Orebor Harborage once you have completed the task.",
["T"]="Overlord Gorefist",
},
[9840]={
["D"]="Now that we\'ve found a way back into Medivh\'s Tower - or rather you have - the first thing we need to do is try to get a sense of what the situation inside is.$B$BOne of our agents who had managed to infiltrate Karazhan kept an encoded log of her observations.  Unfortunately her death was confirmed shortly before Karazhan was shut down.  Koren, Karazhan\'s blacksmith, was under our pay.  Though not a member of the Violet Eye, he should be able to help us find Keanna\'s log.  Look for him inside.",
["O"]="Find Koren inside Karazhan.",
["T"]="Assessing the Situation",
},
[9841]={
["D"]="It\'s impossible to work with all this infernal buzzing! Do you hear it?$B$BI can\'t get it out of my head! I know exactly what\'s making the noise, too. It\'s those damnable marshlight bleeders! The noise always comes from the south and west of the village.$B$BThey\'re too big to swat, crush underfoot, or wave away. The only way to stop that unholy droning is to kill them. I don\'t care how you do it, $N, just quiet them!",
["O"]="Kill 8 Marshlight Bleeders and return to Gambarinka at Zabra\'jin.",
["T"]="Stinging the Stingers",
},
[9842]={
["D"]="The damp atmosphere of the marsh has taken a toll on my metal tools. It\'s made woodworking a lot more difficult than it ought to be, so I\'ve given up on metal blades.$B$BIt turns out that the marshfang slicers living to the south and west of town grow blades that are sharper than any steel I\'ve ever owned. They\'re also resistant to rust and wear. It\'s just a little tricky to attach them to a handle, but I think I\'ve got it figured out. I\'d appreciate any blades you could bring me.",
["O"]="Bring 10 Marshfang Slicer Blades to Gambarinka at Zabra\'jin.",
["T"]="The Sharpest Blades",
},
[9843]={
["D"]="Who did you say you were looking for again?  Keanna?$B$BI once met someone with that name.  She was staying up at the guest chambers.  I was supposed to keep that a secret now, wasn\'t I?$B$BDid you say you were with the Violet Eye?  No, I\'ve never heard of them.$B$BI need to return to my work now, if you don\'t mind.$B$B<Koren seems to have forgotten about you already.>",
["O"]="Search the Guest Chambers inside Karazhan for Keanna\'s Log and bring it to Archmage Alturus outside Karazhan.",
["T"]="Keanna\'s Log",
},
[9844]={
["D"]="Keanna\'s last few entries confirm our suspicions of a demonic presence inside Karazhan.$B$BShe detected the arrival of a Burning Legion agent whose location she describes as coming from the top of the tower.$B$BHer entries stop there.$B$BKarazhan is a very important place, $c.  It is a portal into the nether, a beacon shining into other worlds.  The possible repercussions of it falling into the wrong hands are unthinkable.  This demonic intrusion must be stopped.  And you, $N, are the only one with a key.",
["O"]="Archmage Alturus wants you to destroy the Demonic Presence at the top of Karazhan.",
["T"]="A Demonic Presence",
},
[9845]={
["D"]="It\'s a relief to be in someplace with water after trekking through the wasteland of Hellfire Peninsula. I was worried there might not be any respectable fishing holes in Outland.$B$BNow I\'m glad I lugged my fishing supplies along. For the most part, the fishing\'s been good, except for those no good fenclaw thrashers in Serpent Lake.$B$BNot only do they scare the fish away, but they\'re bold enough to snap the bait right off my hook. I spend more time re-baiting the hook than I do catching anything!",
["O"]="Kill 10 Fenclaw Thrashers and return to Zurjaya at Zabra\'jin.",
["T"]="Angling to Beat the Competition",
},
[9846]={
["D"]="The most powerful tribe of Lost Ones in the marsh, the Feralfen, are said to possess powerful medicine. There may be no truth to such rumors, but anything that might help me channel the spirits of this world cannot be ignored.$B$BFind the Feralfen mystics, hunters and druids, $N, and capture their totems. Everything I need to know should be apparent from the carvings.",
["O"]="Bring 10 Feralfen Protection Totems to Seer Janidi at Zabra\'jin.",
["T"]="Spirits of the Feralfen",
},
[9847]={
["D"]="We must find out how much power this Feralfen snake spirit possesses and whether it can be bent to our will. Imagine what I could do with the powers of an Outland spirit at my command!$B$BTake this totem with you and make your way to the foot of the stairs leading to the Boha\'mu Ruins. Plant the totem in the ground and it should do the rest. The spirit should not be able to tell who has used the totem until it has manifested.",
["O"]="Take the Feralfen Totem to the foot of the stairs at the Boha\'mu Ruins and plant it in the ground. Report your findings to Seer Janidi at Zabra\'jin.",
["T"]="A Spirit Ally?",
},
[9848]={
["D"]="Bugs, bugs, bugs! The marsh is full of them and my companions here seem obsessed with them.$B$BWell, I\'ve had it with the bugs! Something far more intriguing has captured my interest. To the west, there is a village of Lost Ones who call themselves the Daggerfen.$B$BThe whole tribe consists of highly specialized assassins. I\'ve noticed them mixing and using a particularly potent kind of poison. I\'m dying to know more about the poison, but that\'s going to require a copy of the recipe and a sample vial.",
["O"]="Bring the Daggerfen Poison Manual and a Daggerfen Poison Vial to Timothy Daniels at the Orebor Harborage.",
["T"]="Secrets of the Daggerfen",
},
[9849]={
["D"]="<Gordawg breaks off a piece of ebon rock from his back.>$B$BYou are granted a piece of the fury of the earth. Take the boulder of Gordawg and hurl it at the poison rock. Shatter their shells to discover the truth. Destroy the minions of the usurper and return to Gordawg with the name.$B$BYou find the shattered elements at the edge of the world. Southwest.",
["O"]="Gordawg at the Throne of the Elements in Nagrand has asked that you slay 30 Minions of Gurok.",
["T"]="Shattering the Veil",
},
[9850]={
["D"]="You\'ve proved to me that you can find and take down a regular clefthoof, but far more dangerous are the clefthoof bulls.$B$BBag yourself thirty of those.  Then you can talk to me of your hunting prowess.$B$BLook for them all along the middle region of Nagrand to the west and south.",
["O"]="Kill 30 Clefthoof Bulls and then speak to Hemet Nesingwary at Nesingwary\'s Safari in Nagrand about your prowess.",
["T"]="Clefthoof Mastery",
},
[9851]={
["D"]="Banthar is the fiercest and most elusive of all the clefthoof in Outland.  She\'s also the hairiest.$B$BIt is said that she roams with her clefthoof herd in the Field of Spirits near Oshu\'gun.$B$BYou want to truly prove your hunting mastery?  Bring me her horn!",
["O"]="Acquire the Horn of Banthar and return it to Hemet Nesingwary at the Nesingwary Safari in Nagrand.",
["T"]="Clefthoof Mastery",
},
[9852]={
["D"]="The queen of all that dwell in Nagrand is known as Tusker.  She\'s a giant elekk the likes of which you won\'t see anywhere else!$B$BYou\'re right to be fearful of that name.  Bach\'lor, Gutripper, and Banthar are nothing when compared to her.  It is said that she can be found on a huge bluff far to the southwest overlooking Oshu\'gun.  Bring me her massive heart if you dare.$B$BDo you want to leave a letter with me so that I can have it delivered to your next of kin in the likely event that you don\'t return?",
["O"]="Bring the Heart of Tusker to Hemet Nesingwary at Nesingwary\'s Safari in Nagrand.",
["T"]="The Ultimate Bloodsport",
},
[9853]={
["D"]="Gurok must be summoned. You summon Gurok and you destroy.$B$BYou must go to Warmaul Hill to the northwest and find where ogre worships Gurok. You put ogre skull from Warmaul ogres on Gurok\'s earthen brand. Only then will Gurok come. Seven skulls.$B$BIf you live, bring Gordawg back Gurok earthen head. Gordawg crushes head.$B$B<Gordawg bites down hard, shaking the earth beneath your feet.>",
["O"]="Gordawg at the Throne of the Elements in Nagrand has asked that you destroy Gurok the Usurper and bring back Gurok\'s Earthen Head.",
["T"]="Gurok the Usurper",
},
[9854]={
["D"]="Do you live for the hunt as I do, $c?  Do you seek the quietude that comes as you stalk your prey?  Would you know what it is to honor the last heartbeats of your fallen quarry?  I will help you to achieve this.$B$BNagrand is a lush land, full of life in the midst of this broken world.  Bring down a handful of the windrocs and then we will speak more.$B$BYou can find them in many places nearby in all directions around our camp.",
["O"]="Kill 30 Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand.",
["T"]="Windroc Mastery",
},
[9855]={
["D"]="You must always push yourself if you are to one day stalk the mightiest of prey!  While you are not yet ready, I will point you in the right direction.$B$BThere is another breed of windroc even deadlier.  Seek out the ravenous windroc to test your mettle against.  You will find them in the heart of Nagrand to the west and southwest.",
["O"]="Hunt down 30 Ravenous Windrocs and then return to Fitz at the Nesingwary Safari in Nagrand.",
["T"]="Windroc Mastery",
},
[9856]={
["D"]="You are ready, $c.  Ready to face the mother of all windrocs, Gutripper!  Honor demands that after hunting so many of her children that you give her the chance to defeat you!  Seek her out amongst the greater windroc far to the west.$B$BShould you survive, bring her eye to me.",
["O"]="Bring the Eye of Gutripper to Fitz at the Nesingwary Safari in Nagrand.",
["T"]="Windroc Mastery",
},
[9857]={
["D"]="I don\'t think that I\'m up to the hunt today.  Do you think that you might take my place?$B$BI told Hemet that I was going to see about bagging us some of those talbuk that seem to be all over the place.  The stags are especially nice to hunt.  You can find them congregated around the nearby trees.$B$BThink that you could take care of that for me?",
["O"]="Kill 30 Talbuk Stags and then return to Harold Lane at the Nesingwary Safari in Nagrand.",
["T"]="Talbuk Mastery",
},
[9858]={
["D"]="This darned scratch is getting the worst of me it would seem.  So, are you up to filling...<cough>... in for me again?$B$BThis time you\'re going to bag yourself some thorngrazers.  They\'re tougher and wilier than the stags, so keep your wits about you.  Look for them... <cough>... sheltered under the trees in the middle of Nagrand to the west and south.$B$BGo on, get out there and...<cough>... show Hemet what you\'re made of.  I\'ll be fine.",
["O"]="Hunt down 30 Talbuk Thorngrazers and then return to Harold Lane at the Nesingwary Safari in Nagrand.",
["T"]="Talbuk Mastery",
},
[9859]={
["D"]="<Wracking cough.>$B$BDon\'t worry about...<cough>... me.  I\'ll be fine.  It\'s just a...<cough>... scratch.$B$BJust the same, I think you\'ll... <cough>... have to fill in for me one more... <cough>... time.$B$BYou must seek out the great Bach\'lor, king of...<cough>... the stags.  It\'s ok if you... <cough>... take friends along.$B$BBring me one of his hooves...<cough>, <cough>... as confirmation.$B$BLook for him...<cough>... leading his herd in the far west of Nagrand.",
["O"]="Obtain the Hoof of Bach\'lor and return it to Harold Lane at the Nesingwary Safari in Nagrand.",
["T"]="Talbuk Mastery",
},
[9860]={
["D"]="Return to Cedric at once, $N.  The aid you\'ve given the Violet Eye will not go unrewarded.$B$BThink what you want of us and our organization, $c, but gaining the favor of the archmages of Dalaran will not be something you regret.",
["O"]="Speak to Archmage Cedric in the Outskirts of Dalaran.",
["T"]="The New Directive",
},
[9861]={
["D"]="This amorphous mass of elemental air is speaking to you in a language that you cannot understand. You believe the language to be the tongue of the elements: Kalimag. Perhaps someone at the Throne of the Elements could shed some insight on this unusual find.",
["O"]="Find someone at the Throne of the Elements that knows how to speak Kalimag and show them the Howling Wind.",
["T"]="The Howling Wind",
},
[9862]={
["D"]="Murkblood are capturing and torturing the spirits of air! Murkblood are my kin: A tribe of the Broken who serve the vile Musel\'ek, beast lord of Coilfang.$B$BThe air spirit states that the Murkblood putrifiers are capturing other spirits of air and using them to sow chaos into the ranks of the elements. It would seem that the Murkblood have recently sacked an orc village to the southwest known as Sunspring and are using powerful elemental magic to disturb the lake. Find the putrifiers and destroy them.",
["O"]="Elementalist Morgh at the Throne of the Elements in Nagrand wants you to slay 8 Murkblood Putrifiers.",
["T"]="Murkblood Corrupters",
},
[9863]={
["D"]="With our leadership in ruin, we are left open to attacks from all sides. The foul Murkblood tribe could not have picked a better time to attack us!$B$BIn recent days, we have been subject to no less than 5 assaults from the Broken. They have even taken over our only other territorial holding in the area: Sunspring Post.$B$BWe must strike and show them that we are not powerless! Strike down the vile idolaters and bring me their twisted idols of worship so that they may ride the lightning.",
["O"]="Farseer Kurkush at Garadar in Nagrand wants you to bring him 20 Murkblood Idols.",
["T"]="Vile Idolatry",
},
[9864]={
["D"]="After the last Murkblood raid, a group of younglings decided to act. We tried to stop them but the rage had taken hold. It has now been one week since we last saw our beloved younglings.$B$BPlease, $r, you must find them! They have just barely reached adolescence. How can they expect to defeat such savages?$B$BThey took the road leading west out of town. Follow that road around and look for signs of our younglings.$B$BAnd $N, avoid Halaa if you value your life. It is a war-zone.",
["O"]="Try and find the missing Garadar war party.",
["T"]="The Missing War Party",
},
[9865]={
["D"]="I do not know you, stranger, but I ask for your help. I feel shame for this, but I am only one orc.$B$BEmotions have surfaced that I have never felt. I... I seek vengeance. Blood for blood. Do your people ever feel this? I wish to pick up my axe and split my enemies in two. To swing the weapon until my arms fall lifelessly at my sides, exhausted.$B$BSunspring Post is directly south of this procession. It is there that you will find our enemies... Kill them... Kill them all...",
["O"]="Kill 40 Murkblood Scavengers and 20 Murkblood Raiders.",
["T"]="Once Were Warriors",
},
[9866]={
["D"]="Will you do me one last honor, $N? I do not wish to return to Garadar. I believe that my destiny lies elsewhere - that I will serve a greater purpose someday.$B$BPlease, return to Farseer Corhuk and tell him that I will not be returning. That I cannot return. I must walk the earth... He will understand.",
["O"]="Deliver the news to Farseer Corhuk at Garadar.",
["T"]="He Will Walk The Earth...",
},
[9867]={
["D"]="We have lost many friends in recent weeks.$B$BFor decades we have dealt with the ogres of Nagrand but now a new threat has arisen. The Broken tribe of Murkblood attacked our fishing village to the southwest, Sunspring Post, and managed to kill or evict all of the orcs that inhabited the town.$B$BWhile the others feel that the best course of action is to kill indiscriminately, I know that we must destroy their leadership. I do not know who their leader is but I suspect that you will know when you find him.",
["O"]="Farseer Margadesh at Garadar in Nagrand wants you to bring him the Head of Ortor of Murkblood. ",
["T"]="Murkblood Leaders...",
},
[9868]={
["D"]="Thank you, stranger. They would have surely killed me had it not been for you.$B$BI was kidnapped by these Murkbloods 3 nights ago during a nighttime raid on Garadar. What I have since uncovered may very well shake the foundation of the Outland: these savages seek to recover the totem of Kar\'dash! We cannot allow the totem to fall into the hands of the Murkbloods!$B$BYou must help me escape. And stranger, if I do not make it back to Garadar, you must tell Garrosh what happened here... ",
["O"]="Escort the Mag\'har Captive out of Sunspring Post. Speak to Garrosh at Garadar if you succeed.",
["T"]="The Totem of Kar\'dash",
},
[9869]={
["D"]="Greetings, $r. I am Ioki, elementalist of the Earthen Ring. I have come to Telaar to inform the Kurenai of the state of the elements.$B$BCould I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Telaar safely? She will surely reward you for this small deed.",
["O"]="Elementalist Ioki wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak.",
["T"]="The Throne of the Elements",
},
[9870]={
["D"]="Greetings, $r. I am Yal\'hah, elementalist of the Earthen Ring. I have come to Garadar to inform the Mag\'har of the state of the elements.$B$BCould I ask a favor of you? Would you travel to the Throne of the Elements in the northern hills of Nagrand, beyond Skysong Lake, and tell elementalist Sharvak that I have arrived at Garadar safely? She will surely reward you for this small deed.",
["O"]="Elementalist Yal\'hah wants you to travel to the Throne of the Elements and speak with Elementalist Sharvak.",
["T"]="The Throne of the Elements",
},
[9871]={
["D"]="The parchment holds a crudely painted map of Nagrand. There is a big red \'X\' where Telaar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Arechron in Telaar.",
["O"]="Take the Murkblood Invasion Plans to Arechron.",
["T"]="Murkblood Invaders",
},
[9872]={
["D"]="The parchment holds a crudely painted map of Nagrand. There is a big red \'X\' where Garadar would be on the map. It would seem that these savages are planning an attack on the city. Take the Murkblood invasion plans to Garrosh in Garadar.",
["O"]="Take the Murkblood Invasion Plans to Garrosh.",
["T"]="Murkblood Invaders",
},
[9873]={
["D"]="These invasion plans were written by someone I once knew. Ortor of Murkblood, once a noble Broken, versed in the way of the elements, now a muck addled yes-man of Musel\'ek the bog lord.$B$BThe plans state that they have taken over an orc village northwest of here known as Sunspring.$B$BTravel to Sunspring Post and rid the world of Ortor of Murkblood. What you do, you do for the good of us all...",
["O"]="Arechron at Telaar in Nagrand wants you to kill Ortor of Murkblood.",
["T"]="Ortor My Old Friend...",
},
[9874]={
["D"]="I have just gotten word of a catastrophe of epic proportions, $N. The foul Murkblood have sacked the orc village of Sunspring Post, northwest of here, and murdered its residents. To make matters worse, they have begun dumping the bodies into Sunspring Lake. Should those bodies rot, our primary source of water in the region will be compromised.$B$BIt\'s a gruesome task that I give you next but it must be done. Take this enchanted torch and return to Sunspring. Burn all of the rotting orc corpses...",
["O"]="Otonbu the Sage at Telaar in Nagrand wants you to use the Torch of Liquid Fire to destroy 10 Sunspring Villager corpses. Return the Torch of Liquid Fire when the task is complete.",
["T"]="Stopping the Spread",
},
[9875]={
["D"]="Lauranna must\'ve missed this particular plant.  You\'re certain you\'ve discovered a species not yet catalogued by Lauranna\'s work.  You\'d best show it to her to see what she makes of it.",
["O"]="Bring the Uncatalogued Species to Lauranna Thar\'well at the Cenarion Refuge in Zangarmarsh.",
["T"]="Uncatalogued Species",
},
[9876]={
["D"]="I sent a small group of our druids to investigate the drain you discovered inside of Serpent Lake.  They were expected to return shortly after.  Needless to say, they did not.$B$BYou are amongst our most capable allies; I ask you to seek them and find out what became of them.",
["O"]="Ysiel Windsinger wants you to look for signs of Cenarion Expedition Druids near the entrance to Coilfang Reservoir.",
["T"]="Failed Incursion",
},
[9877]={
["D"]="The battle against the Scourge is not one without casualties.  Many are slain every day yet many more meet a worse fate.$B$BIt is not uncommon for the Scourge to take prisoners.  Death would be preferable to what awaits them in Deatholme.  They\'re interrogated and tortured while under the effects of horrible will-breaking poisons.$B$BApothecary Renzithen in Tranquillien has developed a remedy; go to him and retrieve this restorative draught.",
["O"]="Speak to Apothecary Renzithen in Tranquillien.",
["T"]="A Restorative Draught",
},
[9878]={
["D"]="The appearance of the Murkblood in Nagrand has had a profound negative impact on our environment. The elementals are all in flux which has, in turn, greatly disturbed the wildlife. Worse yet, the razing of Sunspring Post has reignited the hatred that the orcs held for our people.$B$BWhile the Kurenai are a different tribe than the Murkblood, all an orc sees is Broken.$B$BWe must make an effort to solve this dilemma. Travel to Sunspring Post, northwest of here, and resolve the Murkblood problem.",
["O"]="Poli\'lukluk the Wiser at Telaar in Nagrand wants you to kill 20 Murkblood Scavengers and 10 Murkblood Raiders.",
["T"]="Solving the Problem",
},
[9879]={
["D"]="I would have been killed had you not come along, stranger. They have already murdered so many Kurenai in their search for a lost relic.$B$BWhat they seek is the totem of Kar\'dash. Why they think that we would know anything about this totem, I cannot understand. Is a totem not an orcish implement by nature?$B$BThis information must be taken back to Arechron. Perhaps he knows why Murkblood are kidnapping Kurenai and torturing them for information regarding an orcish device.$B$BLet\'s go before more come.",
["O"]="Escort the Kurenai Captive out of Sunspring Post. Speak to Arechron at Telaar if you succeed.",
["T"]="The Totem of Kar\'dash",
},
[9882]={
["D"]="Nexus Prince Haramad has ordered us to not begin work inside of Oshu\'gun as it might anger a certain powerful naaru.  Sort of puts a damper on our operation.$B$BI think I might\'ve found a loophole, however.$B$BYou see, we\'re not the only ethereals drawn to this colossal diamond.  A thief called Gava\'xi has led a band of rogue ethereals into Oshu\'gun and they\'ve begun to dislodge large fragments from it.$B$BYour job, $r, is to go there and retrieve what is rightfully ours.",
["O"]="Obtain 10 Oshu\'gun Crystal Fragments and bring them to Gezhe at Aeris Landing in Nagrand.",
["T"]="Stealing from Thieves",
},
[9883]={
["D"]="",
["O"]="",
["T"]="More Crystal Fragments",
},
[9884]={
["D"]="",
["O"]="",
["T"]="Membership Benefits",
},
[9885]={
["D"]="",
["O"]="",
["T"]="Membership Benefits",
},
[9886]={
["D"]="",
["O"]="",
["T"]="Membership Benefits",
},
[9887]={
["D"]="",
["O"]="",
["T"]="Membership Benefits",
},
[9888]={
["D"]="I have escaped certain death, surviving a cowardly nighttime attack by Boulderfist ogres upon my village.$B$BBut I ask you, stranger: For what?$B$B<Jorin points to Garrosh.>$B$BHe has refused to give us assistance. Ogres are rampaging through my town and he sits here, weeping into a fire. What has become of us? What will become of us?$B$BI\'ve sent a scout, Kilrath, to the village, now the Bleeding Hollow Ruins. Will you find him and give him your assistance? He hides on the border of Nagrand and Terokkar.",
["O"]="Jorin Deadeye has asked that you find and speak with Kilrath.",
["T"]="The Impotent Leader",
},
[9889]={
["D"]="I have been watching these beasts for days. The fat one says that he is waiting for something. What he is waiting for, however, is a mystery.$B$BI have a plan but it is going to involve some violence on your part. You will need to kill several of his subordinates and then beat him within an inch of his life. Do this and I am certain he will tell us everything that we need to know.",
["O"]="Kilrath in Terokkar Forest has asked that you kill 10 Boulderfist Invaders and beat Unkor the Ruthless until he talks.",
["T"]="Don\'t Kill the Fat One",
},
[9890]={
["D"]="For many years, Boulderfist ruled all ogres in the Outland. The ogres were united under Krol and content with the lands that they were given. In the past few months, we have lost many ogres to a new clan known as Warmaul. Warmaul has taken most of our land in Nagrand and killed many of our people.$B$BWe had no choice but to take this town. We are being exterminated...$B$BKrol has gone missing and Boulderfist is in turmoil. Lantresor of the Blade rules in his absence.",
["O"]="Take the information that you beat out of Unkor back to Kilrath in Terokkar Forest.",
["T"]="Success!",
},
[9891]={
["D"]="Take what you have learned and tell Jorin at Garadar. I can assure you that he won\'t be happy to know that our village was destroyed and many of our people killed because the ogres needed more space.$B$BMay the ancestors watch over you... I will be hiding in the bushes if you need me for anything else.",
["O"]="Take the information that you beat out of Unkor to Jorin Deadeye at Garadar in Nagrand.",
["T"]="Because Kilrath is a Coward",
},
[9892]={
["D"]="",
["O"]="",
["T"]="More Obsidian Warbeads",
},
[9893]={
["D"]="All this waiting around for Oshu\'gun to be ready for digging is eating into our profits, $N.$B$BFortunately, I\'ve devised an alternate source of income.  The ogres of Nagrand wear warbeads made of obsidian, a mineral that commands a hefty price in many other worlds.$B$BZerid already has had to take care a few of the brutes as a matter of security.  Think of the warbeads as an added bonus.  Or better yet, don\'t think about it too much and just bring them to me.",
["O"]="Bring 10 Obsidian Warbeads to Gezhe at Aeris Landing in Nagrand.",
["T"]="Obsidian Warbeads",
},
[9894]={
["D"]="In your travels, you might have encountered some of the expedition\'s watchers. They do the majority of the field work: documenting the unique inhabitants of the marsh, collecting samples, and making contact with sentient species.$B$BThe safety of the watchers is paramount, $c. We\'ve had to recall the watchers we sent to explore Funggor Cavern to the south, because of marshbeast attacks. Warden Hamoot believes that killing their leader, Lord Klaq, will bring a swift end to the attacks. ",
["O"]="Kill Lord Klaq and return to Windcaller Blackhoof at the Cenarion Refuge.",
["T"]="Safeguarding the Watchers",
},
[9895]={
["D"]="Have you observed your surroundings closely, $N? This is an ailing landscape, struggling to keep itself in balance and losing the fight.$B$BIf you know where to look, you can see the symptoms. Members of some species rapidly outgrow their peers and become more aggressive.$B$BA good example of this uncontrolled growth is the marshtrekker Boglash. If you wish to see it for yourself, look no further than the waterways south of the refuge.$B$BBe prepared to defend yourself. The creature knows no mercy.",
["O"]="Locate and deal with Boglash, then return to Lethyn Moonfire at Cenarion Refuge.",
["T"]="The Dying Balance",
},
[9896]={
["D"]="By Khaz\'goroth\'s flaming navel, it\'s hot here! I can\'t blame the first party for leaving, but everyone knows \'twasn\'t the heat that drove them away. No, it was Blacksting, although they won\'t admit it.$B$BThey were camped just to the south of the glowing draenei towers to the west, just north of the Feralfen Village, when the giant wasp appears out of nowhere and attacks! I can\'t wait to see the looks on their faces when I bring the creature\'s stinger back to Ironforge and show it to them!",
["O"]="Bring Blacksting\'s Stinger to Prospector Conall at Telredor.",
["T"]="Blacksting\'s Bane",
},
[9897]={
["D"]="I don\'t mind sharing.  I\'m just glad to be saved from that creep, Gankly!  And I collected tons of skins from Zangarmarsh, so it\'s no problem at all!",
["O"]="Give the Bundle of Skins to Harold Lane at the Nesingwary Safari in Nagrand.",
["T"]="I\'m Saved!",
},
[9898]={
["D"]="She will be mine. Oh yes - she will be mine.$B$BIsn\'t Magasha the most beautiful troll you\'ve ever seen? I have to find a way to win her heart. Sure, she has her eye on Zurai, but that is about to change. My foolproof plan will see to that.$B$BAll I need is a way to demonstrate my superior hunting skills, and that\'s where you come in my friend. There\'s a gigantic bog wasp known as Blacksting that roams the area south of the glowing draenei towers to the west. Bring me its stinger and I\'ll work my magic.",
["O"]="Bring Blacksting\'s Stinger to Reavij at Swamprat Post.",
["T"]="Nothin\' Says Lovin\' Like a Big Stinger",
},
[9899]={
["D"]="Someone needs to find a way to make Reavij come to his senses! He\'s ignoring his duty and instead, he\'s devoting all his energy to getting my attention. I\'ve tried ignoring him and telling him to stop. Nothing seems to work.$B$BUntil he gets over this, I\'m left cleaning up after him. He was supposed to have dealt with Sporewing, but I\'ll bet the monster is alive and well. If you have time, would you mind going to the western part of the Dead Mire and killing the bat? I\'ll deal with Reavij in the meantime.",
["O"]="Magasha at Swamprat Post wants you to kill Sporewing.",
["T"]="A Job Undone",
},
[9900]={
["D"]="The presence of rogue ethereals in this area might amuse Gezhe, who sees nothing but opportunity wherever we go, but it\'s a true threat to the security of our operations.$B$BTheir leader, Gava\'xi, is a dangerous criminal and I\'ve made it my top priority to see to it that he is neutralized.$B$BIf you\'re looking to make yourself useful, go and take care of Gava\'xi.  I will see to it that you\'re rewarded properly.",
["O"]="Slay Gava\'xi near Oshu\'gun and return to Zerid at Aeris Landing in Nagrand.",
["T"]="Gava\'xi",
},
[9901]={
["D"]="The first expedition the league sent reported encountering a gigantic spore bat they\'d taken to calling Sporewing. They had to leave in a hurry, so they didn\'t have the chance to kill him while they were here, so I figured I\'d finish the job for them.$B$BWhat\'s left of their report suggests that the creature can be found in the southwestern parts of the Dead Mire. I think Vindicator Idaar mentioned that it\'s to the northeast of Telredor.",
["O"]="Prospector Conall at Telredor wants you to kill Sporewing.",
["T"]="Unfinished Business",
},
[9902]={
["D"]="Traveling through naga-infested lands has shown me the cruel truth about how my less fortunate brethren are treated. At Marshlight Lake, to the southwest, I observed a particularly malicious taskmaster playing a deadly game. He orders his slaves out to the islands in Marshlight Lake when he knows that Terrorclaw, a giant bogstrok, is ready to feed.$B$BI needn\'t describe what results. We are too few to take on the naga directly, but we can deprive them of their amusement by killing their pet.",
["O"]="Slay Terrorclaw and return to Puluu at the Orebor Harborage.",
["T"]="The Terror of Marshlight Lake",
},
[9903]={
["D"]="You\'ve dealt with most of the little hydra, but I doubt Mragesh was impressed by your display. He\'s a cunning, ferocious beast and he\'s dogged many an angler in his time.$B$BI intend to be the last one he\'ll ever bother. He\'s bound to be hiding deep in the waters of Serpent Lake, to the northeast. He\'s a has-been; he just doesn\'t know it yet.",
["O"]="Slay Mragesh and return to Zurjaya in Zabra\'jin.",
["T"]="The Biggest of Them All",
},
[9904]={
["D"]="I\'ve caught every kind of fish that lives in the marsh, but there\'s one that eludes me. Sure, I\'ve caught eels and mudfin frenzies. But the last time I was out on one of the islands in Marshlight Lake, I hooked a gigantic bogstrok that snapped my line and got away.$B$BTerrorclaw, he\'s called, and I won\'t rest until he\'s dead. He\'s too big for any fisherman to catch, so I suppose we\'ll just have to kill him the old-fashioned way.",
["O"]="Kill Terrorclaw and return to Zurjaya at Zabra\'jin.",
["T"]="Pursuing Terrorclaw",
},
[9905]={
["D"]="Last time Maktu was out hunting hydras for hides at Serpent Lake, he was attacked by the biggest hydra he\'s ever seen. Maktu reached for his spear, but it was too late. He had just enough time to escape becoming hydra food.$B$BWho knows? Maybe next time, Maktu not be so lucky. Maktu wants to be there so there won\'t be a next time. Will you help Maktu get his revenge on Mragesh?",
["O"]="Locate and kill Mragesh, then return to Maktu at the Orebor Harborage.",
["T"]="Maktu\'s Revenge",
},
[9906]={
["D"]="Ogres are moved by one thing: Might. If we expose ourselves to them as being weak, they will take advantage of that weakness and wipe us out.$B$BGarrosh might be ready to lie down and let the ogre dogs take our lands but I am not! I need you to deliver a message to the Boulderfist, $N. The only type of message that they are capable of understanding: Brutality.$B$BTravel to the Burning Blade Ruins, southeast of here and show them the might of the Mag\'har.$B$BAnd $N, check in with the others before leaving.",
["O"]="Jorin Deadeye at Garadar in Nagrand has asked that you slay 15 Boulderfist Crushers and 15 Boulderfist Mystics.",
["T"]="Message in a Battle",
},
[9907]={
["D"]="Directly west of here you will find the Halaani Basin. Within the basin are the twin clefts of Nagrand: Northwind and Southwind. Boulderfist shock troops use the clefts to hide their ogre mounds.$B$BI need you to track down those troops and kill all that you encounter in the name of Mag\'har.",
["O"]="Jorin Deadeye at Garadar in Nagrand has asked that you slay 25 Boulderfist Warriors and 25 Boulderfist Mages.",
["T"]="An Audacious Advance",
},
[9910]={
["D"]="If you\'re venturing into the Burning Blade Ruins, I have a task for you. Take these Mag\'har battle standards and place them at three distinct locations in the ogre compound. An area of high visibility is recommended. Look for the gigantic flaming pyres on the upper levels. Place a standard near the first, second, and third Burning Blade pyres.$B$BThe standard will leave a lasting impression upon any ogres who may have missed the battle.",
["O"]="Elkay\'gan the Mystic at Garadar in Nagrand wants you to use the Mag\'har Battle Standard at the First Burning Blade Pyre, Second Burning Blade Pyre, and Third Burning Blade Pyre. Return the left-over Mag\'har Battle Standards to him when you are finished.",
["T"]="Standards and Practices",
},
[9911]={
["D"]="This bloody mandible comes from an unbelievably large creature. The nether ray that it belonged to has to be the largest ever seen in Zangarmarsh. Judging from the condition of the mandible, the count must\'ve abandoned a diet of carrion in favor of living flesh.$B$BSurely the Cenarion Expedition would be interested in such a specimen. Watcher Leesa\'oh has a small camp to the west of Quagg Ridge.",
["O"]="Bring \"Count\" Ungula\'s Mandible to Watcher Leesa\'oh.",
["T"]="The Count of the Marshes",
},
[9912]={
["D"]="The Cenarion Circle\'s main expeditionary force in Outland is known as the Cenarion Expedition.  Though it began as a small venture controlled directly by the Cenarion Circle, it\'s become a large and fairly autonomous body.$B$BThe expedition\'s leader, Ysiel Windsinger, has asked us to direct volunteers to her outpost.  Report to her at the Cenarion Refuge in eastern Zangarmarsh.  Take the main path to the west and it will lead you directly there.",
["O"]="Speak to Ysiel Windsinger at the Cenarion Refuge in Zangarmarsh.",
["T"]="The Cenarion Expedition",
},
[9913]={
["D"]="My organization, the Consortium, is looking for a few resourceful individuals just like yourself.  You\'ll be hard pressed to find ethereals more honest, hard-working or pleasant to be around than us.$B$BAll we require is loyalty, dedication and a reasonable amount of moral flexibility.  If you\'re interested, speak to Gezhe, our ground operations leader.  You will find him at Aeris Landing, north of Oshu\'gun.",
["O"]="Report to Gezhe at Aeris Landing in Nagrand.",
["T"]="The Consortium Needs You!",
},
[9914]={
["D"]="Ivory is a much sought after prize.  I have many customers lined up in far off places to purchase it.$B$BI could be convinced to let you in on a cut of the profits.$B$BThe wild elekk roaming Nagrand have the high quality of tusks that I\'m after.  Steer clear of the bull elekk; their ivory isn\'t in the condition that I desire.$B$BOh and don\'t worry, it\'s not poaching; I have an understanding with both the orcs and the draenei.$B$BDo you and I have an understanding?",
["O"]="Collect 3 Pair of Ivory Tusks and return them to Shadrek at Aeris Landing in Nagrand.",
["T"]="A Head Full of Ivory",
},
[9915]={
["D"]="",
["O"]="",
["T"]="More Heads Full of Ivory",
},
[9916]={
["D"]="The Boulderfist have moved the supplies they stole from our village to the twin clefts of Nagrand, found west of here in the Halaani Basin.$B$BWhile you are in the area, keep your eye out for the supply crates. If we can get those back, it would ease much of the burden that has fallen upon the matrons of Garadar.",
["O"]="Elkay\'gan the Mystic at Garadar in Nagrand wants you to recover 20 Bleeding Hollow Supply Crates.",
["T"]="Bleeding Hollow Supply Crates",
},
[9917]={
["D"]="Do my eyes deceive me or is there an ogre hunting party over yonder? What could ogres be doing this far from their mound? I don\'t like this one bit, stranger. First Murkbloods and now ogres. We just don\'t have the manpower to handle all of these threats to our land.$B$BCould you investigate the ogre presence to the east for us? Their forward camp is about 200 paces east of here. You\'ll know you\'re at the right place if you see the Boulderfist hunters. Kill them to find the plans!",
["O"]="Huntress Bintook at Telaar in Nagrand wants you to recover Boulderfist Plans.",
["T"]="Do My Eyes Deceive Me",
},
[9918]={
["D"]="The battle plans were written up by an ogre lieutenant. His name is either Dump or Lump.$B$B<Bintook turns the parchment sideways and cocks her head.>$B$BIt could also be Billy.$B$BAnyhow, I think you should go back out there and have a word with Billy or Lump or Dumpy or whatever! Try to approach him diplomatically. If that doesn\'t work, try using some muscle.",
["O"]="Huntress Bintook at Telaar in Nagrand wants you to speak to Lump. Return to Huntress Bintook when you have gathered the information that she requested.",
["T"]="Not On My Watch!",
},
[9919]={
["D"]="You\'re a kind $r, $N.  Not like some of the others I\'ve met.$B$BYou should meet the rest of my people; they\'ll be very grateful for your help.  Take these spore sacs to my leader, Msshi\'fn.  You will find him in Sporeggar, north of here.",
["O"]="Go to Sporeggar, north of the Spawning Glen, and deliver the Salvaged Spore Sacs to Msshi\'fn.",
["T"]="Sporeggar",
},
[9920]={
["D"]="You must seek out Mo\'mor immediately! You will find him in the center of Telaar, by the fountain. Tell him exactly what the ogre told you.",
["O"]="Huntress Bintook at Telaar in Nagrand wants you to speak to Mo\'mor the Breaker.",
["T"]="Mo\'mor the Breaker",
},
[9921]={
["D"]="These ogre hunting parties are a precursor to invasion. We must strike at them before they have a chance to amass an army big enough to take over our town.$B$BYou\'re going to need to get your hands dirty, $r.$B$BThe largest collection of Boulderfist in this region can be found at the Burning Blade Ruins, almost directly east of Telaar, near the border of Terokkar. Go there and show the Boulderfist that Telaar will not bend to their will!",
["O"]="Mo\'mor the Breaker at Telaar in Nagrand wants you to kill 15 Boulderfist Crushers and 15 Boulderfist Mystics.",
["T"]="The Ruins of Burning Blade",
},
[9922]={
["D"]="You made a strong showing, $N. Are you ready for more?$B$BI have received reports of a large contingent of Boulderfist ogres hidden in the twin clefts of Nagrand, northwest of here in the Halaani Basin.$B$BVenture forth to the clefts and deal with the remaining Boulderfist ogres.",
["O"]="Mo\'mor the Breaker at Telaar in Nagrand has asked that you slay 25 Boulderfist Warriors and 25 Boulderfist Mages.",
["T"]="The Twin Clefts of Nagrand",
},
[9923]={
["D"]="HELP! They\'re gonna eat me! I just know it!$B$BFind the key, I know it has to be on one of these ogres.$B$BIf you get me out of here, my father will reward you handsomely! He\'s the leader of Telaar, Arechron.",
["O"]="Find the Boulderfist Key and Free Corki. Speak with Arechron in Telaar should you succeed.",
["T"]="HELP!",
},
[9924]={
["D"]="<Arechron sighs.>$B$BThis is so embarrassing. Do you remember my boy, Corki? You rescued him from the Burning Blade Ruins recently. Well, his curiosity has gotten the best of him once more. He told me that he was going to investigate the Boulderfist menace for \'uncle\' Mo\'mor and ran off to the ogre mounds in the Halaani Basin, north of here.$B$BDo you think you could track him down? I would be eternally grateful.",
["O"]="Arechron at Telaar has asked that you find and free Corki.",
["T"]="Corki\'s Gone Missing Again!",
},
[9925]={
["D"]="Gezhe chose to base our operations as close to Oshu\'gun as possible, without any regard for the safety of our crew.  Why?  Because he projected a ten percent increase in productivity by setting up shop here instead of in the mountains to the south.$B$BNever mind the crazed voidspawn wandering all of ten feet away from us.  That would be the security officer\'s problem, not Gezhe\'s.$B$BKill some voidspawn for me and I\'ll pay you a tenth of our security budget.  Don\'t get excited, it\'s not much of a budget.",
["O"]="Zerid at Aeris Landing in Nagrand wants you to kill 12 Voidspawn near Oshu\'gun.",
["T"]="Matters of Security",
},
[9926]={
["D"]="",
["O"]="",
["T"]="FLAG Shadow Council/Warmaul Questline",
},
[9927]={
["D"]="<Lantresor hands you a pack full of banners.>$B$BThese are Warmaul ogre banners that I recently acquired.$B$BI want you to travel to Kil\'sorrow Fortress, directly south of here, and kill as many of the Kil\'sorrow filth as you can find. Drive a Warmaul ogre banner through the heart of each fallen Kil\'sorrow soldier. Return to me when you have completed this task and the other that this plan requires.",
["O"]="Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 20 Warmaul Ogre Banners through the bodies of Kil\'sorrow members at Kil\'sorrow Fortress.$B$BReturn any unused Warmaul Ogre Banners.",
["T"]="Ruthless Cunning",
},
[9928]={
["D"]="You will need to steal Kil\'sorrow armaments from Kil\'sorrow Fortress if my plan is to work.$B$BSearch the fortress for crates of Kil\'sorrow armaments. Bring whatever you can find to me.$B$BKil\'sorrow Fortress is located directly south and a little to the west of the Burning Blade Ruins.",
["O"]="Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to collect 20 Kil\'sorrow Armaments.",
["T"]="Armaments for Deception",
},
[9929]={
["D"]="I don\'t suppose you\'ve been here long enough to know Dugar, have you? He\'s a merchant with contacts among the various factions in Shattrath.$B$BDon\'t ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can\'t provide.$B$BHe set out for Shattrath three days ago and hasn\'t returned. He\'s normally able to make the entire trip in less than that. If you\'re going to be traveling in the forest, would you keep an eye out for him?",
["O"]="Travel northwest along the road toward Shattrath and search for evidence of what happened to Dugar.",
["T"]="BETA The Missing Merchant",
},
[9930]={
["D"]="I don\'t suppose you\'ve been here long enough to know Deirom, have you? He\'s a merchant with contacts among the various factions in Shattrath.$B$BDon\'t ask me how he does it, but he manages to trade with them for some of the goods our quartermasters can\'t provide.$B$BHe set out for Shattrath three days ago and hasn\'t returned. He\'s normally able to make the entire trip in less than that. Keep an eye out for him and report anything you find to the mercenary captain, Thander.",
["O"]="Travel northwest along the road toward Shattrath and search for evidence of what happened to Deirom.",
["T"]="BETA The Missing Merchant",
},
[9931]={
["D"]="Now you must plant the seed of war in the fat, useless heads of the Warmaul. To the northwest, near the mountains, you will find the Laughing Skull Ruins.$B$B<Lantresor points into the crate of armaments you brought him.>$B$BDo you recognize those banners? They are Kil\'sorrow banners. I want you to take a stack of Kil\'sorrow banners and plant them on the corpses of Warmaul ogres. Remember, northwest is where you will find the ogres.",
["O"]="Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to drive 20 Kil\'sorrow Banners through the bodies of Warmaul ogres at the Laughing Skull Ruins.$B$BReturn any unused Kil\'sorrow Banners.",
["T"]="Returning the Favor",
},
[9932]={
["D"]="Your rampage through Kil\'sorrow Fortress has provided us with a special opportunity. We have enough bodies to make it appear as if a great battle has taken place.$B$BTravel to the Laughing Skull Ruins and find the Laughing Skull Courtyard. There should be a blazing pyre in the courtyard. Make sure the area is secure and then use this blanket to send up smoke signals. When my ogres see the smoke, they will sneak in and plant the bodies of slain Kil\'sorrow soldiers.$B$BThat should be the final straw!",
["O"]="Lantresor of the Blade at the Burning Blade Ruins in Nagrand wants you to use the Damp Woolen Blanket at the Blazing Warmaul Pyre in the Laughing Skull Courtyard to signal his ogres.",
["T"]="Body of Evidence",
},
[9933]={
["D"]="<Lantresor points to an unmarked crate.>$B$BTake it. It is my offering to your people. You have single-handedly saved my clan from extermination.$B$BYou may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace.$B$B<Lantresor bows.>",
["O"]="Take the Burning Blade Peace Offering to Arechron at Telaar.",
["T"]="Message to Telaar",
},
[9934]={
["D"]="<Lantresor points to an unmarked crate.>$B$BTake it. It is my offering to your people. You have single-handedly saved my clan from extermination.$B$BYou may tell your leader that Lantresor of the Burning Blade and his Boulderfist ogres accept the offering of peace.$B$B<Lantresor bows.>",
["O"]="Take the Burning Blade Peace Offering to Garrosh at Garadar.",
["T"]="Message to Garadar",
},
[9935]={
["D"]="Wanted: Dead or Alive$B$BGiselda the Crone of Kil\'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary.$B$BKnown to congregate at Kil\'sorrow Fortress in southeastern Nagrand, near the border of Terokkar.$B$BLarge gold reward to be dispensed by Warden Bullrok at Garadar to anyone able to bring Giselda to justice.",
["O"]="Slay Giselda the Crone and any combination of 15 Kil\'sorrow Agents. Return to Warden Bullrok at Garadar should you complete this task.",
["T"]="Wanted: Giselda the Crone",
},
[9936]={
["D"]="Wanted: Dead or Alive$B$BGiselda the Crone of Kil\'sorrow and her lackeys for murder, ritual sacrifice, communing with the Legion, kidnapping, and burglary.$B$BKnown to congregate at Kil\'sorrow Fortress in southeastern Nagrand, near the border of Terokkar.$B$BLarge gold reward to be dispensed by Warden Moi\'bff Jill at Telaar to anyone able to bring Giselda to justice.",
["O"]="Slay Giselda the Crone and any combination of 15 Kil\'sorrow Agents. Return to Warden Moi\'bff Jill at Telaar should you complete this task.",
["T"]="Wanted: Giselda the Crone",
},
[9937]={
["D"]="You have destroyed two of the biggest threats in Nagrand, $N. Are you ready to take on the scourge of the Spirit Fields?$B$BDurn the Hungerer lords over the area surrounding Oshu\'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Gather your allies and venture to the Spirit Fields, far southwest of here, near Oshu\'gun, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand.",
["O"]="Slay Durn the Hungerer. Return to Warden Bullrok if you manage to complete this task.",
["T"]="Wanted: Durn the Hungerer",
},
[9938]={
["D"]="You have destroyed two of the biggest threats in Nagrand, $N. Are you ready to take on the scourge of the Spirit Fields?$B$BDurn the Hungerer lords over the area surrounding Oshu\'gun, decimating all in his path. Thus far, none have been able to rid Nagrand of this ferocious gronn. Gather your allies and venture to the Spirit Fields, west of here, and track down Durn. Slay him and I assure you rewards commensurate with the difficulty of the task at hand.",
["O"]="Slay Durn the Hungerer. Return to Warden Moi\'bff Jill if you manage to complete this task.",
["T"]="Wanted: Durn the Hungerer",
},
[9939]={
["D"]="Wanted: Dead or Alive$B$BZorbo the Advisor, wanted for numerous planned attacks on Garadar. Along with his reavers and shaman, Zorbo has slain countless orcs. Consider Zorbo as armed, dangerous, and merciless.$B$BZorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand.$B$BReward for Zorbo the Advisor\'s death or capture to be dispensed by Warden Bullrok at Garadar. ",
["O"]="Slay Zorbo the Advisor, 10 Warmaul Shaman and 10 Warmaul Reavers. Return to Warden Bullrok if you manage to complete this task.",
["T"]="Wanted: Zorbo the Advisor",
},
[9940]={
["D"]="Wanted: Dead or Alive$B$BZorbo the Advisor, wanted for numerous planned attacks on Telaar. Along with his reavers and shaman, Zorbo has slain countless Broken. Consider Zorbo as armed, dangerous, and merciless.$B$BZorbo makes his home in the Laughing Skull Ruins in the northern mountains of Nagrand.$B$BReward for Zorbo the Advisor\'s death or capture to be dispensed by Warden Moi\'bff Jill at Telaar.",
["O"]="Slay Zorbo the Advisor, 10 Warmaul Shaman and 10 Warmaul Reavers. Return to Warden Moi\'bff Jill if you manage to complete this task.",
["T"]="Wanted: Zorbo the Advisor",
},
[9941]={
["D"]="The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement.$B$BWhile the broken cart shows signs of a struggle, there\'s little information about Deirom\'s fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him. ",
["O"]="Continue your search for signs of Deirom in the Arakkoa settlement north of the broken cart.",
["T"]="BETA Tracking Down the Culprits",
},
[9942]={
["D"]="The arakkoa tracks, accompanied by a pair of shallow ruts, lead north across the road. It seems the arakkoa dragged something away from the site of the battle, perhaps toward a nearby settlement.$B$BWhile the broken cart shows signs of a struggle, there\'s little information about Dugar\'s fate. Follow the arakkoa tracks north and continue your search for the merchant. If he was captured alive, there may still be a chance to rescue him. ",
["O"]="Continue your search for signs of Dugar in the Arakkoa settlement north of the broken cart.",
["T"]="BETA Tracking Down the Culprits",
},
[9943]={
["D"]="Deirom\'s cargo doesn\'t seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Deirom remains unclear, but the merchant is certainly not being held here. $B$BWithout any further clues as to how to continue your search, you decide it might be a good time to report your findings to Thander.",
["O"]="Return to Thander at the Allerian Stronghold with news of your findings.",
["T"]="BETA Return to Thander",
},
[9944]={
["D"]="Greatmother says that we must press on and serve our people. She says that we must serve as an example for Garrosh - to show that life goes on.$B$BI have so many matters to attend to here, especially with Greatmother having taken ill. Would you honor the Mag\'har by helping one of their matrons?$B$BSeveral days ago we sent a funeral procession to the Ancestral Grounds and they have yet to return. Will you go search for them? They took the western road out of Garadar. Follow it around and avoid Halaa.",
["O"]="Search for the missing Mag\'hari procession.",
["T"]="Missing Mag\'hari Procession",
},
[9945]={
["D"]="We were en route to the Ancestral Grounds when we were ambushed by Warmaul. They came from all sides, killing several of the procession guards and many of the others. They even desecrated the remains of the elder in the wagon.$B$BAnd for what? So they could humiliate us and display their power. Not even Boulderfist would have sunk so low.$B$BI am a spiritual orc, $N, but even I have limitations. Find the attackers at Warmaul Hill to the northwest and destroy them!",
["O"]="Elder Yorley at the Mag\'hari Procession in Nagrand has asked that you slay 15 Warmaul Brutes and 15 Warmaul Warlocks.",
["T"]="War on the Warmaul",
},
[9946]={
["D"]="Have you ever seen an ogre king, $r? Few have and lived to tell the tale. Unfortunately, that is exactly what we are dealing with here.$B$BThe leader of these barbarians is an ogre named Cho\'war. Rumor has it that Cho\'war was the ogre responsible for forcing the gronn out of the cave. Cho\'war then declared himself king and dissolved the ogre clans that served under the gronn. Thus, Warmaul was born.$B$BFind Cho\'war deep in the caves of Warmaul Hill. Slay him and bring me his head.",
["O"]="Elder Yorley at the Mag\'hari Procession in Nagrand has asked that you slay Cho\'war the Pillager and retrieve the Head of Cho\'war.",
["T"]="Cho\'war the Pillager",
},
[9947]={
["D"]="Dugar\'s cargo doesn\'t seem to have been harmed or even opened. The cargo clearly seemed of interest to them, but it seems their prisoner was more important. What the arakkoa hoped to gain from attacking and kidnapping Dugar remains unclear, but the merchant is certainly not being held here. $B$BWithout any further clues as to how to continue your search, you decide it might be a good time to report your findings to Rokag.",
["O"]="Return to Rokag at Stonebreaker Hold with news of your findings.",
["T"]="BETA Return to Rokag",
},
[9948]={
["D"]="If I know anything about ogres, it\'s that they like their food fresh. This means that the Mag\'har that they captured are more than likely being kept alive until they are ready to serve. It\'s a sickening thought, I know, but one that we must use to our advantage.$B$BVenture to Warmaul Hill and search for Mag\'har prisoners. If you find prisoners, then you will find keys to their cages on the nearby Warmaul ogres.$B$BKill ogres for their keys and release the prisoners.",
["O"]="Elder Ungriz at the Mag\'hari Procession in Nagrand has asked that you free 15 Mag\'har Prisoners.",
["T"]="Finding the Survivors",
},
[9949]={
["D"]="With no further information to go on, we\'re in a difficult situation. I\'m not going to give up on finding and rescuing Deirom. His abduction isn\'t an accident, $N.$B$BThe arakkoa are up to something, but what is it they\'re planning?$B$BAndarl, over in the mage tower, knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He\'ll need the \"eye\" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor.",
["O"]="Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Andarl at the Allerian Stronghold.",
["T"]="BETA A Bird\'s-Eye View",
},
[9950]={
["D"]="With no further information to go on, we\'re in a difficult situation. I\'m not going to give up on finding and rescuing Dugar. His abduction isn\'t an accident, $N.$B$BThe arakkoa are up to something, but what is it they\'re planning?$B$BKurgatok the warlock knows something of their peculiar magic. With the right tools, he can scare up some new information for us. He\'ll need the \"eye\" crystals from each of the arakkoa towns north of the Bone Wastes - Veil Skith, Veil Reskk, and Veil Shienor.",
["O"]="Bring the Eye of Veil Skith, the Eye of Veil Shienor, and the Eye of Veil Reskk to Kurgatok at Stonebreaker Hold.",
["T"]="BETA A Bird\'s-Eye View",
},
[9951]={
["D"]="Quick, hide!  The eyes of Naphthal\'ar are upon you... upon us all!$B$BI dare not go to the top of the tower to speak with it, but you... you look as if you might know the right words to say.  Just be careful, it doesn\'t like jokes and will not suffer fools easily.$B$BIf you can, convince it to come down for tea.  But, by all means, get it to stop staring at me!",
["O"]="Kill Naphthal\'ar and then return to Warden Treelos at the Cenarion Thicket in Terokkar Forest.",
["T"]="It\'s Watching You!",
},
[9952]={
["D"]="So Andarl is certain Deirom is being held in Veil Shalas? That\'s the largest of the arakkoa settlements that we know of.$B$BVeil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don\'t have much information on it, but there is an Explorers\' League member camped down there who may be able to help you. Prospector Balmoral\'s camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.",
["O"]="Locate and speak with Prospector Balmoral.",
["T"]="BETA Prospector Balmoral",
},
[9953]={
["D"]="So Kurgatok is certain Dugar is being held in Veil Shalas? That\'s the largest of the arakkoa settlements that we know of.$B$BVeil Shalas is in the far south of the forest, close to the eastern rim of the Bone Wastes. Unfortunately, I don\'t have much information on it, but we have a scout camped down there who may be able to help you. Lookout Nodak\'s camp is perched on the very edge of the land to the southwest of Veil Shalas. Consult him before making any move against the arakkoa.",
["O"]="Locate and speak with Lookout Nodak.",
["T"]="BETA Lookout Nodak",
},
[9954]={
["D"]="<Arechron shows you a grime covered letter.>$B$BI just received this letter. It\'s from a clan of ogres known as Warmaul that rule the northwestern lands of Nagrand. It says that they have Corki and if we don\'t cooperate, they\'re going to eat him. Admittedly, Corki is a moron, but he\'s still my blood. Will you rescue him, $N?$B$BI presume that he\'s locked up in a cage somewhere on Warmaul Hill. That should be your first stop.",
["O"]="Arechron wants you to find Corki at Warmaul Hill.",
["T"]="Corki\'s Ransom",
},
[9955]={
["D"]="They call him Cho\'war the pillager, $N. He\'s the ogre that forced out the gronn that used to rule over these ogres. You better believe he\'s powerful!$B$BThe chef said that Cho\'war lives in the big cave - wherever that may be... Get that key and get me out of here! If we live through this, my father will no doubt give you the big reward! As soon as I\'m free, seek him out.",
["O"]="Corki wants you to get Cho\'war\'s Key so that you can free him from his cage. Return to Arechron at Telaar should you manage this task.",
["T"]="Cho\'war the Pillager",
},
[9956]={
["D"]="I was part of a caravan taking supplies to the Orebor Harborage in Zangarmarsh. As we were nearing the border of the marsh, we were jumped by a vicious squad of Warmaul ogres. They killed the others and took me prisoner, along with all of our supplies.$B$BThankfully, they neglected to place a backing on my cage. When they fell asleep, I made my escape.$B$BIt\'s too late for my comrades but we could really use the supplies they stole. Warmaul Hill is in the northwestern mountains of Nagrand.",
["O"]="Huntress Kima at Telaar in Nagrand wants you to recover 20 Telaar Supply Crates.",
["T"]="The Ravaged Caravan",
},
[9957]={
["D"]="We haven\'t heard from the druids at the Cenarion Thicket of Terokkar Forest in quite some time.$B$B$N, I\'d like for you to go down there and check in with them to see what\'s happening.  There are several ways to get there, but the fastest is to head south along the path, and then take the road that branches east from Shattrath City once you\'re in the forest.",
["O"]="Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.",
["T"]="What\'s Wrong at Cenarion Thicket?",
},
[9958]={
["D"]="In my time out here, I\'ve had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we\'re the same way, aren\'t we?$B$BThe arakkoa wield a kind of primal magic unknown to us on Azeroth and have used it to weave defenses for Veil Shalas. Before moving against them, it would be prudent to scout out their defenses so we know what we\'re up against.",
["O"]="Approach Veil Shalas and observe the town\'s defenses.",
["T"]="BETA Scouting the Defenses",
},
[9959]={
["D"]="In my time out here, I\'ve had a few interactions with the arakkoa, none of them friendly. They seem very territorial, but I suppose we\'re the same way, aren\'t we? Not even the ancestors recorded any encounters with the bird-men.$B$BThe arakkoa wield a kind of primal magic unknown to our seers and have used it to weave defenses for Veil Shalas. Before moving against them, it would be wise to scout out their defenses so we know what we\'re up against.",
["O"]="Approach Veil Shalas and learn about the magic defending the settlement.",
["T"]="BETA Scouting the Defenses",
},
[9960]={
["D"]="Hey there, $c.  We haven\'t heard from the druids of the Cenarion Thicket in quite some time.$B$BI want you to go over there and check to see what\'s happening.  You can find it by heading northwest through the forest.",
["O"]="Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.",
["T"]="What\'s Wrong at Cenarion Thicket?",
},
[9961]={
["D"]="$C, I have urgent business for you.  We haven\'t heard from the druids of the Cenarion Thicket in quite some time.  This is unusual as we usually hear from them at least once every few days.$B$BI want you to go up there and make sure that they\'re alright.  You can find the thicket by heading northwest through the forest.",
["O"]="Speak with one of the druids at the Cenarion Thicket in Terokkar Forest.",
["T"]="What\'s Wrong at Cenarion Thicket?",
},
[9962]={
["D"]="So are you ready for your first battle? If you are, let me know and I\'ll get things started. All you have to do is go wait in the Ring of Blood for your opponent to arrive.$B$BThis fight is against Brokentoe, a ferocious clefthoof.$B$BGood luck! I hope you brought friends.$B$BAnd remember, the fight\'s over when either you or your opponent are lying face down on the arena floor.",
["O"]="Defeat Brokentoe. Should you win, speak with Wodin the Troll-Servant to collect your reward.",
["T"]="The Ring of Blood: Brokentoe",
},
[9963]={
["D"]="The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help.$B$BI know what\'s going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn\'t, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he\'s hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.",
["O"]="Find Kokorek in Veil Lithic and speak with him.",
["T"]="BETA Seeking Help from the Source",
},
[9964]={
["D"]="The wards you encountered are powerful magic, indeed. The techniques employed by the arakkoa are so far beyond our understanding that we can only hope to find a counter with their help.$B$BI know what\'s going through your mind. Why would an enemy help us to overcome their defenses? The answer is that they wouldn\'t, of course. Have you heard the tales of a crazy old arakkoa sage named Kokorek? They say he\'s hiding in Veil Lithic on the western edge of the Bone Wastes, waiting for the return of a lost age.",
["O"]="Find Kokorek in Veil Lithic and speak with him.",
["T"]="BETA Seeking Help from the Source",
},
[9965]={
["D"]="I\'d like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I\'ll help you rescue your comrade.$B$BThe ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand.$B$BOne particular ogre, Mug\'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us.",
["O"]="Bring Mug\'gok\'s Head to Kokorek in Veil Lithic.",
["T"]="BETA A Show of Good Faith",
},
[9966]={
["D"]="I\'d like to propose something of a trade: demonstrate your good intentions by helping me resolve a little problem, and I\'ll help you rescue your comrade.$B$BThe ogres are an ancient enemy of my people, and lately they have begun to filter back into our forest from the grasslands of Nagrand.$B$BOne particular ogre, Mug\'gok, is quite an adventurous fellow, but none too bright. He goes back and forth between causing trouble for his friends at the Bleeding Hollow Ruins and trying to provoke us.",
["O"]="Bring Mug\'gok\'s Head to Kokorek in Veil Lithic.",
["T"]="BETA A Show of Good Faith",
},
[9967]={
["D"]="This next battle involves a duo - twin brothers to be precise. They call themselves the \"Blue Brothers.\"$B$BIt\'s not too late to chicken out, $N. I\'d certainly understand.$B$BBut if you\'re ready for some action, step in the Ring of Blood and wait for the Murkblood twins to arrive.$B$BLast one standing is the winner!",
["O"]="Defeat the Murkblood Twins that call themselves the Blue Brothers. Should you win, speak with Wodin the Troll-Servant to collect your reward.",
["T"]="The Ring of Blood: The Blue Brothers",
},
[9968]={
["D"]="Something strange has changed the teromoths of the thicket.$B$BWhere once there was a diversity of life in there, now only the teromoths remain.  And while before they were at peace, now they are agitated and will not hesitate to attack you should you get close.$B$BI need to compare the vicious ones to the normal.  Collect for me a number of samples from both.  You\'ll find the unaffected teromoths both to the south and the north.$B$BI\'m certain this is related to whatever killed all of the druids.",
["O"]="Collect 4 Teromoth Samples and 4 Vicious Teromoth Samples.  Then return to Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.",
["T"]="Strange Energy",
},
[9969]={
["D"]="I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned, $N. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will.$B$BI have most of the materials I require to create the charm, but there are a couple that I\'m going to need you to gather before I can finish the work. I\'ll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil.",
["O"]="Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek in Veil Lithic.",
["T"]="BETA The Final Reagents",
},
[9970]={
["D"]="This fight is gonna be painful, $N. Do you have any friends that are brave enough to help you out? The ogres managed to get a giant from Blade\'s Edge named Rokdar! Trust me, you\'re gonna need friends, he seems unbeatable! He\'s hard as a rock - literally!$B$BIf you still want to fight him, step into the Ring of Blood and he will come.",
["O"]="Defeat Rokdar the Sundered Lord. Should you win, speak with Wodin the Troll-Servant to collect your reward.",
["T"]="The Ring of Blood: Rokdar the Sundered Lord",
},
[9971]={
["D"]="I have no idea what killed all of the druids here.  I\'ve been away for a couple of days on a survey of the Bone Wastes to the south.$B$BPlease, you must help me to uncover what\'s behind this horrible tragedy.  Go into the thicket and look for a clue that might reveal something to us.  When I was in there briefly, I could have sworn I saw a dead Broken and a strange object next to him.$B$B And don\'t worry about Treelos - he might have been driven insane by what happened, but I think he\'s mostly harmless.",
["O"]="Investigate the Strange Object next to the Broken Corpse to determine what might have befallen the Cenarion Thicket.  Then return to Earthbinder Tavgren just outside the thicket in Terokkar Forest.",
["T"]="Clues in the Thicket",
},
[9972]={
["D"]="You\'re murderin\' \'em out there, kid! They got a ringer for the next match. They say he\'s a void lord or something... No way do they want you up against their champion. Did you here that palooka, Mogor, yapping at you? The bets are through the roof!$B$BGet in that ring and take this one out fast!",
["O"]="Defeat Skra\'gath. Should you win, speak with Wodin the Troll-Servant to collect your reward.",
["T"]="The Ring of Blood: Skra\'gath",
},
[9973]={
["D"]="They had to ship the champion in from the Blade\'s Edge gladiator pits. He was training on mountain giants - three at a time.$B$BIf you win this one, you become the new champion. What do you think your odds are, kid? Do you have a shot? Just give me the word and I\'ll bet the house on you.$B$BNow get in there and win!",
["O"]="Defeat the Warmaul Champion. Should you win, speak with Wodin the Troll-Servant to collect your reward.",
["T"]="The Ring of Blood: The Warmaul Champion",
},
[9974]={
["D"]="I can create an item that will neutralize the ward spells protecting Veil Shalas, but be warned, $N. The magic will only work as long as your friend is held captive. I will not give you a means to attack my people at will.$B$BI have most of the materials I require to create the charm, but there are a couple that I\'m going to need you to gather before I can finish the work. I\'ll need some warp hunter essence and a handful of Terokkar chokeberries. Both can be found in the area around the veil.",
["O"]="Bring 5 Warp Hunter Essences and 30 Terokkar Chokeberries to Kokorek at Veil Lithic.",
["T"]="BETA The Final Reagents",
},
[9975]={
["D"]="I\'ve stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards.$B$B<You mention that the figure in the talisman doesn\'t especially resemble an arakkoa.>$B$BMy people weren\'t always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes, $N.",
["O"]="Use Kokorek\'s Talisman near the totems that guard the path to Veil Shalas, then speak with Prospector Balmoral.",
["T"]="BETA Primal Magic",
},
[9976]={
["D"]="I\'ve stored the spell inside this talisman. Unleash it while standing near the totems that guard the approach to Veil Shalas. It should be sufficient to unravel the wards.$B$B<You mention that the figure in the talisman doesn\'t especially resemble an arakkoa.>$B$BMy people weren\'t always as they appear now. We were once magnificent creatures, but we... we made many ill-advised choices and failed in our sacred task. It cost us our beauty, our power, and very nearly our lives. Do not repeat our mistakes, $N.",
["O"]="Use Kokorek\'s Talisman near the totems that guard the path to Veil Shalas, then speak with Lookout Nodak.",
["T"]="BETA Primal Magic",
},
[9977]={
["D"]="<Gurgthock is counting his massive pile of gold.>$B$BYou\'ve made me a lot of money, kid. If you can defeat Mogor, I promise to make it worth your while. All that pain you suffered in the Ring of Blood is gonna end up paying off.$B$BNow get in there and show these ogres what you\'re made of!",
["O"]="Defeat Mogor, Hero of the Warmaul. Should you win, speak with Wodin the Troll-Servant to collect your reward.",
["T"]="The Ring of Blood: The Final Challenge",
},
[9978]={
["D"]="I don\'t know what to make of all of this, but I do know how we can find more clues.$B$BEmpoor is a Broken merchant that traffics in all sorts of goods and information.  If you were to persuade him to talk, I\'m sure he might have something interesting to say.$B$BHe travels the road here between Tuurem and Shattrath.  Watch out, though -- he travels with a bodyguard.",
["O"]="Find and convince Empoor to tell you what he knows.",
["T"]="By Any Means Necessary",
},
[9979]={
["D"]="I was asked to pick up and deliver some boxes of goods from an ethereal in Shattrath City.$B$BLast I saw him, he was standing outside of the World\'s End Tavern in Lower City.  His name is Wind Trader Lathrai, and that\'s all that I know!$B$BWant more answers, go talk with him!",
["O"]="Speak with Wind Trader Lathrai near the World\'s End Tavern in the Lower City section of Shattrath City.",
["T"]="Wind Trader Lathrai",
},
[9980]={
["D"]="Make your way to Veil Shalas with all haste, $N! Time is of the essence here. If the arakkoa discover what you\'ve done to their defenses, they may attempt to move Deirom, or even kill him.$B$BIf you can, bring a friend or two with you. It\'s likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they\'re not likely to give him up easily. After you\'ve found Deirom and dealt with his captor, return to the Allerian Stronghold and notify Thander.",
["O"]="Venture into Veil Shalas, kill Luanga, and free Deirom. Report to Lady Dena Kennedy at the Allerian Stronghold when you have completed your mission.",
["T"]="BETA Rescue Deirom!",
},
[9981]={
["D"]="Make your way to Veil Shalas with all haste, $N! Time is of the essence here. If the arakkoa discover what you\'ve done to their defenses, they may attempt to move Dugar, or even kill him.$B$BIf you can, bring a friend or two with you. It\'s likely to be rough there. The bird-men have gone to great lengths to secure their prisoner and they\'re not likely to give him up easily. After you\'ve found Dugar and dealt with his captor, return to Stonebreaker Hold and notify Rokag.",
["O"]="Venture into Veil Shalas, kill Luanga, and free Dugar. Report to Rokag at Stonebreaker Hold when you have completed your mission.",
["T"]="BETA Rescue Dugar!",
},
[9982]={
["D"]="A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand.$B$BHe claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons?$B$BBefore he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him.",
["O"]="If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand.",
["T"]="He Called Himself Altruis...",
},
[9983]={
["D"]="A being riding atop a nether drake arrived in town late last week. He introduced himself as Altruis and then proceeded to ask us several questions about Nagrand.$B$BHe claimed that he was hunting Legion. That such insanity was actually his job. Can you imagine? A person that would willingly hunt demons?$B$BBefore he left, he asked that we let the would-be heroes in town know that he will be staying in western Nagrand for awhile and that should they seek a purpose, to find him.",
["O"]="If you are looking to fight the Burning Legion, find Altruis the Sufferer in western Nagrand.",
["T"]="He Called Himself Altruis...",
},
[9984]={
["D"]="Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Deirom, but it seems he was taking orders from someone else.$B$BYou remember Thander mentioning that Andarl has studied the arakkoa. Perhaps he can decipher the scroll\'s contents.",
["O"]="Take Luanga\'s Orders to Andarl at the Allerian Stronghold.",
["T"]="BETA Host of the Hidden City",
},
[9985]={
["D"]="Although you cannot read the strange script on the scroll, the ornate seal at the bottom of the document implies that it was drafted by an arakkoa of high standing. Luanga may have masterminded the capture and interrogation of Dugar, but it seems he was taking orders from someone else.$B$BYou remember Rokag mentioning that Kurgatok has studied the arakkoa. Perhaps he can decipher the scroll\'s contents.",
["O"]="Bring Luanga\'s Orders to Kurgatok at Stonebreaker Hold.",
["T"]="BETA Host of the Hidden City",
},
[9986]={
["D"]="We need to show the arakkoa that they cannot attack our people with impunity. If we don\'t stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers.$B$BMy scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them. ",
["O"]="Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Thander at the Allerian Stronghold.",
["T"]="Stymying the Arakkoa",
},
[9987]={
["D"]="We need to show the arakkoa that they cannot attack our people with impunity. If we don\'t stop them here, the roads will no longer be safe for our merchants, couriers, or soldiers.$B$BMy scouts have identified the leaders of each of the major arakkoa settlements in the area. Seek out Ashkaz, Ayit, and Urdak, in Veil Reskk, Veil Shienor, and Veil Skith and kill them. ",
["O"]="Kill Ashkaz in Veil Reskk, Ayit in Veil Shienor, and Urdak in Veil Skith and return to Rokag at Stonebreaker Hold.",
["T"]="Stymying the Arakkoa",
},
[9988]={
["D"]="Don\'t let Thander and company fool you. They may look like a band of fearsome warriors, but underneath all that steel, they\'re nothing more than a troop of dandies!$B$BAnd they won\'t be seen in public without their hats. They\'re extravagant affairs made from felt and fur, complete with the gaudiest feathers you\'ve ever seen.$B$BThe most desirable feathers come from any of the arakkoa, of course, and my supply is running low. I\'ll gladly pay you if you\'ll collect them for me.",
["O"]="Bring 30 Arakkoa Feathers to Ros\'eleth in the Allerian Stronghold.",
["T"]="BETA A Dandy\'s Best Friend",
},
[9989]={
["D"]="When I first came to Outland, and opened my ears to the voices of its spirits, I was amazed at what I heard. In time, I also came to notice which spirits I couldn\'t hear.$B$BFor all my attempts, I have never been able to make contact with the spirit of an arakkoa ancestor. Their magic is fundamentally different from ours, but I\'m not convinced that their spirits are beyond my reach.$B$BBring me feathers from many arakkoa; perhaps having some token from them will provide the link I need.",
["O"]="Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold.",
["T"]="BETA Alien Spirits",
},
[9990]={
["D"]="You know, come to think of it, I do recall selling several boxes of strange and exotic engineering parts to Empoor about a month ago.  I\'m not sure what they\'d be used for, but I know that they were delivered to Tuurem.$B$BPerhaps one or more of those boxes is still there?",
["O"]="Find the Sealed Box and then deliver it to Earthbinder Tavgren just outside of the Cenarion Thicket in Terokkar Forest.",
["T"]="Investigate Tuurem",
},
[9991]={
["D"]="To be my eyes will require some diligence on your part. Nethrandamus will take you through the Legion camps, but you must catalog everything that you see. Even the smallest detail that you may think to be inconsequential could be useful for our purposes.$B$BPrimarily, I want you to note what structures are in the camps and what comprises the camps\' defenses.$B$BNethrandamus is ready when you are, $N. Do not be afraid, he will keep you safe from harm.",
["O"]="Sit back and enjoy the ride. Speak to Altruis when the survey is complete.",
["T"]="Survey the Land",
},
[9992]={
["D"]="Aren\'t the trees in the forest beautiful? I\'ve often wondered if they would survive on Azeroth.$B$BI\'m hesitant to send back seedlings, though. It\'s a rough trip and they\'re much harder to transport than something like a sack of seeds. The seeds are stored in tough cones that fall from the tree\'s branches once they\'ve reached maturity.$B$BIf you come upon some of those cones in your travels, would you mind bringing some of the seeds back to me?",
["O"]="Gather 30 Olemba Seeds and return them to Ros\'eleth in the Allerian Stronghold.",
["T"]="Olemba Seeds",
},
[9993]={
["D"]="The oily seeds from the forest\'s olemba trees could prove very valuable. I\'d like to gather a larger quantity of them, press them for their oil, and then see what I can do with it.$B$BJust think, there\'s a whole forest full of trees out there, producing a lot of seeds that go to waste. I don\'t care if it turns out to be cooking oil, lamp oil, or weapon oil, I won\'t let it go to waste!$B$BBring me any of the seeds that you happen to gather from the olemba cones. They\'re all over the place.",
["O"]="Bring 30 Olemba Seeds to Rakoria in Stonebreaker Hold.",
["T"]="Olemba Seed Oil",
},
[9994]={
["D"]="I don\'t know about you, but I have no idea what all of those things are.  I do know one thing though - they look dangerous!$B$B$N, I think you should take this box of parts to Jenai Starwhisper at the Allerian Stronghold to the southeast.  She may have some idea of what these are.",
["O"]="Deliver the Box of Parts to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest.",
["T"]="What Are These Things?",
},
[9995]={
["D"]="I don\'t know about you, but I have no idea what all of those things are.  I do know one thing though - they look dangerous!$B$B$N, I think you should take this box of parts to Tooki at Stonebreaker Hold to the southeast.  He may have some idea of what these are.",
["O"]="Deliver the Box of Parts to Tooki at Stonebreaker Hold in Terokkar Forest.",
["T"]="What Are These Things?",
},
[9996]={
["D"]="We know that the blood elves of Firewing Point are working for Kael\'thas and Illidan.  And from what you\'ve told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon.$B$BWhatever they\'re up to out there, the most efficient thing that we can do right now is to thin out their numbers.$B$BThe Firewing blood elves need to be taken out!  Head up to Firewing Point to the north and see to it.",
["O"]="Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks.  Then report back to Lieutenant Meridian at the Allerian Post in Terokkar Forest.",
["T"]="Attack on Firewing Point",
},
[9997]={
["D"]="We know that the blood elves of Firewing Point are working for Kael\'thas and Illidan.  And from what you\'ve told me, clearly they are using the Broken of Tuurem as smuggling go-betweens for the creation of some horrible weapon.$B$BWhatever they\'re up to out there, the most efficient thing that we can do right now is to thin out their numbers.$B$BThe Firewing blood elves need to be taken out!  Head over to Firewing Point to the northeast and see to it.",
["O"]="Kill 10 Firewing Defenders, 10 Firewing Bloodwarders, and 10 Firewing Warlocks.  Then report back to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.",
["T"]="Attack on Firewing Point",
},
[9998]={
["D"]="The recent arrival of the fel orcs at the ruins to the east both puzzles and troubles Thander. They wasted no time in starting to construct fortifications and repair the buildings.$B$BThe construction goes on day and night, $N. I\'ve dispatched one of my most reliable agents to keep watch, but we can ill afford to delay action. Move against their workers, then seek out Theloria Shadecloak at the Allerian Post to the north of the Bonechewer Ruins. She\'ll give you further instructions.",
["O"]="Kill 12 Warped Peons and then report to Theloria Shadecloak at Allerian Post.",
["T"]="Unruly Neighbors",
},
[9999]={
["D"]="As long as the transporters stand, nothing we do to the forge camps will have any permanence. We must find a way to destroy the Legion structures.$B$BI need time to devise a plan of attack. If you can keep their engineers and tinkerers busy, it would greatly slow down their progress, buying me the time I need.$B$BStay as far away as possible from the overseers, $N. They are extremely dangerous beings.",
["O"]="Altruis the Sufferer in western Nagrand has asked that you kill 2 Felguard Legionnaires, 3 Mo\'arg Engineers and 8 Gan\'arg Tinkerers.",
["T"]="Buying Time",
},
[10000]={
["D"]="Our forces at Thrallmar thought they had the fel orcs contained in the Hellfire Citadel area, but the recent arrivals at the ruins to the east say otherwise.$B$BWe can\'t permit them to gain a foothold here. Rokag has dispatched Shadowstalker Kaide to the ruins to keep an eye on them, but we have to do something to keep them from digging in.$B$BGo to the ruins, decimate their peons, and then look for Kaide in the trees to the north. He\'ll tell you where to go from there.",
["O"]="Kill 12 Warped Peons and then report to Shadowstalker Kaide.",
["T"]="An Unwelcome Presence",
},
[10001]={
["D"]="All forge camps have a master planner. The master planner dictates what types of structures are present at a forge camp and how each structure is situated. Moreover, this information is kept on a set of blueprints that the planner carries around on their person.$B$BWe need the master planner\'s blueprints. Armed with such exacting information, we could persuade an acquaintance of mine to lend some assistance.$B$BFind the mo\'arg master planner and take his blueprints. He will be stationed behind the forges.",
["O"]="Altruis the Sufferer in western Nagrand has asked that you recover the Master Planner\'s Blueprints.",
["T"]="The Master Planner",
},
[10002]={
["D"]="Over the past couple of days, I\'ve observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she\'s clearly issuing orders. But why? Whose orders is she conveying?$B$BMy curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost.$B$BKill her before she leaves the fel orc camp again.",
["O"]="Locate and slay Lisaile Fireweaver, then return to Theloria Shadecloak.",
["T"]="The Firewing Liaison",
},
[10003]={
["D"]="Over the past couple of days, I\'ve observed a blood elf woman traveling to and from the fel orc stronghold and conversing with the fel orc leader. From her body language, she\'s clearly issuing orders. But why? Whose orders is she conveying?$B$BMy curiosity got the better of my judgment and I shadowed her when she left the fel orc encampment. She headed north, to Firewing Point. I stopped before reaching the perimeter of the blood elf outpost.$B$BKill her before she leaves the fel orc camp again.",
["O"]="Locate and slay Lisaile Fireweaver, then return to Shadowstalker Kaide.",
["T"]="The Firewing Liaison",
},
[10004]={
["D"]="Take the blueprints and travel to Shattrath City in the Terokkar forest. Once at Shattrath, go to the Lower City and look for a mo\'arg by the name Sal\'salabim. He\'ll probably be at the bar, drinking away his sorrows.$B$BBy the way, you may need to convince him to lend his assistance. Try to approach him with patience and understanding. If that does not work, use your fists.",
["O"]="Altruis the Sufferer in western Nagrand wants you to take the Master Planner\'s Blueprints to Sal\'salabim in Shattrath City and convince him to help you.",
["T"]="Patience and Understanding",
},
[10005]={
["D"]="$N, after you\'re done celebrating here, I think that you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren.$B$BI\'m certain that he\'ll want to know what really happened out there.",
["O"]="Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.",
["T"]="Letting Earthbinder Tavgren Know",
},
[10006]={
["D"]="$N, I think that after you\'re done celebrating here, you should go back to the Cenarion Thicket and speak with Earthbinder Tavgren.$B$BI\'m certain that he\'ll want to know what really happened out there.",
["O"]="Speak with Earthbinder Tavgren just outside the Cenarion Thicket in Terokkar Forest.",
["T"]="Letting Earthbinder Tavgren Know",
},
[10007]={
["D"]="Knowing Thander and Bertelm, they won\'t tolerate such a large buildup of hostile forces on our doorstep. Asking them to dispatch members of the garrison to participate in an attack on the camp isn\'t an option either. It would just leave us too vulnerable to attack.$B$BIt falls to us to do what we can to diminish the threat the fel orc buildup poses. Kill what you can of their forces and I will look for ways to stall any reinforcements.",
["O"]="Kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers and return to Theloria Shadecloak.",
["T"]="Thinning the Ranks",
},
[10008]={
["D"]="If word reaches Thrallmar that they\'ve failed to contain the fel orcs, we\'re going to be receiving a lot of company down here. Frankly, I\'m not sure I want all that attention, so we\'re going to keep this little problem under wraps, got it?$B$BIf we can inflict enough casualties on the fel orcs, chances are their presence will never come to the attention of anyone outside Stonebreaker. So, let\'s end it now.$B$BWade in there, swing your weapon, wave your hands, or whatever it is you do - just kill fel orcs.",
["O"]="Shadowstalker Kaide wants you to kill 10 Bonechewer Devastators and 6 Bonechewer Backbreakers.",
["T"]="What Happens in Terokkar Stays in Terokkar",
},
[10009]={
["D"]="<Sal\'salabim laughs.>$B$BThis Sal\'salabim design.$B$B<Sal\'salabim points to the architecture and formations on the blueprints.>$B$BLook at towers. Demon hunter no can see, yes? Poor, poor Altruis. He cry if he had eyes, yes?$B$BYes, Sal\'salabim help but first you help Sal\'salabim.$B$B<Sal\'salabim gives you a ledger.>$B$BThese creatures owe Sal\'salabim golds. Many golds. Go collect for Sal\'salabim and come back. They no give you Sal\'salabim gold easy. Have to fight, but you strong. You defeat Sal\'salabim!",
["O"]="Sal\'salabim at Shattrath City wants you to recover Raliq\'s Debt, Coosh\'coosh\'s Debt and Floon\'s Debt.",
["T"]="Crackin\' Some Skulls",
},
[10010]={
["D"]="<Sal\'salabim points to the blueprint.>$B$BYou see where fel cannons are?$B$B<Sal\'salabim draws an arrow denoting a change of direction.>$B$BYou turn fel cannon around and use on structures.$B$BWait! Don\'t be mad! One thing you not know. Overseers have key to turn cannons. You need key first! One from each overseer!$B$BNot so easy, eh?$B$BTake information back to Altruis.",
["O"]="Sal\'salabim at Shattrath City wants you to return to Altruis the Sufferer in western Nagrand.",
["T"]="It\'s Just That Easy?",
},
[10011]={
["D"]="Gather your allies, $N. You will need them if you are to face an overseer.$B$BOnce you have a suitable group, find and kill the overseers at each camp. Take their keys and use them to turn and fire the fel cannons upon the camps. Return to me once the camps are destroyed.",
["O"]="Altruis the Sufferer in western Nagrand has asked that you Destroy Forge Camp: Hate and Destroy Forge Camp: Fear.",
["T"]="Forge Camp: Annihilated",
},
[10012]={
["D"]="The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can\'t make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point.$B$BWhy would the two forces be working together? Bertelm might have some insight into this odd alliance. You decide to make your way back to the Allerian Stronghold and show him the map.",
["O"]="Bring the Fel Orc Plans to Bertelm at the Allerian Stronghold.",
["T"]="Fel Orc Plans",
},
[10013]={
["D"]="The writing on the plans is far too delicate and precise to have come from any of the fel orcs. You can\'t make out what the text says, but the implications are pretty clear: the fel orcs are taking orders from the blood elves at Firewing Point.$B$BWhy would the two forces be working together? Rokag might have some insight into this odd alliance. You decide to make your way back to Stonebreaker Hold and show him the map.",
["O"]="Bring the Fel Orc Plans to Rokag at Stonebreaker Hold.",
["T"]="An Unseen Hand",
},
[10014]={
["D"]="As I was saying, we\'ve just received some further intel and there\'s a much larger problem at hand.$B$BThe blood elves are hard at work on the construction of a second bomb at Firewing Point.  I cannot stress strongly enough the implications of them completing and using such a device on the Allerian Stronghold!$B$BMy scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard.  Get in there and retrieve those codes before it\'s too late!",
["O"]="Steal the four Mana Bomb Code Sheets and deliver them to Lieutenant Meridian at the Allerian Post in Terokkar Forest.",
["T"]="BETA The Firewing Point Project",
},
[10015]={
["D"]="As I was saying, we\'ve just received some further intel and there\'s a much larger problem at hand.$B$BThe blood elves are hard at work on the construction of a second bomb at Firewing Point.  I cannot stress strongly enough the implications of them completing and using such a device on Stonebreaker Hold!$B$BMy scouts tell me that they are guarding the codes to the device in the four smaller buildings ringing the central courtyard.  Get in there and retrieve those codes before it\'s too late!",
["O"]="Steal the four Mana Bomb Code Sheets and deliver them to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.",
["T"]="BETA The Firewing Point Project",
},
[10016]={
["D"]="Have you come across the timber worgs in your travels? I\'ve had the opportunity to observe them while mapping some of the northern reaches of the forest. I wouldn\'t recommend getting close to them unless you\'re prepared for combat.$B$BThey have no fear of us and won\'t hesitate to defend their territory.$B$BIt\'s fitting that such a creature would have a magnificent tail. I\'ve been trying to collect enough of them to trim a new cloak, but the worgs have a habit of evading my snares. Will you help?",
["O"]="Bertelm at the Allerian Stronghold wants you to bring him 12 Timber Worg Tails. The tails can come from either Timber Worgs or Timber Worg Alphas.",
["T"]="Timber Worg Tails",
},
[10017]={
["D"]="More and more refugees come through the gates of Shattrath City each day.  Some have sustained such injuries, it\'s a real wonder they made it here.$B$BI can deal with most of the conventional injuries; my training as an Aldor healer has prepared me for that.  Poison wounds are more problematic as my anti-venom supplies have begun to run low.$B$BBring me venom sacs from the local dreadfang spiders so I can produce more antidotes.  You\'ll find a pocket of the spiders in the southeastern region of Terokkar.",
["O"]="Bring 8 Dreadfang Venom Sacs to Sha\'nir in Shattrath City.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Strained Supplies",
},
[10018]={
["D"]="Generations ago, when orc clans still called Terokkar Forest home, the wolf spirit played an important role in their lives. When the orcs departed, they had no longer had any need for the spirit and they left it behind.$B$BIn time, the spirit grew lonely and it too left the forest.$B$BI believe I can bring the wolf spirit back to his ancestral home, just as we orcs have returned. The ritual will require me to create vestments from the pelts of the wolves of the forest to guide the spirit back to its home.",
["O"]="Bring 12 Timber Worg Pelts to Malukaz at Stonebreaker Hold. ",
["T"]="Vestments of the Wolf Spirit",
},
[10019]={
["D"]="",
["O"]="",
["T"]="More Venom Sacs",
},
[10020]={
["D"]="The woman to my right suffered a severe injury to the head.  She survived, but lost her eyesight.$B$BA traditional cure used among my people requires the blood of a very old basilisk.$B$BUnfortunately, due to poaching from various groups, Terokkar basilisks don\'t tend to live very long.$B$BThere is one basilisk whose name I\'ve known since I was a youngling.  It is known only as \"Stonegazer\" and it\'s rumored to live east of here, near the land\'s edge.$B$BBring me its blood so that Zahlia may see once again.",
["O"]="Bring Stonegazer\'s Blood to Sha\'nir in Shattrath City.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="A Cure for Zahlia",
},
[10021]={
["D"]="Much of this region was inhabited by draenei long ago.  We Aldor were charged with the safeguarding of our holy sites and altars.  Many of them have since been destroyed or taken over by our enemies.$B$BTo the east of here there is an arakkoa outpost.  It was purposefully built on the location of three of our sacred altars. The arakkoa use their foul magic to warp and defile the innate power of our shrines.$B$BTake this to the arakkoa outpost and use it to cleanse the three altars.",
["O"]="Ishanah wants you to go to the Arakkoa outpost east of Shattrath City and use the Blessed Vial to cleanse the Eastern Altar, the Western Altar and the Northern Altar.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Restoring the Light",
},
[10022]={
["D"]="Now that I have the fur I\'ll need for the trim, I\'ve been thinking that the pelt of a particular wolf would make a good hood for my cloak. Imagine seeing your enemy clad in the pelt of the most cunning predator in the forest!$B$BI\'ve tried trapping old Ironjaw without success. I\'ve tried cornering him, outsmarting him, and baiting him. None of it has worked.$B$BHe stalks the northeastern reaches of the forest, and I\'d gladly reward you if you could succeed where I have failed.",
["O"]="Bring Ironjaw\'s Pelt to Bertelm at the Allerian Stronghold.",
["T"]="The Elusive Ironjaw",
},
[10023]={
["D"]="You\'ve done well in gathering the first pelts.$B$BThe final piece of the vestments requires a pelt unlike any other. There is one particular wolf, an old and cunning one, that has earned his place as the patriarch of the forest wolves. He is known among them as Ironjaw, the mighty hunter.$B$BIn my visions, I have seen him wandering the northeastern region of the forest. Including his pelt in the vestments will surely light the wolf spirit\'s path.$B$BDo not mourn Ironjaw. He will be well honored.",
["O"]="Bring Ironjaw\'s Pelt to Malukaz at Stonebreaker Hold.",
["T"]="Patriarch Ironjaw",
},
[10024]={
["D"]="Our leader, Voren\'thal the Seer, was once a close advisor to Kael\'thas.  His prophetic visions warned him that Kael\'s path would lead to the destruction of our race.$B$BThe visions are usually vague and unfocused, but our alchemists have devised an elixir to help him focus his clairvoyance.  Unfortunately, this elixir calls for a rare ingredient: basilisk eyes.  My usual source, this pathetic ethereal, has failed me.$B$BSeek the dampscale basilisks in the rocky regions of Terokkar and bring me their eyes.",
["O"]="Bring 8 Dampscale Basilisk Eyes to Arcanist Adyria in Shattrath City.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Voren\'thal\'s Visions",
},
[10025]={
["D"]="",
["O"]="",
["T"]="More Basilisk Eyes",
},
[10026]={
["D"]="It\'s embarrassing to admit this, but something has happened to me here in Terokkar Forest that hasn\'t occurred since my apprentice days.$B$BOccasionally, my spells will fizzle when I know I\'ve done everything correctly. I almost drove myself crazy the first time it happened.$B$BI think I\'ve found the cause. The forest is full of creatures called warp stalkers, demonic creatures with an affinity for magic and a habit of disturbing magical flows. The best way to deal with them is simply to kill them.",
["O"]="Andarl at the Allerian Stronghold wants you to kill 10 Warp Stalkers.",
["T"]="Magical Disturbances",
},
[10027]={
["D"]="There\'s nothing more annoying than preparing to cast a spell, only to have it interrupted by some unseen force. After the fourth time, I knew it couldn\'t be coincidence and I sent Keb\'ezil out to investigate.$B$BI guarantee you\'ll never encounter an imp that talks back more than Keb.$B$BAnyway, he managed to find the source of the problem, a pesky creature known as a warp stalker. They have a habit of disturbing the magical energy wherever they blink into existence. I\'ve had enough of their interference.",
["O"]="Kill 10 Warp Stalkers and return to Kurgatok at Stonebreaker Hold.",
["T"]="Magical Disturbances",
},
[10028]={
["D"]="Amid the ruins of Tuurem are a number of vessels containing raw, magical energy. We are fortunate that the Broken who have overrun the city are ignorant to the resource in their midst, but we cannot assume they will remain so forever.$B$BWith those vessels and their power in hand, the scattered survivors of my people can resist the lure of demonic magic. Every quel\'dorei we can save from our prince\'s folly is one more that can help us regain our lost glory. Bring me these vessels, $c.",
["O"]="Bring 8 Draenei Vessels to Ros\'eleth at the Allerian Stronghold.",
["T"]="Vessels of Power",
},
[10029]={
["D"]="The spirits of the dead in the Bone Wastes have been calling out to me and they are in pain!$B$B$C, you must journey to the Bone Wastes to the south and find my assistant, Soolaveen with the Refugee Caravan.  He must be feeling it too, and will need your assistance to help put the spirits there to rest.$B$BIf you hurry, you may catch them.  I know that they were going to stop for a while in the northern portion of the Bone Wastes before continuing south to Auchindoun.",
["O"]="Anchorite Lyteera wants you to locate her assistant, Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="BETA The Spirits Are Calling",
},
[10030]={
["D"]="The bones of the dead draenei litter the Bone Wastes from the explosion of Auchindoun.  Their spirits are restless, and cannot move on to the next life.$B$B$C, you must help me to recover their bones and take them to their final resting place!  Only then will they be at peace; only then will they know comfort.$B$BGather up the restless bones with care and deliver them to Ramdor the Mad at Auchindoun in the center of the Bone Wastes.  Despite his name, he will know how to care for them.",
["O"]="Collect 10 Restless Bones.  Deliver them to Ramdor the Mad, just off the western side of the Ring of Observance in Auchindoun, which is in the middle of the Bone Wastes of Terokkar Forest.",
["T"]="Recover the Bones",
},
[10031]={
["D"]="Many spirits of the draenei were corrupted by the explosion of Auchindoun.  Now they wander the wastes in torment.$B$B$N, I beseech you to put them to rest.  Destroy the lost spirits and broken skeletons that haunt the Bone Wastes beyond Auchindoun\'s walls.$B$BWhat?  You think leaving them to wander in blind agony would be better?$B$BAfterward, return to Soolaveen at the Refugee Caravan and tell him of that which you have done.",
["O"]="Destroy 10 Lost Spirits and 10 Broken Skeletons, and then speak with Soolaveen at the Refugee Caravan in the Bone Wastes of Terokkar Forest.",
["T"]="Helping the Lost Find Their Way",
},
[10033]={
["D"]="A bounty is declared on the bonelashers of the Bone Wastes.  As known carriers of the plague, they are to be destroyed forthwith!$B$BWhile they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north.$B$BReport to Taela Everstride afterward to collect your reward.",
["O"]="Kill 20 Bonelashers and then report to Taela Everstride at the Allerian Stronghold in Terokkar Forest.",
["T"]="Wanted: Bonelashers Dead!",
},
[10034]={
["D"]="The bonelashers of the Bone Wastes bit Mawg and made him sick.  Now he wants all of them destroyed!$B$BWhile they can be found throughout the wastes, they are known to congregate at Carrion Hill in the north.$B$BReturn to Mawg Grimshot after you\'ve done the deed and he\'ll give you a good reward.",
["O"]="Kill 20 Bonelashers and then report to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest.",
["T"]="Wanted: Bonelashers Dead!",
},
[10035]={
["D"]="There\'s a creature in the Bone Wastes so fearsome that only the dauntless dare to stalk him.$B$BI speak of Torgos, king of the bonelashers, who circles over Veil Rhaze on the western edge of the wastes.$B$BToo bad that there\'s an arakkoan scarecrow there, known as Torgos\'s Bane, which keeps him at bay.  I\'d bet if you laid his mate Trachela\'s carcass at the foot of that scarecrow he\'d come down anyway.  She can be found at Carrion Hill in the northern wastes.$B$BBring me one of Torgos\'s tail feathers.",
["O"]="Call down Torgos with Trachela\'s Carcass.  Acquire a Tail Feather of Torgos and return it to Taela Everstride at the Allerian Stronghold in Terokkar Forest.",
["T"]="Torgos!",
},
[10036]={
["D"]="I want Torgos, king of the bonelashers, dead!$B$BNot long ago, while I was out hunting at Veil Rhaze on the western edge of the wastes, he fell upon me.$B$B<Mawg taps his eyepatch.>$B$BHe took my eye, and now I would have his life!  Bring me one of his tail feathers as proof and I\'ll give you a worthy reward.$B$BYou\'ll need his mate Trachela\'s carcass though to call him down as he\'s deathly afraid of the old arakkoan scarecrow known as Torgos\'s Bane.$B$BFind her at Carrion Hill in the northern wastes.",
["O"]="Call down Torgos with Trachela\'s Carcass.  Acquire a Tail Feather of Torgos and return it to Mawg Grimshot at Stonebreaker Hold in Terokkar Forest.",
["T"]="Torgos!",
},
[10037]={
["D"]="Speaking of lakes, there\'s a lake with real good fishin\' up to the northeast. I used to go up there with my friends, but my mom won\'t let me go anymore.$B$BShe says it\'s too dangerous, but I haven\'t seen anything up there but a few little spiders. Like spiders can do anything to you...$B$BMy favorites were always the eels that live up there. If you\'re going to be up by the lake, would you think about bringing back some of the eels? They\'re feisty but once you subdue \'em, you can bring \'em back no problem.",
["O"]="Bring 8 Pristine Shimmerscale Eels to Seth in Shattrath.",
["T"]="Rather Be Fishin\'",
},
[10038]={
["D"]="A report\'s just come in from one of our scouts near Grangol\'var Village.  He says that a shadowy band has moved into the ruins there.$B$B$N, I want you to speak with Private Weeks and see how you can assist him to figure out what this unknown group is up to.  Just head west past Stonebreaker Hold.  His last report puts his position near the north entrance to the village.",
["O"]="Locate and speak with Private Weeks near the north entrance to Grangol\'var Village in Terokkar Forest.",
["T"]="Speak with Private Weeks",
},
[10039]={
["D"]="I am informed that one of our scouts near Grangol\'var Village is currently observing a shadowy band that has recently moved in there.$B$B$N, I want you to speak with Scout Neftis and see how you can assist her in figuring out what this unknown group is up to.$B$BJust head south out of here, and then due west, skirting the north of the Bone Wastes.  Her last report puts her position near the southern entrance to the village.",
["O"]="Locate and speak with Scout Neftis near the south entrance to Grangol\'var Village in Terokkar Forest.",
["T"]="Speak with Scout Neftis",
},
[10040]={
["D"]="I don\'t know who they are, but I know they\'re hostile!$B$BI\'m going to give you a disguise, and I want you to go in there and speak with three of them that I\'ve observed as being \'chatty\'. Talk with the initiate, the laborer, and the advisor.$B$BJust watch out; there\'re a few hunters in there who\'ll be able to see through your disguise and they look tough! And whatever you do, don\'t leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I\'ll give you another.",
["O"]="While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor.  Then return to Private Weeks at Grangol\'var Village in Terokkar Forest.",
["T"]="Who Are They?",
},
[10041]={
["D"]="I don\'t know who they are, but I know they\'re hostile!$B$BI\'m going to give you a disguise, and I want you to go in there and speak with three of them that I\'ve observed as being \'chatty\'. Talk with the initiate, the laborer, and the advisor.$B$BJust watch out; there\'re a few hunters in there who\'ll be able to see through your disguise and they look tough! And whatever you do, don\'t leave the village -- the disguise is kind of flimsy. If you lose your disguise, come back to me and I\'ll give you another.",
["O"]="While in disguise, speak with the Shadowy Initiate, the Shadowy Laborer and the Shadowy Advisor.  Then return to Scout Neftis at Grangol\'var Village in Terokkar Forest.",
["T"]="Who Are They?",
},
[10042]={
["D"]="What!  Those guys are Shadow Council?!$B$B$N, you have to go back in there and waste them!  I want you to take out their leader and as many of their executioners and summoners as you can.$B$BAfter you\'re done with that, report back to Lieutenant Gravelhammer at the Allerian Stronghold.$B$BGood luck, $c!",
["O"]="Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Lieutenant Gravelhammer at the Allerian Stronghold in Terokkar Forest.",
["T"]="Kill the Shadow Council!",
},
[10043]={
["D"]="What!  Those guys are Shadow Council?!$B$B$N, you have to go back in there and waste them!  I want you to take out their leader and as many of their executioners and summoners as you can.$B$BAfter you\'re done with that, report back to Advisor Faila at Stonebreaker Hold.$B$BGood luck, $c!",
["O"]="Kill 10 Shadowy Executioners, 10 Shadowy Summoners and Shadowmaster Grieve, and then return to Advisor Faila at Stonebreaker Hold in Terokkar Forest.",
["T"]="Kill the Shadow Council!",
},
[10044]={
["D"]="The Greatmother has asked that I seek you out and deliver a message. She wishes to speak with you at once.$B$BMy will has been sapped but make no mistake, $N, if you anger the Greatmother, I will come down upon you with all the force that I can muster. She is in the main hall.$B$B<Garrosh points at the large building to the north.>$B$BListen to what she has to say and do as she tells you.",
["O"]="Speak to Greatmother Geyah and listen to what she has to tell you.",
["T"]="A Visit With the Greatmother",
},
[10045]={
["D"]="Mother Kashur wishes to speak with you, $N. Before this becomes possible, you must collect the herbs required to create a potion that will expand your mind, allowing you to commune with the spirits.$B$BYou must gather Olemba root from Terokkar, marshberries from Zangarmarsh, Telaari fronds from Nagrand and dragonspine from the Blade\'s Edge mountains. I have written down instructions on this parchment as to the cultivation of these herbs. Return to me when you have gathered the materials.",
["O"]="Greatmother Geyah at Garadar in Nagrand has asked that you collect 1 Olemba Root, 1 Marshberry, 1 Telaari Frond and 1 Dragonspine.",
["T"]="Material Components",
},
[10046]={
["D"]="Two weeks ago, our scouts reported a heavily armed Alliance force under the command of Field Commander Romus departing Nethergarde Keep. With so many soldiers and supplies, along with such a distinguished commander, they can only have one goal: Outland.$B$BThe warchief sent an advance force through the portal, but if the Alliance believes there is a need for that many troops, perhaps we\'d be wise to send our own reinforcements.$B$BJourney through the Dark Portal and report to Nazgrel at Thrallmar.",
["O"]="Travel through the Dark Portal and speak with Nazgrel at Thrallmar.",
["T"]="BETA Through the Dark Portal",
},
[10047]={
["D"]="The \'Path of Glory,\' they called it. A road leading from the heart of their gruesome fortress to the Dark Portal, paved with the bones of my people.$B$BIt wasn\'t enough for them to hunt us down like animals, destroy our cities, and torture those who survived. No, they had to use our bones as paving stones, denying my brethren a proper burial under the Light.$B$BThose tortured souls still wander these lands, crying out for release. I ask you, $N, help me in this undertaking.",
["O"]="Cleanse 8 Trampled Skeletons on the Path of Glory with Draenei Holy Water, then return to Warp-Scryer Kryv at Honor Hold.",
["T"]="The Path of Glory",
},
[10048]={
["D"]="I\'m going to need dust, but not just any dust.$B$BThe royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them.  I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved.  This, in turn, will allow me to use them to find Deirom.$B$BI won\'t need much, perhaps half a dozen handfuls, or so.",
["O"]="Collect 7 handfuls of Pacifying Dust for Andarl at the Allerian Stronghold.",
["T"]="A Handful of Magic Dust BETA",
},
[10049]={
["D"]="I\'m going to need dust, but not just any dust.$B$BThe royal teromoths that inhabit the forest nearby have a magical dust upon their wings, which they use to pacify those that hunt them.  I can make use of that property of the dust to assuage the resistance that I am feeling from the arakkoa eyes you retrieved.  This, in turn, will allow me to use them to find Dugar.$B$BI won\'t need much, perhaps half a dozen handfuls, or so.",
["O"]="Collect 7 handfuls of Pacifying Dust for Kurgatok at Stonebreaker Hold.",
["T"]="A Handful of Magic Dust BETA",
},
[10050]={
["D"]="Near the end of our invasion, the Armory to the south fell under attack by the Horde\'s insidious Death Knights. Those vile shades cursed the Armory\'s defenders - and trapped their souls between the realms of the living and the dead.$B$BThose noble souls must be set free! I beg you, $N, end my comrades\' torment, for I have not the heart to slay them myself.",
["O"]="Honor Guard Wesilow wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south.",
["T"]="Unyielding Souls",
},
[10051]={
["D"]="Thank goodness for you!$B$B$C, I need you to help me escape.  I have information vital to the security of the Allerian Stronghold and probably all of Outland!$B$BI came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren\'t very friendly.  If you help me get to safety, I can assure you that you will be handsomely rewarded!$B$BWe won\'t be able to do this on our own - you do have a group with you, right?",
["O"]="Escort Isla Starmane to safety and then report to Captain Auric Sunchaser at the Allerian Stronghold in Terokkar Forest.",
["T"]="Escape from Firewing Point!",
},
[10052]={
["D"]="Thank goodness for you!$B$B$C, I need you to help me escape.  I have information vital to the security of Stonebreaker Hold and probably all of Outland!$B$BI came here from the Cenarion Expedition on a diplomatic mission, but as you can see, they weren\'t very friendly.  If you help me get to safety, I can assure you that you will be handsomely rewarded!$B$BWe won\'t be able to do this on our own - you do have a group with you, right?",
["O"]="Escort Isla Starmane to safety and then report to Advisor Faila at Stonebreaker Hold in Terokkar Forest.",
["T"]="Escape from Firewing Point!",
},
[10053]={
["D"]="It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg, $N. If we\'re lucky, the leadership at Zeth\'Gor won\'t have heard about Nekrogg.$B$BThe Bonechewers at Zeth\'Gor to the southeast are usually led into battle by Grillok \"Darkeye\". Seek him out in his lair, a cave cut beneath the fel orc settlement, and kill him. Once he is dead, search the cave for the fel orc battle plans. We must not be taken by surprise.",
["O"]="Defeat Grillok \"Darkeye\" and search his lair for the Bleeding Hollow Attack Plans.",
["T"]="BETA Dealing with Zeth\'Gor",
},
[10054]={
["D"]="A quick examination of the plans reveals Zeth\'Gor\'s leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There\'s more to the map than just Morkh\'s forces.$B$BThe plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Honor Hold in concert with forces from Hellfire Citadel.$B$BThere\'s no time to bring word to Lieutenant Amadi. You must stop the Bonechewer forces before they can launch their attack!",
["O"]="Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh, then make your report to Lieutenant Amadi at Honor Hold\'s western tower.",
["T"]="BETA Impending Doom",
},
[10055]={
["D"]="Reinforcements are great, but I don\'t see \'em haulin\' any wagons loaded with ingots or timber.$B$BTake a look around, friend. Trees are in short supply, and the mines are overrun with Legion scum.$B$BI\'m in a bad way fer supplies, and I\'m makin\' what substitutions I can, but it\'s time to start reusing what we can.$B$BThe southern edge of the Path o\' Glory is strewn with the ruins of siege machinery. Some pieces of \'em are still usable. Feeling up to a bit o\' a salvage operation?",
["O"]="Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Dumphry at Honor Hold.",
["T"]="Waste Not, Want Not",
},
[10056]={
["D"]="The orcish ruins of Zeth\'Gor to the southeast serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel.$B$BThe Sons of Lothar have been fighting them for some time, and the stories they tell would be nigh unbelievable if I hadn\'t seen these \'fel\' orcs with my own eyes.$B$BSomething has changed them, augmented them in a way we\'ve never seen before. We have to do anything we can to keep them from strengthening. Go to Zeth\'Gor and destroy any supplies you find there.",
["O"]="Destroy 6 piles of Bleeding Hollow Supplies and report to Lieutenant Amadi at Honor Hold.",
["T"]="BETA Bleeding Hollow Supplies",
},
[10057]={
["D"]="The disturbances at Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins.$B$BPerhaps we\'ve been approaching this the wrong way. I\'ve always assumed that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders?$B$BArch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.",
["O"]="Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Honor Guard Wesilow in the tower northwest of Honor Hold.",
["T"]="Looking to the Leadership",
},
[10058]={
["D"]="<The priest\'s gaze slowly moves from his mug to you.>$B$BDon\'t you know better than to bother a man in his cups?$B$BOh, what\'s the use? I suppose newcomers are a good sign. What would Turalyon think?$B$BI remember the eve of our departure, when I gave Mysteries of the Light to him. During the campaign and the ensuing years, he never forgot to read his daily passage to the men.$B$BWhen he left us again, he gave the book back to me. Like a fool, I believed it safe in my quarters to the south of the armory.",
["O"]="Retrieve Mysteries of the Light and return it to Father Malgor Devidicus at Honor Hold.",
["T"]="An Old Gift",
},
[10059]={
["D"]="It is imperative that we follow up on the momentum created by your defeat of Warboss Nekrogg, $N. If we\'re lucky, the leadership at Zeth\'Gor won\'t have heard about Nekrogg.$B$BThe Bonechewers at Zeth\'Gor are usually led into battle by Grillok \"Darkeye\". Seek him out in his lair, a cave cut into the rock beneath the outpost, and kill him. Once he is dead, search the cave for the fel orc battle plans. Thrallmar must not be taken by surprise.",
["O"]="Slay Grillok \"Darkeye\" and search his lair for the Bleeding Hollow Attack Plans.",
["T"]="BETA Dealing With Zeth\'Gor",
},
[10060]={
["D"]="A quick examination of the plans reveals Zeth\'Gor\'s leader, Warlord Morkh, as the mastermind behind the attacks led by Bone Magus Warlor. There\'s more to the map than just Morkh\'s forces.$B$BThe plans indicate that the Bonechewer force is armed and marshalling for an all out attack on Thrallmar in concert with forces from Hellfire Citadel.$B$BThere\'s no time to bring word back to Thrallmar. You must stop the Bonechewer forces before they can launch their attack!",
["O"]="Slay 15 Bleeding Hollow Grunts, 10 Bleeding Hollow Necrolytes, 5 Bleeding Hollow Peons, and Warlord Morkh. Then report to Stone Guard Ambelan at Spinebreaker Ridge.",
["T"]="BETA Impending Doom",
},
[10061]={
["D"]="When the Bonechewer fel orcs attacked the Expedition Armory, the garrison there fell quickly.  The battle was bloody and fierce, and there were no survivors.$B$BAlthough the dead were buried, their spirits continue to haunt those ruins.  Of late, I have been receiving visions that these spirits may soon become a threat to Thrallmar.$B$BThere is only one course of action to take.  We must grant these spirits rest.  You must overcome them in battle.",
["O"]="Grelag wants you to defeat 12 Unyielding Footmen, 10 Unyielding Sorcerers, and 5 Unyielding Knights at the Expedition Armory to the south of Honor Hold.",
["T"]="BETA The Unyielding",
},
[10062]={
["D"]="The disturbances at the Expedition Armory continue, despite your best efforts. No one truly knows everything that happened there, nor exactly what binds the spirits of the fallen soldiers to the ruins.$B$BWe may be approaching this the wrong way. My visions suggested that each of the ghosts had a tie to the ruins, but what if their ties were to their leaders?$B$BArch Mage Xintor and Lieutenant Commander Thalvos were particularly close to their men, so perhaps overcoming their ghosts will calm the rest.",
["O"]="Overcome the ghosts of Arch Mage Xintor and Lieutenant Commander Thalvos and return to Grelag at Spinebreaker Ridge.",
["T"]="BETA Looking to the Leadership",
},
[10063]={
["D"]="Babysitting! Would you believe it?$B$BThey pulled me out of a promising dig and sent me along with Captain Odesyus\' expedition to babysit that little gnome!$B$BI\'d never heard o\' a gnome wanting to become a prospector before, so I asked.$B$BSeems we are takin\' gnomes now, and this particular one has a fascination with murlocs!$B$BWell, he\'s gone off and set up shop in an old turtle shell on the northern shore of the island. Go and have a look if you don\'t believe me!",
["O"]="Find Clopper Wizbang camped in an old turtle shell on the shore north of Blood Watch.",
["T"]="Explorers\' League, Is That Something for Gnomes?",
},
[10064]={
["D"]="The Hand of Argus has established a forward base at Vindicator\'s Rest, but they are sorely outnumbered by both the blood elves and mutated wildlife. Without backup, their outpost is in danger of falling, and we\'d have no way to keep an eye on events near the Vector Coil.$B$BReport to Scout Jorli at Vindicator\'s Rest to the northwest and offer her your assistance, $N.",
["O"]="Report to Scout Jorli at Vindicator\'s Rest.",
["T"]="Talk to the Hand",
},
[10065]={
["D"]="During our mission to reconnoiter the Sunhawks and their portal, I sustained a serious wound. Scout Loryi has managed to staunch the bleeding and she\'s trying to figure out a way to evacuate me to Blood Watch.$B$BThe problem is that we\'d have to abandon our position here in order to guarantee a safe return.$B$BAs soon as we leave this consecrated ground, we\'ll be set upon by ravagers. If you can clear some of the enraged ravagers, it might allow us to make the trip back safely.",
["O"]="Kill 10 Enraged Ravagers and return to Scout Jorli at Vindicator\'s Rest.",
["T"]="Cutting a Path",
},
[10066]={
["D"]="We don\'t dare abandon our post, or wander too far from Vindicator\'s Rest, $r. The mutated creatures closest to the Vector Coil have been changed profoundly by energy leaking from the crystals.$B$BThe mutated tanglers appear to have gained a certain degree of sentience. They\'ve learned to create, set, and conceal vicious traps that can ensnare even the most careful warrior.$B$BWe\'ll never be able to move against the Sunhawks if we\'re constantly forced to look underfoot. Attack the problem at its source, $N.",
["O"]="Kill 8 Mutated Tanglers and report to Vindicator Corin at Vindicator\'s Rest.",
["T"]="Oh, the Tangled Webs They Weave",
},
[10067]={
["D"]="Most of the creatures touched by the crystals\' energy have been corrupted in the same ways: strange marks on their flesh, increased aggression, and small crystal shards in their bodies. However, the fouled water spirits north of here appear to be turning entirely to crystal.$B$BI\'ve never seen anything react to the crystals this way before, when we explored the foul pool, they were particularly dangerous. We must get rid of them before the Sunhawks can exploit them as a new source of energy.",
["O"]="Kill 6 Fouled Water Spirits and return to Vindicator Corin at Vindicator\'s Rest.",
["T"]="Fouled Water Spirits",
},
[10068]={
["D"]="And now, I need for you to do something.$B$BWell Watcher Solanian is in need of your services.  You would do well to ingratiate yourself with him.$B$BHe awaits you on the exterior platform that the ramp in this chamber leads up to.",
["O"]="Speak with Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="Well Watcher Solanian",
},
[10069]={
["D"]="And now, I need for you to do something.$B$BWell Watcher Solanian is in need of your services.  You would do well to ingratiate yourself with him.$B$BHe awaits you on the exterior platform that the ramp in this chamber leads up to.",
["O"]="Speak with Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="Well Watcher Solanian",
},
[10070]={
["D"]="And now, I need for you to do something.$B$BWell Watcher Solanian is in need of your services.  You would do well to ingratiate yourself with him.$B$BHe awaits you on the exterior platform that the ramp in this chamber leads up to.",
["O"]="Speak with Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="Well Watcher Solanian",
},
[10071]={
["D"]="And now, I need for you to do something.$B$BWell Watcher Solanian is in need of your services.  You would do well to ingratiate yourself with him.$B$BHe awaits you on the exterior platform that the ramp in this chamber leads up to.",
["O"]="Speak with Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="Well Watcher Solanian",
},
[10072]={
["D"]="And now, I need for you to do something.$B$BWell Watcher Solanian is in need of your services.  You would do well to ingratiate yourself with him.$B$BHe awaits you on the exterior platform that the ramp in this chamber leads up to.",
["O"]="Speak with Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="Well Watcher Solanian",
},
[10073]={
["D"]="And now, I need for you to do something.$B$BWell Watcher Solanian is in need of your services.  You would do well to ingratiate yourself with him.$B$BHe awaits you on the exterior platform that the ramp in this chamber leads up to.",
["O"]="Speak with Well Watcher Solanian at the Sunspire on Sunstrider Isle.",
["T"]="Well Watcher Solanian",
},
[10074]={
["D"]="This base was the primary draenei research facility for the study of naaru crystals.$B$BWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu\'gun. It would seem that everything in this region carries with it some residual powder of the Oshu\'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.",
["O"]="Chief Researcher Amereldine at Halaa wants 20 Oshu\'gun Crystal Powder Samples.",
["T"]="Oshu\'gun Crystal Powder",
},
[10075]={
["D"]="",
["O"]="",
["T"]="Oshu\'gun Crystal Powder",
},
[10076]={
["D"]="This base was the primary draenei research facility for the study of naaru crystals.$B$BWhat we have discovered is a veritable goldmine of research notes about the crystals from the \"diamond\" mountain, Oshu\'gun. It would seem that everything in this region carries with it some residual powder of the Oshu\'gun crystals. If you find any powder while adventuring in this region, return it to me and I shall reward you with a token of my appreciation which you may use to make purchases from the quartermaster.",
["O"]="Chief Researcher Kartos at Halaa wants 20 Oshu\'gun Crystal Powder Samples.",
["T"]="Oshu\'gun Crystal Powder",
},
[10077]={
["D"]="",
["O"]="",
["T"]="Oshu\'gun Crystal Powder",
},
[10078]={
["D"]="Now that we\'ve gotten our salvage operation off the ground, it\'s time to begin the second phase of the plan.$B$BAcross the Path of Glory, the Horde still has their old blade throwers trained on us. Don\'t let their age fool you, $N, they\'re still very dangerous. Much as we\'re working to reclaim what we can, we can\'t assume the Horde is going to dismantle their weaponry.$B$BTake this torch and burn the remaining siege equipment. I\'ll take no chances with Honor Hold\'s safety.",
["O"]="Use the Flaming Torch to burn the Horde Blade Throwers overlooking the Path of Glory.  Then, bring the Flaming Torch to Dumphry in Honor Hold.",
["T"]="Laying Waste to the Unwanted",
},
[10079]={
["D"]="The mine\'s been overrun by a plague of gan\'arg misfits!$B$BNot only did they run all my workers out of the tunnels, but they\'re pounding away in there night and day! To make things worse, now I\'ve got Danath on me back! He says he\'s going to take away me ale ration if I don\'t get this taken care of soon!$B$BNone of the miners\'ll go in there, and the guards are busy drinking themselves silly.$B$BI\'m begging you, $N, help me here. Danath can take me dignity, but he\'ll never take me ale!",
["O"]="Kill 12 Gan\'arg Sappers and return to Foreman Biggums.",
["T"]="When This Mine\'s a-Rockin\'",
},
[10081]={
["D"]="Do not be alarmed by what you might see once the effect has taken hold! These spirits are all around us - always. The potion allows your mind to be able to understand and ultimately see the spirits. You will need to be under its influence if you are to speak with Mother Kashur.$B$BYou will find her a great ways to the southwest, at the Ancestral Grounds.",
["O"]="Greatmother Geyah wants you to speak with Mother Kashur.",
["T"]="To Meet Mother Kashur",
},
[10082]={
["D"]="Do you see them walking around us? The Ancestral Grounds are normally quiet and undisturbed.$B$BAs of late, the ancestral spirits have risen and are extremely agitated. Something is causing a great disturbance to the spirits. We must discover what that something could be, but first, we must put the immediate threat to rest.$B$BThese ghosts that you see walking about are not truly the ancestors but a representation of their state of being. You must destroy the agitated orc spirits. Do this and return to me.",
["O"]="Mother Kashur has asked that you put to rest 15 Agitated Orc Spirits.",
["T"]="The Agitated Ancestors",
},
[10084]={
["D"]="With the skills of the mo\'arg engineers and an endless supply of their gan\'arg minions, they\'ll begin churning out fel reavers before we can get word to Nethergarde.$B$BWe have no choice but to move against them as soon as possible. We cannot strip Honor Hold\'s defenses to support you in this offensive, for to do so would be suicide. The fel orcs and the Horde will pounce on us at the first sign of weakness.$B$BHonor Hold has stood for 20 years, and we don\'t intend to lose it now.",
["O"]="Kill Nightlord Malphas at Forge Base: Mageddon, and report to Force Commander Danath Trollbane at Honor Hold.",
["T"]="BETA Assault on Mageddon",
},
[10085]={
["D"]="I need for you to journey to the villages of the ancestors, $N. Seek each one out and see if the ancestors remain.$B$BVisit Sunspring Post to the north, visit the Laughing Skull Ruins far to the north against the mountains, visit Garadar to the northeast, and finally, visit the Bleeding Hollow Ruins on the borders of Nagrand and the Terokkar Forest, to the east.$B$BReturn to me once you have observed the ancestors in their homes.",
["O"]="Mother Kashur at the Ancestral Grounds in Nagrand has asked that you Visit Sunspring Post, Visit Laughing Skull Ruins, Visit Garadar and Visit Bleeding Hollow Ruins.",
["T"]="A Visit With The Ancestors",
},
[10086]={
["D"]="Would you believe it?  These orcs hired me to help them shore up damaged fortifications and build explosives.  What a dream job!  It\'s too bad we\'re so short on materials, but a clever goblin like myself learns how to make do!$B$BCan you help me?  I need salvaged wood and metal from the ruined battlements along the Path of Glory.  Go down there and salvage, and watch out for those red-skinned orcs!$B$BWhen you\'re done, come back for big rewards!",
["O"]="Bring 8 pieces of Salvaged Metal and 8 pieces of Salvaged Wood to Megzeg Nukklebust in Thrallmar.",
["T"]="I Work... For the Horde!",
},
[10087]={
["D"]="I\'m a lucky, lucky goblin.  I get to make explosives and killing machines, knowing they\'ll be used immediately on important missions!$B$BSpeaking of missions, I just got one from Thrallmar command: burn the Alliance cannons on the far side of the Path of Glory... the ones pointing dangerously close to Horde fortifications.  Take this torch and make your way to each cannon.  Fire the torch and watch the sparks fly!",
["O"]="Use the Flaming Torch to burn the Eastern Alliance Cannon and the Western Alliance Cannon, and then return to Megzeg Nukklebust in Thrallmar.",
["T"]="Burn It Up... For the Horde!",
},
[10088]={
["D"]="The mine\'s been overrun by a plague of gan\'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don\'t know how they can sleep through all the disturbances coming from the mine, but that\'s the least of my problems.$B$BIf we don\'t get rid of those gan\'arg pests soon, Thrallmar\'s supply of ore and other minerals will be cut off. I\'ve already asked Watch Commander Krunk for help, but he says he can\'t spare the men with the town under constant attack. Will you help?",
["O"]="Kill 12 Gan\'arg Sappers and return to Foreman Razelcraz.",
["T"]="BETA When This Mine\'s a-Rockin\'",
},
[10089]={
["D"]="Thrallmar has been subjected to bombardment from the Legion Camps since its establishment. We\'ve managed to hold out so far, but the situation is getting more desperate with every day.$B$BShadow Hunter Ty\'jin has made several attempts to learn more about the camps, but none of his scouts ever returned.$B$BThe time for subtlety has passed, $N. Fight your way into Forge Camp: Rage and find out just what the Legion is up to.",
["O"]="Kill 10 Gan\'arg Servants, 5 Forge Camp Legionnaires, and 5 Sisters of Grief, then search Forge Camp: Rage for evidence of the Legion\'s intentions.",
["T"]="BETA Forge Camps of the Legion",
},
[10090]={
["D"]="You make a copy of the glowing glyphs etched into the ground, but without the second half, the diagram doesn\'t make sense.$B$BThe glyphs indicate that another camp to the west, Forge Camp: Spite, is also involved in the project. Could that be where the Legion is keeping the other half of the plans?$B$BIf the Legion was forging something truly monstrous, assembling it at multiple sites would make sense.",
["O"]="Retrieve the Forge Camp: Spite Plans and return them to Overlord Hun Maimfist at Reaver\'s Fall.",
["T"]="[Not Used] BETA The Legion\'s Plans",
},
[10091]={
["D"]="Gah!  They\'ve been torturing me, trying to get me to tell them everything that I know.$B$BI failed - they fed the others to Hellmaw, and I was to be next.  But I told them nothing!$B$BThey\'re crazy!  They\'re hell-bent on summoning demonic forces that they have no way of controlling!$B$BThey\'re using special devices to make their soul shards, and their summoning, more powerful.  You must steal these devices!$B$BI would join you, but I must return to Shattrath City to report to the Lower City\'s spymistress.",
["O"]="Steal 5 Soul Devices and deliver them to Spymistress Mehlisah Highcrown at the Terrace of the Light in Shattrath City.",
["T"]="The Soul Devices",
},
[10092]={
["D"]="With the skills of the mo\'arg engineers and an endless supply of their gan\'arg minions, they\'ll have churned out a fleet of fel reavers before we can get word to Orgrimmar.$B$BWe have no choice but to move against them as soon as possible. I cannot use Thrallmar\'s garrison to support you, since it would leave us too vulnerable.$B$BThere are any number of opportunists, the Alliance notwithstanding, who would eagerly pounce on our unprotected outpost. Do not fail, $N. Too much depends on you.",
["O"]="Kill Nightlord Malphas at Forge Base: Mageddon, and return to Overlord Hun Maimfist at Reaver\'s Fall.",
["T"]="BETA Assault on Mageddon",
},
[10093]={
["D"]="Fortunately, the Path of Glory is not the only trace of my people in these lands. To the west, a few of our holy sites survive, although some have been overrun.$B$BWhile Velen prepared for the journey that would lead him to Azeroth, those of us who would remain behind sought to reestablish a presence at our holy places.$B$BIn the western part of the Hellfire Peninsula, you will find a small group of draenei at the Temple of Telhamat, led by Amaan the Wise. I am certain he\'d be interested in meeting you.",
["O"]="Speak with Amaan the Wise at the Temple of Telhamat in western Hellfire Peninsula.",
["T"]="The Temple of Telhamat",
},
[10094]={
["D"]="It has been two years since the Shadow Council summoning that resulted in the explosion of this once-great mausoleum, and the formation of the Bone Wastes.$B$BNow they are at war with an unbelievably powerful force on the inside.$B$B$N, you must make your way into the Shadow Labyrinth to determine what they are up against, and to see if it poses a threat to us.  Our spies speak of their use of a forbidden book of unholy summoning, known only as the Codex of Blood.$B$BSeek your answers within its pages.",
["O"]="Read from the Codex of Blood in the Shadow Labyrinth of Auchindoun.",
["T"]="The Codex of Blood",
},
[10095]={
["D"]="The Shadow Council has lost control of the cosmic being that they summoned here almost two years ago!  It is what caused the explosion of Auchindoun, and the creation of the Bone Wastes beyond.$B$BKnown only as Murmur, it threatens to overrun the Shadow Council and break free into the outside world!$B$BWith the grandmaster, and the rest of their leadership dead, you are Outland\'s last hope against this monstrosity!$B$B$N, you know at the core of your being that you and your companions dare not fail!",
["O"]="Destroy Murmur and inform Spymistress Mehlisah Highcrown at the Terrace of Light in Shattrath City of the events that have transpired inside the Shadow Labyrinth.",
["T"]="Into the Heart of the Labyrinth",
},
[10096]={
["D"]="Ikeyen\'s been telling me stories about what happened to him down in those caves and I think it\'s just awful!$B$BYou know, maybe we should do something to help out those poor sporeloks.  Ikeyen says that they live there in the Funggor Cavern, but that the marsh beasts have recently invaded.$B$BWhy don\'t you go down there and see if you can clear some of those marsh beasts out?  It\'s just to the southwest.",
["O"]="Slay 10 Marsh Dredgers and 10 Marsh Lurkers, and then return to Lauranna Thar\'well at the Cenarion Refuge in Zangarmarsh.",
["T"]="Saving the Sporeloks",
},
[10097]={
["D"]="The Sethekk departed Skettis with great fanfare when Auchindoun exploded. Surely it must\'ve been an omen of our master\'s arrival.$B$BMy brother, Syth, was one of their leaders and told us we were obligated to go into the temple ruins and face our god.$B$BAfter we took up residence in the ruins, calling them the Sethekk Halls, I began to doubt my brother and his ally, Ikiss.$B$BIn time, Syth had me cast out of the Halls, but he refused to let me take our sister Lakka with me. Will you help me rescue her?",
["O"]="Kill Darkweaver Syth in the Sethekk halls, then free Lakka from captivity. Return to Isfar outside the Sethekk Halls when you\'ve completed the rescue.",
["T"]="Brother Against Brother",
},
[10098]={
["D"]="My people honor an ancient hero named Terokk. Arakkoa hatchlings are regaled with stories of his deeds and descriptions of his beautiful plumage.$B$BHe dwelt among my people for hundreds of years, but mysteriously vanished one day, leaving only his mask, spear, and writings behind.$B$BThe relics are cherished by the arakkoa, but they were heartbroken when the Sethekk bore the objects away from Skettis at their departure.$B$BI have written down what little I know about their location within the halls.",
["O"]="Bring Terokk\'s Mask, Terokk\'s Quill, and the Saga of Terokk to Isfar outside the Sethekk Halls.",
["T"]="Terokk\'s Legacy",
},
[10099]={
["D"]="Those infernal gan\'arg keep scurrying into the mine! For each one you kill, two or three more seem to take its place!$B$BThere\'s got to be someone down there in the deepest reaches of the mine directing the incursion. You seemed to do well against them last time, and Light knows you\'re the only one brave enough to venture back into the mine. Find out who\'s responsible for this disturbance and make him pay!",
["O"]="Locate and kill Z\'kral in the mines beneath Honor Hold, then report back to Foreman Biggums.",
["T"]="The Mastermind",
},
[10100]={
["D"]="Don\'t get me wrong, $N, I\'m glad that you agreed to help with the mines, but for every sapper you killed, I swear two more appeared.$B$BI\'ve been giving Watch Commander Krunk an earful, but he\'s still refusing to send me any help. He keeps muttering something under his breath about helboars. If I wasn\'t so sure he\'d hit me, I\'d tell him this is no time to be thinking about ribs!$B$BAnyway, it looks like there\'s someone down there deep in the mines directing this whole thing. Find him and kill him!",
["O"]="Locate and kill Urga\'zz within the mines beneath Thrallmar, then return to Foreman Razelcraz.",
["T"]="BETA The Mastermind",
},
[10101]={
["D"]="Oshu\'gun - the diamond mountain - was once sacred to my people. It was there that the clans would gather every year to celebrate the springtime festival. It was there that our shaman communed with the honored ancestors. It was the center of our culture - until the shadows overtook us. When the clans became a horde, the spirits of Oshu\'gun fell silent. The ancestors turned their backs on us.$B$BYet something now draws them from their rest. Venture to Oshu\'gun and discover what could trouble the spirits so.",
["O"]="Mother Kashur at the Ancestral Grounds in Nagrand has asked that you seek out the vision you had. Find K\'ure in Oshu\'gun.",
["T"]="When Spirits Speak",
},
[10102]={
["D"]="As my energies bled away over the centuries, a void slowly grew in my place - devouring the souls of those nearby. Helplessly, I watched as generations of orc souls were drawn into the vortex. Recently, my enemies harnessed the vortex and used it to draw countless void minions into their Burning Legion.$B$BNow, the key to ending this cycle and freeing the orc spirits lies with another naaru - A\'dal. I have sensed his essence within the ancient city of Shattrath in the Terokkar Forest.",
["O"]="Speak with A\'dal in Shattrath City.",
["T"]="A Secret Revealed",
},
[10103]={
["D"]="With the arrival of Field Commander Romus and his forces, the Alliance and their draenei friends have grown bold. They\'re militarizing every old draenei ruin from here to Shattrath.$B$BIn response, the trolls have established a new outpost in the eastern part of Zangarmarsh, just south of the Dead Mire. Swamprat Post, they\'re calling it. I\'m glad they have a sense of humor about living in a place like that, because I wouldn\'t relish it.$B$BThe post\'s commander has asked me to send anyone I can spare.",
["O"]="Report to Zurai at Swamprat Post in Zangarmarsh.",
["T"]="Report to Zurai",
},
[10104]={
["D"]="The rumors from Tuurem are unsettling. Some say the town\'s ruins are overrun with crazed Broken and Lost Ones, while opportunistic artifact hunters steal draenei relics.$B$BIt\'s hard to know which are true and which aren\'t, but we have a responsibility to safeguard the ruins as best we can. Find Andarl at the Allerian Stronghold in Terokkar Forest. He is something of a student of magical relics. More than anyone else, he\'s likely to know what\'s going on there.",
["O"]="Speak with Andarl at the Allerian Stronghold in Terokkar Forest.",
["T"]="Concerns About Tuurem",
},
[10105]={
["D"]="Now that Swamprat Post is complete, our control of the roads in and out of the marsh is much less tenuous. Our presence in Terokkar Forest is much less secure. Even so, at Stonebreaker Hold, Rakoria awaits word of our progress.$B$BShe\'s sharp and capable, $N, but be careful around her. She\'s got a lot of a goods she\'s eager to move along the roads, but don\'t assume she\'s got our best interests at heart. Rakoria goes where she believes there\'s profit to be found.",
["O"]="Speak with Rakoria at Stonebreaker Hold in Terokkar Forest.",
["T"]="News for Rakoria",
},
[10106]={
["D"]="The Hellfire Citadel wages constant battles with our forces.  We are holding our own so far, but we can\'t yet launch a real offensive against them.  To do that, we need forward staging areas.$B$BOur scouts identified three fortifications near Hellfire Citadel.  We want you to help secure these forts.  Capture each fort, and then report back to me.$B$BMay fortune shine upon you in the conflicts ahead, $N, for you will no doubt clash with Horde forces eager to gain these same fortifications.",
["O"]="Capture the Overlook, the Stadium and Broken Hill, then return to Warrant Officer Tracy Proudwell in Honor Hold in Hellfire Peninsula.",
["T"]="Hellfire Fortifications",
},
[10107]={
["D"]="Kilrath sends news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the southeast near the border of Terokkar. Good luck, $N!$B$BBe warned, he is a blademaster...",
["O"]="Jorin Deadeye at Garadar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.",
["T"]="Diplomatic Measures",
},
[10108]={
["D"]="The huntress\'s agents send news of the Boulderfist leader: He is an orc! An ancient orc that passed through the Dark Portal in the time of our fathers and has since returned to his homeland. I wish for you to track down this orc and try to convince him to pull back the Boulderfist ogres. He resides on an upper platform in the Burning Blade Ruins to the east. Good luck, $N!$B$BBe warned, he is a blademaster...",
["O"]="Mo\'mor the Breaker at Telaar in Nagrand has asked that you find and speak with Lantresor of the Blade in the Burning Blade Ruins.",
["T"]="Diplomatic Measures",
},
[10109]={
["D"]="Do you see them?? By Gazlowe\'s horrific halitosis, I will have those eggs! Say, you look like you might be of some use.$B$BI\'ll tell you what, $r; if you gather a few items for me to make my Jump-a-tron 4000 functional, I\'ll give you a key that will let you operate the machine as well! What can you do with a Jump-a-tron 4000 you say? What can\'t you do is more like it...$B$BI\'ll need air elemental gas from the air elementals of Nagrand. They\'re all over the place so don\'t ask me where to find \'em!",
["O"]="Wazat across from Clan Watch in southern Nagrand wants you to bring him 3 Air Elemental Gases.",
["T"]="I Must Have Them!",
},
[10110]={
["D"]="The fel orcs of Hellfire Citadel must be scoured from our birthland!  To attack them, we must first secure forward staging points near the Citadel.$B$BOur outrunners found three fortifications that will suit this purpose, but the Alliance has the same idea and even now sends forces to take them!$B$BWe want you to stop the Alliance and capture these forts.  Aid in the capture of each fort and then return to me.$B$BFor the Horde!",
["O"]="Capture the Overlook, the Stadium and Broken Hill, then return to Battlecryer Blackeye in Thrallmar.",
["T"]="Hellfire Fortifications",
},
[10111]={
["D"]="Now that you\'ve been initiated, I want you to get me that egg! Use the Jump-a-tron and try to hit the nest dead center. But be careful! Bodily injury or serious permanent damage may occur from a bad jump.",
["O"]="Wazat in Nagrand wants you to use the Jump-a-tron 4000 to get to the nest in the nearby tree and steal the Mysterious Egg.",
["T"]="Bring Me The Egg!",
},
[10112]={
["D"]="Hmmm?  A box you say?  Or was it several?  Do you know what material the box was constructed from?$B$BAnd what was the name of this merchant?  Empoor?  Are you certain that he\'s one of the Broken?  I don\'t do much business with their kind.$B$BPerhaps my memory would be jogged if you were to do me a favor?$B$BThe Skithian arakkoa - primitive casters that they are - recently stole a huge shipment of my more exotic goods.  I want it all back!$B$BYou can find Veil Skith just to the south of Shattrath City.",
["O"]="Retrieve 5 of Lathrai\'s Stolen Goods.  Return them to Wind Trader Lathrai near the World\'s End Tavern in the Lower City section of Shattrath City.",
["T"]="A Personal Favor",
},
[10113]={
["D"]="\"Go out and find us some supplies,\" he said. I was nearly killed about 15 times before I found this place! These Broken might not be the most hospitable bunch but at least they\'re not trying to tear my skin from my bones.$B$BAnyway, I\'m not going back. My days of huntin\' big game are over. If you end up heading northeast towards Zangarmarsh and run into the Nesingwary Safari, let them know that \"Shotgun\" quit. $B$BHey, maybe you can take my place! Good luck, stranger.",
["O"]="\"Shotgun\" Jones wants you to speak with Hemet Nesingwary at the Nesingwary Safari on the outskirts of northeast Nagrand.",
["T"]="The Nesingwary Safari",
},
[10114]={
["D"]="These orcs have never seen a tauren before - if you can believe such a thing. If it weren\'t for Captain Kroghan, they would have probably been serving me for their next meal right about now.$B$BBut where are my manners? I am Ohlorn Farstrider, hunter extraordinaire! I am part of the Nesingwary expedition that came up here from Azeroth in search of big game. If you are interested in the hunt, perhaps you should visit my crew at the Nesingwary Safari, due east of here near the border of Zangarmarsh.",
["O"]="Ohlorn Farstrider wants you to speak with Shado \'Fitz\' Farstrider at the Nesingwary Safari in Nagrand.",
["T"]="The Nesingwary Safari",
},
[10115]={
["D"]="The Kurenai and the draenei don\'t always see eye to eye, particularly on the issue of the Lost Ones. We are content to help the Lost Ones who seek us out, but we won\'t pursue them. Some draenei are intent on \'redeeming\' them all.$B$BHowever, there are times when even the Lost Ones go too far, such as the Daggerfen. In their village to the west, they dabble in poisons and deceit, arts that come unnaturally to us.$B$BWe must put an end to this before the vile Daggerfen can extend their influence.",
["O"]="Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers.",
["T"]="Daggerfen Deviance",
},
[10116]={
["D"]="Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against the Orebor Harborage.$B$BThe chieftain and his band of assassins are responsible for the deaths of numerous Kurenai and draenei and should only be approached by seasoned combatants.$B$BTravelers are advised to avoid the Daggerfen Village area to the west of the Orebor Harborage.$B$BTo claim the bounty, present proof of the chietain\'s demise to Ikuti.",
["O"]="Bring Chieftain Mummaki\'s Totem to Ikuti at the Orebor Harborage.",
["T"]="Wanted: Chieftain Mummaki",
},
[10117]={
["D"]="Wanted: Chieftain Mummaki - leader of the foul and degenerate Lost One tribe of the Daggerfen, for his brutal attacks against Zabra\'jin and its inhabitants.$B$BThe chieftain and his band of assassins are responsible for the deaths of numerous scouts and messengers and should only be approached by seasoned combatants.$B$BTravelers are advised to avoid the Daggerfen Village area to the northwest of Zabra\'jin.$B$BTo claim the bounty, present proof of the chietain\'s demise to Shadow Hunter Denjai.",
["O"]="Bring Chieftain Mummaki\'s Totem to Shadow Hunter Denjai.",
["T"]="Wanted: Chieftain Mummaki",
},
[10118]={
["D"]="Of all the Lost One tribes in Zangarmarsh, the Daggerfen are the most cunning and most aggressive. They are highly organized and make no secret of the fact that they desire control over the other Lost Ones in the marsh.$B$BTheir attacks have already taken quite a toll on my scouts and messengers. I cannot afford to lose any more men.$B$BIf we don\'t act soon, they\'ll have complete control over the roads and Zabra\'jin will effectively be surrounded.",
["O"]="Slay 3 Daggerfen Assassins and 15 Daggerfen Muckdwellers and return to Shadow Hunter Denjai at Zabra\'jin.",
["T"]="Message to the Daggerfen",
},
[10119]={
["D"]="For 20 years the Dark Portal has remained a silent monument - a eulogy to a time long since forgotten.$B$B<Relthorn looks around.>$B$BI never thought to see this day, yet here we stand, looking into the abyss.$B$BOn the other side of this gate we are locked in a savage war - a war that we cannot win without support. You must go through the Dark Portal and help our troops, $c.$B$BReport to Commander Duron at once. He awaits you in Outland...",
["O"]="Travel through the Dark Portal and find Commander Duron. He awaits your arrival on the other side - in the Outland.",
["T"]="Through the Dark Portal",
},
[10120]={
["D"]="Aided by the Alliance, my forces will hold the line here, but I need you to deliver my report to General Krakork in Thrallmar. With his help, we\'ll be able to drive these demons back into the abyss that spawned them! Speak to Vlagga Freyfeather who stands on the platform behind us. She\'ll speed you on your way.",
["O"]="Lieutenant General Orion at the Dark Portal in Hellfire Peninsula wants you to bring Orion\'s Report to Vlagga Freyfeather.",
["T"]="Arrival in Outland",
},
[10121]={
["D"]="Though this land is full of strange new enemies, the Burning Legion is still the greatest threat to our Expedition. One of my most trusted warriors, Sergeant Shatterskull, has been studying the Legion\'s tactics - trying to discern the demons\' true purpose in this land. Seek him out at the supply caravan just outside the southern wall.$B$BAnd $n - be wary of the Legion. Their evil cannot be underestimated.",
["O"]="Speak with Sergeant Shatterskull at the Supply Caravan just outside of Thrallmar, to the east.",
["T"]="Eradicate the Burning Legion",
},
[10122]={
["D"]="Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they\'ve established along the ramparts south of the fortress.$B$BI dispatched one of my most capable scouts, Private Imarion, to track their movements, preparations and numbers, but he hasn\'t returned to report his findings.$B$BImarion was to focus his efforts on the northernmost camp along the Southern Rampart, near where it joined the Citadel. Find him, $N. Without his information, we\'re sitting ducks.",
["O"]="Search the northernmost camp along the Southern Rampart for any trace of Private Imarion.",
["T"]="BETA The Citadel\'s Reach",
},
[10123]={
["D"]="Doom Lord Kazzak commands the Burning Legion in Outland. While we can\'t get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground.$B$BThey have stationed dreadlords in Felspark Ravine, east of here. They are responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.",
["O"]="Sergeant Shatterskull at the Supply Caravan east of Thrallmar in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.",
["T"]="Felspark Ravine",
},
[10124]={
["D"]="Your battle prowess has been noted by high command, $c. They want to send you to the front lines to meet up with Maimfist\'s crew. They\'re radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...$B$BHead east about 200 paces and veer south at the jutting mass of land. You\'ll see Reaver\'s Fall where an old farm used to stand. Once there, you are to report to Foward Commander To\'arch.$B$BNow move out!",
["O"]="Report to Forward Commander To\'arch at Reaver\'s Fall.",
["T"]="Forward Base: Reaver\'s Fall",
},
[10125]={
["D"]="Directly east of here is the Legion Front. The front acts as a mobile command station for the Burning Legion. Jutting out of the ground you\'ll see Legion antennas. The Legion uses these to communicate with their forge camps throughout Outland. They also serve as wards to scramble Legion transmissions, making magical surveillance impossible.$B$BI want you to take these explosives and use them to obliterate the antennas. Get all of them, $N. They run south to north on the border of the Legion Front.",
["O"]="Forward Commander To\'arch at Reaver\'s Fall in Hellfire Peninsula has asked that you use To\'arch\'s Explosives and destroy Legion Antenna: Spite, Legion Antenna: Rage, Legion Antenna: Hate, Legion Antenna: Fear.",
["T"]="BETA Mission: Disrupt Communications",
},
[10126]={
["D"]="The orders, signed by \'Warboss Nekrogg,\' order the fel orc patrols stationed at this camp to bring their human prisoner south for interrogation.$B$BLieutenant Amadi mentioned that the Southern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Private Imarion.$B$BJudging by the note\'s mention of interrogation, it seems the private\'s fel orc captors see some value in keeping him alive. Pick up the trail before they decide to change their minds.",
["O"]="Travel south along the west side of the South Rampart and search the next camp for signs of Private Imarion.",
["T"]="BETA Warboss Nekrogg\'s Orders",
},
[10127]={
["D"]="It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just east of this base.$B$BBoth sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill \'em all and let Kazzak sort \'em out.$B$BAnd watch out for patrolling fel reavers. I know you\'re tough but those things will make short work of you.",
["O"]="Forward Commander To\'arch at Reaver\'s Fall in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Shi\'aziv.",
["T"]="BETA Mission: Sever the Tie",
},
[10128]={
["D"]="The tracks lead south from Imarion\'s equipment, appearing to follow the Southern Rampart. The roughness of the shallow ruts suggests that Imarion\'s captors were in a hurry to move him to his next destination, but why?$B$BWas someone waiting there for him, perhaps the Warboss Nekrogg, the leader named in the orders you found further north?$B$BThe shield and the tracks raise more questions than they solve, but it seems certain that where you find Private Imarion, you\'re likely to find Warboss Nekrogg too.",
["O"]="Continue south along the Southern Rampart and search for where Warboss Nekrogg is holding Private Imarion.",
["T"]="BETA Saving Private Imarion",
},
[10129]={
["D"]="We\'ve identified the two main transporters that the Burning Legion are using to bring in reinforcements: Gateway Murketh and Gateway Shaadraz.$B$BIf you look east up the Path of Glory, you\'ll see them on either side of the road.  I want you to bomb them both into oblivion!$B$BHere are the bombs you\'ll use, specially designed by a goblin in Area 52.  Now, speak with Wing Commander Brack -- he\'ll put you on a wyvern.",
["O"]="Speak with Wing Commander Brack, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander To\'arch at Reaver\'s Fall.",
["T"]="Mission: Gateways Murketh and Shaadraz",
},
[10130]={
["D"]="In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack.$B$BAccording to the plans, Warboss Nekrogg\'s forces are to form the western flank of a pincer attack on Honor Hold.$B$BWith the hold\'s garrison concentrating on its eastern walls, an attack from the west would be devastating. Honor Hold can only hope to hold out if the western forces are kept out of the battle.",
["O"]="Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Lieutenant Amadi at Honor Hold\'s western guard tower.",
["T"]="BETA The Western Flank",
},
[10131]={
["D"]="Like I said, getting out of here won\'t be easy. Warboss Nekrogg may look like an overgrown brute, but he\'s no simpleton.$B$BHe won\'t let the cage key out of his sight and doesn\'t come down from his tower atop that chunk of wall until he\'s ready to question me or that orc he\'s managed to capture.$B$BIt\'s going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.",
["O"]="Kill a Shattered Hand Grenadier and bring his Crude Explosives to Private Imarion at Gor\'gaz Outpost.",
["T"]="BETA Planning the Escape",
},
[10132]={
["D"]="You see that huge red crystal to the north?  It fell from the sky not long ago, causing a massive earthquake.$B$BWhen we came out here to investigate the disturbance, we found all of these colossi wandering about that weren\'t previously here.$B$BThere\'s definitely something strange about that crystal and the energies that it\'s emanating, but I don\'t have time for that.  Those mountain giants are my immediate concern.$B$BI want you to head up to Fallen Sky Ridge with some friends and deal with them.",
["O"]="Slay 5 Raging Colossi and then return to Tola\'thion at the Cenarion Post in Hellfire Peninsula.",
["T"]="Colossal Menace",
},
[10133]={
["D"]="Your handiwork is already causing the Legion great discomfort, $N. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host!$B$BWhat I ask of you next is more than I would ask of an ordinary soldier.$B$BThe Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.",
["O"]="Forward Commander To\'arch at Reaver\'s Fall in Hellfire Peninsula has asked that you find and slay Arix\'malidash and recover the Legion Missive.",
["T"]="BETA Mission: Kill the Messenger",
},
[10134]={
["D"]="As the colossus falls under the weight of your attacks, you notice for the first time that it was holding a red crystal fragment.$B$BWhile it was small and unnoticeable in the mountain giant\'s hand, it\'s a fairly hefty piece for you to carry around.  It also suspiciously looks like it\'s a piece of the giant crystal in the middle of the ridge.$B$BIt\'s most definitely a clue as to the strangeness that is occurring here, and you\'re sure that the druids at the Cenarion Post to the south will want to see it.",
["O"]="Deliver the Crimson Crystal Shard to Tola\'thion at the Cenarion Post in Hellfire Peninsula.",
["T"]="Crimson Crystal Clue",
},
[10135]={
["D"]="I am merely a field commander, $c. The authority to act on this kind of information falls squarely on the shoulders of our leader, Nazgrel. You must take this missive to him in Thrallmar. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Nazgrel!",
["O"]="Take the Legion Missive to Nazgrel at Thrallmar in Hellfire Peninsula.",
["T"]="BETA Mission: Be the Messenger",
},
[10136]={
["D"]="Magister Bloodhawk finally deciphered the Legion missive you found earlier. It turned out to be attack plans sent by one of Highlord Kazzak\'s lieutenants - Arazzius the Cruel. Apparently, Arazzius commands the Legion ground forces in Hellfire. The time has come to terminate his command, $N. Terminate with extreme prejudice. $B$BHead west to the Pools of Aggonar and put an end to this so-called \'Legion lord\'. Today, the Horde reclaims Hellfire Peninsula. Let the Legion be damned. ",
["O"]="Kill Arazzius the Cruel, then return to Nazgrel in Thrallmar.",
["T"]="Cruel\'s Intentions",
},
[10137]={
["D"]="The plan succeeds or fails on how well these explosives are made...$B$BAs much as I\'d hate to rely on anything made by an orc, it\'s my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there.$B$BOnce it explodes, Warboss Nekrogg won\'t be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck, $N.",
["O"]="Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg\'s Key, and use it to open Private Imarion\'s cage. Once you have freed Private Imarion, report to Lieutenant Amadi.",
["T"]="BETA Provoking the Warboss",
},
[10138]={
["D"]="One thing is clear, $N: we can\'t keep this up. The fel orcs have us surrounded and as quickly as we can kill them, several spring up to replace them. We can\'t hope to win this war huddled behind Honor Hold\'s shattered walls and counting the days until our deaths at the hands of the fel orcs or the Legion.$B$BYou\'ve done a remarkable job of sparing us from the brunt of the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating these attacks.",
["O"]="Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok\'s Orders. Then, return to Lieutenant Amadi at Honor Hold\'s western guard tower.",
["T"]="BETA Under Whose Orders?",
},
[10139]={
["D"]="From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax.$B$BThis Gorax isn\'t your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long.$B$BZurok\'s orders indicate that Gorax\'s command center is located at the end of the Path of Glory, near where the citadel\'s walls meet the Northern Rampart. There\'s no telling what to expect, $N, but it would be wise to travel with allies.",
["O"]="Slay Force-Commander Gorax and report to Lieutenant Amadi at Honor Hold\'s western tower.",
["T"]="BETA Dispatching the Commander",
},
[10140]={
["D"]="When you\'re ready, I\'ll arrange a flight straight to Honor Hold.$B$BFrom there, speak with Marshal Isildor and give him Duron\'s report.  He\'ll be happy to see another recruit from the homelands, and I\'m sure the information in that report is important stuff!",
["O"]="Take a flight to Honor Hold and deliver Duron\'s Report to Marshal Isildor.",
["T"]="Journey to Honor Hold",
},
[10141]={
["D"]="While the Burning Legion invaded Azeroth, they were also at work here, in Outland.  We have tracked their movements over the years, but this latest activity, $c - well, this is beyond anything we\'ve seen.$B$BSeek out Sergeant Altumus near the eastern supply caravan. She has been monitoring the invaders and may have insights into their purpose.$B$BBe swift - and take care, $n - the Burning Legion is not to be underestimated.",
["O"]="Speak with Sergeant Altumus at the East Supply Caravan just outside of Honor Hold, to the east.",
["T"]="The Legion Reborn",
},
[10142]={
["D"]="Doom Lord Kazzak commands the Burning Legion in Outland. While we can\'t get to Kazzak - yet - we can and must get to his lieutenants that command Legion troops from the ground.$B$BThey have stationed dreadlords at the Path of Anguish, east of here. They are the ones responsible for these infernal storms that rain down upon our heads. To take them and their minions out would be a great set back to the Burning Legion.",
["O"]="Sergeant Altumus at the East Supply Caravan east of Honor Hold in Hellfire Peninsula wants you to kill 4 Flamewaker Imps, 6 Infernal Warbringers and 1 Dreadcaller.",
["T"]="The Path of Anguish",
},
[10143]={
["D"]="Your battle prowess has been noted by high command, $c. They want to send you to the front lines to meet up with Rohamus\'s crew. They\'re radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...$B$BHead east about 400 paces, across the Valley of Bones, until you run into a destroyed fel reaver. You\'ll see Expedition Point where a Legion base used to stand. Once there, you are to report to Forward Commander Kingston.$B$BNow move out!",
["O"]="Report to Forward Commander Kingston at Expedition Point.",
["T"]="Expedition Point",
},
[10144]={
["D"]="You\'ll find the Legion front to our northeast, and spaced along it are portals used to gather reinforcements from throughout Outland. We, $n, are going to destroy those portals!$B$BTake this primer.  Designed in Area 52, it uses the demons\' own power as an explosive device!  Defeat Legion forces around Portals Grimh and Kaalez to gather demonic rune stones, use the primer to detonate the stones inside the portals... then watch the fireworks!!$B$BGo, $n, and return to me when your mission is complete.",
["O"]="Defeat enemies around Portal Grimh and Portal Kaalez to gather Demonic Rune Stones.$B$BUse Kingston\'s Primer inside Portal Grimh and Portal Kaalez.$B$BReturn to Forward Commander Kingston with the remaining explosives.",
["T"]="Disrupt Their Reinforcements",
},
[10145]={
["D"]="It would be a dereliction of duty if I did not order you to take out the demons that inhabit the Legion Front, just north of this base.$B$BBoth sides of the front are set up in the same manner: Fel handlers roam between Legion encampments, which are in turn guarded by wrathguards. A shivan subjugator oversees the entire operation. Kill \'em all and let Kazzak sort \'em out.$B$BAnd watch out for patrolling fel reavers. I know you\'re tough but those things will make short work of you.",
["O"]="Forward Commander Kingston at Expedition Point in Hellfire Peninsula wants you to kill 4 Fel Handlers, 8 Wrathguards, and Subjugator Yalqiz.",
["T"]="BETA Mission: Sever the Tie UNUSED",
},
[10146]={
["D"]="Just west of the Dark Portal are two huge transporters: Gateway Murketh and Gateway Shaadraz.$B$BIf you look east up the Path of Glory, you\'ll see them on either side of the road.  I want you to bomb them both into rubble!$B$BHere are the bombs you\'ll use, specially designed by a goblin in Area 52.  Now, speak with Wing Commander Dabir\'ee -- he\'ll put you on a gryphon and send you on your way.",
["O"]="Speak with Wing Commander Dabir\'ee, bomb Gateway Murketh and Gateway Shaadraz and then return to Forward Commander Kingston at Expedition Point.",
["T"]="Mission: The Murketh and Shaadraz Gateways",
},
[10147]={
["D"]="Your handiwork is already causing the Legion great discomfort, $N. My scouts have just informed me that the Legion has resorted to sending communication via courier. We have successfully managed to cut their troops off from the host!$B$BWhat I ask of you next is more than I would ask of an ordinary soldier.$B$BThe Legion courier travels from the Pools of Aggonar to Forge Base: Mageddon, far north of here. You must intercept the courier at Mageddon, dispose of him, and return to me with the Legion missive.",
["O"]="Forward Commander Kingston at Expedition Point in Hellfire Peninsula has asked that you find and slay Arix\'malidash and recover the Legion Missive.",
["T"]="BETA Mission: Kill the Messenger",
},
[10148]={
["D"]="I am merely a field commander, $c. The authority to act on this kind of information falls squarely on the shoulders of our leader, Force Commander Danath Trollbane. You must take this missive to him in Honor Hold. Ride with the wind at your back, soldier. Let nothing prevent you from reaching Danath!",
["O"]="Take the Legion Missive to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.",
["T"]="BETA Mission: Be the Messenger",
},
[10149]={
["D"]="Do you know what would have happened if you had not intercepted this missive, $N?$B$B<Danath nods.>$B$BThe entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault.$B$BThere is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, far northwest of here, and slay this Arazzius creature.$B$BDo this and I will grant you a commendation.",
["O"]="Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula has asked that you slay Arazzius the Cruel.",
["T"]="BETA Mission: End All, Be All",
},
[10150]={
["D"]="Each day, Hellfire Citadel opens its gates, and more fel orcs pour out and into the camps they\'ve established along the ramparts south of the fortress.$B$BI dispatched one of my most capable trackers, Scout Makha, to track their movements, preparations and numbers, but she hasn\'t returned to report her findings.$B$BMakha was to focus her efforts on the northernmost camp along the Northern Rampart, near where it ends in the rocks. Find her, $N. Without her information, we\'re sitting ducks.",
["O"]="Search the northernmost camp along the Northern Rampart for any trace of Scout Makha.",
["T"]="BETA The Citadel\'s Reach",
},
[10151]={
["D"]="The orders, signed by \'Warboss Nekrogg,\' order the fel orc patrols stationed at this camp to bring their orcish prisoner south for interrogation.$B$BShadow Hunter Ty\'jin mentioned that the Northern Rampart is dotted with fel orc camps. Perhaps the next large section of the wall to the south is where they took Scout Makha.$B$BJudging by the note\'s mention of interrogation, it seems the scout\'s fel orc captors see some value in keeping her alive. Pick up the trail before they decide to change their minds.",
["O"]="Travel south along the west side of the Northern Rampart and search the next camp for signs of Scout Makha",
["T"]="BETA Warboss Nekrogg\'s Orders",
},
[10152]={
["D"]="In addition to other instructions, the orders tell the remaining fel orcs to prepare their equipment and rations for a coming attack.$B$BAccording to the plans, Warboss Nekrogg\'s forces are to form the western flank of a pincer attack on Thrallmar.$B$BWith the town\'s garrison concentrating on its eastern walls, an attack from the west would be devastating. Thrallmar can only hope to hold out if the western forces are kept out of the battle.",
["O"]="Kill 10 Shattered Hand Guards, 10 Shattered Hand Berserkers, and 5 Shattered Hand Acolytes, then report to Stone Guard Ambelan at Spinebreaker Post near Zeth\'Gor.",
["T"]="BETA The Western Flank",
},
[10153]={
["D"]="The tracks lead south from Makha\'s equipment, appearing to cross the Path of Glory. The roughness of the shallow ruts suggests that Makha\'s captors were in a hurry to move her to the next destination, but why?$B$BWas someone waiting there for her, perhaps Warboss Nekrogg, the leader named in the orders you found further north?$B$BThe shield and the tracks raise more questions than they solve, but it seems certain that where you find Scout Makha, you\'re likely to find Warboss Nekrogg too.",
["O"]="Continue south across the Path of Glory to the Southern Rampart and search for where Warboss Nekrogg is holding Scout Makha.",
["T"]="BETA Saving Scout Makha",
},
[10154]={
["D"]="Like I said, getting out of here won\'t be easy. Warboss Nekrogg may look like an overgrown brute, but he\'s no simpleton.$B$BHe won\'t let the cage key out of his sight and doesn\'t come down from his tower atop that chunk of wall until he\'s ready to question me or that human he\'s managed to capture.$B$BIt\'s going to take something extraordinary to get him off that wall, but I have an idea. Find one of the grenadiers that patrol the ground along the Southern Rampart and bring me some of his explosives.",
["O"]="Kill a Shattered Hand Grenadier and bring his Crude Explosives to Scout Makha at Gor\'gaz Outpost.",
["T"]="BETA Planning the Escape",
},
[10155]={
["D"]="The plan succeeds or fails on how well these explosives are made...$B$BAs much as I\'d hate to rely on anything made by a fel orc, it\'s my only real chance to get out of here. Take this and throw it against the banner hanging from the tower up there.$B$BOnce it explodes, Warboss Nekrogg won\'t be able to resist the chance to make an example of the troublemaker. Kill him, take the key, and then open my cage. Good luck, $N.",
["O"]="Use the Crude Explosives to create a disturbance and lure Warboss Nekrogg out of his tower. Kill him, obtain Nekrogg\'s Key, and use it to open Scout Makha\'s cage. Once you have freed Scout Makha, report to Stone Guard Ambelan at Spinebreaker Post near Zeth\'Gor.",
["T"]="BETA Provoking the Warboss",
},
[10156]={
["D"]="One thing is clear, $N: we can\'t keep this up. The fel orcs have us pinned down and as quickly as we can kill them, several spring up to replace them. We can\'t hope to win this war with our forces divided and locked in constant combat with the fel orcs and the demons of the Legion.$B$BYou\'ve done a remarkable job of blunting the fel orc attack, but now you must fight your way up the Path of Glory and learn who is orchestrating this offensive.",
["O"]="Kill 20 Shattered Hand Grunts, 10 Shattered Hand Warlocks, and capture Drillmaster Zurok\'s Orders. Then, return to Stone Guard Ambelan at Spinebreaker Post.",
["T"]="BETA Under Whose Orders?",
},
[10157]={
["D"]="From what I can tell, Drillmaster Zurok served as the right hand of the fel orc leader in Hellfire Peninsula, Force-Commander Gorax.$B$BThis Gorax isn\'t your typical fel orc brute, though. I almost admire the way he managed to keep us on the defensive for so long.$B$BZurok\'s orders indicate that Gorax\'s command center is located at the end of the Path of Glory, near where the citadel\'s walls meet the Northern Rampart. There\'s no telling what to expect, $N, but it would be wise to travel with allies.",
["O"]="Slay Force-Commander Gorax and report to Shadow Hunter Ty\'jin at Thrallmar.",
["T"]="BETA Dispatching the Commander",
},
[10158]={
["D"]="The orcish ruins of Zeth\'Gor to serve as a base for an ever-growing tide of orcs emerging from Hellfire Citadel.$B$BShadow Hunter Ty\'jin sent me here to keep an eye on the outpost and its strange inhabitants.$B$BSomething has changed these orcs, augmented them in a way we\'ve never seen before. We have to do anything we can to keep them from strengthening. Fight your way into Zeth\'Gor and destroy any supplies you find there.",
["O"]="Destroy 6 piles of Bleeding Hollow Supplies and report to Stone Guard Ambelan at Spinebreaker Post.",
["T"]="BETA Bleeding Hollow Supplies",
},
[10159]={
["D"]="We\'ve been fighting an ongoing battle to keep the pass through Thornfang Hill to the west clear of ravagers.  It would be bad if we were to become completely cut off from the refuge in Zangarmarsh.$B$BWe don\'t want to displace the creatures, but there seems to be little choice as their attacks on travelers through the area have become more aggressive.$B$BClear some of the ravagers out of there if you can.",
["O"]="Kill 8 Thornfang Ravagers and 8 Thornfang Venomspitters, and then return to Mahuram Stouthoof at the Cenarion Post in Hellfire Peninsula.",
["T"]="Keep Thornfang Hill Clear!",
},
[10160]={
["D"]="Rumors have surfaced that some new breed of orc is on the rise. Larger, meaner - more cunning than the brutes we\'re familiar with.  If these rumors are true then our forces, already stretched, may be taxed beyond their limit.$B$BI have entrusted my lieutenant, Amadi, with investigating this matter. If you would help us in this dark hour, seek her out. She is stationed at the broken tower just west of the Hold.$B$BAnd $N - be careful out there. You\'re heading into a dangerous new world.",
["O"]="Speak with Lieutenant Amadi at the old guard tower just west of Honor Hold.",
["T"]="Know your Enemy",
},
[10161]={
["D"]="In the event of an emergency, it\'s always the pilot\'s job to keep a level head, especially when the only orders your co-pilot follows come from his stomach.$B$BThe good news is that we won\'t need to wait days for replacement parts to be imported. The bad news is that the \"spare\" parts got scattered from here to the Valley of Bones to the east.$B$BThe other bad news? The spare parts aren\'t so spare. They, uh, fell off during our rapid descent. Could you help me collect enough to get us off the ground again?",
["O"]="Collect 30 pieces of Zeppelin Debris and bring them to \"Screaming\" Screed Luckheed at the Zeppelin Crash.",
["T"]="In Case of Emergency...",
},
[10162]={
["D"]="Now that you\'ve got your wings, perhaps you\'d be interested in running another bombing mission?$B$BThis time we\'ve isolated the Legion\'s main production area, behind the forge camps to the north. I need you to get on a wyvern and destroy the whole damned thing!$B$BHere are your bombs - now, talk to Wing Commander Brack when you\'re ready for takeoff.",
["O"]="Forward Commander To\'arch at Reaver\'s Fall in Hellfire Peninsula has asked that you destroy 20 Gan\'arg Peons, 5 Mo\'arg Overseers and 5 Fel Cannons.",
["T"]="Mission: The Abyssal Shelf",
},
[10163]={
["D"]="Now that you\'ve got your wings, perhaps you\'d be interested in running another bombing mission?$B$BThis time we\'ve isolated the Legion\'s main production area, behind the forge camps to the north. I need you to get on a gryphon and destroy the whole damned thing!$B$BHere are your bombs - now, talk to Gryphoneer Windbellow when you\'re ready for takeoff.",
["O"]="Wing Commander Gryphongar at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan\'arg Peons, 5 Mo\'arg Overseers and 5 Fel Cannons.",
["T"]="Mission: The Abyssal Shelf",
},
[10164]={
["D"]="You\'ve had quite an adventure, $N. And before you\'ve even set foot inside of the Auchenai Crypts.$B$BI am one of the fortunate spirits. I was neither bound to Levixus nor a part of Exarch Maladaar\'s vile experiments in necromancy. While you have destroyed Levixus, Maladaar lives on, continuing to torment the spirits inside the crypts.$B$BWhat I ask is simple. Enter the Auchenai Crypts and destroy Exarch Maladaar so that the spirits trapped inside can finally rest in peace.",
["O"]="Greatfather Aldrimus standing outside the Auchenai Crypts of Auchindoun has asked that you enter the Auchenai Crypts and destroy Exarch Maladaar.",
["T"]="Everything Will Be Alright",
},
[10165]={
["D"]="That Shaffar is a shrewd one - I\'ll give him that... He\'s managed to keep the Consortium out while he safely pillages this crypt for all it\'s worth. I have no faith in these imbeciles actually breaking through Shaffar\'s defenses so I\'ll make you a deal, $r.$B$BEnter the Mana-Tombs and kill Nexus-Prince Shaffar. Bring me back his body wrap as proof of this deed and I\'ll reward you handsomely.",
["O"]="Nexus-Prince Haramad located outside of the Mana-Tombs wants you to kill Nexus-Prince Shaffar and bring Shaffar\'s Wrappings back to him.",
["T"]="Undercutting the Competition",
},
[10166]={
["D"]="This pendant brings back memories of a different time.  A better time.$B$BUnfortunately, memories are the last thing I need right now.$B$BI want you to bury this by the runestone in the Scorched Grove.  It was there that I first met the treant elder.  Put my old friend\'s memory to rest.",
["O"]="Larianna Riverwind wants you to place Old Whitebark\'s Pendant by the runestone at the Scorched Grove.",
["T"]="Whitebark\'s Memory",
},
[10167]={
["D"]="Deep within the Auchenai Crypts is a tomb: A tomb unlike any that exists on this shattered realm. It was from this tomb, the first tomb, that the vast mausoleum of Auchindoun was born.$B$BYou must venture to the Auchenai Crypts of Auchindoun and find this tomb. Slay the guardian of the crypt to release the captive spirit within. The spirit holds the key... ",
["O"]="Travel to the Auchenai Crypts in the Bone Wastes of Terokkar Forest and slay Exarch Maladaar to free the spirit of D\'ore.",
["T"]="Auchindoun...",
},
[10168]={
["D"]="For several centuries, the spirits of Auchindoun coalesced into my darkened essence. Many of the catastrophes that befell this crypt were a direct result of my weakened state.$B$BRegrettably, there is nothing that can be done to stop this cycle. It is a facet of the naaru condition - without the void, the Light cannot exist.$B$BYour only recourse is to destroy the ancient spirits of Nagrand before they transform into creatures of the void. Use the soul mirrors found throughout this crypt to free them...",
["O"]="Locate a Soul Mirror somewhere in the Auchenai Crypts and use it to call forth a Darkened Spirit from Ancient Orc Ancestors in Nagrand. Destroy 15 Darkened Spirits so that the ancestors may rest in peace.$B$BReturn to Mother Kashur at the Ancestral Grounds when this task is complete.",
["T"]="What the Soul Sees",
},
[10169]={
["D"]="The Aldor have gained the favor of the Sha\'tar today.  As if that should come as any sort of surprise!$B$BWatch them showing off their fancy footwork a few feet away from A\'dal.  Could they possibly put any more effort into sucking up to the naaru?$B$BHarbinger Haronem\'s marksman regiment is so dedicated, it even brings its own cooking pot to avoid taking long breaks for lunch.  This cannot go without retribution, $N.$B$BI want you to pour this vial into their meal.  The results should be... comical.",
["O"]="Magister Falris in Shattrath wants you to take the Vial of Sedative Serum to the Terrace of Light and pour it into Haronem\'s Regiment Cooking Pot.",
["T"]="Losing Gracefully",
},
[10170]={
["D"]="Return to Greatmother Geyah at Garadar with news of your victory, $N. This will surely lift the spirits of the Mag\'har. Perhaps even the young Hellscream will be lifted from his malaise.",
["O"]="Return to Garadar and speak to Greatmother Geyah.",
["T"]="Return to the Greatmother",
},
[10171]={
["D"]="You have done so much for the Mag\'har, $N. Your accomplishments are known to all, including Garrosh. Go to him now and tell him of your latest victory. Tell him that you do what you do for him and his people. Surely he will be lifted by your words.",
["O"]="Greatmother Geyah at Garadar has asked that you speak with Garrosh.",
["T"]="The Inconsolable Chieftain",
},
[10172]={
["D"]="You are an honorable $r, $N. You have done much for the Mag\'har. No one could ever deny your service to my people. Alas, the time of the Mag\'har is at an end. You have shown me, more than anything, that I am unfit to lead these people. My cursed blood runs too deep. I will not... I cannot become the second Hellscream to damn the orcs.$B$BPlease, $N, return to the Greatmother and tell her what I have told you. I am too ashamed to see her... to look into her eyes.",
["O"]="Speak to Greatmother Geyah and tell her what Garrosh told you.",
["T"]="There Is No Hope",
},
[10173]={
["D"]="Allow me to introduce myself, $c.$B$BI am Ravandwyr, apprentice to the Archmage Vargoth.$B$BMy master is... indisposed, shall we say. I am here on a matter of great importance.$B$BThe Arklon Ruins southeast of the city are a hotbed of Burning Legion activity. Their purpose in the ruins concerns neither me nor my master, but their leader, Ekkorash, possesses the archmage\'s staff.$B$BThis conjuring powder will allow you to draw the demon out of hiding. Sprinkle it on the brazier at the center of the ruins.",
["O"]="Retrieve Archmage Vargoth\'s Staff from Ekkorash the Inquisitor and bring it to Ravandwyr in Area 52. To bring Ekkorash out of hiding, sprinkle the Conjuring Powder on the brazier in the center of the ruins.",
["T"]="The Archmage\'s Staff",
},
[10174]={
["D"]="Now, you will be able to use the archmage\'s staff to contact him.$B$BHe resides in the Violet Tower, on an \'island\' to the southeast. The tower is both sanctuary and prison to him, cursed as it is. Kirin Tor can neither enter nor leave, keeping me apart from my master.$B$BThe staff\'s magic can penetrate the tower\'s defenses, but only if invoked by one outside the Kirin Tor.$B$BTake the archmage\'s staff and use it to conjure his image. Tell him what has happened and that I have not completely failed him.",
["O"]="Use Archmage Vargoth\'s Staff to make contact with Archmage Vargoth.$B$BIf you lose Archmage Vargoth\'s Staff, speak to Ravandwyr at Area 52 to receive a replacement.",
["T"]="Curse of the Violet Tower",
},
[10175]={
["D"]="Return to your world, $N. Go to my grandchild and tell him that his blood is here - on this shattered world.$B$BTell him that his father\'s legacy lives on.$B$BTell him everything...",
["O"]="Venture to Orgrimmar and deliver Geyah\'s message to Thrall.",
["T"]="Thrall, Son of Durotan",
},
[10176]={
["D"]="Now that you\'ve gathered all the items I\'ll need to break Kael\'thas\'s curse, one thing remains to be done. When Kael\'thas sealed the tower, he placed an arcane golem, known as Ar\'kelos, at the bottom of the tower.$B$BYou must defeat Ar\'kelos in order allow me to work magic within the tower again.$B$BWhen you enter the Violet Tower, the curse will begin to affect you.$B$BOnce you have defeated Ar\'kelos, ascend the tower and assist me in making preparations for the ritual.",
["O"]="Enter the Violet Tower at the center of Kirin\'Var Village and defeat Ar\'kelos, then speak with Archmage Vargoth.",
["T"]="Ar\'kelos the Guardian",
},
[10177]={
["D"]="I have spies within Auchindoun and they have been sending me disturbing reports.  That place has been nothing but trouble ever since it exploded a couple of years ago.$B$BSomething in there has gone horribly wrong - again - and the Shadow Council is now on a war footing.  Though the reports were lacking on details, their preparations appear to be directed inward.$B$BYou must make your way to the entrance of the Shadow Labyrinth.  My field commander, Mahfuun, will fill you in on what needs to be done.",
["O"]="Report to Field Commander Mahfuun at the entrance to the Shadow Labyrinth at Auchindoun in Terokkar Forest.",
["T"]="Trouble at Auchindoun",
},
[10178]={
["D"]="To\'gun, the fool!  We\'re barely holding off the attacks here, and he goes back in to get more information and try to save the other spies!$B$BI don\'t know whether to love him or kill him!$B$BThe Shadow Council must have used magic to ferret us out, because all of our spies had to get out of there in a hurry.  Most of us didn\'t make it.$B$BPlease, if you\'re brave enough to enter the Shadow Labyrinth, will you keep an eye peeled for To\'gun?  It\'s been a while, and I fear the worst.",
["O"]="Locate Spy To\'gun in the Shadow Labyrinth of Auchindoun.",
["T"]="Find Spy To\'gun",
},
[10179]={
["D"]="When it became clear that our expedition was trapped in Outland with no way to return to Azeroth, the Kirin Tor contingent traveled to the Plains of Farahlon and built Kirin\'Var village. I left the administration of the town in the hands of Custodian Dieworth, but when Kael\'thas and his forces sealed me in the Violet Tower, I lost contact with the custodian.$B$BSearch for him in Kirin\'Var Village and help him in any way you can, $N. I\'m certain he\'s got his hands full in the aftermath of the attack.",
["O"]="Speak with Custodian Dierworth in Kirin\'Var Village.",
["T"]="BETA The Custodian of Kirin\'Var",
},
[10180]={
["D"]="I tried to persuade Isfar to remain here, in the safety of Shattrath, but he would have none of it. Instead, he\'s decided to venture out to Auchindoun again on his own.$B$BHe was lucky enough to escape the Sethekk Halls once, but if they discover him, there won\'t be a second time.$B$BI admire his desire to free his sister, but he\'s not going to be able to do it without help.$B$BFind Isfar and have a word with him, $N. If you can\'t persuade him to come back, perhaps you could help him rescue Lakka?",
["O"]="Speak with Isfar, who can be found near the entrance to the Sethekk Halls in Auchindoun.",
["T"]="Can\'t Stay Away",
},
[10182]={
["D"]="The sword is of exceptional quality, finely crafted and perfectly balanced for a battle-mage. The seal of the Kirin Tor and the name \"Dathric\" are engraved into the weapon\'s pommel.$B$BTurning the weapon over in your hands, you notice a sense of wrongness radiating from the metal, as if the item is torn between two worlds. Could this be the item anchoring Battle-Mage Dathric\'s spirit to this world?$B$BPerhaps returning it to its proper place can break the bond, freeing Dathric\'s spirit to rest at last.",
["O"]="Locate Battle-Mage Dathric\'s quarters in Wizard\'s Row and return the blade to his weapon rack. Then, speak with Custodian Dieworth at Kirin\'Var Village.",
["T"]="Battle-Mage Dathric",
},
[10183]={
["D"]="I\'m out here studying the nether - the ethereal currents and all that.  This is an ideal spot away from the lights and hubbub of town.  Isn\'t this bridge great?  If I could just keep this junk working.$B$BHey, you know, if you\'re looking for work there\'s plenty at Area 52!  It\'s just up the path and take a right at the fork in the road.$B$BWhy don\'t you deliver my latest research notes to Rocket-Chief Fuselage?  I\'m sure that he\'d have plenty for you to do, what with the X-52 rocket ship, and all!",
["O"]="Deliver the Netherologist\'s Notes to Rocket-Chief Fuselage at Area 52 in the Netherstorm.",
["T"]="Off To Area 52",
},
[10184]={
["D"]="Most of the spirits in the village are little more than pale remnants of Kirin Tor mages. They retain no knowledge of their former selves and wander the ruins in blind anger.$B$BIt wasn\'t always like this, though. In the immediate aftermath of the attack, the spirits were restless, but not spiteful. With the passage of time they have only grown more aggressive. I dare not venture into the southern part of the village, for they will not spare even me. Quiet them and let us hope it will purge their anger.",
["O"]="Custodian Dieworth at Kirin\'Var Village wants you to defeat 20 Severed Spirits in Kirin\'Var\'s Town Square.",
["T"]="Malevolent Remnants",
},
[10185]={
["D"]="After the blood elves leveled Kirin\'Var Village, they started the construction of a large building to the northwest. Without the expertise of the archmage, we can\'t say for certain what\'s going on there.$B$BOne thing is clear, though. The blood elf activities have unleashed a tide of ravenous mana elementals on the village. They seem drawn to the ruins of Wizard Row, wreaking further destruction. We cannot permit this to continue.",
["O"]="Kill 10 Mageslayers and 10 Mana Seekers and return to Custodian Dieworth at Kirin\'Var Village.",
["T"]="A Fate Worse Than Death",
},
[10186]={
["D"]="Let me be the first to welcome you aboard, Junior Technician 3rd Grade $N!$B$BWe\'re building my masterpiece out here - the X-52 Nether-Rocket!$B$BBut first we need to get all of the parts and fuel for it.  That\'s where you come in.$B$BTo start, I need crystals - LOTS of crystals - for the rocket\'s Etherlithium Engine Matrix.  The draenei had crystals coming out of their ears!$B$BSo head north to the Ruins of Enkaat and get them for me!  Nevermind all of the draenei ghosts.",
["O"]="Collect 10 Etherlithium Matrix Crystals and return them to Rocket-Chief Fuselage at Area 52 in the Netherstorm.",
["T"]="You\'re Hired!",
},
[10187]={
["D"]="Although things are grim here, it heartened us quite a bit to hear from you that the archmage has not forgotten the village\'s plight.$B$B<The custodian glances up at the tower.>$B$BIt\'s ridiculous, isn\'t it? Sometimes it seems all that separates us is a wall of mere stone. The wall of magic is easy enough to forget.$B$BIf you would be so kind, ascend the tower and let Archmage Vargoth know that we are making progress with the village and will soon have a plan to ward off the mana creatures.",
["O"]="Speak to Archmage Vargoth at the top of the Violet Tower.",
["T"]="BETA A Message for the Archmage",
},
[10188]={
["D"]="Before we departed Azeroth all those years ago, the Kirin Tor entrusted our expedition with a powerful artifact, the Sigil of Krasus. It was a great boon to us in our battle against the orcs and it could play a key role in helping me break the enchantment that imprisons me.$B$BHowever, when Kael\'thas divested me of my possessions, he gave the sigil to Spellbinder Maryana, who remained behind with the garrison. If he truly realized what he had in his possession, he wouldn\'t have given it away so easily.",
["O"]="Retrieve the Sigil of Krasus from Spellbinder Maryana at Manaforge Coruu, northwest of the Violet Tower. When you have gained the sigil, use Archmage Vargoth\'s Staff to project an Image of Archmage Vargoth and inform him of your progress.$B$BIf you lose Archmage Vargoth\'s Staff, speak to Ravandwyr at Area 52 to receive a replacement.",
["T"]="The Sigil of Krasus",
},
[10189]={
["D"]="You may have noticed one of Kael\'s manaforges on your way here.  You know, the large purple buildings sucking energy from the sky?$B$BWe were sent here by the Sha\'tar to investigate them.  You can help our information gathering efforts by obtaining a personnel roster.  Giving us an idea of who\'s there and what they do will prove to be invaluable information.$B$BWe believe Captain Arathyn, leading a ballista team just outside of Manaforge B\'naar, is in possession of one such roster.  Obtain it for us.",
["O"]="Spymaster Thalodien at Area 52 wants you to go to the outskirts of Manaforge B\'naar and retrieve the B\'naar Personnel Roster from Captain Arathyn.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Manaforge B\'naar",
},
[10190]={
["D"]="I have the very important task of collecting the machinery inside these ruins, but I\'m having a problem keeping all of my bots charged up.$B$BThe phase hunters - those wyrm-looking things - have lots of energy!  You can find them all over the edges of this island, floating in from the nether.$B$BFill the battery on this recharging blaster by using it on a phase hunter when they\'re very weak, and then finish it off to soak up the last of its energy.",
["O"]="Use the Battery Recharging Blaster on enough Phase Hunters to get the Battery Recharge Level to 10.  Then return it to Bot-Specialist Alley at the Ruins of Enkaat in the Netherstorm.",
["T"]="Recharging the Batteries",
},
[10191]={
["D"]="Greetings, $r.  I am charged up and fully functional.$B$BThere are fragile draenei machines in these ruins, which I must retrieve.  I am equipped with delicate servos in my wrist actuators, and the latest in combustion-pneumatic bump soakers.  Handling them with care will not be an issue.$B$BHowever, the ghosts that haunt these ruins will likely attack, so I will need you and your friends along for protection.",
["O"]="Escort the Maxx A. Million Mk. V through the Ruins of Enkaat and back out to safety.  Then speak with Bot-Specialist Alley just outside the Ruins of Enkaat in the Netherstorm.",
["T"]="Mark V is Alive!",
},
[10192]={
["D"]="The Kirin Tor sent one other of Krasus\'s possessions with our expedition. It was his spellbook, called Krasus\'s Compendium. Containing all the spells he mastered, it lent us a much-needed advantage in the war.$B$BBefore Kael\'thas and his forces laid siege to Kirin\'Var, the compendium had been stolen from me by a rebellious apprentice intent on studying necromancy. The apprentice and his followers divided and studied the text in secret, locking themselves inside their houses in the southern part of town.",
["O"]="Reclaim Krasus\'s Compendium - Chapter 1, Krasus\'s Compendium - Chapter 2, and Krasus\'s Compendium - Chapter 3 from Kirin\'Var Village\'s Town Square. Use Archmage Vargoth\'s Staff to contact the archmage once you have the chapters.$B$BIf you lose Archmage Vargoth\'s Staff, speak to Ravandwyr at Area 52 to receive a replacement.",
["T"]="Krasus\'s Compendium",
},
[10193]={
["D"]="Based on the roster information, we know that the brains of the manaforge operations are the warp-masters and warp-engineers.  It is they who oversee the retrieval of a so called \"warp-energy\" by the manaforge and its delivery to a remote destination via a system of underground pipes.$B$BThe only other specialists in the area are geologists.  Everyone else is either part of the military or a magister crony; both easily replaced.$B$BGet in there and kill Kael\'s specialists; that\'s what\'ll hurt him the most.",
["O"]="Spymaster Thalodien at Area 52 wants you to go to Manaforge B\'naar and slay 2 Sunfury Warp-Masters, 6 Sunfury Warp-Engineers and 8 Sunfury Geologists.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="High Value Targets",
},
[10194]={
["D"]="While you were gone, my men uncovered another one of these manaforges.  It is east of here and is known as Manaforge Coruu.$B$BTwo of my best spies have arranged a secret landing spot outside of the manaforge.  You are to help them infiltrate Kael\'s forces and obtain whatever information you can.$B$BSpeak to Veronia just outside the city walls; she\'s arranged for a windrider that will take you to Manaforge Coruu.  Once there, speak to Caledis Brightdawn; he will brief you on your mission.",
["O"]="Speak to Veronia outside Area 52 and fly to Manaforge Coruu.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Stealth Flight",
},
[10195]={
["D"]="Ever since you brought that first batch of feathers and I completed Bertelm\'s hat, all the other mercenaries have been clamoring for their own, including Thander. It told them I\'d get right on it, but I\'m going to need a steady supply of arakkoa feathers for the project.$B$BI\'ll gladly accept any you happen to gather in your adventures in the forest.",
["O"]="Bring 30 Arakkoa Feathers to Ros\'eleth at the Allerian Stronghold.",
["T"]="BETA Mercenary See, Mercenary Do",
},
[10196]={
["D"]="I\'ve had some success drawing the arakkoa spirits closer to me, but they are still very shy. Perhaps if I improve my disguise, they will be more willing to approach me in the trance.$B$BTo do that, though, I\'ll need more feathers like the ones you\'ve already brought me. If you get any more of the feathers, I\'d be very happy to take them off your hands.",
["O"]="Bring 30 Arakkoa Feathers to Malukaz at Stonebreaker Hold.",
["T"]="BETA More Arakkoa Feathers",
},
[10197]={
["D"]="Infiltrating the ranks of Kael\'s army will not be an easy task.  With my knowledge of illusionary magic I could pass you off as one of Kael\'s followers, but there are certain details in their uniforms I could not replicate.$B$BBring me a set of their robes, a pair of their gloves and a Sunfury guardsman medallion.  This will make the results of my magic much more convincing.",
["O"]="Obtain a set of Sunfury Arcanist Robes, one pair of Sunfury Researcher Gloves and a Sunfury Guardsman Medallion and bring them to Caledis Brightdawn at Manaforge Coruu in Netherstorm.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="A Convincing Disguise",
},
[10198]={
["D"]="I\'ve prepared a uniform with the pieces you obtained.  It is magically enhanced to complete the illusion.$B$BWe spotted Commander Dawnforge going in to meet Arcanist Ardonis a few minutes ago.  He had a full retinue of guards with him, so whatever they\'re discussing is bound to be incredibly important; see if you can catch any of it.$B$BOh, I almost forgot.  You\'ll want to stay away from the arcane golems patrolling the manaforge.  They will see right through the illusion.",
["O"]="Use the Sunfury Disguise, go into Manaforge Coruu and listen to the conversation between Commander Dawnforge and Arcanist Ardonis.  Report back to Caledis Brightdawn after completing this task.$B$BCompleting tasks for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Information Gathering",
},
[10199]={
["D"]="So, I\'m just missing the one ingredient that\'ll give my concoction that little extra kick that it needs.$B$BThe sting of the nether rays, roaming around near the shaleskin flayers, delivers quite a punch.  Bring me some of their stingers and I\'ll extract the venom right out of them!$B$BI\'m certain the results will be explosive!",
["O"]="Obtain 5 Nether Ray Stingers for Boots at Area 52 in the Netherstorm.",
["T"]="That Little Extra Kick",
},
[10200]={
["D"]="It would be best if this information got back to Thalodien as soon as possible.  I\'ll stay here and cover our tracks.$B$BIt wouldn\'t do us much good to have Kael\'thas find out what we were snooping around here.  Secret information is always better if your enemy doesn\'t know you have it.",
["O"]="Return to Spymaster Thalodien at Area 52 in Netherstorm.",
["T"]="Return to Thalodien",
},
[10201]={
["D"]="The oil is finally ready for its first test. It seems heavy enough to serve as a high quality weapon oil.$B$BThe only way to find out is to have a professional try it out. See Grek over there by the wanted posters? Sure, he\'s no poet, but the orc knows his way around a weapon!$B$BTake a sample of the oil to him and ask him to use it on his weapon. After he\'s had a chance to test it out, let me know what he thinks of it.",
["O"]="Find Grek and ask him to try it on his weapon. Once he\'s tried out the oil, return to Rakoria with the results.",
["T"]="And Now, the Moment of Truth",
},
[10202]={
["D"]="We\'ve recently been contacted by a Sunfury magister who wishes to join our ranks and swears he has information we\'re in need of.  We\'ve checked our informants to make sure he\'s not a double agent and he checks out.$B$BHe\'s stationed in Manaforge Ara which makes communication difficult.  Talk to him and see what he knows.  If he\'s half as useful as he claims to be, we\'ll be able to put him to good use.",
["O"]="Go to Manaforge Ara and speak to Magister Theledorn.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="A Defector",
},
[10203]={
["D"]="See the fissure running through Area 52?  We did that!  <grin>$B$BIt\'s yielding up all sorts of goodies for the X-52 Nether-Rocket, but we\'re running short on equipment.$B$BWe had an operation at the Arklon Ruins to the southeast until the Burning Legion moved in.  I need you to take this Ultra Deconsolodation Zapper to the ruins.  Use it to beam our gear back to Lead Sapper Blastfizzle down in the fissure.$B$BJunior Technician 3rd Grade $N, this is your chance for that promotion.  Don\'t blow it!",
["O"]="Use the Ultra Deconsolodation Zapper to beam the Hyper Rotational Dig-A-Matic, Servo-Pneumatic Dredging Claw, Multi-Spectrum Terrain Analyzer, and the Big Wagon Full of Explosives back to Area 52.  Then report to Lead Sapper Blastfizzle at the eastern end of the fissure that runs through Area 52 in the Netherstorm.",
["T"]="Invaluable Asset Zapping",
},
[10204]={
["D"]="Kael\'s magisters have refined their usage of mana crystals to the point where they can siphon large amounts of energy in a matter of seconds.$B$BThey do this by attuning smaller bloodgem crystal shards to larger, fully charged ones.$B$BGo to Manaforge B\'naar and obtain one of these shards from a Sunfury magister and use it to siphon energy from one of the larger crystals.$B$BReturn to me so that I may study the effects of the aura.  Do not worry; any side effects should be temporary.",
["O"]="Magistrix Larynna wants you to go to Manaforge B\'naar and obtain a Bloodgem Shard from a Sunfury Magister.  Use this shard near the larger Bloodgem crystals and return to her at Area 52.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Bloodgem Crystals",
},
[10205]={
["D"]="Warp-Raider Nesaad must be dealt with!  I have no idea how he survived my attack, but he cannot be allowed to continue his operation out there.$B$BGo back and take out Nesaad.  He keeps a small ethereal camp near the southwestern corner of the Heap.$B$BDon\'t fail like I did, $c.",
["O"]="Kill Warp-Raider Nesaad and then return to Nether-Stalker Khay\'ji at Area 52 in the Netherstorm.",
["T"]="Warp-Raider Nesaad",
},
[10206]={
["D"]="Those ethereal clowns are as opportunistic as us, I\'ll give them that.  But no one, and I mean NO ONE, moves in on a B.O.O.M. claim!$B$BThe Heap to the south is ours!$B$BIf we\'re to finish the X-52 Nether-Rocket, we\'re going to need all of the new tech that we can get our hands on.  And since the ethereals are stealing from us, I think it\'s only fair that we repay them in kind.$B$BWhy don\'t you head down there and see if you can acquire some of their technology out from under their noses!",
["O"]="Collect 10 pieces of Ethereal Technology and return them to Papa Wheeler at Area 52 in the Netherstorm.",
["T"]="Pick Your Part",
},
[10207]={
["D"]="Your battle prowess has been noted by high command, $c. They want to send you to the front lines to meet up with Maimfist\'s crew. They\'re radicals, devoted to the complete extermination of the Burning Legion, so you may fit right in...$B$BHead east about 200 paces and veer south at the jutting mass of land. You\'ll see Reaver\'s Fall where an old farm used to stand. Once there, you are to report to Foward Commander To\'arch.$B$BNow move out!",
["O"]="Report to Forward Commander To\'arch at Reaver\'s Fall.",
["T"]="BETA Forward Base: Reaver\'s Fall REUSE",
},
[10208]={
["D"]="Directly east of here is the Legion Front.  Spaced across the front are infernal portals and gateways, used to bring reinforcements to Hellfire Peninsula and throughout Outland. We\'re going to destroy those portals!$B$BTake these primers.  Designed in Area 52, they use the demons\' own power as an explosive!  Defeat Legion forces around Portals Xilus and Kruul to gather demonic rune stones, use the primer to detonate four stones inside the portals, and watch!  Return to me when your mission is complete.",
["O"]="Defeat enemies around Portal Xilus and Portal Kruul to gather Demonic Rune Stones.$B$BUse To\'arch\'s Primer within Portal Xilus and Portal Kruul.$B$BReturn to To\'arch with To\'arch\'s Primers at Reaver\'s Fall in Hellfire Peninsula.",
["T"]="Disrupt Their Reinforcements",
},
[10209]={
["D"]="The next thing we must do is reclaim my familiar, Glacius, from the blood elf summoner who holds it captive. Summoner Kanthin was one of the most senior magisters in the force Kael\'thas sent to decimate Kirin\'Var. It\'s only natural that he would claim my familiar as a kind of trophy.$B$BI\'m certain that Kanthin, fool that he is, has tried to compel Glacius to serve him. My scrying has revealed that Kanthin is now stationed at \'Manaforge Duro,\' if that terminology has any meaning for you.",
["O"]="Defeat Summoner Kanthin at Manaforge Duro, on the island to the north of Sunfury Hold, and reclaim the Stone of Glacius from him. When you have obtained the stone, use Archmage Vargoth\'s Staff to contact the archmage.$B$BIf you lose Archmage Vargoth\'s Staff, speak to Ravandwyr at Area 52 to receive a replacement.",
["T"]="Summoner Kanthin\'s Prize",
},
[10210]={
["D"]="Welcome to Shattrath City, $c.  This might be the one place in all of Outland where you\'ll find any semblance of safety.$B$BA group of naaru known as the Sha\'tar drove the demons away from here.$B$BIf you\'ve never met a naaru, you ought to see A\'dal inside the Terrace of Light.  The leader of the Sha\'tar is an awe-inspiring sight if I ever saw one.  Sure is a change of pace from anything else in this bleak land.",
["O"]="Speak to A\'dal, the leader of the Sha\'tar, in the center of the Terrace of Light.",
["T"]="A\'dal",
},
[10211]={
["D"]="Do not burden A\'dal with petty inquisitions, $c.  That just might be the most powerful being you ever come face to face with.$B$BYou do not look familiar.  I suppose you want to learn about the city?$B$BYou\'ll have to excuse me if I don\'t give you a tour myself, but I\'m a bit busy discussing strategy with A\'dal.  Perhaps you\'ll find a summoned servant acceptable in my stead?  Excellent!",
["O"]="Follow Khadgar\'s servant and listen to its story.  Return to Khadgar after completing this task.",
["T"]="City of Light",
},
[10212]={
["D"]="I must set things in order before I leave. Return to the Greatmother and tell her that her grandson comes. ",
["O"]="Return to Greatmother Geyah at Garadar in Nagrand.",
["T"]="Hero of the Mag\'har",
},
[10213]={
["D"]="When I was wounded in the wastes I saw a goblin zeppelin crash.  It went down to the northwest, beyond the Expedition Armory. $B$BThe zeppelin was on fire.  Shrieking, burning goblins were falling like bombs from the sky.  Of course I was in a lot of pain and I had lost a lot of blood.  I may have imagined the whole thing.$B$BIf you can find any survivors, we can offer them sanctuary here at Spinebreaker Post.  ",
["O"]="Search for crash survivors.  ",
["T"]="Investigate the Crash",
},
[10214]={
["D"]="The mine\'s been overrun by a plague of gan\'arg misfits, and on top of that, the peons have decided that this is a fine time for a nap! I don\'t know how they can sleep through all the disurbances coming from the mine, but that\'s the least of my problems.$B$BIf we don\'t get rid of those gan\'arg pests soon, Thrallmar\'s supply of ore and other minerals will be cut off. I\'ve already asked Watch Commander Krunk for help, but he says he can\'t spare the men with the town under constant attack. Will you help?",
["O"]="Kill 15 Gan\'arg Sappers and return to Foreman Razelcraz.",
["T"]="BETA When This Mine\'s a-Rockin\'",
},
[10216]={
["D"]="Shaffar\'s ethereals have completely blocked us out of the Mana-Tombs. Thankfully, I\'ve got a plan. While we can\'t go in through the front door, there are sure to be several transporters inside.$B$BI want you to clear the way for my crew first and then I want you to activate one of their transporters to teleport us inside.$B$BActivate the teleporter in the chamber right before Shaffar\'s chambers when the way has been cleared. Don\'t worry, I\'ll make it worth your while...",
["O"]="Artificer Morphalius wants you to kill 10 Ethereal Crypt Raiders, 5 Ethereal Sorcerers, 5 Nexus Stalkers and 5 Ethereal Spellbinders.$B$BOnce that\'s done, find the Ethereal Transporter in the chamber before Shaffar\'s and activate it.",
["T"]="Safety Is Job One",
},
[10218]={
["D"]="Who were you expecting!? That idiot Morphalius was \'de-prioritized.\' Now I\'m here to clean up his mess. All I need from you is to watch my back as I go through Shaffar\'s ether gatherers and suck them dry of all that they have collected. If I successfully complete my mission, Haramad himself will reward you!$B$BWhat do you say? Escort me through the Mana-Tombs and then collect some incredible treasure? You already did most of the work anyway! Nothing\'s alive back behind us, right?",
["O"]="Escort Cryo-Engineer Sha\'heen safely through the Mana-Tombs so that he can gather the ether held inside Shaffar\'s ether collectors.$B$BReport to Nexus-Prince Haramad located outside the Mana-Tombs at the Consortium encampment should you succeed.",
["T"]="Someone Else\'s Hard Work Pays Off",
},
[10219]={
["D"]="",
["O"]="",
["T"]="Walk the Dog",
},
[10220]={
["D"]="I was sent here to make contact with the Unyielding spirits.  These once proud Alliance soldiers were defeated long ago, and now their cursed spirits haunt the ruins to the west.  $B$BIf they would only join us we would gain a powerful ally.  Imagine, a legion of undying warriors to use against our enemies.  But these undead are mad with hatred and will not listen to me.  $B$BPerhaps they can be forced to join us.  ",
["O"]="Mordiba wants you to defeat 12 Unyielding Footmen, 8 Unyielding Knights, and 6 Unyielding Sorcerers at the Expedition Armory to the west of Spinebreaker Post.",
["T"]="Make Them Listen",
},
[10221]={
["D"]="$N, my former protege, Sparky Uberthruster, wouldn\'t wear his helmet while down here and one day transformed into the infamous Dr. Boom!$B$BAnd he stole off to the northeast with most of our sapping equipment!  He and his Boom Bots have been a menace to Area 52 ever since.$B$BI need you to go to his Camp of Boom just outside of town and put an end to him!  Use these Boom\'s Doom bombs to take him out.$B$BAnd make sure not to get too close to him or his Boom Bots!",
["O"]="Kill Dr. Boom and return with the good news to Lead Sapper Blastfizzle at Area 52 in the Netherstorm.",
["T"]="Dr. Boom!",
},
[10222]={
["D"]="After Prince Kael\'thas\'s forces destroyed the village and imprisoned the archmage in the Violet Tower, they withdrew to Sunfury Hold to the northeast. The very men who destroyed our village and slew our fellows toast their \'amazing victory\' while we are helpless to avenge the fallen.$B$BWe must not allow these crimes to go unanswered! Be the instrument of our vengeance, $N. Go to Sunfury Hold and claim the lives of those responsible for this crime.",
["O"]="Custodian Dieworth at Kirin\'Var Village wants you to kill 10 Sunfury Archers.",
["T"]="The Sunfury Garrison",
},
[10223]={
["D"]="I\'ll never forget the blood elf who led the attack. He wore a tabard with a device I\'ve never seen before, over top of crimson armor.$B$BHe was ferocious and merciless, leading from the front where most other blood elf officers would never be seen. He was responsible for the deaths of many Kirin Tor mages that day, but he didn\'t linger long at Sunfury Hold. Kael\'thas has ordered him to Manaforge Duro to aid in their attempt to control the area. Find him, $N, and silence his bow for good.",
["O"]="Custodian Dieworth at Kirin\'Var Village wants you to kill Master Daellis Dawnstrike.",
["T"]="Down With Daellis",
},
[10224]={
["D"]="As the X-52\'s chief of engineering, I have to see to it that the nether-rocket\'s main engines are in tip-top shape.$B$BUnfortunately, I haven\'t built them yet.$B$B$C, I\'m in dire straits here!  I have almost all of the parts.  All that I\'m missing is the engine core.$B$BLuckily for us, I think we can make use of the essence from the local mana wraiths to jump-start the engines.$B$BThey can be found near most of the glowing trenches in the northern part of the island.  Except for here in Area 52, of course.",
["O"]="Collect 7 Mana Wraith Essences and return them to Chief Engineer Trep at Area 52 in the Netherstorm.",
["T"]="Essence for the Engines",
},
[10225]={
["D"]="$N!  I need you to take all of these etherlithium crystals over to Chief Engineer Trep, my, uh, chief of engineering.$B$BHe should know what to do with them.  And if he doesn\'t, you see to it that he finds out!",
["O"]="Deliver the Etherlithium Matrix Crystals to Chief Engineer Trep at Area 52 in the Netherstorm.",
["T"]="Report to Engineering",
},
[10226]={
["D"]="Darn it, that didn\'t do it!$B$BOk, I\'ve got another idea!  I had Xyrol whip up an elemental power extractor.  I\'m not certain exactly what this power will do, but I know that I can use it.$B$BThe sundered rumblers and warp aberrations on the ledge of the Crumbling Wastes to the south have just what I need for the engines!$B$BThe extractor will change the form of their power into something solid that you\'ll be able to gather up after you\'ve defeated them.",
["O"]="Extract 5 Elemental Power for Chief Engineer Trep at Area 52 in the Netherstorm.",
["T"]="Elemental Power Extraction",
},
[10227]={
["D"]="I see dead draenei. They\'re all around us.$B$BBah, nobody believes me because I\'m a child. Not even my own mommy believes me.$B$B<Ha\'lei points to Ramdor.>$B$BHe believes me, though... He sees them too. Boy does he get angry about it!$B$BIt\'s kind of funny. I see ghosts and people just smile and pat me on the head, trying to placate me. Ramdor sees ghosts and people label him as crazy. I sure hope I never grow up!$B$BYou should probably talk to Ramdor before you go inside. He was once a death priest.",
["O"]="Speak to Ramdor the Mad, standing on the bone pile outside of the Auchenai Crypts.",
["T"]="I See Dead Draenei",
},
[10228]={
["D"]="I believe that the dead, which we have been caring for these last 500 odd years, should be left alone. Maladaar has other plans. He has retreated to the Crypt of Remembrance to start his experiments... Necromancy.$B$BI hope you weren\'t thinking about going in there... Not before helping me out so that these damned spirits will finally leave me alone. I know where they keep their treasures, $r. Got your attention, eh?$B$BBring me the book of the dead, held by the Aldor, Ezekiel of Shattrath.",
["O"]="Find and speak with Ezekiel of Shattrath in Shattrath City.",
["T"]="Ezekiel",
},
[10229]={
["D"]="This tome appears to be some sort of history written in a secret Alliance cipher.  Althen, the historian in Spinebreaker Post, has studied the Unyielding for some time; he may be able to crack the Alliance code and decipher the book.  ",
["O"]="Take the Mysterious Tome to Althen the Historian in Spinebreaker Post.  ",
["T"]="Decipher the Tome",
},
[10230]={
["D"]="Perhaps we have taken the wrong approach to the Unyielding? $B$BThe tome tells me the Expedition Armory was destroyed by orcs and death knights long ago.  The Unyielding remain here as vengeful spirits trapped in an eternal battle against the fel orc clans.  $B$BThey think only of revenge.  We must arrange for them to defeat their most hated enemies.  Enter the Expedition Armory once again and find Lieutenant Commander Thalvos.  He carries a battle horn that can summon the Unyielding.  Bring it to me.  ",
["O"]="Take the Unyielding Battle Horn from Lieutenant Commander Thalvos and bring it to Althen the Historian in Spinebreaker Post.",
["T"]="The Battle Horn",
},
[10231]={
["D"]="Ramdor? Hrm, let me think... Ramdor... Oh yes, the death priest. What does he want with the book? Well it doesn\'t matter. Yes I lied to you and no I don\'t have the book. Not anymore, anyway. It was stolen. Probably by one of those filthy refugees.$B$BBesides, Auchindoun is now defunct. We have no use for the book. If you find it, you can keep it.$B$BLike I said, I saw some of those ruffians snooping around the terrace last week. Start your search with them. They\'re probably playing dice in the slums.",
["O"]="Ezekiel said the book has been stolen. Your best bet is to find the Ruffians and see if they have any information.",
["T"]="What Book? I Don\'t See Any Book.",
},
[10232]={
["D"]="The Burning Legion has moved in on our claim at the Scrap Field down the path and across the bridge to the east.$B$BThis could be a huge problem for us!  With the Legion at the Arklon Ruins, and now there, it\'s starting to look bad for us - and the rocket project - here at Area 52.$B$B$N, I need you to go out there and deal with those demons!  I\'d do it, but I\'m a lover, not a fighter.$B$BYep, this is going to be trouble, I can feel it!",
["O"]="Kill 5 Mo\'arg Doomsmiths and 15 Gan\'arg Engineers.  Then return to Papa Wheeler at Area 52 in the Netherstorm.",
["T"]="In A Scrap With The Legion",
},
[10233]={
["D"]="Ridding Sunfury Hold of its garrison is not sufficient to keep the blood elves from reoccupying it. Kael\'thas\'s followers are zealous and tenacious. Leaving them anything to use at Sunfury is effectively an invitation to return.$B$BNo, it must all be destroyed. See to it that their tents and artillery burn to ashes!$B$B<The ghost\'s fists clench.>$B$BSteal torches from the Sunfury flamekeepers to accomplish your task, $N.",
["O"]="Using a Flaming Torch, destroy 4 Sunfury Ballistas and 4 Sunfury Tents and return to Lieutenant-Sorcerer Morran at Kirin\'Var Village.",
["T"]="Torching Sunfury Hold",
},
[10234]={
["D"]="You look like a capable young $g man: woman;!  I was wondering if you could lend me a hand?$B$BTo the east is the Scrap Field, which the Burning Legion has moved into.  It\'s full of huge fel reaver parts.  There\'re also a whole bunch of smaller parts in there that they don\'t seem to care about.$B$BI want you to get in there and get me a lot of those smaller fel reaver parts!",
["O"]="Gather 10 Fel Reaver Parts and return them to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="One Demon\'s Trash...",
},
[10235]={
["D"]="You know what might just discourage them?  Take out their leader!$B$BIt seems to work everywhere else from what I\'ve heard.  And when they see a $g grizzled : tough; $c, such as yourself take out their leader... why, I bet they\'ll tuck tail and run for the hills!$B$BGet back in there and take out the big one they call Doomclaw.  I hear he keeps himself in the eastern part of the Scrap Field underneath the pipe.$B$BBring me his claw, too!  Maybe we can make use of it.",
["O"]="Obtain Doomclaw\'s Hand and deliver it to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="Declawing Doomclaw",
},
[10236]={
["D"]="I can\'t believe I left Booty Bay to come to Outland.  My cousin Screed Luckheed promised me I would make a fortune, but instead he flew off in his zeppelin and left me here to try to scrape a living out of this mine.  $B$BHow am I suppose to make a living here with helboars and demons and fel orcs attacking all the time?  My shredder here was broken yesterday and the parts I need to fix it were stolen by fel orcs.  They took the parts into the fissure to the southwest and may have dropped them there.",
["O"]="Find 6 Shredder Parts and return to Foreman Razelcraz by the mine northwest of Thrallmar.",
["T"]="Outland Sucks!",
},
[10237]={
["D"]="$N, you have to get word back to Area 52 immediately!  Hurry!$B$BTell the rocket-chief that the Burning Legion is after us now!",
["O"]="Deliver the bad news to Rocket-Chief Fuselage at Area 52 in the Netherstorm.",
["T"]="Warn Area 52!",
},
[10238]={
["D"]="Why would fel orcs steal my shredder parts?  I hate them so much.  They just sneak into my camp here and take things all the time.  A couple of days ago they stole three of my peons!  Now the rest of my peons have run off because they are afraid they are going to be eaten by fel orcs.  $B$BI can\'t run a mine without peons.  If you could save the peons that I lost maybe the others would come back.  The fel orcs have their camps along the wall to the southwest.",
["O"]="Rescue Manni, Moh and Jakk from the Fel Orc camps and return to Foreman Razelcraz by the mine northwest of Thrallmar.",
["T"]="How to Serve Goblins",
},
[10239]={
["D"]="We are not the only ones battling the influx of the mana beings. The blood elves, too, are troubled by them, but I\'m not sure why.$B$BWhatever they\'re involved in over there, they don\'t seem to be stopping. Instead, I\'ve seen them employ a variety of methods to kill the creatures. The most effective involves magical defenses fueled by some sort of concentrated energy.$B$BCapture some of these energy sources and bring them to me. Don\'t hesitate to stymie the elves if an opportunity presents itself.",
["O"]="Lieutenant-Sorcerer Morran at Kirin\'Var Village wants you to capture 10 Energy Isolation Cubes from the blood elf operations at Manaforge Coruu.",
["T"]="Potential Energy Source",
},
[10240]={
["D"]="We are prepared to try to construct a perimeter around the village using the energy source taken from the blood elves. I can\'t guarantee that it will work, but we have to attempt it.$B$BOtherwise, the mana creatures will surely continue devouring the spirits of the fallen Kirin Tor.$B$BUse this device at the small runes around the perimeter of town to release the energy there. If I\'ve woven the field correctly, we should start noticing a difference once you\'ve used the device at each point.",
["O"]="Use the Rune Activation Device near the East Rune, Northeast Rune, and West Rune. The runes can be found around the perimeter of Kirin\'Var Village\'s Wizard Row and Town Square districts. Return to Lieutenant-Sorcerer Morran once you\'ve completed the task.",
["T"]="Building a Perimeter",
},
[10241]={
["D"]="We were sent here by the Sha\'tar to investigate the manaforges that Kael\'thas\' army is operating here.  Unfortunately, the Scryers threaten to renege on their information-gathering duties unless we support them with military action.$B$BWe can\'t afford to compromise this mission over politics, so we\'ve agreed to weaken the manaforge\'s defenses so that the Scryers can do their work.$B$BProve your loyalty to the Aldor and slay the Sunfury magisters and bloodwarders that guard Manaforge B\'naar.",
["O"]="Slay 8 Sunfury Magisters and 8 Sunfury Bloodwarders and return to Exarch Orelis at Area 52.$B$BCompleting quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="Distraction at Manaforge B\'naar",
},
[10242]={
["D"]="$n, my equipment here is, unfortunately, not configured for all the tests I\'d like to perform.  However, my colleague at Spinebreaker Post, Apothecary Albreck, possesses the required implements.$B$BI have acquired a sample of Bleeding Hollow blood -- gained from a past mission of Thrallmar\'s agents.  Take the sample to Albreck and allow him to study it.$B$BTo reach Spinebreaker Post, speak with Wing Commander Brack, near the wyverns to the south.",
["O"]="Apothecary Zelana at Reaver\'s Fall wants you to speak with Wing Commander Brack to take a wyvern to Spinebreaker Post, and then bring the Bleeding Hollow Blood Sample to Apothecary Albreck at Spinebreaker Post.  ",
["T"]="Spinebreaker Post",
},
[10243]={
["D"]="The Scryers obtained a personnel roster for Manaforge B\'naar and are now having a field day picking out assassination targets.$B$BThey\'ve missed one small bit of information, scribbled on the side of the roster.  It appeared to be a password or code like those used to access naaru-made technology like the Exodar or Tempest Keep.$B$BGo inside the manaforge and look for a control panel.  Copy its readouts on this scroll as well as you can.  We must confirm our suspicions about the origin of the technology.",
["O"]="Go inside Manaforge B\'naar and find the B\'naar Control Console.$B$BCompleting quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="Naaru Technology",
},
[10244]={
["D"]="Cracking the seal on this rather large tome, you can\'t quite make out what the words say.  They appear to be written in the language of demons.$B$BHowever, you can make out the pictures, which tell their own story.$B$BThis is clearly a fel reaver construction manual, and you know for a fact that Mama Wheeler will want to take a look at it!",
["O"]="Take the Fel Reaver Construction Manual to Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="BETA R.T.F.R.C.M.",
},
[10245]={
["D"]="You try to transcribe the shapes as you see them flash across your eyes.  The results are less than exact, but should serve as adequate evidence to prove or disprove the Aldor\'s suspicions.",
["O"]="Deliver the B\'naar Console Transcription to Anchorite Karja at Area 52 in Netherstorm.$B$BCompleting quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="B\'naar Console Transcription",
},
[10246]={
["D"]="Your success at Manaforge B\'naar was quite noteworthy.  I\'m sure that Anchorite Karja will ask you for a repeat performance at Manaforge Coruu next.$B$BWe\'ve learned of a particularly important regiment of Sunfury arcanists and researchers being deployed there and I would like you to target them.  Succeed and you will deliver a crushing blow against our enemy\'s forces.",
["O"]="Travel to Manaforge Coruu and slay 8 Sunfury Arcanists and 5 Sunfury Researchers.  Return to Exarch Orelis when you\'ve completed this task.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Attack on Manaforge Coruu",
},
[10247]={
["D"]="On the outskirts of town to the east are the Proving Grounds.  Our top experimentalist, Doctor Vomisa, has been toying with a combination of fel reaver, ethereal, and of course, goblin technologies there.$B$BThis is in no small part thanks to your gathering efforts Junior Technician 3rd Grade, $N!$B$BGo to him; I know that he\'ll have a solution for saving Area 52.$B$BAnd since he\'s likely to use you as a test subject, if I were you, I\'d bring some friends along just in case.",
["O"]="Speak with Doctor Vomisa, Ph.T. at the Proving Grounds in Netherstorm.",
["T"]="Doctor Vomisa, Ph.T.",
},
[10248]={
["D"]="Doctor Vomisa, Ph.T. at your service.  Here, take this controller.  I want you to activate it and give my newly-invented Scrap Reaver X6000 a spin.$B$BJust stay nearby!  The controller is tied to my console here, and if you get too far away, the robot will cease to function.$B$BTry out everything... I\'ll be watching and calibrating its servos based upon your test run.",
["O"]="Activate the Scrap Reaver X6000 Controller and test out its capabilities.  Then give your feedback to Doctor Vomisa, Ph.T at the Proving Grounds in the Netherstorm.  Deal with any problems that arise.",
["T"]="You, Robot",
},
[10249]={
["D"]="I\'m certain that the rocket-chief is going to want to have a word or two with you!$B$BIf I were you, I wouldn\'t hesitate to get back to Area 52 and speak with him!",
["O"]="Report to Rocket-Chief Fuselage at Area 52 in the Netherstorm immediately!",
["T"]="Back to the Chief!",
},
[10250]={
["D"]="East of here is an old destroyed Alliance siege tower.  Now scavengers loot it for old nails and bits of scrap.  Long ago, many Alliance warriors lost their lives at this tower and their banner was captured by Urtrak, a foul orc commander.$B$BBlow the Unyielding battle horn near the Alliance banner.  This will get the attention of Urtrak.  It may also summon forth warriors who fell in battle long ago.",
["O"]="Blow the Unyielding Battle Horn near the Alliance Banner.  Kill Urtrak and then return to Althen the Historian at Spinebreaker Post.",
["T"]="Bloody Vengeance",
},
[10251]={
["D"]="A couple of draenei paid us a visit last night. They\'d somehow learned that we had the book in our possession and made a very generous offer to \"take it off our hands.\"$B$BWe didn\'t ask them what they wanted with the book but the young one kept talking about \"the master\'s grand design,\" whatever that means.$B$BLook, I don\'t ask questions when money is in play. They gave us a lot of gold and we gave them the book.$B$BHe said that they lived in Nagrand - in the old Abandoned Armory, north of Telaar.",
["O"]="Find Nitrin the Learned at the Abandoned Armory in Nagrand.",
["T"]="The Master\'s Grand Design?",
},
[10252]={
["D"]="It has already begun. Levixus stands atop the ruins of Auchindoun and reads from the book of the dead. He calls the dead out by name and, through demonic ritual, binds the tortured souls to his will. He will raise all of Auchindoun if given the chance!$B$BBut... you must first prepare. You cannot do battle with that which you cannot see.$B$B<Nitrin hands you a parchment.>$B$BBring me the items I require to brew the tincture. It will open your mind and allow you to see into the spirit world.",
["O"]="Nitrin at the Abandoned Armory in Nagrand wants you to bring him 1 Mountain Gronn Eyeball, 1 Flawless Greater Windroc Beak, and 1 Aged Clefthoof Blubber.",
["T"]="Vision of the Dead",
},
[10253]={
["D"]="Go now, $N. You will find Levixus on the uppermost ruins of Auchindoun. Enter there from the southern reaches of the Bone Wastes. He stands amidst a storm of souls...$B$BDestroy him and take the book of the dead. Once you have the cursed book in your possession, destroy it! Destroy it so that such an atrocity can never again be made possible.",
["O"]="Destroy Levixus and take the Book of the Dead from his possession.$B$BDeliver the Book of the Dead to Ramdor the Mad standing outside the Auchenai Crypt entrance of Auchindoun.$B$BYou had a deal, remember?",
["T"]="Levixus the Soul Caller",
},
[10254]={
["D"]="<Marshal Isildor spits in the dust.>$B$BWell, time to earn your pay. Report at once to Force Commander Trollbane within the keep. He and his advisors will no doubt be heartened to see you.$B$B<Marshal Isildor salutes you stoically.>$B$BFor the Alliance!",
["O"]="Marshal Isildor wants you to report to Force Commander Danath Trollbane in Honor Hold.",
["T"]="Force Commander Danath",
},
[10255]={
["D"]="I think there\'s something we can use in the blood as the base of an antidote. Don\'t look at me like I\'ve lost my mind!$B$BIt\'s a common theme in nature. Often, the cure for something can be derived from the toxin itself. That\'s just what I aim to do.$B$BRidding the boars of their demonic influence would probably eliminate their aggression and give us insight into how to best attempt to help other species.",
["O"]="Use the Cenarion Antidote on a Hulking Helboar and observe the results. Once you have the results of the experiment, return to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.",
["T"]="Testing the Antidote",
},
[10256]={
["D"]="In retrospect, I suppose I should\'ve expected Kael\'thas\'s magic to be this robust. He\'s always been a talented mage, but I\'ve never seen anything like the power he wielded during the attack on the tower.$B$BThe ward keeps me from being able to scry out the force holding it in place, but it doesn\'t preclude you from scrying.$B$BYou\'ll require a focus, though. A crystal-bearing giant named Apex roams the plains to the west of Manaforge Duro. One of its crystals would make an excellent scrying focus.",
["O"]="Locate Apex and obtain Apex\'s Crystal Focus from him. Return to the Violet Tower and use  Apex\'s Crystal Focus near Archmage Vargoth\'s Orb to discover who holds the key to breaking the tower\'s curse.",
["T"]="Finding the Keymaster",
},
[10257]={
["D"]="It doesn\'t surprise me that Kael\'thas has put the key to this ward in the hands of someone like Commander Sarannis. Prince Kael\'thas is a great many things, but he is no simpleton.$B$BIn order to break this curse once and for all, you must enter Tempest Keep and claim the keystone.$B$BOnly once the keystone has been destroyed will I regain my freedom.",
["O"]="Venture into Tempest Keep\'s Botanica and retrieve the Keystone from Commander Sarannis. Bring it to Archmage Vargoth at the Violet Tower.",
["T"]="Capturing the Keystone",
},
[10258]={
["D"]="Hogarth, the commander of the Armory, is in the eastern tower.  You must report your victory over Urtrak to him.  Perhaps he will be friendly?  Of course he may try to consume your soul.  One can never tell with spirits such as these. $B$BThe Unyielding are still against us and will no doubt kill you if they can.  Be careful $N.  ",
["O"]="Report to Commander Hogarth in the Expedition Armory.  ",
["T"]="Honor the Fallen",
},
[10259]={
["D"]="Battle rages non-stop at the portal!  The Argent Dawn is fighting a desperate fight -- and if we lose, then there will be no end to the demon\'s fire.$B$BHelp us, $N.  Enter the breach and lend aid to our brothers and sisters.  Help stem this tide of darkness!  The Argent Dawn -- and the world -- needs you!",
["O"]="Kill 6 Invading Felguards and then return to Argent Emissary Proudwell.",
["T"]="Into the Breach",
},
[10260]={
["D"]="You must have crossed the main bridge into Netherstorm from Blade\'s Edge.  Did you see Netherologist Coppernickels working with all of his crazy equipment there?$B$BStrange... I\'ve been expecting a report from him and it\'s overdue.  He\'s probably forgotten.  You know those \'science\' types.$B$BHead back out to the bridge and pin him down.  Don\'t accept any of his excuses, just get me that report.$B$BThanks!",
["O"]="Speak with Netherologist Coppernickels at the bridge leading into the Netherstorm from Blade\'s Edge.",
["T"]="BETA Netherologist Coppernickels",
},
[10261]={
["D"]="WANTED:  1 Annihilator Servo to replace the failing one in my Long Neck Spectrum Analyzer.$B$BYou and your friends might want to check with the blood elves at Manaforge B\'naar to the west to see if they have any spares.  They seem to have a few arcane annihilators roaming about.$B$BPlease deliver the servo in pristine condition to Papa Wheeler at Area 52.",
["O"]="Obtain an Annihilator Servo and deliver it to Papa Wheeler at Area 52 in the Netherstorm.",
["T"]="Wanted: Annihilator Servo!",
},
[10262]={
["D"]="There is something else that I want your help with.$B$BA group of ethereals, known as the Zaxxis, have cut their relationship with the Consortium and gone into business for themselves.  They\'ve even cut deals with the Sunfury blood elves.  This will not be tolerated!$B$BI infiltrated their group at the Heap to the south.  But after I took out their leader, I had to escape here to Area 52.$B$B$C, go down there and bring back their insignias.  Of course, not all wear them because they\'re cowards.",
["O"]="Collect 10 Zaxxis Insignias and return them to Nether-Stalker Khay\'ji at Area 52 in the Netherstorm.",
["T"]="A Heap of Ethereals",
},
[10263]={
["D"]="The naaru of Shattrath City have been trying to find a means to bring the Consortium over to their way of seeing things.$B$BLuck would have it that the business relationship between the ethereals and the blood elves of the Netherstorm has recently soured.$B$BThere\'s a Consortium representative in town named Nether-Stalker Khay\'ji who recently ran into trouble with a pack of renegade ethereals.  As a representative of the Aldor, I would like for you to help him in any way that you can.",
["O"]="Speak with Nether-Stalker Khay\'ji at Area 52 in the Netherstorm.",
["T"]="Assisting the Consortium",
},
[10264]={
["D"]="The naaru of Shattrath City have been trying to find a means to bring the Consortium over to their way of seeing things.$B$BLuck would have it that the business relationship between the ethereals and the blood elves of the Netherstorm has recently soured.$B$BThere\'s a Consortium representative in town named Nether-Stalker Khay\'ji who recently ran into trouble with a pack of renegade ethereals.  As a representative of the Scryers, I would like for you to help him in any way that you can.",
["O"]="Speak with Nether-Stalker Khay\'ji at Area 52 in the Netherstorm.",
["T"]="Assisting the Consortium",
},
[10265]={
["D"]="Our leader, Nexus-Prince Haramad, has tasked me with the acquisition of a crystal artifact from the Arklon Ruins to the southeast.$B$BThey\'re old draenei ruins.  Unfortunately for both myself and the goblins here, the Burning Legion has decided to move in to perform their own excavation.$B$BIf you\'re willing to help me, go to the ruins and take the crystal artifact from the dreadlord named Pentatharon.",
["O"]="Obtain an Arklon Crystal Artifact and return it to Nether-Stalker Khay\'ji at Area 52 in the Netherstorm.",
["T"]="Consortium Crystal Collection",
},
[10266]={
["D"]="While you were at the Arklon Ruins, I received a request for assistance from one of our representatives out in the field.  It would appear that the Consortium is having some \'difficulties\' in trying to recover property from the blood elves, which they refuse to pay for.$B$BPlease head east out of Area 52 and cross the bridge to the next island over.  You\'ll find my associate, Gahruj, at the Midrealm Post, just inside of Eco-Dome Midrealm.",
["O"]="Seek out and offer your services to Gahruj.  He is located at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="Request for Assistance",
},
[10267]={
["D"]="Our business relations with the blood elves appear to be at an end.  A few weeks ago a large shipment of surveying equipment was delivered to them at Manaforge Duro.  They have refused to pay for it.$B$B$N, I would ask that you pay the blood elves of Manaforge Duro to the east a visit.  They appear to be having some trouble with an infestation of mana creatures there, so take advantage of their preoccupation.$B$BI care not what happens to them, but I would very much like to see the return of our property.",
["O"]="Collect 10 Boxes of Surveying Equipment and return them to Gahruj at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="Rightful Repossession",
},
[10268]={
["D"]="Nexus-Prince Haramad has conveyed to me that he is interested in the immediate return of this property to him personally.  I would greatly appreciate if you would deliver it in my stead.$B$BIt is a great honor to gain an audience with the nexus-prince, and I am sure that he would be keenly interested in hearing the tales of your adventures here in the Netherstorm.$B$BSeek out his chamber atop the Stormspire to the north.  He is often present as a holographic image, which you may address.",
["O"]="Deliver the Surveying Equipment to the Image of Nexus-Prince Haramad at the Stormspire in the Netherstorm.",
["T"]="An Audience with the Prince",
},
[10269]={
["D"]="There is another reason for the retrieval of the surveying equipment.  There is a crystal from draenei legend of great importance to me.$B$BIt is said that the crystal bestows god-like powers to its bearer!  But it is in danger of being unearthed by others - namely the Burning Legion.$B$B$N, take the equipment and use it to find the first triangulation point.  We know it to be somewhere to the east near Manaforge Ultris.$B$BAfterward, check-in with my agent, Dealer Hazzin, on the Manaforge Ultris island.",
["O"]="Use the Triangulation Device to point your way toward the first triangulation point.  Once you have found it, report the location to Dealer Hazzin at the Protectorate Watchpost on the Manaforge Ultris island in the Netherstorm.",
["T"]="Triangulation Point One",
},
[10270]={
["D"]="From the look on your face, I can tell you\'re a $r who appreciates a good profit.$B$BI\'ve built a reputation as a dealer in exotic goods, and I\'m about to launch a new venture.$B$BI need a reliable subcontractor to procure the goods from the Celestial Ridge.$B$BFirst, you\'ll need to re-energize a teleport pad. There is a spare power pack in Access Shaft Zeon, which is on the south side of Manaforge UItris. The Protectorate is operating in there, so you may be able to follow their tracers to your goal.",
["O"]="Retrieve the Teleporter Power Pack and bring it to the Ethereal Teleport Pad on the Celestial Ridge to the east of Manaforge Ultris. Activate the pad and give the Teleporter Power Pack to the Image of Wind Trader Marid so he can install it.",
["T"]="A Not-So-Modest Proposal",
},
[10271]={
["D"]="As you\'ve no doubt seen, the area is teeming with nether dragons in various stages of growth. All nether dragons, young and old, contain an essence that\'s highly desired by K -- err, by a client of mine.$B$BMost people aren\'t willing to risk their lives to gather it, so we\'ve got the place to ourselves. You can start by gathering the essence from any of the creatures out here, but it\'s imperative that we start building a supply right away. Return to me once you have the first batch.",
["O"]="Gather 8 Nether Dragon Essence, then return to the Ethereal Teleport Pad area. Nether Dragon Essence may be obtained from Nether Drakes or Nether Dragons.",
["T"]="Getting Down to Business",
},
[10272]={
["D"]="We\'ve come here to investigate rumors of a strange breed of dragons, perhaps even descendents of Deathwing himself. These are clearly not ordinary black dragons, though.$B$BWe\'ll know more once we\'ve had a chance to examine their eggs. Their hatred for my flight runs deep, so I can\'t get close enough to gather the eggs. Will you agree to help?",
["O"]="Gather 15 Nether Dragonkin Eggs, then return to Tyri and Jorad on the Celestial Ridge.",
["T"]="A Promising Start",
},
[10273]={
["D"]="Your former employer, Wind Trader Marid, must\'ve gotten wind that you\'re helping us now. Through my projection, I\'ve seen his nether-stalkers entering the area, hoping to track us down.$B$BWe\'ve been able evade them so far, but Marid must be dealt with before the problem grows more severe.$B$BIf your impressions of Marid are correct, he\'ll do just about anything to secure the supply of his product. Return to him and tell him you\'re prepared to offer a deal. Lure him away and slay him.",
["O"]="Speak with Wind Trader Marid and lure him away from his trading post. Deal with him and then return to Tyri and Jorad on the Celestial Ridge.",
["T"]="Troublesome Distractions",
},
[10274]={
["D"]="The nether dragons have the same ferocious temperament as their black dragon forbears, but there is something entirely alien about them. They hatch and mature rapidly, harnessing the strange energies that forged their kind in the destruction of Draenor.$B$BThere is so much more I need to know about them, but I believe the powers may be of use to my own flight. If we can displace the leader of these drakes, Veraku, with a show of dominance, we can cow the rest of them into submission.",
["O"]="Use the Challenge of the Blue Flight to provoke Veraku on the southern edge of the Celestial Ridge. Defeat him and return to Tyri and Jorad on the Celestial Ridge.",
["T"]="Securing the Celestial Ridge",
},
[10275]={
["D"]="I\'ve recalibrated the triangulation device with the information that you provided from the first point.  You\'ll use it in exactly the same manner to discover the second.$B$BAll that I can tell you is that the second point is somewhere far to the west.$B$BOnce you\'ve located it, speak with Wind Trader Tuluman; another of the nexus-prince\'s agents.  He\'s posing as a weapon merchant at a small trading post next to the bridge, which leads to the island that Manaforge Ara is on.",
["O"]="Use the Triangulation Device to point your way toward the second triangulation point.  Once you have found it, report the location to Wind Trader Tuluman at Tuluman\'s Landing, just on the other side of the bridge from the Manaforge Ara island in the Netherstorm.",
["T"]="Triangulation Point Two",
},
[10276]={
["D"]="With the data from both the first and second points, I\'m now certain that the crystal is at the top of the Ruins of Farahlon to the northeast.$B$BUnfortunately, the data indicates that the crystal is moving, which means that it has already been discovered, probably by the Burning Legion!$B$BJust in case, I recommend that you take some friends along.$B$BSlay the demon that has the crystal and return it to Nexus-Prince Haramad.",
["O"]="Recover the Ata\'mal Crystal and deliver it to the Image of Nexus-Prince Haramad at the Stormspire in the Netherstorm.",
["T"]="Full Triangle",
},
[10277]={
["D"]="Greetings, $N. Please follow the custodian. She will make things a bit more... clear.",
["O"]="Andormu at the Caverns of Time has asked that you follow the Custodian of Time around the cavern.",
["T"]="The Caverns of Time",
},
[10278]={
["D"]="Long have I wandered through Outland, searching for the truth of the void.  Now I am old and weak.  Perhaps you will help me? $B$BI must learn the secrets of the voidwalkers.  You must find the Warp Fields to the west.  West of the Expedition Armory there is a dark place on the edge of the abyss where time and space are weak.  Use my unstable warp rift generator in the Warp Fields to create a warp rift.  You must gather warp nether from the creatures that come through.  ",
["O"]="Use the Unstable Warp Rift Generator in the Warp Fields.  Gather 3 Warp Nethers from Unstable Voidwalkers and return them to Ogath the Mad in Spinebreaker Post.  ",
["T"]="The Warp Rifts",
},
[10279]={
["D"]="Ah, $N. We have been expecting you. Please, allow one of my brothers to fly you down to the master. He awaits you below...",
["O"]="Speak to Andormu at the Caverns of Time.",
["T"]="To The Master\'s Lair",
},
[10280]={
["D"]="I am an ethereal of my word, $N.  You have truly inspired me.$B$BI am now going to give you the ata\'mal crystal to hand over to the naaru.  As it was your heroics that made this possible, I wish for you to deliver it.$B$BYou may use my personal teleporter to go directly to Shattrath City.  Simply step through it and you will be transported there.$B$BGive the crystal to the naaru known as A\'dal on the Terrace of Light.  May the trade winds be at your back.",
["O"]="Deliver the Ata\'mal Crystal to A\'dal on the Terrace of Light in Shattrath City.",
["T"]="Special Delivery to Shattrath City",
},
[10281]={
["D"]="Greetings, $N. Do not be alarmed. This is merely a projection of my current form. It\'s the only way my companion and I could keep watch without revealing ourselves.$B$BThe ethereal who approached you, Marid, is little better than a swindler in the guise of a legitimate merchant. I\'d like you to consider working with me instead. My purpose out here is to find out more about the unusual dragonkin on this ridge. Meet me at the north end of the ridge and we will discuss this further.",
["O"]="Find Tyri at the north end of the Celestial Ridge and speak with her.",
["T"]="Formal Introductions",
},
[10282]={
["D"]="To the west is the timeway to Hillsbrad of the past - 7 years to be exact.$B$BForces are working against the Horde warchief, Thrall, attempting to prevent him from ever escaping Durnholde Keep.$B$BIf Thrall never escapes, this world - as you know it - will cease to exist.$B$BGather a group of adventurers and take the timeway to old Hillsbrad. Two of our agents await you inside.$B$BSpeak with Erozion on the other side.",
["O"]="Andormu at the Caverns of Time has asked that you venture to Old Hillsbrad and speak with Erozion.",
["T"]="Old Hillsbrad",
},
[10283]={
["D"]="Taretha was integral in Thrall\'s survival and upbringing and instrumental in shaping Thrall\'s life.$B$BIt was Taretha who created the original diversion at Durnholde, allowing Thrall to escape.$B$BNow the Infinite have captured Taretha and hold her at Tarren Mill. The diversion will not happen without our involvement. You must use the incendiary devices that I give you and burn down the internment lodges in Durnholde. When you have done this, speak with young Thrall in the basement prison of Durnholde.",
["O"]="Travel to Durnholde Keep and set 5 incendiary charges at the barrels located inside each of the internment lodges using the Pack of Incendiary Bombs given to you by Erozion.$B$BSpeak to Thrall in the basement prison of Durnholde Keep when you have the Internment Lodges Set Ablaze.",
["T"]="Taretha\'s Diversion",
},
[10284]={
["D"]="You look upon me now and see only a boy, but in my heart and soul I hide my dreams. I have plans for my people, stranger. One day, they shall overthrow their oppressors and rise as one. They will break free from the bonds that hold them and from that uprising shall be born the orcish Horde.$B$BI promise you, stranger, should we make it out of here alive, when I have the means to reward this selfless deed, I will seek you out... I will find you.$B$B<Thrall nods.>$B$BWe will leave when you are ready.",
["O"]="When you are ready to proceed, let Thrall know. Follow Thrall out of Durnholde Keep and help him free Taretha and fulfill his destiny.$B$BSpeak with Erozion in Old Hillsbrad should you complete this task.",
["T"]="Escape from Durnholde",
},
[10285]={
["D"]="This timeline has been restored and the assault of the Infinite Dragonflight upon Hillsbrad has been quashed.$B$BReturn to Andormu at once. He awaits your arrival in the master\'s lair.",
["O"]="Return to the child Andormu at the Caverns of Time in the Tanaris desert.",
["T"]="Return to Andormu",
},
[10286]={
["D"]="Arelion\'s journal does not deal with any sort of scholarly studies.  It details his escapades with a young female blood elf!  How could I\'ve been such a fool?$B$BUnfortunately, the floozy\'s identity is not revealed in this journal.  Aledis, a colleague of Arelion\'s, was his best friend and confidant.  Go question him and find out who he was having this affair with.$B$BI saw Aledis leave Falcon Watch for Zangarmarsh.  Follow the road headed north from town; it\'ll eventually lead west, toward Zangarmarsh.",
["O"]="Magistrix Carinda wants you to interrogate Magister Aledis, last seen traveling from Falcon Watch to Zangarmarsh.",
["T"]="Arelion\'s Secret",
},
[10287]={
["D"]="I\'m Arelion\'s friend, but I\'m not going to take the beating of my life for him.  His mistress is Viera Sunwhisper.$B$BGo tell that harpy of a wife of his.  What\'s she going to do anyway?",
["O"]="Return to Magistrix Carinda at Falcon Watch.",
["T"]="The Mistress Revealed",
},
[10288]={
["D"]="I want you to speak with Amish Wildhammer, standing about 30 paces south of us, and catch the first flight to Honor Hold. When you arrive at Honor Hold, you\'ll be greeted by Marshal Isildor. I have prepared a report detailing our situation here.  Give him the report, and tell him you\'re ready for duty.$B$BYou have your orders, soldier, now move out!  And though your blood must be burning to help us against the fiends below, waste no time here.  Honor Hold needs you even more.",
["O"]="Commander Duron at the Dark Portal in Hellfire Peninsula wants you to bring Duron\'s Report to Amish Wildhammer.",
["T"]="Arrival in Outland",
},
[10289]={
["D"]="When you\'re ready, I\'ll summon a wyvern to fly you to Thrallmar. Once you arrive, deliver Orion\'s report to General Krakork.$B$BLok\'tar ogar, $n - good luck.",
["O"]="Take Vlagga Freyfeather\'s Wind Rider to Thrallmar.  Bring Orion\'s Report to General Krakork.",
["T"]="Journey to Thrallmar",
},
[10290]={
["D"]="To the northeast is an area called the Netherstone, a landmark not seen when this was a lush, green land. Newly-exposed crystal formations have shown us a mineral we\'ve called farahlite in honor of this land\'s former identity.$B$BThe tiny amount of farahlite we\'ve mined has already proven popular with our clients. The highest grade of the mineral comes not from static deposits, but from the giants around the Netherstone. I can offer you a cut of the profits if you\'ll help supply the higher grade farahlite.",
["O"]="Gather 4 pieces of Raw Farahlite and return to Zuben Elgenubi at the Stormspire.",
["T"]="In Search of Farahlite",
},
[10291]={
["D"]="Though our warriors are without peer, our hold on this wasteland is still tenuous. Report to Nazgrel inside the barracks - he has need of agents... such as you. If we can\'t protect our holdings here, we\'ll be of no use to anyone. Now go!",
["O"]="General Krakork in Thrallmar wants you to speak with Nazgrel.",
["T"]="Report to Nazgrel",
},
[10292]={
["D"]="Gathering a precious commodity in small batches has a quaint, cottage-industry feel to it, but it\'s just not competitive in today\'s market.$B$BNo, what we need is a method of mass producing farahlite! Then, the quantity on the market will be completely within our control.$B$BI have an idea, but it\'s going to require a powerful, focused energy source. There\'s only one possible place to find an energy source powerful enough. Go to the Legion\'s camps to our north and \'procure\' some of their cannon.",
["O"]="Zuben Elgenubi wants you to capture 8 Legion Cannon and bring them back to the Stormspire.",
["T"]="BETA More Power!",
},
[10293]={
["D"]="Now that we\'ve got a good baseline product, we\'re going to need something of higher quality. Certainly the farahlite we\'ve gathered so far is nice, but I know there\'s better out there.$B$BWe\'ll have to get a sample directly from Cragskaar, the patriarch of the Farahlon giants! You should be able to find it among the other giants in the Netherstone area. It\'s got huge pieces of farahlite jutting from its back and that\'s exactly what we need. Fell the giant and collect a farahlite core from it.",
["O"]="Zuben Elgenubi at the Stormspire wants you to obtain a Farahlite Core.",
["T"]="Hitting the Motherlode",
},
[10294]={
["D"]="We have to improve my warp rift generator.  You must take it to Void Ridge.  Head east of here.  You must avoid the foul fort of Zeth\'Gor.  To the east beyond Zeth\'Gor is a small pass through the mountains.  Through this pass you will find Void Ridge, a terrible place on the edge of the abyss.$B$BYou must kill the walkers that you find there, and bring me shards of their souls.  With their power we will improve upon the warp rift generator and open a portal to the beyond that cannot be closed.  ",
["O"]="Go to Void Ridge and kill the creatures you find.  Collect 40 Void Ridge Soul Shards and return them to Ogath the Mad in Spinebreaker Post.",
["T"]="Void Ridge",
},
[10295]={
["D"]="My warp rift generator is complete. You can now use it to summon a true prince of the void, a creature whose soul shard will tell us much of what lies beyond.  $B$BGo south in Void Ridge and use my warp rift generator near the void stones.  Look for a cluster of crystals near the edge of the abyss.  A huge warp rift will form and Void Baron Galaxis will surely appear.  $B$BDestroy this creature and bring me his soul shard.  ",
["O"]="Kill Void Baron Galaxis and collect his soul shard.  Take the shard to Ogath the Mad in Spinebreaker Post.",
["T"]="From the Abyss",
},
[10296]={
["D"]="The Infinite Dragonflight have abandoned all pretense of subtlety. They plot to destroy the Guardian, Medivh, and prevent the Dark Portal from ever opening. While outwardly, this may appear a boon to the forces of the Alliance, it is in actuality catastrophic and will result in your world ending.$B$BYou must venture through the timeway leading to the Black Morass. Go west and then south, past my future self, until you reach the tunnel that houses the swamp specimens. Cross over and speak with Sa\'at.",
["O"]="Travel through the Caverns of Time to the Black Morass during the opening of the Dark Portal and speak with Sa\'at.",
["T"]="The Black Morass",
},
[10297]={
["D"]="Beyond this timeway, in the heart of the Black Morass, the Guardian, Medivh, feverishly works to open the Dark Portal, heralding in the age of orcs upon Azeroth.$B$BThe Infinite have sent their rift lords to stop this from happening.$B$BScattered across the morass, rifts will materialize. Infinite will pour out of the rifts and attempt to destroy Medivh\'s shields and, ultimately, Medivh.$B$BKill their rift lords and leaders! Do this until Medivh succeeds. Use this chrono-beacon should you require aid.",
["O"]="Sa\'at inside the Black Morass of the Caverns of Time has tasked you with defending Medivh until he succeeds in opening the Dark Portal.$B$BReturn to Sa\'at should you succeed in your task.",
["T"]="The Opening of the Dark Portal",
},
[10298]={
["D"]="Return to the child, Andormu, $N. He awaits you outside this pocket of time, in the master\'s lair.$B$BI hear flutterings. The Scale of Sands has shown interest in your abilities. Perhaps they too would like to speak with you.",
["O"]="Return to the child, Andormu, at the Caverns of Time in the Tanaris desert.",
["T"]="Hero of the Brood",
},
[10299]={
["D"]="We cannot shut down the manaforges by force as we\'d risk causing an explosion that would shake Outland to the core.$B$BAccording to your transcription, there is an emergency shutdown that permanently disables the technology - a safety mechanism common in naaru constructs.$B$BTo perform this procedure you will have to obtain a crystal that will allow you to communicate with the console.  This access crystal is in the possession of an overseer called Theredis according to our information.",
["O"]="Return to Manaforge B\'naar and obtain the B\'naar Access Crystal from Overseer Theredis.  Use it at the Manaforge B\'naar console to shut it down and report back to Anchorite Karja.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Shutting Down Manaforge B\'naar",
},
[10300]={
["D"]="<Ravandwyr inspects the staff, noting that part of the headpiece seems to be missing.>$B$BSimply barbaric! Ekkorash must\'ve taken the staff\'s crystalline headpiece for use in some other trinket, not realizing that it works in concert with the rest of the staff.$B$BAs long as it remains broken, the staff\'s power is greatly diminished. With a suitable draenei crystal, I should be able to repair it. I\'ve heard the goblins remarking about the crystals carried by the ghosts at the Enkaat Ruins to the north.",
["O"]="Obtain 4 Flawless Crystal Shards from the ghosts at the Enkaat Ruins and return them to Ravandwyr at Area 52.",
["T"]="Rebuilding the Staff",
},
[10301]={
["D"]="While I\'m glad to have most of Krasus\'s Compendium back, it\'s useless without the heliotrope oculus. You see, Krasus was well aware of the sheer power of the spells recorded in the book and took steps to safeguard them from prying eyes.$B$BOnly a knowledgeable mage can use the oculus to unlock the compendium\'s secrets.$B$BDuring Kael\'thas\'s attack, one of his lieutenants, Spellreaver Marathelle, looted it and took it to Sunfury Hold northeast of the tower. No doubt she thought it a pretty little bauble.",
["O"]="Obtain the Heliotrope Oculus from Spellreaver Marathelle at Sunfury Hold. Use Archmage Vargoth\'s Staff to contact the archmage once you have achieved your goal.$B$BIf you lose Archmage Vargoth\'s Staff, speak to Ravandwyr at Area 52 to receive a replacement.",
["T"]="Unlocking the Compendium",
},
[10302]={
["D"]="The irradiated power cores from the Exodar have been wreaking havoc on the environment here. The most obvious effect has been the appearance of the strange creatures that seem to have sprung up near them.$b$bThere may be something we can do to help them, but now, their sheer numbers are becoming too much for us to handle.$b$bI\'d like you to go out and cull their numbers somewhat, and perhaps I\'ll have another idea after giving it some thought.",
["O"]="Kill 8 Volatile Mutations, then return to Botanist Taerix at the Crash Site in Ammen Vale.",
["T"]="Volatile Mutations",
},
[10303]={
["D"]="You must eliminate... the blood elf... threat.  Find out... what they\'re... up to!$B$BThey\'re on the... ridge behind me.",
["O"]="Kill 10 Blood Elf Scouts then return to Tolaan in the Shadow Ridge of Ammen Vale.",
["T"]="The Blood Elves",
},
[10304]={
["D"]="With your help, we were able to find a solution to our problems faster than I could have hoped.$b$bI don\'t have any other work for you to do. My apprentices and I can handle the rest.$b$bYou should go speak with Vindicator Aldar on the other side of the ship.",
["O"]="Speak with Vindicator Aldar at the Crash Site in Ammen Vale.",
["T"]="Vindicator Aldar",
},
[10305]={
["D"]="This worn, sturdy tome is no spellbook, as you might expect a Kirin Tor mage to carry. The pages of the volume are covered with hand-copied stories, accompanied by colorful illustrations.$B$BThe tome seems to be far older than its former owner and may have even been a family heirloom. A powerful tie to the book may have been the last thread tying Belmara\'s spirit to the ruins of Kirin\'Var. Returning it to its proper place on the bookshelf in her quarters might help appease her restless spirit.",
["O"]="Locate Abjurist Belmara\'s quarters in Wizard Row and return the book to its Bookshelf. Then, speak with Custodian Dieworth at Kirin\'Var Village.",
["T"]="Abjurist Belmara",
},
[10306]={
["D"]="The cloak, undoubtedly of high elven craftsmanship, is richly tailored, even by the standards of the Kirin Tor. The symbols and characters sewn into the cloak\'s fabric hold no meaning for you, but clearly imbue the garment with magical properties.$B$BPerhaps this object binds the spirit of its former owner to this plane of existence. If so, returning it to the dresser in Conjurer Luminrath\'s quarters might break the spirit\'s link to this world, allowing it to rest.",
["O"]="Locate Conjurer Luminrath\'s quarters in Wizard Row and return the mantle to his Dresser. Then, speak with Custodian Dieworth at Kirin\'Var Village.",
["T"]="Conjurer Luminrath",
},
[10307]={
["D"]="Looking at the hat, you find yourself asking if any Kirin Tor mage would own such headgear. Judging from the hat\'s wear, it seems the gnome wouldn\'t go anywhere without it.$B$BYou try on the hat momentarily, discovering no magical properties beyond a faint urge to dance.$B$BThe treasured possession might be the source of the dead mage\'s bond to the village. Placing the hat in the footlocker in Cohlien\'s quarters might free his spirit.",
["O"]="Locate Cohlien Frostweaver\'s quarters in Wizard Row and return the hat to his Footlocker. Then, speak with Custodian Dieworth at Kirin\'Var Village.",
["T"]="Cohlien Frostweaver",
},
[10308]={
["D"]="",
["O"]="",
["T"]="Another Heap of Ethereals",
},
[10309]={
["D"]="You see that scrapped fel reaver over there to the south?  Isn\'t it a thing of beauty?$B$BI want its heart!$B$BWhat?  Yes, of course it has a heart... what doesn\'t?$B$B<N. D. looks indignant for a moment.>$B$BGo on over there, pry it open, bring back what I want and I\'ll give you a nice finder\'s fee in return.$B$BOh, and I\'d take a friend or two along if I were you.  These Zaxxis ethereals are a pretty mean bunch!$B$BTake this fel zapper to jumpstart its heart when you\'re ready to begin.",
["O"]="Recover the Heart of the Fel Reaver and deliver it to N. D. Meancamp at The Heap in the Netherstorm.",
["T"]="It\'s a Fel Reaver, But with Heart",
},
[10310]={
["D"]="With the Burning Legion nearby at the fel reaver scrap field, we must do what we can to stop the flow of demons into the area.$B$BThey have a warp-gate to the south in an area that they\'ve cleverly named Invasion Point: Destroyer.$B$BI need you to go with me to the site and keep me safe while I sabotage it.$B$BAfterward, go to the Midrealm Post to the north inside Eco-Dome Midrealm and apprise Gahruj of our success.$B$BWe\'re going to need a friend or two of yours along to help with this.",
["O"]="Escort Drijya to the warp-gate at Invasion Point: Destroyer, and see to it that he is kept safe while he attempts to sabotage it.  Then speak to Gahruj at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="Sabotage the Warp-Gate!",
},
[10311]={
["D"]="$C, it is good to see a helpful face around here.$B$BThe Burning Legion at the nearby fel reaver heap has become more bold, and I am beginning to fear for our safety here.  The demons are constantly receiving reinforcements from Invasion Point: Destroyer to the south.$B$BMy compatriot, Drijya, has gone down there to scout and see if he can do something about the Burning Legion\'s warp-gate.$B$BPlease find and assist him in any way that you can.",
["O"]="Speak with Drijya near Invasion Point: Destroyer in the Netherstorm.",
["T"]="Drijya Needs Your Help",
},
[10312]={
["D"]="Silencing the spirits has not bled them of their aggression as we had hoped it would. The malevolent spirits you subdued have reemerged in the streets of the town.$B$BWe must uncover what is causing this to happen. The destruction of Kirin\'Var was just the beginning, or else the spirits would have been quieted by now.$B$BThe town hall in the southern section of Kirin\'Var maintained a logbook of all the residents. Last I heard, it was in the keeping of Battle-Mage Dathric. Perhaps his spirit still has it.",
["O"]="Retrieve the Annals of Kirin\'Var from the town hall of Kirin\'Var Village and return it to Custodian Dieworth.",
["T"]="The Annals of Kirin\'Var",
},
[10313]={
["D"]="If our instincts are right and these manaforges have been made using technology from Tempest Keep, then all of Outland could be in grave danger.$B$BTempest Keep\'s energy-recharging mechanisms were never supposed to be used this close to the land.  The warp energies are capable of destroying this very land, even when contained within Kael\'s pipelines.$B$BTake this orb to Manaforge B\'naar; it is attuned to measure warp energies.  Use it at the pipelines\' ends, where they go into the earth.",
["O"]="Exarch Orelis in Area 52 wants you to take the Warp-Attuned Orb to Manaforge B\'naar and use it at the end of its four pipelines.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Measuring Warp Energies",
},
[10314]={
["D"]="The strange magical device resembles nothing you\'ve ever seen before. It\'s certainly not of blood elf manufacture.$B$BAs you sense spirits moving closer to the building, the orb glows with a greater intensity, which fades as the spirits leave. There\'s no question that it plays a role in the corruption of the ghosts.$B$BHow it works remains a mystery. Perhaps Custodian Dieworth will have some insight if you can provide the remains of some of the spirits along with your observations.",
["O"]="Collect 10 Loathsome Remnants from the twisted spirits in Kirin\'Var Village\'s Chapel Yard and bring them to Custodian Dieworth.",
["T"]="A Lingering Suspicion",
},
[10315]={
["D"]="The blood elves are fools!  I\'m glad that our trade relations with them have fallen apart.  In all of my travels throughout the cosmos, I have never encountered beings so selfish.$B$BThey continue to destroy the land around us with their manaforges, so let\'s see if we can put a dent in their operations across the bridge at Manaforge Ara.$B$BTheir nethermancers channel energy to and from the blood gems to stabilize the flow of power.  Go over there and wipe them out!",
["O"]="Kill 15 Sunfury Nethermancers and return to Nether-Stalker Oazul at Tuluman\'s Landing in the Netherstorm.",
["T"]="Neutralizing the Nethermancers",
},
[10316]={
["D"]="Whoever is behind the transformation of the spirits has been very deliberate in their actions, taking care to target the most powerful mages first, but why? The kind of magic required to influence the spirits of slain Kirin Tor mages must be very powerful.$B$BWhy would a powerful mage go to all this trouble? I\'m inclined to say this is another plot of Kael\'thas\'s, designed to cause more misery here. If there are blood elves here, they\'re likely to be hiding in the houses across the covered bridge.",
["O"]="Search Kirin\'Var Village\'s Chapel Yard for clues about who is behind the manipulation of the spirits.",
["T"]="Searching for Evidence",
},
[10317]={
["D"]="The blood elves call the mine underneath Manaforge Ara the Trelleum Mine.  Ever since they lost the one underneath Manaforge Ultris, this is where their sole supply of material for running the forges is coming from.$B$BNeedless to say, it would be a boon for us to cripple their mining operation.  Perhaps we\'d even be able to move in and take it over for ourselves?$B$BWhatever the case, I want you to go in there and deal with Foreman Sundown.  The mine is around the back of the island to the left.",
["O"]="Deal with Foreman Sundown inside the Trelleum Mine, which is underneath Manaforge Ara in the Netherstorm.",
["T"]="Dealing with the Foreman",
},
[10318]={
["D"]="I used to be the foreman here.  But now that I\'ve been demoted, I\'ve come to realize our pilgrimage from Quel\'Thalas to Outland was all a lie.$B$BA lie perpetrated by Kael\'thas to strengthen his forces here in the Netherstorm.$B$BI\'ve tried to convince my brethren that we should leave, especially with the Burning Legion here, but they are all too stubborn.$B$BDo me a favor?  Kill Overmaster Grindgarr.  Then return to your ethereal and tell him that I am no longer his enemy.",
["O"]="Slay Overmaster Grindgarr.  Then return to Wind Trader Tuluman at Tuluman\'s Landing in the Netherstorm.",
["T"]="Dealing with the Overmaster",
},
[10319]={
["D"]="I suppose an explanation is in order. You\'ve met one of the archmage\'s apprentices, Ravandwyr, but there was also another named Naberius.$B$BHe was an ardent student, but was drawn to necromancy. When Kael\'thas appeared with his forces, Naberius seized the opportunity to betray the archmage, handing over the secrets to the tower\'s defense.$B$BNow, it seems, he has become a lich. If we are to stop him, we must capture his phylactery. Knowing him, he would\'ve buried it somewhere out of sight in his domain.",
["O"]="Recover Naberius\'s Phylactery from Kirin\'Var Village\'s Chapel Yard district and bring it to Custodian Dieworth.",
["T"]="Capturing the Phylactery",
},
[10320]={
["D"]="Archmage Vargoth saw the danger in Naberius\'s pursuit of necromancy, but I don\'t think he ever anticipated that his own apprentice would wreak this much destruction upon the Kirin Tor.$B$BYou must defeat him, $N, or else he will continue enslaving the spirits of our fallen brothers, robbing them of their rightful rest and destroying what little remains of Kirin\'Var.$B$BWith his phylactery in hand, he can be confronted by two or three combatants, but who knows what his magic might do to more foes?",
["O"]="Custodian Dieworth in Kirin\'Var Village wants you to confront and defeat Naberius in the village\'s Chapel Yard.",
["T"]="Destroy Naberius!",
},
[10321]={
["D"]="Your success at B\'naar has given us a great deal of hope, $N.$B$BWe\'ve shared our discoveries with the Scryers and in return they\'ve given us more information on the remaining manaforges.$B$BThree other manaforges still stand, in full control of the Sunfury army.$B$BYou will find Manaforge Coruu to the east.  Overseer Seylanna holds the access crystal there.  Obtain it and use it on the manaforge\'s control console to begin the emergency shutdown.$B$BWe\'re all counting on you, $N.",
["O"]="Travel to Manaforge Coruu, east of Area 52, and obtain the Coruu Access Crystal from Overseer Seylanna.  Use it at the Manaforge Coruu Console to shut it down and return to Anchorite Karja.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Shutting Down Manaforge Coruu",
},
[10322]={
["D"]="We\'ve received news from one of the two manaforges that remain operational.  The Sunfury army is losing control of Manaforge Duro.$B$BDroves of errant mana creatures have been attracted to it by its increased energy production - the manaforge is in chaos.$B$BAn explosion at Duro has the potential to cause a chain reaction that would endanger all of Outland.  Overseer Athanel is in possesion of the access crystal you need to safely disable the manaforge.",
["O"]="Anchorite Karja wants you to go Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel.  Use it at the Manaforge Duro Console to shut it down.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Shutting Down Manaforge Duro",
},
[10323]={
["D"]="One manaforge is all that keeps Tempest Keep functional.  After we bring Manaforge Ara down, Kael will have to resort to depleting whatever energy he\'s got stored up.$B$BTravel to Manaforge Ara, in the northwest, and deliver the final blow that we need by shutting it down.$B$BThe last access crystal is in the possession of Overseer Azarad.  Be warned that we expect heavy opposition in the last of Kael\'s functional manaforges.  You\'re likely to need the assistance of reliable friends.",
["O"]="Travel to Manaforge Ara and obtain the Ara Access Crystal from Overseer Azarad.  Use it at the Manaforge Ara console to shut it down.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Shutting Down Manaforge Ara",
},
[10324]={
["D"]="Well done, $n! Well done!$b$bNow that you\'ve cut your teeth with the moongraze stag, it\'s time you graduated to more formidable prey. Do not allow the casual disinterest of the moongraze bucks to fool you: when provoked, they are a fearsome foe.$b$bYou\'ll find the bucks north of here. Good hunting.",
["O"]="Bring 6 Moongraze Buck Hides to Acteon at Azure Watch.",
["T"]="The Great Moongraze Hunt",
},
[10325]={
["D"]="As you probably know, $N, the Aldor are keepers of the Light and servants of the naaru.$B$BDiametrically opposed to us are the agents of the Burning Legion - demons bent on the destruction of worlds and the corruption of the innocent.$B$BIf you wish to prove yourself to the Aldor, bring me the insignias of low-ranking Legion and their Shadow Council followers.  We know of a Shadow Council hideout in the Bone Wastes and there are many Legion outposts in Nagrand and the Blade\'s Edge Mountains.",
["O"]="Bring 10 Marks of Kil\'jaeden to Adyen the Lightwarden in Shattrath City.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Marks of Kil\'jaeden",
},
[10326]={
["D"]="",
["O"]="",
["T"]="More Marks of Kil\'jaeden",
},
[10327]={
["D"]="",
["O"]="",
["T"]="Single Mark of Kil\'jaeden",
},
[10328]={
["D"]="Something about these manaforges has been bothering me, $N.  Naaru technology is incredibly advanced; it should\'ve taken Kael\'thas years to even begin to understand it.$B$BInformation-gathering on the subject has been difficult as Kael\'s army is well disciplined and destroys all evidence of written communication.$B$BWe\'ve been informed Manaforge Duro is under attack by mana creatures.  It is possible that those defending it have not yet destroyed their briefings.  Obtain them and bring them to me.",
["O"]="Go to Manaforge Duro and retrieve the Sunfury Military Briefing and the Sunfury Arcane Briefing from the Sunfury units stationed there.  Return to Exarch Orellis when you\'ve completed this task.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Sunfury Briefings",
},
[10329]={
["D"]="I was having a friendly discussion with the Aldor while you were gone.  Manaforges sure look like modified naaru technology from Tempest Keep.  Apparently, most naaru constructs have certain safeguards that allow them to be permanently disabled in case of emergency.$B$BThe procedure is usually initiated at a control console via an access crystal.  Lo and behold, according to the roster you secured, such a crystal is in the possession of a fellow called Overseer Theredis.  Obtain it and see what you can do.",
["O"]="Return to Manaforge B\'naar and obtain the B\'naar Access Crystal from Overseer Theredis.  Use it at the B\'naar Control Console to shut it down, then report back to Spymaster Thalodien.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Shutting Down Manaforge B\'naar",
},
[10330]={
["D"]="Thalodien told us of your success in disabling Manaforge B\'naar.  He expects a repeat performance here and asked us to keep an eye out for anyone using a crystal to access the console inside.  Overseer Seylanna holds the access crystal, we\'re sure of it.$B$BGo back in there and finish the operation.  No need to be stealthy anymore; get the crystal, begin the shutdown, kill the technicians trying to stop you and get out.$B$BHurry, it won\'t be long before Kael\'s lapdogs sniff us out.",
["O"]="Obtain the Coruu Access Crystal from Overseer Seylanna.  Use it at the Coruu Control Console to shut down the manaforge and return to Caledis Brightdawn.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Shutting Down Manaforge Coruu",
},
[10331]={
["D"]="You haven\'t seen a heavy smithing hammer lying around by chance, have you? I brought it out here with me to finish the shoes for some of old man Amorlin\'s horses, but I can\'t find it.$B$BI\'ve searched the barn no less than a half dozen times and I just can\'t seem to find it. Maybe one of the other apprentices retrieved it and took it back to the smithy? Would you be willing to go down there and take a look? The workshop is to the southeast of the tower in the Town Square.",
["O"]="Retrieve the Smithing Hammer from the Kirin\'Var Apprentices and bring it back to Apprentice Andrethan in Kirin\'Var Village.",
["T"]="Indispensable Tools",
},
[10332]={
["D"]="At last, my journeyman project is complete! I can\'t wait to formally present it to Master Rhonsus.$B$B<The apprentice looks at you as you describe your experiences retrieving the hammer.>$B$BThey attacked you? All of them? By the Light, they\'ve gone mad!$B$BWhat are we to do, $N? It grieves me to say so, but it may be necessary to kill Master Rhonsus. It would leave me as the only smith in Kirin\'Var, but I believe my training is sufficient to serve the town\'s needs.",
["O"]="Apprentice Andrethan in Kirin\'Var Village wants you to kill the ghost of Rhonsus, the town\'s master blacksmith.",
["T"]="Master Smith Rhonsus",
},
[10333]={
["D"]="Say, $N, I was wondering if you could do me another favor.$B$BMy partner out in the field could probably use a hand.  I was wondering if you could go check in on her.$B$BI\'m sure that Mama Wheeler will appreciate the help.  Just don\'t mind her sharp tongue.$B$BShe\'s trying to look out for our interests to the east.  You\'ll find her just inside Eco-Dome Midrealm at the Midrealm Post.",
["O"]="Speak with Mama Wheeler at the Midrealm Post inside Eco-Dome Midrealm in the Netherstorm.",
["T"]="Help Mama Wheeler",
},
[10334]={
["D"]="Where, oh where has my Bessy gone? After the attack, I searched the fields and the Chapel Yard for her, but she was nowhere to be seen!$B$BAll I have left of her is this old cowbell. She usually comes running when she hears it, but these feeble old bones probably couldn\'t shake it hard enough.$B$BI\'ll loan you Bessy\'s bell if you\'re willing to go out to the fields and ring it as hard as you can. Perhaps all Bessy\'s waiting for is a little more cowbell.",
["O"]="Find Bessy in the fields near Kirin\'Var Village\'s Chapel Hill.",
["T"]="Needs More Cowbell",
},
[10335]={
["D"]="I have to get over to the Ruins of Farahlon to start my excavations!  The problem is that the place has been infested by demons!$B$BMaybe you could do some preliminary work for me?$B$BThere are three locations within the ruins to the northeast where I want you to place surveying markers.  Each is near a draenei banner.$B$BReturn to me when you\'ve managed to place all three markers.",
["O"]="Place the three Surveying Markers and then return to Zephyrion at the Stormspire in the Netherstorm.",
["T"]="Surveying the Ruins",
},
[10336]={
["D"]="A few weeks ago, the Burning Legion moved into the Ruins of Farahlon, thwarting our plans to excavate the site for its artifacts.$B$BThen earlier today, I learned that one of their dreadlords, Culuthas, somehow killed off all of the other Burning Legion.  He has since summoned in demons that serve him.$B$B$C, I want you to go up to those ruins to the northeast and rid them of their demon infestation.",
["O"]="Slay 10 Hounds of Culuthas and 5 Eyes of Culuthas.  Then return to Nether-Stalker Nauthis at the Stormspire in the Netherstorm.",
["T"]="The Minions of Culuthas",
},
[10337]={
["D"]="Realizing that Bessy is still staring at you, you gesture toward Thadell\'s location. You find yourself promising to protect the cow on her way home. Upon finishing your sentence, you realize there\'s no possible way the cow could understand anything you\'ve said.$B$BShrugging your shoulders, you prepare to guard the bovine on her way back to Thadell.",
["O"]="Escort Bessy safely back to her owner, Thadell.",
["T"]="When the Cows Come Home",
},
[10338]={
["D"]="So Manaforge Duro is under attack and Sunfury forces have lost control?  What a dilemma!  If Duro goes down, then Tempest Keep goes down.  Only drawback is... if Tempest Keep is destroyed, the explosion will probably take what little remains of this forsaken land with it.$B$BDead Kael\'thas is good.  Dead everyone else is... not that great, I suppose.  It pains me to ask this of you, but go to Manaforge Duro and shut it down before it goes up in flames.  The access crystal is held by Overseer Athanel.",
["O"]="Return to Manaforge Duro and obtain the Duro Access Crystal from Overseer Athanel.  Use it at the Duro Control Console to shut it down and report back to Spymaster Thalodien.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Shutting Down Manaforge Duro",
},
[10339]={
["D"]="Directly south of here you will find the Ethereum Staging Grounds. The Ethereum are there, preparing for something... Perhaps an assault on Ultris.$B$BWe can\'t take any chances, though, $c. Break through their perimeter defenses and take out their training facility.$B$BOnce you\'ve destroyed their soldiers and Captain Zovax, locate Ethereum transponder Zeta and use it to establish contact with me to get your next set of orders.",
["O"]="Commander Ameer wants you to kill 5 Ethereum Assassins, 5 Ethereum Shocktroopers, 2 Ethereum Researchers and Captain Zovax then activate Ethereum Transponder Zeta.",
["T"]="The Ethereum",
},
[10340]={
["D"]="$n, you\'ve done a great job here at the front, and you showed a lot of talent with that armored gryphon... I think I have another mission in mind for you.$B$BThis new mission launches from Shatter Point -- an attack base the Wildhammers set up on a floating piece of land near the Portal.  It\'s a little unnerving there, but you have tough guts.  You\'ll be fine.$B$BTalk to Wing Commander Dabir\'ee and have him send you to Shatter Point.  From there, report to the gryphon master Runetog Wildhammer.",
["O"]="Forward Commander Kingston wants you to speak with Wing Commander Dabir\'ee, ride a gryphon to Shatter Point, and then report to Runetog Wildhammer.",
["T"]="Shatter Point",
},
[10341]={
["D"]="The news you\'ve discovered is fortunate, $N.  Not only do you get to waltz into Manaforge Duro unfettered, this also presents a great opportunity to deal a blow to Kael\'s army.$B$BUse the mana creature assault to your advantage and pick off any Sunfury stragglers you run into.$B$BI do not take particular glee in the senseless slaughter of my own kin the way that Thalodien does, but the tactical advantage here is too high to pass up.",
["O"]="Slay 8 Sunfury Conjurers, 6 Sunfury Bowmen and 4 Sunfury Centurions.  Return to Magistrix Larynna at Area 52 after completing this task.$B$BCompleting tasks for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Kick Them While They\'re Down",
},
[10342]={
["D"]="I make a good living selling drinks to the boozehounds around here.  But I want something more!$B$BThe rocket-chief is always telling me how he can\'t perfect the rocket fuel needed to get the X-52 off of the ground.$B$BWe can solve that little problem for him.$B$BFor starters I need to extract the oil from the shale of the local shaleskin flayers!  It\'ll form a concentrated, if explosive, base for the mix that I have in mind.$B$BFind the flayers, and their shale, all over the place near the purple rocks.",
["O"]="Collect 5 Shaleskin Shale and give them to Boots at Area 52 in the Netherstorm.",
["T"]="Securing the Shaleskin Shale",
},
[10343]={
["D"]="Kael\'thas\'s assault on Kirin\'Var began with thundering noise and a bright flash of light in the officer quarters to the northwest. The destruction there was the most severe and after the withdrawal of the blood elves, a strange thing began to happen.$B$BBeings of pure mana began streaming into the village from all over the area. For now, we\'re containing them as we can, but with more information about the weapon Kael\'thas used, I hope to cut off the flow of mana creatures entirely.",
["O"]="Search the mana creature infested area of Kirin\'Var Village for a Mana Bomb Fragment and bring it to Lieutenant-Sorcerer Morran.",
["T"]="The Unending Invasion",
},
[10344]={
["D"]="Wing Commander Gryphongar runs this outfit of Wildhammers.  If this is your first time to Shatter Point, then you should report to him.$B$BYou\'ll find him inside what\'s left of that tower over yonder.",
["O"]="Speak with Wing Commander Gryphongar in Shatter Point.",
["T"]="Wing Commander Gryphongar",
},
[10345]={
["D"]="You see these corpses, $r? Arconus is responsible for this slaughter. He\'s sucked them dry, leaving nothing more than a fleshy husk. But don\'t let the bodies fool you! Inside those corpses lie flesh beasts, waiting to pounce on the unsuspecting fool that gets too close.$B$BI\'ve got my orders. I must remain here until backup arrives. That doesn\'t mean that you can\'t take my igniter and destroy the withered corpses that litter the mines. One way or another, the mission must be completed.",
["O"]="Use the Protectorate Igniter on 12 Withered Corpses. Return the Protectorate Igniter to Agent Araxes outside of Access Shaft Zeon when the task is complete.",
["T"]="The Flesh Lies...",
},
[10346]={
["D"]="$n, you\'ve proven yourself as a capable gryphon rider, and we could use you on more sorties over the Abyssal Shelf.  What say you, $c?  Do you want some more flight time?",
["O"]="Gryphoneer Windbellow at Shatter Point in Hellfire Peninsula has asked that you destroy 20 Gan\'arg Peons, 5 Mo\'arg Overseers and 5 Fel Cannons.",
["T"]="Return to the Abyssal Shelf",
},
[10347]={
["D"]="$n, are you ready for another sortie over the Abyssal Shelf?  I fear that, if we do not maintain pressure on the legion forces there and allow them to strengthen their hold, then we may suffer a large demon attack from the north.$B$BWhat say you, $c?  Do you want to take another windrider and hammer the Abyssal Shelf one more time?",
["O"]="Wing Commander Brack at Reaver\'s Fall in Hellfire Peninsula has asked that you destroy 20 Gan\'arg Peons, 5 Mo\'arg Overseers and 5 Fel Cannons.",
["T"]="Return to the Abyssal Shelf",
},
[10348]={
["D"]="I hear that a group of \'druids\' from Azeroth has taken quite an interest in the effects of our eco-dome technology.$B$BThe Cenarion Expedition\'s representatives are eager to get access to the plants growing within the domes, particularly one called the ivory bell, known for its healing properties. They\'re found in clumps of brush around larger plants in Eco-Dome Midrealm.$B$BI\'ll share the profits with you if you\'re willing to gather the herbs for my first delivery.",
["O"]="Gather 15 Ivory Bells and return to Mehrdad at Midrealm Post.",
["T"]="New Opportunities",
},
[10349]={
["D"]="You should take the crystal lump over to the earthbinder.  She\'s just like you... always needing to get to the bottom of a mystery and thinking all of the time.$B$BIf you ask me, she thinks a little too much.$B$BJust give it to her and I\'m sure that she\'ll get you into a heap of trouble figuring out what is going on up there on the ridge.",
["O"]="Take the Crimson Crystal Shard to Earthbinder Galandria Nightbreeze at the Cenarion Post in Hellfire Peninsula.",
["T"]="The Earthbinder",
},
[10350]={
["D"]="While you have learned many hard lessons from me during our time together, it is time that I entrusted you to wiser hands.$b$bBehomat, who trained me when I was as green as grass, will be your new teacher. I have told him that you will be seeking him out, and he is expecting you.$b$bYou will find him at the center of the Warriors\' Terrace, at the highest point of the Traders Tier of the Exodar.",
["O"]="Speak with Behomat at the Traders Tier of the Exodar.",
["T"]="Behomat",
},
[10351]={
["D"]="It must be that the evil emanations from that giant crystal are summoning the mountain giants and driving them insane.$B$BIt\'s too big to move, and beyond our ability to destroy, but I know a way to quell its power.$B$BI\'ve summoned a circle at the northwest corner of the crystal on the ridge.  Take this seed to the circle and channel its powers to heal the land through the natural forces of rain, growth and insect repopulation.$B$BBeware, $N, I sense an external force at play here... this is not natural!",
["O"]="Use the Seed of Revitalization at the Earthbinder\'s Circle to heal the land around the crystal.  Then, return to Earthbinder Galandria Nightbreeze at the Cenarion Post in Hellfire Peninsula with any information that you gain.",
["T"]="Natural Remedies",
},
[10352]={
["D"]="",
["O"]="",
["T"]="A Donation of Wool",
},
[10353]={
["D"]="Araxes and I were deployed to Ultris 2 days ago. Our mission: Find and terminate the void lord Arconus. We tracked him to this mine and discovered that he\'d been feeding off the energies of the creatures in the area.$B$BA fire-fight broke out which resulted in Araxes and I separating. Now I\'m stuck here, badly injured. The mission is in shambles!$B$BIf you can take out Arconus, high command would be grateful. Should you accept this mission, I will assist by providing a reflection of myself as a guardian.",
["O"]="Agent Ya-six at Access Shaft Zeon in Netherstorm has asked you to slay Arconus the Insatiable and return to Commander Ameer at the Protectorate Watch Post in Netherstorm.",
["T"]="Arconus the Insatiable",
},
[10354]={
["D"]="",
["O"]="",
["T"]="A Donation of Silk",
},
[10355]={
["D"]="We must determine how far the damage has spread. The basidium you brought me comes from a bog giant. Their larger, hardier cousins, the bog lords, should prove more resistant to the degeneration that\'s struck the giants.$B$BIt would be good to know how the changes in the Dead Mire have affected the other creatures out there, too.$B$BReturn to the Dead Mire and see if you can get samples from the bog lords and the hydra in the area.",
["O"]="Gather 5 Parched Hydra Samples and 5 Withered Bog Lord Samples and bring them to Ruam at Telredor.",
["T"]="Withered Flesh",
},
[10356]={
["D"]="",
["O"]="",
["T"]="A Donation of Mageweave",
},
[10357]={
["D"]="",
["O"]="",
["T"]="A Donation of Runecloth",
},
[10358]={
["D"]="",
["O"]="",
["T"]="Additional Runecloth",
},
[10359]={
["D"]="",
["O"]="",
["T"]="A Donation of Wool",
},
[10360]={
["D"]="",
["O"]="",
["T"]="A Donation of Silk",
},
[10361]={
["D"]="",
["O"]="",
["T"]="A Donation of Mageweave",
},
[10362]={
["D"]="",
["O"]="",
["T"]="A Donation of Runecloth",
},
[10363]={
["D"]="",
["O"]="",
["T"]="Additional Runecloth",
},
[10364]={
["D"]="You have come far in a short time, $n. Faster than I had expected or hoped. It is time that you continued your training under the tutelage of Caedmos.$b$bI have sent word to him at the Exodar to expect you. You\'ll find him in the Anchorites\' Sanctum near the entrance of the Vault of Lights.",
["O"]="Speak with Caedmos in the Vault of Lights of the Exodar.",
["T"]="Caedmos",
},
[10365]={
["D"]="You\'ve done much better than any of us anticipated.  Manaforge Ara is the last of Kael\'s working manaforges.  You\'ll find it northwest of here, though you\'re likely to have to do some circumnavigating to get to it.  We want you to shut it down.$B$BThe last access crystal is in the possession of Overseer Azarad.  This is Kael\'s very last source of energy as far as we know, so expect heavy opposition.  I\'d bring a couple of friends along if I were you.$B$BHmm... Azarad.  What an odd name for a sin\'dorei.",
["O"]="Travel to Manaforge Ara and obtain the Ara Access Crystal from Overseer Azarad.  Use it at the Manaforge Ara console to shut it down.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Shutting Down Manaforge Ara",
},
[10366]={
["D"]="The path of the Light and purity is not an easy one to walk, $n. Even I, at times, struggle with following its course.$b$bYou should seek out my master, Jol, at the Exodar. She trained me when I was beginning my journey, and I believe she will find in you a new star pupil.$b$bYou will find Jol in the Vault of Lights of the Exodar at the Vindicators\' Sanctum, a room surrounded by a vibrant glow of light.",
["O"]="Speak with Jol in the Vindicators\' Sanctum of the Exodar.",
["T"]="Jol",
},
[10367]={
["D"]="Anywhere you see a tribe of enslaved Broken you will also find a traitor.  A despicable being who sold his brothers for promises of power.$B$BThere is a hut at the top of the stairs in the center of the ruins.  That\'s the turncoat\'s hut.$B$BHe\'s not there right now, so you will be able to sneak in if you\'re patient.  Inside you will find a coffer with a key inside of it.  That key unlocks the chains that keep the Dreghood elders prisoner.  Bring it to me.$B$BBeware, Arzeth the Merciless wanders nearby.",
["O"]="Naladu at the Ruins of Sha\'naar wants you to obtain the Sha\'naar Key from a nearby hut.",
["T"]="A Traitor Among Us",
},
[10368]={
["D"]="The Dreghood spirit is broken because our elders are imprisoned.  Take this key and go downstairs to free them.$B$BThey are Morod the Windstirrer, Akoru the Firecaller and Aylaan the Waterwaker.  Once they are free, the spirits will return to the Dreghood tribe.",
["O"]="Free Morod the Windstirrer, Akoru the Firecaller and Aylaan the Waterwaker at the Ruins of Sha\'naar.  Return to Naladu after completing this task.",
["T"]="The Dreghood Elders",
},
[10369]={
["D"]="Yes, the elemental spirits have returned to us!  We are not as strong as we once were, but a little magic can go a long way in the right hands.$B$BArzeth has great powers bestowed upon him by his dark lord.  Take this staff.  It was once a great symbol of our tribe.  Use it against Arzeth and his powers will be temporarily removed from him.  Defeat him then, so that my people may finally be free!",
["O"]="Use the Staff of Dreghood Elders on Arzeth the Merciless and slay him after he\'s lost his powers.  Return to Naladu at the Ruins of Sha\'naar after completing this task.",
["T"]="Arzeth\'s Demise",
},
[10370]={
["D"]="",
["O"]="",
["T"]="BETA Nazgrel\'s Command <TXT>",
},
[10371]={
["D"]="A dwarven warrior known as Yorus Barleybrew has issued a challenge to all skilled Alliance warriors.$B$BHe waits at the Lakeshire Inn, in a place known as the Redridge Mountains in the Eastern Kingdoms.  The journey will be long, but it\'ll be worth it for you to test yourself, $N.",
["O"]="Speak with Yorus Barleybrew.",
["T"]="Yorus Barleybrew",
},
[10372]={
["D"]="Eralan, an associate of mine in Tranquillien, has made an inquiry about securing some help for an urgent job.$B$BNow, I don\'t know what she has in mind because I don\'t ask questions, but you\'ve proven yourself more than capable. I want you to travel to Tranquillien in the Ghostlands and have a word with Eralan.$B$BShe may be a bit gruff, but she\'s trustworthy.",
["O"]="Speak with Eralan in Tranquillien.",
["T"]="A Discreet Inquiry",
},
[10373]={
["D"]="Hear ye, hear ye!  All heroes are called upon to heed these words!$B$BA call to arms has been issued by the Kingdom of Stormwind!  All able bodied individuals are entreated to take up arms against the dark threat of the Scourge in the northern lands of the Eastern Kingdoms!  Rumors fly of new threats rising from the ruins of the Plaguelands!$B$BHeroes of the realm - seek out Commander Ashlam Valorfist who has set up his base camp in Chillwind Camp, north of the Alterac Mountains!",
["O"]="Seek out Commander Ashlam Valorfist.  His base camp is located at Chillwind Camp, north of the Alterac Mountains.",
["T"]="A Call to Arms: The Plaguelands!",
},
[10374]={
["D"]="Heroes of the realm, hear me - the Horde calls upon you for swift action!$B$BA call to arms has been issued for all able bodied individuals to take up arms against the Scourge!  Rumors fly of new threats rising from the ruins of the Eastern Kingdoms.  They loom to the east of the Undercity, in the northern reaches of the lands now known as the Plaguelands!$B$BHeroes of the realm - seek out High Executor Derrington, who has set up his base camp at the Bulwark, east of Tirisfal Glade!",
["O"]="Seek out High Executor Derrington.  His base camp is located at the Bulwark, east of Tirisfal Glade and the Undercity.",
["T"]="A Call to Arms: The Plaguelands!",
},
[10375]={
["D"]="You\'ve proven yourself to our people, $N.  Now is time for you to show us that you\'re willing to stand by us, even in the face of the strongest enemy.$B$BThe ogres of Outland are ",
["O"]="",
["T"]="BETA Obsidian Warbeads",
},
[10377]={
["D"]="",
["O"]="",
["T"]="OLD Nothing to Fear",
},
[10379]={
["D"]="",
["O"]="",
["T"]="Touch of Weakness",
},
[10380]={
["D"]="We\'ve been so blind, $N, that the alliance of two of our most dangerous enemies went completely unnoticed.$B$BI wouldn\'t be surprised if the Scryers had something to do with hiding this information from us, but we must now face the reality.  The Burning Legion and Kael\'thas\' Sunfury army serve under the same banner.$B$BThese demons are the only reason Kael\'thas was ever able to utilize the technology in Tempest Keep.  Under Orelis\'s orders I must command you to destroy them.",
["O"]="Kaylaan at Tuluman\'s Landing in Netherstorm wants you to slay 6 Gan\'arg Warp-Tinkers, 3 Daughters of Destiny and 3 Mo\'arg Warp-Masters.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="A Dark Pact",
},
[10381]={
["D"]="My mission here is finished.  I did what Orelis ordered me to - I\'ve never failed to.$B$BNo more.  I foresee a great carnage - a crusade, they\'ll call it - following the news of this alliance between Kael\'thas and the Burning Legion.$B$BFirst they give our holiest city away to our enemies and then they ask us to die fighting their enemies.  Go back to Orelis; tell him the naaru can fight their own fights from now on.",
["O"]="Report back to Exarch Orelis at Area 52.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Aldor No More",
},
[10382]={
["D"]="Well, $N, I hope you\'re prepared for the next phase of our operation. The Legion never rests - and neither shall we! Take a gryphon and fly over to Honor Point - it\'s a small post near the Legion Front. $B$BSpeak with Field Marshal Brock. He\'ll have instructions for you when you arrive. Oh, and tell that pasty-faced shield-kisser I said \'hello\'.  ",
["O"]="Take a gryphon to Honor Point and speak with Field Marshal Brock.",
["T"]="Go to the Front",
},
[10383]={
["D"]="Hello.  You should find out about those wabbits.",
["O"]="Speak with Jonathan LeCraft about the wabbits.",
["T"]="This is a Breadcrumb!",
},
[10384]={
["D"]="Look around you, fleshling. Very close to this transponder should be an Ethereum data cell. Locate that data cell, open it, and retrieve the contents.$B$BBring it back to this transponder at once!",
["O"]="The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover the Ethereum Data Cell.",
["T"]="Ethereum Data",
},
[10385]={
["D"]="They\'re using relays to transfer information around the staging grounds.$B$BThere is only one way for you to see these relays and extract the information they hold. Unfortunately, doing so may cause you irreparable brain damage.$B$BIf you\'re still interested, you\'ll need to slay Ethereum here at the staging grounds and take their essences. Once you have an essence, drink it down. It will temporarily allow you to see an Ethereum relay - giving you enough time to destroy a relay and extract its information.",
["O"]="The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover 15 pieces of Ethereum Relay Data.",
["T"]="Potential for Brain Damage=High",
},
[10386]={
["D"]="Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion.  You definitely have the courage for one of his \"missions.\"  $B$BSpeak with him if you\'ve got the stomach for more carnage.  He is celebrating just over there by that fallen fel reaver.  He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.",
["O"]="Speak with Overlord Hun Maimist.",
["T"]="BETA The Fel Reaver Slayer",
},
[10387]={
["D"]="Overlord Hun Maimfist is always looking for volunteers for his suicide attacks against the Burning Legion.  You definitely have the courage for one of his \"missions.\"  $B$BSpeak with him if you\'ve got the stomach for more carnage.  He is celebrating just over there by that fallen fel reaver.  He and his guards killed it just a few hours ago, we would all have died here but for his ferocity and skill in battle.",
["O"]="Speak with Overlord Hun Maimist.",
["T"]="BETA The Fel Reaver Slayer",
},
[10388]={
["D"]="Hope you enjoyed your flight, friend. A messenger arrived while you were away - seems Nazgrel\'s got a new use for you. You\'d best head back to Thrallmar and check in with him. I have a feeling the Legion\'s just getting warmed up. ",
["O"]="Return to Thrallmar and speak with Nazgrel.",
["T"]="Return to Thrallmar",
},
[10389]={
["D"]="Greetings, $N. I\'ve deciphered the Legion missive and uncovered the demons\' strategic plans for this Peninsula. Apparently, there is a large group of hellish terrorfiends gathering near the Pools of Aggonar in the west. We cannot allow such a force to go unchallenged. You must go there and decimate their cursed numbers. ",
["O"]="Magister Bloodhawk wants you to kill 10 terrorfiends in the Pools of Aggonar.",
["T"]="The Agony and the Darkness",
},
[10390]={
["D"]="$N, we have reason to believe that the easternmost forge camp is not yet complete. The Legion\'s gan\'arg servants are working \'round the clock to get the facility up and running. We can\'t allow that to happen. $B$BHead east to Forge Camp: Mageddon and slay 10 gan\'arg. Bring me the head of their master - Razorsaw - and the Legion\'s fel reaver production will grind to a halt!   ",
["O"]="Nazgrel in Thrallmar wants you to attack Forge Camp: Mageddon and kill 10 gan\'arg servants and return with the head of Razorsaw.",
["T"]="Forge Camp: Mageddon",
},
[10391]={
["D"]="There is a second production facility, Forge Camp: Rage, that lies to the immediate northeast of Thrallmar. The demons have positioned a number of their fel cannons along the ridge - and they\'re aimed straight at us! You must enter the camp and destroy these fel cannons. $B$B$N, you must be sure to detonate them all - or nothing will stop the Legion from raining fiery hell down upon our heads!  ",
["O"]="Destroy 3 Fel Cannon MKIs in Forge Camp: Rage and return to Nazgrel in Thrallmar.",
["T"]="Cannons of Rage",
},
[10392]={
["D"]="You are an honor to us, $N. But now we must strike before the Legion recovers! To the north of Thrallmar lies Invasion Point: Annihilator. It houses a warp-portal through which the Legion draws its reinforcements. $B$BYou must overload that portal - and blast it back to the abyss it came from. The portal\'s activation key will be held by the Point\'s commander - Warbringer Arix\'Amal. Slay him. Take the key. Use it on the portal and do what must be done. May the warchief\'s blessings be with you.   ",
["O"]="Slay Arix\'Amal to get the Burning Legion Gate Key.  Use the Burning Legion Gate Key on the Rune of Spite, then return to Nazgrel in Thrallmar.",
["T"]="Doorway to the Abyss",
},
[10393]={
["D"]="The text on the note is written in some dark, indecipherable scrawl. The more you stare at them, the more the symbols seem to twist and burn before your eyes. There is only one in Thrallmar that can transcribe such vile script - the blood elf Magister Bloodhawk. ",
["O"]="Take the Burning Legion Missive to Magister Bloodhawk in Thrallmar. ",
["T"]="Vile Plans",
},
[10394]={
["D"]="Pay close attention, $N. We\'ve been surveying the Legion camps that lie along the ridge ahead. We have reason to believe that these so-called \'Forge Camps\' are where the demons are constructing those blasted Fel Reavers. $B$BYou can see the closest target, Forge Camp: Mageddon, to the west. Our intelligence suggests that it\'s still under construction. If you can slay the Gan\'arg Servants and their master - Razorsaw - we can bring the Legion\'s Fel Reaver production to a grinding halt!   ",
["O"]="Kill 10 Gan\'arg Servants and Razorsaw at Forge Camp Mageddon and return to Forward Commander Brock at Honor Point.",
["T"]="Disruption - Forge Camp: Mageddon",
},
[10395]={
["D"]="The text on the note is written in some dark, indecipherable scrawl. The more you stare at them, the more the symbols seem to twist and burn before your eyes. There is only one at Honor Hold who can decipher such archaic script - the draenei mystic, Kryv. $B$BTake the Burning Legion Missive to Warp-Scryer Kryv who resides within the War-Room at Honor Hold.",
["O"]="Take the Missive to Warp-Scryer Kryv in the main keep of Honor Hold.",
["T"]="The Dark Missive ",
},
[10396]={
["D"]="Now we focus on the second target - Forge Camp: Rage. It lies just west of Mageddon. Trouble is, the demons have a number of fel cannons aimed straight at the Horde\'s outpost of Thrallmar! Though I can scarcely believe it, we actually need the Horde to help us hold the line at the Dark Portal. We can\'t afford to let Thrallmar fall.  You\'ve got to destroy these cannons before the Legion pulverizes our allies! ",
["O"]="Destroy 3 Fel Cannon MKIs in Forge Camp: Rage and return to Field Marshal Brock at Honor Point.",
["T"]="Enemy of my Enemy...",
},
[10397]={
["D"]="Well, we\'ve located the Legion\'s final base on the ridge - Invasion Point: Annihilator. It lies northwest of Forge Camp: Rage - and it houses a warp-portal through which the Legion has been drawing its reinforcements! $B$BYou\'ve got to close that portal to prevent any more demons from coming through. The Point\'s overlord, Warbringer Arix\'Amal, holds the portal\'s activation key. Take it from him and shut that blasted gateway down!  ",
["O"]="Slay Arix\'Amal.  Take the Burning Legion Gate Key.  Use the Burning Legion Gate Key on the Rune of Spite.",
["T"]="Invasion Point: Annihilator",
},
[10398]={
["D"]="PH: Go to Honor Hold.",
["O"]="PH:  Go to Honor Hold.",
["T"]="BETA Return to Honor Hold",
},
[10399]={
["D"]="It is just as I feared. Arix\'Amal - the demon you killed earlier, was working for a secret Legionlord - Arazzius the Cruel. It appears this new villain has amassed a force of hellish terrorfiends near the Pools of Aggonar. $B$BYou must journey there and slay the terrorfiends before they strike against us. But be wary, friend - the Pools of Aggonar lie within a tortured, poisonous valley. You can find the cursed pools to the northwest of here, beyond Hellfire Citadel. $B$BLight be with you, $N.  ",
["O"]="Kill 10 Terrorfiends in the Pools of Aggonar and return to Warp-Scryer Kryv in the main keep of Honor Hold.",
["T"]="The Heart of Darkness",
},
[10400]={
["D"]="The honorable Warp-Scryer has told me of your perils, $N - and of the new foe you\'ve discovered. If Kryv is to be believed, this \'Arazzius the Cruel\' is as powerful and evil as any foe the Sons of Lothar have ever faced. $B$BWill you stand for us now, $N? Will you face this Legionlord and deliver the Light\'s justice upon him? If so, you will find him at the Pools of Aggonar. If not, his evil will most certainly find you. ",
["O"]="Slay Arazzius the Cruel in the Pools of Aggonar and return to Force Commander Danath Trollbane in the keep of Honor Hold.",
["T"]="Overlord",
},
[10401]={
["D"]="Do you know what would have happened if you had not intercepted this missive, $N?$B$B<Nazgrel nods.>$B$BThe entirety of the Legion army in Hellfire would have been knocking on our door. There is no way that we could have survived such an assault.$B$BThere is only one way to make sure that these orders never reach the Legion Front. You must travel to the Pools of Aggonar, west of here, and slay this Arazzius creature.$B$BDo this and I will see to it that the Warchief grants you a commendation.",
["O"]="Nazgrel at Thrallmar in Hellfire Peninsula has asked that you slay Arazzius the Cruel.",
["T"]="BETA Mission: End All, Be All",
},
[10403]={
["D"]="Perhaps not all hope is lost for the Dreghood.  I am one of four elders that guided this tribe before we were enslaved by the Illidari.  I thought the others were dead, but I\'ve slowly learned that at least two others are alive - chained down and powerless just as I am.$B$BI\'ve not yet been able to find Naladu and fear for the worst.  There are more huts in the ruins upstairs; perhaps you could look for him.  It would be a great boon for our tribe if all our elders were alive.",
["O"]="Seek out Naladu inside the Ruins of Sha\'naar.",
["T"]="Naladu",
},
[10404]={
["D"]="We\'ve established that the Burning Legion has been providing Kael\'thas with technological assistance, magnifying his threat many times over.$B$BBased on the Legion\'s numbers in the region, the largest impact we can make on our enemy\'s alliance is through a head-on attack on the forge bases to the north.$B$BGo to Forge Base: Oblivion and Forge Base: Gehenna and destroy our enemies.  May the Light guide your blade, $N.",
["O"]="Exarch Orelis at Area 52 wants you to go to Forge Base: Oblivion and Forge Base: Gehenna and slay 12 Gan\'arg Forgehands, 6 Mo\'arg Forgelords and 6 Wrathbringers.$B$BPerforming quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="BETA Against the Legion",
},
[10405]={
["D"]="We must destroy the machinery that is making these nexus-stalker aberrations possible. To strike at their proto-accelerator would be futile as it is an ethereal creation. We must instead destroy the manaforge energy tube that they are using as a conduit.$B$BI have all that I need to create a device to overload the conduit save for one item. I need a wrapping from an archon or overlord that might be transforming soon in order to calibrate the device.",
["O"]="The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to recover 1 Prepared Ethereum Wrapping.",
["T"]="S-A-B-O-T-A-G-E",
},
[10406]={
["D"]="I\'m sending one of my demolitionists out to place the disruption device. Just make sure no harm comes to him as he\'s placing the disruptor.$B$BKeep him protected! He will not fight back if enemies attack him as he is only a holographic image but the image can be destroyed!$B$BReturn to me once the job is done.",
["O"]="The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to escort the Protectorate Demolitionist to the Manaforge Ultris conduit and keep him protected while he works to sabotage the pipeline.",
["T"]="Delivering the Message",
},
[10407]={
["D"]="The infamous eredar, Socrethar, leads the Burning Legion in Netherstorm.  Mentioning his name is enough to make most draenei shudder.  He gives orders from an island in the northwest that only his most trusted lieutenants can access.$B$BTo get there you will need to obtain a teleportation stone, which won\'t be an easy task.  The first half of the stone is in the possession of Forgemaster Morug at Forge Base: Oblivion.  The second half is held by Silroth at Forge Base: Gehenna.",
["O"]="Anchorite Karja at Area 52 wants you to obtain the First Half of Socrethar\'s Stone from Forgemaster Morug at Forge Base: Oblivion and the Second Half of Socrethar\'s Stone from Silroth at Forge Base: Gehenna.$B$BPerforming quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="Socrethar\'s Shadow",
},
[10408]={
["D"]="I have in my possession another disruptor, one capable of destroying the three conduits that surround Salhadaar. Once the conduits are destroyed, Salhadaar\'s protective force fields will be down. For this act, he will strike at you with a ferocity you have never before witnessed, $N.$B$BIf you are willing to rid the world of Salhadaar, I will give you the disruptor.",
["O"]="The Image of Commander Ameer at the Ethereum Staging Grounds - Ethereum Transponder Zeta - wants you to use the Protectorate Disruptor to bring down Salhadaar\'s force fields and then destroy Nexus-King Salhadaar.",
["T"]="Nexus-King Salhadaar",
},
[10409]={
["D"]="When facing eredar of great power, large armies are useless for the most part.  Their corruptive powers over mortal souls are such that only the strongest-willed can even stand face to face with them.$B$BTake this stone to the Invasion Point: Overlord, between Forge Base: Oblivion and Gehenna and bring your closest, strongest friends with you.  Orelis and Karja will meet you at Socrethar\'s Seat; I will send Adyen along with them.$B$BMay the Light prevail today, $N.  May Socrethar meet his end.",
["O"]="High Priestess Ishanah wants you to go to the Legion Teleporter at the northwestern corner of Netherstorm and use it to teleport to Socrethar\'s Seat.  Once there, defeat Socrethar.$B$BPerforming quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="Deathblow to the Legion",
},
[10410]={
["D"]="The time has come to face Socrethar, $N.  Confronting an eredar leader isn\'t something that\'s taken lightly among us.  A single mistake is likely to cost us our lives if we\'re ill-prepared.$B$BTake Socrethar\'s teleportation stone to High Priestess Ishanah at the Shrine of Unending Light in Shattrath City.  She will determine how we need to handle the situation.",
["O"]="Take Socrethar\'s Teleportation Stone to High Priestess Ishanah at the Shrine of Unending Light on the Aldor Rise in Shattrath City.$B$BPerforming quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="Ishanah\'s Help",
},
[10411]={
["D"]="Around the ruined manaforge you will find the run-off of Dimensius\'s handy work. Seeping sludge occupies the pools that surround Ultris. Directly below those pools, where the Ethereum Staging Grounds now stand, you will find even more run-off in the form of void waste.$B$BThe best method of disposal is to use electro-shock to break slimes down to globules. Use this elixir to augment your attacks with electricity. The resultant discharge will break the slimes up into their raw form. Destroy the globules!",
["O"]="Researcher Navuud at the Protectorate Watch Post in Netherstorm has asked that you destroy 30 Void Waste Globules and 30 Seeping Sludge Globules.",
["T"]="Electro-Shock Goodness!",
},
[10412]={
["D"]="It is no secret that Kael\'thas Sunstrider perceives us as a great threat.  Let\'s face it - not many sin\'dorei, fresh from Silvermoon, are willing to join the sort of company that Kael keeps.$B$BIt\'s also no secret that this is not just a war of words.  Scryers and the armies that serve Kael\'thas attack each other on sight.  The only way to prove you\'re with us, $N, is to do your share of fighting.$B$BKael\'s lower ranking followers wear Firewing signets to indicate their rank.  Bring them to me.",
["O"]="Magistrix Fyalenn in Shattrath City wants you to bring her 10 Firewing Signets.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Firewing Signets",
},
[10413]={
["D"]="You carefully fill a vial with the fallen void horror\'s ooze.$B$BResearcher Navuud at the Protectorate Watch Post would be quite interested in such a find! Take it to him at once!",
["O"]="Take the Vial of Void Horror Ooze to Researcher Navuud at the Protectorate Watch Post in Netherstorm.",
["T"]="The Horrors of Pollution",
},
[10414]={
["D"]="",
["O"]="",
["T"]="Single Firewing Signet",
},
[10415]={
["D"]="",
["O"]="",
["T"]="More Firewing Signets",
},
[10416]={
["D"]="Arcane tomes are not ordinary books that happen to deal with arcane matters.  There is intrinsic power in them - a power I\'ve learned to synthesize into a single arcane rune.$B$BShould you find an arcane tome in your travels I will give you one such rune.  Only the most powerful wielders of magic carry the books I need.  In Outland this usually means Kael\'s blood elves - but you\'d be surprised by where such tomes often turn up.",
["O"]="Voren\'thal the Seer in Shattrath City wants you to obtain an Arcane Tome.$B$BPerforming quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Synthesis of Power",
},
[10417]={
["D"]="Wherever the Consortium establishes a presence, we bring our eco-dome technology. The fields allow us to work in a controlled and life-sustaining atmosphere since we often find ourselves in hostile environments.$B$BNetherstorm\'s volatile conditions and creatures have begun to destroy the equipment that sustains our domes, especially the generator east of here. I\'ve started a diagnostic there in hopes of understanding what can be done to combat the damage. Would you collect the results and bring them to me?",
["O"]="Retrieve the Diagnostic Results and return them to Mehrdad at Midrealm Post.",
["T"]="Run a Diagnostic!",
},
[10418]={
["D"]="In searching the area for clues about the damage to our equipment, I\'ve seen pieces of the shield generators at the bottom of the small lake to the north. I\'m not sure why the crocolisks have taken an interest in the equipment, but we have to put a stop to this problem.$B$BThe Consortium is quite clear on this matter. If it comes down to a choice between the equipment and crocolisks, the animals will have to go. I\'ll make it worth your while to deal with them.",
["O"]="Mehrdad at Midrealm Post wants you to kill 8 Barbscale Crocolisks.",
["T"]="Deal With the Saboteurs",
},
[10419]={
["D"]="",
["O"]="",
["T"]="Arcane Tomes",
},
[10420]={
["D"]="This temple is one of the holiest places in all of Outland.  The power of the Light here is so strong, that even items with the strongest fel taint can be cleansed of a worldly item.$B$BShould you run into any fel armaments in your confrontations with demonic enemies, bring them to me and I will demonstrate the cleansing power of the Light.",
["O"]="Bring a Fel Armament to Ishanah in Shattrath City.$B$BCompleting quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="A Cleansing Light",
},
[10421]={
["D"]="",
["O"]="",
["T"]="Fel Armaments",
},
[10422]={
["D"]="Captain Tyralius took a platoon of soldiers south towards the Ethereum Staging Grounds 10 days ago. We haven\'t heard from him or his crew since.$B$BChances are good that they were ambushed and killed but I\'m getting a curious reading from my instruments.$B$BI think it\'s a distress signal but these things have been wrong before. If Tyralius is still alive, they\'re keeping him in one of their prisons. You\'ll have to locate the prison and open it with a key, probably found on the warden.",
["O"]="Flesh Handler Viridius at the Protectorate Watch Post in Netherstorm has asked that you find and free Captain Tyralius.",
["T"]="Captain Tyralius",
},
[10423]={
["D"]="Master Engineer Ghabar will want to know about the results of the diagnostics. If anything, they caution us to keep a close eye on the workings of our dome generators. As the fields become more and more unstable, their effects will become harder to control. It could spell disaster for our expedition and anything else housed within the domes.$B$BYou\'ll find Ghabar at the Stormspire. Just follow the road north from this eco-dome and across the bridge. It\'ll lead you to the elevator at the base of the spire.",
["O"]="Speak with Ghabar at the Stormspire.",
["T"]="To the Stormspire",
},
[10424]={
["D"]="If Mehrdad\'s results are correct -- and I have no reason to believe they\'re faulty -- then the rest of the domes could be in trouble.$B$BI do think Mehrdad has failed to identify the underlying cause of the failures. From time to time, creatures damage the generators, but never this severely.$B$BTo be on the safe side, I\'d like for you to run a set of diagnostics at the Stormspire\'s main dome generator, located in Eco-Dome Sutheron at the very eastern edge of the dome.",
["O"]="Use the Diagnostic Device while standing near the Eco-Dome Sutheron Generator and bring the Diagnostic Results back to Ghabar at the Stormspire.",
["T"]="Diagnosis: Critical",
},
[10425]={
["D"]="Thank K\'aresh! He would have torn me apart!$B$BI\'m a Protectorate soldier, fleshling. My platoon was sent on a recon mission about 10 days ago. As we were moving across the upper ledges of this island, a group of Ethereum jumped us. At least I think it was Ethereum. They had the same energy color but their wrappings looked void.$B$BOnly Tyralius was spared. I think they put him in a prison cell.$B$BI\'ve got to get back to the Protectorate Watch Post! Can you escort me back?",
["O"]="Escort the Captured Protectorate Vanguard back to Protectorate Watch Post in Netherstorm.",
["T"]="Escape from the Staging Grounds",
},
[10426]={
["D"]="Just look around you, $c! Isn\'t it amazing? Of course, this incredible resurgence of life is a byproduct of the ethereal domes, but imagine what it could do in the hands of the expedition.$B$BI\'m preparing to negotiate with the ethereals for access to their technology, but I\'d like to get a better idea of its effects on plant-based life.$B$BI\'ve built a device to concentrate the dome\'s energies on the lashers in this area. Would you be so kind as to test it for me and share the results?",
["O"]="Use the Energy Field Modulator on Farahlon Lashers. Observe the results and report back to Aurine Moonblaze at the Stormspire when you have conducted 10 tests.",
["T"]="Flora of the Eco-Domes",
},
[10427]={
["D"]="Your work with the lashers turned up some astounding information, but I wonder if it holds true for animals as well.$B$BGathering information on the talbuks that live underneath this dome is going to be trickier than studying the lashers, I\'m afraid.$B$BUsing this tagging device, you can put a weakened talbuk to sleep and apply a tag that I\'ll use to track the animal as it matures. The tagging mechanism won\'t work unless the talbuk has expended most of its energy.",
["O"]="Tag 12 Talbuks for Aurine Moonblaze at the Stormspire. You may tag either Talbuk Sires or Talbuk Does using the Talbuk Tagger.",
["T"]="Creatures of the Eco-Domes",
},
[10428]={
["D"]="In the fevered dreams of our injured guest, she spoke of a fisherman, Cowlen, who was in some distress at Silvermyst Isle, to the southwest, off the coast of Azuremyst.$b$bWith all that has been happening, no one has had the opportunity to look into it, but I do feel a bit of worry. Perhaps there\'s something you can do, $n?",
["O"]="Find Cowlen at the southeast docks of Silvermyst Isle off the coast of Azuremyst.",
["T"]="The Missing Fisherman",
},
[10429]={
["D"]="The dome technology possesses such power! Certainly, there are bounds beyond which we dare not go, $N.$B$BCreatures allowed to grow too large or too fast could be just as bad as a barren landscape.$B$BI have heard rumors of just such a creature in the pool to the east. I\'ve heard the ethereal merchants conspiring to catch the overgrown hydra for sport, but I have another purpose in mind for the giant. Bring me the creature\'s heart so I may study it.",
["O"]="Aurine Moonblaze at the Stormspire wants you to bring her a Hulking Hydra Heart.",
["T"]="When Nature Goes Too Far",
},
[10430]={
["D"]="I\'ve been working on a portable generator repair kit for use in some of the harsher climates that the Consortium operates in. Granted, it wasn\'t designed for Netherstorm, but we shouldn\'t have any problems with it.$B$BI had already scheduled a test with one of my best techs up at Eco-Dome Farfield beyond the Netherstone to the northeast. Take this prototype to Tashar. He\'ll know what to do with it. If it works, we can use it to reinforce the shield generators at the larger domes.",
["O"]="Bring the Repair Apparatus to Tashar at Eco-Dome Farfield.",
["T"]="Testing the Prototype",
},
[10431]={
["D"]="The Sunfury briefings support the theory that Kael\'thas has been receiving outside help in constructing and running these manaforges.  Who this is remains a bit of a mystery, though we\'re likely to find out in Manaforge Ara.$B$BI\'ve sent a group of my men to scout the surrounding area.  Go to Tuluman\'s Landing, north of here, and speak to Kaylaan.  See what he\'s discovered at Manaforge Ara.  Find out who is assisting the Sunfury army and take care of them. ",
["O"]="Go to Tuluman\'s Landing, north of Area 52, and speak to Kaylaan.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Outside Assistance",
},
[10432]={
["D"]="As you may have noticed, there are servants of the Burning Legion all over Manaforge Ara.  Kael\'thas has entered an alliance with the Burning Legion.  He must\'ve caught wind of Illidan\'s descent into insanity and switched paymasters accordingly.$B$BIf the Scryers get definite proof of this, it will give them a considerable political advantage.  I know for a fact that the Legion forces at this manaforge have orders that bear Kael\'s seal.$B$BGet these orders and bring them to Thalodien.",
["O"]="Obtain 8 Orders from Kael\'thas from demons at Manaforge Ara and bring them to Spymaster Thalodien in Area 52.$B$BPerforming quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Damning Evidence",
},
[10433]={
["D"]="The ethereals are clever and very observant, so it\'s no accident that I\'m here posing as a simple furrier. In fact, I\'ve been sent from Area 52 to appraise the technology the ethereals use to generate their eco-domes.$B$BI\'d like to enlist your help, $c. We\'ve been asked to use non-goblin agents whenever possible.$B$BWhat I want you to do is bring me a number of ripfang lynx pelts in the guise of a hunter. You can find the lynxes all over Eco-Dome Midrealm.",
["O"]="Bring 10 Ripfang Lynx Pelts to Shauly Pore at Midrealm Post.",
["T"]="Keeping Up Appearances",
},
[10434]={
["D"]="Excellent job.$B$B<Shauly winks at you.>$B$BI think they\'re buying it. Now, when I send you up to speak with my associates at the Stormspire, there won\'t be any suspicion at all.$B$BYou\'ll want to look for Action Jaxon and Audi the Needle up there. They\'ll tell you everything you need to know. Tell \'em Shauly sent you.",
["O"]="Speak with Audi the Needle at the Stormspire.",
["T"]="The Dynamic Duo",
},
[10435]={
["D"]="<Audi looks around and then lowers her voice.>$B$BI\'m sure Shauly told you a bit about our work here. When Jaxon and I are out in the field \'hunting,\' we\'ve been collecting pieces of the ethereal eco-dome generators and hiding them in the nests of our prey, the raptors in Eco-Dome Farfield.$B$BIt\'s a remote area to the northeast of the Stormspire, close to the Netherstone. I don\'t anticipate you\'ll run into many ethereals there, but would you be willing to help us collect the dome generator pieces?",
["O"]="Audi the Needle at the Stormspire wants you to bring her 10 Dome Generator Segments.",
["T"]="Retrieving the Goods",
},
[10436]={
["D"]="Before we can begin the test, we have to make certain the area is clear of anything that might interfere. In our case, that means these overgrown lizards.$B$B<Tashar gestures toward the scythetooth raptors.>$B$BThere\'s no telling what might happen if one those decides to take a nice bite out of the generator while it\'s charging. I\'ve seen a lot of strange things in all my years as a technician, including more than a few abominations that had their beginnings as humble animals.",
["O"]="Tashar, stationed at Eco-Dome Farfield, wants you to kill 12 Scythetooth Raptors.",
["T"]="All Clear!",
},
[10437]={
["D"]="Atop Manaforge Ultris lies the tear in the nether that the void lord, Dimensius, came through. That tear provides Dimensius with a link to the void, rendering him immune to physical harm. If we can get a lock on the conduit that Dimensius is using to keep himself phased out of this plane of existence, we can destroy it and then destroy Dimensius.$B$BTo do this, we\'re going to first need you to collect fragments of Dimensius from the void creatures that he sends out to do his dirty work.",
["O"]="Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to recover 8 Fragments of Dimensius.",
["T"]="Recipe for Destruction",
},
[10438]={
["D"]="Here it is, $N. Take this phase disruptor and mount up! The Protecotrate nether drake will fly you close enough to Ultris so that you can drop the disruptor on top of the void conduit.$B$BDrop as many disruptor charges as possible to ensure complete annihilation!$B$BWhen you are ready, speak with the nether drake and he\'ll take you up.$B$BIf you miss the mark you will have to get more bombs from me before you can go up again.",
["O"]="Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to use your Phase Disruptor when you get in range of the Void Conduit that rests atop Ultris. Drop as many charges of the Phase Disruptor as you can to ensure total annihilation. The Phase Disruptor charges will automatically home in on the Void Conduit so long as you are close enough to use it.$B$BReturn to Professor Dabiri should you succeed!",
["T"]="On Nethery Wings",
},
[10439]={
["D"]="Your brave actions have forced Ameer to react! He has deployed Captain Saeed and the Avengers!$B$BNow all that is left to do is destroy Dimensius.$B$BWhen you are ready, I will call for Saeed. If he is not currently fighting another battle, he will be awaiting orders from you - directly east of here.$B$BLet him know when you are ready to fight and he will put his troops in motion!$B$BI wish you luck, fleshling! We have hunted Dimensius for a thousand years!",
["O"]="Professor Dabiri at the Protectorate Watch Post in Netherstorm wants you to speak with Captain Saeed and then follow his army to Manaforge Ultris and kill Dimensius the All-Devouring!",
["T"]="Dimensius the All-Devouring",
},
[10440]={
["D"]="The test was a resounding success! We can certainly use this device to start repairing the domes.$B$BCarry word of the test results to the Stormspire and let Ghabar know that I\'ve also found a pattern in the damage to the shield generators. Key pieces of generator units have gone missing from a number of sites. This is no accident, $N, no technological failure. We\'re being stolen from. ",
["O"]="Return to the Stormspire and speak with Ghabar.",
["T"]="Success!",
},
[10441]={
["D"]="<Audi lowers her voice again.>$B$BNow that we have the goods, I\'ll be sending most of the parts on to Area 52. There\'s enough here for more than one generator, presenting us with a perfect business opportunity.$B$BI\'ve seen the Cenarion Expdedition\'s representative trying to negotiate. I want you to let her know that we can provide what she seeks at a very reasonable price. There\'s no reason for her to continue dealing with those two-timing ethereals.",
["O"]="Speak with Aurine Moonblaze at the bottom of the Stormspire.",
["T"]="BETA Peddling the Goods",
},
[10442]={
["D"]="$C, there\'s some tauren by the name of Thiah Redmane that keeps pestering us for assistance.  She\'s with the Cenarion Expedition, and they\'ve setup a little post just to the west on the south side of the the road leading to Zangarmarsh.$B$BIf you hit Thornfang Hill, you\'ve gone too far.$B$BDo you think you might head over there and see what she needs?  I don\'t want to have to bother Ranger Captain Venn\'ren with such trivialities.",
["O"]="Falconer Drenna Riverwind wants you to offer your services to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.",
["T"]="Helping the Cenarion Post",
},
[10443]={
["D"]="The Cenarion Circle has sent an expedition to Outland and, as I understand it, they are here to study what has happened and to help reverse any damage that they can.$B$BThey\'ve setup a little post just to the west on the south side of the road leading to Zangarmarsh.$B$BIf you hit Thornfang Hill, you\'ve gone too far.$B$BWould you please go and see how you might help them?  Speak with Thiah Redmane as she is the one that sent the request to us for assistance.",
["O"]="Amaan the Wise would like for you to offer your services to Thiah Redmane at the Cenarion Post in Hellfire Peninsula.",
["T"]="Helping the Cenarion Post",
},
[10444]={
["D"]="This calls for immediate action!$B$BWe have someone out in the field closer to Firewing Point that I want you to speak with.  He\'ll have a better idea of what our next step should be.$B$BReport to Lieutenant Meridian out at the Allerian Post and apprise him of the situation.  You\'ll find the post to the northeast on the southern bank of the river just south of Firewing Point.$B$BGodspeed, $N.",
["O"]="Jenai Starwhisper wants you to report to Lieutenant Meridian at the Allerian Post in Terokkar Forest.",
["T"]="Report to the Allerian Post",
},
[10445]={
["D"]="Seven vials were drawn from the Well of Eternity by Illidan.  He poured three into the lake on top of Mount Hyjal and a second Well of Eternity was created.  For years the rest were believed lost.$B$BWith the opening of the Dark Portal, we\'ve come to know that he gave one each to his lieutenants Kael\'thas and Vashj.  Retrieve what remains of them; we will need them as foci to open a gateway to any events tied to Mount Hyjal, recent or ancient.  The outcome of the Battle of Mount Hyjal must be preserved.",
["O"]="Soridormi at Caverns of Time wants you to retrieve Vashj\'s Vial Remnant from Lady Vashj at Coilfang Reservoir and Kael\'s Vial Remnant from Kael\'thas Sunstrider at Tempest Keep.",
["T"]="The Vials of Eternity",
},
[10446]={
["D"]="They\'re building a second mana bomb in the courtyard.  My intel suggests that the final code for the bomb is being held by Sharth Voldoun, the overseer of the project at Firewing Point.$B$B$N, you have to go back in there and retrieve the final code from him.  He keeps himself to the top of the highest spire.$B$BTake the final code to the mana bomb that they\'re working on in the central courtyard and set it off.$B$BOnly then will we be certain that the Allerian Stronghold is safe.",
["O"]="Lieutenant Meridian wants you to use The Final Code to set off the Mana Bomb.  Then report back to Jenai Starwhisper at the Allerian Stronghold in Terokkar Forest.",
["T"]="The Final Code",
},
[10447]={
["D"]="They\'re building a second mana bomb in the courtyard.  My intel suggests that the final code for the bomb is being held by Sharth Voldoun, the overseer of the project at Firewing Point.$B$B$N, you have to go back in there and retrieve the final code from him.  He keeps himself to the top of the highest spire.$B$BTake the final code to the mana bomb that they\'re working on in the central courtyard and set it off.$B$BOnly then will we be certain that Stonebreaker Hold is safe.",
["O"]="Sergeant Chawni wants you to use the Final Code Sheet to set off the Mana Bomb.  Then report back to Tooki at Stonebreaker Hold in Terokkar Forest.",
["T"]="The Final Code",
},
[10448]={
["D"]="This calls for immediate action!$B$BWe have someone out in the field closer to Firewing Point that I want you to speak with.  She\'ll have a better idea of what our next step should be.$B$BReport to Sergeant Chawni out at Stonebreaker Camp and apprise her of the situation.$B$BTake the road north out of the hold.  From the middle of Tuurem, follow the road to the east.  You\'ll find the camp on the bank of the river that lies just southwest of Firewing Point.$B$BGood luck, $N.",
["O"]="Tooki wants you to report to Sergeant Chawni at Stonebreaker Camp in Terokkar Forest.",
["T"]="Report to Stonebreaker Camp",
},
[10449]={
["D"]="Apethecary Zelana has been studying the beasts of Hellfire Peninsula in the field.  She wants a sample of the blood you gathered; with luck, she might discover what turned those Bonechewer bastards\' skins red!$B$BZelana is at Reaver\'s Fall, southeast of Thrallmar.  Follow the road east and when you see a destroyed, green-glowing hunk of metal, you\'re there.  She has a camp set up behind the wyverns.",
["O"]="Vertok Axebreaker in Thrallmar wants you to bring Bonechewer Blood Samples to Apothecary Zelana at Reaver\'s Fall.",
["T"]="Apothecary Zelana",
},
[10450]={
["D"]="Bonechewers!  They should all die!  The sight of their red skin and depravity makes my blood boil!$B$BI have a mission for you, $N.  Kill bonechewer orcs and collect their vile blood.  There is an apothecary who needs the blood for her tests, so we can discover how these orcs fell to the demon taint, a taint from which we so recently freed ourselves.$B$BBonechewers scavenge near the ruined battlements along the Path of Glory, to the south.  Return to me when your mission is complete.",
["O"]="Bring 12 Bonechewer Blood Vials to Vurtok Axebreaker in Thrallmar.",
["T"]="Bonechewer Blood",
},
[10451]={
["D"]="Thank the Earthmother! I parted ways with the others several days ago. I was intent on discovering the source of the disturbance that the spirits of water were feeling. My search led me to Coilskar where I discovered that the naga were befouling the water supply of Shadowmoon Valley.$B$BUnfortunately, I was discovered and taken prisoner. There\'s no telling what ghastly things they had in store for me.$B$BWe must leave this place! Help me escape and then seek out Torlok at the Altar of Damnation.",
["O"]="Escort Earthmender Wilda out of Coilskar Cistern and then seek out Earthmender Torlok at the Altar of Damnation, found at the western outskirts of the Hand of Gul\'dan.",
["T"]="Escape from Coilskar Cistern",
},
[10454]={
["D"]="",
["O"]="",
["T"]="FLAG - OFF THE RAILS",
},
[10455]={
["D"]="We\'ve been growing the Living Grove at an accelerated rate, but somehow the lynxes there have become lost to our control.$B$BWhere once their population was stable, the grovestalker lynxes are now beginning to encroach upon Sylvanaar, and there have been a number of unpleasant incidents of late.$B$BI suspect that the arakkoa of Veil Lashh are somehow behind it, but the immediate issue is with the lynxes themselves.$B$BI would be most grateful if you would help us to deal with this situation.",
["O"]="Rina Moonspring wishes you to slay 12 Grovestalker Lynxes with all due haste and then return to her at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="The Encroaching Wilderness",
},
[10456]={
["D"]="The filthy races of the Horde have taken over a settlement to the east.  They\'ve brought with them a large pack of the dire wolves that they prefer to use as mounts and sentries.$B$BThese sentries have been marauding across the bridge that separates us.  They\'ve been stalking our fey drakes, which are critical to the pollination of the Living Grove.$B$BUse the east exit to traverse the bridge over Bloodmaul Ravine that leads to the Jagged Ridge to the east, and bring me their tails as proof!",
["O"]="Rina Moonspring has asked you to bring her 4 Thunderlord Dire Wolf Tails.  After doing so, return to her at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="Marauding Wolves",
},
[10457]={
["D"]="Though you\'ve done a great deal of good work in defense of our new home here, I still feel that the Living Grove needs more protection.$B$BPlease, take this small tree bough that I have imbued with the force of nature.  When used upon the seedlings that I have planted out in the grove, it will call down a storm to accelerate the growth of a treant defender.$B$BThese treants are critical to the defense of the grove, especially if you choose not to make Sylvanaar your home for long.",
["O"]="Use Rina\'s Bough on 5 of the Grove Seedlings to summon forth defenses for the Living Grove.  Then return to Rina Moonspring at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="Protecting Our Own",
},
[10458]={
["D"]="We must try and make amends. We must commune with the elements of this region and see if anything can be done!$B$BI grant you the totem of spirits, $r. If you slay an enraged elemental spirit in close proximity of the totem, it will consume the elemental\'s soul. You must use the totem to consume many souls before you may return to me.$B$BDo this for the spirits of fire and earth first. Return to me when the totem is full.",
["O"]="Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 8 Earthen Souls and 8 Fiery Souls.",
["T"]="Enraged Spirits of Fire and Earth",
},
[10459]={
["D"]="We\'ve taken notice of your accomplishments, $N.  What you\'ve done for us goes beyond what we expect from our allies.$B$BI\'ve a special request to ask of you, but I must test your dedication first.",
["O"]="Ysiel Windsinger at the Cenarion Refuge wants you to become revered with the Cenarion Expedition.",
["T"]="Revered Among the Cenarion Expedition",
},
[10460]={
["D"]="",
["O"]="",
["T"]="Defender\'s Pledge",
},
[10461]={
["D"]="",
["O"]="",
["T"]="Restorer\'s Pledge",
},
[10462]={
["D"]="",
["O"]="",
["T"]="Champion\'s Pledge",
},
[10463]={
["D"]="",
["O"]="",
["T"]="Sage\'s Pledge",
},
[10464]={
["D"]="You\'ve made your pledge, $c.  Now it is up to you to see it through.$B$BServe the Scale of the Sands well and you will be rewarded.$B$BFail and the timeline as we know it will be unravelled!",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.",
["T"]="Sage\'s Vow",
},
[10465]={
["D"]="You\'ve made your pledge, $c.  Now it is up to you to see it through.$B$BServe the Scale of the Sands well and you will be rewarded.  Fail and the timeline as we know it will be unravelled!",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.",
["T"]="Restorer\'s Vow",
},
[10466]={
["D"]="You\'ve made your pledge, $c.  Now it is up to you to see it through.$B$BServe the Scale of the Sands well and you will be rewarded.  Fail and the timeline as we know it will be unravelled!",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.",
["T"]="Champion\'s Vow",
},
[10467]={
["D"]="You\'ve made your pledge, $c.  Now it is up to you to see it through.$B$BServe the Scale of the Sands well and you will be rewarded.  Fail and the timeline as we know it will be unravelled!",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Honored reputation with the Scale of the Sands.",
["T"]="Defender\'s Vow",
},
[10468]={
["D"]="You\'ve carried out the promise you made to us, $N.  And for that you\'ve gained the recognition you deserve.$B$BAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won\'t be long until it has reached its full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.",
["T"]="Sage\'s Oath",
},
[10469]={
["D"]="You\'ve carried out the promise you made to us, $N.  And for that you\'ve gained the recognition you deserve.$B$BAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won\'t be long until it has reached its full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.",
["T"]="Restorer\'s Oath",
},
[10470]={
["D"]="You\'ve carried out the promise you made to us, $N.  And for that you\'ve gained the recognition you deserve.$B$BAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won\'t be long until it has reached its full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.",
["T"]="Champion\'s Oath",
},
[10471]={
["D"]="You\'ve carried out the promise you made to us, $N.  And for that you\'ve gained the recognition you deserve.$B$BAs you continue to become attuned with past events surrounding mount Hyjal, I can continue to tap into the power contained in your ring.  It won\'t be long until it has reached its full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Revered reputation with the Scale of the Sands.",
["T"]="Defender\'s Oath",
},
[10472]={
["D"]="Your accomplishments have gone beyond my greatest expectations, $N.$B$BYou step in and out of time as comfortably as any bronze dragon I\'ve known.  You are destined for great power and I am more than pleased to help you on your way there.$B$BContinue to serve the Scale of the Sands and I will unleash your gift\'s full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.",
["T"]="Sage\'s Covenant",
},
[10473]={
["D"]="Your accomplishments have gone beyond my greatest expectations, $N.$B$BYou step in and out of time as comfortably as any bronze dragon I\'ve known.  You are destined for great power and I am more than pleased to help you on your way there.$B$BContinue to serve the Scale of the Sands and I will unleash your gift\'s full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.",
["T"]="Restorer\'s Covenant",
},
[10474]={
["D"]="Your accomplishments have gone beyond my greatest expectations, $N.$B$BYou step in and out of time as comfortably as any bronze dragon I\'ve known.  You are destined for great power and I am more than pleased to help you on your way there.$B$BContinue to serve the Scale of the Sands and I will unleash your gift\'s full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.",
["T"]="Champion\'s Covenant",
},
[10475]={
["D"]="Your accomplishments have gone beyond my greatest expectations, $N.$B$BYou step in and out of time as comfortably as any bronze dragon I\'ve known.  You are destined for great power and I am more than pleased to help you on your way there.$B$BContinue to serve the Scale of the Sands and I will unleash your gift\'s full potential.",
["O"]="Bring your Band of Eternity to Soridormi at the Caverns of Time after obtaining Exalted reputation with the Scale of the Sands.",
["T"]="Defender\'s Covenant",
},
[10476]={
["D"]="If you seek to prove your loyalty to us, there is no better way than to fight against our enemies.$B$BOf these, there are none that can match the ogres in strength and fierceness.  Bring me the warbeads they wear around their necks as proof of their demise and I\'ll let the others know of your prowess.",
["O"]="Warden Moi\'bff Jill at Telaar wants you to obtain 10 Obsidian Warbeads from the various ogres that inhabit Nagrand.",
["T"]="Fierce Enemies",
},
[10477]={
["D"]="",
["O"]="",
["T"]="More Warbeads",
},
[10478]={
["D"]="",
["O"]="",
["T"]="More Warbeads!",
},
[10479]={
["D"]="Though we seek a peaceful life, our enemies are many.  Of these, none match the ogres in sheer brute power.$B$BIf you seek to prove your prowess to us, bring me the warbeads they wear around their necks.  I will tell others of your accomplishments.",
["O"]="Warden Bullrok at Garadar wants you to obtain 10 Obsidian Warbeads from the various ogres that inhabit Nagrand.",
["T"]="Proving Your Strength",
},
[10480]={
["D"]="The Illidari naga of the region have taken control of the only clean water supply that exists in Shadowmoon Valley.$B$BDirectly north of here you will find the lair of the naga: Coilskar. Around Coilskar are pockets of agitated water that howl to the land in anguish. It is at those pockets that the enraged spirits of water now wander.$B$BTravel to Coilskar and use the totem of spirits to capture watery souls. You will find the largest concentration of these spirits near Coilskar Cistern.",
["O"]="Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 5 Watery Souls.",
["T"]="Enraged Spirits of Water",
},
[10481]={
["D"]="Venture southeast, hero. When you see fields of gigantic blue crystals jutting out from the land, you will have reached your destination. It is there, at the Netherwing Fields, that you will find the enraged spirits of air. They roam the cliffs and mountain bases that surround the fields.$B$BDestroy their tortured forms and capture their souls with the totem of spirits. Return to me when this is done.",
["O"]="Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley wants you to use the Totem of Spirits to capture 10 Airy Souls.",
["T"]="Enraged Spirits of Air",
},
[10482]={
["D"]="Scavengers, orcs of the Bonechewer clan, skulk about the ruined battlements overlooking the Path of Glory.  We must assume that these fel orcs are gathering war machine parts for their masters within Hellfire Citadel -- they must be stopped!$B$BFind Bonechewer orcs to the north, $n.  Find them and slay them!  But use caution, for although these orcs are the lesser of the fel orc clans, their strength is the match of any green-skinned orc we\'ve faced thus far...",
["O"]="Kill 20 Bonechewer Orcs and return to Amadi in Honor Hold.",
["T"]="Fel Orc Scavengers",
},
[10483]={
["D"]="$n, in our battles with the Bleeding Hollow clan of fel orcs, we have found upon them foreboding trinkets.  These orcs have collected the insignias of fallen Honor Hold soldiers and created cursed talismans from them.  We fear the dark magic of the Bleeding Hollow orcs have transformed our insignias into evil charms with powers against us!$B$BFind such a talisman from the Bleeding Hollow orcs of Zeth\'Gor, to the east, and bring it to Corporal Ironridge at Expedition Point, northeast of Zeth\'Gor.",
["O"]="Lieutenant Amadi in Honor Hold wants you to bring 1 Cursed Talisman to Corporal Ironridge at Expedition Point.",
["T"]="Ill Omens",
},
[10484]={
["D"]="$n, we cannot allow the Bleeding Hollow orcs to possess their cursed talismans!  You must acquire them for us so they may be disposed of, and so the soldiers who owned them may be honored for their sacrifices.$B$BGo to Zeth\'Gor, the cursed abode of the Bleeding Hollow, and perform your grim task... return to me when you have collected the talismans.",
["O"]="Bring 12 Cursed Talismans to Corporal Ironridge at Expedition Point.",
["T"]="Cursed Talismans",
},
[10485]={
["D"]="You have shown great strength and fortune, for you have delved into Zeth\'Gor and lived!  Now, let us hope your fortune holds, for I have a dire task to ask of you...$B$BWarlord Morkh sits within the barracks of Zeth\'Gor, commanding his fel troops against us.  His tactics are as clever as they are cruel, and I must admit that his successes against us have cut deep.  And so, $n, I ask you to remove Morkh from his seat.  Bring me his armor so that we might display it for our soldiers and bolster them.",
["O"]="Bring Warlord Morkh\'s Shattered Armor to Corporal Ironridge in Expedition Point.",
["T"]="Warlord of the Bleeding Hollow",
},
[10486]={
["D"]="The Thunderlord were once a proud orc clan before they were transformed into fel orcs through the blood of Mannoroth.$B$BRecently we recovered this orc stronghold from the ogres that infest the ravine below.  They had moved in when the Thunderlord clan abandoned it.$B$BWe will keep this place and I will have your help doing so.$B$BIn the Jagged Ridge to the south and the west, there are bloodletters that have become like a plague upon us.  They eat and breed incessantly.$B$BKill them and then return to me.",
["O"]="Gor\'drek has asked you to slay 12 Bladewing Bloodletters.  Return to him at Thunderlord Stronghold in the Blade\'s Edge Mountains once you have accomplished that.",
["T"]="The Encroaching Wilderness",
},
[10487]={
["D"]="The Alliance has recently moved in to the west, using their elven magics to grow a town and grove in a short matter of time.  We must keep their defenses weak so that they do not also grow a spine.$B$BI have a plan that will do that and more.  I want you to traverse the bridge to the southwest, which crosses over Bloodmaul Ravine and leads into the Living Grove.$B$BAttack their fey drake defenses in the Living Grove and bring back the magical dust that sometimes can be found upon their wings.",
["O"]="Gor\'drek wants you to gather 4 Dusts of the Fey Drake.  After doing so, return to him at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Dust from the Drakes",
},
[10488]={
["D"]="With the magical dust you recovered, I have fashioned a magic ointment that will aid in our own defenses.$B$BOur dire wolves are the perfect combination of mount, sentry and friend, but the Alliance scum have been poaching them in the Jagged Ridge.$B$B$N, I want you to take this ointment and apply it to our dire wolf friends.  The Alliance will get a rude surprise the next time that they send one of their hunting parties.$B$BBe aware though that some of the wolves may not like this, and will turn on you.",
["O"]="Use Gor\'drek\'s Ointment on 5 of the Thunderlord Dire Wolves to strengthen them and the defense of the Jagged Ridge.  Then return to Gor\'drek at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Protecting Our Own",
},
[10489]={
["D"]="WANTED!$B$BStronglimb Deeproot, ancient of war and chief defender of the Living Grove south of Sylvanaar.$B$BFind him by heading west across the bridge that traverses the Bloodmaul Ravine.$B$BReturn his hewn trunk to Tor\'chunk Twoclaws inside the Thunderlord Stronghold inn.",
["O"]="Acquire Stronglimb Deeproot\'s Trunk and deliver it to Tor\'chunk Twoclaws at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Felling an Ancient Tree",
},
[10490]={
["D"]="I\'m sensing that it\'s been a while since last you were tested.  This is because Farseer Nobundo has been asking for you.$B$BYou must have grown greatly in wisdom because you are being called to learn the mysteries of the element of water.$B$BI trust that you remember how to take the boat from Auberdine in Darkshore on Kalimdor back to the Exodar?  And that you remember where to find the farseer at the Crystal Hall inside the Exodar, yes?",
["O"]="Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.",
["T"]="Call of Water",
},
[10491]={
["D"]="$N, once again Farseer Nobundo has been asking for you.  It must be time for you to learn the secrets of air, the last of the elements!$B$BI want you to know that I\'m very proud of all that you have accomplished thus far.  I know that you have great things ahead of you.$B$BTake the boat from Auberdine in Darkshore on Kalimdor.  Cross the Veiled Sea and seek out the farseer inside the Crystal Hall of the Exodar on Azuremyst Isle.",
["O"]="Speak with Farseer Nobundo at the Crystal Hall inside the Exodar on Azuremyst Isle.",
["T"]="Call of Air",
},
[10492]={
["D"]="Well met, $c.  I\'ve something that might interest you.$B$BI have in my possession a set of armor much like the one worn by those of your profession, but of much higher quality.  I\'d be willing to trade the bracers for ordinary ones in exchange for a small favor.$B$BThe blood of the frostsabers and bears that inhabit Winterspring has properties I\'m in need of at the moment.  Bring me a sizeable sample of it along with the bracers and a small amount of gold.  You shall find the effort worth your while.",
["O"]="Acquire 15 Winterspring Blood Samples and 20 gold and bring them along with a set of Bindings of Elements to Deliana in Ironforge.",
["T"]="An Earnest Proposition",
},
[10493]={
["D"]="Hail, $c!  I can tell by your demeanor that you\'ve seen and done much in this world.  Yet I\'m willing to wager you haven\'t seen a piece of armor like this.$B$BPerform a small favor for me and I\'ll be willing to trade it to you for an ordinary set of bracers.$B$BI\'m in need of a sizeable sample of venom drawn from the spiders and scorpions that inhabit Silithus.  Bring this to me along with a few gold coins and I\'ll perform the exchange.",
["O"]="Acquire 15 Silithus Venom Samples and 20 gold and bring them along with a set of Lightforge Bracers to Mokvar in Orgrimmar.",
["T"]="An Earnest Proposition",
},
[10494]={
["D"]="You kept your word and brought the device built by Mux.  I believe a reward is in order if I\'m to keep you interested in saving my skin.  Bring me the belt and set of gloves that you wish to upgrade.  I promise the ones I give you in return will be far superior.",
["O"]="Bring a Cord of Elements and a set of Gauntlets of Elements to Deliana in Ironforge.",
["T"]="Just Compensation",
},
[10495]={
["D"]="You\'ve proven to be a very reliable individual, $N.  As much as I trust that you\'ll help me through this predicament, it would be wise of me to reward you according to your performance.$B$BFor now I will exchange your belt and gloves.  If we both see this through I shall make the rest of the pieces available to you.",
["O"]="Bring a Lightforge Belt and a set of Lightforge Gauntlets to Mokvar in Orgrimmar.",
["T"]="Just Compensation",
},
[10496]={
["D"]="Valthalak\'s soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak\'s spell is to put the medallion back together.  Return to Deliana and tell her that Bodley is her only hope for finding the remaining pieces.  Speak to her about any rewards you\'ve arranged for.$B$BI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!",
["O"]="Return to Deliana in Ironforge with a set of Boots of Elements, a Kilt of Elements and Pauldrons of Elements.",
["T"]="Anthion\'s Parting Words",
},
[10497]={
["D"]="Valthalak\'s soul was stored in this amulet.  In our greed we foolishly split it into three parts, not knowing the curse that would await us.$B$BThe only way to stop Valthalak\'s spell is to put the amulet back together.  Return to Mokvar and tell him that Bodley is his only hope for finding the remaining pieces.  Speak to him about any rewards you\'ve arranged for.$B$BI, for once, shall rest in peace.  I wish you the best of luck; you shall need every bit of it!",
["O"]="Return to Mokvar in Orgimmar with a set of Lightforge Boots, Lightforge Legplates and Lightforge Spaulders.",
["T"]="Anthion\'s Parting Words",
},
[10498]={
["D"]="That\'s an amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved. Now maybe I\'ll be able to sleep at night with both eyes shut.$B$BAs to your reward, I believe I have a few things that you\'ll really enjoy.",
["O"]="Give Deliana your Coif of Elements and Vest of Elements.",
["T"]="Saving the Best for Last",
},
[10499]={
["D"]="A truly amazing story, $N! You have my thanks, and the heartfelt gratitude of all who were involved, I can assure you. Through your efforts we are delivered from the mistakes of our past.$B$BAs to your reward, I believe I have a few things that you have definitely earned and will truly enjoy.",
["O"]="Give Mokvar your Lightforge Helm and Lightforge Breastplate.",
["T"]="Saving the Best for Last",
},
[10500]={
["D"]="Hello, I\'m glad that you\'ve decided to hear me out. The Horde needs all of the help that it can get to prepare for the Ahn\'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won\'t be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Warlord Gorchuk. What do you say, $c? Will you help out with the vital preparations?",
["O"]="Speak with Warlord Gorchuk in Orgrimmar\'s Valley of Spirits.",
["T"]="The Horde Needs Your Help!",
},
[10501]={
["D"]="Hello, I\'m glad that you\'ve decided to hear me out. The Alliance needs all of the help that it can get to prepare for the Ahn\'Qiraj War, and that means that we need you! Even now as we speak, official collectors are gathering the necessary material needed for the upcoming war, but we won\'t be able to meet our goals without your assistance, $N!$B$BYou should go speak with the guy in charge, Field Marshal Snowfall. What do you say, $c? Will you help out with the vital preparations?",
["O"]="Speak with Field Marshal Snowfall in Ironforge\'s Military Ward.",
["T"]="The Alliance Needs Your Help!",
},
[10502]={
["D"]="There is a threat to Sylvanaar far deadlier than the Horde at Thunderlord Stronghold.$B$BI\'m speaking of the native ogres of these mountains.  Just to the south and east, down in the ravine, lives the Bloodmaul clan.  While they aren\'t the only group of ogres that threaten us here, they are the closest.$B$BI would have you head south through the Living Grove, and then go down the path to the east, which leads to their outpost.  Slay as many of the Bloodmaul ogres at Bloodmaul Outpost as you can.",
["O"]="Commander Skyshadow has tasked you with the destruction of any 30 Bloodmaul Ogres at Bloodmaul Outpost.  Return to him at Sylvanaar in the Blade\'s Edge Mountains once your gruesome task is completed.",
["T"]="The Bloodmaul Ogres",
},
[10503]={
["D"]="There is a threat to Thunderlord Stronghold worse than the Alliance at Sylvanaar.$B$BI speak of the ogres of these mountains.  Just to the west, down in the ravine, lies the Bladespire clan.  While they aren\'t the only ogres, they are the closest and they\'re the ones that we defeated to take this place.$B$BHead north through the Jagged Ridge, and then down the path, which leads to their hold.  Slay as many of the Bladespire ogres and their raptors as you can at Bladespire Hold and the Bladespire Grounds.",
["O"]="Tor\'chunk Twoclaws has tasked you with the destruction of any 30 Bladespire Ogres and 10 Bladespire Raptors at Bladespire Hold and the Bladespire Grounds.  Return to him at Thunderlord Stronghold in the Blade\'s Edge Mountains once your task is completed.",
["T"]="The Bladespire Threat",
},
[10504]={
["D"]="To the north of the Bloodmaul clan lies a threat more grave:  Bladespire Hold.$B$BThe Bladespire ogres are the strongest clan in the mountains, having the favor of the gronn known as Gruul the Dragonkiller, and his seven sons.$B$BNow that we\'ve dealt with winnowing the Bloodmaul, it is time to turn our eye upon their rivals.$B$BFrom Bloodmaul Hold head north through the ravine until you come to Bladespire Hold and the Bladespire Grounds.  Slay as many of the Bladespire ogres therein as you can.",
["O"]="You have been asked by Commander Skyshadow to kill any 30 Bladespire Ogres in Bladespire Hold and the Bladespire Grounds.  Return to him at Sylvanaar in the Blade\'s Edge Mountains once you have done so.",
["T"]="The Bladespire Ogres",
},
[10505]={
["D"]="To the south of the Bladespire clan lies yet another threat:  Bloodmaul Outpost.$B$BWhile the Bloodmaul ogres are not the strongest clan in the mountains, not having the favor of the gronn known as Gruul the Dragonkiller, they run a close second.$B$BNow that we\'ve dealt with winnowing the Bladespire, it is time to turn our eye upon their rivals.$B$BFrom Bladespire Hold head south through the ravine until you come to Bloodmaul Outpost.  Slay as many of the Bloodmaul ogres in the vicinity as you can.",
["O"]="You have been asked by Tor\'chunk Twoclaws to kill any 30 Bloodmaul Ogres at Bloodmaul Outpost.  Return to him at Thunderlord Stronghold in the Blade\'s Edge Mountains once you have done so.",
["T"]="The Bloodmaul Ogres",
},
[10506]={
["D"]="With their wolf pack reduced, the Horde is looking for replacements.  Unfortunately there\'s another source nearby.$B$BThe Bloodmaul ogres in the ravine below to the east keep a strong pack as their own sentries.  I hated sending you to kill the Thunderlord wolves, so why don\'t we do something different this time?$B$BI\'ve derived a magic powder from the dust that naturally falls off the wings of our fey drakes.  Sprinkle it on the Bloodmaul dire wolves to make them undesirable to the Horde.",
["O"]="Rina Moonspring wants you to take her Diminution Powder and apply it to 5 of the Bloodmaul Dire Wolves, which can be found at Bloodmaul Outpost and in Bloodmaul Ravine.  After doing so, return to her at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="A Dire Situation",
},
[10507]={
["D"]="This is the chance we\'ve been waiting for, $N.  Not only have we uncovered the evidence we need to show our people who Kael\'thas is really working for, but we can prove our strength by defeating his new masters.$B$BMy frail health prevents me from aiding you in person with this endeavor, but I will offer you an object that will allow me to project my powers across the continent.  ",
["O"]="Use Socrethar\'s Teleportation\'s Stone at Invasion Point: Overlord, north of Forge Base: Oblivion to transport your party to Socrethar\'s Landing.  Once there, use Voren\'thal\'s Presence to defeat Socrethar.$B$BPerforming quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Turning Point",
},
[10508]={
["D"]="I don\'t want to send you to Voren\'thal empty-handed.  It\'s not in my style to be underwhelming.$B$BTo gain access to Socrethar\'s Seat in the north, we\'ll need to use his own teleporters - locked by Socrethar\'s teleportation stone.  The first half of the stone is in the possession of Forgemaster Morug at Forge Base Oblivion.  The second half is held by the demon Silroth at Forge Base: Gehenna.$B$BObtain these and Voren\'thal will be impressed beyond words.",
["O"]="Spymaster Thalodien at Area 52 wants you to obtain the First Half of Socrethar\'s Stone from Forgemaster Morug at Forge Base: Oblivion and the Second Half of Socrethar\'s Stone from Silroth at Forge Base: Gehenna.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="A Gift for Voren\'thal",
},
[10509]={
["D"]="Now I can properly send you back to Shattrath City.  You\'ve uncovered evidence of Kael\'thas making pacts with the Burning Legion and you\'ve got the key to the overlord\'s back door.$B$BMake sure Voren\'thal doesn\'t topple over with excitement from the news - the old man\'s getting a bit fragile, if you know what I mean.  You\'ll find him inside the Seer\'s Library at the Scryer\'s Tier.",
["O"]="Bring Socrethar\'s Teleportation Stone to Voren\'thal the Seer at the Scryer\'s Tier in Shattrath City.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Bound for Glory",
},
[10510]={
["D"]="Well it\'s good to see someone who\'s willing to help out around here!$B$BBorgrim and I are part of the Explorers\' League, and we\'re here to learn what we can of these mountains.  We\'ve heard all sorts of tales, and I can\'t wait to get settled in and started.$B$BOne thing in particular has caught my attention.  The night elves speak of a place down in the ravine to the east known as the Draenethyst Mine.  It\'s at the south end of Bloodmaul Outpost.  I\'d like some of the crystals that grow naturally therein.",
["O"]="Bronwyn Stouthammer has asked you to collect 5 Draenethyst Mine Crystals and then return to her at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="Into the Draenethyst Mine",
},
[10511]={
["D"]="If I\'m going to start this vacation out right, then I\'m going to need more brew.  Unfortunately, the elves know nothing of the fine art of fermentation.$B$BI overheard that the Bloodmaul ogres down in the ravine have plenty.  I\'m willing to give it a try.$B$BDo me a favor?  Head south through the Living Grove and then down the ramp to the east into Bloodmaul Outpost and procure me some?  I hear they have big barrels of it laying around and that their brewmasters carry it around to all the other ogres.",
["O"]="Borgrim Stouthammer wants you to procure 11 Bloodmaul Brutebane Brew for him.  Once you\'ve done that, return it to him at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="Strange Brew",
},
[10512]={
["D"]="I\'ll not take another sip of that ill-smelling muck!  But it does give me an idea.$B$B<Borgrim gets a twinkle in his eye.>$B$BSo here\'s the plan.  We know that the Bloodmaul practically live off of this swill.  But I wonder what their enemies, the Bladespire ogres, think of it?$B$B$N, I want you to take the rest of this rubbish and see if you can get the Bladespire ogres tanked.  You can find them by heading north from Bloodmaul Outpost through the ravine.",
["O"]="Take the Bloodmaul Brutebane Keg and use it in an attempt to get 5 Bladespire Ogres drunk.  If you\'re successful, return to Borgrim at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="Getting the Bladespire Tanked",
},
[10513]={
["D"]="I do not know how we can acquire the spell that the spirits mentioned, $N. Truth be told, I don\'t even know where we would start such a search.$B$B<Torlok stares off in the distance, lost in thought.>$B$BHrm... It is a long shot but it might be our only chance. There is an orc that I have seen visit this area before. I spoke to him briefly once. He is a hermit that claims to live above Coilskar Cistern to the northeast. Seek out this orc, Oronok Torn-heart.$B$BAs I said, it is a long shot.",
["O"]="Seek out Oronok Torn-heart on the Shattered Shelf - north of Coilskar Cistern.",
["T"]="Oronok Torn-heart",
},
[10514]={
["D"]="I\'ve been a lot of things, stranger, but what I once was isn\'t what\'s important. What I am now is what matters and what I am now is a farmer.$B$BI use trained felboars to dig up tubers from the hardened earth of the Shattered Plains. Recently, though, flayers from a nest to the northeast have been attacking my animals, preventing me from gathering tubers.$B$BWould you go to the area north of here and gather tubers for me? Use this whistle while standing on a tuber mound and a boar will come dig one up!",
["O"]="Oronok Torn-heart at Oronok\'s Farm in Shadowmoon Valley wants you to recover 10 Shadowmoon Tubers from the Shattered Plains.$B$BHe also wants Oronok\'s Boar Whistle back when you\'re done.",
["T"]="I Was A Lot Of Things...",
},
[10515]={
["D"]="We need to show those flayers what happens when you mess with Oronok\'s business!$B$BI want you to go back to the Shattered Plains and destroy every flayer egg that you see. They\'ll be deep in flayer territory so keep your guard up.",
["O"]="Oronok Torn-heart at Oronok\'s Farm in Shadowmoon Valley wants you to destroy 10 Ravenous Flayer Eggs on the Shattered Plains.",
["T"]="A Lesson Learned",
},
[10516]={
["D"]="I know it\'s strange, but I do want to stay in this cage.  It gives me the perfect opportunity to do what I came here for; to gather information on the Bladespire.$B$BI can leave at any time, but I would like to have my sword and shield back.$B$BTwo of their leaders have my trappings.  Droggam has my sword and Mugdorg has my shield.$B$BIf you have need, obtain and use the brew from Bloodmaul Outpost to the south to thin out their help and entice those two, but beware their sober guards who don\'t drink!",
["O"]="Retrieve Vindicator Vuuleen\'s Blade and Vindicator Vuuleen\'s Shield.  Then return them to Vindicator Vuuleen at Bladespire Hold in the Blade\'s Edge Mountains.",
["T"]="The Trappings of a Vindicator",
},
[10517]={
["D"]="The leader of Bladespire Hold is known as Gorr\'Dim.  Trust me... the name is appropriate.$B$BStill, I wouldn\'t underestimate him.  He\'s crafty enough to have elevated his clan to be the favorite of Gruul the Dragonkiller and they now dominate these mountains.  And Gorr\'Dim keeps an entourage about him at all times, including defenders who are sworn not to drink the Bloodmaul brew.$B$BFor the safety of Sylvanaar, I\'m asking that you go back in there and deal with him.",
["O"]="Vindicator Vuuleen has asked you to kill Gorr\'Dim, leader of the Bladespire Hold ogres.  Once you have done so, return to her at Bladespire Hold in the Blade\'s Edge Mountains.",
["T"]="Gorr\'Dim, Your Time Has Come...",
},
[10518]={
["D"]="I want you to steal the Bladespire banner from one of their champions and take it south to Bloodmaul Outpost.  Plant it atop their Northmaul Tower.$B$BThis will infuriate the Bloodmaul and they will attack you relentlessly.  But it will also keep their hatred focused on Bladespire Hold, and away from Sylvanaar.$B$BYou will know you have accomplished the deed when you have defeated Gurn Grubnosh and taken his helm.  Return it to Sylvanaar.$B$B$N, this isn\'t going to be easy.  Take a  friend or two with you.",
["O"]="Use the Bladespire Banner atop the Northmaul Tower to lure Gurn Grubnosh.  Deliver the banner and the Helm of Gurn Grubnosh to Commander Skyshadow at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="Planting the Banner",
},
[10519]={
["D"]="<Oronok adjusts his posture and stands to his full height.>$B$BI had to be sure, $N. And to be sure, I had to test you. Please excuse the little masquerade. I am as much a farmer as you are $g female:male;. Which is to say, not at all.$B$BIf you are to recover the Cipher of Damnation, you will need to listen to what I have to tell you. When you are ready, let me know and I will tell you the story.",
["O"]="Oronok Torn-heart at Oronok\'s Farm in Shadowmoon Valley wants you to listen to his story. Speak to Oronok to begin hearing his story.",
["T"]="The Cipher of Damnation - Truth and History",
},
[10520]={
["D"]="Excuse me $c, but I\'d like just a moment of your time if possible.$B$BThe Cenarion Circle in Darnassus is looking for seasoned adventurers such as yourself to lend them aid in a vital research project.  While I do not know the specifics, I can inform you that none other than Arch Druid Fandral Staghelm is spearheading this research.$B$BPlease - if you are interested, speak with him directly in the Cenarion Enclave within Darnassus proper.",
["O"]="Speak with Arch Druid Fandral Staghelm in Darnassus.",
["T"]="Assisting Arch Druid Staghelm",
},
[10521]={
["D"]="My first born, Grom\'tor, left to search Coilskar Point - directly southwest of here.$B$BHe\'s the warrior in the family - ill-tempered and blood-thirsty... Traits he inherited from his mother. Search along the outskirts of Coilskar Point. If you see naga corpses, Grom\'tor is sure to be close.$B$BWhen you find him, tell him this: \"We spill blood for just cause.\" It will let him know that you are a friend to Torn-heart and prevent your premature death.",
["O"]="Find Grom\'tor, Son of Oronok at Coilskar Point in Shadowmoon Valley.",
["T"]="Grom\'tor, Son of Oronok",
},
[10522]={
["D"]="This naga filth is the sixth one I\'ve interrogated today. He\'s got the fancy armor so I figured he knew something. Those other ones were useless.$B$B<Grom\'tor points to the corpses of the naga around him.>$B$BI only had to beat him once and he told me everything.$B$BThe first part of the cipher is hidden in a naga chest at Coilskar Point or Coilskar Cistern, east of here. He says naga carry the keys. Kill \'em, take their keys and use them to open the Coilskar chests. Return to me when you find the cipher.",
["O"]="Grom\'tor, Son of Oronok at Coilskar Point in Shadowmoon Valley wants you to recover the First Fragment of the Cipher of Damnation.",
["T"]="The Cipher of Damnation - Grom\'tor\'s Charge",
},
[10523]={
["D"]="<Grom\'tor wraps the documents up and places them in a lockbox.>$B$BTake this box to father. He awaits your return at the farm, northeast of here.$B$BTell him that I will be home soon. As soon as I am done having my fun...",
["O"]="Take Grom\'tor\'s Lockbox to Oronok Torn-heart at Oronok\'s Farm in Shadowmoon Valley.",
["T"]="The Cipher of Damnation - The First Fragment Recovered",
},
[10524]={
["D"]="The artifact bears markings that indicate its origins as being created by the Thunderlord clan orcs.  These orcs used to live at Thunderlord Stronghold before they were changed into fel orcs.$B$BFor a time the Bladespire ogres inhabited the stronghold until recently when the Horde pushed them out.$B$BYou\'ve heard of other artifacts that were lost.  A drum, an arrow and a tablet come to mind as objects that you know are being sought after.$B$BFind them in Bladespire Hold and return them to Rokgar Bloodgrip.",
["O"]="Retrieve the Thunderlord Clan Drum, Thunderlord Clan Arrow and the Thunderlord Clan Tablet.  Return them, along with the Thunderlord Clan Artifact, to Rokgah Bloodgrip at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Thunderlord Clan Artifacts",
},
[10525]={
["D"]="$R fool.  You almost destroyed the drum!$B$BI\'ve worked too hard to get here, and my hands have been empty up until now.  At least you were able to succeed where the others only met with failure, or worse.$B$BIt is time to evoke a vision that will lead you to the last relic that I have been seeking.$B$BTake this fiery fragment of my soul.  Use it to transform your body into flame and denature your spirit into a vision guide that will shoot forth to reveal the location of the final Thunderlord relic.",
["O"]="Use the Fiery Soul Fragment to transform your spirit into a vision guide.  Speak with Rokgah Bloodgrip at Thunderlord Stronghold after your vision has guided you to the location of the final Thunderlord relic.",
["T"]="Vision Guide",
},
[10526]={
["D"]="If the vision that I granted you is true, then you must travel down into the ravine and to the south end of Bloodmaul Ravine.  There you will find the Draenethyst Mine.$B$BJourney to the back of the mine, and retrieve the Thunderspike.  Ignore everything else!  I have no interest in the crystals of the mine, nor the ogres therein.$B$BAs soon as you have the spear return it to me here!$B$BAnd, $N, be very careful with it... I would hate to think what would happen to you should you break it.",
["O"]="Rokgah Bloodgrip has tasked you with the retrieval of the Thunderspike.  Return it to her at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="The Thunderspike",
},
[10527]={
["D"]="My youngest son, Ar\'tor, left to search Illidari Point - far to the southwest, nestled between Legion Hold and Wildhammer Stronghold.$B$BWhile Ar\'tor is a hunter of remarkable skill and an expert tracker, I fear that he may be in over his head this time. Illidari Point is the proving grounds for Illidan\'s demons. These are demons that left the Burning Legion to join the Betrayer!$B$BTravel to Illidari Point and find Ar\'tor, $N.",
["O"]="Find Ar\'tor, Son of Oronok at Illidari Point in Shadowmoon Valley.",
["T"]="Ar\'tor, Son of Oronok",
},
[10528]={
["D"]="From assessing the scene, you note that Ar\'tor is being held in place by energy beams emanating from the crystals hovering around the rune. Try as you might, Ar\'tor is unmovable.$B$BYou note that the crystals have an empty slot at their base - perhaps for a key. It also seems as if succubi periodically perform some sort of ritual at the site.$B$BSearch Illidari Point for their leader. Perhaps she holds the key to releasing Ar\'tor.",
["O"]="Seek out and slay Painmistress Gabrissa at Illidari Point and return to the corpse of Ar\'tor, Son of Oronok with the Crystalline Key.",
["T"]="Demonic Crystal Prisons",
},
[10529]={
["D"]="Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters.  It would greatly benefit you to seek her out, $N.  She is a beacon of wisdom for those of our calling.$b$bFarstrider Retreat lies south of Silvermoon City.",
["O"]="Speak with Lieutenant Dawnrunner at Farstrider Retreat.",
["T"]="The Hunter\'s Path",
},
[10530]={
["D"]="Lieutenant Dawnrunner at Farstrider Retreat has requested an audience with all able hunters.  It would greatly benefit you to seek her out, $N.  She is a beacon of wisdom for those of our calling.$b$bFarstrider Retreat lies south of Silvermoon City.",
["O"]="Speak with Lieutenant Dawnrunner at Farstrider Retreat.",
["T"]="The Hunter\'s Path",
},
[10531]={
["D"]="$N, the battle for Arathi Basin is a battle for resources and territory.  Key points in the area must be held and operated in order to supply our forces with much needed raw materials and supplies.  I charge you to assault the points farthest from our Arathi Basin base.$B$BAssault the farm, the mine, the lumber mill and the blacksmith when they are controlled by the enemy.  Find the enemy\'s banner and rip it from its flag post!$B$BWhen you have done this to all four points, return to me.",
["O"]="Assault the mine, the lumber mill, the blacksmith and the farm, then return to Field Marshal Oslight in Refuge Pointe.",
["T"]="The Battle for Arathi Basin!",
},
[10532]={
["D"]="The League of Arathor is sparing no expense in their move to retake Arathi.  They, and all the races of the Alliance, now stream to this distant region, intent on expanding their hold from Refuge Pointe.  We must stop them, and the best means to stop them is to take their supplies.$B$BYou can help us, $N.  Enter Arathi Basin, known for its rich mines, fertile land and skilled craftsman.  Capture and control every base you can, win the battle, and return to me with the resources you gain.",
["O"]="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Deathstalker Mortis at Hammerfall.",
["T"]="Cut Arathor Supply Lines",
},
[10533]={
["D"]="",
["O"]="",
["T"]="More Resource Crates",
},
[10534]={
["D"]="A $r $c...$b$bYes, there was a priest of your order here recently, $n.  He told me it was time you returned to the Exodar met with Caedmos.  There was a sense of urgency in his request, so I wouldn\'t take too long to see him.",
["O"]="Caedmos at the Exodar has requested you come see him.",
["T"]="Returning Home",
},
[10535]={
["D"]="War must be fought with soldiers, any soldier will tell you.  They\'ll also say that a battle fought with poor gear or on an empty stomach is lost before it starts!$B$BThat is why Arathi Basin is important.  There are key areas in the basin that hold essential resources.  Metals, weapons, food, lumber - all are needed, and all can be gained there.$B$BThat is what I want from you, $N.  Enter Arathi Basin, win the battle by holding more bases than the enemy, and return to me with a crate of resources.",
["O"]="Win the battle for Arathi Basin, get an Arathi Resource Crate, and return it to Sergeant Maclear at Refuge Pointe.",
["T"]="Arathi Basin Resources!",
},
[10536]={
["D"]="",
["O"]="",
["T"]="More Resource Crates",
},
[10537]={
["D"]="It is a sign, $N. Even in death, I cannot be stopped. Recovering a part of the Cipher of Damnation is my destiny. With your help, that destiny will be fulfilled.$B$BBefore we embark on that journey, I must have my longbow, Lohn\'goron. It is a family heirloom that has been handed down from Torn-heart to Torn-heart for generations.$B$BMy instinct tells me that a demon stole it from my corpse. Kill the demons here until you find my bow. ",
["O"]="The Spirit of Ar\'tor at Illidari Point in Shadowmoon Valley wants you to recover Lohn\'goron, Bow of the Torn-heart from the demons of the area.",
["T"]="Lohn\'goron, Bow of the Torn-heart",
},
[10538]={
["D"]="That last experiment was not a complete loss -- I did save a small bit of the blood you brought me.  Now boiled down, it should be free of whatever curses the Bleeding Hollow witches placed on their people\'s blood.$B$BI need more for study.  Go gather bleeding hollow blood from the orcs in Zeth\'Gor.  When you\'ve gathered the blood, bring it to their cursed cauldron and boil it.  Bring me the boiled blood.",
["O"]="Use Bleeding Hollow Blood at the Cursed Cauldron to make Boiled Blood.  Bring 12 Boiled Blood to Apothecary Albreck at Spinebreaker Post.",
["T"]="Boiling Blood",
},
[10539]={
["D"]="A $r $c...$b$bYes, there was a priest of your order here recently, $n.  He told me it was time you returned to the Exodar met with Caedmos.  There was a sense of urgency in his request, so I wouldn\'t take too long to see him.",
["O"]="Caedmos at the Exodar has requested you come see him.",
["T"]="Returning Home",
},
[10540]={
["D"]="At last, we are ready. I will bestow a piece of my spirit upon you, hero. It will guard you and help you in your battle against evil.$B$BYou must then travel south of here towards the back of Illidari Point. Hidden in the ether is a vile creature known as Veneratus the Many. My spirit hunter will call him out when he is near.$B$BDestroy Veneratus and take from his corpse the second part of the Cipher of Damnation.",
["O"]="The Spirit of Ar\'tor at Illidari Point in Shadowmoon Valley wants you to recover the Second Fragment of the Cipher of Damnation from Veneratus the Many.$B$BCreatures attacked or damaged by the Spirit Hunter will not yield loot or experience.",
["T"]="The Cipher of Damnation - Ar\'tor\'s Charge",
},
[10541]={
["D"]="I thank you, hero. For without you, my spirit would forever remain in this cursed place.$B$B<Ar\'tor hands you a spectral lockbox.>$B$BTake it and deliver it to my father at the farm, far to the northeast, above Coilskar Cistern... Inside are Lohn\'goron and the second part of the cipher.$B$BHe will be sad to hear news of my death. Promise me that you will assure him that I died a free soul. Tell him that I see the hunting grounds and they are glorious. Tell him that I wait for him there...",
["O"]="Take Ar\'tor\'s Lockbox to Oronok Torn-heart at Oronok\'s Farm in Shadowmoon Valley.",
["T"]="The Cipher of Damnation - The Second Fragment Recovered",
},
[10542]={
["D"]="T\'chali used to be a pretty friendly troll.  Me come down here to teach the Bloodmaul how to brew their beer.  But once me do that, the Bloodmaul bury T\'chali and leave him here to rot!$B$BThe worst part of it was that they stole me hookah!$B$BSo, you want to help T\'chali?  You bring me hookah back.  T\'chali think the ogres that stole it headed southwest over by the mine.$B$BAnd while you\'re in there, pick up some brews, too!",
["O"]="Retrieve T\'chali\'s Hookah and 10 Bloodmaul Brutebane Brews.  Bring them back to T\'chali the Witch Doctor at Bloodmaul Ravine in the Blade\'s Edge Mountains.",
["T"]="They Stole Me Hookah and Me Brews!",
},
[10543]={
["D"]="T\'chali has been waiting for his revenge!$B$BThe day they bury T\'chali and leave him to die, it was Grimnok Battleborn that led them.  And the next day it was Korgaah that come south to raid and kick T\'chali in the head.$B$BI want them dead!$B$BYou will find Grimnok atop the Southmaul Tower in Bloodmaul Outpost.  You will find Korgaah in the top of a building at the north end of Bladespire Hold.  Korgaah has sober defenders, so use the brew to distract him away from them, because they won\'t drink.",
["O"]="T\'chali the Witch Doctor has asked you to kill his chief tormentors, Grimnok Battleborn and Korgaah.  After you have done so, return to him at Bloodmaul Ravine in the Blade\'s Edge Mountains.",
["T"]="Grimnok and Korgaah, I Am For You!",
},
[10544]={
["D"]="T\'chali wants revenge on all of the ogres!$B$BT\'chali was a powerful witch doctor in life.  If you reach into me grave you will find a wicked strong fetish.$B$BInvoke the fetish\'s magic at the entrances to the buildings and towers of both Bladespire Hold and Bloodmaul Outpost.  The voodoo you work will summon an evil spirit that you must defeat.  This in turn will curse that building.$B$BBeware, if you attempt to curse a building that is already cursed, you will call down another cursed spirit!",
["O"]="Use the Wicked Strong Fetish to curse 5 buildings or towers in Bladespire Hold and 2 in Bloodmaul Outpost.  Return to T\'chali the Witch Doctor at Bloodmaul Ravine in the Blade\'s Edge Mountains after you have done so.",
["T"]="A Curse Upon Both of Your Clans!",
},
[10545]={
["D"]="As T\'chali was saying, he helped out his Bloodmaul friends to make their brew.  But what T\'chali did not say was why.$B$BThe Bloodmaul are in dire straits.  The Bladespire clan be crushing them, and they needed a new weapon to help out with their fight.$B$BThat\'s when T\'chali came up with a great idea.  Why not make the perfect brew, one that strengthens you and weakens your enemy?  Only thing is, T\'chali does not know if it works.$B$BSo, you gonna take this brew up to Bladespire Hold and see if it works!",
["O"]="T\'chali has asked you to take the Bloodmaul Brutebane Keg and use it in an attempt to get 5 Bladespire Ogres drunk.  If successful, return to T\'chali the Witch Doctor at Bloodmaul Ravine in the Blade\'s Edge Mountains.",
["T"]="Bladespire Kegger",
},
[10546]={
["D"]="While Ar\'tor was off hunting and Grom\'tor was off fighting, Borak studied. Eventually he took up a vocation as a scholar and left for the wilds of Draenor. He returned home a few years ago a changed orc.$B$BHis heightened sense of awareness and mental acuity had forged a silent assassin.$B$BNow a confident and powerful orc, he has taken to recovering the most guarded piece of the cipher.$B$BFind Borak hiding near Eclipse Point, far to the south. He watches from the shadows of the bridge.",
["O"]="Find Borak, Son of Oronok near Eclipse Point in Shadowmoon Valley.",
["T"]="Borak, Son of Oronok",
},
[10547]={
["D"]="I\'d have given up had I not noticed... He\'s a Thistlehead. I couldn\'t place it at first but the signs are all there...$B$BNow if we could get our hands on some bloodthistle, we\'d be in business.$B$BIn my travels, I met a shady Broken in Shattrath named Tobias.$B$BTobias made a business of trading bloodthistle to blood elves for rotten arakkoa eggs.$B$BDirectly west of here are arakkoa ruins. Search them for an egg and head to the lower city of Shattrath. That\'s where you\'ll find Tobias.",
["O"]="Borak, Son of Oronok at the bridge north of Eclipse Point wants you to find a Rotten Arakkoa Egg and deliver it to Tobias the Filth Gorger in Shattrath City, located in northwest Terokkar Forest.",
["T"]="Of Thistleheads and Eggs...",
},
[10548]={
["D"]="Remember how I told you about the fat merchant who was looking for that ring?  As it turns out, he had his archeologist son looking for the thing and it didn\'t turn out so well.  By not so well I mean they killed him and shrunk his head.$b$bNow this might seem cold, calculating, and exceptionally callous, but he\'d pay a lot to get his son\'s head back.  Sounds like the perfect job for you!$b$bGo east until you find the troll ruins of Zeb\'Tela and Zeb\'Nowa.  You\'re bound to find it one of the chests there.",
["O"]="Eralan in Tranquillien wants you to retrieve the Archeologist\'s Shrunken Head from one of the chests in Zeb\'Tela or Zeb\'Nowa.",
["T"]="The Sad Truth",
},
[10550]={
["D"]="I wasn\'t lying. That egg was incredible. Where did you get it from?$B$BWell, if you ever need more bloodthistle, you know where I am and what I need.$B$BHere\'s a bundle of the stuff. Take it back to your benefactor.",
["O"]="Take the Bundle of Bloodthistle back to Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley.",
["T"]="The Bundle of Bloodthistle",
},
[10551]={
["D"]="",
["O"]="",
["T"]="Allegiance to the Aldor",
},
[10552]={
["D"]="",
["O"]="",
["T"]="Allegiance to the Scryers",
},
[10553]={
["D"]="Now that you\'ve chosen a side, $N, you should meet the Scryers\' leader.$B$BYou will find Voren\'thal the Seer inside the Seer\'s Library at the Scryer\'s Tier.$B$BSee if you can be of assistance to him.  He will be glad to hear you\'ve decided to lend them a hand.",
["O"]="Speak to Voren\'thal the Seer inside the Seer\'s Library at the Scryer\'s Tier in Shattrath City.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Voren\'thal the Seer",
},
[10554]={
["D"]="Now that you\'ve decided to side with the Aldor, you\'d do well to introduce yourself to their leader.  You will find High Priestess Ishanah inside the Shrine of Unending Light.",
["O"]="Speak to Ishanah inside the Shrine of Unending Light at the Aldor Rise in Shattrath City.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Ishanah",
},
[10555]={
["D"]="The magic practiced by the Lashh\'an arakkoa is unnatural. They rip out handfuls-clawfuls?-of their own feathers as reagents!$b$bThat doesn\'t sound like good magic to me. I\'ve come here to learn more about their spells. Unfortunately getting close is too much for me.$b$bYou could succeed: cast one of their spells on yourself, then return to me. You\'ll have to find one of their spellbooks, high up in the trees of Veil Lashh.$b$bAnd unless you\'ve grown feathers I can\'t see, you\'ll need to get some of those.",
["O"]="Collect 18 Plucked Lashh\'an Feathers, then read the Lashh\'an Tome in the treetops of Veil Lashh.",
["T"]="Malaise",
},
[10556]={
["D"]="The pictograms indicate using feathers to cast the spell at one of the circles of power in Veil Lashh.$b$bConfusing iconography seems to show an arakkoa being suffused with the spirit of a kaliri.",
["O"]="Use the Fistful of Feathers on the Lashh\'an Spell Circle, then return to Daranelle at Sylvanaar before the kaliri spirit fades.",
["T"]="Scratches",
},
[10557]={
["D"]="I built an amazing device, the Zephyrium Capacitorium, and I\'m sure it\'ll work perfectly, but... do you want to help me test it?$B$BThere\'s plenty of hazard pay!$B$BSpeak with my twin over there, Rally. Good luck, $N. Come back after your experiment.  Or... if that\'s not possible due to sustained injuries, your next of kin can report to collect your pay.",
["O"]="Speak with Rally Zapnabber and use the Zephyrium Capacitorium.  Return to Tally Zapnabber at Toshley\'s Station.",
["T"]="Test Flight: The Zephyrium Capacitorium",
},
[10558]={
["D"]="You\'ve proven your worth to our cause, $N.  One such as yourself could one day become a great leader.$B$BContinue to fight our enemies in the Shattered Halls and gain renown among my men.  If you live up to my expectations I will have greater tasks to ask of you.",
["O"]="Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula wants you to become revered with Honor Hold by fighting Fel Orcs inside the Shattered Halls of Hellfire Citadel.",
["T"]="Revered Among Honor Hold",
},
[10559]={
["D"]="You\'ve proven yourself time and again, $c.  Yet more trials await you.$B$BContinue to fight the Fel Horde inside the Shattered Halls of Hellfire Citadel and your name will be known to all of Thrall\'s followers in this land.",
["O"]="Nazgrel at Thrallmar in Hellfire Peninsula wants you to become revered with Thrallmar by fighting the Fel Orcs inside the Shattered Halls of Hellfire Citadel.",
["T"]="Revered Among Thrallmar",
},
[10560]={
["D"]="<The calming melodic tones projected by A\'dal become more hushed and somber.>$B$B<You are shown the large naaru structure known as Tempest Keep.  It is now inhabited by the forces of Kael\'thas and its power used for nefarious ends.  A\'dal promises you greater tasks once you\'ve done your part to take back Tempest Keep.>",
["O"]="A\'dal in Shattrath City wants you to become revered with the Sha\'tar by defeating the forces of Kael\'thas inside Tempest Keep.",
["T"]="Revered Among the Sha\'tar",
},
[10561]={
["D"]="You\'ve proven yourself to us, $r.  The timeline is not yet safe, however.$B$BWe\'re in need of true champions and you may prove to be one.$B$BContinue to defend the events of the past from intruders and you\'ll get the renown you deserve.",
["O"]="Andormu inside the Caverns of Time in Tanaris wants you to become revered with the Keepers of Time by continuing to defend the events of Old Hillsbrad and the Black Morass inside the Caverns of Time.",
["T"]="Revered Among the Keepers of Time",
},
[10562]={
["D"]="Don\'t let your guard down, $r. We\'re under constant assault from the Burning Legion.$B$BFrom their base of Legion Hold to the northwest, the demons rain down a ceaseless stream of infernals. As quickly as we can kill them, the new meteors impact and begin a new wave of attacks.$B$BMy men are ragged and exhausted. I don\'t know how much longer they\'ll hold out. Please, $N, lend your help to our defenses. Take your place on the line and halt the advance of the infernals!",
["O"]="Wing Commander Nuainn, outside of Wildhammer Stronghold, wants you to kill 10 Infernal Attackers.",
["T"]="Besieged!",
},
[10563]={
["D"]="The fortress of Legion Hold is nigh impregnable, and to be completely honest, I can\'t spare the forces for an assault. Our hopes are riding on you, $N.$B$BWhat little information we\'ve been able to gather indicates that the Legion stocks and prepares its infernals at the hold. With the help of a disguise I\'ll give you, you must sneak into Legion Hold and learn about the their plans. Your best hope is to intercept or overhear communication between their commanders. Good luck, $N.",
["O"]="Make your way to Legion Hold and locate the Legion Communication Device. While standing near the communication device, use your disguise and learn about the Legion\'s plans. Return to Wing Commander Nuainn at Wildhammer Stronghold when you\'ve completed your mission.",
["T"]="To Legion Hold",
},
[10564]={
["D"]="The device we\'ve assembled won\'t win any beauty contests, but it should be capable of destroying the infernals amassed at Legion Hold. Judging from what the fel reaver power core\'s energy did to the Fetid Pool, it holds a respectable amount of explosive power.$B$BIf you set the device off in the middle of the green glyph at the hold, it should be in range to hit all of the infernals.",
["O"]="Use the Fel Bomb while standing on the green glyph in Legion Hold, then report to Wing Commander Nuainn at Wildhammer Stronghold.",
["T"]="Blast the Infernals!",
},
[10565]={
["D"]="The arakkoa of Vekh\'nir have been a thorn in our sides for many years. Some strange religion guides them, a religion which has the arakkoa in a frenzy of activity. They carry these crystals with them now, which they have turned to some dark purpose.$b$bI know something of their rituals. They take the crystals to their spell circles to infuse them. We at the village would like to know more. Waylay a few of the arakkoa until you find a crystal, charge it, then return it to me.",
["O"]="Collect and use a Vekh\'nir Crystal at the Vekh\'nir Spell Circle, then return the Charged Vekh\'nir Crystal to Dertrok at the Mok\'Nathal Village.",
["T"]="The Stones of Vekh\'nir",
},
[10566]={
["D"]="I\'ve fashioned four wands that I believe will enhance the power of the arakkoa\'s crystals. Take these wands to Trogma\'s Claim, and try them on the ogre slaves.$b$bYou\'ll need to find an infused crystal off of the arakkoa in the area.$b$bWhen you figure out which is best, come back to me.",
["O"]="Try out each of Dertrok\'s wands on an Arakkoa Ogre Slave, then return to Dertrok. Each wand will require an Infused Vekh\'nir Crystal to use.",
["T"]="Trial and Error",
},
[10567]={
["D"]="The arakkoa of Ruaan Weald elevate from their flock the Harbingers of the Raven, the heralds of their god.$b$bThey believe that the Harbingers watch over them from the sky, where they receive the teachings of the Raven, and descend to pass this message along.$b$bThe Harbingers hold a powerful sway over the souls of the arakkoa. They use magical pendants, which we need.$b$bAttract one of the Harbingers by slaying its flock and taking their claws. Place the claws upon the altar to get his attention.",
["O"]="Find 6 Ruuan\'ok Claws and use them at the Ruaan\'ok Oracle Circle to summon a Harbinger of the Raven. Kill it and return its Harbinger\'s Pendant to Timeon at Ruuan Weald.",
["T"]="Creating the Pendant",
},
[10568]={
["D"]="Years ago, the dreaded warlock known as Gul\'dan raised the volcano in the middle of Shadowmoon.  The draenei village of Baa\'ri, to the southwest, was buried under the lava along with its inhabitants and artifacts of religious importance.$B$BThe treacherous tribe of Broken known as the Ashtongue has been ordered by Illidan to excavate the area.  We must use this opportunity to recover the Tablets of Baa\'ri, an ancient text rumored to hold the secrets of the Temple of Karabor, now known as the Black Temple.",
["O"]="Anchorite Ceyla at the Altar of Sha\'tar wants you to collect 12 Baa\'ri Tablets from the ground and from Ashtongue Workers at the Ruins of Baa\'ri.$B$BCompleting quests with the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Tablets of Baa\'ri",
},
[10569]={
["D"]="Our scouts have brought back disturbing reports from the ruined arakkoa encampments in the area.$B$BThe ghosts of powerful arakkoa magicians wield powers we never thought they possessed. They seem to be organizing, as though preparing for something, but our knowledge is limited. We cannot afford to remain ignorant!$B$BTravel north to the Sketh\'lon Wreckage, to the northwest of the Deathforge and search for signs of their motives.",
["O"]="Recover the Skethlon Commander\'s Journal Page 1, Skethlon Commander\'s Journal Page 2, and Skethlon Commander\'s Journal Page 3 from the Dark Conclave arakkoa at the Sketh\'lon Wreckage to Gryphonrider Kieran.",
["T"]="The Sketh\'lon Wreckage",
},
[10570]={
["D"]="<Borak takes the bundle of bloodthistle from you and places it to his nose.>$B$BPungent...$B$BNow, take this bundle and place it at the other end of this bridge. When the envoy makes his daily rounds, he will be compelled to pick it up - without his bodyguard. You see, blood elves look down upon bloodthistle addicts. If any of his compatriots ever found out...$B$BAll you need to do is lie in wait for him to dismiss his bodyguard. When he is alone, make your strike! Kill him and take the missive.",
["O"]="Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover the Stormrage Missive.",
["T"]="To Catch A Thistlehead",
},
[10571]={
["D"]="According to the tablets, an artifact known as a Medallion of Karabor was kept at Baa\'ri.  Only the highest-ranking draenei priests were granted these, as they allowed unfettered access into the Temple of Karabor.$B$BWe must find out whether the Ashtongue have recovered the medallion that was kept at Baa\'ri yet.  Its power would provide great aid in our fight against Illidan.$B$BAkama\'s lieutenant at Baa\'ri, Oronu the Elder, receives written orders from him daily.  Obtain them and bring them to me.",
["O"]="Anchorite Ceyla at the Altar of Sha\'tar wants you to obtain the Orders from Akama from Oronu the Elder at the Ruins of Baa\'ri.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Oronu the Elder",
},
[10572]={
["D"]="We cannot permit the Legion to carry out its plan to destroy Wildhammer Stronghold on their march to the Black Temple.$B$BThere\'s only one way to stop them, $N. You must create an explosive large enough to destroy the Legion\'s entire stockpile of infernals at the hold.$B$BThe Fetid Pool near Legion Hold holds an old fel reaver power core you could use as the base of your device. Search the other wreckage near the fel reaver for armor plating we might be able to make a casing from.",
["O"]="Obtain a Fel Reaver Power Core and a Fel Reaver Armor Plate and bring them to Wing Commander Nuainn at Wildhammer Stronghold.",
["T"]="Setting Up the Bomb",
},
[10573]={
["D"]="From your findings at Legion Hold, we know that the Legion\'s Shadow Council allies are producing infernals in the Deathforge. I\'ve dispatched a small scouting party to keep watch over the area, but they\'re not able to accomplish everything we need.$B$BIf the Deathforge is left alone to operate, they\'ll rebuild the infernal stockpile that you destroyed at Legion Hold.$B$BI want you to meet up with Stormer Ewan Wildwing, at the Deathforge Tower, to the northwest, overlooking the Deathforge itself.",
["O"]="Report to Stormer Ewan Wildwing at the Deathforge Tower.",
["T"]="The Deathforge",
},
[10574]={
["D"]="According to Akama\'s letter, four fragments of the medallion were unearthed and given to the Ashtongue Corruptors.  These dreaded Broken were once powerful shaman who now defile the very elements they revered.$B$BHaalum, Corruptor of Air, can be found at Netherwing Pass.  Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul\'dan.  Lakaan, Corruptor of Water, is rumored to be near Coilskar Point.$B$BFind them and obtain the medallion fragments.",
["O"]="Obtain the four medallion fragments from Haalum, Eykenen, Lakaan and Uylaru and return to Anchorite Ceyla at the Altar of Sha\'tar in Shadowmoon Valley.$B$BPerforming quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="The Ashtongue Corruptors",
},
[10575]={
["D"]="The fragments you obtained are only half of the medallion.  The Ashtongue leader, Akama, must have kept the other half.$B$BI dread to ask this of you, as Akama is both evil and cunning.$B$BHe and the Ashtongue Deathsworn - the vilest and most brutal of the tribe - are rumored to run a torture chamber inside the Warden\'s Cage.$B$BI want you to find that dreaded prison,  and find the whereabouts of Akama.  His second in command at the location is a Broken known as Sanoru - interrogate him if you have to.",
["O"]="Anchorite Ceyla wants you to enter the Warden\'s Cage, south of the Ruins of Baa\'ri and interrogate Sanoru on Akama\'s whereabouts.$B$BCompleting quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="The Warden\'s Cage",
},
[10576]={
["D"]="<Borak looks you up and down.>$B$BThis is going to be tricky, but I think I can make it work.$B$BI can disguise you as one of these Illidari blood elves, $N. What I need first, though, are several pieces of their armor. It is imperative that the armor be clean. No blood stains! We want to avoid suspicion.$B$BBring me the gear and I\'ll take care of the rest of the disguise.$B$BOnce the disguise is assembled, you\'re going to deliver the message to the Grand Commander - in person.",
["O"]="Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover 6 pieces of Eclipsion Armor.",
["T"]="The Shadowmoon Shuffle",
},
[10577]={
["D"]="Take this disguise and enter Eclipse Point. Once inside, use the disguise to cloak yourself. The Eclipsion blood elves will be unable to see through the disguise, thereby granting you safe passage to Grand Commander Ruusk.$B$BOnce you find Ruusk, tell him where next to move the cipher. You\'re going to have to act your heart out, $N. Play it off as if you are his superior, delivering a message from his lord. That should do it!$B$BOh - watch out for the dragonhawks as they see through the disguise.",
["O"]="Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to Deliver Illidan\'s Message to Grand Commander Ruusk at Eclipse Point.",
["T"]="What Illidan Wants, Illidan Gets...",
},
[10578]={
["D"]="That Cipher fragment will never reach Zuluhed. You\'re going to ambush Ruul the Darkener and his transport before it has a chance to make the delivery.$B$BThe Dragonmaw Fortress is directly east of here, across the Netherwing Fields. Somewhere between Dragonmaw Fortress and the Sanctum of the Stars is where you\'ll find Ruul. Strike hard and strike fast! And $N, from the sound of it, this Ruul is going to be tough. Keep your guard up.$B$BReturn the Cipher to me should you succeed.",
["O"]="Borak, Son of Oronok at the bridge near Eclipse Point in Shadowmoon Valley wants you to recover the Third Part of the Cipher of Damnation from Ruul the Darkener.$B$BThis mission will require a group.",
["T"]="The Cipher of Damnation - Borak\'s Charge",
},
[10579]={
["D"]="Take this box to my father. He still resides at Oronok\'s Farm, far to the north, above Coilskar Cistern. When all three fragments are pieced together, the ancient words will be known once more.$B$BGood luck, $N. Tell my father that I will be home soon.",
["O"]="Take Borak\'s Lockbox to Oronok Torn-heart at Oronok\'s Farm in Shadowmoon Valley.",
["T"]="The Cipher of Damnation - The Third Fragment Recovered",
},
[10580]={
["D"]="Despite the good that we\'ve done here, I feel bad about one thing: driving Toshley and his gnome friends away.$B$BWe had no choice; they were making a mess of our efforts in the grove with all of their technology and experimentation.$B$BI would appreciate it if you would find out what became of them.  Last we heard, they headed east across the bridge.  I\'m certain that they must have turned south, away from Thunderlord Stronghold.$B$BLook for a clue as to their whereabouts in the southern Jagged Ridge.",
["O"]="Commander Skyshadow has asked you to look in the southern area of the Jagged Ridge of the Blade\'s Edge Mountains for a clue as to the whereabouts of Toshley and the other gnomes.",
["T"]="Where Did Those Darn Gnomes Go?",
},
[10581]={
["D"]="VERY WELL, I AM HEREBY WARNING YOU THAT YOU WILL FIND NOTHING UP ON THE RIDGE.$B$BDO NOT FOLLOW THE TRAIL OF SPARE PARTS THAT LEAD TO TOSHLEY\'S STATION!  YOU WILL NOT FIND TOSHLEY, NOR ANY OTHER GNOME THERE.",
["O"]="In a round-about way, R-3D0 has informed you that if you follow the trail of spare parts up the ramp here to the Razor Ridge, you will find the gnomes at a place named Toshley\'s Station.$B$BIf you find him, speak with Toshley.",
["T"]="Follow the Breadcrumbs",
},
[10582]={
["D"]="<Ewan listens to you recount the events at Legion Hold, nodding.>$B$BThat puts our observations into perspective. We\'ve caught glimpses of them launching infernals in the direction of the hold, but haven\'t been able to find much more than that.$B$BThe Shadow Council has the Deathforge sealed tighter than a new keg o\' thunderbrew. The first thing you\'ll need to do is crack some skulls so you can get in there and poke around. Start eliminating the Shadow Council guarding the entrance to the Deathforge!",
["O"]="Stormer Ewan Wildwing at the Deathforge Tower wants you to kill 10 Deathforge Guardians and 5 Deathforge Summoners.",
["T"]="Minions of the Shadow Council",
},
[10583]={
["D"]="Wing Commander Nuainn originally sent three of us out here to keep watch over the Deathforge and to gather information. Flanis Swiftwing volunteered to try to infiltrate the Deathforge, but we haven\'t heard anything from him in days.$B$BI fear the worst, $N. Flanis is a skilled scout, but if he\'s gotten in over his head, we have no way of knowing. Search the Deathforge for him and recover any information or items he might have collected.",
["O"]="Stormer Ewan Wildwing at Deathforge Tower wants you to search the Deathforge for Flanis Swiftwing and recover Flanis\'s Pack.",
["T"]="The Fate of Flanis",
},
[10584]={
["D"]="Those dumb ogres at the Bladespire Outpost to the north have been raiding our power converters!  And you\'re going to get them back for me, sort of.$B$BNo doubt, with their big, clumsy hands, the ogres have damaged the converters.  So, what I want you to do is release the energy from them and then use this protovoltaic magneto collector on the resultant electromental to encase it.$B$BIt\'ll likely be sore with you, so you\'ll need to \'kill\' it while it\'s contained in the magneto sphere.",
["O"]="Toshley has asked you to take the Protovoltaic Magneto Collector and gather up 5 Electromentals.  Return to him at Toshley\'s Station in the Blade\'s Edge Mountains after you have done so.",
["T"]="Picking Up Some Power Converters",
},
[10585]={
["D"]="In order for the Shadow Council to construct infernals as quickly as they\'re being used, they must have an area dedicated to summoning the corrupted elementals that serve as the souls of the creatures.$B$BThe summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo\'arg involved in making the infernals may carry a tool that will help disrupt the summoner\'s magics.",
["O"]="Obtain an Elemental Displacer from a Deathforge Smith or Deathforge Tinkerer and use it to disrupt the ritual in the summoning  chamber. Report to Stormer Ewan Wildwing at the Deathforge Tower when you\'ve completed your task.",
["T"]="The Summoning Chamber",
},
[10586]={
["D"]="We\'ve made a lot of progress against the Shadow Council\'s operations at the Deathforge, but if we\'re to truly be triumphant, we\'ll need to defeat the Legion\'s overseer there.$B$BI found a key among the items in Flanis\'s pack. I\'m certain it will prove useful in tracking down this Warbringer Razuun you observed at Legion Hold.$B$BAfter you\'ve hunted down and dealt with Warbringer Razuun, report directly to Wing Commander Nuainn. He\'ll want to know immediately!",
["O"]="Defeat Warbringer Razuun, recover Razuun\'s Orders, and report to Wing Commander Nuainn at Wildhammer Stronghold.",
["T"]="Bring Down the Warbringer!",
},
[10587]={
["D"]="Our scouts have reported a massive influx of Sunfury blood elf recruits heading to the Ruins of Karabor.  Normally this would represent a purely military threat, however we believe something else is amiss.$B$BDescriptions of their attire and fighting style are suspiciously close to that of Illidan himself.  I do not want to become alarmed without good reason, so I would like you to go there and bring me back their weapons.  We will then determine whether my fears are unfounded or not.",
["O"]="Exarch Onaala at the Altar of Sha\'tar wants you to obtain 8 Sunfury Glaives from Demon Hunter Supplicants and Demon Hunter Initiates at the Ruins of Karabor, southeast of the Altar of Sha\'tar.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Karabor Training Grounds",
},
[10588]={
["D"]="How many times has this spell has been used in the history of our worlds? Undoubtedly, its power for destruction is unparalleled.$B$BWhat you must do now is take the cipher, now made whole, and read from it at the Altar of Damnation - where the memory of Gul\'dan stands.$B$BWhat you will see once the words are uttered are the memories left imprinted upon the land. Stand your ground and await the coming of Cyrukh.$B$BYou must be victorious, $N. This land can not withstand another shattering.",
["O"]="Use the Cipher of Damnation at the Altar of Damnation to summon Cyrukh the Firelord.$B$BDestroy Cyrukh the Firelord and then speak with Earthmender Torlok, also found at the Altar of Damnation.",
["T"]="The Cipher of Damnation",
},
[10589]={
["D"]="According to Razuun\'s orders, the massive infernal staging area is called Invasion Point: Cataclysm and it\'s nestled in the northern mountains. The only way to reach it is by using a teleporter located at Legion Hold.$B$BCertain members of the Legion host carry devices allowing them to activate the teleporters. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can\'t afford to return empty-handed.",
["O"]="Bring a Legion Teleporter Control to Wing Commander Nuainn at Wildhammer Stronghold. The Mo\'arg Weaponsmiths at Legion Hold are known to carry the devices.",
["T"]="Gaining Access",
},
[10590]={
["D"]="It is time you remembered history that should not be forgotten... the slaughter of our people by Arthas and his Scourge army.$b$bVengeance on the Scourge is the only way to ease your pain.  It is unfortunate they are not susceptible to fear and pain.  Only their utter destruction will bring you even a shred of satisfaction.$b$bSpeak with Argent Officer Garush for knowledge of scourgestones and how to obtain them -- I will need to see many of them as proof of your commitment before we speak again.",
["O"]="Mehlar Dawnblade at the Bulwark wants you to bring him 20 Minion\'s Scourgestones.",
["T"]="Prove Your Hatred",
},
[10592]={
["D"]="The scourgestones are weak when separated from the skeletal grasp that once held them.  Simply holding them in my hands has caused them to fracture and break.$b$b<Mehlar crushes the scourgestones into a pile of rubble.>$b$bTake these fragments to the Banshee Queen, Lady Sylvanas Windrunner, at her throne in Undercity.  With her lies the knowledge to turn these remains into a weapon against the Scourge.",
["O"]="Bring the Scourgestone Fragments to Lady Sylvanas Windrunner in Undercity.",
["T"]="Wisdom of the Banshee Queen",
},
[10593]={
["D"]="If you wish to turn these stones into a weapon to fight the Scourge, you must acquire something equally vile to fortify them.$b$bAn ancient evil lies hidden at the bottom of the Temple of Atal\'Hakkar in the Swamp of Sorrows.  Release the creature there and destroy him, taking only a small part of his body back to Mehlar Dawnblade.  My guards will deliver the scourgestone fragments to Mehlar.",
["O"]="Unlock the secrets of the Temple of Atal\'Hakkar to release Atal\'alarion and recover the Putrid Vine from his flesh.  Return to Mehlar at the Bulwark when you have done this.",
["T"]="Ancient Evil",
},
[10594]={
["D"]="Take these scanners to the Singing Ridge.  By dropping them in a pattern on the ground, you will create overlapping fields that will read the amplitude of the crystals.  Stand amidst them in such a way that you\'re in five oscillation fields and I\'ll have the information that I need!$B$BYour scanners will even work with those that others drop.$B$BOh, and it\'s likely that a rift will be formed!  I have no idea what, if anything, will come out of it, but be prepared for the worst.",
["O"]="Nickwinkle the Metro-Gnome wants you to place the Oscillating Frequency Scanners in such a way that when you stand amongst them, you are hit by five overlapping Oscillation fields.$B$BReturn to him at Toshley\'s Station in the Blade\'s Edge Mountains after you have done so.",
["T"]="Gauging the Resonant Frequency",
},
[10595]={
["D"]="<Gulmok looks to the sky.>$B$BOur scouts are putting up a good fight, but the infernals keep coming!$B$BFrom their base of Legion Hold to the southwest, the demons bombard us with impunity! Even the elite Kor\'kron guard cannot hold them off forever.$B$BI\'m drafting every able-bodied $r to do their part in defense of Shadowmoon Village. This is no game, $c. The survival of the village is at stake. Do your duty to the Horde, and join the fray!",
["O"]="Blood Guard Gulmok outside of Shadowmoon Village, wants you to kill 10 Infernal Attackers.",
["T"]="Besieged!",
},
[10596]={
["D"]="The fortress of Legion Hold is your target. You\'ll have no reinforcements, so a frontal attack is out of the question.$B$BWhat little information we have shows that the Legion stocks and prepares its infernals at the hold. With the help of a disguise I\'ll give you, you must sneak into Legion Hold and discover their plans.$B$BYour best hope is to intercept or overhear communication between their commanders. ",
["O"]="Make your way to Legion Hold, locate the Legion Communication Device, and learn about the Legion\'s plans while in disguise. Return to Blood Guard Gulmok at Shadowmoon Village when you\'ve completed your mission.",
["T"]="To Legion Hold",
},
[10597]={
["D"]="We can\'t allow the Legion to trample us on their march to Black Temple.$B$BFind a way to destroy the infernals they intend to use against us. That\'s not a request, $N; it\'s an order.$B$BThe Fetid Pool near Legion Hold holds an old fel reaver power core you could use as the basis for a kind of fel bomb. Search the other wreckage near the fel reaver for a section of armor plating. You should be able to make a bomb powerful enough to take out those infernals and give the hold a nice shake!",
["O"]="Obtain a Fel Reaver Power Core and a Fel Reaver Armor Plate, then bring them to Blood Guard Gulmok at Shadowmoon Village.",
["T"]="Setting Up the Bomb",
},
[10598]={
["D"]="The device we\'ve assembled won\'t win any beauty contests, but it should be capable of destroying the infernals amassed at Legion Hold. Judging from what the fel reaver power core\'s energy did to the Fetid Pool, it holds a respectable amount of explosive power.$B$BIf you set the device off in the middle of the green glyph at the hold, it should be in range to hit all of the infernals.",
["O"]="Use the Fel Bomb while standing on the green glyph in Legion Hold to destroy the infernals, then report to Blood Guard Gulmok at Shadowmoon Village.",
["T"]="Blast the Infernals!",
},
[10599]={
["D"]="While you were taking care of the infernals at Legion Hold, I\'ve been going over your reports. We\'ve got no reason to believe the Legion lied about what\'s going on at the Deathforge. They\'re really cranking out infernals down there, so I\'ve dispatched a scouting party to keep watch over it.$B$BIf we don\'t shut down the Deathforge, they\'ll rebuild the infernal stockpile that you destroyed at Legion Hold.$B$BReport to Scout Zagran atop Slag Watch, to the southeast of here and overlooking the Deathforge.",
["O"]="Report to Scout Zagran at Slag Watch.",
["T"]="The Deathforge",
},
[10600]={
["D"]="<Zagran listens to you recount the events at Legion Hold, nodding.>$B$BThat fills in the gaps we\'ve seen. We\'ve caught glimpses of them launching infernals in the direction of the hold, but haven\'t been able to find much more than that.$B$BThe Shadow Council has the forge pretty much locked down. Looks like you\'re going to need to fight your way in. Start eliminating the Shadow Council guarding the entrance to the Deathforge!",
["O"]="Scout Zagran at Slag Watch wants you to kill 10 Deathforge Guardians and 5 Deathforge Summoners.",
["T"]="Minions of the Shadow Council",
},
[10601]={
["D"]="The scouting party originally had three members. Unfortunately, Kagrosh decided he wanted to be a hero.$B$BHe descended into the Deathforge and we haven\'t heard from him since.$B$BIn all likelihood, the fool\'s gone and gotten himself killed. The Shadow Council members aren\'t idiots and Kagrosh wasn\'t exactly strong in the subtlety department, if you know what I mean. Keep an eye out for him in the Deathforge and recover any information or items he might have collected.",
["O"]="Scout Zagran at Slag Watch wants you to search the Deathforge for Kagrosh and recover Kagrosh\'s Pack.",
["T"]="The Fate of Kagrosh",
},
[10602]={
["D"]="In order to churn out infernals as quickly as the Deathforge seems to, they must have an area dedicated to summoning the elementals that form the core of the infernals.$B$BThe summoning chamber is likely to be found below ground, near a pool of fouled water or lava. Locate the summoning chamber within the Deathforge and find a way to end their summoning ritual. The mo\'arg involved in making the infernals may carry a tool that will help disrupt the summoner\'s magics.",
["O"]="Obtain an Elemental Displacer from a Deathforge Smith or Deathforge Tinkerer and use it to disrupt the ritual in the summoning chamber. Report to Scout Zagran at Slag Watch when you\'ve completed your task.",
["T"]="The Summoning Chamber",
},
[10603]={
["D"]="We\'ve made a lot of progress against the Shadow Council here at the Deathforge, but now it\'s time to finish the job.$B$BI found a key among the items in Kagrosh\'s pack. At least he accomplished something before they got to him.$B$BThe key should help you to track down this Warbringer Razuun you observed at Legion Hold.$B$BAfter you\'ve hunted down and dealt with Warbringer Razuun, report directly to Blood Guard Gulmok. We must not keep him waiting.",
["O"]="Defeat Warbringer Razuun, recover Razuun\'s Orders, and report to Blood Guard Gulmok at Shadowmoon Village.",
["T"]="Bring Down the Warbringer!",
},
[10604]={
["D"]="According to Razuun\'s orders, the massive infernal staging area is called Invasion Point: Cataclysm and it\'s located in the mountains behind our village! The only way to reach it is by using a teleporter at Legion Hold.$B$BCertain Legion minions carry a device allowing them to use the teleporter. You must capture one of these devices to win access to the teleporter. Slaughter all of the demons if you must, but you can\'t afford to return empty-handed. Do not delay; the enemy is perilously close.",
["O"]="Bring a Legion Teleporter Control to Blood Guard Gulmok at Shadowmoon Village. The Mo\'arg Weaponsmiths at Legion Hold are known to carry the devices.",
["T"]="Gaining Access",
},
[10605]={
["D"]="You have a hungry look about you, $n.  Perhaps it is time you advanced your training.$b$bTravel to Undercity and speak with Carendin Halgar, the old bag of bones knows a trick or two you might find useful.",
["O"]="Speak with Carendin Halgar in Undercity.",
["T"]="Carendin Summons",
},
[10606]={
["D"]="The best way to destroy the rest of the Legion\'s supplies is to use their own weapons against them. I\'ve been working on a rig that will let you take control of one of those Fel Reaver Sentinels below.$B$BThere are a couple things I need to work out, yet. For that, I\'ll need the manual that Doctor Gutrick keeps locked in a chest at the bottom of the ramp. He probably won\'t give up the key without a fight, so you\'ll need to capture it. Bring the fel reaver manual back to me and I\'ll do the rest!",
["O"]="Kill Doctor Gutrick and obtain the Doctor\'s Key. Use the key to open the Doctor\'s Strongbox to retrieve The Art of Fel Reaver Maintenance and deliver the book to Plexi at Invasion Point: Cataclysm.",
["T"]="The Art of Fel Reaver Maintenance",
},
[10607]={
["D"]="At Grishnath, totems left by the Oracles of the Raven enable the arakkoa to hear the Word of the Raven. Unfortunately, the language of the arakkoa is indecipherable to us.$b$bUsing the Harbinger\'s pendant, we can understand it. You will be able to take the souls of the arakkoa to understand their language. While you are suffused with the arakkoa\'s spirit, you can visit the totems and understand their message.$b$bDiscover this for us, $n.",
["O"]="Kill Grishna arakkoa to gain Understanding Ravenspeech for 2 minutes. While under the effects of the spell, you can find and receive the prophecy from the four shrines. Return when you have visited all four.",
["T"]="Whispers of the Raven God",
},
[10608]={
["D"]="The damned rock flayers are keeping me from my research down in the Singing Ridge!  By digging at the crystals there, with every scratch they are ruining my chances of studying the harmonics of the singing crystals.$B$BYou look like someone who can help me deal with this problem.  Head south and clear those crystal flayers out.",
["O"]="Nickwinkle the Metro-Gnome wants you to slay 10 Crystal Flayers and then return to him at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="Crystal Clear",
},
[10609]={
["D"]="I\'m researching the applications of drake essences to my work as a physician.  I think they could be a panacea for a host of maladies!$B$BI need someone to go south to the Singing Ridge and get me some.$B$BWilling to take my temporal phase modulator and use it on the nether whelps that hatch from the nether drake eggs?  Retrieve the essences from whatever they turn into.$B$BWhich, I might add, I\'m not certain of what that will be as we\'re using some pretty dicey, time  and space modifying tech here.",
["O"]="Collect 3 Proto-Nether Drake Essences, 3 Adolescent Drake Essences and 3 Mature Drake Essences.  Return with them to Fizit \"Doc\" Clocktock at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="What Came First, the Drake or the Egg?",
},
[10610]={
["D"]="",
["O"]="",
["T"]="Prospecting Basics",
},
[10611]={
["D"]="The best way to destroy the rest of the Legion\'s supplies is to use their own weapons against them. I\'ve been working on a rig that will let you take control of one of those Fel Reaver Sentinels below.$B$BThere are a couple things I need to work out, yet. For that, I\'ll need the manual that Doctor Maleficus keeps locked in a chest near the bottom of the ramp. He probably won\'t give up the key without a fight, so you\'ll need to capture it. Bring the fel reaver manual back to me and I\'ll do the rest.",
["O"]="Kill Doctor Maleficus and obtain the Doctor\'s Key. Use the key to open the Doctor\'s Strongbox to retrieve The Art of Fel Reaver Maintenance and deliver the book to Nakansi at Invasion Point Cataclysm.",
["T"]="The Art of Fel Reaver Maintenance",
},
[10612]={
["D"]="<Plexi leafs through the manual.>$B$BWell, this has everything we need, but there\'s just one problem. Fel Reavers aren\'t really built to respond to remote control.$B$BWe can modify one for you to use for a short time, but you\'ll have to work fast, or there\'s no telling what might happen! I wouldn\'t be surprised if your little stunt with the fel reaver catches the attention of the Legion\'s lackeys, either. Keep an eye out, and whatever you do, don\'t forget to destroy as much as you can!",
["O"]="Use a Fel Reaver Control Console to take control of a Fel Reaver Sentinel. Destroy 60 Deathforged Infernals before your fel reaver fails. When your mission is complete, report to Plexi at Invasion Point: Cataclysm.",
["T"]="The Fel and the Furious",
},
[10613]={
["D"]="<Nakansi leafs through the manual.>$B$BAll the information is here, but be warned. These things weren\'t built to be controlled remotely.$B$BWe can modify one for you to use for a short time, but you\'ll have to work fast, or there\'s no telling what might happen! I wouldn\'t be surprised if your little stunt with the fel reaver catches the attention of the Legion scum, either. Try to keep yourself safe, but remember, the mission and the safety of Shadowmoon Village come first!",
["O"]="Use a Fel Reaver Control Console to take control of a Fel Reaver Sentinel. Destroy 60 Deathforged Infernals before your fel reaver fails. When your mission is complete, report to Nakansi at Invasion Point: Cataclysm.",
["T"]="The Fel and the Furious",
},
[10614]={
["D"]="I have chased rumors of the Mok\'Nathal across Outland with nothing to show for it. Finally, we may have found their home.$b$bBut now that the moment is here, I am filled with unease. Unease that has kept me awake deep into the nights during my search. Will they accept me?$b$bI... know their leader\'s name: Leoroxx. Seek him out. You must be my eyes in this.",
["O"]="Search out Leoroxx at the Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="Whispers on the Wind",
},
[10615]={
["D"]="The information you have helped me reveal about the nature of the arakkoa here will be of great interest to another.$b$bWe were visited by members of the Cenarion Expedition, who have also become concerned with the arakkoa\'s intentions here in the Blade\'s Edge Mountains.$b$bYou should seek him out. His name is Timeon, and you will find him at Evergrove in Ruuan Weald. Follow the road west from here, then north when it forks in Razor Ridge. Finally, follow the road west when it splits in the Bladed Gulch.",
["O"]="Speak with Timeon at Evergrove, which is in the Ruuan Weald in the Blade\'s Edge Mountains.",
["T"]="Ruuan Weald",
},
[10617]={
["D"]="The silk from the cocoons of the silkwings are used for all manner of things in the village. We can never get enough, and we never have enough.$b$bIt is difficult to harvest the cocoons from the larva once they begin the process of metamorphosis.$b$bOur warriors are occupied with the assault on our village. If you could gather these for us, that would be helpful.",
["O"]="Taerek at Mok\'Nathal Village wants you to collect 8 Silkwing Cocoons from Silkwing Larva.$b$bKill the Larva quickly or they will turn into Silkwings, ruining their cocoons.",
["T"]="Silkwing Cocoons",
},
[10618]={
["D"]="Hunting silkwing larva is a difficult challenge for our young warriors, but luckily, even if they fail to harvest the cocoon from the larva, we can still use the wings of hatched silkwings.$b$bIn fact, we use the wings for much more than the cocoons, and we can never have too many.$b$bIf you\'ll be out there, it would be a great help if you could bring me some.",
["O"]="Silmara at Mok\'Nathal Village wants you to collect 12 Iridescent Wings.",
["T"]="The Softest Wings",
},
[10619]={
["D"]="The Ashtongue tribe is feared among all Broken.  It consists of the most vicious and bloodthirsty individuals, handpicked by Akama himself.  They are as fierce and ruthless as any naga, demon or blood elf in Illidan\'s army and they have been deployed in large numbers at the Ruins of Baa\'ri, southwest of here.  Go there and put a dent in their numbers before they get a chance to mount an attack on us.",
["O"]="Vindicator Aluumen wants you to go to the Ruins of Baa\'ri and slay 3 Ashtongue Handlers, 4 Ashtongue Warriors and 6 Ashtongue Shaman.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="The Ashtongue Tribe",
},
[10620]={
["D"]="We hired on to help Toshley when he decided to move to Outland, and we\'ve been on the move ever since.$B$BNow it looks like we\'ve finally put down some roots.  All of the crazy scientists have their projects going, and us Roughriders are here to protect them.$B$BWhat we need right now is for you to go north into Razor Ridge, or east to the Scalewing Shelf, and keep them clear by killing the stalkers.  They\'re stealthy spiders that live amongst the rock outcroppings, and jump unsuspecting passersby.",
["O"]="Dizzy Dina wants you to kill 10 Ridgespine Stalkers.  After you have done so, return to her at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="Ridgespine Menace",
},
[10621]={
["D"]="The shard appears to be a piece of a larger weapon. Sharp-looking runes etched into the metal glow with a menacing light.$B$BThe weapon\'s intended purpose isn\'t clear to you, but it\'s hard to ignore. Most of the mo\'arg at Legion Hold seem to be working with fragments of the same metal you hold in your hand. Perhaps one of the weaponsmiths at Wildhammer Stronghold might be able to tell you more about it.",
["O"]="Bring the Illidari-Bane Shard to Ordinn Thunderfist at Wildhammer Stronghold.",
["T"]="Illidari-Bane Shard",
},
[10622]={
["D"]="Akama has been tracking your progress quite closely, $N.$B$BThe Ashtongue you\'ve slain at the Ruins of Baa\'ri are amongst the most evil Broken known among us... carefully hand-picked by Akama himself to maintain the facade we need to present to Illidan.  The Deathsworn, however, know of Akama\'s true intentions.$B$BFirst things first.  We need to know that you are not with Illidan.  A Satyr known as Zandras watches over us from above the prison walls on his behalf.  Slay him as proof of your allegiance.",
["O"]="Slay Zandras at the Warden\'s Cage in Shadowmoon Valley and return to Sanoru.",
["T"]="Proof of Allegiance",
},
[10623]={
["D"]="The shard appears to be a piece of a larger weapon. Sharp-looking runes etched into the metal glow with a menacing light.$B$BThe weapon\'s intended purpose isn\'t clear to you, but it\'s hard to ignore. Most of the mo\'arg at Legion Hold seem to be working with fragments of the same metal you hold in your hand. Perhaps one of the weaponsmiths at Shadowmoon Village might be able to tell you more about it.",
["O"]="Bring the Illidari-Bane Shard to Grokom Deatheye at Shadowmoon Village.",
["T"]="Illidari-Bane Shard",
},
[10624]={
["D"]="Have you felt the cold chill? Perhaps what you thought was a hand on your shoulder? That was not your mind playing tricks on you, $r. The land is haunted. Ghosts litter the landscape, stuck here for all eternity.$B$BWould you like to see them? Are you sure about that? These types of things tend to change a person - and not for the better.$B$BVery well, I will need you to collect for me the ever-burning ash that is found near any of the fel lava pools of western Shadowmoon. Anywhere near green lava...",
["O"]="Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to bring her 15 Ever-burning Ash samples.",
["T"]="A Haunted History",
},
[10625]={
["D"]="I call them \"Spectrecles.\" Clever, no? When you equip these goggles, you will be able to see the spirits of Shadowmoon Valley.$B$BBefore I let you have them, though, you must promise me that you will help us clear out the ghosts at the village.$B$BTake the goggles and destroy any and all spirits that you see wandering about Shadowmoon Village. Hopefully, destroying these spirits will force any that remain to move elsewhere.",
["O"]="Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to slay 12 Shadowmoon Zealots.",
["T"]="Spectrecles",
},
[10626]={
["D"]="With a larger supply of this material, we might be able to forge a weapon for you to use.$B$BThe two pit lords at Legion Hold, Makazradon and Morgroron, have already been equipped with these anti-demon weapons. We have no way of knowing how many more the Legion intends to produce, but if we can capture these prototypes, there should be enough for our project.$B$B<Ordinn grins.>$B$BThere\'s a certain amount of satisfaction in using the Legion\'s own \'secret weapons\' against them, don\'t you think?",
["O"]="Ordinn Thunderfist at Wildhammer Stronghold wants you to bring him Mazakradon\'s Glaive and Morgroron\'s Glaive.",
["T"]="Capture the Weapons",
},
[10627]={
["D"]="With a larger supply of this material, I can forge a weapon suitable for you.$B$BThe two pit lords at Legion Hold, Makazradon and Morgroron, have already been equipped with these anti-demon weapons. Capturing those two weapons should provide us with enough material to make your weapon, and then some.$B$BI can\'t wait to bring the battle to the enemy using these weapons. That\'ll teach the Legion to trifle with anti-demon magics.",
["O"]="Grokom Deatheye at Shadowmoon Village wants you to bring him Mazakradon\'s Glaive and Morgroron\'s Glaive.",
["T"]="Capture the Weapons",
},
[10628]={
["D"]="You\'ve proven what side you\'re on.  I will reveal to you our leader\'s hideout.$B$BFollow the halls beyond; there will be an underground passage hidden by stagnant water on your right.$B$BI must warn you, $N.  You are not to speak to anyone of what you see there.",
["O"]="Speak to Akama inside the hidden chamber in the Warden\'s Cage.",
["T"]="Akama",
},
[10629]={
["D"]="I finally got my shredder working but I seem to have lost the keys.  I keep a pack of felhounds to protect my camp.  They don\'t do a very good job and they like to bite me a lot.  They also like shiny things.  I think this one felhound I have may have eaten my shredder keys.  I\'ll pay you if you\'ll take my felhound on a walk.  Kill some helboars and let him eat.  He\'ll do his business.  When he\'s done, see if you can\'t find the keys in his \"leavings.\"",
["O"]="Use the Felhound Whistle to summon a Fel Guard Hound.  Take the Fel Guard Hound for a walk and kill some Deranged Helboars.  Search for the Shredder Keys in the Fel Guard Hound\'s \"leavings.\"  Return the Shredder Keys to Foreman Razelcraz by the mine northwest of Thrallmar.",
["T"]="Shizz Work",
},
[10630]={
["D"]="I\'m almost back in business.  Problem is all these gan\'arg are in my mine.  I can\'t send my peons in and even once I fix this shredder I wouldn\'t want to risk it in combat. Deep down in the mine the gan\'arg have a leader.  If you kill him maybe the gan\'arg will leave.  Then I could make some money and buy my way out of here. ",
["O"]="Kill Urga\'zz and return to Foreman Razelcraz by the mine northwest of Thrallmar.",
["T"]="Beneath Thrallmar",
},
[10632]={
["D"]="It\'s nice that you\'ve been helping out Toshley and his scientists.  I, however, do not have the luxury of indulging in my \'personal\' interests.$B$BIf you want to make a difference around here, you\'ll do what I ask of you, and right now, I need weapons.$B$BOur guns are effective at range, but when the bugs get in close, we need to have powerful melee weapons as a backup.$B$BThe teeth of the daggermaw lashtails in the northern part of the Razor Ridge make for great vibro-weapon blades.  Scare me up some.",
["O"]="Razak Ironsides has asked you to gather up 5 Extra Sharp Daggermaw Teeth.  Return them to him at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="Cutting Your Teeth",
},
[10633]={
["D"]="Stories abound about the life of Teron Gorefiend, but most are just that - stories. We do not know what happened to Gorefiend after he returned to Draenor.$B$BThe only thing we are certain of is that he has already died once.$B$BI have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the southeast, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.",
["O"]="Chief Apothecary Hildagard at Shadowmoon Village in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.$B$BIf you lose your Spectrecles, Chief Apothecary Hildagard can make you a new pair.",
["T"]="Teron Gorefiend - Lore and Legend",
},
[10634]={
["D"]="In life, Gorefiend was a bastard, but in death, Gorefiend was an unmitigated terror.$B$BTo the southeast you will find Netherwing Ledge. What was once part of the mainland of Shadowmoon is now a floating island in the sky.$B$BVhel\'kur, spawn of Deathwing, once called it his home, but now knows it as his grave. He flies an endless circle above the island, seething at his defeat to Gorefiend.$B$BIf you are to recover the Gorefiend\'s armor, it is Vhel\'kur that you must defeat.",
["O"]="The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend\'s Armor.",
["T"]="Divination: Gorefiend\'s Armor",
},
[10635]={
["D"]="Many a cruel act he committed but none so cold as the slaughter of the clerics of Karabor.$B$BAfter Gul\'dan\'s Horde defeated the draenei of Karabor, the surviving clerics of Karabor were marched out, told that they were to be taken to Hellfire Citadel as prisoners of war.$B$BGorefiend, not yet a death knight, murdered each and every last one of them in cold blood. They now roam in front of the Black Temple with vengeance in their hearts.$B$BIt is the clerics of Karabor that hold the cloak of Gorefiend.",
["O"]="The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend\'s Cloak.",
["T"]="Divination: Gorefiend\'s Cloak",
},
[10636]={
["D"]="One by one they knelt before him, offering their lives as a show of allegiance. Gorefiend hoisted his sickle and cut clean their heads. Shortly after this slaughter, Gorefiend took his own life.$B$BBut this was no act of contrition! No, Gorefiend sought immortality! From the corpses of the fallen death knights rose the Ghostriders of Karabor.$B$BThey now ride the roads encircling the Hand of Guldan, awaiting the day that their master returns. It is they who hold the truncheon of Gorefiend. Retrieve it...",
["O"]="The Ancient Shadowmoon Spirit at the Altar of Shadows in southeast Shadowmoon Valley wants you to recover Gorefiend\'s Truncheon.",
["T"]="Divination: Gorefiend\'s Truncheon",
},
[10637]={
["D"]="The weapons are authentic, as we feared.  Illidan is training demon hunters at the Ruins of Karabor and we must put an end to it.$B$BDo not be fooled by their name, $N, their power will be used against us as often as against any demon.$B$BTheir warlocks summon and subdue demons to be used as part of the initiates\' training.  A pit lord named Azaloth has proven too strong to be used in training and is kept banished.  Find a way to let him loose on his captors.  That should buy us the time we need.",
["O"]="Exarch Onaala wants you to return to the Ruins of Karabor and find a way to unleash Azaloth on his captors.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="A Necessary Distraction",
},
[10638]={
["D"]="Seek your trainer in Silvermoon City.",
["O"]="Seek <NAME> in the <DISTRICT> of Silvermoon City.",
["T"]="NOT A QUEST",
},
[10639]={
["D"]="With Gorefiend\'s items restored, there is but one last piece to this puzzle: A host.$B$B<The ancient shadowmoon spirit\'s lips curl up  to form a wicked grin.>$B$BSurely you did not believe the fairy tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever.$B$BTeron Gorefiend will be free!",
["O"]="The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Karsius the Ancient Watcher.$B$BIf you succeed, return to Chief Apothecary Hildagard at Shadowmoon Village.",
["T"]="Teron Gorefiend, I am...",
},
[10640]={
["D"]="It is rare in this day and age to hear of those who follow the path of the demon hunter.  It is rarer still to find someone who does and has no allegiance to Illidan.$B$BThere are rumors of one such individual here in Outland.  One name is said to be feared in the Legion fields of Nagrand more than any army of Aldor vindicators.  That name is Altruis.$B$BGo to western Nagrand and find him.  He might be willing to shed some light on these new demon hunter training grounds.",
["O"]="Travel to western Nagrand and find Altruis the Sufferer.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Altruis",
},
[10641]={
["D"]="The Burning Legion has proven its capacity to corrupt mortal souls time and again.  If I\'m to entrust you with the knowledge you seek, I must have proof of your allegiance.$B$BA demoness known as Sathal has eluded me for a long time as she\'s gifted with an incorporeal form.$B$BShe watches over the Wrath Priestesses as they do her bidding at Forge Base: Gehenna.  Slay one of her minions and spill her blood on the ground.  This affront should cause Sathal to materialize temporarily.  Slay her while you can.",
["O"]="Altruis the sufferer wants you to obtain Freshly Drawn Blood from a Wrath Priestess at Forge Base: Gehenna in Netherstorm.  Spill it on the ground and slay the Avatar of Sathal.  Return to Altruis when you\'ve completed this task.",
["T"]="Against the Legion",
},
[10642]={
["D"]="I fear that these dwarves do not understand what they have built upon. This area was once the ancestral grounds for the Shadowmoon orcs. I speak of spirits, $r.$B$BFor nearly twenty years they have laid dormant beneath the WIldhammer Stronghold, but recently, something has riled them up.$B$BVenture beyond the gates of Wildhammer and seek out the pools and rivers of fel lava found across this land. Near the lava will be ever-burning ash. Bring me this ash so that I may craft something that will help us.",
["O"]="Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to bring him 15 Ever-burning Ash samples.",
["T"]="A Ghost in the Machine",
},
[10643]={
["D"]="Let it be known that Zorus does have a sense of humor.$B$BEnough small talk. Don the Spectrecles so that you are able to see the Shadowmoon orc spirits that wander this stronghold. Do not be frightened as we are truly the invaders here. Alas, they must be destroyed, for their time has long since passed.$B$BDestroy the Shadowmoon harbingers infesting Wildhammer Stronghold and return to me.",
["O"]="Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to slay 12 Shadowmoon Harbingers.",
["T"]="Harbingers of Shadowmoon",
},
[10644]={
["D"]="Stories abound about the life of Teron Gorefiend, but most are just that - stories. We do not know what happened to Gorefiend after he returned to Draenor.$B$BThe only thing we are certain of is that he has already died once.$B$BI have heard the scouts here speaking of an ancient orc spirit that resides at the Altar of Shadows, far to the east, across the Netherwing Fields and through Netherwing Pass. Take the Spectrecles and track this orc down. He will surely have more information on Gorefiend.",
["O"]="Zorus the Judicator at Wildhammer Stronghold in Shadowmoon Valley wants you to find the Ancient Shadowmoon Spirit.$B$BIf you lose your Spectrecles, Zorus the Judicator can make you a new pair.",
["T"]="Teron Gorefiend - Lore and Legend",
},
[10645]={
["D"]="With Gorefiend\'s items restored, there is but one last piece to this puzzle: A host.$B$B<The ancient shadowmoon spirit\'s lips curl up  to form a wicked grin.>$B$BSurely you did not believe the fairy tale that I told you. The Altar of Shadows is my prison. Without your help, I would have been stuck here for all eternity. Now, I will take over your body and you will destroy my captors and break these bonds. Refuse and we will both be stuck here forever.$B$BTeron Gorefiend will be free!",
["O"]="The Ancient Shadowmoon Spirit has used you as a pawn! Now that you have collected the items he required, he has revealed himself to be Teron Gorefiend. To break free of his possession, you must do his bidding and slay Karsius the Ancient Watcher.$B$BIf you succeed, return to Zorus the Judicator at Wildhammer Stronghold.",
["T"]="Teron Gorefiend, I am...",
},
[10646]={
["D"]="You\'ve proven your allegiance, $N.  You must forgive my caution, but in this world things are not what they appear.$B$BI will tell you about Varedis when you\'re ready.",
["O"]="Listen to Altruis\'s story.",
["T"]="Illidan\'s Pupil",
},
[10647]={
["D"]="Wanted - DEAD:$B$BUvuros, scourge of Shadowmoon Valley.$B$BBy order of Overlord Or\'barokh, the fel beast, Uvuros, is to be killed on sight and his mane stripped from his carcass as proof of deed. Return the fiery mane of the beast to Warcaller Sardon Truslice should you succeed.$B$BUvuros was last seen at the Hand of Gul\'dan, located in the heart of Shadowmoon Valley - east of Shadowmoon Village.",
["O"]="Slay Uvuros and recover Uvuros\'s Fiery Mane. Return it to Warcaller Sardon Truslice at Shadowmoon Village in Shadowmoon Valley.",
["T"]="Wanted: Uvuros, Scourge of Shadowmoon",
},
[10648]={
["D"]="Wanted - DEAD:$B$BUvuros, scourge of Shadowmoon Valley.$B$BBy order of Thane Yoregar, the fel beast, Uvuros, is to be killed on sight and his mane stripped from his carcass as proof of deed. Return the fiery mane of the beast to Warcaller Beersnout should you succeed.$B$BUvuros was last seen at the Hand of Gul\'dan, located in the heart of Shadowmoon Valley - northeast of Wildhammer Stronghold.",
["O"]="Slay Uvuros and recover Uvuros\'s Fiery Mane. Return it to Warcaller Beersnout at Wildhammer Stronghold in Shadowmoon Valley.",
["T"]="Wanted: Uvuros, Scourge of Shadowmoon",
},
[10649]={
["D"]="I sympathize with your intentions of stopping Varedis and his followers, but you won\'t stand a chance against him.  That is, unless you find the artifact that gave him his power.$B$BThe Book of Fel Names is rumored to be in the possession of Blackheart the Inciter inside the Shadow Labyrinth in Auchindoun.  Obtaining it will be your only hope against Varedis.",
["O"]="Venture inside the Shadow Labyrinth in Auchindoun and obtain the Book of Fel Names from Blackheart the Inciter.  Return to Altruis in Nagrand once you\'ve completed this task.",
["T"]="The Book of Fel Names",
},
[10650]={
["D"]="This book... I could use it to increase my power tenfold...  No!  It would end up corrupting my very soul, this I am sure of.  Return to those who sent you here, $N.$B$BYou now have the means to stop Varedis.  Wait until he manifests his demonic form through metamorphosis, at that point you will need to burn the book in his presence.  That will be the only way you can deprive him of his power.",
["O"]="Speak with Exarch Onaala at the Altar of Sha\'tar in Shadowmoon Valley.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Return to the Aldor",
},
[10651]={
["D"]="We must dispose of this foul artifact, but not before we use it to dispose of Varedis\'s powers.$B$BWe need to permanently shut down the Ruins of Karabor training grounds, which will mean killing not only Varedis but also the three night elf masters that assist him: Alandien, Theras and Netharel.$B$BGather a suitable force and return to the Ruins of Karabor.  Follow Altruis\'s instructions for defeating Varedis.  For all of our sakes, I hope they work.",
["O"]="Exarch Onaala wants you to go to the ruins of Karabor and slay Alandien, Theras, Netharel and Varedis.  Use the Book of Fel Names when Varedis uses Metamorphosis to weaken him.  Return to Exarch Onaala with the Book of Fel Names after you\'ve completed this task.$B$BCompleting quests for the Aldor will cause your Scryers reputation to decrease.",
["T"]="Varedis Must Be Stopped",
},
[10652]={
["D"]="All arrangements have been made to take you to where our spies are hiding.  Just come see me when you\'re ready and we\'ll get you on your way.",
["O"]="Speak to Veronia when you\'re ready to depart to Manaforge Coruu.  Once there, speak to Caledis Brightdawn.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Behind Enemy Lines",
},
[10653]={
["D"]="By now it should be clear to you why we oppose the Burning Legion and those who serve them.$B$BIf you wish to prove yourself to the Aldor, bring me the insignias of high-ranking Legion and their Shadow Council followers.  The highest-ranking Legion can be found in Netherstorm and Shadowmoon Valley.",
["O"]="Bring 10 Marks of Sargeras to Adyen the Lightwarden in Shattrath City.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Marks of Sargeras",
},
[10654]={
["D"]="",
["O"]="",
["T"]="More Marks of Sargeras",
},
[10655]={
["D"]="",
["O"]="",
["T"]="Single Mark of Sargeras",
},
[10656]={
["D"]="As you might know, the Scryers and the armies of Kael\'thas are at war.  Kael sees us as a threat to his influence over other blood elves and has tried to crush us time and again.$B$BIf you wish to aid us in our battle against Kael\'thas, there are plenty of targets for you to go after.  Kael\'s highest ranking soldiers wear Sunfury signets to mark their ranks.  You will find them all over Netherstorm and Shadowmoon Valley.",
["O"]="Magistrix Fyalenn in Shattrath City wants you to bring her 10 Sunfury Signets.$B$BPerforming quests for the Scryers will cause you Aldor reputation level to decrease.",
["T"]="Sunfury Signets",
},
[10657]={
["D"]="We haven\'t kept the use of the Zephyrium Capacitorium under budget.  But, it occurs to me that the serpents of the Scalewing Shelf to the east have a lightning breath and glands that we can make use of.$B$BI\'ve repolarized the magneto collector to absorb lightning strikes and I want you to head up there, activate it on yourself, and get us some cheap fuel from those serpents.",
["O"]="Toshley wants you to use the Repolarized Magneto Sphere to absorb 25 lightning strikes from the Scalewing Serpents.  As well, collect 5 Scalewing Lightning Glands.  Then, deliver them back to him at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="Ride the Lightning",
},
[10658]={
["D"]="",
["O"]="",
["T"]="More Sunfury Signets",
},
[10659]={
["D"]="",
["O"]="",
["T"]="Single Sunfury Signet",
},
[10660]={
["D"]="I am interested in learning more about the strange reptiles that mill about the lava flows of Shadowmoon Valley. Never have I seen beasts able to withstand the searing heat of molten lava!$B$BOutside of Shadowmoon Village, where the ground has ruptured and lava flows through the cracks, you will find felfire diemetradons. Slay them and bring me their spleens. From their spleens I will be able to begin preliminary analysis of their resistance to heat.$B$BBegin your search to the southeast.",
["O"]="Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to recover 8 Felfire Spleens.",
["T"]="What Strange Creatures...",
},
[10661]={
["D"]="Have you ever heard of food that cooks itself and stays hot forever? Dare to dream, I say!$B$BBut maybe it\'s not a dream at all! Outside the fortress, near the lava pools and streams, you can find beasts that thrive in the sizzling heat. They\'re called felfire diemetradons.$B$BThe dwarves around here tell me that those diemetradons have the tastiest spleens ever and that the spleens practically come pre-cooked! Bring me those spleens and I\'ll give you some coin.$B$BStart your search directly east of here.",
["O"]="Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover 8 Felfire Spleens.",
["T"]="Spleendid!",
},
[10662]={
["D"]="<Ordinn examines the results from his attempt at smithing the metal and shakes his head.>$B$BThis is beyond my ability, but that\'s not to say the weapon can\'t be recreated for your use.$B$BThere was a talented smith who accompanied the Sons of Lothar to Draenor, David Wayne. He was a remarkable blacksmith, but chose to leave the expedition. These days, he lives in a small camp on a peninsula east of Firewing Point in Terokkar Forest. Take the ingots to him and see if he can help you with the weapon.",
["O"]="Bring the Box of Ingots to David Wayne at Wayne\'s Refuge in Terokkar Forest.",
["T"]="The Hermit Smith",
},
[10663]={
["D"]="<The orc shakes his head at his failure.>$B$BThis is beyond my ability, but that\'s not to say the weapon can\'t be recreated.$B$BIt pains me to suggest this, but your only hope may be a human smith by the name of David Wayne. It\'s true he was once a member of the Alliance\'s expedition, but that was a long time ago and he has since left the Sons of Lothar. These days, he lives in a small camp on a peninsula east of Firewing Point in Terokkar Forest. Take the ingots to him and see if he can help you.",
["O"]="Bring the Box of Ingots to David Wayne at Wayne\'s Refuge in Terokkar Forest.",
["T"]="The Hermit Smith",
},
[10664]={
["D"]="The ingots that you brought contain most of the metal I\'ll need to forge the sword\'s blade, but I\'ll need a variety of things to create other parts of the weapon.$B$BLet\'s see, among the things I don\'t have here are an adamantite frame, some heavy knothide leather, and a demon warding totem. Skilled crafters should be able to produce the first two, but the third is only sold by the reagent vendor in Shattrath\'s Lower City, Fantei. You\'ll find him with the other tradesmen.",
["O"]="David Wayne at Wayne\'s Refuge wants you to bring him an Adamantite Frame, 4 Heavy Knothide Leather, and a Demon Warding Totem.",
["T"]="Additional Materials",
},
[10665]={
["D"]="Working with the ingots you brought is going to require a lot of heat -- rather more than a conventional forge can supply.$B$BI\'m going to need a supplemental heat source for the forge and there are very few things in Outland that can supply that kind of power.$B$BThe Mechanar area of Tempest Keep turns out manacells containing an incredible amount of power. Find one of the overcharged manacells from the stacks around Mechano-Lord Capacitus and bring it back here.",
["O"]="David Wayne at Wayne\'s Retreat wants you to bring him an Overcharged Manacell.",
["T"]="Fresh From the Mechanar",
},
[10666]={
["D"]="Recreating the enchantments on the blade requires several spells to be spoken in demonic.$B$BIt\'s not something I was taught during my training as an apprentice, but there\'s no way around it. There\'s a book, called the Lexicon Demonica, that will provide most of the words I need, but it\'s in the hands of a powerful Shadow Council warlock.$B$BDeep in the halls of Auchindoun\'s Shadow Labyrinth, it is held by Grandmaster Vorpil. Do whatever you must to secure the book and bring it to me. ",
["O"]="Obtain the Lexicon Demonica from Grandmaster Vorpil and bring it to David Wayne at Wayne\'s Refuge.",
["T"]="The Lexicon Demonica",
},
[10667]={
["D"]="The frame that you brought me earlier will not be sufficient to hold molten metal without reinforcement. A rare kind of earth can be used to cool and imbue the frame, giving the adamantite an unnatural strength.$B$BUnderwold loam, as the earth is known, is accorded great value among the naga. Few enough of them possess it, and in Outland, I know of only one naga who uses it -- Hydromancer Thespia, who resides in the Steamvault of Coilfang Reservoir.",
["O"]="Get a Vial of Underworld Loam from Hydromancer Thespia and bring it to David Wayne at Wayne\'s Refuge.",
["T"]="Underworld Loam",
},
[10668]={
["D"]="I still have respect for Illidan.  Without him I would not have found my path.$B$BHe is not who he once was, however.  His soul has been corrupted by power, his mind has been twisted by defeat.  He has become what I am sworn to destroy and his pet servants, the Illidari, are as much of an abomination as any demon of the Burning Legion.$B$BHis grasp on Outland is slipping yet his reach is still vast.  Prove you\'re not with him by slaying his lieutenant Lothros at Illidari Point in Shadowmoon Valley.",
["O"]="Altruis the Sufferer wants you to slay Lothros at Illidari Point in Shadowmoon Valley.",
["T"]="Against the Illidari",
},
[10669]={
["D"]="Some demons pledge allegiance to no one but themselves.  A true enemy of demons finds and destroys his prey regardless of affiliation, however.$B$BThe demon Xeleth - a Legion defector - was once worshipped as a god by primitive swamp creatures in Zangarmarsh.  When Draenor was nearly destroyed, he retreated into a slumber deep beneath Marshlight Lake.  Find the portal at the lake and plant this spear into the ground.$B$BXeleth will awake - be ready to slay him and prove you\'re an enemy to all demons.",
["O"]="Altruis the Sufferer wants you to take the Imbued Silver Spear and use it at Portal Clearing near Marshlight Lake in Zangarmarsh to awake Xeleth.  Return to Altruis after you\'ve slain the demon.",
["T"]="Against All Odds",
},
[10670]={
["D"]="The sword\'s enchantments must be contained within a powerful focus, such as a gem. I know of a gem that we can use for this purpose, for there are few that can play host to such powerful magics without shattering.$B$BThe gem we need is called the tear of the earthmother. It\'s a powerful artifact in the hands of the ogres who created it, and Warbringer O\'mrogg, who currently holds the gem, has many powerful allies in Hellfire Citadel\'s Shattered Halls. Take care in retrieving the tear, $N.",
["O"]="Recover the Tear of the Earthmother from Warbringer O\'mrogg and return it to David Wayne at Wayne\'s Refuge.",
["T"]="Tear of the Earthmother",
},
[10671]={
["D"]="$N, I\'ve got something else for you to do.  One of the eggheads wants to study the fiendling flesh beasts that can be found at Razaan\'s Landing, north of the Razor Ridge.$B$BMore to the point, they want to study the flesh of the flesh beasts that are there.$B$B<Dizzy makes a disgusted face.>$B$BBut, of course, they aren\'t willing to get their hands dirty, and they only want the ether-energized flesh, which it\'s not likely that all of them have.$B$BI say, beggars can\'t be choosers, but what can you do?",
["O"]="Dizzy Dina has asked you to acquire 5 Ether-Energized Flesh and return them to her at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="More than a Pound of Flesh",
},
[10672]={
["D"]="We must study these creatures further.$B$BFar to the east - near the huge lava flow beneath the ruins of Baa\'ri - you will find arcano control units. These controllers were crafted by a genius named Gnomus for the sole purpose of exploring lava via mechanical scorpion.$B$BHe has long since lost his mind and is now only interested in eating the hottest food known to gnome-kind.$B$B<Tiorus gives you a funny look.>$B$BI want you to use the control and tag the diemetradons of the lava flow for further study.",
["O"]="Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to travel to the lava flow near the Ruins of Baa\'ri and use the Arcano Control Unit to control an Arcano-Scorp, swim in the lava with the Arcano-Scorp, and tag 8 Greater Felfire Diemetradons.",
["T"]="Frankly, It Makes No Sense...",
},
[10673]={
["D"]="Gnomus knows about the massive diemetradon and plans to eat it! He must have been able to see what I could see through the eyes of his arcano-scorp. Look, there\'s no time to explain. He\'s crazy and that craziness is going to cost us the closest thing we\'ve got to a fireproof jumpsuit.$B$BGet back to the lava flow near Baa\'ri and track down Felspine the Greater. Once you find it, kill it and bring me back its hide.$B$BDon\'t try and reason with me, $N. I\'m well past that point.",
["O"]="Researcher Tiorus at Shadowmoon Village in Shadowmoon Valley wants you to kill Felspine the Greater and recover Felspine\'s Hide.",
["T"]="Felspine the Greater",
},
[10674]={
["D"]="The Razaani ethereals have been playing with some interesting technology at Razaan\'s Landing to the north.$B$BI\'m sure they won\'t mind if you use this trap to take a few samples of their little pink floating light orbs?  They\'re probably only for decoration anyway.$B$BThe trap has a special property to it that when opened should attract one of the floating balls towards it.  Of course, it\'ll probably also alert the Razaani to your presence.",
["O"]="Toshley would like you to use the Light Trap to catch 15 Razaani Light Orbs.  Return to him at Toshley\'s Station in the Blade\'s Edge Mountains after you have done so.",
["T"]="Trapping the Light Fantastic",
},
[10675]={
["D"]="<The blood drains out of Toshley\'s face.>$B$BThese orbs are made up of both nether energy and souls, some of them gnome souls!$B$BHow dare they!  Were they the ones killing our people that traveled north?!$B$B$N, you must put a stop to this, and the only way to do that is to finish off their leader, Nexus-Prince Razaan.$B$BYou\'ll have to coax him out of hiding though.  I\'m guessing that you can do that by killing a lot of his Razaani ethereal.$B$BBring me the collection of souls that he no doubt has.",
["O"]="Toshley wants you to retrieve the Collection of Souls and return it to him at Toshley\'s Station in the Blade\'s Edge Mountains.",
["T"]="Show Them Gnome Mercy!",
},
[10676]={
["D"]="<David gathers his smithing supplies.>$B$BYou\'ve done well in getting everything we\'ll need to reforge the anti-demon blade. Your hard work and dedication is about to be repaid.$B$BThe time has come to forge the sword.",
["O"]="Wait for David Wayne to finish forging a sword for you.",
["T"]="Bane of the Illidari",
},
[10677]={
["D"]="I remember seeing larger diemetradons east of the Hand of Gul\'dan, near the lava flows around the Ruins of Baa\'ri. What I want you to get for me now is one overdeveloped felfire gizzard from the beasts around that area. You might have to kill several to find a gizzard like the one I described. Keep at it! One of them is bound to have my next meal.",
["O"]="Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover 1 Overdeveloped Felfire Gizzard.",
["T"]="The Second Course...",
},
[10678]={
["D"]="Long story short, I used to work with a blood elf named Tiorus. My partnership with Tiorus dissolved once I got into gourmet living. He decided to take it upon himself to continue our research using MY inventions. Anyhow, he had some of his Horde goons using my arcano-scorp probes at the Ruins of Baa\'ri lava flow and discovered the mother of all diemetradons!$B$BI need you to get there before he does and kill the diemetradon, Felspine, and bring his hide back to me.$B$BHurry up!",
["O"]="Gnomus at Wildhammer Stronghold in Shadowmoon Valley wants you to recover Felspine\'s Hide.",
["T"]="The Main Course!",
},
[10679]={
["D"]="The blade is nearly finished!$B$BYou can almost feel the magic beginning to coalesce inside the steel, but one thing remains to be done.$B$BYou must take the forged blade to the Scalding Pools near the top of the Hand of Gul\'dan in Shadowmoon Valley and plunge it into the lava pools to quench the sword. When you have quenched the sword, return.",
["O"]="Travel to the Scalding Pools located near the top of the Hand of Gul\'dan and use the Forged Illidari-Bane Blade to quench it in the lava pools. Once you have the Quenched Illidari-Bane Blade, return to David Wayne at Wayne\'s Refuge.",
["T"]="Quenching the Blade",
},
[10680]={
["D"]="The elements need your help, $r! Shadowmoon Valley has been subject to unspeakable evils. The spirits remain tortured to this day. Many are enraged and unwilling to commune with the Earthen Ring.$B$BHelp this world heal, friend.$B$BDirectly northeast of Wildhammer Stronghold you will find an area known as the Altar of Damnation. Make your way there and speak with Earthmender Torlok.",
["O"]="Speak with Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley.",
["T"]="The Hand of Gul\'dan",
},
[10681]={
["D"]="The elements need your help, $r! Shadowmoon Valley has been subject to unspeakable evils. The spirits remain tortured to this day. Many are enraged and unwilling to commune with the Earthen Ring.$B$BHelp this world heal, friend.$B$BSoutheast of Shadowmoon Village - in the heart of Shadowmoon Valley - you will find an area known as the Altar of Damnation. Make your way there and speak with Earthmender Torlok.",
["O"]="Speak with Earthmender Torlok at the Altar of Damnation in Shadowmoon Valley.",
["T"]="The Hand of Gul\'dan",
},
[10682]={
["D"]="When we arrived in the Ruuan Weald, the wyrm cultists were keeping themselves to Blackwing Coven, through the tunnel to the west.  But now, they are encroaching upon us here.$B$BI need you to find the wyrmcultists\' overseer.  He\'s known to make a regular patrol between their various camps in the Ruuan Weald.$B$BNegotiate with him.  Let him know that there\'s room for compromise, but that we will not condone or allow the wholesale slaughter of the wildlife, nor the felling of all of the trees.",
["O"]="Tree Warden Chawn has asked you to negotiate with Overseer Nuaar.  Return to the tree warden at Evergrove in the Blade\'s Edge Mountains afterward.",
["T"]="A Time for Negotiation...",
},
[10683]={
["D"]="The Ashtongue Broken have been ordered by Illidan to excavate the Ruins of Baa\'ri, to the far north.  They\'re in search of draenei artifacts, no doubt - Baa\'ri was home to many Baa\'ri relics before Gul\'dan buried the town under a volcanic explosion.  We must use this opportunity to recover the Tablets of Baa\'ri, an ancient text rumored to hold the secrets of the Temple of Karabor... a place you might know as the Black Temple.",
["O"]="Arcanist Thelis at the Sanctum of the Stars wants you to collect 12 Baa\'ri Tablets from the ground and from Ashtongue Workers at the Ruins of Baa\'ri.$B$BCompleting quests with the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Tablets of Baa\'ri",
},
[10684]={
["D"]="According to the tablets, an artifact known as a Medallion of Karabor was kept at Baa\'ri.  Only the highest-ranking draenei priests were granted these, as they allowed unfettered access into the Temple of Karabor.$B$BWe must find out whether the Ashtongue have recovered the medallion that was kept at Baa\'ri yet.  Its power would provide great aid in our fight against Illidan.$B$BAkama\'s lieutenant at Baa\'ri, Oronu the Elder, receives written orders from him daily.  Obtain them and bring them to me.",
["O"]="Arcanist Thelis at the Sanctum of the Stars wants you to obtain the Orders from Akama from Oronu the Elder at the Ruins of Baa\'ri.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Oronu the Elder",
},
[10685]={
["D"]="According to Akama\'s letter, four fragments of the medallion were unearthed and given to the Ashtongue Corruptors.  These dreaded Broken were once powerful shaman who now defile the very elements they revered.$B$BHaalum, Corruptor of Air, can be found at Netherwing Pass.  Eykenen and Uylaru, Corruptors of Earth and Fire, were last seen at the Fel Pits near the Hand of Gul\'dan.  Lakaan, Corruptor of Water, is rumored to be near Coilskar Point.$B$BFind them and obtain the medallion fragments.",
["O"]="Obtain the four medallion fragments from Haalum, Eykenen, Lakaan and Uylaru and return to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.$B$BPerforming quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="The Ashtongue Corruptors",
},
[10686]={
["D"]="The fragments you obtained are only half of the medallion.  The Ashtongue leader, Akama, must have kept the other half.$B$BI dread to ask this of you, as Akama is both evil and cunning.$B$BHe and the Ashtongue Deathsworn - the vilest and most brutal of the tribe - are rumored to run a torture chamber inside the Warden\'s Cage.$B$BI want you to find that dreaded prison,  and find the whereabouts of Akama.  His second in command at the location is a Broken known as Sanoru - interrogate him if you have to.",
["O"]="Arcanist Thelis wants you to enter the Warden\'s Cage, south of the Ruins of Baa\'ri and interrogate Sanoru on Akama\'s whereabouts.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="The Warden\'s Cage",
},
[10687]={
["D"]="Our scouts have reported a massive influx of Sunfury blood elf recruits heading to the Ruins of Karabor.  Normally this would represent a purely military threat, however we believe something else is amiss.$B$BDescriptions of their attire and fighting style are suspiciously close to that of Illidan himself.  I do not want to become alarmed without good reason, so I would like you to go there and bring me back their weapons.  We will then determine whether my fears are unfounded or not.",
["O"]="Larissa Sunstrike at the Sanctum of the Stars wants you to obtain 8 Sunfury Glaives from the Demon Hunter Supplicants and Demon Hunter Initiates at the Ruins of Karabor, northeast of the Sanctum of the Stars.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Karabor Training Grounds",
},
[10688]={
["D"]="The weapons are authentic, as we feared.  Illidan is training demon hunters at the Ruins of Karabor and we must put an end to it.$B$BDo not be fooled by their name, $N, their power will be used against us as often as against any demon.$B$BTheir warlocks summon and subdue demons to be used as part of the initiates\' training.  A pit lord named Azaloth has proven too strong to be used in training and is kept banished.  Find a way to let him loose on his captors.  That should buy us the time we need.",
["O"]="Larissa Sunstrike wants you to return to the Ruins of Karabor and find a way to unleash Azaloth on his captors.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="A Necessary Distraction",
},
[10689]={
["D"]="You don\'t see many demon hunters nowawdays.  They\'re viewed with suspicion by their own people and it\'s very rare to find one that doesn\'t have some sort of allegiance to Illidan.$B$BThere are rumors of one such demon hunter out in Nagrand.  His name is Altruis.  He hates all demons with a passion and will help us if you can convince him that you share his goals.$B$BGo to western Nagrand and find him.  He might be willing to shed some light on these new demon hunter training grounds.",
["O"]="Travel to western Nagrand and find Altruis the Sufferer.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Altruis",
},
[10690]={
["D"]="WANTED!$B$BRema, the den mother and primary defender of the Jagged Ridge south of Thunderlord Stronghold.$B$BFind her by heading east out of town and across the bridge that traverses the Bloodmaul Ravine.  She keeps herself secluded in the tunnel at the southern edge of the ridge.$B$BReturn with news of her demise to Commander Skyshadow of Sylvanaar.",
["O"]="Kill Rema and then inform Commander Skyshadow at Sylvanaar in the Blade\'s Edge Mountains.",
["T"]="The Den Mother",
},
[10691]={
["D"]="This book... I could use it to increase my power tenfold...  No!  It would end up corrupting my very soul, this I am sure of.  Return to those who sent you here, $N.$B$BYou now have the means to stop Varedis.  Wait until he manifests his demonic form through metamorphosis, at that point you will need to burn the book in his presence.  That will be the only way you can deprive him of his power.",
["O"]="Speak with Larissa Sunstrike at the Sanctum of the Stars in Shadowmoon Valley.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="Return to the Scryers",
},
[10692]={
["D"]="Of course we must destroy this book, but not before we use it to destroy Varedis.$B$BIf we\'re to shut down this academy of Illidan imitators, we\'ll have to deal not just with Varedis but also the three night elf masters that assist him: Alandien, Theras and Netharel.$B$BGather a suitable force and return to the Ruins of Karabor.  Follow Altruis\'s instructions for defeating Varedis.  Hopefully his plan will work - otherwise... it\'ll have been a pleasure working with you.",
["O"]="Larissa Sunstrike wants you to go to the ruins of Karabor and slay Alandien, Theras, Netharel and Varedis.  Use the Book of Fel Names when Varedis uses Metamorphosis to weaken him.  Return to Larissa Sunstrike with the Book of Fel Names after completing this task.$B$BCompleting quests for the Scryers will cause your Aldor reputation to decrease.",
["T"]="Varedis Must Be Stopped",
},
[10693]={
["D"]="",
["O"]="",
["T"]="One Commendation Signet",
},
[10694]={
["D"]="",
["O"]="",
["T"]="Ten Commendation Signets",
},
[10695]={
["D"]="",
["O"]="",
["T"]="One Commendation Signet",
},
[10696]={
["D"]="",
["O"]="",
["T"]="Ten Commendation Signets",
},
[10697]={
["D"]="",
["O"]="",
["T"]="One Commendation Signet",
},
[10698]={
["D"]="",
["O"]="",
["T"]="Ten Commendation Signets",
},
[10699]={
["D"]="",
["O"]="",
["T"]="One Commendation Signet",
},
[10700]={
["D"]="",
["O"]="",
["T"]="Ten Commendation Signets",
},
[10701]={
["D"]="To whomever cares about the timely construction of the X-52 Nether-Rocket --$B$BThe king of the local mountain giants, Netherock, has been terrorizing the Crumbling Wastes.  He\'s been interfering with operations all along the south ledge of the island!$B$BTake your friends and deal with him!  Then, return to me here in Area 52.$B$BRocket-Chief Fuselage",
["O"]="Slay Netherock and then report in with Rocket-Chief Fuselage at Area 52 in the Netherstorm.",
["T"]="Breaking Down Netherock",
},
[10702]={
["D"]="All Horde forces in this region have been dispatched to handle the attacks from the Burning Legion. This means that we are short-handed for grunt work.$B$BOur supply caravans are in constant danger from the wildlife of the region. We can\'t veer 15 feet off the road without running into a chimaera, felboar, or abnormally large scorpion.$B$BGet out there and clear Shadowmoon Valley of its sadistic wildlife! Just kill \'em all!",
["O"]="Overlord Or\'barokh at Shadowmoon Village in Shadowmoon Valley wants you to kill 20 Shadowmoon Valley Wildlife.$B$BThese creatures include Felboars, Vilewing Chimaera, and Scorchshell Pincer. Any combination will be sufficient.",
["T"]="A Grunt\'s Work...",
},
[10703]={
["D"]="It\'s time to get down in the muck and get dirty. What were you expectin\'? You gotta learn to walk before you can crawl, right? Er, reverse that...$B$BAnyway, we got all hands on deck fer killin\' the garbage being thrown at us by the Burning Legion. That leaves you with the honor of cleaning up the crazed wildlife of Shadowmoon Valley.$B$BGrab a sword, staff, whatever it is that makes you happy, and kill as much of the wildlife as you can see. That\'ll clear a way out for our supply caravans!",
["O"]="Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley wants you to kill 20 Shadowmoon Valley Wildlife.$B$BThese creatures include Felboars, Vilewing Chimaeras, and Scorchshell Pincers. Any combination will be sufficient.",
["T"]="Put On Yer Kneepads...",
},
[10704]={
["D"]="A message was embedded in the ata\'mal crystal that you recovered.  Nexus-Prince Haramad has given us information vital to our campaign against Tempest Keep.$B$BHe tells us that there are two pieces, shards to a key, which, when combined, will unlock the keep\'s Arcatraz satellite.$B$BOne half is possessed by an ancient in the Botanica known as Warp Splinter.  The other is held by Pathaleon the Calculator inside the Mechanar.$B$BBring both shards to me and I will combine them into the Arcatraz key.",
["O"]="A\'dal has tasked you with the recovery of the Top and Bottom Shards of the Arcatraz Key.  Return them to him, and he will fashion them into the Key to the Arcatraz for you.",
["T"]="How to Break Into the Arcatraz",
},
[10705]={
["D"]="I hope you\'re not shocked when I reveal to you that the pieces of the Medallion of Karabor you obtained from my minions are mere replicas.$B$B<Akama shows you an identical medallion in his open palm.>$B$BMy Deathsworn and I have kept the secret from Illidan for as long as possible.   We are however, still missing the final piece.$B$BUdalo came to me in dreams  to announce he had found it.  Unfortunately he is held by Kael\'thas inside the Arcatraz in Tempest Keep.  Find him and see what he knows.",
["O"]="Find Seer Udalo inside the Arcatraz in Tempest Keep.",
["T"]="Seer Udalo",
},
[10706]={
["D"]="Before he died, Udalo appears to have written a single word on the floor beneath him.  The writing is barely legible but you recognize the word Atam\'al.$B$BPerhaps Akama will understand the meaning of his brethren\'s message.",
["O"]="Return to Akama at the Warden\'s Cage in Shadowmoon Valley.",
["T"]="A Mysterious Portent",
},
[10707]={
["D"]="It has been known to us that the fel orcs, under Illidan\'s command, have guarded an Ata\'mal crystal known as the Heart of Fury at the Ata\'mal Terrace.  They cloud its presence with dark magic, to keep it from the Sha\'tar.$B$BFight your way to the Atam\'al Terrace outside the Black Temple and turn your eyes to the sky.  Shadowlord Deathwail will circle the terrace, beyond your reach.  You will have to slay him and his warlocks before you can obtain the crystal.$B$BIt won\'t be easy, $N.  I wish you luck.",
["O"]="Go to the top of the Atam\'al Terrace in Shadowmoon Valley and obtain the Heart of Fury.  Return to Akama at the Warden\'s Cage in Shadowmoon Valley when you\'ve completed this task.",
["T"]="The Ata\'mal Terrace",
},
[10708]={
["D"]="<Akama inserts the crystal into the medallion in his hand.>$B$BI am not as strong as I once was, $N.  Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this.$B$BTake this as my promise to you that when the time comes and you face Illidan, I will be on your side.  Take it to the one being we know we can trust with its power.  Take the medallion to A\'dal in Shattrath City.",
["O"]="Bring the Medallion of Karabor to A\'dal in Shattrath City.",
["T"]="Akama\'s Promise",
},
[10709]={
["D"]="So you come from the world beyond the Portal? And you know of Rexxar. Oh yes, I am quite familiar with him.$b$bYou see, he is my son.$b$bBut he made his choice a lifetime ago. He is not one of us, and he is not welcome here. We have enough troubles with the Bloodmaul ogres.$b$bKnow this: being born a half-breed does not make you Mok\'Nathal.",
["O"]="Return to Rexxar at Thunderlord Stronghold in Blade\'s Edge Mountains.",
["T"]="Reunion",
},
[10710]={
["D"]="I\'ve been fiddling with the Zephyrium Capicitorium and I\'m ready to perform another test!  Do you want to help?$B$BThis next flight should be short, but fast!$B$BUm... and although I\'m sure there\'s no danger... I have this, uh, waiver that I\'d like  you to sign.  It\'s just a formality, I assure you!$B$BBest of luck!  Talk to Rally to launch yourself, and come back to me after the experiment is over!",
["O"]="Sign Tally\'s Waiver, then speak with Rally Zapnabber to use the Zephyrium Capacitorium.  Return to Tally Zapnabber at Toshley\'s Station.",
["T"]="Test Flight: The Singing Ridge",
},
[10711]={
["D"]="$n, I raised the efficiency of the Zephyrium Capacitorium by 30 percent.  That will launch a test subject of your weight and wind drag ratio to new heights!  Want to test my theory?  This experiment ought to send you near Razaan\'s Landing.$B$BSpeak with Rally... he\'ll get you prepared for launch.",
["O"]="Speak with Rally Zapnabber to use the Zephyrium Capacitorium.  Return to Tally Zapnabber at Toshley\'s Station.",
["T"]="Test Flight: Razaan\'s Landing",
},
[10712]={
["D"]="Hey, $N.  I\'m glad I caught you!  I have a very important mission!$B$BHere is a nether-weather vane.  I need you to take some in flight readings for me and deliver them to my cousin in Ruuan Weald.$B$BSpeak with Rally and take a Zephyrium Capacitorium flight to Ruuan Weald.  While you\'re flying, spin the vane!$B$BAfter you land, bring the spinning vane to O\'Mally Zabnabber.$B$BGood luck, $n.  And don\'t delay!",
["O"]="Speak with Rally Zapnabber to use the Zephyrium Capacitorium.  While flying to Ruuan Weald, spin the Nether-weather Vane.  Deliver the Spinning Nether-weather Vane to O\'Mally Zapnabber in Ruuan Weald.",
["T"]="Test Flight: Ruuan Weald",
},
[10713]={
["D"]="We will not stand idly by while they decimate the Ruuan Weald around us.  Our first priority must be to the trees.$B$B$C, I want you to go back out into the Weald and deliver a very different message for us.  I want you to slay every one of their hewers that you come into contact with!$B$BIf they will not listen to reason, perhaps they will listen to a more assertive method of persuasion!",
["O"]="Venture out into the Ruuan Weald and slay 10 Wyrmcult Hewers, then return to Tree Warden Chawn at Evergrove in the Blade\'s Edge Mountains.",
["T"]="...and a Time for Action",
},
[10714]={
["D"]="If the Mok\'Nathal are tormented by the Bloodmaul ogres, then I will stop them and their followers. Ogres are simple creatures, and there is little profit they could gain from harassing the Mok\'Nathal.$b$bThere must be something more to this. $n, take Spirit, my hawk, and spy upon the conversations of the Bloodmaul\'s leaders. He may go undetected where we cannot.",
["O"]="Find a Bloodmaul Taskmaster and a Bloodmaul Soothsayer engaged in conversation, then use Rexxar\'s Whistle to summon Spirit to spy on them. When this is complete, return to Rexxar at Thunderlord Village in the Blade\'s Edge Mountains.",
["T"]="On Spirit\'s Wings",
},
[10715]={
["D"]="So, your Rexxar would have me fashion a poison for him? I\'ll give him what he desires, but there will be a price. Even for friends, there must be a price. Free things destroy friendships.$B$BFirst, you must venture a short distance to the southwest to the Churning Gulch.$B$BTherein mill some of the most poisonous creatures in all of Outland, or anywhere. I speak of the crust bursters, and this poison will require gathering their glands for me.",
["O"]="Baron Sablemane has told you that in order to make the poison that Rexxar needs, you must acquire 7 Crust Burster Venom Glands.  Return to him at the Circle of Blood in the Blade\'s Edge Mountains once you have done so.",
["T"]="Into the Churning Gulch",
},
[10716]={
["D"]="The Zephyrium Capacitorium is ready for its longest launch yet!  What do you say, $N?  Do you want to fly one more time?$B$BI\'ve been boosting the proplusion system but, until I get all the variables hammered out, the capicitorium will need added fuel to give it the necessary kick!  Speak with Rally before the flight -- he has the details.$B$BBest of luck, $N.  This flight will take you to distant Raven\'s Wood.  If you survive the flight -- and the wood\'s ogres and arakkoa -- come back and we\'ll celebrate!",
["O"]="Speak with Rally Zapnabber to use the Zephyrium Capacitorium.  Return to Tally Zapnabber at Toshley\'s Station.",
["T"]="BETA Test Flight: Raven\'s Wood <needs reward>",
},
[10717]={
["D"]="Pardon me, but I couldn\'t help but overhear your conversation with Chawn.  I\'d like to help.$B$BI\'m studying the Blackwing Coven, and helping the druids in their dealings with them.$B$BI am very interested in acquiring a few of their dragon whelps; it would help us to gauge exactly what we\'re up against by understanding that which they revere.$B$BBut first, we\'re going to need to acquire some nets.  I noticed that the wyrmcult poachers out in the Ruuan Weald have an abundance of them.",
["O"]="Samia Inkling has asked you to acquire 5 Wyrmcult Nets and return them to her at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Poaching from Poachers",
},
[10718]={
["D"]="$N, now that you can see me, there is something you must tell Rexxar. I know that he seeks his people, and I know where they are.$B$BThe Mok\'Nathal, as they are known, have a village to the east beyond the Razor Ridge.$B$BGo, give Rexxar this news. His people are in danger, and I know that he will want to come to their aid.",
["O"]="Garm Wolfbrother has told you where the Mok\'Nathal, Rexxar\'s people, live. Speak of this to Rexxar at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="The Spirits Have Voices",
},
[10719]={
["D"]="The cultist dropped this note, which apparently was to be delivered to Overseer Nuaar.  It is signed by someone named Kolphis Darkscale.$B$BIt is likely that Tree Warden Chawn will be interested in looking at this.",
["O"]="Deliver the Meeting Note to Tree Warden Chawn at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Did You Get The Note?",
},
[10720]={
["D"]="The ogres, simple as they are, would notice you dispersing this poison throughout their camp. Thus, I will teach you how to enlist the help of one of nature\'s smallest creatures to do this task.$b$bBy playing a simple rhythm on this drum, you can coax a marmot to follow your commands.$b$bThere is a den of marmots near the Bloodmaul camp, to the north, down in the Daggermaw Canyon past the Circle of Blood.$B$BOnce you have a marmot\'s aid, use it to disperse the poison to the Bloodmaul\'s kegs.",
["O"]="Use the Kodohide Drum at the Marmot Den. While controlling the Marmot, poison the three kegs in the Bloodmaul Camp. When that is completed, return to Rexxar at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="The Smallest Creatures",
},
[10721]={
["D"]="$N, I have a pet boar named Huffer. He wants to help you to have some fun with one of the nearby sons of Gruul.$B$BGrulloc inhabits a place known as the Cursed Hollow. When you get there, let Huffer loose. The gronn will have a fine time chasing him around, and you will retrieve the bag that he guards and deliver it to Baron Sablemane.$B$BTo get to the Cursed Hollow, head down the northern ramp and east through Dragons\' End. The hollow is on the eastern edge.",
["O"]="Obtain Grulloc\'s Sack and deliver it to Baron Sablemane at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="A Boaring Time for Grulloc",
},
[10722]={
["D"]="I know what must be done!  $N, you must pose as Overseer Nuaar and attend that meeting!$B$BThe wyrmcultists at the coven all have a standard outfit that they wear, so go collect scraps from them, and when you have enough, put together a disguise.$B$BPose as Overseer Nuuar and speak with Kolphis Darkscale to see what he has to say, and then return to Tree Warden Chawn.$B$BYou\'ll find the coven by heading through the Wyrmskull Tunnel and following the path past the Raven\'s Wood and Grishnath to its end.",
["O"]="Gather up enough Costume Scraps from the various wyrmcultists to create an Overseer Disguise.  Use the disguise to attend the meeting with Kolphis Darkscale, and report your findings back to Tree Warden Chawn at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Meeting at the Blackwing Coven",
},
[10723]={
["D"]="The gronn we seek is Gorgrom the Dragon-Eater. With Sablemane\'s trap, you will make short work of the gronn. You will find him accepting sacrifices from the ogres of Boulder\'mok.$b$bFollow the road north from the Circle of Blood, then west at Ruuan Weald. Go northwest through the tunnel.$b$bFirst, kill the ogres for their heads. We will send a message. Set the trap at his altar. When he is dead, plant the grisly totems near him - none can mistake that message.$b$bTake the bear.$b$b<Misha growls.>",
["O"]="Go to Boulder\'mok and collect 3 Grisly Totems from the Boulder\'mok ogres. Use Sablemane\'s Trap at Gorgrom\'s Altar to set the trap and summon and kill Gorgrom the Dragon-Eater.$b$bWhen Gorgrom is dead, place the 3 Grisly Totems near his corpse, then return to Rexxar at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Gorgrom the Dragon-Eater",
},
[10724]={
["D"]="Shortly after my arrival in the mountains, I came under attack by a group of Bladespire ogres.$b$bThough I fought free of them, and slew many, they took my wyvern, Leokk, captive. Spirit has found him, locked in a cage in the heart of the Bladespire encampment outside of Gruul\'s lair.$b$bOne of the ogres must carry his key. Find it and Spirit can use it to unlock Leokk\'s cage.$B$BYou will find the encampment at the north end of the Daggermaw Canyon down below.",
["O"]="Kill Bladespire ogres to get the Wyvern Cage Key. Once you have it, go to the Wyvern Cage and use Spirit\'s Whistle to summon Spirit, who will unlock the cage. After Leokk is free, return to Rexxar at Thunderlord Village in the Blade\'s Edge Mountains.",
["T"]="Prisoner of the Bladespire",
},
[10725]={
["D"]="Your services have gone above and beyond what is expected of you, $N.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.$B$BContinue to prove your loyalty to us and I will empower your signet to its full capacity.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.",
["T"]="Eminence Among the Violet Eye",
},
[10726]={
["D"]="Your services have gone above and beyond what is expected of you, $N.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.$B$BContinue to prove your loyalty to us and I will empower your signet to its full capacity.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.",
["T"]="Eminence Among the Violet Eye",
},
[10727]={
["D"]="Your services have gone above and beyond what is expected of you, $N.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.$B$BContinue to prove your loyalty to us and I will empower your signet to its full capacity.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.",
["T"]="Eminence Among the Violet Eye",
},
[10728]={
["D"]="Your services have gone above and beyond what is expected of you, $N.  You are but a step away from achieving the highest honor available to non-citizens of Dalaran.$B$BContinue to prove your loyalty to us and I will empower your signet to its full capacity.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Exalted reputation with the Violet Eye.",
["T"]="Eminence Among the Violet Eye",
},
[10729]={
["D"]="",
["O"]="",
["T"]="Path of the Violet Mage",
},
[10730]={
["D"]="",
["O"]="",
["T"]="Path of the Violet Restorer",
},
[10731]={
["D"]="",
["O"]="",
["T"]="Path of the Violet Assassin",
},
[10732]={
["D"]="",
["O"]="",
["T"]="Path of the Violet Protector",
},
[10733]={
["D"]="You\'ve chosen your path, $c.  Now it is up to you to travel the path to wherever it may lead.$B$BYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.",
["T"]="Down the Violet Path",
},
[10734]={
["D"]="You\'ve chosen your path, $c.  Now it is up to you to travel the path to wherever it may lead.$B$BYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.",
["T"]="Down the Violet Path",
},
[10735]={
["D"]="You\'ve chosen your path, $c.  Now it is up to you to travel the path to wherever it may lead.$B$BYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.",
["T"]="Down the Violet Path",
},
[10736]={
["D"]="You\'ve chosen your path, $c.  Now it is up to you to travel the path to wherever it may lead.$B$BYou will find that having friends among the Archmages of Dalaran has its advantages.  Serve us well and your deeds will not go unrewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Honored reputation with the Violet Eye.",
["T"]="Down the Violet Path",
},
[10737]={
["D"]="I\'ve put together the very key I used as an apprentice.  It looks completely functional as far as keys go.  In regards to opening Karazhan, however, this might as well be a piece of scrap metal.$B$BWithout Medivh\'s consent, the key is worthless.  Yes, of course I know Medivh is dead.  This merely makes things difficult, not impossible$B$BThere is a place in Azeroth called the Caverns of Time, guarded by the bronze dragonflight.  Find a way inside, travel back in time and get Medivh to enable the key.",
["O"]="Go into the Caverns of Time and convince Medivh to enable your Restored Apprentice\'s Key.",
["T"]="The Master\'s Touch",
},
[10738]={
["D"]="You have not disappointed us, $N.  We continue to have very high hopes for you, however.$B$BContinue to serve the Violet Eye and you will be appropriately rewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.",
["T"]="Distinguished Service",
},
[10739]={
["D"]="You have not disappointed us, $N.  We continue to have very high hopes for you, however.$B$BContinue to serve the Violet Eye and you will be appropriately rewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.",
["T"]="Distinguished Service",
},
[10740]={
["D"]="You have not disappointed us, $N.  We continue to have very high hopes for you, however.$B$BContinue to serve the Violet Eye and you will be appropriately rewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.",
["T"]="Distinguished Service",
},
[10741]={
["D"]="You have not disappointed us, $N.  We continue to have very high hopes for you, however.$B$BContinue to serve the Violet Eye and you will be appropriately rewarded.",
["O"]="Bring your Violet Signet to Archmage Leryda at Deadwind Pass after obtaining Revered reputation with the Violet Eye.",
["T"]="Distinguished Service",
},
[10742]={
["D"]="Now it comes to this. We will bring Goc forth from his lair, and we will destroy him. With Goc dead, the Bladespire ogres will threaten the Mok\'Nathal no longer. Go to Goc\'s altar outside Gruul\'s Lair, then blow my horn. I will come, and we will face the son of Gruul together.",
["O"]="Use Rexxar\'s Battle Horn at the Altar of Goc, then kill Goc. Return to Rexxar at Thunderlord Village in the Blade\'s Edge Mountains when this is done.",
["T"]="Showdown",
},
[10744]={
["D"]="You must bring word of our success to Kurdran Wildhammer immediately! His men, under Wing Commander Nuainn, have fought nonstop to keep Wildhammer Stronghold safe and your return will surely bolster their spirits. With the threat from the Legion out of the way, Kurdran can finally turn his attention to dealing with the forces of Illidan. Our place here is far from secure, but we\'ve won a major victory this day.",
["O"]="Return to Wildhammer Stronghold and speak with Kurdran Wildhammer.",
["T"]="News of Victory",
},
[10745]={
["D"]="You must bring word of our success to Overlord Or\'barokh immediately! Now that we\'ve crushed the Legion and obliterated their presence in Shadowmoon Valley, the overlord can turn his attention to our other foes.$B$BAlthough the Kor\'kron guard will never admit it, they\'ll be glad we\'re no longer fighting on two fronts.",
["O"]="Return to Shadowmoon Village and speak with Overlord Or\'barokh.",
["T"]="News of Victory",
},
[10747]={
["D"]="I need to examine the whelps that they are raising at the Blackwing Coven.$B$BThere should be an abundance of them flying around inside their cavernous base, as well as a number of eggs, which if you get close to them will likely hatch.$B$BPlease, $N, take the net and capture a handful of them alive for me.$B$BFind them by heading west across the Wyrmskull Bridge and heading through the Wyrmskull Tunnel.  Follow the path to its end past Grishnath and the Raven\'s Wood.",
["O"]="Samia Inkling has asked you to use the Blackwhelp Net to capture 10 Wyrmcult Blackwhelps.  Return them to her at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Whelps of the Wyrmcult",
},
[10748]={
["D"]="They\'ve left us no choice, $N.  It\'s time to put an end to the threat from the Blackwing Coven by taking out their leader, Maxnar the Ashmaw.$B$BI don\'t know if you caught a glimpse of him while you were in there, but he\'s one of the dragonkin, half-man, half-dragon.  And he\'s tough, so don\'t underestimate him!$B$BFinish it quickly and with any luck you\'ll secure the safety of Evergrove and the Ruuan Weald.",
["O"]="On behalf of the Cenarion Expedition druids of Evergrove, and the indigenous life of the Ruuan Weald, Tree Warden Chawn has asked you to slay Maxnar the Ashmaw.  Return to him at Evergrove in the Blade\'s Edge Mountains after you have done so.",
["T"]="Maxnar Must Die!",
},
[10749]={
["D"]="Here, take this to your master. I\'m sure that whatever the reason, Rexxar will put it to good use.$B$BOh, and do be certain to remind him that he owes me.$B$BHe knows what I want, and I\'m certain that however he intends to obtain it for me, I\'ll be seeing you again sooner than you think.$B$BNow, do be a good little $g boy : girl; and run this up to Rexxar.",
["O"]="Deliver Baron Sablemane\'s Poison to Rexxar at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Baron Sablemane\'s Poison",
},
[10750]={
["D"]="Word has come from my wind riders, $N. The Eclipsion blood elves are planning something big. They have begun forming their armies at the Path of Conquest, far to the southeast - adjacent to Eclipse Point.$B$BI want you to travel to the Path of Conquest and assess the situation. Once you have done so, use this flare gun to signal a wind rider. One will swoop down from the sky to meet you. Inform them of what you have discovered and they will give you your next set of orders.",
["O"]="Travel to the Path of Conquest in Shadowmoon Valley. Once you have done a preliminary assessment of the area, use the Kor\'kron Flare Gun to signal a Kor\'kron Wind Rider.$B$BSpeak with Overlord Or\'barokh should you lose your Kor\'kron Flare Gun and require a replacement.",
["T"]="The Path of Conquest",
},
[10751]={
["D"]="We\'re going to need more time, $r. I\'m going to fly further ahead with some of the other wind riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us!$B$BCall for a wind rider with the Kor\'kron flare gun once you have thinned their numbers.",
["O"]="Slay 20 Eclipsion Soldiers, 10 Eclipsion Cavaliers, and 10 Eclipsion Spellbinders and then use the Kor\'kron Flare Gun to signal another Kor\'kron Wind Rider to report your task complete.$B$BSpeak with Overlord Or\'barokh at Shadowmoon Village in Shadowmoon Valley should you lose your Kor\'kron Flare Gun and require a replacement.",
["T"]="Breaching the Path",
},
[10752]={
["D"]="Recently Raene Wolfrunner came through Auberdine from Darnassus and was heading to Ashenvale; she said something about the Furbolgs. I wasn\'t given an opportunity to ask more about her situation but perhaps you can seek her out and lend her your aid $C. Take the southern road out of Auberdine. Once you reach Ashenvale border continue your path down the road. There you will find Astranaar and Raene Wolfrunner.",
["O"]="Speak with Raene Wolfrunner in Astranaar.",
["T"]="Onward to Ashenvale",
},
[10753]={
["D"]="The number of atrocities committed by the Burning Legion is countless. Even as we speak, they send their legion forces against the creatures of this land. Helpless to defend against their power, they fall one by one. $N, help me stop these crimes of nature destroy all which they corrupt. $B$BOver the hill, east of here, you will see the corruption spreading across Bladed Gulch. Kill the ones causing the crime, the Fel Corrupters, and as many Felsworn as you can.",
["O"]="Kill 4 Felsworn Scalewing, 4 Felsworn Daggermaw, and 2 Fel Corrupters.",
["T"]="Culling the Wild",
},
[10754]={
["D"]="This freshly cast mold was to be used to create a key of some sort.  From the image engraved on its back, it appears to be related to Hellfire Citadel.$B$BMaybe this could prove to interest to Danath, the force commander at Honor Hold.",
["O"]="Bring the Primed Key Mold to Force Commander Danath at Honor Hold in Hellfire Peninsula.",
["T"]="Entry Into the Citadel",
},
[10755]={
["D"]="This freshly cast mold was to be used to create a key of some sort.  From the image engraved on its back, it appears to be related to Hellfire Citadel.$B$BMaybe this could prove to interest to Nazgrel, the leader of the Horde\'s forces in Thrallmar.",
["O"]="Bring the Primed Key Mold to Nazgrel at Thrallmar in Hellfire Peninsula.",
["T"]="Entry Into the Citadel",
},
[10756]={
["D"]="The symbol on the key\'s handle... it is hard to make it out inside the mold, but I recognize it as the Shattered Hand\'s own.$B$BThere is a good chance this key will allow you to enter the Shattered Halls.$B$BSpeak to Rohok, our resident blacksmith.  If anyone can forge this key it is he.",
["O"]="Bring the Primed Key Mold to Rohok in Thrallmar.",
["T"]="Grand Master Rohok",
},
[10757]={
["D"]="Fel orc blacksmiths may not be the most skilled in the world, but there is some craftsmanship to their trade.  Only fel iron can be used with this mold if we want to end up with a working key - anything else would probably end up breaking it.$B$BBring me some fel iron bars, a bit of arcane dust and motes of fire.  I\'ll try my hand at it, but I make no promises.",
["O"]="Bring 4 Fel Iron Bars, 2 Arcane Dust and 4 Motes of Fire to Rohok at Thrallmar in Hellfire Peninsula.",
["T"]="Rohok\'s Request",
},
[10758]={
["D"]="It\'s no good, $N!  No matter how many coals I put to the fire, it\'s just not enough heat.$B$BThere\'s only one thing I can think of that is hot enough to temper this key and it is the insides of the Legion\'s fel reavers.$B$BI\'ve only ever seen one downed once.  I remember seeing its insides fuming, shooting fire and steam as it fell.  Take this mold and plunge it into a fallen fel reaver.  I recommend you get yourself some friends if you plan to take one down.",
["O"]="Destroy a Fel Reaver in Hellfire Peninsula and plunge the Unfired Key Mold into its remains.  Bring the Charred Key Mold to Rohok in Thrallmar.",
["T"]="Hotter than Hell",
},
[10759]={
["D"]="I get the feeling that all the pieces are here, but I just can\'t put them together in a way that makes sense.$B$BI think our best lead is to attempt to locate this deserter. If he left his comrades at the camp, there\'s a chance you might be able to persuade him to help us understand what the dark conclave arakkoa are planning.$B$BStart your search for him along the road in Magma Fields to the northwest. It seems a likely place for him to take refuge.",
["O"]="Locate Parshah in the Magma Fields and speak to him.",
["T"]="Find the Deserter",
},
[10760]={
["D"]="The Sketh\'lon Wreckage, just to the east, is an eerie place. The peons are convinced that it\'s cursed.$B$BThere are few trees here, so the peons have no choice but to venture into the arakkoa ruins to chop wood. The arakkoa spirits prey on the work groups, draining their life and using it to fuel their foul magics.$B$BWe must find out what is driving the dark conclave and stop them before their influence expands. Search the Sketh\'lon Wreckage for evidence of their plans.",
["O"]="Recover the Skethlon Commander\'s Journal Page 1, Skethlon Commander\'s Journal Page 2, and Skethlon Commander\'s Journal Page 3 from the Dark Conclave arakkoa at the Sketh\'lon Wreckage to Sergeant Kargrul at Shadowmoon Village.",
["T"]="The Sketh\'lon Wreckage",
},
[10761]={
["D"]="There\'s nothing here that would explain why the spirits of these arakkoa have remained in this world or how they came into thirst for the blood of orcs.$B$BI think our best lead is to try to find the deserter mentioned in the journal. If he left his comrades at the camp, there\'s a chance you might be able to persuade him to help us understand what the dark conclave arakkoa are planning.$B$BStart your search for him on the road through the Magma Fields to the southeast.",
["O"]="Locate Parshah in the Magma Fields and speak to him.",
["T"]="Find the Deserter",
},
[10762]={
["D"]="The symbol on the key\'s handle... it is hard to make it out inside the mold, but I recognize it at the Shattered Hand\'s own.$B$BThere is a good chance this key will allow you to enter the Shattered Halls.$B$BSpeak to Dumphry.  He is a master of his craft.  If he can\'t craft this key for you, no one can.",
["O"]="Bring the Primed Key Mold to Dumphry in Honor Hold.",
["T"]="Grand Master Dumphry",
},
[10763]={
["D"]="Fel orcs might be complete barbarians but their smithing is not as primitive as you might think.  Only fel iron can be used with this mold if we want to end up with a working key - anything else would probably end up breaking it.$B$BBring me some fel iron bars, a bit of arcane dust and motes of fire.  I\'ll try my hand at it, but I make no promises.",
["O"]="Bring 4 Fel Iron Bars, 2 Arcane Dust and 4 Motes of Fire to Dumphry at Honor Hold in Hellfire Peninsula.",
["T"]="Dumphry\'s Request",
},
[10764]={
["D"]="It\'s not working, $g lad : lass;.  I cannot give it enough heat... the materials will not be properly tempered.$B$BYou know, the Fel Reavers used by the Burning Legion are powered by a scalding core of fel fire - it burns much hotter than normal fire.$B$BIf you could find enough people to take one down, you could heat the mold in the insides of the fallen reaver.  Beware, $c, those fel reavers pack quite a punch.",
["O"]="Destroy a Fel Reaver in Hellfire Peninsula and plunge the Unfired Key Mold into its remains.  Bring the Charred Key Mold to Dumphry in Honor Hold.",
["T"]="Hotter than Hell",
},
[10765]={
["D"]="At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. You\'ve probably already noticed the smaller giants on the path as well. Something is just not right about all of this, grunt.$B$BI want you to fight your way to this meeting and break up the party. Recover whatever you can from the scene and then call for one of us with the flare gun.",
["O"]="Slay Chancellor Bloodleaf and Corok the Mighty and recover Illidan\'s Command. Use the Kor\'kron Flare Gun to signal another Kor\'kron Wind Rider once you have accomplished this task.$B$BSpeak with Overlord Or\'barokh at Shadowmoon Village in Shadowmoon Valley should you lose your Kor\'kron Flare Gun and require a replacement.",
["T"]="When Worlds Collide...",
},
[10766]={
["D"]="Now that we have access to the Legion\'s base at Invasion Point: Cataclysm, we need to figure out a way to shut down their operations there. Wildhammer Stronghold won\'t be safe until the Legion\'s presence is erased from Shadowmoon Valley.$B$BI\'ve sent an advance party up to the invasion point to help you formulate a plan to destroy the Legion\'s supplies. Go back to Legion Hold and step into the teleporter with the green crystals above it. Plexi will meet you at your destination.",
["O"]="Report to Plexi at Invasion Point: Cataclysm.",
["T"]="Invasion Point: Cataclysm",
},
[10767]={
["D"]="Now that we have access to the Legion\'s base at Invasion Point: Cataclysm, we need to figure out a way to shut down their operations there. Shadowmoon Village won\'t be safe until the Legion\'s presence is erased from the valley.$B$BI\'ve sent an advance party up to the invasion point to help you formulate a plan to destroy the Legion\'s supplies. Go back to Legion Hold and step into the teleporter with the green crystals above it. Nakansi will meet you at your destination.",
["O"]="Report to Nakansi at Invasion Point: Cataclysm.",
["T"]="Invasion Point: Cataclysm",
},
[10768]={
["D"]="The wind riders must return to Shadowmoon Village to prepare for the next phase of our assault. What I need from you now are the tabards that these blood elves wear.$B$BWhen you have collected enough tabards, call for a wind rider using the Kor\'kron flare gun. Prepare yourself for a bit of espionage, $r!",
["O"]="Collect 10 Illidari Tabards and then use the Kor\'kron Flare Gun to signal another Kor\'kron Wind Rider.$B$BSpeak with Overlord Or\'barokh at Shadowmoon Village in Shadowmoon Valley should you lose your Kor\'kron Flare Gun and require a replacement.",
["T"]="Tabards of the Illidari",
},
[10769]={
["D"]="Researcher Tiorus was kind enough to put this concoction together for the final strike. I merely pour it upon this tabard that you have provided for me and the item is imbued with the essence of the Illidari filth.$B$BTake the enchanted tabard and travel to the Eclipsion Fields, southwest of Eclipse Point. Once there, use the tabard to transform into an agent of Illidan. While in disguise, slay the crazed colossi that wander the field. They will think it an attack by the Eclipsion and sever all ties!",
["O"]="Slay 5 Crazed Colossus while in disguise as an Illidari blood elf and return to Overlord Or\'barokh at Shadowmoon Village in Shadowmoon Valley. He will also want his Kor\'kron Flare Gun returned.",
["T"]="Dissension Amongst the Ranks...",
},
[10770]={
["D"]="Northeast of here, on the plateau above us lies the burnt ashes of my ancient home. A great wood flourished there before the Burning Legion sent their imps to burn us away. So many died that even centuries later my tired old heart hungers for revenge. There are too many of them for us to ever reclaim the land, but you could make them afraid.$B$BSurely you will help me?",
["O"]="Mosswood the Ancient wants you to kill 8 Scorch Imps and then return to him in Ruuan Weald. ",
["T"]="Little Embers",
},
[10771]={
["D"]="If you follow the road east and up the side of the mountain, then turn north, you will come to my long lost home.$b$bOnce there was a wood there. Its name is forgotten. Long ago the Burning Legion summoned scorched imps and other creatures of flame. My home was destroyed and my people fled. Now only I remain. $B$BI have saved some ironroot seeds that could be planted in fertile volcanic soil. Their magic is strong. Do this for me and I will share with you the treasures of a forgotten age.",
["O"]="Mosswood the Ancient wants you to journey to Skald and plant Ironroot Seeds in three different mounds of Fertile Volcanic Soil and then return to him in Ruuan Weald.",
["T"]="From the Ashes",
},
[10772]={
["D"]="My gryphon riders have come back with a bit of news! The Eclipsion blood elves are planning something big. They\'ve begun forming their armies at the Path of Conquest, located east of here - adjacent to Eclipse Point.$B$BI want you to travel to the Path of Conquest and assess the situation. Once you\'ve done so, use this flare gun to signal a gryphon rider. One will swoop down from the sky to meet you. Tell \'em what you\'ve discovered and they\'ll give you the next set of orders.",
["O"]="Travel to the Path of Conquest in Shadowmoon Valley. Once you have done a preliminary assessment of the area, use the Wildhammer Flare Gun to signal a Wildhammer Gryphon Rider.$B$BSpeak with Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley should you lose your Wildhammer Flare Gun and require a replacement.",
["T"]="The Path of Conquest",
},
[10773]={
["D"]="We\'re going to need more time, $r. I\'m going to fly further ahead with some of the other gryphon riders. Hopefully, we can gather some more information. What I need from you now is to clear a path and more importantly, keep their arrows pointed away from us!$B$BCall for a gryphon rider with the Wildhammer flare gun once you have thinned their numbers.",
["O"]="Slay 20 Eclipsion Soldiers, 10 Eclipsion Cavaliers, and 5 Sons of Corok and then use the Wildhammer Flare Gun to signal another Wildhammer Gryphon Rider to report your task complete.$B$BSpeak with Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley should you lose your Wildhammer Flare Gun and require a replacement.",
["T"]="Breaching the Path",
},
[10774]={
["D"]="At the southern end of the Path of Conquest, near a stationary caravan, I discovered what looked like a meeting between a giant and a blood elf chancellor. What are giants even doing here? Something is just not right about all of this, grunt.$B$BI want you to fight your way to this meeting and break up the party. Recover whatever you can from the scene and then call for one of us with the flare gun.",
["O"]="Slay Chancellor Bloodleaf and Corok the Mighty and recover Illidan\'s Command. Use the Wildhammer Flare Gun to signal another Wildhammer Gryphon Rider once you have accomplished this task.$B$BSpeak with Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley should you lose your Wildhammer Flare Gun and require a replacement.",
["T"]="Blood Elf + Giant=???",
},
[10775]={
["D"]="The gryphon riders must return to Wildhammer Stronghold to prepare for the next phase of our assault. What I need from you now are the tabards that these blood elves wear.$B$BWhen you have collected enough tabards, call for a gryphon rider using the Wildhammer flare gun. Prepare yourself for a bit of espionage, $r!",
["O"]="Collect 10 Illidari Tabards and then use the Wildhammer Flare Gun to signal another Wildhammer Gryphon Rider.$B$BSpeak with Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley should you lose your Wildhammer Flare Gun and require a replacement.",
["T"]="Tabards of the Illidari",
},
[10776]={
["D"]="Gnomus was kind enough to put this concoction together for the final strike. I merely pour it upon this tabard that you have provided for me and the item is imbued with the essence of the Illidari filth.$B$BTake the enchanted tabard and travel to the Eclipsion Fields, southwest of Eclipse Point. Once there, use the tabard to transform into an agent of Illidan. While in disguise, slay the crazed colossi that wander the field. They will think it an attack by the Eclipsion and sever all ties!",
["O"]="Slay 5 Crazed Colossus while in disguise as an agent of Illidan and return to Thane Yoregar at Wildhammer Stronghold in Shadowmoon Valley. He will also want his Wildhammer Flare Gun returned.",
["T"]="Dissension Amongst the Ranks...",
},
[10777]={
["D"]="What you read in the commander\'s journal is true. While the orcish Horde massed under Gul\'dan, my people sought to defend ourselves from the threat by striking against him. Gul\'dan learned of their intentions and cast a mighty spell that destroyed our camps and twisted the spirits of my brothers.$B$BThey must be stopped before they unleash a greater evil. In the Sketh\'lon Wreckage to the north, seek out Asghar and bring me the totem he carries. With it, we can begin to thwart the dark conclave\'s plans.",
["O"]="Bring the Sketh\'lon War Totem to Parshah in the Magma Fields.",
["T"]="Asghar\'s Totem",
},
[10778]={
["D"]="The totem alone is not strong enough to counteract the sinister magics of the dark conclave.$B$BWe can combine it with other objects of power, forming a staff to focus the energies. We cannot rescue my brethren from the depths of their depravity, but we can stop them.$B$BOne of the items I need for the staff is the Rod of Lianthe, held by the blood elves at Eclipse Point to the southeast. It is kept in a pavilion on the top tier of the ruins and will be heavily guarded. Use caution, $N.",
["O"]="Obtain Lianthe\'s Key from any of the blood elves at Eclipse Point and use it to open Lianthe\'s Strongbox and claim the Rod of Lianthe. Return the rod to Parshah in the Magma Fields.",
["T"]="The Rod of Lianthe",
},
[10779]={
["D"]="Hello, young hunter. You look to me like you are skilled enough to handle a beast and train it as your companion.$B$BYou must see Huntress Kella Nightbow at LOCATION. She can put you on the path to earning a pet of your own.",
["O"]="Speak with Huntress Kella Nightbow at LOCATION.",
["T"]="The Hunter\'s Path",
},
[10780]={
["D"]="There is one last element missing from the staff. We must direct the staff\'s power toward the Dark Conclave spirits.$B$BWe can do that by gathering feathers scattered on the ground at the Sketh\'lon Base Camp and using them in the staff. The base camp is to the south, east of Wildhammer Stronghold.$B$BGul\'dan\'s magic utterly destroyed my brethren, leaving only their spirits, but it did not stop there. The magic fed on the spell the arakkoa were preparing, forging a sinister force that engulfed the spirits.",
["O"]="Gather 8 Sketh\'lon Feathers and bring them to Parshah in the Magma Fields.",
["T"]="Sketh\'lon Feathers",
},
[10781]={
["D"]="They are probably searching for you on the Path of Conquest as we speak. You must make your escape, $r!$B$BLeave me, I\'m done for... They... I think I hear them coming. It\'s now or never! Get out! If you choose to stay, you will have to fight!$B$BIf you fight and somehow manage to survive, take what you have learned here and deliver that knowledge to A\'dal in Shattrath City.",
["O"]="Battle the forces of Illidan at Crimson Watch and survive!$B$BReturn to A\'dal at Shattrath City should you emerge the victor.",
["T"]="Battle of the Crimson Watch",
},
[10782]={
["D"]="The staff is nearly finished!$B$BAll that remains is to imbue the headpiece with power flowing from the echoes of Gul\'dan in this accursed place. To the east, near the Fel Pits and south of the Deathforge, is the Altar of Damnation.$B$BThere, fragments of Gul\'dan\'s past are trapped. When you carry the unfinished headpiece of the staff into the area around the altar, don\'t be surprised if some of the entities react to it. You will be carrying a dangerous object with strong connections to the cataclysm.",
["O"]="Equip the Unfinished Headpiece, travel to the Altar of Damnation, and use it while standing near Gul\'dan. When the headpiece is energized, return to Parshah in the Magma Fields.",
["T"]="Imbuing the Headpiece",
},
[10783]={
["D"]="Here is my plan. We will poison the ogres and then destroy their gronn master.$b$bDuring my travels in these mountains, I met a man named Baron Sablemane. He is a master of the alchemical arts, and may be convinced to assist us.$b$bYou will find him at the Circle of Blood, down in the canyon to the north of here. Whatever price he requires, I will leave it to your discretion to accept.",
["O"]="Speak with Baron Sablemane at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Baron Sablemane",
},
[10784]={
["D"]="<Tor\'chunk leans in close to whisper.>$B$B$N, you\'ve done us more than proud in the fight against the ogres so far.  And while I have every confidence in what Rexxar has planned, I would still ask that you crush the ogres at Bloodmaul Camp before returning.$B$BThat way we\'ll be doubly certain of the outcome.$B$BTo get there, head north down the ramp out of Thunderlord.  Then, at the base of the ramp, head west across Dragons\' End and north through the Churning Gulch and Daggermaw Canyon.",
["O"]="Tor\'chunk Twoclaws has asked you to slay 10 Bloodmaul Maulers and 5 Bloodmaul Warlocks.  Afterward, return to him at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Crush the Bloodmaul Camp",
},
[10785]={
["D"]="There\'s is no cause of fury greater in this world than that of Gruul and his sons. They slaughtered my people - my children - and now I will have revenge.$B$BI have fashioned a trap from dragon fire, and if you\'re clever enough, you can use it to kill even a gronn.$B$BJust hurry, take the trap to Rexxar. My thirst for revenge must be quenched.",
["O"]="Deliver the Dragonfire Trap to Rexxar at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="It\'s a Trap!",
},
[10786]={
["D"]="I know that Rexxar has plans for you to head to Boulder\'mok.  I have something that I want you to do while you are there.$B$BWe must take any chance we can get to strike down the ogres of these mountains, or they will overrun us, and all that we have bled and died for will be for nothing!$B$BBoulder\'mok lies far to the northwest.  Travel north to Ruuan Weald, and from there head west through the tunnel and past the Raven\'s Wood.$B$B$N, I want you to kill the Bladespire ogres of Boulder\'mok.  Wipe them out!",
["O"]="Slaughter 5 Boulder\'mok Brutes and 3 Boulder\'mok Shaman, and then return to Tor\'chunk Twoclaws at Thunderlord Stronghold in the Blade\'s Edge Mountains.",
["T"]="Slaughter at Boulder\'mok",
},
[10788]={
["D"]="One of your masters, Talionia, in Silvermoon City has sent a summons for you, $n.  I\'m certain it is time you learned to summon and control a more powerful demon, so I suggest you see her at once.  I understand Talionia is found in The Sanctum, a cozy little den of evil found along Murder Row.",
["O"]="Speak with Talionia in Silvermoon City.",
["T"]="Return to Talionia",
},
[10789]={
["D"]="Ah, so there you are, $n.$b$bCarendin Halgar has sent out word for you to come see him in the Magic Quarter of Undercity.  He is not known for his patience, so I would not wait long.",
["O"]="Speak with Carendin Halgar in Undercity.",
["T"]="Return to Carendin Halgar",
},
[10790]={
["D"]="You are a long way from home, $r.  Perhaps it is time you returned to learn from your master, Gan\'rul Bloodeye.  His knowledge is known to all of our craft, even those of us here.$b$bGan\'rul dwells in the Cleft of Shadow in Orgrimmar.",
["O"]="Speak with Gan\'rul Bloodeye in Orgrimmar.",
["T"]="Return to Gan\'rul Bloodeye",
},
[10791]={
["D"]="I\'ve nearly completed the vestments that I\'ll wear during the ceremony. As I add the finishing touches, I\'d like you to set this incense by the candles near the runestone to my left.$B$BI believe it will help us to attract the wolf spirit\'s attention, since it was made in the days of the orcish clans. I can almost imagine my ancestors using it in a ceremony paying tribute to the wolf spirit after a successful hunt.$B$BOnce you\'ve placed the incense, I\'ll begin the ceremony.",
["O"]="Use the Ceremonial Incense near the candles in Malukaz\'s hut and observe the ceremony. When the ceremony is complete, speak with Malukaz again.",
["T"]="Welcoming the Wolf Spirit",
},
[10792]={
["D"]="The Bleeding Hollow clan have betrayed their noble heritage!  We, the orcs who fought and died to save ourselves from the fel taint of Mannoroth, look upon our vile cousins and see only weakness and ignobility... and for that, they must burn!$B$BEnter Zeth\'Gor, their bastion to the east, and burn their buildings.  Kill peons for their torches, ignite them at their forge, and hurl the burning torches at their hovels, their stable and their barracks.  Burn them all, and then return to me!$B$BFor the Horde!",
["O"]="Kill Bleeding Hollow Peons for their torches, ignite them at Zeth\'Gor\'s forge then throw the burning torches at Zeth\'Gor Buildings.",
["T"]="Zeth\'Gor Must Burn!",
},
[10793]={
["D"]="This journal documents the recent activities of Illidan\'s armies. It also explains why Val\'zareq was parading around the Path of Conquest. He was personally responsible for the capture of a high general of the Sha\'tar.$B$BThis general is being held at a post known as Crimson Watch, located at the southern end of the Path of Conquest. A mysterious faction, calling itself the Crimson Sigil, is charged with his incarceration. If you choose to investigate, it would be wise to bring allies.",
["O"]="Locate Marcus Auralion, High General of the Sha\'tar, at Crimson Watch.$B$BLook for him inside a crystalline prison.",
["T"]="The Journal of Val\'zareq: Portends of War",
},
[10794]={
["D"]="$N, there are secrets in the world that we do not yet possess.  The Shattered Hand in Orgrimmar can lead you to one of these secrets: the method for brewing deadly poisons.  Do as they ask and you will gain their trust.$b$bTo reach Orgrimmar, take the portal in Silvermoon City to Undercity.  Then, travel outside the city and find the nearby tower where the goblin Zepplins pick up their passengers.  From there, fly to the city of Orgrimmar where you can find Shenthul in the Cleft of Shadow.",
["O"]="Speak with Shenthul in Orgrimmar.",
["T"]="Rogues of the Shattered Hand",
},
[10795]={
["D"]="Good, I\'ve seen you around and I\'ve been meaning to speak to you about a matter of some importance.$B$BThere are reports coming in that for some reason the Bloodmaul ogres are planning an offensive against Sylvanaar and Ruuan Weald.  We don\'t know who or what is pushing them to do this, but I intend to nip their plan in the bud!$B$BBloodmaul Camp is where the attacks are to be staged from.  Head northwest down the ramp out of the Ruuan Weald and you will find it.  I want you to kill their leader, Dorgok!",
["O"]="Commander Haephus Stonewall has asked you to kill Dorgok at Bloodmaul Camp.  Return to him at Evergrove in the Blade\'s Edge Mountains after you have done the deed.",
["T"]="A Date with Dorgok",
},
[10796]={
["D"]="I\'ve heard that you\'ve done us more than proud in the fight against the ogres thus far.  Now, I would ask that you face them again.  I want you to crush the ogres at Bloodmaul Camp!$B$BTo get down there, head northwest down the ramp out of the Ruuan Weald.  You\'ll find them at the base of the ramp.$B$BGood luck, $c!",
["O"]="Lieutenant Fairweather has tasked you with slaying 10 Bloodmaul Maulers and 5 Bloodmaul Warlocks.  Afterward, return to her at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Crush the Bloodmaul Camp!",
},
[10797]={
["D"]="A token in the form of a small statuette falls from Dorgok\'s dead clutch.  It bears a striking resemblance to one of the gronn.$B$BSurely, Commander Haephus Stonewall at Evergrove in the Ruuan Weald, up the ramp to the east, would be interested in this!",
["O"]="Deliver Gorgrom\'s Favor to Commander Haephus Stonewall at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Favor of the Gronn",
},
[10798]={
["D"]="This is bad news.  Gorgrom the Dragon-Eater is behind the recent Bloodmaul plans against Sylvanaar!$B$BWhy he\'s manipulating them, and not just using the Bladespire, I don\'t know.  But if we\'re to deal with a gronn, we\'re going to need help.$B$BI know a man who is wise in the ways of all sorts of exotic magics.  Baron Sablemane is his name, and you can find him at the Circle of Blood, back down the ramp to the northwest, and then southwest through the canyon.$B$BAsk him to fashion us a trap for the gronn.",
["O"]="Speak with Baron Sablemane about fashioning a trap.  He is located at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Pay the Baron a Visit",
},
[10799]={
["D"]="Very well, I\'ll create this trap, but first I want something in return.$B$BThere happens to be a nearby gronn that is in possession of an item that I want, but you can\'t face him, not yet anyway.$B$BSo, you and I are going to fashion a sleeping powder from the poison of the nearby crust bursters.$B$BYou\'ll find them in the Churning Gulch to the southwest.  Bring me a number of their glands, and be quick about it!",
["O"]="Baron Sablemane has told you to bring him 7 Crust Burster Venom Glands.  Return to him at the Circle of Blood in the Blade\'s Edge Mountains once you have procured them.",
["T"]="Into the Churning Gulch",
},
[10800]={
["D"]="I\'ve outdone myself again.  I\'ve fashioned a sleeping powder for you to use on Grulloc, the gronn I spoke of who is guarding what I want.$B$BGrulloc keeps himself at the Cursed Hollow, an area at the eastern edge of Dragons\' End on the other side of the Circle of Blood.$B$BIf I were you, I wouldn\'t tarry long once you have his sack.  The effects of the dust won\'t last long.",
["O"]="Baron Sablemane wants you to steal Grulloc\'s Sack, and then return it to him at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Goodnight, Gronn",
},
[10801]={
["D"]="There\'s nothing more that I hate in this world than the sons of Gruul and their father!  They slaughtered my people, and my children, and now I will have a taste of revenge!$B$BI have fashioned a trap from some dragon fire, and if you\'re clever enough, you might just be able to use it to kill a gronn.$B$BI\'m sure that you have a particular gronn in mind; it matters not to me which one you kill.  Just hurry, take the trap to your Commander Stonewall.$B$BMy thirst for revenge must be quenched!",
["O"]="Deliver the Dragonfire Trap to Commander Haephus Stonewall at Evergrove in the Blade\'s Edge Mountains.",
["T"]="It\'s a Trap!",
},
[10802]={
["D"]="We must show the ogres that we are not to be trifled with. We must send a message.$b$bTravel to Boulder\'mok and kill the ogres there. Make sure you keep their heads.$b$bThen go to Gorgrom\'s altar and place the trap there for him. Gorgrom will appear, and you must lure him into the trap. When he is dead, mount your grisly totems near his corpse, so that the ogres may look at their fallen master and their fallen brothers, and know the price for seeking to destroy us.",
["O"]="Go to Boulder\'mok and collect 3 Grisly Totems from the Boulder\'mok ogres. Use Sablemane\'s Trap at Gorgrom\'s Altar to summon and kill Gorgrom the Dragon-Eater.$b$bWhen Gorgrom is dead, place the 3 Grisly Totems near his corpse, then return to Commander Haephus Stonewall at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Gorgrom the Dragon-Eater",
},
[10803]={
["D"]="I know that we have plans for you to head to Boulder\'mok. I have something that I want you to do while you are there.$B$BWe must take any chance we can get to strike down the ogres of these mountains, or they will overrun us, and all that we have bled and died for will be for nothing!$B$BBoulder\'mok lies to the west. Travel southwest, cross the bridge and head through the tunnel. On the west side of the Raven\'s Wood you will find them.$B$B$N, I want you to wipe out the Bladespire ogres of Boulder\'mok.",
["O"]="Slaughter 5 Boulder\'mok Brutes and 3 Boulder\'mok Shaman, and then return to Lieutenant Fairweather at Evergrove in the Blade\'s Edge Mountains.",
["T"]="Slaughter at Boulder\'mok",
},
[10804]={
["D"]="Something has them spooked, $r.$B$B<Mordenai points to the nether drakes flying overhead.>$B$BThey won\'t even come down to feed. I have seen several fall to the earth, dead from exhaustion before their bodies hit the ground.$B$BWe must save them! The Rocknail flayers that are found near the crystals are their natural prey. Kill flayers and take their carcasses. Place a carcass in the field and stand extremely still. As long as you do not make any aggressive motions, they will not attack you.",
["O"]="Mordenai at Netherwing Fields in Shadowmoon Valley wants you to feed 8 Mature Netherwing Drakes.",
["T"]="Kindness",
},
[10805]={
["D"]="You\'ve proven yourself resourceful, and now I think I\'m going to put you to personal use in my own fight against Gruul and his sons.$B$BThe Bladespire clan are the favored of the gronn, and while you may have thinned out their numbers elsewhere, you haven\'t yet dealt with their strongest.$B$BGruul protects the exterior of his lair with only the toughest of ogres, and it is those that you must kill.  Head north through the Daggermaw Canyon and you will find Gruul\'s Lair at the end.",
["O"]="Baron Sablemane has tasked you and your friends with the deaths of 10 Bladespire Enforcers, 5 Bladespire Battlemages, 5 Bladespire Ravagers and their leader, Fingrom.  When you have managed this feat, return to him at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Massacre at Gruul\'s Lair",
},
[10806]={
["D"]="The time has come for us to face Goc, the master of the Bladespire ogres. It is also time that I take a hand in events, to see the last of the gronn\'s life.$b$bTake my signet ring. When you come to the Altar of Goc, use it, and I will come to join you.$b$bTogether we will destroy Goc.",
["O"]="Use Sablemane\'s Signet at the Altar of Goc, then kill Goc. Return to Baron Sablemane at the Circle of Blood in the Blade\'s Edge Mountains when this is done.",
["T"]="Showdown",
},
[10807]={
["D"]="The Ashtongue tribe is feared among all Broken.  It consists of the most vicious and bloodthirsty individuals, handpicked by Akama himself.  They are as fierce and ruthless as any naga, demon or blood elf in Illidan\'s army and they have been deployed in large numbers at the Ruins of Baa\'ri, to the north.  Go there and put a dent in their numbers before they get a chance to mount an attack on us.",
["O"]="Varen the Reclaimer wants you to go to the Ruins of Baa\'ri and slay 3 Ashtongue Handlers, 4 Ashtongue Warriors and 6 Ashtongue Shaman.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="The Ashtongue Broken",
},
[10808]={
["D"]="The spirits of the dark conclave seek to summon an ancient and powerful evil through a ritual conducted at the lava pits to the south of the Sketh\'lon Base Camp.$B$BGul\'dan\'s magic mingled with their own, empowering them to aid this creature in manifesting in our world! We must not allow this to happen, $N. The death and destruction it would bring are unimaginable!$B$BCarry the staff with you to the site of the summoning and use its magics to stop the dark conclave once and for all!",
["O"]="Slay the Dark Conclave Ritualists and use the Staff of Parshah to end the Dark Conclave\'s summoning ritual, then return to Parshah in the Magma Fields.",
["T"]="Thwart the Dark Conclave",
},
[10809]={
["D"]="The poster reads:$B$B\"Worg Master Kruush leads the worg riders of the Bleeding Hollow clan.  A price has been placed on his head, for his riders exact heavy tolls on supply trains to Spinebreaker Post.\"$B$B\"Scouts report him within Zeth\'Gor, and the hero able to bring the severed head of this villain to me will earn the thanks of the Horde, and a large bounty.\"$B$B\"-Captain Darkhowl\"",
["O"]="Kill Worg Master Kruush and bring his head to Captain Darkhowl in Spinebreaker Post.",
["T"]="Wanted: Worg Master Kruush",
},
[10810]={
["D"]="As you examine the damaged mask, you hear strange sounds coming from within. If the mask wasn\'t damaged you might be able to hear the sounds more clearly.$B$BO\'Mally Zapnabber in Ruuan Weald might be able to fix the mask.",
["O"]="Bring the Damaged Mask to O\'Mally Zapnabber in Ruuan Weald.",
["T"]="Damaged Mask",
},
[10811]={
["D"]="Their patron soars high above, $N. Perhaps the kindness that you showed his children has moved his heart. Seek Neltharaku out and enlist his aid. Together, you may be able to solve the plight of the Netherwing drakes.$B$B<Mordenai points to the sky.>$B$BFly high, friend...",
["O"]="Seek out Neltharaku, patron of the Netherwing Dragonflight.",
["T"]="Seek Out Neltharaku",
},
[10812]={
["D"]="Ok, it should work now. What is it, you ask? Why, it\'s a communication device - it allows those blockheads to communicate with each other. You know, the Burning Legion! I would suggest that you hand this mask to Wildlord Antelarion. He\'s over there pacing around. Always moving, he is.$B$BWell get moving, he\'s been trying to get his hands on one of these for sometime now.",
["O"]="Bring the Mystery Mask to Wildlord Antelarion in Ruuan Weald.",
["T"]="Mystery Mask",
},
[10813]={
["D"]="$n, you have braved the lair of the Bleeding Hollow orcs, dreaded Zeth\'Gor, and survived!  Perhaps you have the strength to aid me, for I aim to gaze into the mind of its darkest witch, Grillok!$B$BTake this shard.  Use it to ensorcel an Eye of Grillok and bind it to yourself.  Return here and approach my cauldron... and it will pull the eye from you.$B$BGo, $N.  And use care -- An Eye of Grillok will betray you to our enemies if given the slightest opening!",
["O"]="Use Zezzak\'s Shard to capture an Eye of Grillok, then approach Zezzak\'s cauldron to extract it.  After it is removed, return Zezzak\'s Shard to him.",
["T"]="The Eyes of Grillok",
},
[10814]={
["D"]="I have information that you may find useful. Please listen to what I have to tell you, $r.",
["O"]="Speak with Neltharaku and listen to his story.",
["T"]="Neltharaku\'s Tale",
},
[10815]={
["D"]="This journal documents the recent activities of Illidan\'s armies. It also explains why Val\'zareq was parading around the Path of Conquest. He was personally responsible for the capture of a high general of the Sha\'tar.$B$BThis general is being held at a post known as Crimson Watch, located at the southern end of the Path of Conquest. A mysterious faction, calling itself the Crimson Sigil, is charged with his incarceration. If you choose to investigate, it would be wise to bring allies.",
["O"]="Locate Marcus Auralion, High General of the Sha\'tar, at Crimson Watch.",
["T"]="BETA The Journal of Val\'zareq: Portends of War",
},
[10816]={
["D"]="You did well against the Broken in Baa\'ri, $N.  Let\'s see how well you do against Illidan\'s most feared army.$B$BThe fel orcs of the Shadowmoon Clan occupy the Ata\'mal Terrace, once a very holy site where ata\'mal crystals were used in spiritual ceremonies.$B$BWe had reason to believe they were hiding an actual ata\'mal crystal in the vicinity, but our scrying has revealed nothing.  Nevertheless, the fel orcs are on draenei holy ground and their presence must be dealt with.",
["O"]="Vindicator Aluumen wants you to slay 8 Shadowmoon Slayers, 8 Shadowmoon Chosen and 4 Shadowmoon Darkweavers.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Reclaiming Holy Grounds",
},
[10817]={
["D"]="You did well against the Ashtongue Broken, $N.  I have another challenge for you, should you be up to it.$B$BNot too long ago, the Sanctum of the Stars suffered a tremendous attack by Illidan\'s fel orcs.$B$BWe\'ve determined it was perpetrated by the Shadowmoon orcs who occupy the Ata\'mal Terrace.$B$BShow them that the Scryers are not to be trifled with.",
["O"]="Varen the Reclaimer wants you to slay 8 Shadowmoon Slayers, 8 Shadowmoon Chosen and 4 Shadowmoon Darkweavers.$B$BCompleting quests for the Scryers will cause your Aldor reputation level to decrease.",
["T"]="The Great Retribution",
},
[10818]={
["D"]="$N, while you were out being one hell of a $c, Baron Sablemane sent his pet dragon up here with a message.$B$BHe\'s asked for you personally.  From what I understand, he wants you to head up his own fight against the gronn.$B$BI guess you\'re the most qualified person in all of Outland to help him, but if I were you, I\'d get in contact with a couple of friends first and ask them to join you at the Circle of Blood.",
["O"]="You have received an invitation to speak again with Baron Sablemane on some matter of import.  Go to him at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Baron Sablemane Has Requested Your Presence",
},
[10819]={
["D"]="I have a very special mission for you, $N. I need you to infiltrate Forge Camp: Anger east of here. When you enter the camp you will need to wear the Felsworn gas mask and locate the Legion communicator. Once you have located the communication device speak with whomever is on the other side of the device.$B$BIf all works out you can trick the demon into something devious! Try telling the demon that camp anger has revolted.$B$BGood luck to you $C.",
["O"]="Wear the Felsworn Gas Mask and use the Legion Communicator at Forge Camp: Anger.",
["T"]="Felsworn Gas Mask",
},
[10820]={
["D"]="For every moment I hear silence, you draw closer to your death! SPEAK!$B$BWhat? The camp has revolted? This cannot possibly be true! My minions would not dare undermine my authority.$B$BWell then, every last one of them will pay for this treachery, they will pay dearly. Silence them all and be done with it! Report back to me once you have carried out my order or you shall be dealt with.",
["O"]="Kill 4 Doomforge Attendants and 4 Doomforge Engineers.",
["T"]="Deceive thy Enemy",
},
[10821]={
["D"]="Doomcryer did nothing to stop the revolt? How dare she! She has been trying to undermine my authority for some time. However, this time will be her last. You must summon her and deal with her personally.$B$BHer anger guards hold the keys that summon her to Forge Camp: Anger. Retrieve the five keys and activate the five Legion obelisks. The obelisks have a short duration, so make sure they are all activated at the same time. Remember, the anger guards carry more keys.",
["O"]="Kill Doomcryer and report back to Wildlord Antelarion in Evergrove.",
["T"]="You\'re Fired!",
},
[10822]={
["D"]="",
["O"]="",
["T"]="Single Sunfury Signet",
},
[10823]={
["D"]="",
["O"]="",
["T"]="More Sunfury Signets",
},
[10824]={
["D"]="The survival of the Scryers hinges on outrecruiting Kael\'thas.  Every pilgrim from Quel\'Thalas that joins his side brings him closer to victory.  The opposite is true for us.$B$BSoon, however, we will run out of recruits and it will come down to what side can kill the other quicker.  Prove your worth to the Scryers by bringing me Sunfury signets worn by  high-ranking blood elves allied with Kael\'thas and Illidan.  You\'ll find them at Eclipse Point to the west and the Ruins of Karabor, to the northeast.",
["O"]="Battlemage Vyara at the Sanctum of the Stars wants you to bring her 10 Sunfury Signets.$B$BPerforming quests for the Scryers will cause you Aldor reputation level to decrease.",
["T"]="Sunfury Signets",
},
[10825]={
["D"]="This strange, magical orb drops from beneath the contour feathers of the arakkoa.$B$BSuffused with an eerie, purple glow, the orb pulses to an unheard beat.  Holding it makes you mildly uncomfortable, and so you quickly place it within your pack.$B$BPerhaps Tree Warden Chawn at Ruuan Weald to the west, through the tunnel and across the Wyrmskull Bridge, would be interested in examining it?",
["O"]="Deliver the Orb of the Grishna to Tree Warden Chawn at Ruuan Weald in the Blade\'s Edge Mountains.",
["T"]="The Truth Unorbed",
},
[10826]={
["D"]="By now it should be clear to you why we oppose the Burning Legion and those who serve them.$B$BIf you wish to prove yourself to the Aldor, bring me the insignias of high-ranking Legion and their Shadow Council followers.  Here in Shadowmoon you will find a strong Legion presence to the far west in Legion Hold and the Deathforge.",
["O"]="Bring 10 Marks of Sargeras to Harbinger Saronen in Shadowmoon Valley.$B$BCompleting quests for the Aldor will cause your Scryers reputation level to decrease.",
["T"]="Marks of Sargeras",
},
[10827]={
["D"]="",
["O"]="",
["T"]="More Marks of Sargeras",
},
[10828]={
["D"]="",
["O"]="",
["T"]="Single Mark of Sargeras",
},
[10829]={
["D"]="This is troubling!  The arakkoa are causing the ancients and protectors to become possessed by evil spirits!$B$BBut, there is one ancient that could not possibly have been affected.  His name is Treebole, and you must go to him at once if we\'re to save the trees of the Raven\'s Wood!$B$BGo back to the Raven\'s Wood.  You will find him at the fork in the path just past Grishnath.",
["O"]="Tree Warden Chawn has asked you to seek out and speak with Treebole, an ancient of lore who lives in the Raven\'s Wood of the Blade\'s Edge Mountains.",
["T"]="Treebole Must Know",
},
[10830]={
["D"]="The Grishna have caused the leafbeards and stonebarks to be inhabited by evil koi-koi spirits.$B$BWe must save the trees or soon all of the Raven\'s Wood will be lost forever!$B$BCombine the magic of a Grishnath orb, found throughout Grishnath, with a dire pinfeather from a dire raven.$B$BUse the resultant exorcism feather to draw out and slay the koi-koi spirit as quickly as possible.  The stonebarks are too powerful for this ritual, but if enough leafbeards are saved, they will be freed as well.",
["O"]="Collect 5 Grishnath Orbs and 5 Dire Pinfeathers and then combine them into Exorcism Feathers.  Use these feathers to exorcise and slay 5 Koi-Koi Spirits from the Raven\'s Wood Leafbeards.  Once you\'ve done this, return to Treebole in the Raven\'s Wood of the Blade\'s Edge Mountains.",
["T"]="Exorcising the Trees",
},
[10831]={
["D"]="I can teach you the ways of mooncloth tailoring, if you are interested.. By specializing in mooncloth tailoring, creating primal mooncloth will yield twice the normal amount and you will have access to several exclusive patterns. All that is required is that you pass a simple test.$B$BAs to the test, your task is to create a small sample of primal mooncloth in the moonwell at Cenarion Refuge. I will provide all the materials you\'ll need. When you\'ve created the sample, bring it back to me for examination.",
["O"]="Use the Square of Imbued Netherweave while standing in Cenarion Refuge\'s moonwell to create a Sample of Primal Mooncloth. Bring the completed sample back to Nasmara Moonsong in Shattrath\'s Lower City.$B$B*WARNING!* You can only select one tailoring specialization.",
["T"]="Becoming a Mooncloth Tailor",
},
[10832]={
["D"]="I can teach you the ways of spellfire tailoring if you wish, but be warned, it\'s a dangerous pursuit.$B$BCreating spellcloth in Netherstorm attracts powerful nether-wraiths. I\'m searching for a way to lessen backlash, but I need more nether-wraith essence for my research.$B$BTake this beacon with you to Netherstorm and use it to summon a nether-wraith. Bring back its essence and I\'ll agree to teach you. As a spellfire tailor, you\'ll receive twice as much cloth and have access to exclusive patterns.",
["O"]="Bring a sample of Nether-wraith Essence to Gidge Spellweaver in Shattrath\'s Lower City.$B$B*WARNING!* You can only select one tailoring specialization.",
["T"]="Becoming a Spellfire Tailor",
},
[10833]={
["D"]="If you become a shadoweave specialist, you will make twice as much shadowcloth as an average tailor and have access to several exclusive patterns.$B$BOf course, any tailor can use the Altar of Shadows, but a shadoweave tailor possesses a deeper attunement to the altar, unlocking powers that few can fathom.$B$BTake this crystal to eastern Shadowmoon Valley, and find Netherwing Pass leading south from the Netherwing Fields. Near the world\'s edge, you will find the Altar of Shadows. Use the crystal there.",
["O"]="Use the Crystal of Deep Shadows near the Altar of Shadows to deepen your attunement to the altar, then return to Andrion Darkspinner in Shattrath\'s Lower City.$B$B*WARNING!* You can only select one tailoring specialization.",
["T"]="Becoming a Shadoweave Tailor",
},
[10834]={
["D"]="Grillok Darkeye has wagered a piece of himself to dark powers, and gained great magic for it.  His lost eye burns deep in some hellish pit, now a demon\'s trinket... and the patch that covers his betrayal holds its own dark secrets.$B$BBring me Grillok\'s eyepatch, $N, and I will reward you greatly for your service...",
["O"]="Kill Grillok Darkeye and bring Grillok\'s Eyepatch to Zezzak in Spinebreaker Post.",
["T"]="Grillok \"Darkeye\"",
},
[10835]={
["D"]="$n, I have prepared a preliminary report of my findings regarding the Bleeding Hollow orcs.  My colleague in Thrallmar, Apothecary Antonivich, will be happy to receive them.  He too studies the phenomenon of fel orcs... in hopes of preventing such a tragedy from again befalling our orcish allies.$B$BTake him this report, and I will continue my study of the blood you brought me.  If fortune is with us, we will isolate the cause of the fel orc affliction.",
["O"]="Bring Albreck\'s Findings to Apothecary Antonivich in Thrallmar.",
["T"]="Apothecary Antonivich",
},
[10836]={
["D"]="I require time so that I may devise a plan to save my children and mate. You will buy me this time, mortal.$B$BVenture into Dragonmaw Fortress, located on the eastern edge of the Netherwing Fields, and lay waste to all Dragonmaw orcs that you find. The ensuing chaos and confusion should have a considerable impact on their plans.$B$BBe warned, some of my kin are too far gone - their minds corrupted by the Dragonmaw. For them, the only resolution is death. You have my permission to end their lives as well.",
["O"]="Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to slay 15 Dragonmaw Orcs.$B$BAny Dragonmaw Orc in Dragonmaw Fortress will suffice.",
["T"]="Infiltrating Dragonmaw Fortress",
},
[10837]={
["D"]="I believe that I can imbue nethervine crystals with my own essence. The power contained within these imbued crystals should be sufficient to free enslaved drakes of their masters\' grasps.$B$BTravel to Netherwing Ledge, an island located off the broken shelf of Shadowmoon Valley, to the southeast. It is on Netherwing Ledge that you will find nethervine crystals. Return to me when you have collected enough crystals to fill your packs.$B$BAnd $N, Beware the Dragonmaw that now inhabit the island.",
["O"]="Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to collect 12 Nethervine Crystals from Netherwing Ledge.",
["T"]="To Netherwing Ledge!",
},
[10838]={
["D"]="The Demoniac Scryer is now ready.  Take it behind Hellfire Citadel, to Hellfire Basin, and summon it upon the ground.  It will then begin to attune itself to Hellfire Citadel.  After its attunement, speak to the Scryer and transcribe what it tells you.  Bring that transcription to me...$B$BGo, $n, but only when you are ready.  There is no doubt that Hellfire Citadel will detect the Scryer and send wardens to destroy it!",
["O"]="Use the Demoniac Scryer in Hellfire Basin, wait for it to attune, and then take a reading.$B$BReturn the Demoniac Scryer and the Demoniac Scryer Reading to Apothecary Antonivich in Thrallmar.",
["T"]="The Demoniac Scryer",
},
[10839]={
["D"]="Veil Skith lies to the northwest of the caravan and to the south of Shattrath in a secluded grove of the forest. It is rumored that the colony of Skettis has constructed a maligned altar of worship. This Darkstone of Terokk must be purified if the arakkoa of Skith are ever to be redeemed.$b$bTake this Rod of Purification and cast it upon the Darkstone. Blessed by A\'dal, the rod\'s purity might be enough to bring clarity to the Darkstone. Go now and may the light shine upon thee.",
["O"]="Use the Rod of Purification on the Darkstone of Terokk in Veil Skith and return to Kirrik at the Refugee Caravan in Bone Wastes.",
["T"]="Veil Skith: Darkstone of Terokk",
},
[10840]={
["D"]="To the east, buried under the charred sand, is the Tomb of Lights, a lost resting place of the dead.  Before our caravan was ambushed I was going to journey to the tomb and cleanse it of evil spirits.  $B$BLittle did I know it was already infested with another kind of evil.  Even now the ethereals plunder the bodies of the fallen for trinkets and keepsakes that were given to the dead centuries ago.  $B$BThere is little I can do while our caravan struggles to survive.  ",
["O"]="High Priest Orglum wants you to journey to the Tomb of Lights and kill 10 Ethereal Nethermancers and 10 Ethereal Plunderers and then return to him by the Refugee Caravan.",
["T"]="The Tomb of Lights",
},
[10841]={
["D"]="[PH]  Go into the Tomb of Light and activate the thingy.",
["O"]="[PH]  Activate the thingy.",
["T"]="BETA The Vengeful Harbringer",
},
[10842]={
["D"]="The Tomb of Lights has become corrupted by the Shadow Council and the draenei dead have become cursed spirits, angry and confused with a burning hatred for the living.  $B$BBefore I left Shattrath I was given a draenei tomb relic.  It can be used near the Ancient Draenei Altar deep within the Tomb of Lights to summon a tomb guardian.  This creature will activate the altar and will begin to purge the tomb of corrupt spirits, freeing them to ascend.  Protect the tomb guardian until the ritual is complete.",
["O"]="High Priest Orglum wants you to journey into the Tomb of Lights and use the Draenei Tomb Relic near the Ancient Draenei Altar.$B$BDefend the Tomb Guardian and defeat the Vengeful Harbinger.  When the ritual is complete, speak with the Draenei Ascendant at the Ancient Draenei Altar.",
["T"]="The Vengeful Harbinger",
},
[10843]={
["D"]="Since time forgotten we have fought with the Bladespire ogres.$B$BWe have managed to push them back so that now they only hold a tenuous grip at Bladespire Outpost.  It\'s back the way that you came, on the southwestern edge of the Razor Ridge.$B$BProve your worth to me by killing their leader, Gnosh Brognat.$B$BLet us see what stuff you are made of when fighting the ogres.",
["O"]="In order to prove yourself to the Mok\'Nathal, Leoroxx has ordered you to slay Gnosh Brognat, leader of the ogres at the Bladespire Outpost.  Return to Leoroxx at Mok\'Nathal Village in the Blade\'s Edge Mountains after you have done so, or do not return at all.",
["T"]="Since Time Forgotten...",
},
[10844]={
["D"]="",
["O"]="",
["T"]="BETA Forge Camp: Anger",
},
[10845]={
["D"]="My hunters have just returned from a scouting mission to the Singing Ridge.  It seems that the nether drakes, which infest the crystals there, have increased greatly in number, and threaten to spill out into our laps.$B$BSince you have proven yourself a competent slayer, let us see if your $c skills are the match of an adult drake.$B$BFind the Singing Ridge by heading south through the Scalewing Shelf.  Enter and slay their brood mother, Dreadwing.",
["O"]="Leoroxx has challenged you to slay Dreadwing.  Return to him at Mok\'Nathal Village once you have managed to kill her.",
["T"]="Slay the Brood Mother",
},
[10846]={
["D"]="<Leoroxx looks you in the eye with the kind of stare that chills your soul.>$B$BYou come to the Mok\'Nathal, but you do not understand us.  You do not understand our struggle to survive.$B$BIf you would understand us, then you will have to endure a taste of that struggle.$B$BTo the south are the Vekh\'nir arakkoa.  They have enslaved a group of ogres in the caverns known as Trogma\'s Claim and their leader, Vekh is in there.$B$BSlay him!",
["O"]="To begin your understanding of the Mok\'Nathal, slay Vekh, leader of the Vekh\'nir arakkoa.  Then, return to Leoroxx at Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="Understanding the Mok\'Nathal",
},
[10847]={
["D"]="Doom harkens from the cliffs of Skettis.$b$bMy people, the arakkoa, face a fate shrouded in unspeakable evil. Too often have we abused dark magic for wrongdoing. Through A\'dal I have learned of the Light and of redemption.$b$bTerokk watches his colonies from Skettis through orbs enchanted by the black art. Steal these Eyes from Veil Reskk and Veil Shienor in northern Terokkar. Let me see what Terokk sees. Let me look through the eyes of Skettis.",
["O"]="Bring the Eye of Reskk and the Eye of Shienor to Rilak the Redeemed in the Lower City district of Shattrath.",
["T"]="The Eyes of Skettis",
},
[10848]={
["D"]="Veil Rhaze was a particularly wicked colony of Skettis.$b$bDespite the village\'s eradication by the Auchindoun disaster, Terokk\'s influence remained in the maligned spirits there. Travel west to Veil Rhaze and slay those murderous wretches. You\'ll find them to the west of the Shadow Tomb, on the border of Bone Wastes and Terokkar Forest.$b$bThis will be our first blow against Terokk and the guardians of Skettis.",
["O"]="Kill 4 Deathtalon Spirits, 4 Screeching Spirits and 2 Spirit Ravens and return to Kirrik at the Refugee Caravan.",
["T"]="Veil Rhaze: Unliving Evil",
},
[10849]={
["D"]="Other arakkoa took part in the betrayal of Terokk.$b$bKirrik recognized Terokk as a charlatan, not a prophet. The only prophecy Terokk envisioned was the doom borne of his own bidding.$b$bIt was Kirrik who led us bravely from Skettis. After our pilgrimage to Shattrath, Kirrik traveled to the colonies in search of others.$b$bThis missive tells of what the Eyes have seen. Kirrik must be told! Follow the road south out of Shattrath to the Bone Wastes and look for the caravan.",
["O"]="Take Rilak\'s Missive to Kirrik at the Refugee Caravan in the Bone Wastes.",
["T"]="Seek Out Kirrik",
},
[10850]={
["D"]="",
["O"]="",
["T"]="Nether Gas In a Fel Fire Engine",
},
[10851]={
["D"]="There is the right way to honor one\'s ancestors, and there is the wrong way.$B$BThe Bladespire ogres carry totems with them, but they do not use them to show their respect.  Instead, they seek to use them to manipulate and control.$B$BWe should steal their totems because they are unworthy!  We will then put them to better use.$B$BGo to the Bladespire Outpost to the west, just southwest of the Razor Ridge.  Slay the Bladespire mystics and crushers, and take their totems from them!",
["O"]="Collect 5 Bladespire Totems for Spiritcaller Dohgar at Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="The Totems of My Enemy",
},
[10852]={
["D"]="We broke down here because some guys came in the night and made a lot of noise.  It was scary.  I don\'t know when we are going to get moving again.  $B$BSome of my friends are missing though.  I don\'t know where they are.  I think those scary bird men took them away to the northwest.  They probably are all locked up in cages and stuff.  If you find them that would be great.  I\'m kind of worried about them.",
["O"]="Ethan wants you to find 12 of his missing friends in Veil Skith and then return to him at the Refugee Caravan.",
["T"]="Missing Friends",
},
[10853]={
["D"]="The spirits of the nether drakes in the Singing Ridge are in need of liberation.$B$BThe nether drakes were not always nether drakes.  They used to be black drakes.$B$BBut then, with the destruction of this world, a wave of nether energy washed over everything and had the side-effect of changing the drakeling eggs.$B$BNow they are all twisted versions of their former selves.  We must help them to find peace.$B$BDo this by slaying a drake near to the spirit calling totem, and then take its spirit from it.",
["O"]="Spiritcaller Dohgar has asked you to use the Spirit Calling Totems to collect 8 Lesser Nether Drake Spirits and return them to him at Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="Spirit Calling",
},
[10854]={
["D"]="Take this enchanted nethervine crystal and make your way back to Dragonmaw Fortress. Once there, seek out the enslaved drakes and invoke the magic of the nethervine crystal. My own energies will pour forth, causing the drakes to break free from the bond of their captors. When you see that the drake has broken free, help it defeat its captor! It will most assuredly be weak from the imprisonment.$B$BRelease all that you can find and return to me, $N.",
["O"]="Neltharaku, flying high above Netherwing Fields in Shadowmoon Valley, wants you to free 5 Enslaved Netherwing Drakes.",
["T"]="The Force of Neltharaku",
},
[10855]={
["D"]="Ah, yes - the fel reaver!  Certainly the Legion\'s most terrible mechanical creation.  There are no less than three of these abominations aimed at the Stormspire.$B$BFortunately for us, they are not active yet.  This affords us the possibility of dealing with them through sabotage instead of brute force.$B$BObtain condensed nether gas from the gan\'arg at Forge Base: Oblivion and fill a nearby fel reaver\'s fuel tank with it.  I\'ve a feeling its engine won\'t handle it too well.",
["O"]="Obtain 5 Condensed Nether Gas from Gan\'arg Mekgineers at Forge Base: Oblivion, northwest of the Stormspire, and load them into a nearby Inactive Fel Reaver.  Return to Nether-Stalker Nauthis after you\'ve completed this task.",
["T"]="Fel Reavers, No Thanks!",
},
[10856]={
["D"]="Brave acts of industrial sabotage will only get us so far, $N.  Just as Forge Base: Oblivion serves as an assembly site for Fel Reavers, Forge Base: Gehenna serves as a staging ground for their army as it is where the majority of the Legion\'s teleportation devices are located.$B$BI want you to go in there and put a dent in their numbers.  They must have a full regiment of wrathbringers by now and we just can\'t allow that.",
["O"]="Nether-Stalker Nauthis wants you to slay 12 Wrathbringers at Forge Base: Gehenna, north of the Stormspire.",
["T"]="The Best Defense",
},
[10857]={
["D"]="As fun as killing demons might be, it does us little good when the Legion can keep using its teleporters to replace anything we kill.$B$BUnfortunately, I don\'t have any high-powered explosives handy... but the mo\'arg that maintain the teleporters do.$B$BTake this rod... I\'ve tuned its powers to interfere with mo\'arg brain frequencies.  Return to Forge Base: Gehenna and use it on any Mo\'arg you see.  You won\'t have long, but you\'ll be able to use their demolition charges on the nearby teleporters.",
["O"]="Nether-Stalker Nauthis wants you to use the Mental Interference Rod on the Mo\'arg at Forge Base: Gehenna and use their Detonate Teleporter ability on the three teleporters in the forge camp.",
["T"]="Teleport This!",
},
[10858]={
["D"]="It shames me to ask for your assistance once more, $N, but you are my flight\'s only hope. Without my mate, the netherwing brood may die out completely.$B$BMake your way to the top of Dragonmaw Fortress and find Karynaku.$B$BWe will be flying overhead. Should a break appear in their defenses, the might of the netherwing will swoop down to assist you.",
["O"]="Seek out Karynaku at Dragonmaw Fortress.",
["T"]="Karynaku",
},
[10859]={
["D"]="The Razaani ethereals have strange devices that emit small, pink floating light orbs.  They remind me of souls.$B$BThey are not to be confused with the large yellow balls that break free of the ethereal when they die, these are something else entirely.$B$BI\'d like for you to head north to Razaan\'s Landing and drop some totems, which will attact the pink light orbs.$B$BBring them back to me so that I might determine exactly what they are.",
["O"]="Spiritcaller Dohgar has asked you to use the Orb Collecting Totem to collect 15 Razaani Light Orbs.  Return to him at Mok\'Nathal Village in the Blade\'s Edge Mountains after you have done so.",
["T"]="Gather the Orbs",
},
[10860]={
["D"]="Hungry, $r?  The Great Spirit helps those that help themselves.  If you want to earn a meal, I suggest that you listen up, because Braagor there isn\'t going to give you anything for free, nor as tasty!$B$BThe raptors and scalewings of Razor Ridge and the Scalewing Shelf have everything that\'s needed for two of the most delicious dishes you\'ll ever taste.  Bring me their raptor ribs and serpent flesh, and I\'ll make some of each for you.$B$BI may even teach you how to cook them up for yourself, if you hurry.",
["O"]="Matron Varah has given you a list of ingredients for the making of her two favorite dishes, which includes the collection of 3 Raptor Ribs and 3 Serpent Flesh.  Bring them to her at Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="Mok\'Nathal Treats",
},
[10861]={
["D"]="In the wretched colony to the southwest known as Veil Lithic, Terokk\'s minions are attempting to befoul their avian brethren before they hatch. The dark sorcerers of Lithic encase eggs in a shadowy curse. When the hatchlings emerge, they mindlessly serve Terrok.$b$bTravel to Veil Lithic and prematurely break the eggs before the curse has time to seep in. Even if you are too late, you can put down the tainted ones.$b$bRemember, the Light shines brightest in the darkness.",
["O"]="Break the cursed eggs in Veil Lithic. Redeem 3 Hatchlings and slay 3 Malevolent Hatchlings before returning to Kirrik at the Refugee Caravan.",
["T"]="Veil Lithic: Preemptive Strike",
},
[10862]={
["D"]="The cowardly arakkoa attack us daily.  They ambush our hunters and sometimes even raid inside our walls.  We kill them when we can, but their magic is strong and they often escape our warbands.  $B$BI have learned that some arakkoa claim to be friendly with the Horde.  They live in Shattrath City to the northwest.  Rilak the Redeemed is their leader.  Search for him in the Lower City, and when you find him, demand his surrender.",
["O"]="Rokag wants you to seek out Rilak the Redeemed in Shattrath and demand that he and his people surrender to the Horde.",
["T"]="Surrender to the Horde",
},
[10863]={
["D"]="Out here on the frontier we have to deal with the arakkoa every day.  They strike at us when they please, raiding our supply lines and killing our scouts.  $B$BYet we know very little about these enigmatic creatures.  I have received news that northwest of here in Shattrath City there are arakkoa who are not hostile.  They might be willing to share the secrets of their race.  $B$BRilak the Redeemed is their leader.  He resides in the northern part of the Lower City.",
["O"]="Lady Dena Kennedy wants you to seek out Rilak the Redeemed in Shattrath and find out what secrets he will share of the Arakkoa.",
["T"]="Secrets of the Arakkoa",
},
[10864]={
["D"]="I have a device, the Demoniac Scryer, that can analyze fel magic.  I would have you use the Scryer, but first... you must appease it.  The Scryer, you see, has trapped within it a creature of vast intelligence and its needs are, shall we say, quite eccentric.$B$BTo appease the Scryer, you must kill orcs.  Specifically, they must be Shattered Hand orcs -- the Scryer demands their souls.$B$BReturn to me when the souls are reaped.  You will find the orcs north, and south, and surrounding... Hellfire Citadel.",
["O"]="Kill 20 Shattered Hand orcs, then return to Apothecary Antonivich in Thrallmar.",
["T"]="A Burden of Souls",
},
[10865]={
["D"]="Quickly, you must inform Leoroxx of what is transpiring up at Razaan\'s Landing!$B$BThose orbs were comprised of souls, some of them Mok\'Nathal!",
["O"]="Spiritcaller Dohgar has implored you to inform Leoroxx about what the Razaani ethereal are up to.  He can be found at Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="Inform Leoroxx!",
},
[10866]={
["D"]="He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will.$B$BAnd this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key!$B$BKnow this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?",
["O"]="Kill Zuluhed the Whacked and recover Zuluhed\'s Key. Use Zuluhed\'s Key on Zuluhed\'s Chains to free Karynaku.",
["T"]="Zuluhed the Whacked",
},
[10867]={
["D"]="There can be only one response to this... this, DEFILEMENT of the souls of our ancestors!$B$B$N, if you would aid us to restore the souls of our honored dead to their rightful place, go back to Razaan\'s Landing.$B$BGo back up there and kill the razaani until their leader, Nexus-Prince Razaan shows his cowardly face.  Kill him and get those souls back, and then give them over to Spiritcaller Dohgar!",
["O"]="Leoroxx has beseeched you to retrieve the Collection of Souls and return them to Spiritcaller Dohgar at Mok\'Nathal Village in the Blade\'s Edge Mountains.",
["T"]="There Can Be Only One Response",
},
[10868]={
["D"]="The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could charge out to meet them in numbers.  They use their summoning circles to rescue their warriors from certain death but they cannot run from us if we attack their homes.  Veil Reskk and Veil Shienor lie to the north and northeast.  $B$BFind these arakkoa nests and kill as many as you can.",
["O"]="Advisor Faila asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to her in Stonebreaker Hold.",
["T"]="Arakkoa War Path",
},
[10869]={
["D"]="The arakkoa have attacked us again, this time striking in the night and then using their dark magic to escape before we could marshal our soldiers.  $B$BVeil Reskk and Veil Shienor lie to the north and northwest.  Find these arakkoa nests and kill as many as you can.  They may not fear us, but at least we can thin their numbers.",
["O"]="Lieutenant Gravelhammer asks that you kill 14 Shienor Talonites and 6 Shienor Sorcerers and then return to him in Allerian Stronghold.",
["T"]="Thin the Flock",
},
[10870]={
["D"]="Allow me to return you to Mordenai. I am certain that he wishes to see you once more.",
["O"]="Let Karynaku return you to Mordenai in the Netherwing Fields.",
["T"]="Ally of the Netherwing",
},
[10871]={
["D"]="Allow me to return you to Mordenai. I am certain that he wishes to see you once more.",
["O"]="Let Karynaku return you to Mordenai in the Netherwing Fields.",
["T"]="BETA Ally of the Netherwing",
},
[10872]={
["D"]="He hides in my thoughts, mortal. He waits for me to break... for me to bend to his will.$B$BAnd this will be his undoing. I will call for him. I will tell him that I will do as he asks. When he appears, kill him and take the key!$B$BKnow this: Zuluhed is an ancient orc with unknown powers. He has surely been empowered further by Illidan. You risk your life for me in doing as I ask. Are you certain you wish to make such a sacrifice?",
["O"]="Kill Zuluhed the Whacked and recover Zuluhed\'s Key. Use Zuluhed\'s Key on Zuluhed\'s Chains to free Karynaku.",
["T"]="BETA Zuluhed the Whacked",
},
[10873]={
["D"]="Our small outpost is under constant attack. Several nights ago, we were raided by the spiders of Netherweb Ridge, on the southeastern edge of the Bone Wastes. They poisoned many of our people, wrapped them in webs and carried them away. Some of our warriors took up arms and with little preparation pursued the spiders.$B$BWe have not seen the captives or our hunting parties since. We hope that some may still be alive, perhaps imprisoned by the spiders.  Our numbers are few. Will you search for our people?",
["O"]="Scout Navrin wants you to travel to the Netherweb Ridge and free 6 Webbed Sha\'tar Warriors and then return to him at Sha\'tar Outpost.",
["T"]="Taken in the Night",
},
[10874]={
["D"]="Terokk\'s perch, Skettis, looms above the Bone Wastes to the east. At the base of Skettis lies Veil Shalas, the most formidable of Terokk\'s colonies. It is through the stronghold of Veil Shalas that Terokk\'s forward Sages wage war against the Light.$b$bThe evil-doers of Shalas communicate with their master using a complex system of magical signal fires. Travel to the east, $r, and extinguish the fires. Once Veil Shalas is silenced, we can begin to plot the fall of Skettis.$b$bBut I get ahead of myself.",
["O"]="Kirrik at the Refugee Caravan wants you to extinguish the four signal fires of Veil Shalas.",
["T"]="Veil Shalas: Signal Fires",
},
[10875]={
["D"]="$n, during your foray with the Demoniac Scryer, I sent word of your exploits against the fel orcs.  Nazgrel, our illustrious leader in Thrallmar, wishes to speak with you.  I believe he has a bloody mission in mind...",
["O"]="Speak with Nazgrel in Thrallmar.",
["T"]="Report to Nazgrel",
},
[10876]={
["D"]="Force Commander Gorax is training Shattered Hand captains at the base of Hellfire Citadel, honing them to a bloody razor\'s edge.  You must kill him, $N, for his loss would be a mighty blow to the fel orcs.$B$BHowever, that is not all you must do.$B$BTake this banner.  Place it atop Gorax\'s corpse.  Gorax\'s commander, the Hand of Kargath, must answer your challenge if he has even a drop of true orc blood within him!$B$BHis head, the head of the hand of Kargath, is what I seek.",
["O"]="Kill Force Commander Gorax, place the Challenge From the Horde upon his corpse, kill The Hand of Kargath, and then bring the Head of the Hand of Kargath to Nazgrel in Thrallmar.",
["T"]="The Foot of the Citadel",
},
[10877]={
["D"]="Long ago a caravan went to Auchindoun with a mission to take a Dread Relic from the ancient tombs beneath the necropolis. They fled, but the relic was their undoing.  The relic is evil and it summons evil when touched.   Their caravan was destroyed somewhere to the east. $B$BThis dark artifact is the key to a terrible plan to defeat Teribus the Cursed, a creature that flies over the Bone Wastes.  Help me if you wish, but your life and even your soul will be at risk.",
["O"]="Oakun wants you to travel east to the Derelict Caravan to recover the Dread Relic.  Return to Oakun when the task is complete.",
["T"]="The Dread Relic",
},
[10878]={
["D"]="After our caravan fell prey to an attack by Shadow Council cabal cultists, scouts were sent to Shattrath to call for help.  The guards think we\'re safe for now, but they underestimate these madmen.$B$BI, for one, am not looking forward to having my throat slit by some cabal initiate in the middle of the night.  Do us all a favor and take the fight to them, before they come to us.$B$BYou will find our attackers south of here, at Auchindoun\'s northern entrance.",
["O"]="Mekeda at the Refugee Caravan in Terokkar Forest wants you to kill 8 Cabal Skirmishers, 4 Cabal Spell-Weavers and 2 Cabal Initiates.",
["T"]="Before Darkness Falls",
},
[10879]={
["D"]="Skettis has waged war on us! Have you gathered enough to help with Shattrath\'s defense?$b$bHold off the attackers!",
["O"]="Hold off the attackers and speak with Rilak.",
["T"]="The Skettis Offensive",
},
[10880]={
["D"]="This message bears a dark seal and though the language seems somewhat familiar, it appears to be encoded.$B$BPerhaps someone at the Refugee Caravan will know something about it.",
["O"]="Bring the Cabal Orders to Mekeda at the Refugee Caravan in Terokkar Forest.",
["T"]="Cabal Orders",
},
[10881]={
["D"]="Many believe it was the Shadow Council that caused the explosion that tore Auchindoun apart.  It is rumored they awoke a great evil inside.$B$BIf that is true, then that evil must have turned against them.  According to these orders, part of the Shadow Council is fleeing Auchindoun.  They are using the Shadow Tomb to store powerful artifacts from Auchindoun.$B$BThree of these are sacred, for they belonged to the powerful patriarchs Arunen, K\'alen and Atalor.  I must ask you to retrieve them.",
["O"]="Go into the Shadow Tomb, west of the Refugee Caravan and retrieve the Drape of Arunen, the Gavel of K\'alen and the Scroll of Atalor.  Return to Mekeda at the Refugee Caravan after you\'ve completed this task.",
["T"]="The Shadow Tomb",
},
[10882]={
["D"]="<A discordant note can be detected in A\'dal\'s \'voice\'.>$B$BPrince Kael\'thas has chosen his warden poorly, and now the entities that we kept locked up within the Arcatraz are breaking free.$B$BOne in particular, a servant of the Old Gods known as Harbinger Skyriss, seeks to usher in his masters\' vision of conquering all of the worlds in the universe.$B$B$N, you must not allow him to escape.  Return to Tempest Keep, enter the Arcatraz, and slay Harbinger Skyriss before it is too late!",
["O"]="You have been tasked to go to Tempest Keep\'s Arcatraz satellite and slay Harbinger Skyriss.  Return to A\'dal at the Terrace of Light in Shattrath City after you have done so.",
["T"]="Harbinger of Doom",
},
[10883]={
["D"]="You have proven yourself capable of great feats, $N. Your discovery of the Cipher of Damnation and Kael\'Thas\' involvement is most important to our cause. Should Kael use the cipher, what little is left of this world may collapse.$B$BA\'dal is convinced that Kael must be stopped and now seeks adventurers willing to undergo trials. Those that prove their strength will be granted favor by the naaru.$B$B<Khadgar nods.>$B$BA\'dal awaits...",
["O"]="Speak with A\'dal in Shattrath City.",
["T"]="The Tempest Key",
},
[10884]={
["D"]="Four trials you must pass before you are deemed worthy by the naaru.$B$BWithin the Shattered Halls of Hellfire Citadel are three of your people. They are held there by the merciless one, Kargath Bladefist. He seeks to execute them as a sign of his virility and power. You must save these prisoners before such an atrocity can come to pass. As proof of deed, bring me the unused axe of the executioner. It must not have a drop of blood on its blade!",
["O"]="A\'dal in Shattrath City wants you to recover the Unused Axe of the Executioner from the Shattered Halls of Hellfire Citadel.$B$BThis quest must be completed in Heroic dungeon difficulty.",
["T"]="Trial of the Naaru: Mercy",
},
[10885]={
["D"]="Four trials you must pass before you are deemed worthy by the naaru.$B$BThe trial of strength is divided in two. You must destroy the leader of the Coilfang Steamvaults, Warlord Kalithresh, and bring me his trident. Slay the extra-planar being known as Murmur, in the Shadow Labyrinth of Auchindoun, and bring me his essence.$B$BDo this and you will have passed the trial of strength.",
["O"]="A\'dal in Shattrath City wants you to recover Kalithresh\'s Trident and Murmur\'s Essence.$B$BThis quest must be completed in Heroic dungeon difficulty.",
["T"]="Trial of the Naaru: Strength",
},
[10886]={
["D"]="Four trials you must pass before you are deemed worthy by the naaru.$B$BIn our travels we have encountered many dangerous beings. Some of these beings we incarcerated and placed in what is now known as the Arcatraz of Tempest Keep.$B$BThere is one prisoner, however, that is a victim of circumstance. A stowaway who was in the wrong naaru vessel at the wrong time.$B$BVenture to the Arcatraz and rescue the gnome, Millhouse Manastorm. Ensure his survival.",
["O"]="A\'dal in Shattrath City wants you to rescue Millhouse Manastorm from the Arcatraz of Tempest Keep.$B$BThis quest must be completed in Heroic dungeon difficulty.",
["T"]="Trial of the Naaru: Tenacity",
},
[10887]={
["D"]="I appreciate your help, $N.  I was certain I was going to be killed.$B$BLet\'s get out of here with a hurry.  It won\'t be long before more cultists come after us.",
["O"]="Help Akuno find his way to the Refugee Caravan in Terokkar Forest.  Speak to Mekeda after you\'ve completed this quest.",
["T"]="Escaping the Tomb",
},
[10888]={
["D"]="Four trials you must pass before you are deemed worthy by the naaru.$B$BOnly one obstacle remains, mortal. Gather an army and travel to the lair of Magtheridon, deep inside Hellfire Citadel. Battle your way to the heart of the chamber and destroy the foul corrupter!",
["O"]="A\'dal in Shattrath City wants you to slay Magtheridon.",
["T"]="Trial of the Naaru: Magtheridon",
},
[10889]={
["D"]="Your actions, while brave, will surely rouse a vindictive response from Terokk.$b$bHurry to Shattrath. Send word to Rilak!",
["O"]="Travel to Shattrath City and speak with Rilak.",
["T"]="Return to Shattrath",
},
[10891]={
["D"]="There\'s a dwarf in Gadgetzan by the name of Derotain Mudsipper who\'ll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?",
["O"]="Speak with Derotain Mudsipper in Gadgetzan.",
["T"]="Imperial Plate Armor",
},
[10892]={
["D"]="There\'s a dwarf in Gadgetzan by the name of Derotain Mudsipper who\'ll teach you how to make imperial plate armor. All you gotta do is get to the Tanaris desert and find him. Interested?",
["O"]="Speak with Derotain Mudsipper in Gadgetzan.",
["T"]="Imperial Plate Armor",
},
[10893]={
["D"]="With the Blackwing wyrmcultists massing in the tunnel, we\'re hard pressed to deal with the situation.  Quite frankly, they have the numbers.$B$BAnd while we\'ve been able to take care of any of their people that get too close, the fact remains that if they attack in earnest, we\'re going to be overrun.$B$BThe situation calls for someone to get through to the other end of the tunnel, and take out their leader, Draaca Longtail.  Up for some fun?",
["O"]="Eliminate Draaca Longtail, the leader of the wyrmcultists in Wyrmskull Tunnel.  Report back to Watcher Moonshade at the Wyrmskull Tunnel in the Blade\'s Edge Mountains once you have done so.",
["T"]="Longtail is the Lynchpin",
},
[10894]={
["D"]="Hmm, I\'m not certain what we should do.  I\'m not much of a military planner.$B$BWatcher Moonshade will know what to do.  He\'s heading up our defensive efforts at the Wyrmskull Tunnel to the west at the end of Wyrmskull Bridge.  We have a force out there just in case the cultists try anything funny.$B$BPlease, take the note to him with all due haste.",
["O"]="Deliver the Meeting Note to Watcher Moonshade at the entrance of the Wyrmskull Tunnel in the Blade\'s Edge Mountains.",
["T"]="Wyrmskull Watcher",
},
[10895]={
["D"]="It\'s time to strike Zeth\'Gor from the air!  Our gryphon riders are ready for a sortie, $n.  But they need someone on the ground to direct their fire.  Are you ready for a covert mission?$B$BTake these smoke beacons into Zeth\'Gor, the Bleeding Hollow stronghold to the west.  They have four guard towers: one near their northern wall, one near their southern wall, one near their forge and another nestled in their foothills.  Place a beacon underneath each of the towers and we\'ll fly in and bomb them!",
["O"]="Use the smoke beacon at each of Zeth\'Gor\'s towers, and then return to Wing Commander Dabir\'ee at Expedition Point.",
["T"]="Zeth\'Gor Must Burn!",
},
[10896]={
["D"]="The trees of this land are ravaged by the power that was unleashed from Auchindoun.  The foul magic that was unleashed blasted the land into the wastes you see all around.  The trees that survived are now infested with wretched wood mites that crawl under their bark and gnaw at their flesh.  $B$BRotting forest-rages and infested root-walkers are breeding grounds for the mites.  They are found along the edge of the wood to the east.  Destroy these creatures and then kill the mites that flee their husks.",
["O"]="Lakotae wants you to kill 25 wood mites and then return to him at the Refugee Caravan.  The mites can be found living inside the bodies of rotting forest-ragers and infested root-walkers.  ",
["T"]="The Infested Protectors",
},
[10897]={
["D"]="As you know, plants have properties that allow alchemists to re-energize and reinvigorate others through potions.$B$BMy familiarity with the plants of Outland allows me to teach alchemists how to make the most out of them.  If you\'re interested in expanding your knowledge of potions, I have but one task to ask of you.$B$BHigh Botanist Freywinn in Tempest Keep is rumored to have written a comprehensive botany guide.  Bring it to me along with samples of your work and I\'ll teach you the knowledge you seek.",
["O"]="Lauranna Thar\'well wants you to go to the Botanica in Tempest Keep and retrieve the Botanist\'s Field Guide from High Botanist Freywinn.  In addition she also wants you to bring her 5 Super Healing Potions, 5 Super Mana Potions and 5 Major Dreamless Sleep Potions.$B$B*WARNING!* You can only select one alchemy specialization.",
["T"]="Master of Potions",
},
[10898]={
["D"]="Skywing flutters around you.$b$bYou get the feeling he wants you to follow him.",
["O"]="Escort Skywing and report to Rilak the Redeemed in Shattrath City.",
["T"]="Skywing",
},
[10899]={
["D"]="Any alchemist will tell you that matter is malleable, any substance can be transformed into another - but nothing is really created or destroyed.$B$BA true master of transmutation can learn to overcome this limitation - and I can teach you how to obtain this mastery!$B$BAs a prospective transmuter you\'re undoubtedly familiar with primal might - the combination of the material representation of all primal forces.  Show me proof of your transmuting prowess and I will share my knowledge with you.",
["O"]="Zarevhi at the Stormspire in Netherstorm wants you to bring him 4 Primal Mights.$B$B*WARNING!* You can only select one alchemy specialization.",
["T"]="Master of Transmutation",
},
[10900]={
["D"]="",
["O"]="",
["T"]="The Mark of Vashj",
},
[10901]={
["D"]="Bring me the elemental signets that the cudgel requires!$B$BThe earthen signet is held by Gruul the Dragonkiller. Gruul can be found inside his lair in the Blade\'s Edge Mountains.$B$BThe second signet is the blazing heart of a creature known as Nightbane. This mythical beast is said to reside in the hallowed halls of the prophet, Medivh.$B$BMake haste!",
["O"]="Skar\'this the Heretic in the heroic Slave Pens of Coilfang Reservoir wants you to bring him the Earthen Signet and the Blazing Signet.",
["T"]="The Cudgel of Kar\'desh",
},
[10902]={
["D"]="I\'ve devoted my life to perfecting my elixirs.  Despite my success, I haven\'t been able to create an elixir of eternal life.$B$BI think I know the reagent I\'m missing.  I\'ve heard of a place called the Caverns of Time in Azeroth where intruders known as rift lords and rift keepers phase in and out of the timeline.$B$BThis intrusive time-shifting creates tears in time itself, twisting it infinitely into crystallized essences.  Bring these to me along with samples of your work and I\'ll teach you all I know.",
["O"]="Go to the Black Morass in the Caverns of Time and obtain 10 Essences of Infinity from Rift Lords and Rift Keepers.  Bring these along with  5 Elixirs of Major Defense, 5 Elixirs of Mastery and 5 Elixirs of Major Agility to Lorokeem in Shattrath\'s Lower City.$B$B*WARNING!* You can only select one alchemy specialization.",
["T"]="Master of Elixirs",
},
[10903]={
["D"]="$n, while you were on your mission in Zeth\'Gor, I received news of my commanding officer, Colonel Jules.  He was stricken with a demonic corruption while fighting near the Gor\'gaz Outpost, and his situation has grown very bad.$B$BYou have made such great gains for us against the fel orcs.  Your strength in battle is without question... is your spirit just as strong?$B$BPlease, return to Honor Hold and speak with Klatu, in an upper room at the Honor Hold inn.",
["O"]="Speak with Assistant Klatu, at Honor Hold\'s inn.",
["T"]="Return to Honor Hold",
},
[10904]={
["D"]="We must shut down the Burning Legion\'s access to Death\'s Door, but first you\'re going to destroy their two warp-gates!$B$BThe problem is, we can\'t even scratch one of those things, so you\'re going to need to use their own weapons against them.$B$BThe death\'s might, death\'s watch, deathforge over-smiths and deathforge technicians carry the ammunition for the fel cannons.$B$BNormally it wouldn\'t affect any of them, but if you bring the cannonballs to me, I will imbue them with Nature\'s unbridled wrath!",
["O"]="The Evergrove Druid has asked you to collect 5 Fel Cannonballs.  Once you have done so, use the Druid Signal to call to the Evergrove Druid inside of Death\'s Door at the Blade\'s Edge Mountains.",
["T"]="Harvesting the Fel Ammunition",
},
[10905]={
["D"]="My knowledge of alchemy is vast.  It is, however, general in nature.  If you wish to specialize, you will have to find others who have narrower fields of study.$B$BIf you wish to specialize in potion creation, I would recommend that you seek the help of Lauranna Thar\'well of the Cenarion Expedition.$B$BHer knowledge of plants will allow you to make the most of your raw materials.  Look for her in Zangarmarsh and tell her I sent you to her.",
["O"]="Speak to Lauranna Thar\'well at Cenarion Refuge in Zangarmarsh.$B$B*WARNING!* You can only select one alchemy specialization.",
["T"]="Master of Potions",
},
[10906]={
["D"]="My knowledge of alchemy is vast.  It is, however, general in nature.  If you wish to specialize, you will have to find others who have narrower fields of study.$B$BIf you wish to specialize in elixir creation, I would recommend that you seek the help of the arakkoa known as Lorokeem.$B$BHis knowledge of elixirs is unmatched, yet he  squanders his skill pursuing an elixir of eternal life.  Find him and see what he can teach you.",
["O"]="Speak to Lorokeem in Shattrath\'s Lower City.$B$B*WARNING!* You can only select one alchemy specialization.",
["T"]="Master of Elixirs",
},
[10907]={
["D"]="My knowledge of alchemy is vast.  It is, however, general in nature.  If you wish to specialize, you will have to find others who have narrower fields of study.$B$BIf you wish to specialize in transmutation, I would recommend that you seek the help of the ethereal known as Zarevhi.  He resides in the Stormspire in Netherstorm.$B$BHis mastery of transmutation is... well, outlandish!  See what you can learn from him, but beware - ethereals drive a hard bargain.",
["O"]="Speak to Zarevhi at the Stormspire in Netherstorm.$B$B*WARNING!* You can only select one alchemy specialization.",
["T"]="Master of Transmutation",
},
[10908]={
["D"]="You look surprised to be talking to me. I do not blame you. My people, the arakkoa, deserve to be feared.$b$bSpeak with Rilak the Redeemed in Shattrath City if you wish to know more. He can be found in the northern part of the Lower City, with the other outcasts of Skettis.$b$bAnd, $n, we will speak again.",
["O"]="Kirrik the Awakened wants you to speak with Rilak the Redeemed in the Lower City district of Shattrath.",
["T"]="Speak with Rilak the Redeemed",
},
[10909]={
["D"]="Colonel Jules was cursed in a battle near the Gor\'gaz Outpost, a haunt for Shattered Hand fel orcs.  My master, Barada, works feverishly to cure the poor human, but he needs help.  The Colonel\'s tormented spirit seeks peace, and his path to peace is, I fear, a path of vengeance.$B$BTake this anchorite relic to Gor\'gaz Outpost.  Place it upon the ground near Shattered Hand orcs and defeat them.  This will release their fel spirits -- you must slay those fel spirits for Jules\' own spirit\'s recovery.",
["O"]="Klatu in Honor Hold wants you to use the Anchorite Relic at Gor\'gaz Outpost southwest of Honor Hold, slay Shattered Hand Berserkers near the relic, and then slay 10 released Fel Spirits to avenge Colonel Jules.",
["T"]="Fel Spirits",
},
[10910]={
["D"]="Now there is an even greater threat from the Burning Legion.  To the south is a portal known as Death\'s Door, which opens upon the horrific world where the Legion breeds its deadly hounds.$B$BTo get there, exit Evergrove by heading east up the ramp.  Follow the path south, through the Bladed Gulch, Razaan\'s Landing, Razor Ridge and the Scalewing Shelf.  Then, take the ramp down into the Vekhaar Stand and enter Death\'s Door through the tunnel, south of Mok\'Nathal.$B$BOnce there, use this druid signal.",
["O"]="Wildlord Antelarion has implored you to travel to Death\'s Door.  Once you arrive there, use the Druid Signal to call down an Evergrove Druid so that you can speak with them.",
["T"]="Death\'s Door",
},
[10911]={
["D"]="Now that the ammunition can affect the Burning Legion, it\'s time for you to use it.$B$BThere are two warp-gates, which are used for teleportation and enhancement of the void terrors.  One is in the south and the other in the north, and each is within range of a fel cannon.$B$BUse the naturalized ammunition to take control of each fel cannon and destroy the warp-gates.$B$BAttack the gate with artillery to begin, and be prepared to kill its defenders to keep the cannon alive if necessary.",
["O"]="Use the Naturalized Ammunition to take control of the Death\'s Door Fel Cannons.  Use them to destroy both the South Warp-Gate and the North Warp-Gate.  Then, use the Druid Signal to call out to an Evergrove Druid to report your success.",
["T"]="Fire At Will!",
},
[10912]={
["D"]="Baelmon the Hound-Master must die!  He maintains the ritual that keeps the portal functioning.$B$BThe Death\'s Door portal is located at the north end of the canyon.  When you find it, you will find Baelmon.$B$BYou\'re going to need help on this one, so take this wand.  When you battle the Hound-Master, use it and a couple of my friends will come to your aid.$B$BAfter you have defeated Baelmon, return to Wildlord Antelarion.$B$BAnd, $N, thank you for all that you\'ve gone through for us here.",
["O"]="The Evergrove Druid has told you that the final thing you must do is to slay Baelmon the Hound-Master.  Afterward, return to Evergrove in the Blade\'s Edge Mountains, and inform Wildlord Antelarion of your success.",
["T"]="The Hound-Master",
},
[10913]={
["D"]="Is there nothing that can be done to stem the tide of corruption? My soldiers have been battling the Auchenai for days now with no end in sight. Each casualty, whether Auchenai or Sha\'tar, is snatched from the battlefield - their souls lifted and taken to parts unknown.$B$BI will not have it! A proper burial is out of the question but those fiends will not have their souls! Take this torch and travel to the field of battle, directly east of here. Burn every corpse you see! We will not fuel their rituals.",
["O"]="Commander Ra\'vaj at the Sha\'tari Outpost in the Bone Wastes of Terokkar Forest wants you to burn 8 Slain Auchenai Warriors and 8 Slain Sha\'tar Vindicators.",
["T"]="An Improper Burial",
},
[10914]={
["D"]="It is not enough. A hero is needed. Our forces are overwhelmed as the Auchenai continue to grow in number.$B$B<Commander Ra\'vaj looks at you.>$B$BWill you be the hero? Return to the field of battle and strike at their soldiers. Keep them occupied so that my scouts can get behind their lines and see what they are creating.",
["O"]="Commander Ra\'vaj at the Sha\'tari Outpost in the Bone Wastes of Terokkar Forest wants you to slay 12 Auchenai Initiates and 5 Auchenai Doomsayers.",
["T"]="A Hero Is Needed",
},
[10915]={
["D"]="They are feeding the souls they steal to a coffin that they have dragged out from the Auchenai Crypts. My scouts believe the contents of the coffin to contain the first exarch of the crypts. They seek to resurrect the ancient one!$B$BYou must battle your way to the western side of Auchindoun and disturb the contents of that coffin before they feed it enough souls. Should you lose your way, follow the walking souls.$B$BDestroy whatever is inside that coffin!",
["O"]="Commander Ra\'vaj at the Sha\'tari Outpost in the Bone Wastes of Terokkar Forest wants you to destroy the contents of the Auchenai Coffin.",
["T"]="The Fallen Exarch",
},
[10916]={
["D"]="Anchorite Barada plans to exorcise the corruption from Colonel Jules, and will require an assistant for the task.  Such an assistant must be prepared...$B$BI am ashamed to admit that my prayer beads were lost in Honor Hold\'s courtyard.  I believe the dog Fei Fei stole them and buried them, but I do not know where.  If you speak with his master, Warrant Officer Tracy Proudwell, perhaps she will know where Fei Fei hides his stolen treasures.",
["O"]="Recover the Draenei Prayer Beads and bring them to Assistant Klatu in Honor Hold.",
["T"]="Digging for Prayer Beads",
},
[10917]={
["D"]="As an outcast, I am marked by death by arakkoa loyal to the city of Skettis.  I cannot leave these walls for fear of my life, but that doesn\'t mean I cannot strike at them in retaliation.$B$BI have a small cache of treasure that I\'m willing to part with, should you help me strike back at my would-be assassins.  Bring me feathers from the denizens of the various Veils of Terokkar as proof of their demise.",
["O"]="Bring 30 Arakkoa Feathers to Vekax in Shattrath\'s Lower City.",
["T"]="The Outcast\'s Plight",
},
[10918]={
["D"]="",
["O"]="",
["T"]="More Feathers",
},
[10919]={
["D"]="",
["O"]="",
["T"]="Fei Fei\'s Treat",
},
[10920]={
["D"]="When the dreadfang widows attacked our outpost we heard the voice of the naaru calling us to battle.  We pursued the creatures into the night.  Some of our people we found dead in the dark, others we could hear struggling against their captors. $B$BBy morning we had come to this place and we fought a fierce battle but we were beaten.  Dreadfang poison will soon take my companions and I cannot last long.  Before I die I must know that the dreadfang widows were beaten.",
["O"]="Vindicator Haylen wants you to slay 20 Dreadfang Widows and then return to him just west of Netherweb Ridge.",
["T"]="For the Fallen",
},
[10921]={
["D"]="You have slain many of the dreadfang widows but they will continue to spawn and soon they will strike at us again.  Deep within Netherweb Ridge is the lair of the Terokkarantula, the brood-mother of these gruesome creatures.  If we are to be safe, she must die.  ",
["O"]="Vindicator Haylen wants you to kill the Terokkarantula and then return to him west of Netherweb Ridge.",
["T"]="Terokkarantula",
},
[10922]={
["D"]="Oy! You look like you can take care of yerself, $r. Me and the crew here are looking for a bodyguard to watch over us while we hit a dig site to the north. The pay is pretty good and all you gotta do is make sure no nasty creatures kill me or any of my employees.$B$BIf you successfully make it back without any casualties, Dwarfowitz over there will pay ya.",
["O"]="Escort Letoll and his crew and protect them while they make their dig. Return to Dwarfowitz at the Sha\'tari Outpost if you succeed.",
["T"]="Digging Through Bones",
},
[10923]={
["D"]="Now you must use the Dread Relic in a foul necromantic ritual if you wish to challenge Teribus the Cursed.  To the northeast, beyond Auchindoun, is the Writhing Mound, a place where necromancers gather.  $B$BThe auchenai death-speakers and doomsayers carry doom skulls that are laced with powerful necro-enchantments.  If you collect enough skulls you can use their power along with the power of the Dread Relic to command Teribus to face you.",
["O"]="Oakun wants you to take the Dread Relic to the Writhing Mound.  Once there, kill Auchenai Death-Speakers and Auchenai Doomsayers to collect 20 Doom Skulls.  Then find the Writhing Mound Summoning Circle and use the Dread Relic to summon and destroy Teribus the Cursed.  Return to Oakun when the deed is done.",
["T"]="Evil Draws Near",
},
[10924]={
["D"]="The blood of the warp chasers in this area is a powerful and rare reagent. It\'s one of my biggest sellers.$B$BNormally, I take my imp, Zeppit, out to help me gather it. Warp chaser blood is simply too caustic to be handled safely by you or I, but it doesn\'t bother Zeppit.$B$BThings are getting busier here at the shop, so if I send Zeppit with you, will you help gather the blood? Zeppit\'s attention tends to wander, so you\'ll need to be close to the chaser when it dies for Zeppit to do his work.",
["O"]="Bring 8 vials of Warp Chaser Blood to Sab\'aoth at Cosmowrench.",
["T"]="Bloody Imp-ossible!",
},
[10925]={
["D"]="",
["O"]="",
["T"]="BETA Evil Draws Near",
},
[10926]={
["D"]="We will not make it back on our own.  The dreadfang poison is too strong. You must return to Sha\'tari Base Camp for us.  Scout Navrin will send a rescue party out to find us.",
["O"]="Vindicator Haylen wants you to return to Sha\'tari Base Camp and speak with Scout Navrin.",
["T"]="Return to Sha\'tari Base Camp",
},
[10927]={
["D"]="Commander Skyshadow wants this tunnel cleared out so we can expedite trade with the Harborage. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Commander Skyshadow at once!",
["O"]="Sentinel Moonwhisper at the tunnel between Zangarmarsh and Blade\'s Edge Mountains wants you to kill 6 Cavern Crawlers and report to Commander Skyshadow in Sylvanaar.",
["T"]="Killing the Crawlers",
},
[10928]={
["D"]="Tor\'chunk Twoclaws wants this tunnel cleared out so we can expedite trade with Swamp Rat. I must not leave my post here so I am leaving the task in your hands. Clear the tunnel and report to Tor\'chunk Twoclaws at once!",
["O"]="Grunt Grahk at the tunnel between Zangarmarsh and Blade\'s Edge Mountains wants you to kill 6 Cavern Crawlers and report to Tor\'chunk Two-claws in Thunderlord Stronghold.",
["T"]="Killing the Crawlers",
},
[10929]={
["D"]="How would you like to do a little more work for the Explorers\' League? These bone worms have us all quite intrigued.$B$BI\'ve got a drum right here that you can use out in the Bone Wastes. Just bang on the damned thing and see what you get. If it\'s a worm, kill it and bring back the carcass for us to study. We\'ll need a good lot of carcasses to get a valid testing sample.",
["O"]="Dwarfowitz at the Sha\'tari Base Camp in the Bone Wastes wants you to bring him 8 Mature Bone Sifter Carcasses.",
["T"]="Fumping",
},
[10930]={
["D"]="I was right! These carcasses you brought me belong to the baby bone worms. Do you know what that means? It means that somewhere out there is a big one! I think we can get it to come out if we can provide the right kind of food. Let\'s see... something big! Yes!$B$BI remember seeing clefthooves east of here on the other side of the Bone Wastes. Get out there and kill a clefthoof. Once it\'s dead, use the drums. Hopefully the big one will come up to feed. If you manage to kill it, bring me its organs!",
["O"]="Dwarfowitz at the Sha\'tari Base Camp in the Bone Wastes wants you to recover Enormous Bone Worm Organs.$B$BHe wants his Fumper back too.",
["T"]="The Big Bone Worm",
},
[10931]={
["D"]="Your master Caedmos of the Exodar has requested to see you.  It concerns your training, but I don\'t really know anything beyond that.",
["O"]="Speak with Caedmos at the Exodar.",
["T"]="Return to the Exodar",
},
[10932]={
["D"]="Your master Caedmos of the Exodar has requested to see you.  It concerns your training, but I don\'t really know anything beyond that.",
["O"]="Speak with Caedmos at the Exodar.",
["T"]="Return to the Exodar",
},
[10933]={
["D"]="Your master Aldrae in Silvermoon City has requested to see you.  It concerns your training, but I don\'t really know anything beyond that.",
["O"]="Speak with Aldrae in Silvermoon City.",
["T"]="Return to Silvermoon",
},
[10934]={
["D"]="Your master Aldrae in Silvermoon City has requested to see you.  It concerns your training, but I don\'t really know anything beyond that.",
["O"]="Speak with Aldrae in Silvermoon City.",
["T"]="Return to Silvermoon",
},
[10935]={
["D"]="$n, it is time to save Colonel Jules.  His condition has worsened and Barada fears that, if we do not cleanse him of his corruption,  he will be lost to us.$B$BTake the prayer beads you found and speak with Anchorite Barada to begin the ritual.  Let no disruptions stop the ritual... and if all goes well, Colonel Jules will be saved.  Speak with Jules when he is saved, then return to me.",
["O"]="Speak with Anchorite Barada.  Use the prayer beads to help with the ritual, and then speak with Colonel Jules when he is saved.  Finally, return to Assistant Klatu.",
["T"]="The Exorcism of Colonel Jules",
},
[10936]={
["D"]="While we were busy, a messenger was waiting out in the hall.  I suppose he grew tired, or perhaps he simply ran away at the sight of Jules floating around the room.$B$BEither way, Force Commander Danath is looking for you.  I suggest that you seek an audience with him inside the barracks as quickly as possible!",
["O"]="Assistant Klatu has informed you that Force Commander Danath Trollbane has been seeking you.  Speak to him in the barracks at Honor Hold in Hellfire Peninsula.",
["T"]="Trollbane is Looking for You",
},
[10937]={
["D"]="I\'m receiving reports that the Shattered Hand fel orcs, out in front of Hellfire Citadel, are organizing for what looks like an all-out assault.  No doubt, they\'re not happy about your successes against all of the clans.$B$BGet to the base of the citadel, where the Path of Glory ends.  You\'ll find the fel orcs busy with their preparations, but you\'re going to catch them with their pants down.$B$BEliminate the one that\'s in charge of that force.  Kill Drillmaster Zurok!",
["O"]="Force Commander Danath Trollbane has ordered you to kill Drillmaster Zurok with all due haste.  Return to the force commander at Honor Hold in the Hellfire Peninsula once the drillmaster is dead.",
["T"]="Drill the Drillmaster",
},
[10938]={
["D"]="Now that you have gathered all of the Blessings cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"   You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",
["O"]="Return the Blessings Deck to the Darkmoon Faire when it comes to town.",
["T"]="Darkmoon Blessings Deck",
},
[10939]={
["D"]="Now that you have gathered all of the Storms cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"   You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",
["O"]="Return the Storms Deck to the Darkmoon Faire when it comes to town.",
["T"]="Darkmoon Storms Deck",
},
[10940]={
["D"]="Now that you have gathered all of the Furies cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"   You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",
["O"]="Return the Furies Deck to the Darkmoon Faire when it comes to town.",
["T"]="Darkmoon Furies Deck",
},
[10941]={
["D"]="Now that you have gathered all of the Lunacy cards together into a deck, a ninth card mysteriously appears with the same backing as the first eight.   On this card is inscribed, \"Return these cards to the Darkmoon Faire and be rewarded.\"   You have heard that this faire alternately stops at Mulgore and Goldshire every few months, so you will have to wait until they are here next.",
["O"]="Return the Lunacy Deck to the Darkmoon Faire when it comes to town.",
["T"]="Darkmoon Lunacy Deck",
},
[10942]={
["D"]="One special little girl is going to be very happy to have you as a friend, even if it is for a short while.$B$BTake this whistle.  With it, you will be able to call for the child that you have agreed to sponsor.  It will only last for a limited time - not much longer than Children\'s Week itself, in fact.$B$BPlease, $N, call upon your orphan.  I know that she will be more than excited to meet you and have the opportunity to venture out of the city!",
["O"]="Use the Blood Elf Orphan Whistle to call for the ward that you will be looking after during Children\'s Week.",
["T"]="Children\'s Week",
},
[10943]={
["D"]="One special little girl is going to be very happy to have you as a friend, even if it is for a short while.$B$BTake this whistle.  With it, you will be able to call for the child that you have agreed to sponsor.  It will only last for a limited time - not much longer than Children\'s Week itself, in fact.$B$BPlease, $N, call upon your orphan.  I know that she will be more than excited to meet you and have the opportunity to venture out of the city!",
["O"]="Use the Draenei Orphan Whistle to call for the ward that you will be looking after during Children\'s Week.",
["T"]="Children\'s Week",
},
[10944]={
["D"]="Thanks again, $N.  I recognize your name.  Akama has entrusted you with his plans and so I will trust you as well.$B$BThe naga discovered I was working against Illidan and tried to get me to speak by torturing me.  I did not tell them a thing - Akama himself taught me to master pain through meditation.$B$BIllidan asked the naga to bring me to him.  He would have seen right through my flesh and into my soul\'s deepest secrets.$B$BAkama must be warned.  Our plans are in jeopardy!",
["O"]="Travel to the Warden\'s Cage in Shadowmoon Valley and speak to Akama.",
["T"]="The Secret Compromised",
},
[10945]={
["D"]="I had a friend named Hch\'uu.  She told me that she ended up in the orphanage because she had to run away from an evil fungal giant and got lost.$B$BWe had great fun until her people came and took her away last year.  I think she said she was going to live at a place called Sporeggar.$B$BI\'d like to go to see her and have a look at her mushroom village.  The orphan matron told me that it is on the west side of Zangarmarsh, between the Sporewind and Marshlight lakes.$B$BCan we go?  Can we go?  Please?!",
["O"]="Take your orphan, Salandria, to Sporeggar in Zangarmarsh.  Make sure to call for her if she is not present when you arrive.  Then, speak with Hch\'uu.",
["T"]="Hch\'uu and the Mushroom People",
},
[10946]={
["D"]="Olum\'s sacrifice was tremendous.  I would never have asked him to give up his life myself.  But it is done.$B$BIf we\'re to lure Illidan back into a false sense of security, we need to do his bidding - at least for now.$B$BI command a vast army of Ashtongue, but - aside from the Deathsworn - none can be trusted.$B$BYou are to perform the deed that Illidan demands.  Take this cowl; it is magical in nature.  You will appear to be one of my men to any who see you slaying Kael\'s phoenix, Al\'ar.",
["O"]="Travel into Tempest Keep and slay Al\'ar while wearing the Ashtongue Cowl.  Return to Akama in Shadowmoon Valley once you\'ve completed this task.",
["T"]="Ruse of the Ashtongue",
},
[10947]={
["D"]="Illidan\'s attention is now on Kael\'thas, thanks to you.  The time has come to make our move.$B$BI\'ve had a vision of an artifact that will aid us in our final struggle - the phylactery of a lich known as Winterchill.  Unfortunately its power was lost forever after his defeat in the Battle of Mount Hyjal.$B$BThere might be a way to retrieve this artifact, however.  Legend speaks of a place in Azeroth guarded by bronze dragons...  a place where past and present meet.  It is there you will find what we seek.",
["O"]="Go to the Caverns of Time in Tanaris and gain access to the Battle of Mount Hyjal.  Once inside, defeat Rage Winterchill and bring the Time-Phased Phylactery to Akama in Shadowmoon Valley.",
["T"]="An Artifact From the Past",
},
[10948]={
["D"]="You might wonder why I go to such lengths to hide my intentions.  Why not throw my lot in openly with the naaru?$B$BMy very essence - my soul - is held prisoner inside the Black Temple.  Illidan could destroy me any moment... until now!  This phylactery will allow me to regain control of my soul.$B$BThe time has come, $N.  I\'ll lead Maiev and my Deathsworn to Illidan\'s doorstep.$B$BSpeak to A\'dal and and tell him of our plan.  If we strike together we\'ll break through Illidan\'s defenses.",
["O"]="Travel to Shattrath City to tell A\'dal about Akama\'s request. ",
["T"]="The Hostage Soul",
},
[10949]={
["D"]="<A\'dal shows you an image of a naaru outside of the Black Temple, fighting alongside draenei vindicators and blood elf magisters.  You immediately understand that this is the distraction Akama is waiting for.>",
["O"]="Travel to the entrance to the Black Temple in Shadowmoon Valley and speak to Xi\'ri. ",
["T"]="Entry Into the Black Temple",
},
[10950]={
["D"]="One of the priests that comes to visit told a story about a place nearby.  It\'s called Auchindoun, and it\'s supposed to be very important to the draenei.$B$BHe said it used to be the place where the bodies of the draenei were taken when they died.  But some time ago, something bad blew it up.$B$BI\'d like to see its Ring of Observance.  The orphan matron told me that it is in the middle of the Bone Wastes, on the south side of the Terokkar Forest.$B$BPlease, $G Mr. : Miss; $N, can we go?",
["O"]="Take your orphan, Dornaa, to the Meeting Stone at the Ring of Observance in the middle of Auchindoun.  Auchindoun, in turn, is in the middle of Terokkar Forest\'s Bone Wastes.  Make sure to call for her if she is not present when you arrive.",
["T"]="Auchindoun and the Ring of Observance",
},
[10951]={
["D"]="How can we look at all of these interesting places and not see the Dark Portal?!$B$BThe grown-ups are always trying to tell us scary stories about it and how it\'s so dangerous, with lots of demons, and stuff.$B$B<Salandria rolls her eyes.>$B$BBut you\'re here, so it can\'t be too bad, right?$B$BI want to see for myself.  You remember where it is on the east edge of Hellfire Peninsula?",
["O"]="Take your orphan, Salandria, up the steps of the Stair of Destiny to stand before the Dark Portal in Hellfire Peninsula.  Make sure to call for her if she is not present when you arrive.",
["T"]="A Trip to the Dark Portal",
},
[10952]={
["D"]="There\'s one place that if we don\'t go anywhere else, we have to go to: the Dark Portal!$B$BThe orphan matrons are always trying to scare us with stories about how dangerous it is, with lots of demons, and people like you coming through it.$B$B<Dornaa rolls her eyes.>$B$BBut you\'re here, and nice, so it can\'t be too bad, right?$B$BI want to see it for myself.  You remember where it is on the eastern edge of Hellfire Peninsula?",
["O"]="Take your orphan, Dornaa, up the steps of the Stair of Destiny to stand before the Dark Portal in Hellfire Peninsula.  Make sure to call for her if she is not present when you arrive.",
["T"]="A Trip to the Dark Portal",
},
[10953]={
["D"]="Have you heard of the Throne of the Elements?  It\'s supposed to be this place in Nagrand where there are these powerful elementals.$B$BOne day soon, I\'m going to be a powerful mage, or maybe a warlock.  I\'m gonna have to learn about some of the elemental forces!$B$BDo you think maybe that we could go there?$B$B<Salandria looks at you slyly.>$B$BYa know, it would be educational to go there.  It\'s supposedly just north of Garadar, on the other side of Skysong Lake.",
["O"]="Take your orphan, Salandria, to the Throne of the Elements in Nagrand.  Make sure to call for her if she is not present when you arrive.  Then, speak with Elementalist Sharvak.",
["T"]="Visit the Throne of the Elements",
},
[10954]={
["D"]="I miss my brother, Jheel.  He\'s a couple of years older than me, so they let him start an apprenticeship with the ethereal in Nagrand.$B$BIt sure would be nice to go visit him.  He loves geology and stuff, so I bet he\'s having a great time.$B$BThe orphan matron told me that he\'s training at a place called Aeris Landing in Nagrand.  It\'s supposed to be along the road, far to the west of Telaar, and northwest of the great mountain, Oshu\'gun.",
["O"]="Take your orphan, Dornaa, to Aeris Landing in Nagrand.  Make sure to call for her if she is not present when you arrive.  Then, speak with Jheel.",
["T"]="Jheel is at Aeris Landing!",
},
[10955]={
["D"]="Before all of the druidic orders coalesced into the Cenarion Circle, the Druids of the Talon were responsible for teaching promising young druids the mysteries of flight. With the dissolution of the order, former members teach the skill sparingly.$B$BEven now, Morthis Whisperwing continues his search for a suitable apprentice. Few druids have truly mastered all the forms available to them, but you show the promise Morthis requires of his students. Seek him out at the Cenarion Refuge in Zangarmarsh.",
["O"]="Seek out Morthis Whisperwing at the Cenarion Refuge in Zangarmarsh.",
["T"]="Morthis Whisperwing",
},
[10956]={
["D"]="Do you know anything about the naaru?  They\'re these angelic beings that have been helping the draenei for a really long time.  I\'ve seen a bunch around Shattrath.$B$BThey say that one naaru, O\'ros, was with the Exodar when it traveled to your homeworld.  I should like to see for myself.$B$BCan you take me there?  I bet we could get there fast by using one of the portals inside the Terrace of Light at Shattrath City!  When we get there, if you get lost, we could always just look at your map.",
["O"]="Take your orphan, Dornaa, to stand before O\'ros at the bottom of the Seat of the Naaru inside of the Exodar, which is on Azuremyst Isle.  Make sure to call for her if she is not present when you arrive.$B$BRemember that you can use your map inside the city.",
["T"]="The Seat of the Naaru",
},
[10957]={
["D"]="When Illidan obtained the Broken\'s allegiance, Akama was our wisest.  He knew that openly opposing the Betrayer would lead to the extinction of our race.$B$BInstead he has plotted and schemed for this very moment under utmost secrecy.  Failure would be catastrophic... not just for Akama, not just for the Broken, but for all of Outland.  No one this close to Illidan has ever been able to deliver such a terrible blow to him.$B$BHelp Akama free his soul and he will grant you access to Illidan\'s sanctum.",
["O"]="Help Akama wrest control back of his soul by defeating the Shade of Akama inside the Black Temple.  Return to Seer Kanai when you\'ve completed this task.",
["T"]="Redemption of the Ashtongue",
},
[10958]={
["D"]="<As you look up at Xi\'ri, your mind becomes focused and your will determined.  Your work here is not done; you must go inside the Black Temple and find Akama\'s followers.>$B$B<Much depends on Akama\'s success.>",
["O"]="Find Akama\'s Deathsworn inside the Black Temple.",
["T"]="Seek Out the Ashtongue",
},
[10959]={
["D"]="With Illidan\'s lieutenants defeated, Akama will be able to force open the doors to Illidan\'s sanctum.  Be ready to bring your force inside as soon as Akama does.$B$BWe still do not know what has become of Maiev, but we must make our move without her.$B$BI hope your force is up to the task.  Illidan will not be pleased to see Akama.",
["O"]="Seer Kanai wants you to defeat Illidan inside the Black Temple.",
["T"]="The Fall of the Betrayer",
},
[10960]={
["D"]="When you were my age did you know that you wanted to be a $c when you grew up?$B$BI\'m not sure what I want to be.  Maybe a mage or a warlock, like I said before?  Or maybe a paladin Blood Knight?  Yeah, definitely a Blood Knight!$B$BThey say that the true ones are trained in Silvermoon City on your world.  Could you take me there?  The stories that I\'ve heard say that the paladin trainers reside in the Farstriders\' Square in that city.$B$BPlease take me there.  Please!",
["O"]="Take your orphan, Salandria, to the paladin trainers in Silvermoon City\'s Farstriders\' Square.  Make sure to call for her if she is not present when you arrive.  Then, speak with Lady Liadrin, the Blood Knight Matriarch.$B$BRemember that you can use your map inside the city, and speak to the guards to find the paladin trainers.",
["T"]="When I Grow Up...",
},
[10961]={
["D"]="Long ago, the relics used to teach the ways of the stormcrow were entrusted to an ancient druid.$B$BYour training requires these relics, so we must wake their guardian from his slumber.$B$BI will prepare a potion you can use to ease the process. The mixture requires common herbs, as well as bogblossom, which usually grows atop the tallest mushrooms in the marsh. Fly up there and pursue them but take care, as they\'re quite fragile and may explode violently if mishandled.",
["O"]="Bring 10 Bogblossoms, 10 Ancient Lichen, and 10 Dreaming Glory to Morthis Whisperwing at the Cenarion Refuge.",
["T"]="The Ward of Wakening",
},
[10962]={
["D"]="In the orphanage, the old priest that comes by told us stories about the Caverns of Time.  He said that it sits in the middle of time, and is really important for keeping things straight.$B$BI don\'t know what that means, but he said that there were dragons there that were helping to save the world!  I want to see a dragon!$B$BDo you think that we could go there?  He said that the entrance was on the eastern edge of a great desert named Tanaris.$B$BMaybe you could buy me a souvenir while we\'re there?",
["O"]="Take your orphan, Dornaa, to stand before Zaladormu, the dragon on the dais in the middle of the Caverns of Time.  Make sure to call for her if she is not present when you arrive.$B$BThen, purchase a Toy Dragon for her from the Keepers of Time Quartermaster, Alurmi, near the bottom of the entrance tunnel.",
["T"]="Time to Visit the Caverns",
},
[10963]={
["D"]="In the orphanage, the old stinky priest that comes by told us stories about the Caverns of Time.  He said that it sits in the middle of time, and is really important for keeping things straight.$B$BI don\'t know what that means, but he said that there were dragons there that were helping to save the world!  I want to see a dragon!$B$BI think we should go there.  He said that the entrance was on the eastern edge of a great desert named Tanaris.$B$BYou could buy me a souvenir while we\'re there!",
["O"]="Take your orphan, Salandria, to stand before Zaladormu, the dragon on the dais in the middle of the Caverns of Time.  Make sure to call for her if she is not present when you arrive.$B$BThen, purchase a Toy Dragon for her from the Keepers of Time Quartermaster, Alurmi, near the bottom of the entrance tunnel.",
["T"]="Time to Visit the Caverns",
},
[10964]={
["D"]="Take the ward with you and travel to Moonglade, to the Stormrage Barrow Dens. Within the southernmost of the Stormrage Barrow Dens, watched over by the dreamwardens, you will find Clintar Dreamwalker.$B$BAdminister the potion and watch over him while he wakes. He\'ll be extremely vulnerable as his spirit reunites with his body and he certainly won\'t recognize you. Declare yourself to him as soon as he comes around, $N. He will need your help to gather the relics for the ceremony.",
["O"]="Use the Ward of Waking to help Clintar Dreamwalker emerge from the Emerald Dream. When he is conscious, speak to him.",
["T"]="Waking the Sleeper",
},
[10965]={
["D"]="<Clintar listens as you relay Morthis\' instructions, nodding, but clearly fearful.>$B$BI cannot extricate myself fully from the Emerald Dream to help you, but a fragment of my spirit will guide you in your search for the relics. Guard it well, $r, for it is a fragile thing.$B$BThe Emerald Dream itself has become an alien, dangerous place. Its grasp on me is strong, and I will not be whole until the Emerald Dream returns to normalcy. What you see around you is but an echo of the reality inside the dream!",
["O"]="Protect Clintar Dreamwalker\'s Spirit while it gathers the relics of Aviana, then speak to Dreamwarden Lurosa.",
["T"]="No Mere Dream",
},
[10966]={
["D"]="Darn it all!  I guess it\'s time to go back to the orphanage at Shattrath City.$B$BI\'ve had such a great time.  You\'re the best person in all of the worlds, $N!  You\'re my big $g brother : sister; now!$B$B<Dornaa\'s eyes begin to well up with tears.>$B$BI\'m going to miss you so much!  When I grow up, I\'m going to be just like you!!!",
["O"]="Return your ward to the Shattrath City orphanage by handing in the Draenei Orphan Whistle to Orphan Matron Mercy in the Lower City.",
["T"]="Back to the Orphanage",
},
[10967]={
["D"]="Darn it all!  I guess it\'s time to go back to the orphanage at Shattrath City.$B$BI\'ve had such a great time.  You\'re the best person in all of the worlds, $N!  You\'re my big $g brother : sister; now!$B$B<Salandria\'s eyes begin to well up with tears.>$B$BI\'m going to miss you so much!!!",
["O"]="Return your ward to the Shattrath City orphanage by handing in the Blood Elf Orphan Whistle to Orphan Matron Mercy in the Lower City.",
["T"]="Back to the Orphanage",
},
[10968]={
["D"]="I am sensing something very special about this child indeed.$B$BYou should take her to visit Farseer Nobundo, here in the Exodar.  I believe that he has been expecting the two of you.$B$BLook for Nobundo upon the highest terrace in the Crystal Hall.",
["O"]="Take your orphan, Dornaa, to visit Farseer Nobundo at the Crystal Hall inside of the Exodar, which is on Azuremyst Isle.  Make sure to call for her if she is not present when you arrive.$B$BRemember that you can use your map inside the city.",
["T"]="Call on the Farseer",
},
[10969]={
["D"]="It would seem that an outside force has taken an interest in the business practices of the Consortium. Five Consortium dealers have gone missing in the past two days. We have reason to believe the Ethereum are involved. If you are interested in assisting, seek out Commander Ameer at the Protectorate Watch Post.$B$BYou will find the Protectorate Watch Post directly east of here on the next island. ",
["O"]="Seek out Commander Ameer at the Protectorate Watch Post.",
["T"]="Seek Out Ameer",
},
[10970]={
["D"]="We salvaged this prison orb on our last scouting mission into Ethereum territory. We\'d have never found it had it not been for the distress signal that it was faintly emitting.$B$BWe think one of our own might be locked up in there but we have no way of opening the orb up without harming whatever is inside.$B$BWhat we know about the Ethereum is that any of their members could - at any given time - be carrying a key to unlock an orb. Retrieve one and return so that we may uncover the mysteries of this orb.",
["O"]="Recover the Salvaged Ethereum Prison Key for Commander Ameer at the Protectorate Watch Post in Netherstorm.",
["T"]="A Mission of Mercy",
},
[10971]={
["D"]="<Ameer holds up a tag.>$B$BI found this prisoner I.D. tag with the remains of the fallen vanguard. I can only assume that all of their prisoners are tagged in the same manner.$B$BI\'m going to start cataloguing the tags in hopes of making sense of their penal system. If in your adventures you find more Ethereum prison keys, you can use them to open the Ethereum prisons at the Ethereum Staging Grounds - directly south of here. Bring me back any and all I.D. tags that you find.",
["O"]="Commander Ameer at the Protectorate Watch Post in Netherstorm wants you to bring him an Ethereum Prisoner I.D. Tag.",
["T"]="Ethereum Secrets",
},
[10972]={
["D"]="I am in need of more I.D tags, $N. What I\'ve discovered thus far is that this is not just a way to catalogue prisoners but it also documents locations!$B$BOnce this code is broken we\'ll be able to pinpoint exactly where all of our allies are held and free them with minimal hostile action received.",
["O"]="",
["T"]="Ethereum Prisoner I.D. Catalogue",
},
[10973]={
["D"]="I have cracked the code! Each tag is broken up into several segments. The front side of the tag is always the same and states: \"A Thousand Worlds...\" I am unsure as to the meaning of this phrase but it sounds insidious.$B$BOn the back side of the tag are the vital statistics. The first set of runes indicates location and the second indicates prisoner type. Furthermore, it would seem that the keys can be combined to form a special key that accesses another prison type. Now I just need more keys...",
["O"]="Commander Ameer at the Protectorate Watch Post in Netherstorm wants you to bring him 5 Ethereum Prison Keys.",
["T"]="A Thousand Worlds",
},
[10974]={
["D"]="The Ethereum have a settlement on the northernmost shelf of Blade\'s Edge Mountains known as Bash\'ir\'s Landing. According to the key tablet, much larger versions of the prisons are kept at Bash\'ir\'s. It should also be noted that the Ethereum refer to those prisons as stasis chambers.$B$BThe key tablet grants access to a very specific stasis chamber at the landing known as Stasis Chamber Alpha. Take the key and investigate.$B$BMy image will be awaiting your return at Bash\'ir\'s Landing. Speak to me there.",
["O"]="Use the Ethereum Key Tablet - Alpha to open Stasis Chamber Alpha at Bash\'ir\'s Landing in Blade\'s Edge Mountains.$B$BReturn Evidence from Alpha to the Image of Commander Ameer at Bash\'ir\'s Landing.",
["T"]="Stasis Chambers of Bash\'ir",
},
[10975]={
["D"]="",
["O"]="",
["T"]="Purging the Chambers of Bash\'ir",
},
[10976]={
["D"]="What I must now know is what the Ethereum have held inside the Mana-Tombs of Auchindoun.$B$BIn your battles against the beasts of the stasis chambers of Bash\'ir you may run across an item known as the Mark of the Nexus-King. Should you find such an item, return it to me immediately! It is the final piece in crafting a key that will allow access to the stasis chamber inside the Mana-Tombs.",
["O"]="The Image of Commander Ameer at Bash\'ir\'s Landing in the Blade\'s Edge Mountains wants you to bring him a Mark of the Nexus-King.",
["T"]="The Mark of the Nexus-King",
},
[10977]={
["D"]="The Mark of the Nexus-King that you recovered has allowed me to forge a new key for the stasis chambers found inside the Mana-Tombs.$B$BAccording to the glyphs on the mark, two exist: one near the front and one near Nexus-Prince Shaffar. This key that I am about to give you will open the stasis chamber near the front.$B$BI want you to go to the Mana-Tombs of Auchindoun and open the Mana-Tombs Stasis Chamber.",
["O"]="The Image of Commander Ameer at Bash\'ir\'s Landing in the Blade\'s Edge Mountains wants you to use the Mana-Tombs Stasis Chamber Key on the Stasis Chamber inside the Mana-Tombs of Auchindoun.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Stasis Chambers of the Mana-Tombs",
},
[10978]={
["D"]="Now that the relics have been recovered, you must leave this place with all haste. Clintar risked his safety and that of the dreamwardens to help you, $N, but now he must fully devote his attention to fighting the force that has invaded the Emerald Dream.$B$BTake the relics back to Morthis Whisperwing, along with word of what you\'ve seen here. He may be able to help us identify just what Clintar is struggling against.",
["O"]="Bring the Relics of Aviana to Morthis Whisperwing at Cenarion Refuge in Zangarmarsh.",
["T"]="Return to Morthis Whisperwing",
},
[10979]={
["D"]="Are you certain you saw a raven in the barrow den?$B$BThis is a troubling development. There\'s little we can do to help Clintar and the dreamwardens directly, but if we can learn more about what\'s threatening the Emerald Dream, we may be able to stop it.$B$BWe\'ve been learning about the resurgence in an ancient arakkoa cult in Blade\'s Edge -- one that venerates a raven god. Go to the Evergrove and find Arthorn Windsong. There may be a connection between what\'s happening there and in the Emerald Dream!",
["O"]="Speak with Arthorn Windsong at the Evergrove in Blade\'s Edge Mountains.",
["T"]="To the Evergrove",
},
[10980]={
["D"]="From what you\'ve told me, Morthis\'s suspicions seem plausible, but we need confirmation.$B$BIn his research, Timeon has uncovered clues that a \"book of the raven\" served as an ancient scripture to the cult.$B$BThe arakkoa spirits will not reveal themselves to your eyes. Take this stone with you to the high peaks in the western part of Blade\'s Edge, to the south of Raven\'s Wood, obtain an aether ray eye, and combine them to augment your sight. Search for the ghost Timeon identified as Sai\'kkal the Elder.",
["O"]="Use an Aether Ray Eye with your Seer\'s Stone to reveal the raven cult ghosts. Search the Vortex Pinnacle for the spirit of Sai\'kkal the Elder and question him about the book of the raven, then return to Arthorn Windsong.",
["T"]="The Book of the Raven",
},
[10981]={
["D"]="",
["O"]="",
["T"]="Nexus-Prince Shaffar\'s Personal Chamber",
},
[10982]={
["D"]="",
["O"]="",
["T"]="The Eye of Haramad",
},
[10983]={
["D"]="Mog\'dorg wise!  Him send Grok to city, look for help.  Bloodmaul clan need help.$B$BMog\'dorg say, send powerful little ones to him at Blade\'s Edge Mountains.  Him stand on tower at Circle of Blood.  Mog\'dorg wise!",
["O"]="Visit Mog\'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Mog\'dorg the Wizened",
},
[10984]={
["D"]="<V\'eru\'s voice fills your mind with crystalline tone and clarity.>$B$BThere is an ogre down in the Lower City, pleading for the assistance of passersby.  They have all turned a deaf ear upon his plight.$B$BDo you think you might aid him?$B$BHis name is Grok, and he is sitting near the merchants to the southeast.$B$BThank you, $N.",
["O"]="Speak with the Ogre, Grok, in the Lower City section of Shattrath City.",
["T"]="Speak with the Ogre",
},
[10985]={
["D"]="<Xi\'ri pulses with lights as the Aldor and Scryer forces around him respond to his orders.  Xi\'ri\'s army is ready to push Illidan\'s forces back and create a distraction for Akama.  The naaru awaits your request to begin the attack.>",
["O"]="Ensure that Akama and Maiev enter the Black Temple in Shadowmoon Valley after Xi\'ri\'s forces create a distraction. ",
["T"]="A Distraction for Akama",
},
[10986]={
["D"]="Locating the pieces of the Book of the Raven, if they survive at all, is going to be difficult. Our best hope is to use a keener pair of eyes than your own.$B$BDown in western Nagrand, on the eastern lip of the Twilight Ridge, Watcher Elaira studies the various bird species that make their home there. Visit her and see if she can help you harness avian sight to gather the pieces of the Book of the Raven.",
["O"]="Speak with Watcher Elaira at the Twilight Ridge in Nagrand.",
["T"]="Eyes in the Sky",
},
[10987]={
["D"]="The wild sparrowhawks of Nagrand have the keenest sight of all the predatory birds here. But, because of their size, they\'ve been pushed out of most areas by the larger windrocs.$B$BMost of the sparrowhawks nest here, on the Twilight Ridge. If you can catch one, I\'ll train it to spot the pieces of your buried tablet.$B$BIt\'s going to be difficult, though. The sparrowhawks are very skittish and will flee at your approach. I\'d suggest cornering one or prowling to get close enough to cast your net.",
["O"]="Use the Sparrowhawk Net to capture a Wild Sparrowhawk and bring it to Watcher Elaira on the Twilight Ridge.",
["T"]="To Catch A Sparrowhawk",
},
[10988]={
["D"]="I\'ve trained your sparrowhawk to respond to a specific whistle. When it hears the sound, the bird will fly to you and guide you to the location of the nearest tablet fragment. Arthorn sent word that the fragments you\'re looking for are buried in the Skettis area of southeastern Terokkar Forest, so the bird will wait for you there.$B$BWhen you\'ve gathered all the stones, return the whistle to Arthorn and she will see to the animal\'s care and release.$B$BConvey my greetings to Arthorn when you see her.",
["O"]="Gather 8 Raven Stones from Skettis and bring them to Arthorn Windsong at Evergrove in Blade\'s Edge Mountains.",
["T"]="The Raven Stones",
},
[10989]={
["D"]="Mog\'dorg the Wizened waits for you at top of da tower.  He tells me to look for a $r $c just like you.  You go speak with him about smart things.$B$BGo now, but don\'t tell no one.  It\'s a secret!",
["O"]="Visit Mog\'dorg the Wizened atop the tower where Chort is standing, just outside the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Mog\'dorg the Wizened",
},
[10990]={
["D"]="The Book of the Raven tells us the raven\'s followers captured and bound the spirits of his rivals within stone shrines. A guardian was set to watch over each, lest the raven\'s enemies attempt to free them.$B$BThe first of the shrines is the eagle\'s, found in the hills to the south of Lake Jorune and west of Stonebreaker Hold in Terokkar Forest.$B$BThe tablet says that the eagle fought valiantly, but was overcome by a swarm of enemies. The armor and endurance of your bear form is well-suited to this fight.",
["O"]="Defeat the Guardian of the Eagle and obtain the Essence of the Eagle. Use Arthorn\'s Sparrowhawk Whistle to call Arthorn\'s Sparrowhawk to relay news of your success.$B$BIf you lose Arthorn\'s Sparrowhawk Whistle, return to Arthorn Windsong at the Evergrove for a replacement.",
["T"]="The Eagle\'s Essence",
},
[10991]={
["D"]="<The bird speaks with Arthorn\'s voice.>$B$BThe second spirit bound by the raven\'s followers was the falcon.$B$BIt was subdued and imprisoned close to Skettis as a reminder to the raven-priests when they held power.$B$BOn the shores of Lake Ere\'Noru, to the northwest of Skettis, you\'ll find the falcon\'s shrine.$B$BTo overcome the falcon\'s guardian, you\'ll need to use the falcon\'s strengths to your advantage. Use the speed and grace of your cat form to defeat the guardian before it reaches full strength!",
["O"]="Defeat the Guardian of the Falcon, obtain the Essence of the Falcon. Use Arthorn\'s Sparrowhawk Whistle to call Arthorn\'s Sparrowhawk to relay news of your success.$B$BIf you lose Arthorn\'s Sparrowhawk Whistle, return to Arthorn Windsong at the Evergrove for a replacement.",
["T"]="The Falcon\'s Essence",
},
[10992]={
["D"]="<Arthorn\'s voice addresses you.>$B$BThe last, and strongest, of the spirits spoken of in the Book of the Raven is that of the hawk. It was imprisoned far from Skettis, in a shrine on a remote island southeast of Auchindoun.$B$BI believe this description best matches the island we know as Sorrow Wing Point.$B$BThe tablet describes the hawk\'s guardian as nearly invulnerable to the bird\'s claws. Forsake physical attacks and call down the fury of the stars to defeat this foe. Do not repeat the hawk\'s mistake.",
["O"]="Defeat the Guardian of the Hawk and bring the Essence of the Hawk to Arthorn Windsong at the Evergrove.",
["T"]="The Hawk\'s Essence",
},
[10993]={
["D"]="Bring the essences to Morthis Whisperwing, along with word of our findings about the raven god.$B$BMorthis will know best how to use the essences and information in drawing Anzu out into the open. Make your way to him quickly, for there\'s no telling how long Clintar and the dreamwardens can withstand the raven\'s assault!$B$B<Arthorn grabs your arm before you turn to leave>.$B$BPlease, $N, tell Morthis how much of a help I\'ve been to you. I fear he will not see my hand in this work!",
["O"]="Bring Arthorn\'s Package to Morthis Whisperwing at Cenarion Refuge.",
["T"]="Return to Cenarion Refuge",
},
[10994]={
["D"]="If the essences are combined within a rare gemstone such as a Southfury moonstone, you\'ll be able to release them when you\'re prepared to challenge Anzu.$B$BThe only problem is that Southfury moonstones are only found on the Azshara side of the river, on the cliffs near the river\'s source.$B$BTragedy befell the last night elf party that sought the stone. Their boat is still anchored in the river near where they sighted the moonstone. Keep your eyes open and approach the site by land from the Azshara side.",
["O"]="Bring a Southfury Moonstone to Morthis Whisperwing at the Cenarion Refuge.",
["T"]="Chasing the Moonstone",
},
[10995]={
["D"]="To the east, at the terminus of Dragons\' End, is the Cursed Hollow.  Therein, Grulloc, son of Gruul, plots his dimwitted schemes.$B$BI heard that one of his possessions was stolen from him through trickery.  Was that you?  Unfortunate that he was not slain in the process.$B$BIf we are to regain our freedom, I would have you take his most prized possession, a dragon skull from when he rejoiced in his father\'s slaying of the Black Dragonflight.  The only way you\'ll get the skull is to vanquish him.",
["O"]="Retrieve Grulloc\'s Dragon Skull and deliver it to Mog\'dorg the Wizened atop the tower at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Grulloc Has Two Skulls",
},
[10996]={
["D"]="On the Razor Ridge, above and to the southeast, Maggoc patrols.  His father assigned him as the warden of the eastern mountain range, and he revels in terrorizing any creature that gets in his way.$B$BAs a son of Gruul, he must be done away with if my clan is to survive.  That\'s where you come in.$B$BMaggoc carries a treasure chest with him at all times.  Prove to me that he has been slain by bringing me his precious chest.  Feel free to keep whatever you find within it.",
["O"]="Retrieve Maggoc\'s Treasure Chest and deliver it to Mog\'dorg the Wizened atop the tower at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Maggoc\'s Treasure Chest",
},
[10997]={
["D"]="Are you familiar with Shattrath City, $c?  Above it to the northwest is a place called the Barrier Hills, which you can only get to upon a flying mount.$B$BOne of Gruul\'s sons, Slaag, exiled himself and took control of the Gordunni ogres that reside there.  Even at such a distance, we cannot afford to leave him in peace, lest he return when the rest of his brothers have been slain.$B$B$N, you must travel there, and bring back his standard as proof that he has been dealt with.",
["O"]="Retrieve Slaag\'s Standard and deliver it to Mog\'dorg the Wizened atop the tower at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Even Gronn Have Standards",
},
[10998]={
["D"]="There is one more gronn to be slain: Skulloc Soulgrinder.  He keeps himself hidden away, but there is a way to coax him forth.$B$BHe was trained by an ogre warlock known as Vim\'gol the Vile, whose grimoire you must retrieve!$B$BVim\'gol must be summoned by yourself, and four others, each standing within a different fire ring at his circle.  Find Vim\'gol\'s Circle in the mountains, to the northeast, near the Broken Wilds.$B$BAnd, $N, if you hear Vim\'gol talk about growing bigger, get back to the fire rings!",
["O"]="You must retrieve Vim\'gol\'s Vile Grimoire.  Deliver it to Mog\'dorg the Wizened atop the tower at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Grim(oire) Business",
},
[11000]={
["D"]="The grimoire is the key to Skulloc\'s downfall.$B$BRead aloud from the book at Soulgrinder\'s Barrow to initiate the ritual.  An object known as the Soulgrinder will appear, as well as Skulloc\'s ghostly victims, who will try to destroy it.  You must keep them from doing so long enough to force Skulloc fully into the world.$B$BFind the barrow by heading north through the Daggermaw Canyon on the other side of the Circle of Blood.  It is on the right side before Gruul\'s Lair.$B$BBring back Skulloc\'s soul.",
["O"]="Retrieve Skulloc\'s Soul and deliver it to Mog\'dorg the Wizened atop the tower at the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Into the Soulgrinder",
},
[11001]={
["D"]="We must waste no time in dealing with the raven god. You must take the essence-infused moonstone to a place of great power in order to lure the god from the relative safety of the Emerald Dream.$B$BDescend into the Sethekk Halls and set the moonstone in the clutches of the raven\'s claw. You\'ll find it in the chamber before the talon king\'s hall.$B$BAnzu must be made believe that his followers have gathered to welcome him back into the world. Once he has manifested, show him no mercy!",
["O"]="Slay the Raven God and return to Morthis Whisperwing at Cenarion Refuge.$B$BThis quest must be completed in Heroic dungeon difficulty.",
["T"]="Vanquish the Raven God",
},
[11002]={
["D"]="The source of Illidan Stormrage\'s fel orc army has been vanquished. The manufactory halts production of its grim product - at least for now. All that remains are a few trinkets and this severed head - a fitting trophy for a hero of the Alliance.$B$BReturn Magtheridon\'s head to Danath Trollbane at Honor Hold.",
["O"]="Return Magtheridon\'s Head to Force Commander Danath Trollbane at Honor Hold in Hellfire Peninsula.",
["T"]="The Fall of Magtheridon",
},
[11003]={
["D"]="The source of Illidan Stormrage\'s fel orc army has been vanquished. The manufactory halts production of its grim product - at least for now. All that remains are a few trinkets and this severed head - a fitting trophy for a hero of the Horde.$B$BReturn Magtheridon\'s head to Nazgrel at Thrallmar.",
["O"]="Return Magtheridon\'s Head to Nazgrel at Thrallmar in Hellfire Peninsula.",
["T"]="The Fall of Magtheridon",
},
[11004]={
["D"]="Sky Commander Adaris was seriously injured during a Skettis incursion.  He\'s been in and out of consciousness since.$B$BI fear he has succumbed to a feverish delirium.  During brief lucid moments he demands that I prepare an elixir made from shadow dust carried by the arakkoa.  He seems to believe it will allow him to see into a \"world of shadows\" where the arakkoa\'s true leaders dwell.$B$BI do not believe this nonsense for a second, but I fear he won\'t rest until I obtain such an elixir.  Will you help?",
["O"]="Severin wants you to venture into Skettis and retrieve 6 Shadow Dusts from the arakkoa that dwell there.",
["T"]="World of Shadows",
},
[11005]={
["D"]="Thank you for paying heed to my fevered rants.  All along we had been trying to identify and destroy the Skettis chain of command; we had learned of three clerics known as the talonpriests, but we\'d never seen them with our own two eyes.  Now we know why.$B$BTalk to Severin to obtain more of the elixir he discovered.  Use the elixir to find and kill the three talonpriests: Ishaal, Skizzik and Zellek.  They\'re rumored to dwell in Veil Ala\'rak, near the eastern shore of Blackwind Lake.",
["O"]="Obtain an Elixir of Shadows from Severin and use it to find and slay Talonpriest Ishaal, Talonpriest Skizzik and Talonpriest Zellek in Skettis.  Return to Commander Adaris after completing this task.",
["T"]="Secrets of the Talonpriests",
},
[11006]={
["D"]="",
["O"]="",
["T"]="More Shadow Dust",
},
[11007]={
["D"]="The air around you hums - a gentle hum. The naaru are aware of your victory. Perhaps they are the reason you were compelled to pick up this sphere from the still-twitching remains of Kael\'thas Sunstrider. What secrets could it hold?$B$BPerhaps A\'dal in Shattrath City could make sense of the item.",
["O"]="Take the Verdant Sphere to A\'dal in Shattrath City.",
["T"]="Kael\'thas and the Verdant Sphere",
},
[11008]={
["D"]="You think you have what it takes to be part of the Skyguard?  We\'ll have to see how you handle yerself in the air.$B$BThe arakkoa are breeding a gargantuan variety of their attack pets and are using it against our scouts.  I want you to take these blasting charges and use them to destroy hatcheries above the arakkoa\'s dwellings.  Avoid the monstrous kaliri guarding the hatcheries.  They\'ll knock you off your mount before you know what hit you.",
["O"]="Seek out Monstrous Kaliri Eggs on the tops of Skettis dwellings and use the Skyguard Blasting Charges on them.  Return to Sky Sergeant Doryn.",
["T"]="Fires Over Skettis",
},
[11009]={
["D"]="Now that you have delivered us from bondage, we can begin the process of reunifying the clans.  This will take some time; old grudges are difficult to overcome.$B$BBut more pressing, you must go to Ogri\'la in the heavens above to the west.  You must defend it, and us, from those forces above that the gronn used to protect us from: ethereals, demons, and worst of all, the black dragonflight.$B$BWhen you find ogre heaven, seek out the wisdom of Chu\'a\'lor on how best to proceed.",
["O"]="Mog\'dorg the Wizened has asked you to speak with Chu\'a\'lor at Ogri\'la in the Blade\'s Edge Mountains.",
["T"]="Ogre Heaven",
},
[11010]={
["D"]="You have a flying mount... so what!  You think you have what it takes to use it properly?$B$BForge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri\'la.  With all of those fel cannons shooting down the Skyguard left and right, we can\'t get through there to take care of business.$B$BYou want to prove yourself?  Take these bombs and knock out their ammo stacks.  Just don\'t let them shoot you down, too!",
["O"]="Sky Sergeant Vanderlip has tasked you with the bombing of 15 Fel Cannonball Stacks.  Return to her at the Skyguard Outpost atop the Blade\'s Edge Mountains once you have done so.",
["T"]="Bombing Run",
},
[11011]={
["D"]="Your defeat of Anzu, the raven god, is truly a remarkable accomplishment. He may not abandon his quest to return to Outland, I fear.$B$BAs long as he has followers here, he will attempt to rise again. Keep the essence-infused moonstone with you in case we have not heard the last of Anzu.",
["O"]="Speak with Morthis Whisperwing to receive an Essence-Infused Moonstone.",
["T"]="Eternal Vigilance",
},
[11012]={
["D"]="",
["O"]="",
["T"]="Blood Oath of the Netherwing",
},
[11013]={
["D"]="Netherwing Ledge... What was once a bastion of sanctuary for the Netherwing is now home to the Dragonmaw. While the orcs may have control of our territory, our magic there is still strong. Strong enough to cloak your true identity and allow you to infiltrate the ranks of Dragonmaw.$B$BI have prepared this letter for you to present to their leader, Overlord Mor\'ghor. Fly headlong into the maw of our enemy and seek out Dragonmaw Base Camp to start your new life as a fel orc of Illidan Stormrage.",
["O"]="Travel to Netherwing Ledge and deliver the Illidari Service Papers to Overlord Mor\'ghor at Dragonmaw Base Camp.",
["T"]="In Service of the Illidari",
},
[11014]={
["D"]="<Mor\'ghor crumples up the service letter and tosses it aside.>$B$BAlright grunt, first things first. If you\'re gonna join my beloved Dragonmaw army, you\'ll need to work. Everyone works up here on the ledge. Get a job and don\'t screw it up and I\'ll see if there might be something more interesting for you to do later.$B$BGo talk to Taskmaster Varkule Dragonbreath. He\'s standin\' in the middle of town. He\'ll assess your skills and assign work as he sees fit.$B$BNow get out of my face!",
["O"]="Speak with Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp.",
["T"]="Enter the Taskmaster",
},
[11015]={
["D"]="No good at nothin\'? That\'s fine. Even lunkheads like you can be used around here. Just find creatures on the ledge and kill \'em. Sometimes they\'ll have nether crystals on their carcasses. Gather those and bring \'em back to me and I\'ll consider your work order for the day complete.",
["O"]="Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 30 Netherwing Crystals.",
["T"]="Netherwing Crystals",
},
[11016]={
["D"]="A skinner, eh? Well you\'ll find plenty to skin here! You gotta search for flayers around crystal formations. Take \'em down and take their hides. Sometimes they\'ll have a hide worth keepin\'. Bring those to me.",
["O"]="Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 35 Nethermine Flayer Hides.",
["T"]="Nethermine Flayer Hide",
},
[11017]={
["D"]="A flower picker?! Hilarious... Unfortunately, our mages and shaman need your services. The netherdust bushes that grow on this ledge have special pollen that is apparently very useful in their magical dealings. Bring me that stuff and I\'ll consider your work order complete.",
["O"]="Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 40 Netherdust Pollen.",
["T"]="Netherdust Pollen",
},
[11018]={
["D"]="A miner!$B$B<Varkule salutes.>$B$BAn orc after my own heart! That\'s how Varkule got his start - minin\'! There ain\'t nothin\' better than getting down and dirty in the mines, is there?$B$BNow get out there and find those nethercite deposits. Strip \'em for all their worth and bring me back the ore.",
["O"]="Taskmaster Varkule Dragonbreath at Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 40 Nethercite Ore.",
["T"]="Nethercite Ore",
},
[11019]={
["D"]="",
["O"]="",
["T"]="Your Friend On The Inside",
},
[11020]={
["D"]="The Dragonmaw have peons stationed at nearly every crystal formation up here. While the outright slaying of them would draw far too much unwanted attention to you, there is a way that we can thin their numbers and remain below the suspicious eyes of Mor\'ghor.$B$BVenture into the wilds of Shadowmoon Valley and slay the tainted wildlife. Take from them their corrupt fel glands. Use those fel glands with this mutton that I\'ll give you near the peons. They\'ll take one bite and fall deathly ill!",
["O"]="Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to use Yarzill\'s Mutton in conjunction with Fel Glands to poison 12 Dragonmaw Peon Camps.",
["T"]="A Slow Death",
},
[11021]={
["D"]="This mysterious tome was on Talonpriest Ishaal\'s body.  It contains arcane symbols and charts of celestial bodies beyond your comprehension.$B$BAll writing is in a language you don\'t understand; likely an ancient version of the arakkoa written tongue.  Perhaps you should bring this to Sky Commander Adaris.",
["O"]="Bring Ishaal\'s Almanac to Sky Commander Adaris north of Skettis.",
["T"]="Ishaal\'s Almanac",
},
[11022]={
["D"]="$G King : Queen; $N!  You speak with Mog\'dorg the Wizened before you leave and go to Ogri\'la!",
["O"]="Speak with Mog\'dorg the Wizened.  He stands atop the tower on the east side of the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="Speak with Mog\'dorg",
},
[11023]={
["D"]="We\'re still having problems with those flak cannons, $N.$B$BDon\'t get me wrong -- I think that you did an outstanding job the last time out -- but, that doesn\'t change the fact that those damned demons seem to be replenishing their ammo supplies faster than we can knock them out.  And that means we\'re having a hell of a time getting our people through there, not to mention the risk those demons pose to Ogri\'la.$B$BWhat do you say?  Want to take another shot at it?",
["O"]="Sky Sergeant Vanderlip has tasked you with the bombing of 15 Fel Cannonball Stacks.  Return to her at the Skyguard Outpost atop the Blade\'s Edge Mountains once you have done so.",
["T"]="Bomb Them Again!",
},
[11024]={
["D"]="There is an arakkoa in Lower City by the name of Rilak...  He can be trusted.  Take the book... to him.$B$B<Adaris drifts into unconsciousness as he returns the book to you.>",
["O"]="Bring Ishaal\'s Almanac to Rilak the Redeemed in Lower City inside Shattrath.",
["T"]="An Ally in Lower City",
},
[11025]={
["D"]="When prepared correctly, the crystals of the mountains exhibit strange powers, such as the clarity of mind that we have found here in Ogri\'la.$B$BAll of the creatures atop the mountains covet the crystal shards and use them to further their own goals.  An economy has even sprung up around them.$B$BTo assist us, you must first learn about the Apexis shards.  Bring me some.  In addition to the creatures here having them, they can sometimes be found where the flayers dig at the larger crystals.",
["O"]="Chu\'a\'lor has tasked you with gathering 5 Apexis Shards.  Bring them to him at Ogri\'la atop the Blade\'s Edge Mountains.",
["T"]="The Crystals",
},
[11026]={
["D"]="You\'ve arrived at the perfect time, friend!  We are in need of assistance.  In return, you will receive something very rare, which will help us both in the end.$B$BWe\'re not a violent ogre any longer, but the demons nearby threaten to overrun us and the Skyguard.  The problem with demons is that, once killed, they come right back in new bodies!$B$BBut, if you use this crystal to summon a banishing portal, when they die near it, their essences will be drawn in and banished back from whence they came!",
["O"]="Kronk has asked you to use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror atop the Blade\'s Edge Mountains.  Return it to him once you have done so.",
["T"]="Banish the Demons",
},
[11027]={
["D"]="",
["O"]="",
["T"]="Yous Have Da Darkrune?",
},
[11028]={
["D"]="This almanac presages the return of Terokk, the most powerful and terrible Skettis king in arakkoa history.$B$BI always believed this to be the mere legend, $N.  The return of the talonpriests and your recovery of this tome indicate otherwise.$B$BWith each day, Terokk comes closer to returning to full strength.  Your only chance is to bring him to our world prematurely.  Return to Skettis and speak to Adaris about this.  Let us hope he has the wisdom to do the right thing.",
["O"]="Return to Sky Commander Adaris with the news about Terokk\'s return.",
["T"]="Countdown to Doom",
},
[11029]={
["D"]="Open the package, $N.  It is a disguise.  It doesn\'t look very convincing, does it?$B$BI craft them for ethereal smugglers in search of rare books.  There is an arakkoa scribe who dwells in the central island in Skettis, Terokk\'s Rest; his name is Sahaak.  He is old and nearly blind.$B$BUse the disguise to speak with him and obtain the book known as the Adversarial Bloodlines.  Be careful, $N.  The disguise won\'t fool the other arakkoa.",
["O"]="Use the Shabby Arakkoa Disguise to obtain the Adversarial Bloodlines from Sahaak and return to Hazzik.",
["T"]="A Shabby Disguise",
},
[11030]={
["D"]="$C, we\'ve got a problem -- we have lots of sons.  And ever since the Skyguard moved in nearby, all our sons ever talk about is joining their ranks.$B$BAs a proud father, we want them to have every advantage for when they apply.  So, would you go to the fel crystalforge at either forge camp to the north or south, and procure a magic flask for our sons?  You can\'t miss their green smoke.$B$BWe think that they take ten apexis shards to make.  We\'d give you the shards, but we don\'t have any at the moment.",
["O"]="Torkus has asked you to obtain an Unstable Flask of the Beast for him.  Return with it to him at Ogri\'la atop the Blade\'s Edge Mountains.",
["T"]="Our Boy Wants To Be A Skyguard Ranger",
},
[11031]={
["D"]="",
["O"]="",
["T"]="Archmage No More",
},
[11032]={
["D"]="",
["O"]="",
["T"]="Protector No More",
},
[11033]={
["D"]="",
["O"]="",
["T"]="Assassin No More",
},
[11034]={
["D"]="",
["O"]="",
["T"]="Restorer No More",
},
[11035]={
["D"]="On the northeast edge of this island exists a dock used for the packaging and transport of Netherwing crystals and relics. Dragonmaw Transporters transport the goods from the dock to Dragonmaw Fortress while Dragonmaw Ascendants guard the ground from any would-be attackers.$B$BThis leaves one opening for you to make a strike at the Dragonmaw: The Dragonmaw Skyway.$B$BFly to the shattered islands of the Dragonmaw Skyway and ambush the transporters that use the route. Recover our stolen relics!",
["O"]="Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to recover 10 Netherwing Relics.",
["T"]="The Not-So-Friendly Skies...",
},
[11036]={
["D"]="I\'ll be the first to admit I\'m not quite sure what this order is for, but Rocket-Chief Fuselage\'s instructions were very specific -- only the very best fruit, preserved to survive a long voyage and sealed against the elements.$B$BThere were other specifications, zero-gravity this and low pressure that. I don\'t pretend to understand it, but the price is right, so he\'ll get his superfood. Bring this crate to him up at Area 52. After crossing into Netherstorm, keep following the road until you see the town.",
["O"]="Bring the Preserved Fruit to Rocket-Chief Fuselage at Area 52.",
["T"]="Out of This World Produce!",
},
[11037]={
["D"]="I\'ve had a most unusual vision, $N, and I don\'t know quite what to make of it. I\'ve seen an arrow, an immense arrow, riding into the sky on a trail of fire. Such a feat is trivial for a skilled mage, but somehow I know the arrow I saw is not the product of magic.$B$BIt will be unlike anything the people of Azeroth have ever achieved. You must seek out the people working on this, $N. Lend them your help, for without it, their efforts may yet fail.",
["O"]="Speak with Rocket-Chief Fuselage at Area 52.",
["T"]="A Strange Vision",
},
[11038]={
["D"]="Not long ago, High Priestess Ishanah sent a small group of anchorites to Netherstorm, under the command of Exarch Orelis. They were to investigate the activities of Kael\'thas and his minions, but we haven\'t received any reports of their findings yet.$B$BI worry that our presence in the area might not be strong enough to carry out the mission. I\'m certain that the exarch could benefit from your knowledge and experience. Are you willing to travel to Area 52 and assist him?",
["O"]="Speak with Exarch Orelis at Area 52.",
["T"]="Assist Exarch Orelis",
},
[11039]={
["D"]="Some time ago, Voren\'thal dispatched a small team to Netherstorm to investigate the activities of Kael\'thas. Our leader has the utmost confidence in Spymaster Thalodien and his compatriots, and has decided to honor his request for reinforcements.$B$BThalodien\'s report was brief, but clear that he\'s encountered something of great importance. Report to him at Area 52 and assist him in any way possible, $N.",
["O"]="Report to Spymaster Thalodien at Area 52.",
["T"]="Report to Spymaster Thalodien",
},
[11040]={
["D"]="You can count on one hand the number of times I\'ve collaborated with a goblin. We\'re far more likely to be in competition with them, but when I received Rocket-Chief Fuselage\'s request, I just couldn\'t refuse him.$B$BThis crate is full of parts I\'m not using here, but that the rocket-chief might be able to put to use on his project. Would you be kind enough to deliver them if you\'re on your way to Area 52?$B$BWho knows, maybe some fine gnomish parts could keep his creation from exploding!",
["O"]="Bring Bossi\'s Spare Parts to Rocket-Chief Fuselage at Area 52.",
["T"]="Parts for the Rocket-Chief",
},
[11041]={
["D"]="In the name of our great master... For the glory of Illidan!$B$BBy order of Overlord Mor\'ghor, the great plateau of Netherwing Ledge is to be secured. With all Netherwing drakes captured or forced off of the land, rock flayers are running rampant and threatening crystal harvesting operations.$B$BDestroy them all, their den mother and her consort, Arvoar.$B$BMor\'ghor commands it!$B$B<It would appear that this orc failed to take the plateau. It is time to prove your worth to Mor\'ghor!>",
["O"]="Slay 10 Overmine Flayers and Barash the Den Mother. Return to Overlord Mor\'ghor at the Dragonmaw Base Camp should you succeed.",
["T"]="A Job Unfinished...",
},
[11042]={
["D"]="A strange vision haunts me, $N. I see a continuous cloud of smoke ascending toward the sky, left in the wake of a giant fire moving ever faster away. It is not a natural phenomenon, nor a creation of evil; that much I know.$B$BI have no knowledge of what it looks like, save that it is the product of the labor of many. Yet, without more hands, it may never come to be.$B$BTravel to Netherstorm, $c. Locate those responsible for this creation and offer them your aid.",
["O"]="Speak with Rocket-Chief Fuselage at Area 52.",
["T"]="A Mystifying Vision",
},
[11043]={
["D"]="I\'ve heard that the Wildhammer dwarves maintain a gryphon roost at their fortress down in southern Shadowmoon Valley. If you\'re going down there, would you speak to them on my behalf? I have some ideas on how to improve their gryphons!$B$BWhy stop at armoring them when you could attach an altimeter, a rear view mirror, and rocket? Imagine how fast you could go with one of those babies strapped to your gryphon\'s back! I\'ll call it the TurboGryphon 8000!",
["O"]="Speak with Brunn Flamebeard at Wildhammer Stronghold.",
["T"]="Building a Better Gryphon",
},
[11044]={
["D"]="A vision of cataclysm often disturbs my rest -- a rain of green fire falling to the earth, felling the valiant defenders of a mighty fortress. It has haunted me for weeks now, although I have only recently come to understand its meaning.$B$BTo the far east, in Shadowmoon Valley, the Wildhammer dwarves endure constant attacks from the Burning Legion and numerous other foes. They fight bravely, but without relief, their enemies will triumph. Go to their side, $N. Help them in their fight.",
["O"]="Speak with Wing Commander Nuainn at Wildhammer Stronghold.",
["T"]="Visions of Destruction",
},
[11045]={
["D"]="The history of Shadowmoon Valley is a long and troubled one. Few delve into it for fear of breathing new life into the unspeakable atrocities that took place there.$B$BNot all are so timid, though. Zorus the Judicator searches for the truth about the ghosts of Shadowmoon\'s past. It is a staggering undertaking, one with which he would welcome help, I\'m sure.$B$BIf you should venture into the valley, look for Zorus at Wildhammer Stronghold, in the central portion of the valley\'s southern region.",
["O"]="Speak with Zorus the Judicator at Wildhammer Stronghold.",
["T"]="Zorus the Judicator",
},
[11046]={
["D"]="The history of Shadowmoon Valley is a long and troubled one. Few study it for fear of breathing new life into the unspeakable atrocities that took place there.$B$BNot all are so timid, though. Chief Apothecary Hildagard\'s research delves into the ghosts of Shadowmoon\'s past. It is a staggering undertaking, one with which she would welcome help, I\'m sure.$B$BIf your travels bring you there, seek Hildagard at Shadowmoon Village, in the northwestern reaches of the valley.",
["O"]="Speak with Chief Apothecary Hildagard at Shadowmoon Village.",
["T"]="Chief Apothecary Hildagard",
},
[11047]={
["D"]="As an apprentice wind rider master, one of my tasks is to care for the beasts when they\'re not flying. The problem is that we have so few here, there\'s very little downtime for any of them.$B$BI\'m afraid we\'ll work them all to death if we don\'t receive any replacements. There\'s a large stable down in Shadowmoon Village, in western Shadowmoon Valley. Dama Wildmane oversees the wind rider care and training there.$B$BWould you speak with her on our behalf and let her know about our situation?",
["O"]="Speak with Dama Wildmane at Shadowmoon Village.",
["T"]="The Apprentice\'s Request",
},
[11048]={
["D"]="My original orders were to remain in Garadar for a short time, then continue on and report to Blood Guard Gulmok at Shadowmoon Village. What I\'ve seen in my time here is that Garadar could benefit from a long term Horde liaison.$B$BI know that Blood Guard Gulmok needs all the troops he can get, but I know he\'ll understand that my mission here isn\'t yet complete. Travel to Shadowmoon Village, in northwestern Shadowmoon Valley, and inform Blood Guard Gulmok of my delayed arrival. ",
["O"]="Speak with Blood Guard Gulmok at Shadowmoon Village. ",
["T"]="Kroghan\'s Report",
},
[11049]={
["D"]="Should you discover any Netherwing eggs while exploring, bring them to me.$B$BBe warned, a Netherwing egg is a rare discovery. Do not become frustrated if you cannot locate one. These Dragonmaw have been very thorough in collecting most of them and shipping them off to parts unknown.$B$BEggs might be found on creatures of the island, near crystal formations, in the mines, or even inside a nethercite node or netherdust bush.$B$BKeep a low profile. We don\'t need Mor\'ghor catching wind of your actions.",
["O"]="Yarzill the Merc at Dragonmaw Base Camp in Shadowmoon Valley wants you to recover a Netherwing Egg.",
["T"]="The Great Netherwing Egg Hunt",
},
[11050]={
["D"]="",
["O"]="",
["T"]="Accepting All Eggs",
},
[11051]={
["D"]="If we know the demons, and we do because we\'ve studied them extensively, they\'re fast at work repairing any damage that has been done to their precious transporter.$B$BSo, if you want a chance at another darkrune, take our banishing crystal back out there and eliminate more demons.  Besides, you want to help us to lessen the threat that the demons pose, yes?$B$BWe said \"chance\" because the process we use yields mixed results.  You might get a darkrune, or you might get something else entirely.",
["O"]="Kronk has asked you to use the Banishing Crystal to banish 15 demons at Forge Camp: Wrath or Forge Camp: Terror atop the Blade\'s Edge Mountains.  Return it to him once you have done so.",
["T"]="Banish More Demons",
},
[11052]={
["D"]="<Akama inserts the crystal into the medallion in his hand.>$B$BI am not as strong as I once was, $N.  Being so close to evil itself all these years - I do not know if I can trust myself with an artifact as powerful as this.$B$BTake this as my promise to you that when the time comes and you face Illidan, I will be on your side.  Take it to the one being we know we can trust with its power.  Take the medallion to A\'dal in Shattrath City.",
["O"]="Bring the Medallion of Karabor to A\'dal in Shattrath City.",
["T"]="OLD Akama\'s Promise",
},
[11053]={
["D"]="Rare it is that a peon survives for as long as you have. Rarer still is when a peon rises from the dregs to attain a new rank.$B$B<Varkule claps.>$B$BThe Overlord has called for you, grunt. A new rank awaits, no doubt.",
["O"]="Speak with Overlord Mor\'ghor at Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Rise, Overseer!",
},
[11054]={
["D"]="So you\'re the new overseer, eh? Well there\'s one thing any good overseer needs and that\'s the proper disciplinary weapon. Before you can go out there and knock some sense into these peons you need to have your \"piece.\" Each overseer has to gather the materials required to make their own \"piece\" and you\'ll be no different.$B$BI\'ll need knothide leather and the hardened hide of Tyrantus. You\'ll find Tyrantus in Eco-Dome Farfield, located in the northern reaches of Netherstorm.",
["O"]="Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 10 pieces of Knothide Leather and 1 Hardened Hide of Tyrantus.",
["T"]="Overseeing and You: Making the Right Choices",
},
[11055]={
["D"]="This is your booterang. There are many like it but this one is yours.$B$BAs an overseer you will use this booterang to sow terror into the hearts of defiant peons. Proper use of the booterang will instill obedience and ensure subservience.$B$BVenture forth to the crystal fields and discipline any peons that you see slacking off. Show them the might of the booterang!",
["O"]="Chief Overseer Mudlump at the Dragonmaw Base Camp in Shadowmoon Valley wants you to discipline 20 lazy Dragonmaw Peons. You will also need to return your Booterang.",
["T"]="The Booterang: A Cure For The Common Worthless Peon",
},
[11056]={
["D"]="Do not draw attention to our conversation.  Adaris would not approve.$B$BI belong to the lowest caste of arakkoa, $N.  During Terokk\'s rule I would\'ve been sacrificed to the dark powers worshipped by his talonpriests.  If what you say is true and the talonpriests are seeking Terokk\'s return, then you must prevent them from succeeding - regardless of what your leader says!$B$BI\'ve something to offer you that you\'ll find useful.  There is a package at my old dwelling in Upper Veil Shil\'ak.  Bring it to me!",
["O"]="Obtain Hazzik\'s Package at his dwelling in eastern Skettis and return to him with it.",
["T"]="Hazzik\'s Bargain",
},
[11057]={
["D"]="We commend your zeal in wanting to help out here in Ogri\'la, $c.  However, we have a favor to ask of you before we can accept your assistance.$B$BDown below our brethren are enslaved to the Sons of Gruul.  Please, speak with Mog\'dorg the Wizened, who is leading an ogre resistance against their gronn masters.$B$BSeek him out atop the tower on the eastern side of the Circle of Blood arena.",
["O"]="Chu\'a\'lor has asked you to speak with Mog\'dorg the Wizened atop one of the towers just outside the Circle of Blood in the Blade\'s Edge Mountains.",
["T"]="The Trouble Below",
},
[11058]={
["D"]="Long ago a now-extinct sect of the arakkoa known as the Apexis lived here.  Remnants of their civilization are still present.  We call them apexis relics.$B$BWhat we know about them is that, when properly used, they grant a boon.  Each relic presents a colored sequence which, when the crystals are pressed in the correct order, leads through a series of levels, each harder than the last.$B$BAn apexis shard is needed to power the relic.  Return when you have attained the insight of the apexis vibration.",
["O"]="Chu\'a\'lor has asked you to return to him at Ogri\'la atop the Blade\'s Edge Mountains after you have gained Apexis Vibrations from an Apexis Relic.",
["T"]="An Apexis Relic",
},
[11059]={
["D"]="You\'ve figured out how to use the single-person relics, but as you may have seen, there are bigger ones, which they surround.$B$BThese larger apexis monuments function in much the same way, but they take many more apexis shards to activate and require four persons to operate.$B$BOf greater concern to us are the guardians that are summoned through their use.  These crystal constructs turned on their arakkoan masters long ago, and now endanger Ogri\'la.$B$BWe would ask that you destroy one and bring us proof.",
["O"]="Chu\'a\'lor has asked you to obtain an Apexis Guardian\'s Head for him as proof.  Return with it to him at Ogri\'la atop the Blade\'s Edge Mountains once you have done so.",
["T"]="Guardian of the Monument",
},
[11060]={
["D"]="",
["O"]="",
["T"]="A Crystalforged Darkrune",
},
[11061]={
["D"]="As to that other magical flask, it can only be obtained from one spot: Bash\'ir Landing.  It\'s an ethereal base, and they aren\'t too friendly with outsiders, so it might be a little dangerous to obtain.$B$BWhere\'s Bash\'ir Landing, you ask?  Well, if you get on your flying steed and head north by northeast, well past Forge Camp: Wrath, you\'ll eventually spot it.  The Bash\'ir crystalforge itself is at the northeast corner of the landing.$B$BThank you for doing this, $N.  It\'ll mean the world to our sons!",
["O"]="Torkus has asked you to obtain an Unstable Flask of the Sorcerer for him.  Return with it to him at Ogri\'la atop the Blade\'s Edge Mountains.",
["T"]="A Father\'s Duty",
},
[11062]={
["D"]="$N, we were wondering if you might be willing to visit our friends just to the north at the Skyguard Outpost?$B$BSky Commander Keller and his Skyguard are here running missions for our mutual protection, and he\'s asked us to send along anyone that we feel would excel at helping out.$B$BThat would be you!$B$BHead up there as soon as you can, and please, give him our regards.",
["O"]="Chu\'a\'lor has asked you to speak with Sky Commander Keller at the Skyguard Outpost atop the Blade\'s Edge Mountains.",
["T"]="The Skyguard Outpost",
},
[11063]={
["D"]="",
["O"]="",
["T"]="Earning Your Wings...",
},
[11064]={
["D"]="Don\'t let the gray hair fool you, grunt. I\'m still ten times the rider that you are! And don\'t go thinking that this old dog doesn\'t have any tricks up his sleeve.$B$BNow all you gotta do is follow me and try not to get knocked down off your mount. If you can do that, Oldie will admit defeat.$B$BWe\'ll lift off as soon as you\'re ready.",
["O"]="Follow Murg \"Oldie\" Muckjaw while attempting to stay on your flying mount. Should you defeat Murg \"Oldie\" Muckjaw, report your victory to Ja\'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Dragonmaw Race: The Ballad of Oldie McOld",
},
[11065]={
["D"]="Wanna help the Skyguard and Ogri\'la?$B$BJust hear me out before you walk away, $g hot stuff : girly;.  We\'re in need of remounts!  The bombing runs and missions to Bash\'ir Landing have taken a toll on our mounts.$B$BThe aether rays that fly around Vortex Pinnacle, and the Crystal Spine to the northeast, look like they\'d do just fine.  You don\'t even have to bring them back here, though that would be nice.  Just break and rope them, and we\'ll track them down later.$B$BThink you can wrangle me up some?",
["O"]="Skyguard Khatie has asked you to wrangle 5 Aether Rays.  After you have done so, return them to her at the Skyguard Outpost atop the Blade\'s Edge Mountains.",
["T"]="Wrangle Some Aether Rays!",
},
[11066]={
["D"]="So, I hope that you\'re up to helping us wrangle up even more aether rays!  From what I can see, you\'re a natural with the rope!  And it\'s for a good cause, because not only do we get fresh mounts, but it helps us to protect Ogri\'la, which the ogres appreciate.$B$BRemember, the aether rays fly around Vortex Pinnacle, and the Crystal Spine to the northeast.$B$BThink you can wrangle me up some more?",
["O"]="Skyguard Khatie has asked you to wrangle 5 Aether Rays.  After you have done so, return them to her at the Skyguard Outpost atop the Blade\'s Edge Mountains.",
["T"]="Wrangle More Aether Rays!",
},
[11067]={
["D"]="Dragonmaw treat you right, $N. Even a worn out cursed being like me is given a chance. Now if you want to prove your worth to the Skybreakers, you will have to defeat me.$B$BI\'m going to shake you off my tail like a bad case of fleas...$B$BWe\'ll lift off when you are ready.",
["O"]="Follow Trope the Filth-Belcher while attempting to stay on your flying mount. Should you defeat Trope the Filth-Belcher, report your victory to Ja\'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Dragonmaw Race: Trope the Filth-Belcher",
},
[11068]={
["D"]="You are challenging ME? Don\'t make me laugh!$B$BYou\'re serious? Very well then! All you need to do is not die. You can manage to not die, right?? Even if I\'m hurling skulls at you and flying circles around your pathetic riding skills?$B$BJust let me know when you\'re ready and we\'ll lift off.",
["O"]="Follow Corlok the Vet while attempting to stay on your flying mount. Should you defeat Corlok the Vet, report your victory to Ja\'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Dragonmaw Race: Corlok the Vet",
},
[11069]={
["D"]="Three years I spent in that hell hole. Three years a prisoner of war to the damnable Frostwolf Clan. Made to sit in their tower and listen to them endlessly whine about the bridge to Dun Baldar. About how it\'s \"unfair\" that blah, blah, blah, blah... War isn\'t fair! To hell with \'em all!$B$BThe minute I was freed I left that place forever and came here to start a new life. Now Mulv and I are vying for the top orc spot. If you want it, you\'re gonna have to go through me, scrub.$B$BWe go when you\'re ready.",
["O"]="Follow Wing Commander Ichman while attempting to stay on your flying mount. Should you defeat Wing Commander Ichman, report your victory to Ja\'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Dragonmaw Race: Wing Commander Ichman",
},
[11070]={
["D"]="Three years of blood, sweat and tears. Mostly tears... The amount of crying that a hardened soldier does when it comes down to all-out war is amazing!$B$B\"They\'re jumping into our tower with their horses!\" \"Why is their base so well defended?\" \"They\'re taking our relief hut, I\'m going A.W.O.L.!\"$B$BWimps...$B$BI took the first train out of \"cry-town\" the minute the Dark Portal opened. Now I\'m a top gun for the Dragonmaw. If you want to be top orc, you\'ll have to defeat me.$B$BWe go when you are ready.",
["O"]="Follow Wing Commander Mulverick while attempting to stay on your flying mount. Should you defeat Wing Commander Mulverick, report your victory to Ja\'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Dragonmaw Race: Wing Commander Mulverick",
},
[11071]={
["D"]="You dare challenge Skyshatter? The world around you will fall into darkness as the heavens are torn asunder by my meteors.$B$BYou stand no chance, soldier. Yet it is your desire to die...$B$BI will entertain this morbid obsession if only to prove a point to any that might foolishly dream of making the same mistake.$B$BWe ride when you are ready!",
["O"]="Follow Captain Skyshatter while attempting to stay on your flying mount. Should you defeat Captain Skyshatter, report your victory to Ja\'y Nosliw at the Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Dragonmaw Race: Captain Skyshatter",
},
[11072]={
["D"]="The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager.  They will all need to be slain before Terokk returns to this world.$B$BYou will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis.  Bring me a token from each one.  These are powerful beings you will be facing; you would do well to bring friends.",
["O"]="Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile.  Return to Hazzik at Blackwind Landing with a token from each.",
["T"]="OLD Adversarial Blood",
},
[11073]={
["D"]="I... I\'ve turned a blind eye to your dealings with the arakkoa prisoner, $N.  It looks like your instincts to cooperate with him were right.$B$BYou must understand... I would\'ve faced a mutiny in my current state if I endorsed your efforts to bring Terokk to this world.$B$BTake the items that Hazzik prepared for you and go ahead with your plan.  I will command my men to back you up when the time comes.  I recommend that you bring a force of your own as well.  I fear you\'ll only get one chance at this.",
["O"]="Take the Time-Lost Offering prepared by Hazzik to the Skull Pile at the center of Skettis and summon and defeat Terokk.  Return to Sky Commander Adaris when you\'ve completed this task.",
["T"]="Terokk\'s Downfall",
},
[11074]={
["D"]="The descendants held prisoner by the Skettis talonpriests are listed in this book.  Gezzarak the Huntress, Garokk the Crystal Giant, the heretic known as Darkscreecher Akkarai and Vekkaz the Windrager.  They will all need to be slain before Terokk returns to this world.$B$BYou will need the scrolls carried by the time-lost arakkoa and burn them at the summoning circles all over Skettis.  Bring me a token from each one.  These are powerful beings you will be facing; you would do well to bring friends.",
["O"]="Collect Time-Lost Scrolls from the time-lost arakkoa in Skettis and bring them to a Skull Pile inside a summoning circle in Skettis.  Summon and defeat the descendants of Terokk\'s adversaries and return to Hakkiz with Akkarai\'s Talon, Garokk\'s Spine, Vekkaz\'s Scale and Gezzarak\'s Claw.",
["T"]="Tokens of the Descendants",
},
[11075]={
["D"]="Your help is required at the Netherwing Mines, overseer $N.$B$BTwo days ago our mining operations came to a grinding halt when we made a grim discovery. A miner was working in the depths of the mine and struck his pick upon an unusual crystal formation. Unfortunately, this crystal formation was attached to a very angry nether dragon. The beast woke from its slumber and annihilated all of our workers.$B$BReport to the Mistress of the Mines. They await you at the mouth of the mines, southwest of here.",
["O"]="Seek out the Mistress of the Mines on Netherwing Ledge.",
["T"]="The Netherwing Mines",
},
[11076]={
["D"]="Much of our hard work lies scattered about in these mines. Carts full of cargo are littered across every inch of this mine! We just can\'t get to any of it with the current infestation.$B$BThat\'s where you come in, $N. Your daily duty here at this mine is to collect the cargo left behind by the miners and deep mine workers.$B$BGather the nethermine cargo and return it to me or my sister.",
["O"]="The Mistress of the Mines at the Netherwing Mines in Shadowmoon Valley wants you to recover 15 Nethermine Cargo crates.",
["T"]="Picking Up The Pieces...",
},
[11077]={
["D"]="That dragon waking up riled up a host of other nasty creatures in these mines. Two types are proving to be a thorn in the side of the Dragonmaw: Nethermine flayers and Nethermine ravagers. You must help us by killing them off. All I ask is your involvement once per day.$B$BGet in there and kill as many as you can!",
["O"]="The Dragonmaw Foreman at the Netherwing Mines in Shadowmoon Valley wants you to kill 15 Nethermine Flayers and 5 Nethermine Ravagers.",
["T"]="Dragons are the Least of Our Problems",
},
[11078]={
["D"]="As ye\'ve flown around, ye must have noticed the dragons above.  I trust ye haven\'t fallen victim ta their rage.  Help us put an end ta it, $N!$B$BRivendark and Obsidia lord over this terrace, while Insidion and Furywing rule the skies over yon terrace ta the northeast.  Each has a perch on their respective domains.  I be wondering if ye and yer friends will go ta one, $g lad : lass;, break open an egg and attract the dragon down.$B$BBring me some teeth as proof.  Ta rule the skies, it\'s either them or us.",
["O"]="Sky Commander Keller has asked you to acquire Dragon Teeth and return them to him at the Skyguard Outpost atop the Blade\'s Edge Mountains.",
["T"]="To Rule The Skies",
},
[11079]={
["D"]="Gahk think being smart is dumb sometimes.  Gahk not want to think.  Me want little $r to smash big demons!$B$BDey have some chiefs, and da chiefs all have whips to hurt da little demons.  You bring Gahk a whip!$B$BYou challenge demon chief in forge camps at burning, green, fel crystal prism.  Use many apexis shards to get dem to come.  Dey called Galvanoth, Braxxus, Zarcsin and da Mo\'arg Incinerator.",
["O"]="Gahk has asked you to acquire a Fel Whip.  Bring it to him at Ogri\'la atop the Blade\'s Edge Mountains.",
["T"]="A Fel Whip For Gahk",
},
[11080]={
["D"]="Now that you have felt the enlightening vibrations of the apexis relics, it is time for you to further your understanding of their workings.  We are very eager to benefit from your observations!$B$BAs you progress in your ability to attune to the relics, you will gain a higher level of knowledge.  This recognition will come in the form of an emanation from the relic.$B$BReturn to us when you have attained such an emanation.",
["O"]="Chu\'a\'lor has asked you to return to him at Ogri\'la atop the Blade\'s Edge Mountains after you have gained Apexis Emanations from an Apexis Relic.",
["T"]="The Relic\'s Emanation",
},
[11081]={
["D"]="This document outlines a revolt planned by the Murkblood broken. It seems that the dragon was to be used as a diversion to draw attention away from their escape. Looking at all of the corpses littering the mine, it would be safe to assume that their plans failed.$B$BReturn the escape plans to the Mistress of the Mines.",
["O"]="Take the Murkblood Escape Plans to the Mistress of the Mines.",
["T"]="The Great Murkblood Revolt",
},
[11082]={
["D"]="These miners are far too stupid to concoct any type of escape plan. We must find and punish the source. Venture into the depths of the mine and seek out the Murkblood overseers. If they have not been overcome by the denizens of the mine, they will undoubtedly be hiding.$B$BOnce you locate one, interrogate him until he reveals the true mastermind behind the escape. Return to me with the identity of this traitor and the hand of the overseer.",
["O"]="Find a Murkblood Overseer and interrogate him. Return to the Mistress of the Mines with the Murkblood information and the Hand of the Overseer.",
["T"]="Seeker of Truth",
},
[11083]={
["D"]="Don\'t worry about this dragon, $N. We\'ve got plans for it...$B$BDeeper in this mine is a band of crazed Murkblood. After the dragon broke out, they were cut off from the exit. Somehow, after a mere 2 days of isolation, they\'ve lost all sense of decency.$B$BThey\'ve resorted to cannibalism and the promotion of mayhem. We don\'t need that kind of madness in this place. Find \'em and kill \'em. All of \'em.",
["O"]="Ronag the Slave Driver in the Netherwing Mines of Shadowmoon Valley wants you to slay the Crazed Murkblood Foreman and 5 Crazed Murkblood Miners.",
["T"]="Crazed and Confused",
},
[11084]={
["D"]="Well, well, well... still alive I see. That\'s good, because Mor\'ghor has requested your presence in his tower at once. Get a move on!",
["O"]="Speak with Overlord Mor\'ghor at Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Stand Tall, Captain!",
},
[11085]={
["D"]="Hail, $N.  I thank you for coming to my aid.$B$BThe arakkoa\'s monstrous birds knocked me from my nether ray while on a scouting mission.$B$BLet\'s get out of here, while we can.",
["O"]="Escort the Skyguard Prisoner to safety and report to Sky Sergeant Doryn.",
["T"]="Escape from Skettis",
},
[11086]={
["D"]="One of your responsibilities as a captain of Dragonmaw is to snuff out Burning Legion activity in Outland. It is your duty to silence those that defy Lord Illidan!$B$BThe demons foolishly attempt to stabilize the portal found on the Twilight Ridge of western Nagrand. They must pay for their treachery, and you will be the orc that collects on their debt.$B$BTravel to the Twilight Ridge and lay waste to its inhabitants. You will be responsible for making at least one attack per day on their fortifications.",
["O"]="Overlord Mor\'ghor at Dragonmaw Base Camp in Shadowmoon Valley wants you to kill 20 Deathshadow Agents.",
["T"]="Disrupting the Twilight Portal",
},
[11089]={
["D"]="Reth\'hedron now lords over the Twilight Ridge of Nagrand. An eredar of such power being loosed upon this world does not bode well for the Illidari. Alas, we do not have the resources required to slay Reth\'hedron. Not with the war the bastards have brought to the Black Temple. No... I have a better plan.$B$BYou will subdue Reth\'hedron, banishing him back through the Twilight Portal. For this a soul cannon must be fashioned.$B$BReturn to me with the materials on this list.",
["O"]="Illidari Lord Balthas at the Dragonmaw Base Camp in Shadowmoon Valley wants you to bring him 2 Felsteel Bars, 1 Adamantite Frame, 1 Khorium Power Core and 1 Flawless Arcane Essence.",
["T"]="The Soul Cannon of Reth\'hedron",
},
[11090]={
["D"]="<Balthas holds up an alien looking device.>$B$BThis is a soul cannon. Its effects are devastating when attuned. This one is attuned to my blood. The same blood flowing through the veins of Reth\'hedron - my brother. Aye, his misplaced allegiance will be the end of him.$B$BTake the cannon and fly to the Twilight Ridge in western Nagrand. Locate Reth\'hedron and fire! You must stay on your mount and within range for the effects to take hold. Stand your ground against him and he will have no choice but to flee!",
["O"]="Illidari Lord Balthas at Dragonmaw Base Camp in Shadowmoon Valley has tasked you with using the Soul Cannon on Reth\'hedron the Subduer in Nagrand.$B$BYou must also return the Soul Cannon.",
["T"]="Subdue the Subduer",
},
[11091]={
["D"]="You honor us with your efforts on our behalf.  And now there is someone that we would like for you to meet.$B$BJho\'nass is our most trusted quartermaster.  He maintains a stock of goods that we provide for sale to only the most dedicated of friends to Ogri\'la.$B$BYou are one such friend, $N.$B$BWhen you find the time, go and speak with him.  As we understand it, he has prepared a little something for you as a token of our appreciation.",
["O"]="Chu\'a\'lor suggested that you speak with Jho\'nass at Ogri\'la atop the Blade\'s Edge Mountains.",
["T"]="A Special Thank You",
},
[11092]={
["D"]="Captain $N!$B$B<Taskmaster Varkule salutes you.>$B$BOverlord Mor\'ghor has asked to see you in his chambers at once!",
["O"]="Speak with Overlord Mor\'ghor at Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Hail, Commander!",
},
[11093]={
["D"]="Nether rays are surprisingly loyal and obedient once properly trained.  Unfortunately the war on Skettis is taking a toll on them.$B$BWe have dozens of sorties a day - the poor fellows rarely get a break.  And with recent shortages on feed, if those blasted birdmen don\'t kill them on a mission then starvation will.$B$BIf you can lend a hand, take one of our rays to the woods in the south.  They don\'t mind warp chaser meat as long as it\'s a fresh kill.",
["O"]="Use the Nether Ray Cage in the woods south of Blackwind Landing and slay Blackwind Warp Chasers near the Hungry Nether Ray.  Return to Skyguard Handler Deesak when you\'ve completed your task.",
["T"]="Hungry Nether Rays",
},
[11094]={
["D"]="Commander $N, stand at attention! You are to take a battalion of Skybreakers and sack the Scryers\' outpost located at the foot of the Netherwing Fields. With the Sanctum of the Stars destroyed, our lines of communication to our posts at Eclipse Point and Illidari Point will once more be open.$B$BGo now! Use this flare gun to signal the Skybreakers for the attack!",
["O"]="Deliver news of your mission along with the Dragonmaw Flare Gun to Arcanist Thelis at the Sanctum of the Stars in Shadowmoon Valley.",
["T"]="Kill Them All!",
},
[11095]={
["D"]="The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared.$B$BI want you to let them come, $N.$B$B<Thelis nods.>$B$BYes... a trap. Take this flare that their overlord gave you and deliver it to Commander Hobb. He is standing guard right outside this building.",
["O"]="Give the Dragonmaw Flare to Commander Hobb at the Sanctum of the Stars in Shadowmoon Valley.",
["T"]="Commander Hobb",
},
[11096]={
["D"]="So you want to join the Skyguard?  Well, I know you can fly... but can you fight?$B$BThe Skyguard is sworn to protect Shattrath from the dangers that loom above us, both near and far.  The Gordunni ogres who dwell in the Barrier Hills to the north are an immediate threat to us.$B$BReaching the ogres has been problematic for Shattrath\'s ground units.  That\'s where we come in.  See what you can do to help contain them.",
["O"]="Slay any 20 Gordunni Ogres in the Barrier Hills and return to Yuula in Shattrath City.",
["T"]="Threat from Above",
},
[11097]={
["D"]="Take these Scryer medals. Mor\'ghor will need proof of \"victory\" once this is over. He will recognize them as coming from the corpses of fallen Scryer soldiers.$B$BNow all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.",
["O"]="Assist Commander Hobb and the Scryers in defending the Sanctum of the Stars. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor\'ghor at Dragonmaw Base Camp with the Scryer Medals.",
["T"]="The Deadliest Trap Ever Laid",
},
[11098]={
["D"]="The Barrier Hills are only one of the fronts where we\'ve been deployed.  A less immediate but far more dangerous threat looms from beyond the Skethyl Mountains, from within the arakkoa city of Skettis.$B$BA few months ago our scouts detected a huge increase in arakkoa activity there.  Several attacks against Shattrath followed.  We\'ve stationed forces outside of their city since.$B$BTake these explosives to Sergeant Doryn at Blackwind Landing, just outside Skettis.  Tell him you\'re a new recruit.",
["O"]="Take the Explosives Package to Sky Sergeant Doryn at Blackwind Landing outside Skettis.",
["T"]="To Skettis!",
},
[11099]={
["D"]="Commander $N, stand at attention! You are to take a battalion of Skybreakers and sack the Aldor outpost located northwest of our beloved Black Temple. With the Altar of Sha\'tar destroyed, our lines of communication to our posts at Coilskar will once more be open.$B$BGo now! Use this flare gun to signal the Skybreakers for the attack!",
["O"]="Deliver news of your mission and the Dragonmaw Flare Gun to Anchorite Ceyla at the Altar of Sha\'tar.",
["T"]="Kill Them All!",
},
[11100]={
["D"]="The Dragonmaw only dare attack us when our guard is down. They would face certain defeat if they were to attack us while we were prepared.$B$BI want you to let them come, $N.$B$B<Ceyla nods.>$B$BYes... a trap. Take this flare that their overlord gave you and deliver it to Commander Arcus. He is standing guard right outside this building.",
["O"]="Give the Dragonmaw Flare to Commander Arcus at the Altar of Sha\'tar in Shadowmoon Valley.",
["T"]="Commander Arcus",
},
[11101]={
["D"]="Take these Aldor medals. Mor\'ghor will need proof of \"victory\" once this is over. He will recognize them as coming from the corpses of fallen Aldor soldiers.$B$BNow all that remains is to use the signal flare to alert the Dragonmaw raiders. We will crush them when you are ready. Just give me the word.",
["O"]="Assist Commander Arcus and the Aldor in defending the Altar of Sha\'tar. Once all of the Dragonmaw forces have been defeated, return to Overlord Mor\'ghor at Dragonmaw Base Camp with the Aldor Medals.",
["T"]="The Deadliest Trap Ever Laid",
},
[11102]={
["D"]="You can fly around as a crow... so what!  Ever annihilate something on the ground while you were flying?  Want to?$B$BForge Camp: Wrath and Forge Camp: Terror, to the north and south, are a major pain in my backside, as well as being a threat to peaceful Ogri\'la.  With all of those fel cannons shooting down the Skyguard left and right, we can\'t get through there to take care of business.$B$BWant to prove yourself?  Take these bombs and knock out their ammo stacks.  Just don\'t let them shoot you down, too!",
["O"]="Sky Sergeant Vanderlip has tasked you with the bombing of 15 Fel Cannonball Stacks.  Return to her at the Skyguard Outpost atop the Blade\'s Edge Mountains once you have done so.",
["T"]="Bombing Run",
},
[11103]={
["D"]="",
["O"]="",
["T"]="Sage No More",
},
[11104]={
["D"]="",
["O"]="",
["T"]="Restorer No More",
},
[11105]={
["D"]="",
["O"]="",
["T"]="Champion No More",
},
[11106]={
["D"]="",
["O"]="",
["T"]="Defender No More",
},
[11107]={
["D"]="I am unworthy to even carry a message directed at you, sir. Please forgive me for this indulgence. Overlord Mor\'ghor has requested your presence in his chambers at once!",
["O"]="Speak to Overlord Mor\'ghor at Dragonmaw Base Camp in Shadowmoon Valley.",
["T"]="Bow to the Highlord",
},
[11108]={
["D"]="Come, highlord $N. Illidan himself awaits us!",
["O"]="Meet Illidan Stormrage. Seek out Barthamus in the Lower City of Shattrath should you survive.",
["T"]="Lord Illidan Stormrage",
},
[11109]={
["D"]="",
["O"]="",
["T"]="Jorus the Cobalt Netherwing Drake",
},
[11110]={
["D"]="",
["O"]="",
["T"]="Malfas the Purple Netherwing Drake",
},
[11111]={
["D"]="",
["O"]="",
["T"]="Onyxien the Onyx Netherwing Drake",
},
[11112]={
["D"]="",
["O"]="",
["T"]="Suraku the Azure Netherwing Drake",
},
[11113]={
["D"]="",
["O"]="",
["T"]="Voranaku the Violet Netherwing Drake",
},
[11114]={
["D"]="",
["O"]="",
["T"]="Zoya the Veridian Netherwing Drake",
},
[11117]={
["D"]="Here now. Ye hear that? There be sounds in them hills. Those\'re the wolpertingers! Wily beasts, they are, attracted by the smells o\' Brewfest. I\'ve a mind to catch me some, but I knocked me shin and can\'t outrun the buggers. Ye can help me, though!$b$bTake this net and cast it over the little blighters. Bring me a good five of \'em and I\'ll make it worth yer while! Oh, and one more thing - in order to even see these critters, ye need t\' be blitzed! Load up on the booze!",
["O"]="Goldark Snipehunter has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. He mentioned that you must be intoxicated to see them.",
["T"]="Catch the Wild Wolpertinger!",
},
[11118]={
["D"]="Getting drunk is a time-honored tradition at Brewfest -- it\'s damn near required! Thing is, I\'m getting reports across Azeroth saying the celebration\'s plagued by hallucinations!  We can\'t have that!$b$bThese elekks can\'t be harmed by normal weapons -- they pass right through \'em -- so take this fabulous piece of gnomish machinery, visit the other beer gardens, and zap \'em to oblivion. Remember, you have to be drunk to see \'em!",
["O"]="Visit the beer gardens outside of Stormwind, Darnassus, and the Exodar, zap three elekks at each location, and return to Goldark Snipehunter. You must be drunk to see the pink elekks.",
["T"]="Pink Elekks On Parade",
},
[11119]={
["D"]="Heya, $g boyo : girly;!  Up fer some fun are ye?$B$BEvery couple o\' hours, me aether-techs launch an assault on Bash\'ir Landing, far ta the northeast in the Blade\'s Edge Mountains.  They say that they\'re there \'studying\' the Bash\'ir crystalforge, but it\'s an assault; there be no two ways about it.  We use the crystalforge to resupply, and there\'s always extra to be sold.$B$BGo on down ta the landin\' pad and speak with the aether-tech apprentice.  He\'ll tell ye when the next mission is ta launch.",
["O"]="Sky Commander Keller has asked you to speak with the Aether-tech Apprentice at the Skyguard Outpost in the Blade\'s Edge Mountains.",
["T"]="Assault on Bash\'ir Landing!",
},
[11120]={
["D"]="Look. We\'re running a business here. People being drunk? It\'s good business. But I\'ll tell ya one thing that puts a cramp in the profits - hallucinations. Wouldn\'t ya know it, the boys are reporting that the sot- er, the loyal customers are seeing pink elekks everywhere.$b$bI don\'t need my customers unsettled. Look, take this ray and travel to the other beer gardens to take care of \'em for me, would ya? And be sure to get drunk!",
["O"]="Visit the beer gardens outside of Silvermoon, Thunder Bluff, and the Undercity, zap three elekks at each location, and return to Glodrak Huntsniper. You must be drunk to see the pink elekks.",
["T"]="Pink Elekks On Parade",
},
[11122]={
["D"]="So you want to help out at Brewfest?  I\'ve got the perfect task for ya.  I\'ll put you on one of my racing rams and you head down to Kharanos.  I\'ve got some kegs I need to pick up.  $b$bFlynn Firebrew is waiting on a hill near a stack of kegs.  He\'ll toss you a keg when you get near, then you run the keg back here and toss the keg to Pol Amberstill.  You can only carry one at a time.  $b$bReady?",
["O"]="Get a keg from Flynn Firebrew in Kharanos and return it to Pol Amberstill.  Do this 3 times before your ram goes away.",
["T"]="There and Back Again",
},
[11123]={
["D"]="Poor James never recovered from the destruction of the Shady Rest and the murder of his family. The boys and I are doing what we can to find the bastards who did this.$B$BI\'ve sent our best investigator, Inspector Tarem, out to the ruins, but this is too big a job for any one man. If you\'d lend Tarem a hand, we\'d appreciate it. Light knows, we\'d all like to be out there helping.$B$BThe main road will lead you to the inn, but take care. Your journey will take you beyond the protection of my soldiers.",
["O"]="Speak to Inspector Tarem at the Shady Rest Inn.",
["T"]="Inspecting the Ruins",
},
[11124]={
["D"]="If you follow the road south from the village, and then west toward the Barrens, you\'ll come across the ruins of the Shady Rest Inn.$B$BTheramore has sent an investigator to discover how the inn met its fate. Normally, I\'d advise you to steer clear, but we have orders from Orgrimmar to \'assist\' in the investigation.$B$BAccept any help the Theramore investigator offers, even feed him a tidbit or two of information if you\'d like, but save your real findings for me.",
["O"]="Speak to Inspector Tarem at the Shady Rest Inn.",
["T"]="Inspecting the Ruins",
},
[11126]={
["D"]="It\'s good to meet you, $c. I\'ve come to Theramore to help eliminate the problem of the deserters. Not only have some of the men abandoned their posts, but some have filtered back into the town.$B$BThese deserter agents are spreading lies and propaganda, hoping to convince others to join their ranks.$B$BThey\'re at virtually every guard post throughout the town and the docks. Find them, expose them, and discredit them. At this point, anything more risks inspiring more sympathy for them.",
["O"]="Confront 5 Deserter Agitators and return to Calia Hastings near the docks in Theramore.",
["T"]="Traitors Among Us",
},
[11128]={
["D"]="The deserter agents were doing far more than just chatting up the guards. We\'ve found a number of leaflets the deserters somehow managed to smuggle in on a ship in the docks.$B$BThe ship used to transport the leaflets is still in Theramore, at the farthest dock. If you can sneak aboard and capture the rest of their propaganda documents, their agents will lose their most powerful tool. Be careful! The ship is manned by seasoned privateers and the cargo is probably being kept in the captain\'s quarters.",
["O"]="Bring the Deserter Propaganda to Calia Hastings near the docks in Theramore.",
["T"]="Propaganda War",
},
[11129]={
["D"]="Help, $N! My prized puppy, Kyle, has run away! I just know he\'s running around Bloodhoof Village, lost and hungry.$B$BWill you find him and feed him? Once he eats he will settle down and come home.$B$BTo feed him you will need to find food. His favorite meal is tender strider meat. Just venture east and you should find plenty of striders. Hunt one down and take its succulent meat to Kyle. When you see Kyle in town, put the meat down and he is sure to come to you.",
["O"]="Ahab Wheathoof at Bloodhoof Village in Mulgore wants you to feed his prized puppy, Kyle the Frenzied.$B$BFeed Kyle Tender Strider Meat and return to Ahab Wheathoof.",
["T"]="Kyle\'s Gone Missing!",
},
[11130]={
["D"]="Come closer, $G man:sweetheart;! Let ol\' Griftah look at yer shiny things....$b$bHmm. Yeh, yeh, not bad, but ya can do better. Much, much better.$b$b<Griftah leans in and whispers.>$b$bThere be priceless shinies everywhere, $N, ya just gotta know where to look! It be yer lucky day; I know a fella who can help ya find more shinies than ya can ever carry.$b$bVisit my ol\' friend, Budd, near Zul\'Aman and show him this here. Ya be tellin\' him ol\' Griftah sent ya and he\'ll let ya in on his new project.",
["O"]="Griftah wants you to take Griftah\'s Note to Budd in the Ghostlands, just outside of Zul\'Aman.",
["T"]="Oooh, Shinies!",
},
[11131]={
["D"]="You must help us!  The Headless Horseman is attacking the village.  Fires are everywhere!  The children aren\'t safe!$B$BPlease, $n, join the fire brigade.  Grab a bucket and toss it on the fires, or pass it to a friend who\'s closer to the blaze.  Put out all the fires and we may yet be saved!",
["O"]="The Costumed Orphan Matron wants you to help put out all the village fires.  When they are out, speak again to the Costumed Orphan Matron.",
["T"]="Stop the Fires!",
},
[11132]={
["D"]="My inscrutable theories confirm rumors of vast treasure in Zul\'Aman. There\'ll be mounts and mansions for everyone! First things first, though. You must earn your share, after all....$b$bOur initial efforts here haven\'t gone as well as I hoped. In fact, my map, and the recruits I lent it to, have gone missing. They were after a troll-beast named Nalorakk.$b$bForget the crew, I need that map! Succeed, and you\'ll go down in history as the one who helped Budd Nedreck unlock the secrets of Zul\'Aman!",
["O"]="Budd Nedreck in Hatchet Hills wants you to retrieve his map from High Priest Nalorakk\'s terrace in Zul\'Aman.",
["T"]="Promises, Promises...",
},
[11133]={
["D"]="I\'ve altered the leaflets you captured from the deserters\' mercenary friends at the docks. Now, anyone who reads them will get an entirely different view of the deserters and their aims.$B$BIf we distribute these to enough of the guards, the deserters will be too embarrassed to ever reestablish their presence within our walls.$B$B<Calia hands you a stack of the altered leaflets.>$B$BWhy don\'t you get started while I plan our next move?",
["O"]="Calia Hastings wants you to distribute the Altered Leaflets to 6 Theramore Guards, then report back to her near the docks in Theramore.",
["T"]="Discrediting the Deserters",
},
[11134]={
["D"]="Now that we\'ve eliminated the deserters from Theramore, it\'s time to complete this operation. My local contacts have reported that the deserters base their operations in a ship moored on a small island to the southeast of the docks.$B$BArresting their leader, Gavis Greyshield, should cause the others to lose their will to fight. Find him within the ship and convince him to surrender. I wouldn\'t be surprised if he puts up a bit of a fight for show, but then surrenders when he understands he can\'t win.",
["O"]="Capture Gavis Greyshield, then report to Calia Hastings near the docks in Theramore.",
["T"]="The End of the Deserters",
},
[11135]={
["D"]="The Headless Horseman is driven away, but he will return as long as Hallow\'s End looms.  $n, end our misery, and the insane lament of the Horseman.  Face him when he is joined with his head, and destroy it!$B$BHe rests in the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glade.  Find his pumpkin shrine and say this:$B$B  Horseman, rise$B  Your time is nigh$B  You felt death once$B  Now, know demise!$B$BGo, $n.  And may the Light go with you.",
["O"]="Find the Headless Horseman\'s pumpkin Shrine.",
["T"]="The Headless Horseman",
},
[11136]={
["D"]="Reports from our scout patrols have recently taken a disturbing turn. They tell of men wearing red Defias bandanas walking the Dreadmurk Shore north of Theramore\'s walls.$B$BWreckage in the area suggests they may be survivors of a shipwreck, but our information is limited. Captain Wymor at Sentry Point, a guard tower to the north of the city, is looking for help in following up on the reports.",
["O"]="Report to Captain Wymor at Sentry Point.",
["T"]="A Disturbing Development",
},
[11137]={
["D"]="My scouts have reported a shipwreck just off the beach to the northeast. Shipwrecks aren\'t all that unusual out here, but the reports also indicated the survivors were all wearing red bandanas!$B$BThe Defias are craftsmen and guildsmen, not sailors. What are they doing at the site of a shipwreck on a continent they\'ve no interest in?$B$BTheir leader is rumored to reside on a large island just off the coast to the northeast of the tower. Kill him and retrieve any documents you find in his possession.",
["O"]="Obtain the Defias Orders from Garn Mathers and bring them to Captain Wymor at Sentry Point.",
["T"]="Defias in Dustwallow?",
},
[11138]={
["D"]="From the wording of the orders you recovered, it looks like the first priority of the Defias will be to locate and secure whatever cargo they possessed.$B$BSI:7 has had a salvage diver named Renn McGill working out of Theramore for some time. When he heard about the shipwreck, Renn went north to dive near the islands the Defias now occupy.$B$BIf we\'re to beat the Defias to this cargo, we\'ll need his help. Look for him in the waters northeast of a small island just north of the island you visited earlier.",
["O"]="Bring the Defias Orders to Renn McGill in the waters off the Dreadmurk Shore.",
["T"]="Renn McGill",
},
[11139]={
["D"]="There\'s plenty of wreckage strewn across the bottom of the water from here to Alcaz, and the Defias have already got divers out there looking around. With the help of some of their gear, we can get you suited up and ready to join the hunt, but you\'ll have to do some creative \"borrowing\" first.$B$BSearch this island for a crate of diving gear and something to repair it with. When you\'ve got them, bring them to me and I\'ll have your gear ready in no time!",
["O"]="Bring the Tool Kit and Damaged Diving Gear to Renn McGill in the Dustwallow Marsh.",
["T"]="Secondhand Diving Gear",
},
[11140]={
["D"]="Well, I was able to make enough repairs to this gear to let you dive for awhile, anyway. I wouldn\'t count on it holding out for a long time, though.$B$BThe wreckage of the ship is strewn along the bottom from the east coast of this island out toward Alcaz Island. While that helm holds out, locate pieces of the wreckage on the bottom between this island and Alcaz. Use this salvage kit to search the wreckage for pieces of the cargo. Be careful not to venture too close to Alcaz Island. Those hydra are fierce.",
["O"]="Bring 6 Salvaged Strongboxes to Renn McGill in Dustwallow Marsh.",
["T"]="Recover the Cargo!",
},
[11141]={
["D"]="You must bring news of our findings to Lady Jaina without delay! If the Defias were transporting a prisoner, there\'s no telling who it might be or if the person is still alive!$B$BOne thing is for certain, $N. The Defias wouldn\'t go to all this trouble for some petty grudge. Their prisoner must have been someone of importance. Lady Jaina would know better than anyone else what these findings mean. You\'ll find her at the top of the mage tower at Theramore\'s center.",
["O"]="Speak with Lady Jaina Proudmoore in Theramore.",
["T"]="Jaina Must Know",
},
[11142]={
["D"]="It looks like Renn\'s hunch about Alcaz Island was right. We need to survey that island, but it would take a whole brigade of troops to fight our way in there.$B$BTheramore\'s defenses can\'t weather such a hit, so I\'ve arranged with Cassa Crimsonwing, the apprentice to Theramore\'s gryphon master, to allow you to use one of her beasts to survey Alcaz from the air.$B$BAlcaz Island holds the key to the Defias\' plans for their prisoner and perhaps the prisoner\'s identity itself.",
["O"]="Speak to Cassa Crimsonwing and use one of her gryphons to survey Alcaz Island. When your survey is complete, speak with Lady Jaina Proudmoore in Theramore.",
["T"]="Survey Alcaz Island",
},
[11143]={
["D"]="I\'ve spoken with Inspector Tarem regarding the evidence you gathered from the ruins of the Shady Rest Inn. He seems certain that the hoofprints and the shield you found there point to the Grimtotem clan of tauren.$B$BWith reports of Grimtotem activity on the rise in the marsh, this has to be more than a mere coincidence. I\'m sending you to speak with Captain Darill, who is something of an expert on the Grimtotems. Follow the road north out of town to North Point tower. It\'s the second outpost on the road.",
["O"]="Report to Captain Darill at North Point.",
["T"]="A Grim Connection",
},
[11144]={
["D"]="The Grimtotems may be the most warlike of all the tauren clans, but they\'re by no means unorganized. If they\'re the ones who put the torch to the Shady Rest Inn, they\'ll have had orders from one of their clan elders.$B$BThere\'s a large Grimtotem settlement called Blackhoof Village to the northwest. They\'ve been using it as a base to attack the tower, but I\'ll bet that you\'ll find the orders you\'re looking for there. Check the village\'s elders for traces of the orders you seek.",
["O"]="Bring the Grimtotem Battle Plan to Captain Darill at North Point Tower.",
["T"]="Confirming the Suspicion",
},
[11145]={
["D"]="We\'re doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they\'ve managed to discover and capture the patrols the captain sends out to gather information and safeguard the road.$B$BI suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners\' cages with them. I don\'t care what you have to do, $c, just bring back my men alive.",
["O"]="Sergeant Lukas at North Point Tower wants you to free 5 Theramore Prisoners.",
["T"]="Prisoners of the Grimtotems",
},
[11146]={
["D"]="The patch of swamp to the northeast is home to a particularly nasty breed of raptors. We\'ve lost more than one unwary soldier to them, but I think we can turn them against our Grimtotem neighbors.$B$BTake this rope and use it to capture bloodfen raptors or bloodfen screechers that you\'ve subdued. I wouldn\'t try to capture one of the beasts until you\'ve weakened them quite a bit in combat. It\'s going to be quite a struggle.",
["O"]="Sergeant Lukas at North Point Tower wants you to capture 6 raptors. You can capture either Bloodfen Raptors or Bloodfen Screechers.",
["T"]="Raptor Captor",
},
[11147]={
["D"]="Now that we\'ve got our raptors, our next move is to \"encourage\" them to attack the Grimtotems at Blackhoof Village to the northwest.$B$BI\'ve got a leftover haunch of... well, it doesn\'t really matter what it is. It\'ll be your bait. Set it down on the ground in Blackhoof Village near the windmill in the center of the settlement. The raptors should take care of the rest, if their training took.",
["O"]="Sergeant Lukas at North Point Tower wants you to place the Raptor Bait near the windmill in Blackhoof Village.",
["T"]="Unleash the Raptors",
},
[11148]={
["D"]="If the equipment you found at the ruins of the inn belonged to a Grimtotem attack party, there\'s likely to be more just like it within their camp to the northwest.$B$BWe haven\'t been able to gather much information about Blackhoof Village, but judging from the size of the raiding parties, there\'s a substantial force based there.$B$BDo whatever you have to to capture some of their equipment so that we can compare it with your findings from the inn.",
["O"]="Captain Darill at North Point Tower wants you to bring him 7 Blackhoof Armaments.",
["T"]="Arms of the Grimtotems",
},
[11149]={
["D"]="I can\'t spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you.$B$BDeep in the Quagmire, to the south, there is a small farmstead owned by Tabetha. She may seem little more than an old hermit, but the truth is that she\'s a mage and scryer of some renown. Follow the road south to her farm and seek her help in finding the culprits responsible for the massacre at the Shady Rest Inn.",
["O"]="Speak with Tabetha at her farm.",
["T"]="Tabetha\'s Assistance",
},
[11150]={
["D"]="There\'s no scrying necessary to see the trouble my new \"neighbors\" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there\'s no reason to tolerate their presence any longer.$B$BTake this torch and raze their camp to the ground! You\'ll find Direhorn just to the north of my farm. You can\'t miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.",
["O"]="Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.",
["T"]="Raze Direhorn Post!",
},
[11151]={
["D"]="Although these Grimtotems were simply a nuisance to me, Captain Vimes will want to know of your deeds. Bring him the news that you have tracked down and dealt with those responsible for the burning of the Shady Rest Inn.$B$BIt\'s too late to save Jim Hyal\'s family, but perhaps the Grimtotems will think twice before attacking anyone connected to Theramore.",
["O"]="Speak to Captain Garran Vimes at Foothold Citadel in Theramore.",
["T"]="Justice for the Hyals",
},
[11152]={
["D"]="I wish we had a way of letting James Hyal\'s wife and son know that we have brought their murderers to justice.$B$B<Captain Vimes produces a small wreath decorated with flowers.>$B$BThere are some who say that their spirits will know, even if we cannot reach them. It\'s not much, but I\'d like you to lay this wreath at the Hyal family monument. It\'s one of the larger stones in the graveyard just north of Theramore\'s gates.",
["O"]="Captain Garran Vimes at Foothold Citadel wants you to lay the Wreath at the Hyal Family Monument. ",
["T"]="Peace at Last",
},
[11156]={
["D"]="The Grimtotems up at Direhorn Post, just to the north, are getting bolder by the day. At night, you can often hear them chanting about their deeds in battle against people who\'ve tried to settle here.$B$BThey\'re determined to drive us from Tabetha\'s farm even though she\'s trained generations of apprentices here. We\'ve defended the farm as best we can, but Apprentice Garion was wounded in the last attack.$B$BGo to Direhorn Post and kill any Grimtotem you can find! The attacks must stop.",
["O"]="Kill 12 Direhorn Grimtotems and return to Apprentice Morlann at Tabetha\'s Farm.",
["T"]="Direhorn Raiders",
},
[11158]={
["D"]="Are you startled by Brogg\'s presence here, little $r? Don\'t worry. Goblins at Mudsprocket are Brogg\'s friends and you can be, too.$B$BBrogg left Brackenwall Village when new overlord not take revenge against black dragonkin for destroying old home and killing many of Brogg\'s old friends. Brogg come here to lay friends spirits to rest and avenge them, but Brogg need help preparing. For ritual, Brogg need feathers with strong magic, like ones worn by raptors at Bloodfen Burrow to the west of town.",
["O"]="Bring 5 Bloodfen Feathers to Brogg at Mudsprocket.",
["T"]="Bloodfen Feathers",
},
[11159]={
["D"]="Brogg has completed the totem that will put the spirits of his friends to rest. When the dragonkin came, they killed all Stonemaul who did not flee. Brogg fled with Overlord Mok\'Morokk, hoping to lead a counterattack with other Stonemaul survivors.$B$BThe counterattack never came and the spirits of the Stonemaul dead still haunt Brogg and the others. Take this totem north to Stonemaul Ruins and use it near ogre skeletons to draw the spirit to you. Defeat the spirit to give it rest with its bones.",
["O"]="Brogg, at Mudsprocket, wants you to put 10 Stonemaul Spirits to rest.",
["T"]="Spirits of Stonemaul Hold",
},
[11160]={
["D"]="When the dragons came and took over Brogg\'s old home, Stonemaul ogres fled and left everything behind, including clan\'s banner.$B$BBrogg knows banner was kept deep in Stonemaul ogre mound, but these days it\'s called Den of Flame. Brogg must have clan banner to get his revenge on dragons who killed his friends.$B$BBrogg\'s clan\'s old mound, Den of Flame, is northwest of Mudsprocket and crawling with dragonkin. Banner will be deep inside the cave. Be careful, $N.",
["O"]="Retrieve the Stonemaul Banner and bring it to Brogg at Mudsprocket.",
["T"]="Banner of the Stonemaul",
},
[11161]={
["D"]="To make the totem Brogg will need for his ritual, he must use the essences of the creatures who killed his friends. The hate and anger of Brogg\'s enemies will fuel the magic of his vengeance.$B$BTrack down Firemane ash tails, scouts, or scalebanes and use Brogg\'s totem on their corpses. Only when the dragonkin die will they give up their essences.$B$BThe creatures you seek swarm over the Den of Flame to the northwest and the Stonemaul Ruins to the north.",
["O"]="Bring 10 Black Dragonkin Essences to Brogg at Mudsprocket.",
["T"]="The Essence of Enmity",
},
[11162]={
["D"]="Brogg relishes the thought of taking his revenge on the black dragonkin of the marsh. $N, you have been very helpful in preparing for this moment. Will you help?$B$BTake Brogg\'s clan banner and travel east until you see a cave like a dragon\'s mouth. At the entrance to that cave, plant Stonemaul banner and issue Brogg\'s challenge to Onyxia.$B$BBrogg and the Stonemaul will have their lands back!",
["O"]="Plant the Stonemaul Banner near the entrance to Onyxia\'s Lair, then return to Brogg at Mudsprocket.",
["T"]="Challenge to the Black Flight",
},
[11163]={
["D"]="<Donna looks around and then whispers to you.>$b$b$n, what I\'m about to tell you must remain confidential, understood?$b$bI\'ve been sent by the Shattrath Peacekeepers to infiltrate Budd\'s gang here. Truth be told, since you first arrived you\'ve been a key person of interest in my investigation. $b$bBut your deeds have since cleared you of any suspicion. In fact, for your slaying of the crazed warlord, Zul\'Jin, I\'m compelled to reward you for your efforts.",
["O"]="Report to Donna Brascoe to collect a reward for your heroism in Zul\'Aman. Donna is currently stationed in the Ghostlands, just outside Zul\'aman.",
["T"]="Undercover Sister",
},
[11164]={
["D"]="\'Ey mon! You be new around \'ere, eh? Lemme ask a favor of ya.$b$bBudd\'s been refinin\' his forest troll disguise. Says that he be close now - just be needin\' one last touch. Tusks.$b$bMy skinnin\' talents be wasted \'ere. Somethin\' about yankin\' troll tusks be makin me queasy. $b$bBring me back 10 troll tusks, eh mon?",
["O"]="Prigmon needs you to collect 10 Forest Troll Tusks from the trolls in Zul\'Aman. Bring them to him at Budd\'s camp in the Ghostlands.",
["T"]="Tuskin\' Raiders",
},
[11165]={
["D"]="Lissen mon, there be sumthin\' else needs doin fer ol\' Prigmon.$b$bZungam, my good-fer-nuthin\' cousin, be stuck inside Zul\'Aman. He still be alive too - I seen his signal flare just last night!$b$bI should be lettin\' him rot fer gettin\' me tied up in this mess, but he be owin\' me big money.$b$bDo what ya can to help him out, then leave the collectin\' to me!",
["O"]="Prigmon has tasked you with locating and assisting his cousin Zungam, somewhere within Zul\'Aman.",
["T"]="A Troll Among Trolls",
},
[11166]={
["D"]="How did those fools fail? I told them to be careful - even gave them disguises to help them blend in. Ahh, well. The bright side of their failure is that this opportunity falls to you.$b$bSucceed, and you\'ll be well on your way to joining my crew and sharing in the immeasurable fame that will soon be mine. Not that I need any more, mind you.$b$bThere are yet a few portions of my map that require further exploration before our excavation can be initiated....",
["O"]="Enter Zul\'Aman and visit Halazzi\'s Chamber, Jan\'alai\'s Platform, and Akil\'zon\'s Platform. Report the details of those areas to Budd, at his camp in the Ghostlands.",
["T"]="X Marks... Your Doom!",
},
[11169]={
["D"]="During the last Grimtotem attack, I was wounded, but not before I managed to capture a curious totem our enemies were using against us.$B$BIt seemed to be emitting raw bolts of energy during the battle, but in all my experiments, I haven\'t managed to figure out how it works. I\'ll loan the totem to you if you agree to help me test it.$B$BThe watery areas surrounding the farm are home to pesky mottled drywallow crocolisks and drywallow daggermaws. Try fighting the crocolisks near the totem.",
["O"]="Apprentice Garion at Tabetha\'s Farm wants you to test the Captured Totem on 10 Mottled Drywallow Crocolisks or Drywallow Daggermaws.",
["T"]="The Grimtotem Weapon",
},
[11171]={
["D"]="Excellent! Everything\'s nearly ready for my grand entrance into Zul\'Aman.$b$bYou\'ve done a fine job, $n. I\'ve spoken with my crew and they\'re warming up to you nicely. I\'d say you\'re very close to becoming a permanent member of the team. Only one thing remains for you to do - dispatch that \'Hex Lord\' fellow.$b$bNothing to it, really. You stand up to this wretch and he\'ll likely just turn and run. Weaker, older trolls just add intimidating titles to their name to make up for their deficiencies, you see?",
["O"]="Budd Nedreck in Hatchet Hills wants you to kill Hex Lord Malacrass in Zul\'Aman.",
["T"]="Hex Lord? Hah!",
},
[11172]={
["D"]="Not long ago, a goblin zeppelin crashed to the east. A representative of the Steamwheedle Cartel passed through here a few days ago.$B$BShe was looking for information about the zeppelin\'s cargo and it\'s pilot, Beezil, but none of us really got a good look at the crash. I doubt she\'ll be able to clean up after the wreck by herself, much less recover whatever cargo the vessel might have carried.$B$BIf you have time, you may want to check up on her out at Beezil\'s Wreck, due east of here, near the mountains.",
["O"]="Speak with Moxie Steelgrille at Beezil\'s Wreck.",
["T"]="The Zeppelin Crash",
},
[11173]={
["D"]="If there\'s one thing you can count on Apprentice Morlann to do, it\'s whine about reagents.$B$BNormally, I just ignore him, and it never works. This time, I\'m going to try something different.$B$BMaybe if I replace the missing reagents before he notices, he\'ll leave me alone. The most common reagent we both use is marsh venom, which comes from the darkfang creepers and noxious shredders in the marsh north of the farm. If you bring me the venom, I\'ll replace it before Morlann notices it\'s gone.",
["O"]="Bring 6 vials of Marsh Venom to Apprentice Garion at Tabetha\'s Farm.",
["T"]="The Reagent Thief",
},
[11174]={
["D"]="Just look at this area! It\'s swarming with oozes. If I don\'t find some way to keep them under control, they\'ll corrode the wreckage and the zeppelin\'s cargo!$B$BI can\'t go back empty-handed, $c! Help me dissolve these oozes before they\'ve digested everything!$B$BThis device, when powered, will concentrate energy on the slimes, causing them to explode. The zeppelin\'s fragmented power core should power the device. The one near the main crash works all the time, but the others flicker on and off.",
["O"]="Moxie Steelgrille wants you to dissolve 10 oozes and report back to her at Beezil\'s Wreck.",
["T"]="Corrosion Prevention",
},
[11177]={
["D"]="There\'s a fellow the locals know as \"Swamp Eye\" Jarl, who lives alone out in the swamp. Sometime ago he \"took over\" Swamplight Manor after the previous owners disappeared under mysterious circumstances.$B$BI like to send someone to check up on him every once in a while. He kind of reminds me of my grandfather, you know? Some say he\'s not quite right in the head.$B$BIf you\'re headed northwest on the road out of Theramore, you\'ll find Swamplight Manor in the Witch Hill area, before the road turns west.",
["O"]="Speak to \"Swamp Eye\" Jarl at Swamplight Manor.",
["T"]="The Hermit of Swamplight Manor",
},
[11178]={
["D"]="As you examine the pulsating vial, your thoughts turn to the petulant little man outside Zul\'Aman.$b$bYou can\'t wait to see Budd\'s expression when he sees this!",
["O"]="Bring the Blood of Zul\'jin to Budd at his camp in the Ghostlands, outside Zul\'Aman.",
["T"]="Blood of the Warlord",
},
[11180]={
["D"]="I traveled out here to pay Jarl a visit at his new home and it\'s been a nonstop horror show ever since! There\'s something seriously wrong here and I can\'t be the only one who sees it...$B$BHave you seen the ghosts and corpses shambling about Witch Hill? I\'ve a feeling that if anyone knows what happened here, it is them. Seek out these risen husks and risen spirits in the surrounding area, grant them rest through combat, and see what you can learn from them before this evil consumes Jarl!",
["O"]="Mordant Grimsby at Swamplight Manor wants you to gather information from 10 Risen Husks or Risen Spirits.",
["T"]="What\'s Haunting Witch Hill?",
},
[11181]={
["D"]="In my years as an herbalist, I\'ve often observed that nature will provide subtle cures to the most vexing of problems. I\'ve read that hedge mages and witch doctors often use the smoke of an herb known as witchbane to draw evil from its hiding places.$B$BIf true, this would mean witchbane should be growing near the shallow waters of Witch Hill. You should be able to identify it by its broad leaves and reddish central stalk. Bring me any of the herb you can find, $N. It may be our only hope.",
["O"]="Bring 9 sprigs of Witchbane to Mordant Grimsby at Swamplight Manor.",
["T"]="The Witch\'s Bane",
},
[11183]={
["D"]="The torch is ready. Plant it at the end of the dock and be prepared to face whatever comes forth.$B$BI have no idea what the torch\'s smoke may reveal... if anything emerges at all. I must say, I have my doubts about this kind of folk magic, but we haven\'t time for anything else. For your sake and Jarl\'s, I wish you luck.",
["O"]="Mordant Grimsby at Swamplight Manor wants you to plant the torch at the end of the dock and defeat anything that appears.",
["T"]="Cleansing Witch Hill",
},
[11184]={
["D"]="Travelers and Steamwheedle personnel working in the field are advised to avoid the Bloodfen Burrow to the west of town.$B$BThe area is overrun with raptors lead by the cruel and cunning Goreclaw the Ravenous, who has already killed at least two Steamwheedle engineers.$B$BDrazzit Dripvalve has authorized a generous reward to be paid to the individual who rids Mudsprocket of this menace.",
["O"]="Kill Goreclaw the Ravenous and report to Drazzit Dripvalve at Mudsprocket.",
["T"]="WANTED: Goreclaw the Ravenous",
},
[11185]={
["D"]="Recovered from the body of a Forsaken apothecary, this letter contains alarming evidence of a close alliance between the Grimtotems and the new masters of Lordaeron.$B$B\"As a demonstration of good faith and a symbol of our newfound trust, we have dispatched Apothecary Cylla to aid you in battling our mutual enemy in the land of Kalimdor. None will stand before our combined might and determination.\"$B$BThis letter should be brought to the attention of the SI:7 agent at Tabetha\'s Farm, Andello Porter.",
["O"]="Bring the Sealed Letter to Andello Porter at Tabetha\'s Farm.",
["T"]="The Apothecary\'s Letter",
},
[11186]={
["D"]="Recovered from the body of a Forsaken apothecary, this letter hints at an underground correspondence between Undercity and the Grimtotem leadership.$B$B\"As a demonstration of good faith and a symbol of our newfound trust, we have dispatched Apothecary Cylla to aid you in battling our mutual enemy in the land of Kalimdor. None will stand before our combined might and determination.\"$B$BPerhaps Nazeer Bloodpike in Brackenwall Village will know how to handle this information.",
["O"]="Bring the Sealed Letter to Nazeer Bloodpike in Brackenwall Village.",
["T"]="Signs of Treachery?",
},
[11191]={
["D"]="The old lighthouse out to the east hasn\'t worked for some time, but Babs Fizzletorque has gotten it into her head to get it working again.$B$BI don\'t know how she plans to do it by herself, but she claims that it\'ll make the movement of ships and goods into the docks smoother, so I can\'t really object. Drawing duty on the docks is really nothing to complain about when you could be on the front lines, you know?",
["O"]="Speak to Babs Fizzletorque at the lighthouse on the island east of Theramore.",
["T"]="This Old Lighthouse",
},
[11192]={
["D"]="The old log in the lighthouse indicates that the lamp was fueled with oil from the threshers that live along the coast here.$B$B<Babs wrinkles her nose at the mention of such outdated technology.>$B$BI suppose it\'s a practical, if inelegant solution. The log says that the oil taken from the youngest murk threshers works the best, and those live right underneath the docks of Theramore.$B$BIf you\'re up for it, would you help resupply the lighthouse with fuel?",
["O"]="Bring 4 containers of Thresher Oil to Babs Fizzletorque at the lighthouse near Theramore.",
["T"]="Thresher Oil",
},
[11193]={
["D"]="You know, it\'s amazing what you can find in that old lighthouse. After I lit the lamp, I noticed this book in one of the old trunks up there.$B$B<Babs holds up the book and reads the title dramatically.>$B$B\"Dastardly Denizens of the Deep!\"$B$BWhy, I think I might swoon if I ever saw one of these! I\'m sure it\'s good for a laugh or two, but I simply don\'t have time for reading right now.$B$BYou know who might enjoy it, though... that fishmonger on the docks, \"Dirty\" Michael Crowe. He collects old books.",
["O"]="Bring Dastardly Denizens of the Deep to \"Dirty\" Michael Crowe on the Theramore docks.",
["T"]="Dastardly Denizens of the Deep",
},
[11194]={
["D"]="Oh, I\'m sure you and Babs had a good laugh over the outlandish descriptions and sketches in the book, but have you stopped to consider there might be some truth to the legends?$B$BIf you listen closely enough, I bet you can still hear sailors talk about Tethyr, the sea creature the book says lives right here! Of course, if you wanted to know for sure, you could always ask old Nat Pagle.$B$BHe\'s got a small fishing camp on a little island in Tidefury Cove, which is southwest across Dustwallow Bay.",
["O"]="Talk to Nat Pagle at Nat\'s Landing in Tidefury Cove.",
["T"]="Is it Real?",
},
[11195]={
["D"]="I\'m touched, $n, an\' dat be da truth. I\'m not rememberin\' the last time a $r helped Zungam outta trouble.$b$bI snatched this from one of them savages when he was busy chainin\' me up. It don\'t look like much, but if anyone can determine its worth, it be my good friend, Griftah!$b$bIf ya be makin\' it outta here alive, it might be worth takin\' this to him out in Shattrath City.",
["O"]="Take the Tattered Voodoo Doll to Griftah in Shattrath City.",
["T"]="Playin\' With Dolls",
},
[11196]={
["D"]="Lissen mon, there be sumthin\' else needs doin fer ol\' Prigmon.$b$bZungam, my good-fer-nuthin\' cousin, be stuck inside Zul\'aman. He still be alive too mon - I seen his signal flare just last night!$b$bI should be lettin\' him rot fer gettin\' me tied up in this mess, but he be owin\' me big money.$b$bDo what ya can to help him out, then leave the collectin\' to me!",
["O"]="Prigmon has tasked you with locating and assisting his cousin Zungam, somewhere within Zul\'aman.",
["T"]="TEMP X",
},
[11198]={
["D"]="Sea monster or no, we\'re not going to risk the safety of our shipping. I\'ve ordered our best marksmen to prepare for a confrontation with this Tethyr. The artillerymen have augmented the dock\'s defenses with three mortars.$B$BI\'m going to order the lighthouse\'s lamp illuminated. If Tethyr does attack, it will be your job to operate the mortars and take down the beast before it can kill all of the marksmen. I wouldn\'t stand in one place too long, though. Using the mortars is likely to draw its attention.",
["O"]="Major Mills at the Theramore docks wants you to defeat Tethyr.",
["T"]="Take Down Tethyr!",
},
[11200]={
["D"]="We\'ve gleaned as much as we can from the ruins of the inn. I\'m concerned about where the investigation will lead us from here, but we must know the truth.$B$BBetween the hoofprints and the shield with Mosarn\'s mark, I\'m lead to believe that the Grimtotems may have been involved. They\'ve recently established a settlement in the swamp, Blackhoof Village to the northeast. Travel to Blackhoof Village and search for more arms of Mosarn\'s manufacture.",
["O"]="Krog at Brackenwall Village wants you to bring him 7 Blackhoof Armaments.",
["T"]="More than Coincidence",
},
[11201]={
["D"]="With the activities of the Grimtotems in Thousand Needles brought to light, many tauren now regard them with suspicion.  We\'ve seen high-ranking Grimtotems engage in murder and kidnapping to advance their interests and I fear we may become their next target.$B$BBlackhoof Village, to the northeast, near Bluefen, is a large new Grimtotem settlement. Their leaders, the elders, will all have orders from Thunder Bluff. See if you can capture the orders and piece them together to learn the Grimtotems\' plans.",
["O"]="Bring the Grimtotem Battle Plan to Krog at Brackenwall Village.",
["T"]="The Grimtotem Plot",
},
[11203]={
["D"]="The arms you captured in Blackhoof Village have not seen any combat beyond mere training exercises, which means the Grimtotems who destroyed the Shady Rest are still at large.$B$BTo the south, in the heart of the Quagmire, lives the witch Tabetha. Though she is a human, she has dealt honorably with us and trained some of our mages.$B$BAsk her for assistance in tracking down the band of Grimtotem responsible for burning the inn. The Alliance must not be allowed to think we were complicit in the attack.",
["O"]="Speak with Tabetha at her farm in the Quagmire.",
["T"]="Seek Out Tabetha",
},
[11204]={
["D"]="I hope I\'ve been helpful to you and I\'m sorry I can\'t offer more information. My apprentices and I produce such a large volume of arms and armor that it\'s almost impossible to recall details about any individual piece.$B$BNot only do we outfit the braves defending tauren lands, but the Grimtotems have a particular fondness for my work. A seasoned warrior knows good work when he sees it.",
["O"]="Speak with Krog at Brackenwall Village.",
["T"]="Return to Krog",
},
[11205]={
["D"]="There\'s no scrying necessary to see the trouble my new \"neighbors\" are creating. And if this is the band that burnt down the Shady Rest Inn, as you claim, there\'s no reason to tolerate their presence any longer.$B$BTake this torch and raze their camp to the ground! You\'ll find Direhorn just to the north of my farm. You can\'t miss it, really, as the Grimtotems have done a splendid job of announcing their presence with those totems they favor.",
["O"]="Burn the North Tent, East Tent, and the Northeast Tent at Direhorn Post, then return to Tabetha at her farm.",
["T"]="Raze Direhorn Post!",
},
[11206]={
["D"]="I doubt the Grimtotems will give up their campaign to drive humans from the marsh. At least we have dealt with the perpetrators of the crimes at the Shady Rest Inn.$B$BI\'m sure the investigator who sent you doesn\'t need to be told this, but the Horde can no longer afford not to rein in the Grimtotems. There will be a day when their actions will put the Horde in a regrettable position.$B$BNeither Lady Jaina nor Warchief Thrall desire another war, but are they willing to do what\'s necessary to avoid it?",
["O"]="Return to Krog at Brackenwall Village.",
["T"]="Justice Dispensed",
},
[11207]={
["D"]="This zeppelin was carrying six months\' worth of supplies to us at Mudsprocket! Sure, they\'ve been able to barter for some of what they need, but they won\'t hold out forever.$B$BI\'ve been sent out here to recover what I can of the cargo, but the wreckage is scattered all over the marsh in this area. I\'m sure a lot of the cargo didn\'t survive the crash, but are you willing to help me recover what we can?",
["O"]="Moxie Steelgrille at Beezil\'s Wreck wants you to recover 8 pieces of Zeppelin Cargo.",
["T"]="Secure the Cargo!",
},
[11208]={
["D"]="Drazzit will expect to hear something from me soon, but I don\'t think the site is secure enough for me to leave. If you have time, would you be willing to take some of the salvaged cargo down to him at Mudsprocket?$B$BIf you haven\'t been there yet, it\'s a small settlement to the southwest of here, beyond the Stonemaul Ruins. You can take the road there from Tabetha\'s Farm, too. When you get to Mudsprocket, the guy you\'re looking for is Drazzit Dripvalve.",
["O"]="Take the Zeppelin Cargo to Drazzit Dripvalve at Mudsprocket.",
["T"]="Delivery for Drazzit",
},
[11209]={
["D"]="So you found a copy of Dastardly Denizens of the Deep, did you? Well, I can tell you from experience, it\'s all true. I\'ve even seen a few of \'em with my own eyes.$B$BBut you want to know about Tethyr.  I said I\'d make you a deal, so here\'s what I want you to do. I\'m working on a new line of baits, but I haven\'t tested this one yet.$B$BJust take this paste -- yeah, it smells a little foul -- smear it on yourself, and swim over to that wrecked ship to the southwest. If you survive, let me know how it works!",
["O"]="Nat Pagle at Nat\'s Landing wants you to test his new fish bait.",
["T"]="Nat\'s Bargain",
},
[11210]={
["D"]="Yes, Tethyr is certainly real, and he lives in the waters off Theramore.$B$BHas a thing for bright lights. He\'s the reason they shut down the lighthouse in the first place, you know...$B$BAnd if you light it up again, he\'ll come right back. But no one in their right mind would do that.$B$BSo that must be your plan! It\'s been good sharing a drink with you, but don\'t blame ol\' Nat if Tethyr REALLY turns you into fish bait. If you\'re going to do this, make sure you consult Major Mills at the Theramore docks.",
["O"]="Speak with Major Mills at the docks in Theramore.",
["T"]="Oh, It\'s Real",
},
[11211]={
["D"]="When that goblin... what\'s her name... Boxie, Foxy... Moxie, that\'s it! Anyway, when she came through here on her way to the zeppelin wreck, she said the town of Mudsprocket was having some problems.$B$BThat crashed zeppelin was bringing them fresh supplies. If you follow the road south from here, past the Stonemaul Ruins, you\'ll eventually come to Mudsprocket.$B$BWhy don\'t you check in with Drazzit Dripvalve down there and see if there\'s anything you can do to help?",
["O"]="Speak with Drazzit Dripvalve at Mudsprocket.",
["T"]="Help for Mudsprocket",
},
[11212]={
["D"]="Deep in the heart of the swamp lives an old woman named Tabetha. We\'ve never really known much about her, save that she\'s a good deal older than she appears. She\'s helped us from time to time and helped keep the peace here between the Horde and our forces.$B$BShe used to keep in regular contact, but we haven\'t received one lately.$B$BCould you check in with her when you have time? Just follow the road beyond North Point Tower, where it turns south and into the Quagmire. You can see her farm from the road.",
["O"]="Speak with Tabetha at her farm in the Quagmire.",
["T"]="Tabetha\'s Farm",
},
[11213]={
["D"]="A human woman named Tabetha lives on a small farm near the middle of the marsh. Ordinarily, I wouldn\'t associate with a human, but her help has proven useful at times.$B$BUnfortunately, she\'s been out of touch for quite some time now and I\'m looking for someone to travel down to her farm to see if everything\'s all right.$B$BIf you follow the road south out of the village, then into the swamp\'s interior, you\'ll find her farm near the middle of the Quagmire.",
["O"]="Speak to Tabetha at her farm in the Quagmire.",
["T"]="Check Up on Tabetha",
},
[11214]={
["D"]="The Steamwheedle Cartel has recently established a new outpost in the southern part of Dustwallow Marsh. It\'s called Mudsprocket, if I recall, and it\'s located on the main road south out of Tabetha\'s Farm and the Stonemaul Ruins.$B$BThis is an excellent opportunity for us to establish new trade contacts and Lady Jaina wants me to send a representative down there to establish contact. Would you be willing to go?",
["O"]="Speak with Drazzit Dripvalve at Mudsprocket.",
["T"]="Mission to Mudsprocket",
},
[11215]={
["D"]="The Steamwheedle Cartel\'s new outpost in the southern part of the marsh isn\'t faring so well. The zeppelin carrying supplies to Mudsprocket crashed, leaving them without vital tools, food, and medical supplies.$B$BFollow the road down south and into the marsh\'s interior. You\'ll pass by Tabetha\'s Farm and the Stonemaul Ruins before the road brings you to Mudsprocket. Offer any help you can provide to the town\'s leadership.",
["O"]="Speak with Drazzit Dripvalve at Mudsprocket.",
["T"]="Help Mudsprocket",
},
[11216]={
["D"]="I was sent here by my mentor to look for assistance, but unfortunately I\'m not allowed outside of Lower City and the individuals that frequent this establishment tend to be less than helpful.$B$BYou do seem different, more like the adventurous type.  If you\'re interested in aiding our cause, speak to Archmagae Alturus outside of Medivh\'s old dwelling, Karazhan.$B$BIn the meantime, I\'m going to see about gaining access to the rest of the city.  One of our old associates is rumored to be here.",
["O"]="Speak to Archmage Alturus outside of Karazhan in Deadwind Pass.",
["T"]="Archmage Alturus",
},
[11217]={
["D"]="With the zeppelin crash delaying supplies, we\'ve run out of medicines and bandages.$B$BWe\'re making use of what we can, but between all the insects, the injuries, and the enemies we\'re encountering here, I can barely keep up! I\'ve found one herb that seems to help heal wounds and dull pain, but it, too, is in short supply.$B$BIt\'s called wyrmtail, and it\'s abundant in the Dragonmurk and Wyrmbog areas east of town. The plants themselves are made of coiled stalks, and seem to pulsate when you look at them.",
["O"]="Gizzix Grimegurgle at Mudsprocket wants you to bring him 8 Wyrmtail stalks.",
["T"]="Catch a Dragon by the Tail",
},
[11219]={
["D"]="The Horde\'s children need you, $n.  The Headless Horseman, once a human paladin and now an insane fiend, has set fire to our village!  You must put out those fires!$B$BGrab a bucket and throw it onto the blaze, or toss it to an ally who is closer to the flames.  Extinguish all the fires and thwart the Headless Horseman!",
["O"]="The Masked Orphan Matron wants you to help put out all the village fires.  When they are out, speak again to the Masked Orphan Matron in town.",
["T"]="Stop the Fires!",
},
[11220]={
["D"]="Until the head of the Headless Horseman is destroyed, his rampage will not end.$B$BThe Horseman rests within the Forlorn Cloister of the Scarlet Monastery, in Tirisfal Glade.  Go to his pumpkin shrine and speak these words:$B$B  Horseman, rise$B  Your time is nigh$B  You felt death once$B  Now, know demise!$B$BThis will rouse the fiend.  Destroy the head of the Horseman\'s and he will plague us no longer.",
["O"]="Find the Headless Horseman\'s Pumpkin Shrine.",
["T"]="The Headless Horseman",
},
[11222]={
["D"]="Although we don\'t have all the answers we might like, it\'s imperative that you bring our findings to Highlord Bolvar Fordragon right away!$B$BHe needs to know that the Defias have a powerful patron in Stormwind and that they\'re involved in the disappearance of King Varian!$B$BI can use my magic to expedite your trip to Stormwind. Just speak to me when you\'re prepared to go, $N.",
["O"]="Speak to Highlord Bolvar Fordragon in Stormwind Keep.",
["T"]="Warn Bolvar!",
},
[11223]={
["D"]="Do not let Lady Prestor\'s protestations distract you, $N. That she is blind to this problem does not surprise me, but that is a separate matter.$B$BAs I was saying, you and Lady Jaina have my thanks for bringing your findings to me in such haste. Let her know that no good citizen of Stormwind will rest until our king walks among us again.$B$BGo to the Mage Quarter at the western end of the city and speak with Archmage Malin at the foot of the tower there. He will speed your return to Theramore.",
["O"]="Speak to Lady Jaina Proudmoore in Theramore.",
["T"]="Return to Jaina",
},
[11225]={
["D"]="The marsh seems to have a strange effect on humans. Some grow mad simply by living here.$B$BAnyone who has ever settled at Swamplight Manor has gone mad in a spectacular way. The latest owner, one \"Swamp Eye\" Jarl, is already showing signs.$B$BI don\'t completely understand what\'s happening there, you\'d have my thanks for looking into it.$B$BThe manor is at the eastern edge of the swamp. Trek east across Bluefen and past North Point Tower. The manor is in a haunted patch of land called Witch Hill.",
["O"]="Speak with \"Swamp Eye\" Jarl at Swamplight Manor.",
["T"]="The Hermit of Witch Hill",
},
[11242]={
["D"]="Rage was my prison, $N, and you have freed me.  Though I thought I did right, my soul now weeps for the terror and the death I have caused the good people of Azeroth.$B$BThank you for leading me back to the Light.  May I never again lose my way.$B$BTake this torn prayer book to an orphan matron, so the children may know that I will haunt them no more.",
["O"]="Take the Tome of Thomas Thomson to the Costumed Orphan Matron in Goldshire, Kharanos or Azure Watch.",
["T"]="Free at Last!",
},
[11293]={
["D"]="We need to get the word out about the Barleybrews at Brewfest.  You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.  I\'ll make things easy though, I\'ll lend you some racing ram reins and a racing ram for 4 minutes.  Use the reins to let him go, but try not to tire him out.",
["O"]="Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.",
["T"]="Bark for the Barleybrews!",
},
[11294]={
["D"]="It\'s time to let people know that the Thunderbrew have heard their cries for good brew.  You need to shout at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.$b$bWe\'ll make it easy though.  We\'ll lend you a ram AND some reins for 4 minutes.$b$bBe careful with going too fast though since you won\'t find any apple crates in Ironforge...  We can\'t take the chance of helping out the Barleybrew messengers.",
["O"]="Spread the word about Brewfest at the flags outside the bank, in the Military Ward, in the Hall of Explorers and in the Mystic Ward.",
["T"]="Bark for the Thunderbrews!",
},
[11318]={
["D"]="So you want to check out the racing rams?  Well I hope you\'re ready for speed.  BUT before I let you loose in the world, you\'ll need to show me that you can handle these fine creatures.$b$bSo here\'s the deal:  I\'ll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams.$b$bKeep the ram at a trot, canter and gallop for 8 seconds each.  If you need instructions how to handle the ram, talk to my apprentice, Pol Amberstill.",
["O"]="You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.",
["T"]="Now This is Ram Racing... Almost.",
},
[11321]={
["D"]="Brewfest isn\'t just about racing rams, it\'s also about drinking!  When you have a moment, take this voucher to Belbi Quikswitch.  She\'s near the back of the Brewfest camp.  If you can\'t see her, don\'t worry, she\'ll be sure to see you.$b$bIn any case, take this voucher to her to get your free Brewfest stein.  She\'ll also be more than happy to handle any and all other Brewfest transactions.",
["O"]="Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.",
["T"]="Did Someone Say \"Souvenir?\"",
},
[11335]={
["D"]="The reality of fighting on multiple fronts, $g lad : lass;, is that we cannot spread our forces too thin or we risk losing it all!$B$BCritical troop deployments are necessary on a day by day basis.  Today it is the battle of Arathi Basin that demands immediate reinforcements.$B$BReturn to me with news of victory, $N.  We cannot allow the Horde scum to secure the resources that are rightfully ours!",
["O"]="Win an Arathi Basin battleground match and return to an Alliance Brigadier General at any Alliance capital city or Shattrath.",
["T"]="Call to Arms: Arathi Basin",
},
[11336]={
["D"]="The reality of fighting on multiple fronts, $g lad : lass;, is that we cannot spread our forces too thin or we risk losing it all!$B$BCritical troop deployments are necessary on a day by day basis.  Today it is the battle for Alterac Valley that\'s in most need of brave combatants.$B$BGo now, $N, and aid the Stormpike Expedition.  We cannot allow the Frostwolf Clan to get away with the violence they\'ve inflicted on our brethren!",
["O"]="Win an Alterac Valley battleground match and return to an Alliance Brigadier General at any Alliance capital city or Shattrath.",
["T"]="Call to Arms: Alterac Valley",
},
[11337]={
["D"]="The fight against the Horde knows no boundaries, $N.  Even in Outland, territorial disputes and old hatreds are enough to tip the scales in favor of war.$B$BGo into the Eye of the Storm and make sure the Alliance prevails in Outland just like it has in Azeroth.",
["O"]="Win an Eye of the Storm battleground match and return to an Alliance Brigadier General at any Alliance capital city or Shattrath.",
["T"]="Call to Arms: Eye of the Storm",
},
[11338]={
["D"]="The Silverwing Sentinels fight to protect the forest in Warsong Gulch.  We aid them, not because we\'re tree-lovers, but because the forest forms a natural protective barrier for Alliance territory.$B$BTheir need is greater today than it\'s ever been.  We need to deploy reinforcements right away unless we want to see Ashenvale annexed to the Barrens!",
["O"]="Win a Warsong Gulch battleground match and return to an Alliance Brigadier General at any Alliance capital city or Shattrath.",
["T"]="Call to Arms: Warsong Gulch",
},
[11339]={
["D"]="Arathi Basin is on the verge of being lost to Alliance forces.  We must send reinforcements at this very moment or all our efforts will have been in vain.$B$BDo not delay, $c, go to Arathi Basin and crush the enemy.  Victory to the Horde!",
["O"]="Win an Arathi Basin battleground match and return to a Horde Warbringer at any Horde capital city or Shattrath.",
["T"]="Call to Arms: Arathi Basin",
},
[11340]={
["D"]="We\'ve recently come extremely close to driving the Stormpike invaders from Alterac Valley.  As a result we\'re redirecting all our reinforcements to aid the Frostwolf Clan.$B$BA decisive victory there would free up the resources we need to crush the Alliance scum on all the other battlefronts.$B$BGo, $N.  Earn great honor by heeding the call of the brave Frostwolf warriors.",
["O"]="Win an Alterac Valley battleground match and return to a Horde Warbringer at any Horde capital city or Shattrath.",
["T"]="Call to Arms: Alterac Valley",
},
[11341]={
["D"]="We will fight and crush the enemy wherever we find them.  Azeroth, Outland, the place makes no difference.$B$BWe cannot allow the Alliance to establish superiority in the Eye of the Storm.  Take the battle to them today... tomorrow it might be too late!",
["O"]="Win an Eye of the Storm battleground match and return to a Horde Warbringer at any Horde capital city or Shattrath.",
["T"]="Call to Arms: Eye of the Storm",
},
[11342]={
["D"]="The Alliance is an insidious enemy, $N.  They claim to defend the Ashenvale forests to justify their acts of aggression against our territories in the Barrens.$B$BToday we have an opportunity to drive the enemy from our lands once and for all.  Go to Warsong Gulch and take back what is rightfully ours!",
["O"]="Win a Warsong Gulch battleground match and return to a Horde Warbringer at any Horde capital city or Shattrath.",
["T"]="Call to Arms: Warsong Gulch",
},
[11354]={
["D"]="Today I have a buyer who is interested in a piece that\'s held by the mount of Illidan\'s herald. I, of course, speak of Vazruden the Herald and his dragon mount, Nazan.$B$BIf you want the finder\'s fee that I offer in return, find them flying above the Ramparts at Hellfire Citadel and return with the dragon\'s riding crop.$B$BMy sources tell me that the item in question is personally held by the dragon. It is said that Nazan refuses to allow Vazruden to strike him with it.",
["O"]="Wind Trader Zhareem has asked you to obtain Nazan\'s Riding Crop. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Nazan\'s Riding Crop",
},
[11356]={
["D"]="During Hallow\'s End, human orphanages have organized trips for their orphans to visit Alliance countryside villages.  Those poor children would love to see a real $c like yourself!$B$BWhy don\'t you visit them?  You\'ll find orphans at Goldshire in Elwynn Forest, Kharanos in Dun Morogh and Azure Watch in Azuremyst.  Speak to the children\'s ward, a costumed orphan matron, and she\'ll introduce you to the children.",
["O"]="Speak with a Costumed Orphan Matron in either Goldshire, Kharanos or Azure Watch.",
["T"]="Costumed Orphan Matron",
},
[11357]={
["D"]="For Hallow\'s End, orc orphans were taken on a trip to many Horde villages.  The orphan matrons thought it would be good for them to see real heroes adventuring in the field.$B$BWhy don\'t you visit them?  A brave $c like yourself could strengthen their spirits with tales of your valor!  Go to either Razor Hill in Durotar, Brill in Tirisfal Glades or Falconwing Square in Eversong Woods.  Speak with the masked orphan matron and she\'ll introduce you to the children.",
["O"]="Speak with a Masked Orphan Matron in either Razor Hill, Brill or Falconwing Square.",
["T"]="Masked Orphan Matron",
},
[11360]={
["D"]="With the Headless Horseman at large, the heroes of Goldshire are always ready to form a fire brigade.  Do you want to help?$B$BNorth of here, guards set up a small area to practice fighting fires.  Go there and throw buckets onto the blazes.  You can fill a bucket from the water barrel here, or the one near the fires.$B$BGood bye, $N.  When you\'re done with fire brigade practice, please visit us again!",
["O"]="Throw water buckets onto 5 fires, and then speak with the Costumed Orphan Matron.",
["T"]="Fire Brigade Practice",
},
[11361]={
["D"]="The grunts set up a fire training area outside the village.  These days, Razor Hill\'s buildings often catch fire -- you should lend a hand and train as a fire fighter!$B$BHead west out of Razor Hill, then turn right as you pass the village\'s wall.  Find the training area, then grab buckets and toss them on the practice fires.",
["O"]="Toss buckets on 5 fires, then speak with the Masked Orphan Matron in Razor Hill.",
["T"]="Fire Training",
},
[11362]={
["D"]="There is no accounting for taste. Take my most recent buyer for instance.$B$BThere is a blood orc within Hellfire Citadel known as Keli\'dan the Breaker. He bears a most mundane stave; certainly nothing to take a second glance at. And yet, this is what my customer wishes.$B$BWho am I to say no?$B$BIf you desire my compensation, you will find him and his stave within the Blood Furnace.",
["O"]="Wind Trader Zhareem has asked you to obtain Keli\'dan\'s Feathered Stave. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Keli\'dan\'s Feathered Stave",
},
[11363]={
["D"]="Today I have a very wealthy collector in need of something very unique indeed.$B$BWarchief Kargath Bladefist carries upon his person his seal of command, which he uses to sign all official documents. I want you to retrieve it for me.$B$BYou will find him deep within the Shattered Halls. No doubt you will have to wade through a veritable army to get to him. I have no doubt that you will succeed.",
["O"]="Wind Trader Zhareem has asked you to obtain Bladefist\'s Seal. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Bladefist\'s Seal",
},
[11364]={
["D"]="Do you question your master? Neither does Mah\'duun.$B$BThe blood of the centurions of the Shattered Hand clan is what I seek. You will find them within the Shattered Halls of Hellfire Citadel.$B$BIf you want the bounty, you will not return until you have slain them all.",
["O"]="Nether-Stalker Mah\'duun has tasked you with the deaths of 4 Shattered Hand Centurions. Return to him in Shattrath\'s Lower City once they all lie dead in order to collect the bounty.",
["T"]="Wanted: Shattered Hand Centurions",
},
[11368]={
["D"]="I have an unusual request. A certain wealthy individual that I am in contact with off-world is interested in a macabre piece.$B$BSpecifically, she wants the heart of Quagmirran.$B$BI hear that the beast has three, but one will suffice for our purposes. As I understand it, you can find Quagmirran resting within a deep pool of water at the Slave Pens.",
["O"]="Wind Trader Zhareem has asked you to obtain The Heart of Quagmirran. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: The Heart of Quagmirran",
},
[11369]={
["D"]="There is only ever one great mother of the marsh walkers in Zangarmarsh. She is always known as the Black Stalker, and she hatches from one of the eggs left behind when her mother dies.$B$BI have a buyer who is interested in one of those eggs. He mentioned something about adding her as a zoo attraction.$B$BIf you are interested in the reward I am offering, travel to the Underbog and slay the Black Stalker for her egg.",
["O"]="Wind Trader Zhareem wants you to obtain a Black Stalker Egg. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: A Black Stalker Egg",
},
[11370]={
["D"]="While it is known that Warlord Kalithresh of the naga is a great warrior in his own right, there are fewer who know that he has codified all of his knowledge.$B$BOne of my customers is aware of it though, and is keenly interested in obtaining his treatise.$B$BI ask that you travel to the Steamvault in Coilfang Reservoir and obtain this book for me.",
["O"]="Wind Trader Zhareem has asked you to acquire The Warlord\'s Treatise. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: The Warlord\'s Treatise",
},
[11371]={
["D"]="Mah\'duun hears and obeys, and I now ask you to be my instrument.$B$BIt has been related to me that the myrmidons of the coilfang tribe must be destroyed. Seek them out within the humid confines of the Steamvault underneath Coilfang Reservoir.$B$BI will accept nothing less than their utter annihilation.",
["O"]="Nether-Stalker Mah\'duun has asked you to slay 14 Coilfang Myrmidons. Return to him in Shattrath\'s Lower City once they all lie dead in order to collect the bounty.",
["T"]="Wanted: Coilfang Myrmidons",
},
[11372]={
["D"]="I\'ve recently been approached by a tauren whose husband is about to be elevated to chieftain. She wishes to make a special addition to his headdress.$B$BSpecifically, she wants to obtain the headfeathers from the dastardly Talon King Ikiss.$B$BIf you are interested in collecting my reward, travel to Auchindoun\'s Sethekk Halls and find him.",
["O"]="Wind Trader Zhareem has asked you to acquire The Headfeathers of Ikiss. Deliver them to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: The Headfeathers of Ikiss",
},
[11373]={
["D"]="Today I have a personal request of you, yet the reward will certainly match the danger.$B$BMy family has a \'history\', shall we say, with Nexus-Prince Shaffar and his followers. If the amulet he wears were to fall into my hands then surely that would mean that he had been dealt with.$B$BIf the bounty I am offering is of interest to you then journey to his lair within Auchindoun\'s Mana-Tombs.",
["O"]="Wind Trader Zhareem wants you to obtain Shaffar\'s Wondrous Amulet. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Shaffar\'s Wondrous Pendant",
},
[11374]={
["D"]="Within Auchindoun\'s Auchenai Crypts many unsavory experiments are undertaken in the pursuit of a greater understanding of the necromantic arts. Many are the spirits that are tortured or destroyed therein.$B$BI have a customer who is interested in the liberation of one of those spirits. I have been informed that this spirit is contained within a soul gem held by none other than Exarch Maladaar himself.$B$BSeek him out within the crypts with all due haste and return to me with the gem.",
["O"]="Wind Trader Zhareem has asked you to recover The Exarch\'s Soul Gem. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: The Exarch\'s Soul Gem",
},
[11375]={
["D"]="When I\'m done speaking, you may not want to take this commission.$B$BI have an eccentric client who specializes in the study of dead realities. It is rumored that the being known as Murmur destroyed the last world from which he was summoned. The professor is interested in examining his \'whisper\' as he called it to understand how it is that Murmur accomplished such a feat.$B$BWill you journey to the Shadow Labyrinth within Auchindoun and retrieve it for me?",
["O"]="Wind Trader Zhareem has asked you to obtain Murmur\'s Whisper. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Murmur\'s Whisper",
},
[11376]={
["D"]="Mah\'duun has heard it said that none are as cruel as the six-armed demonesses inside the Shadow Labyrinth.$B$BGo to Auchindoun, seek them out, kill them all.$B$BIf you cannot accomplish so simple a task, we do not have anything further to say to one another.",
["O"]="Nether-Stalker Mah\'duun wants you to kill 3 Malicious Instructors. Return to him in Shattrath\'s Lower City once they all lie dead in order to collect the bounty.",
["T"]="Wanted: Malicious Instructors",
},
[11377]={
["D"]="I\'m providing the catering for some unusual party guests tonight.  One of these fellows was flying around in Skettis and got knocked to the ground by a monstrous kaliri--his leg was broken badly.$b$bThey\'ve requested something special for his get well party: Kaliri Stew.$b$bI can loan you my cooking pot so you can whip up a batch of stew for me.  The recipe itself is simple, but you\'ll need to get a giant kaliri wing and some cooked warp burgers.",
["O"]="The Rokk in Lower City has asked you to cook up some Kaliri Stew using his cooking pot.  Return to him when it\'s done.",
["T"]="Revenge is Tasty",
},
[11378]={
["D"]="The tastes of my customers range from the mundane to the exotic. And sometimes they want to do very mundane things with the exotic objects they seek.$B$BSuch is the case with my latest request. My client, who shall remain nameless, wishes to obtain the head of the Epoch Hunter to mount on his wall.$B$B$C, will you find a way to travel back in time to Old Hillsbrad and procure said head for my trophy-hunting patron?",
["O"]="Wind Trader Zhareem has asked you to obtain the Epoch Hunter\'s Head. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: The Epoch Hunter\'s Head",
},
[11379]={
["D"]="I\'m trying to invent something with some real zing.  But to be honest, I\'m more of an idea goblin these days.  I\'ve lost my sense of adventure.$b$bBut you... remind me of my younger days; ready to take on the world with a sword in one hand and a skillet in the other.$b$bI want you to take my beloved cooking pot and head out to Blade\'s Edge.  Throw in some shortribs and crunchy serpent--already cooked for extra flavor--and broil it over an abyssal\'s corpse, the only thing hot enough to do the trick.",
["O"]="The Rokk in Lower City has asked you to cook up some Demon Broiled Surprise using his cooking pot, two Mok\'Nathal Shortribs and a Crunchy Serpent.  Return to him when it\'s done.",
["T"]="Super Hot Stew",
},
[11380]={
["D"]="Wouldn\'t you know it, I think my foodstuffs are up to date and someone comes along and requests the unusual: Mana Berry Delight.$b$bUnfortunately, mana berries are only found in the eco-domes of Netherstorm.  Just don\'t bother looking around Stormspire--it\'s picked clean.$b$bI could only trust someone trained in the culinary arts to pick the best berries, so don\'t let me down!",
["O"]="The Rokk in Lower City has asked you collect 15 Mana Berries from the Eco-Domes in Netherstorm.",
["T"]="Manalicious",
},
[11381]={
["D"]="Death is in the air.  I\'ve never had so many orders for my famous soup--it lifts your spirits and soothes the soul.$b$bAnd I know a fellow cook when I see one!  Would you like to help me out and get a cut of the profits?$b$bHere, take my cooking pot, gather some clefthoof meat and I\'ll let you in on a little secret.  What makes my soup so good for the soul?  It\'s not chicken--I cook it at the Ancestral Grounds in Nagrand to soak up all that spiritual stuff there.",
["O"]="The Rokk in Lower City has asked you to cook up some Spiritual Soup using his cooking pot.  Return to him when it\'s done.",
["T"]="Soup for the Soul",
},
[11382]={
["D"]="I swear that some of my customers are crazy. There are possessions that you go after, and there are ones that you dare not even think of!$B$BMy current client is clearly over-the-top insane. He covets the hourglass that Aeonus holds.$B$BYes, you heard right, Aeonus of the Infinite Dragonflight!$B$BWho am I to argue since he\'s paying a king\'s ransom? So, ready to go to the Caverns of Time and travel to the Black Morass to retrieve it for me?",
["O"]="Wind Trader Zhareem has asked you to acquire Aeonus\'s Hourglass. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Aeonus\'s Hourglass",
},
[11383]={
["D"]="Mah\'duun knows where you must go. Mah\'duun knows that you must kill rift lords. But, Mah\'duun does not know exactly when.$B$BI know that does not make sense, but the voice on the winds was not more specific.$B$BTravel to the Black Morass through the Caverns of Time and the way shall be made clear.",
["O"]="Nether-Stalker Mah\'duun wants you to kill 4 Rift Lords. Return to him in Shattrath\'s Lower City once they all lie dead in order to collect the bounty.",
["T"]="Wanted: Rift Lords",
},
[11384]={
["D"]="Not long ago, I was approached by a kaldorei druidess with a touching request. And plenty of gold, of course!$B$BIt would appear that the forces of Darnassus wish to restore an ancient of the arcane known as Warp Splinter. The giant tree has been confused or corrupted, I\'m not certain, but you\'ll find it inside of the Botanica at Tempest Keep.$B$BShe said that all they would need to regrow him was a small clipping.",
["O"]="Wind Trader Zhareem has asked you to obtain a Warp Splinter Clipping. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: A Warp Splinter Clipping",
},
[11385]={
["D"]="It has been whispered to Mah\'duun that the channelers of the military unit known as the Sunseekers must be killed today.$B$BThey are to be found within the Botanica at Tempest Keep.$B$BYou want the bounty, you kill the channelers.",
["O"]="Nether-Stalker Mah\'duun wants you to kill 6 Sunseeker Channelers. Return to him in Shattrath\'s Lower City once they all lie dead in order to collect the bounty.",
["T"]="Wanted: Sunseeker Channelers",
},
[11386]={
["D"]="I always assumed that Pathaleon the Calculator used magic to project his image across Outland. Apparently I was wrong.$B$BMy latest customer tells me that the blood elf uses a mechanical device for his communication with the leaders of Prince Kael\'thas\'s special projects. As I understand it, he acquired it from the Zaxxis rebels in the Netherstorm.$B$BMy client wishes to obtain the projector. Why don\'t you pay Pathaleon a visit? He can be found within the Mechanar at Tempest Keep.",
["O"]="Wind Trader Zhareem has asked you to acquire Pathaleon\'s Projector. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: Pathaleon\'s Projector",
},
[11387]={
["D"]="There are mechanical constructs within the Mechanar which Mah\'duun has been told must be dismantled.$B$BGo to Tempest Keep, find the tempest-forge destroyers and destroy them.$B$BThen you may return to collect the bounty.",
["O"]="Nether-Stalker Mah\'duun wants you to destroy 5 Tempest-Forge Destroyers. Return to him in Shattrath\'s Lower City once they all lie dead in order to collect the bounty.",
["T"]="Wanted: Tempest-Forge Destroyers",
},
[11388]={
["D"]="Today\'s client seeks something truly unique.$B$BIt is said that Harbinger Skyriss is a servant of the Old Gods. It is also said that he carries a large scroll that contains their instructions for his domination of life in the universe on their behalf.$B$BMy current buyer wishes to get $g his : her; hands on that scroll, nevermind that $g he : she; won\'t be able to read the language upon it.$B$BTravel to Tempest Keep\'s Arcatraz and get it for me, will you, $c?",
["O"]="Wind Trader Zhareem has asked you to obtain The Scroll of Skyriss. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed on Heroic difficulty.",
["T"]="Wanted: The Scroll of Skyriss",
},
[11389]={
["D"]="The sentinels within the Arcatraz have gone haywire. The prisoners run rampant and the guards attack those that would help.$B$BMah\'duun hears the speaker on the nether winds. The speaker says to destroy the sentinels$B$BAccomplish this and today\'s bounty is yours.",
["O"]="Nether-Stalker Mah\'duun wants you to dismantle 5 Arcatraz Sentinels. Return to him in Shattrath\'s Lower City once that has been accomplished in order to collect the bounty.",
["T"]="Wanted: Arcatraz Sentinels",
},
[11392]={
["D"]="Many dreary candles adorn this pumpkin shrine.",
["O"]="Take a Dreary Candle to the Loosely Turned Soil.",
["T"]="Call the Headless Horseman",
},
[11400]={
["D"]="If you show this hand stamp to Pol Amberstill, the Ram Racing Apprentice, he\'ll allow you to purchase Brewfest riding rams.",
["O"]="Bring the \"Honorary Brewer\" Hand Stamp to Pol Amberstill near the entrance to the Brewfest Grounds in Dun Morogh.",
["T"]="Brewfest Riding Rams",
},
[11401]={
["D"]="Many dreary candles adorn this pumpkin shrine, which grins, taunting...",
["O"]="Take a Dreary Candle to the Loosely Turned Soil.",
["T"]="Call the Headless Horseman",
},
[11403]={
["D"]="Rage was my prison, $N, and you have freed me.  Though I thought I did right, my soul now weeps for the terror and the death I have caused the good people of Azeroth.$B$BThank you for leading me back to the Light.  May I never again lose my way.$B$BTake this torn prayer book to an orphan matron, so the children will know that I will haunt them no more.",
["O"]="Take the Tome of Thomas Thomson to a Masked Orphan Matron in Durotar, Brill or Falconwing Square.",
["T"]="Free at Last!",
},
[11404]={
["D"]="Many dreary candles adorn this pumpkin shrine, which grins, taunting...",
["O"]="Take a Dreary Candle to the Loosely Turned Soil.",
["T"]="Call the Headless Horseman",
},
[11405]={
["D"]="Many dreary candles adorn this pumpkin shrine, which grins, taunting...",
["O"]="Take a Dreary Candle to the Loosely Turned Soil.",
["T"]="Call the Headless Horseman",
},
[11407]={
["D"]="So, do you want to help bring strength and honor to Brewfest?  We need you to shout at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.$b$bWe\'ll lend you a racing ram for 4 minutes and also give you these racing reins.$b$bBe careful though, the cheap goblins didn\'t put any apple crates along the way.",
["O"]="Spread the word about Brewfest at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.",
["T"]="Bark for Drohn\'s Distillery!",
},
[11408]={
["D"]="We need to spread the word about the trolls at Brewfest.  Ya need to shout at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.$b$bBut I\'ll make it easy for ya, I\'ll lend you a racing ram for 4 minutes.  I\'ll also give you these racing reins.$b$bBe careful though, the goblins didn\'t put any apple crates along the way.  They are cheap like that.",
["O"]="Spread the word about Brewfest at the flags outside the auction house in the Valley of Strength, in the Valley of Honor, in the Valley of Wisdom and in the Valley of Spirits.",
["T"]="Bark for T\'chali\'s Voodoo Brewery!",
},
[11409]={
["D"]="So you want to check out the racing rams?  The dwarves think they have got a handle on it, but let\'s be honest, they are drunk most of the time, so how hard can it really be?$b$bNow before I let you strut your stuff, you\'ll need to show me that you can handle these fine, legally obtained creatures.$b$bSo here\'s the deal:  I\'ll lend you some racing reins and the use of a ram. You need to prove to me that you can handle using these rams.$b$bKeep the ram at a trot, canter and gallop for 8 seconds each.",
["O"]="You have 4 minutes to ride the ram and maintain 3 different levels of speed for 8 seconds.",
["T"]="Now This is Ram Racing... Almost.",
},
[11412]={
["D"]="Am I glad you\'re here.  We are in big trouble!  The goblin that was supposed to be bringing us more brew had an accident on his way from Razor Hill.  You gotta get us that brew!$b$bI\'ll put you on one of my racing rams and you follow the road to Razor Hill.$b$bOnce you get near him he\'ll toss you a keg, then you run the keg back here and toss the keg to my more capable assistant.  For now, all we want are 3 kegs.  Do a good job and maybe we\'ll have another job for you.",
["O"]="Get a keg from the Goblin stranded on the road to Razor Hill and return it to Ram Master Ray\'s assistant.  Do this 3 times before your ram goes away.",
["T"]="There and Back Again",
},
[11413]={
["D"]="Not only are we supplying brew to everyone, we also have steins to give out!  Beautiful, commemorative steins all obtained by the most legal of means!  Here\'s a voucher for one.$b$bTalk to Blix near the back of the Brewfest camp.  He\'s pretty strange, even more so now that he\'s always wearing those goggles.  He\'ll handle the voucher for you, and any other Brewfest transaction.",
["O"]="Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.",
["T"]="Did Someone Say \"Souvenir?\"",
},
[11419]={
["D"]="If you show this hand stamp to Driz Tumblequick, the Ram Racing Apprentice, he\'ll allow you to purchase Brewfest riding rams.",
["O"]="Bring the \"Honorary Brewer\" Hand Stamp to Driz Tumblequick near the entrance to the Brewfest Grounds in Durotar.",
["T"]="Brewfest Riding Rams",
},
[11425]={
["D"]="Go on a quest!",
["O"]="Vermin, gotta hate \'em.",
["T"]="Test Quest - Craig",
},
[11431]={
["D"]="Hey there!  I\'m a crazy dwarf!  We dwarves believe when you get enough brew together, invisible creatures show up.  In fact they are probably wandering around the Brewfest grounds right now! But you can only see them if you are really drunk.$b$bWe dwarves will come up with any excuse to drink.$b$bI bet you want a reason to drink too...  So here it is, bring me 5 of those wolpertingers with this net I got from a really drunk dwarf.$b$bIf you can\'t see them, you\'re probably not drunk enough.",
["O"]="The \"dwarf,\" Glodrak Huntsniper, has asked you to capture 5 Stunned Wolpertingers using the Wolpertinger Net. He mentioned that you must be intoxicated to see them.",
["T"]="Catch the Wild Wolpertinger!",
},
[11439]={
["D"]="The brave dwarves of Kharanos can form a fire brigade in an instant, now that the Headless Horseman is around. Do you want to help?$B$BSouth of here, the mountaineers set up a small area to practice fighting fires.  Go there and throw buckets onto the blazes.  You can fill a bucket from the water barrel here.$B$BGood bye, $N.  When you\'re done with fire brigade practice, please visit us again!",
["O"]="Throw water buckets onto 5 fires, and then speak with the Costumed Orphan Matron.",
["T"]="Fire Brigade Practice",
},
[11440]={
["D"]="With the threat of the Headless Horseman looming, the peacekeepers have been diligent in forming a fire brigade when needed. Do you want to help?$B$BWest of here, toward the Exodar, the peacekeepers set up a small area to practice fighting fires.  Go there and throw buckets onto the blazes.  You can fill a bucket from the water barrel here.$B$BGood bye, $N.  When you\'re done with fire brigade practice, please visit us again!",
["O"]="Throw water buckets onto 5 fires, and then speak with the Costumed Orphan Matron.",
["T"]="Fire Brigade Practice",
},
[11441]={
["D"]="Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.",
["O"]="Speak to the Brewfest Organizer.",
["T"]="Brewfest!",
},
[11442]={
["D"]="[PH] Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.",
["O"]="[PH] Speak to the Brewfest Organizer and receive a free beer.",
["T"]="Welcome to Brewfest!",
},
[11446]={
["D"]="Speak to the Brewfest Organizer at the Brewfest Grounds outside of Orgrimmar and receive a free beer.",
["O"]="Speak to the Brewfest Organizer.",
["T"]="Brewfest!",
},
[11447]={
["D"]="[PH] Speak to the Brewfest Organizer at the Brewfest Grounds outside of Ironforge and receive a free beer.",
["O"]="[PH] Speak to the Brewfest Organizer and receive a free beer.",
["T"]="Welcome to Brewfest!",
},
[11449]={
["D"]="The deathstalkers have set up a fire training area outside the town.  We cannot afford further damage to the buildings of Brill - you should do your duty and train as a fire fighter.$B$BHead west past the graveyard, following the road. You\'ll find the training area there.",
["O"]="Toss buckets on 5 fires, then speak with the Masked Orphan Matron in Brill.",
["T"]="Fire Training",
},
[11450]={
["D"]="The guards have set up a fire training area outside the town.  We cannot allow the Horseman to destroy what we have worked so hard to rebuild - you should do your duty and train as a fire fighter.$B$BHead south through the gate to the crossroads. You\'ll find the training area there.",
["O"]="Toss buckets on 5 fires, then speak with the Masked Orphan Matron in Falconwing Square.",
["T"]="Fire Training",
},
[11451]={
["D"]="Hi, I wrote a poem for my friend Caylee.  She likes to hang out with the Aldor in Shattrath City.  You know, in Outland?$b$bCould you take my poem to her?  My mommy says I\'m too young to go to Shattrath City!",
["O"]="You have been asked to deliver Alicia\'s Poem to Caylee Dak in Shattrath City in Outland.",
["T"]="Alicia\'s Poem",
},
[11454]={
["D"]="This scrap of paper seems to have been left behind accidentally by the Dark Iron invaders.$B$BWhile the plans are complicated and written in some form of coded Dwarvish, the signature at the end - \"Coren Direbrew\" - is clear enough, as is mention of the Grim Guzzler deep within Blackrock Depths. You should seek out the instigator and put an end to these raids.",
["O"]="Find Coren Direbrew in the Grim Guzzler within Blackrock Depths.",
["T"]="Seek the Saboteurs",
},
[11481]={
["D"]="By the naaru, I thank you, $r, for your efforts.$b$bOur work is far from finished, however, and I must request that you undertake a critical mission - one as important as any I\'ve issued.$b$bOur forces are spread thinly. To compound the strain, we\'ve had to dispatch a contingent to Azeroth to investigate developments at the Sunwell Plateau.$b$bYou are needed there, $n. Report to Larethor. Tell him that I wish we could spare more men.",
["O"]="Adyen the Lightwarden on the Aldor Rise in Shattrath City has requested that you travel to Sunwell Plateau and speak with Larethor.",
["T"]="Crisis at the Sunwell",
},
[11482]={
["D"]="Hear me, $r.$b$bDuty requires that you return to Azeroth. Every able person is to report to the Sunwell Plateau immediately.$b$bI\'m afraid I have no more information to share, except this:$b$bYou\'ll be joining forces with the Aldor for this mission. Speak with a draenei by the name of Larethor when you arrive.$b$bApparently, the situation calls for us to set our differences aside and join forces.$b$bPrepare yourself, friend. This sounds serious.",
["O"]="Dathris Sunstriker on Scryer\'s Tier in Shattrath City has insisted that you travel to Azeroth at once and report to Larethor at the Sunwell.",
["T"]="Duty Calls",
},
[11486]={
["D"]="I know a bright $Glad:lass; like ya wants to stop the hostilities on the surface, eh? Ya want yer nice and merry Brewfest to go off without a hitch. I\'ll make ya a deal.$b$bTake this keg of our finest brew to the Brewfest Organizer outside Ironforge, so that we Dark Iron dwarves can be rightly represented! The best brew in all of Azeroth comes from right here in this mountain, and don\'t ya ferget it!",
["O"]="Take the Dark Iron Ale Keg to Ipfelkofer Ironkeg in Dun Morogh.",
["T"]="The Best of Brews",
},
[11487]={
["D"]="I know a bright $Glad:lass; like ya wants to stop the hostilities on the surface, eh? Ya want yer nice and merry Brewfest to go off without a hitch. I\'ll make ya a deal.$b$bTake this keg of our finest brew to the Brewfest Organizer outside Orgrimmar, so that we Dark Iron dwarves can be rightly represented! The best brew in all of Azeroth comes from right here in this mountain, and don\'t ya ferget it!",
["O"]="Take the Dark Iron Ale Keg to Tapper Swindlekeg in Durotar.",
["T"]="The Best of Brews",
},
[11488]={
["D"]="Welcome to the Sunwell, $c. Get yourself settled in and contribute however you can - there\'s much to do!$b$bMe? Yes, I have a little something that needs doing, but I\'m not sure you\'re up to the task.$b$bWe\'ve had a contact embedded in Magisters\' Terrace gathering intelligence for us. He\'s recently failed to report and I\'m growing concerned.$b$bThe terrace is just up the rise to the east. The information he was collecting is vital to our mission.$b$bThink you can handle it, $r?",
["O"]="Exarch Larethor at the Shattered Sun Staging Area wants you to search Magisters\' Terrace and find Tyrith, a blood elf spy.",
["T"]="Magisters\' Terrace",
},
[11490]={
["D"]="<Tyrith winces in pain as he speaks.>$b$bGo to the terrace... use the orb.$b$b...They\'re...feeding the sunwell....$b$b <Tyrith gasps for breath.>$b$bHurry... They must be stopped... before they can....$b$b<Tyrith dies.>",
["O"]="Tyrith wants you to use the orb on the balcony in Magisters\' Terrace.",
["T"]="The Scryer\'s Scryer",
},
[11492]={
["D"]="Welcome to the Sunwell, mortals. Your arrival is indeed timely.$b$bAs you\'ve now witnessed, the Legion forces work tirelessly, manipulating the Sunwell\'s power to achieve their malevolent ends.$b$bKael\'thas has risen from the ashes of defeat and once more leads them in their efforts. Find him, mortals. He must again be stopped.$b$bOther, equally urgent matters require my immediate attention. I shall leave Kael\'s fate to you. Do not fail.$b$bWith luck, we shall speak again.",
["O"]="Kalecgos has asked you to defeat Kael\'thas in Magisters\' Terrace. You are to take Kael\'s head and report back to Larethor at the Shattered Sun Staging Area.",
["T"]="Hard to Kill",
},
[11496]={
["D"]="Our first priority is to capture the Sun\'s Reach Sanctum.  Once we\'ve secured it, we\'ll be able to use its energy to open a portal from Shattrath.$B$BThe sanctum is overrun with the Wretched - former blood elves who\'ve devolved into mindless husks of their former selves.  Its defenses would\'ve normally prevented this intrusion, but the Wretched have stolen the power sources from the protective wards.$B$BHunt down the Wretched and get the mana remnants they carry.  Use them to energize the sanctum wards.",
["O"]="Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the Sun\'s Reach Sanctum to the east.",
["T"]="The Sanctum Wards",
},
[11497]={
["D"]="Though it may end up hurting my business in the long run, you look the sort that dreams of flying $g his : her; own mount through the skies, rather than being flown from place to place.$B$BI understand the feeling completely.$B$BYou, my friend, need to head to Wildhammer Stronghold in the southwest corner of Shadowmoon Valley. When you get there, speak with Ilsa Blusterbrew about some flight instruction. Mind you, her training\'s not cheap. But, I think that you\'ll find it worth your while.",
["O"]="Speak with Ilsa Blusterbrew at Wildhammer Stronghold in Shadowmoon Valley.",
["T"]="Learning to Fly",
},
[11498]={
["D"]="Though it may end up hurting my business in the long run, you look the sort that dreams of flying $g his : her; own mount through the skies, rather than being flown from place to place.$B$BI understand the feeling completely.$B$BYou, my friend, need to head to Shadowmoon Village in the northwest corner of Shadowmoon Valley. When you get there, speak with Olrokk about some flight instruction. Mind you, his training\'s not cheap. But, I think that you\'ll find it worth your while.",
["O"]="Speak with Olrokk at Shadowmoon Village in Shadowmoon Valley.",
["T"]="Learning to Fly",
},
[11499]={
["D"]="$C, today I ask the impossible. Today, you must obtain the signet ring of Kael\'thas Sunstrider, lord of the blood elves!$B$BIt\'s true, the rumors of his death within Tempest Keep were ill-founded. He has appeared once more, this time at the Magisters\' Terrace on the Isle of Quel\'Danas. What he is doing there is a tale for someone else to tell you. What I know is that I have innumerable collectors interested in his princely ring, and I mean to acquire it for them.$B$BOr rather, I mean for you to do so.",
["O"]="Wind Trader Zhareem has asked you to obtain The Signet Ring of Prince Kael\'thas. Deliver it to him in Shattrath\'s Lower City to collect the reward.$B$BThis quest may only be completed at the Magisters\' Terrace on Heroic difficulty.",
["T"]="Wanted: The Signet Ring of Prince Kael\'thas",
},
[11500]={
["D"]="It has been whispered to Mah\'duun that the sisters of torment are to be sent back to the hells from which they sprang.$B$BMah\'duun knows that these demons can be found at the Magisters\' Terrace on the Isle of Quel\'Danas.$B$BYou will do this thing to earn the bounty, or you will not.",
["O"]="Nether-Stalker Mah\'duun wants you to slay 4 Sisters of Torment. Return to him in Shattrath\'s Lower City once you have done so in order to collect the bounty.",
["T"]="Wanted: Sisters of Torment",
},
[11502]={
["D"]="We are not a warlike race, $r.  However when war comes to our lands, we do not run away from it.$B$BThe Alliance and the Horde wage war in the city of Halaa, to the northwest. We do not know what the blood elves are scheming, but any victory for the Horde would be disastrous.  The history between our people and the orcs is one of bloodshed and betrayal.$B$BGo and slay the enemy in Halaa and you will be rewarded in coin, honor and renown.",
["O"]="Defeat 10 enemy players in Halaa and return to Lakoor in Telaar.",
["T"]="In Defense of Halaa",
},
[11503]={
["D"]="Our ancient enemy, the draenei, have returned with powerful allies.  They wage war in Halaa, southwest of here.$B$BWe cannot allow them a victory there as Garadar would be next without a doubt.$B$BGo and slay those who would aid our ancient enemy.",
["O"]="Defeat 10 enemy players in Halaa and return to Karrtog in Garadar.",
["T"]="Enemies, Old and New",
},
[11505]={
["D"]="Auchindoun\'s spirits have no stake in the conflict between the Alliance and the Horde, but incurring their favor will give our side an edge in the region.$B$BAncient custom directs the living to pay their respects at spirit towers in the Bone Wastes - though only at specific times of the day.  If you can help secure a tower during these times, you will have helped bring the spirits to our side.$B$BShould we succeed in gaining the spirits\' favor, they will grant us a boon that will aid us in our endeavors.",
["O"]="Help the Alliance secure a tower in the Bone Wastes.",
["T"]="Spirits of Auchindoun",
},
[11506]={
["D"]="The draenei might be our enemies, but the spirits of their ancestors in Auchindoun are restless and have no allegiance.$B$BThe draenei\'s custom required them to pay their respects at spirit towers at various times during the day.  If you can help secure a tower during these times, you will help the spirits return to peace in Auchindoun.$B$BThe Alliance will try to capture the towers in order to secure the dead\'s favor.   We must ensure that our side succeeds instead.",
["O"]="Help the Horde secure a Spirit Tower in the Bone Wastes.",
["T"]="Spirits of Auchindoun",
},
[11513]={
["D"]="I have devised a plan to acquire a power source strong enough for the creation of our portal.$B$BThe ethereal forces at Bash\'ir Landing, atop the northwestern Blade\'s Edge Mountains, have been smuggling mana cells out of Tempest Keep and transporting them to the Sunwell for Kael\'thas.$B$BThey have hidden the cells, but there is a way for you to find them; the ethereal carry phase devices that you can use to see the smuggled goods.$B$BJust beware the mana cells\' phase wyrm guardians.",
["O"]="Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City.",
["T"]="Intercepting the Mana Cells",
},
[11514]={
["D"]="We must maintain the energy to our portal or it will collapse. The mana cells that the ethereals at Bash\'ir Landing have hidden will continue to serve our purposes. The landing sits atop the northwestern corner of the Blade\'s Edge Mountains, far to the north.$B$BRemember, acquire a phase device from one of the ethereals and then use it to locate the smuggled goods.$B$BJust be cautious of the phase wyrms that they use to guard the mana cells.",
["O"]="Obtain 10 Smuggled Mana Cells and return them to Exarch Nasuun on the Terrace of Light in Shattrath City.",
["T"]="Maintaining the Sunwell Portal",
},
[11515]={
["D"]="When Kael\'s forces retreated through that portal, his most loyal lackeys were rewarded with an abominable gift.  They  stayed behind and gorged themselves on the blood of demons for days.$B$BThe blood has changed them, given them new powers.  It will also prove their undoing.$B$BObtain blood samples from other demons.  Use them to power this fel siphon and deprive these arrogant fools of their new powers.  Slay them in their weakened state and return to me.",
["O"]="Magistrix Seyla at the Throne of Kil\'jaeden wants you to kill 4 Emaciated Felbloods by using the Fel Siphon on them.  You will need Demonic Blood from nearby Wrath Heralds to power the Fel Siphon.",
["T"]="Blood for Blood",
},
[11516]={
["D"]="We have to shut down this gateway to stop Legion reinforcements to the Isle of Quel\'Danas.$B$BTake these embers, they contain one of my creations: a living flare.  It is designed to act as a powerful destructive force - as long as it has been provided enough energy.$B$BFind the fel sparks that wander the area and slay them near the living flare.  The flare will grow in power each time, until it becomes unstable.$B$BOnce you\'ve achieved this bring the flare to the gateway.  It will know what to do.",
["O"]="Magistrix Seyla at the Throne of Kil\'jaeden wants you to use the Sizzling Embers to summon a Living Flare and slay Incandescent Fel Sparks near it until it becomes an Unstable Living Flare.  Return to the Legion Gateway with the Unstable Living Flare to destroy it.",
["T"]="Blast the Gateway",
},
[11517]={
["D"]="I am most glad that you are here, $c! Now that we have taken this sanctum, we must hurry to create a magical portal that will lead to here from Shattrath City in the Outland.$B$BMy liege lord, Exarch Nasuun, is heading up the Offensive\'s efforts to do just that. He asked me to send along any promising candidates who have what it takes to help with the portal\'s creation.$B$BPlease, travel to Shattrath City and speak with him inside A\'dal\'s chamber on the Terrace of Light.",
["O"]="Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.",
["T"]="Report to Nasuun",
},
[11518]={
["D"]="",
["O"]="",
["T"]="Sunwell Daily Portal Flag",
},
[11520]={
["D"]="Greetings, $r.$b$bI\'m afraid I have little to offer here until my reagents are stocked.$b$bOf the supplies I require, there is a special reagent, razorthorn root, that is particularly difficult to harvest.$b$bFortunately, I know a secret....$b$bUsing the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root.$b$bTo find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise.",
["O"]="Mar\'nah at Sun\'s Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her.",
["T"]="Discovering Your Roots",
},
[11521]={
["D"]="My stocks are presently sufficient, but I\'ll need plenty of razorthorn roots to keep up with the demand.$b$bCollecting the roots is difficult, but I know a special method of extraction.$b$bUsing the glands of the Razorthorn flayers, one can control a ravager there and use it to expose a root.$b$bTo find the roots, travel to Outlands and fly northeast from Shattrath until you reach Razorthorn Rise.$b$bReturn to me, $n, once you have collected five of the roots.",
["O"]="Mar\'nah at Sun\'s Reach Harbor wants you to travel to Razorthorn Rise in Outlands, collect 5 Razorthorn Roots, and return to her.",
["T"]="Rediscovering Your Roots",
},
[11523]={
["D"]="We\'ve succeeded in reactivating the crystal wards around the sanctum, but why stop there?  We\'ll build defenses around the other structures, but the Wretched are stubborn and continue to steal power from the crystal wards.$B$BHunt them down and get the mana remnants they carry.  Use the remnants to energize the sanctum wards; the safety of our operation depends on it.",
["O"]="Captain Theris Dawnhearth at the Shattered Sun Staging Area wants you to obtain 4 Mana Remnants from Wretched Fiends and Wretched Devourers and use them to energize one of the Crystal Wards surrounding the structures in Sun\'s Reach.",
["T"]="Arm the Wards!",
},
[11524]={
["D"]="We lack the numbers to capture the Sanctum at Sun\'s Reach, but I\'ve a plan that will tip the scales in our favor.$B$BThe loose energy from the Sunwell has caused the sentries that patrol this island to malfunction.  The crystal cores that control their behavior are damaged beyond repair.$B$BI\'ve crafted new crystals that will bring them under our control; place them inside of the hulls of defeated sentries.  We will need all the help we can get.",
["O"]="Vindicator Xayanna at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units.",
["T"]="Erratic Behavior",
},
[11525]={
["D"]="My plan to replace the damaged crystals on the erratic sentries has been a success.  We\'ve managed to take the Sun\'s Reach Sanctum with their help.$B$BI\'ve crafted new crystals that will bring more of them under our control; place them inside the hulls of defeated sentries.  We\'ll deploy them to other locations once they\'re converted.",
["O"]="Vindicator Xayann at the Shattered Sun Staging Area wants you to place the Attuned Crystal Cores inside 5 defeated Erratic Sentries to turn them into friendly units.",
["T"]="Further Conversions",
},
[11526]={
["D"]="We sent one of our operatives to investigate the fel portal in the middle of Dawning Square, south of here.  She never returned.$B$BTake this scroll we found on one of the enemy corpses.  We believe it will grant you access through the portal.  Once through, find Magistrix Seyla and aid her in any way you can.",
["O"]="Use the Captured Legion Scroll near the portal at Dawning Square.  Once you\'ve gone through the portal, find Magistrix Seyla.",
["T"]="The Missing Magistrix",
},
[11528]={
["D"]="",
["O"]="",
["T"]="A Winter Veil Gift",
},
[11531]={
["D"]="This strange engine part doesn\'t look like it fits in a steam pump, much less anything else you\'ve seen.  Perhaps K. Lee Smallfry might know something about it.",
["O"]="Take the Strange Engine Part to K. Lee Smallfry in Telredor.",
["T"]="Strange Engine Part",
},
[11532]={
["D"]="The Legion will move against us as soon as their forces to the south are freed up.  The Scourge at the Dead Scar are keeping their forces occupied at the moment.  It won\'t last long, however.$B$BI want you to fly a dragonhawk over to the scar and put a dent in the demons\' numbers with these arcane charges.$B$BIf all goes well, they won\'t even notice us taking the armory from Kael\'s lackeys.  Talk to Ayren, the dragonhawk master in the west part of the harbor, when you\'re ready to fly there.",
["O"]="Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you\'re ready to fly over the Dead Scar.  Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers.",
["T"]="Distraction at the Dead Scar",
},
[11533]={
["D"]="We\'ve taken the armory from the enemy thanks to our aerial attacks against the Legion\'s forces in the Dead Scar.$B$BAs a matter of fact, it\'s gone so well that we\'re going to continue our air strikes against them.  Take these arcane charges and use them against their forces.$B$BTalk to Ayren Cloudbreaker at the Sun\'s Reach Harbor when you\'re ready for flight.",
["O"]="Battlemage Arynna wants you to speak to Ayren Cloudbreaker when you\'re ready to fly over the Dead Scar.  Once there, use the Arcane Charges to kill 2 Pit Overlords, 3 Eredar Sorcerers and 12 Wrath Enforcers.",
["T"]="The Air Strikes Must Continue",
},
[11534]={
["D"]="I am most glad that you are here, $c! When we took this sanctum from the wretched, we hurried to create a magical portal that leads here from Shattrath City in the Outland.$B$BMy liege lord, Exarch Nasuun, is heading up the Offensive\'s efforts to maintain that portal. He asked me to send along any promising candidates who have what it takes to help with acquiring more energy to fuel it.$B$BPlease, travel to Shattrath City and speak with him inside A\'dal\'s chamber on the Terrace of Light.",
["O"]="Tradesman Portanuus has asked you to speak with Exarch Nasuun on the Terrace of Light in Shattrath City.",
["T"]="Report to Nasuun",
},
[11535]={
["D"]="Supplies are inbound, or so I\'m told.$b$bRegardless, we can ill afford to wait around hoping that help arrives before our offensive stalls. We must make the best of what we have.$b$bAs for me, I need ore to fashion an anvil so I can begin to upgrade our armor and weapons.$b$bThere are a group of naga on the coast to the east of here collecting ore and placing it in chests for shipment to the Legion.$b$bRelieving them of their ore will help our efforts in more ways than one....",
["O"]="Smith Hauthaa in Sun\'s Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests.",
["T"]="Making Ready",
},
[11536]={
["D"]="Now that we have an anvil, I can really get to work.$b$bNo matter how many supplies we receive, I\'ll always be able to put the Darkspine Iron Ore to good use. We\'ll need a constant supply of weapons and armor if we\'re to be successful here.$b$bThere are a group of naga on the coast to the east of here. They\'re collecting ore and placing it in chests for shipment to the Legion. Relieving them of their ore will help our efforts in more ways than one....",
["O"]="Smith Hauthaa in Sun\'s Reach Armory wants you to kill Darkspine Myrmidon to the east and use their keys to steal three pieces of the ore from their chests.",
["T"]="Don\'t Stop Now....",
},
[11537]={
["D"]="We must continue to defeat and demoralize the armies of the Legion.$B$BThe emissaries of hate are Legion shocktroopers deployed to reinforce tactical Legion positions.  The enemy rallies around them for they fear them more than they fear us.$B$BToday we will change that.  Take this banner and slay the demons of the Legion.  When you meet the emissary, slay and impale him.",
["O"]="Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square.  Use the Shattered Sun Banner to impale the Emissary of Hate\'s corpse.",
["T"]="The Battle Must Go On",
},
[11538]={
["D"]="The Burning Legion holds the Sun\'s Reach Armory, which is of tactical importance to our operation.  As long as their morale remains high we will not wrest the building from their control.$B$BThe emissaries of hate are Legion shocktroopers sent to reinforce tactical Legion positions.  The enemy rallies upon their arrival for they fear them more than they fear us.$B$BToday we will change that.  Take this banner and slay the demons of the Legion.  When the emissary is sent, slay and impale him.",
["O"]="Harbinger Inuuro wants you to slay 6 Burning Legion Demons and the Emissary of Hate in Dawning Square or the Sun\'s Reach Armory.  Use the Shattered Sun Banner to impale the Emissary of Hate\'s corpse.",
["T"]="The Battle for the Sun\'s Reach Armory",
},
[11539]={
["D"]="One of Kael\'s most elite forces, the Dawnblade army, has been stationed at the Sun\'s Reach Harbor and Dawnstar Village.$B$BThe harbor is of critical importance to our plans, so any Dawnblade casualties you inflict will be of tremendous help.  Kael\'thas will rue the day that he turned his back on his people and sided with the Burning Legion.",
["O"]="Magister Ilastar at Sun\'s Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen.",
["T"]="Taking the Harbor",
},
[11540]={
["D"]="We\'ve driven the Dawnblade army out of the Sun\'s Reach Harbor.  Sun\'s Reach is ours in its entirety.  Yet somehow... I\'m not entirely satisfied.$B$BI want you to go to Dawnstar Village, west of here, and slay any surviving Dawnblade combatants.  They sealed their fate when they followed Kael to this place.",
["O"]="Magister Ilastar at Sun\'s Reach Armory wants you to slay 6 Dawnblade Summoners, 6 Dawnblade Blood Knights and 3 Dawnblade Marksmen.",
["T"]="Crush the Dawnblade",
},
[11541]={
["D"]="The naga have taken the Greengill Coast to the southeast. Their females, the Darkspine sirens, are using magic to enslave the indigenous murlocs.$B$BIt\'s my responsibility to see to it that whatever the naga are up to over there is disrupted. That\'s where you come in.$B$B$C, I want you to get the controlling orbs from the female naga and throw them near the Greengill slaves, breaking the orb and setting the murlocs free.$B$BMy guess is that the murlocs will be incensed and turn on their masters.",
["O"]="Captain Valindria wants you to free 10 Greengill Slaves. Return to her onboard the Silvermoon\'s Pride at Sun\'s Reach Harbor once you have done so.",
["T"]="Disrupt the Greengill Coast",
},
[11542]={
["D"]="We\'re making a push to solidify our control of Sun\'s Reach by capturing the harbor next.  Unfortunately a fleet of Dawnblade reservists is on its way to reinforce Kael\'s forces there.$B$BTake this oil and secure a dragonhawk from Ayren Cloudbreaker.    You should be able to fly within reach of the ships\' sails; once you\'re close enough, set them on fire.$B$BLand in one of the ships and attack the reservists.  With their ship sails on fire they won\'t be able to mount much of a defense.",
["O"]="Vindicator Kaalan at the Sun\'s Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet.  Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists.",
["T"]="Intercept the Reinforcements",
},
[11543]={
["D"]="We\'ve managed to capture Sun\'s Reach in its entirety.  Unfortunately a fleet of Dawnblade reservists is on its way to take back the harbor.$B$BTake this oil and secure a dragonhawk from Ayren Cloudbreaker.  You should be able to fly within reach of the ships\' sails; once you\'re close enough, set them on fire.$B$BLand in one of the ships and attack the reservists.  With their ship sails on fire they won\'t be able to mount much of a defense.",
["O"]="Vindicator Kaalan at the Sun\'s Reach Armory wants you to speak to Ayren Cloudbreaker and fly over the Dawnblade reinforcement fleet.  Use the Flaming Oil to set the ship sails on fire as you fly and once you land, slay 6 Dawnblade Reservists.",
["T"]="Keeping the Enemy at Bay",
},
[11544]={
["D"]="The Ata\'mal Terrace in eastern Shadowmoon Valley is holy to the draenei, but is now overrun by fel orcs. They have dug up the special ore from that place and created corrupted weapons and armor.$B$BI need the armaments to form an alloy with the naga ore. Our anchorites have blessed my anvil with the ability to cleanse them.$B$BRetrieve the armaments from the Shadowmoon chosen, slayers and darkweavers. Return them here, breaking down and purifying them upon my anvil, and then hand me the cleansed results.",
["O"]="Smith Hauthaa needs you to produce 5 Cleansed Ata\'mal Metal. Do so by breaking down Ata\'mal Armaments on her anvil at the Sun\'s Reach Armory on the Isle of Quel\'Danas.",
["T"]="Ata\'mal Armaments",
},
[11545]={
["D"]="We\'ve taken Sun\'s Reach from the enemy and our final victory is at hand.  The cost was high and many brave combatants gave their lives so we could achieve this.$B$BIt is my goal to ensure that those who perished in combat are not forgotten.  I ask that you take a moment to consider making a donation towards a memorial fund.  Any leftover gold will go to the widows and orphans of the fallen.",
["O"]="Anchorite Ayuri at Sun\'s Reach in Sunwell Isle wants you to donate 10 gold.",
["T"]="A Charitable Donation",
},
[11546]={
["D"]="Welcome, $n.$b$bThere are a number of ways I can assist you in your efforts here.$b$bFor example, I\'ve recently discovered a recipe for a unique elixir.$b$bThe bloodberry grows wild in many regions of Azeroth and has long been considered nothing more than a nuisance. I\'ve learned though, that when exposed to the Sunwell\'s power this plant takes on special properties that can be distilled and imbibed to magnify one\'s abilites.$b$bBring me a sample from the nearby bushes and I\'ll show you what I mean.",
["O"]="Mar\'nah at the Sun\'s Reach Harbor wants you to gather 5 Bloodberries from the bushes found on Quel\'Danas.",
["T"]="Open for Business",
},
[11547]={
["D"]="Freeloaders!$b$bYou all want instant gratification - never giving thought to the effort required to create even the simplest of portals.$b$bPerhaps a little education will instill a bit of gratitude for my ceaseless efforts.$b$bTake this crystal. Attune it to the Bloodcrystal to the west, at the Dawning Square portal just south of here, and at the naga shrine at Greengill Coast to the southeast.$b$bPerhaps then you\'ll appreciate your precious translocations....",
["O"]="Astromancer Darnarian in the Sun\'s Reach Sanctum wants you to use the Astromancer\'s Crystal at the Bloodcrystal, the Dawning Square portal, and the naga shrine at Greengill Coast.",
["T"]="Know Your Ley Lines",
},
[11548]={
["D"]="We\'ve built a memorial to honor those slain in battle.  It\'s but a small consolation to the families that lost their loved ones.$B$BI am taking up a collection to aid the orphans and spouses of our war heroes.  If you can spare a small donation it would go a long way.",
["O"]="Anchorite Ayuri at Sun\'s Reach in Sunwell Isle wants you to donate 10 gold.",
["T"]="Your Continued Support",
},
[11549]={
["D"]="You\'ve done so much for us, $N.  We greatly appreciate your assistance.$B$BYou might have noticed Anchorite Ayuri\'s efforts outside.  She has a big heart and is very convincing, but the donations do not quite add up to what she had expected.$B$BIf you were to make a large contribution to her cause, I will make sure that word of your deeds in this war spreads far and wide.  What do you say?",
["O"]="Anchorite Kairthos wants you to donate 1000 gold to aid in Anchorite Ayuri\'s efforts.  You will be known as $N of the Shattered Sun if you complete this quest.",
["T"]="A Magnanimous Benefactor",
},
[11550]={
["D"]="Despite our best efforts, Kael\'thas\'s sinister plans have been carried out. The Sunwell has been re-ignited in preparation for the Deceiver\'s arrival.$B$BThe object that stands before me and below A\'dal is a representation of the current status of the Sunwell\'s defenses. Mighty barriers have been raised, stymieing our attacks against the inner chambers. If ever there were a time that our world needed assistance, it would be now.$B$BReport to Archmage Ne\'thul at the Isle of Quel\'Danas, north of Quel\'Thalas.",
["O"]="Report to Archmage Ne\'thul on the Isle of Quel\'Danas, north of Quel\'Thalas.$B$BFlight masters in Ironforge and Silvermoon City will get you to your destination.",
["T"]="Enter, the Deceiver...",
},
[11554]={
["D"]="",
["O"]="",
["T"]="A Friend in the Frontlines",
},
[11555]={
["D"]="",
["O"]="",
["T"]="Honored by Your Allies",
},
[11556]={
["D"]="",
["O"]="",
["T"]="Revered in the Field of Battle",
},
[11557]={
["D"]="",
["O"]="",
["T"]="Exalted Among All Combatants",
},
[11558]={
["D"]="There\'s something unnatural about this epidemic of love. It\'s disgusting, and as it lowers our defenses, it could be a threat to the all of us.$b$bIt\'s bad enough that so many of our people are caught up in this ridiculous behavior. But I think that it has spread even to our guardians, who should be immune to such things.$b$bFind one of our guardians and see if they\'ve been caught up in this foolishness.",
["O"]="Get a Guardian\'s Moldy Card and bring it to Fenstad Argyle in the Undercity.",
["T"]="Dangerous Love",
},
[11577]={
["D"]="",
["O"]="",
["T"]="WoW Collector\'s Edition: - DEM - E - FLAG",
},
[11580]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11581]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11583]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11584]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11657]={
["D"]="Now that you can throw a torch, let\'s see if you can catch one!$B$BTake this stack of unlit torches.  Go to the bonfire and throw a torch high into the air.  Catch it before it hits the ground... then throw it back up!  Catch four in a row, then come back to me.$B$BCareful! They\'re dangerous if they hit the ground!  And don\'t miss any catches!  If you do then you\'ll have to go back to the bonfire and start over.  Good luck!",
["O"]="Catch 4 torches in a row, then speak with the Master Fire Eater.",
["T"]="Torch Catching",
},
[11665]={
["D"]="Hello $glad:lass;.  I\'m glad you\'ve stopped by to talk to this old man--there\'s trouble back home.$b$bA traveling merchant recently sold a batch of baby crocolisks to some gullible children.  Crocolisks are wild beasts, and many have escaped and now lurk in city waterways.$b$bGrab your strongest fishing pole and drop a line in Stormwind or Orgrimmar and bring one of the little devils back to me.  I\'m anxious to see one.",
["O"]="Bring a Baby Crocolisk to Old Man Barlo.  You can find him fishing northeast of Shattrath City by Silmyr Lake.",
["T"]="Crocolisks in the City",
},
[11666]={
["D"]="You probably know all about the golden darter--they\'re fairly common in the rivers of Terokkar Forest and a delicacy for priests.  But here\'s one you haven\'t heard of: the blackfin darter.$b$bThe fish is notoriously crafty and difficult to catch.  You have to pull your line at the last possible second, because they nibble at the bait before they take it.$b$bDrop your line in the rivers of Terokkar and bring me a blackfin darter.  Avoid the lakes, as the blackfin only thrive in moving water.",
["O"]="Bring a Blackfin Darter to Old Man Barlo.  You can find him fishing northeast of Shattrath City by Silmyr Lake.",
["T"]="Bait Bandits",
},
[11667]={
["D"]="Figluster\'s mudfish is a surprisingly quick bottom feeder found in the waters of Nagrand.  They grow their entire lives and are well known as fighters.$b$bYears ago, I caught what I\'m certain was the world\'s biggest mudfish... until it snapped my line and escaped.$b$bA fisherman of your caliber doesn\'t need to be told what to do--your destiny awaits in the lakes of Nagrand.",
["O"]="Catch the World\'s Largest Mudfish and bring it to Old Man Barlo.  You can find him fishing northeast of Shattrath City by Silmyr Lake.",
["T"]="The One That Got Away",
},
[11668]={
["D"]="There\'s a lot of big fish in the Zangarmarsh lakes.  Ever wonder what they eat?$b$bShrimp.  Giant freshwater shrimp.  The Rokk tells me the dishes you can make with shrimp are nearly endless.$b$bBut shrimp are too small to catch with a fishing line.  So here\'s the trick: cut open the bloated barbed gill trout and you\'ll find a shrimp or two if you\'re lucky.",
["O"]="Bring 10 Giant Freshwater Shrimp to Old Man Barlo.  You can find him fishing northeast of Shattrath City by Silmyr Lake.",
["T"]="Shrimpin\' Ain\'t Easy",
},
[11669]={
["D"]="This old man is going hunting soon.  I\'m gonna take down a mammoth shark off the coast of Azshara.$b$bThe thing is, I need a toxin that\'ll stay on a spear tip while it\'s underwater.  To make that kind of stuff, I need the glands from a poisonous fish: the felblood snapper.$b$bSuch a vile fish only thrives in the waters of Hellfire Peninsula and Shadowmoon Valley.  Bring me back a whopper and I\'ll be a happy old man.",
["O"]="Bring a Monstrous Felblood Snapper to Old Man Barlo.  You can find him fishing northeast of Shattrath City by Silmyr Lake.",
["T"]="Felblood Fillet",
},
[11691]={
["D"]="I and my Shamans have gathered our powers for the coming battle with the Lord of Frost.  $N, you will be the fist of the Earthmother.$B$BTake this magma totem.  Use it against the Ice Stone, to the northeast.  Ahune is channeling his power through this stone; it is our hope that the totem will disrupt him and cut off his link to the elemental planes.$B$BIf fortune is with us, then, perhaps, we can defeat him.$B$BPrepare yourself, $n.  If Ahune comes to face us, then his fury will be great.",
["O"]="Bring the Earthen Ring Magma Totem to the Ice Stone.",
["T"]="Summon Ahune",
},
[11696]={
["D"]="$n, your presence is a blessing.  Ahune lies within these caverns, gathering strength for his assault.  Earthen Ring forces were sent ahead, but they alone cannot defeat him.$B$BExplore, $n.  Find our Earthen Ring Shamans and speak with their leader, Luma Skymother.  Perhaps, with your added strength, we can beat Ahune before it\'s too late.",
["O"]="Find Luma Skymother in the Slave Pens.",
["T"]="Ahune is Here!",
},
[11731]={
["D"]="So you want to be a fire juggler?  Do you have what it takes?  The dexterity?  The reflexes?  ...the courage?  If you think so, then let\'s give you a little practice!$B$BTake these torches and run near the bonfire.  You\'ll see  braziers with markers flashing above them.  Toss a torch at a marked brazier.  Be quick! Do it before the mark fades if you want credit for the toss!$B$BHit enough marked braziers before the time limit, then come back here... for your next lession.",
["O"]="Win the torch tossing game, then speak with the Master Fire Eater.",
["T"]="Torch Tossing",
},
[11732]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11734]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11735]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11736]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11737]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11738]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11739]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11740]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11741]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11742]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11743]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11744]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11745]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11746]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11747]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11748]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11749]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11750]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11751]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11752]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11753]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11754]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11755]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11756]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11757]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11758]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11759]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11760]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11761]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11762]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11763]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11764]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11765]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11766]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11767]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11768]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11769]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11770]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11771]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11772]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11773]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11774]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11775]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11776]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11777]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11778]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11779]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11780]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11781]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11782]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11783]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11784]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11785]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11786]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11787]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11799]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11800]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11801]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11802]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11803]={
["D"]="",
["O"]="",
["T"]="Desecrate this Fire!",
},
[11804]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11805]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11806]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11807]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11808]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11809]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11810]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11811]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11812]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11813]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11814]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11815]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11816]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11817]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11818]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11819]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11820]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11821]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11822]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11823]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11824]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11825]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11826]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11827]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11828]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11829]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11830]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11831]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11832]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11833]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11834]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11835]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11836]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11837]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11838]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11839]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11840]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11841]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11842]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11843]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11844]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11845]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11846]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11847]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11848]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11849]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11850]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11851]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11852]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11853]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11854]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11855]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11856]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11857]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11858]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11859]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11860]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11861]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11862]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11863]={
["D"]="",
["O"]="",
["T"]="Honor the Flame",
},
[11874]={
["D"]="",
["O"]="",
["T"]="Upper Deck Promo - Rocket Mount",
},
[11875]={
["D"]="The troops of the Shattered Sun Offensive will need every advantage they can get to beat back the allies of Kil\'Jaeden. My colleagues in Stormwind have created oils which will strengthen the blades and armor of our troops.$B$BThe key ingredient, nether residue, pervades Outland  -- if you know where to look. Any master herbalist, skinner, or miner who knows the signs can gather it while plying $g his:her; trade. Those herbs, ores, and beasts unique to Outland may all bear the residue.",
["O"]="Bring 8 Nether Residue to Emissary Mordin in Shattrath City.",
["T"]="Gaining the Advantage",
},
[11877]={
["D"]="As we press the offensive on Quel\'Danas, we\'ve discovered that Kael\'thas\' minions are planning a counterattack. By ordering the Sunfury blood elves, based in Netherstorm, to attack our operations in Outland, he hopes to draw troops and attention away from the Sunwell.$B$BWe must not allow this to happen, $N. Each and every blade is needed on the front lines.$B$BGo to Netherstorm and capture their attack plans. Any of the Sunfury blood elves up there could be in possession of the plans. Good luck, $N.",
["O"]="Lord Torvos in Shattrath wants you to capture the Sunfury Attack Plans.",
["T"]="Sunfury Attack Plans",
},
[11880]={
["D"]="I\'m sure that \'gnomish inventor\' is a crackpot. He was babbling about some dark distortions that have begun to appear in the Spirit Fields around Oshu\'gun in Nagrand.$B$BAccording to him, these, uh, multiphase... um, spectro-goggles will allow the wearer to see the distortions and take readings from them. He insisted that recording this data was fundamental to our campaign at the Sunwell. I think he\'s nuts, but I\'m under orders to investigate anything that might help. Would you mind taking some readings?",
["O"]="Harbinger Haronem in Shattrath City wants you to use the Multiphase Spectrographic Goggles to take 6 Multiphase Readings.",
["T"]="The Multiphase Survey",
},
[11882]={
["D"]="Are you interested in learning some hot new skills?$b$bI don\'t know if you\'ll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you\'re an attentive student. Speak to a Master Fire Eater at any Alliance capital. They should be able to help you.",
["O"]="Speak to a Master Fire Eater in any Alliance capital.",
["T"]="Playing with Fire",
},
[11883]={
["D"]="You wish the learn the art of fire dancing?$b$bWell, then. Speak to a Master Fire Dancer at any Horde capital. They should be able to help you.",
["O"]="Speak to a Master Fire Dancer in any Horde capital.",
["T"]="Fire Dancing?",
},
[11885]={
["D"]="The descendants held prisoner by the Skettis talonpriests are listed in this book: Gezzarak the Huntress, Karrog the crystal giant, the heretic known as Darkscreecher Akkarai and Vakkiz the Windrager.  They will all need to be slain before Terokk returns to this world.$B$BYou will need the scrolls carried by the time-lost arakkoa to call them forth at the summoning circles in Skettis.  These are powerful beings you will be facing; you would do well to bring friends.",
["O"]="Find the Skull Piles in the middle of the summoning circles of Skettis. Summon and defeat each of the descendants by using 10 Time-Lost Scrolls at the Skull Pile.  Return to Hazzik at Blackwind Landing.",
["T"]="Adversarial Blood",
},
[11886]={
["D"]="While celebration has its place, $c, some of us must look to graver matters.$b$bWhen the festival began, we received reports from Zoram Strand about a sharp increase in Twilight Cult activity. The origins of this holiday are steeped in the very powers those madmen revere; this cannot be coincidence. Go to the camp just south of the Blackfathom Deeps entrance, in the ruins, and see if the cultists will part with information - forcefully if need be. Use this beacon to summon a guide when you find it.",
["O"]="Go to the new Twilight Camp south of the Blackfathom Deeps entrance on the Zoram Strand of Ashenvale and retrieve Twilight Correspondence from the cultists, then call upon the Earthen Ring Guide using the Totemic Beacon.",
["T"]="Unusual Activity",
},
[11891]={
["D"]="According to this, it seems there is another encampment of the cultists to the northwest of the large gathering on the Zoram Strand, and they are speaking with... guests?$b$bMuch could be learned from listening to these proceedings, $r. Take this orb; it will allow you to appear as one of the native crawlers on the beach. Spy on the conversation with these \"guests\" of the cultists at the northwestern camp and report back to me when you are successful.",
["O"]="Use the Orb of the Crawler to spy upon the new Twilight camp to the west of the Blackfathom Deeps entrance on the Zoram Strand in Ashenvale, then summon the Earthen Ring Guide using the Totemic Beacon.",
["T"]="An Innocent Disguise",
},
[11915]={
["D"]="Are you interested in learning some hot new skills?$b$bI don\'t know if you\'ll ever be able to match my own considerable skill, but you can probably pick up a trick or two if you\'re an attentive student. Speak to a Master Flame Eater at any Horde capital. They should be able to help you.",
["O"]="Speak to a Master Flame Eater in any Horde capital.",
["T"]="Playing with Fire",
},
[11917]={
["D"]="We must act to preserve the balance! Time is against us.$b$bReturn to the camp on the Zoram Strand with the large ice stones. They use them to communicate with the elementals, as they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune\'s lieutenants and destroy it. Perhaps this forestalling action will be enough...",
["O"]="Slay the Frostwave Lieutenant summoned from the Ice Stone located on Zoram Strand in Ashenvale, then return to the Earthen Ring Elder in a capital city.",
["T"]="Striking Back",
},
[11921]={
["D"]="Hello, fire juggler!  Are you having fun and making fiery mayhem?  That\'s what I like to hear!  Now, do you think you\'re an expert at torch tossing?  Then I have a test for you...$B$BYou know the rules: toss torches at the marked braziers.  This time, however, you have a little more time and a LOT more braziers to hit.$B$BReady?",
["O"]="Win the torch tossing game, then speak with the Master Fire Eater.",
["T"]="More Torch Tossing",
},
[11922]={
["D"]="So you want to be a fire juggler?  Do you have what it takes?  The dexterity?  The reflexes?  ...the courage?  If you think so, then let\'s give you a little practice!$B$BTake these torches and run near the bonfire.  You\'ll see  braziers with markers flashing above them.  Toss a torch at a marked brazier.  Be quick! Do it before the mark fades if you want credit for the toss!$B$BHit enough marked braziers before the time limit, then come back here... for your next lession.",
["O"]="Win the torch tossing game, then speak with the Master Flame Eater.",
["T"]="Torch Tossing",
},
[11923]={
["D"]="Now that you can throw a torch, let\'s see if you can catch one!$B$BTake this stack of unlit torches.  Go to the bonfire and throw a torch high into the air.  Catch it before it hits the ground... then throw it back up!  Catch four in a row, then come back to me.$B$BCareful! They\'re dangerous if they hit the ground!  And don\'t miss any catches!  If you do then you\'ll have to go back to the bonfire and start over.  Good luck!",
["O"]="Catch 4 torches in a row, then speak with the Master Flame Eater.",
["T"]="Torch Catching",
},
[11924]={
["D"]="Torch catching sure keeps you on your toes.  Think you can keep it up for a long time?$B$BLet\'s see...",
["O"]="Catch 10 torches in a row, then speak with the Master Fire Eater.",
["T"]="More Torch Catching",
},
[11925]={
["D"]="Torch catching sure keeps you on your toes.  Think you can keep it up for a long time?$B$BLet\'s see...",
["O"]="Catch 10 torches in a row, then speak with the Master Flame Eater.",
["T"]="More Torch Catching",
},
[11926]={
["D"]="Hello, fire juggler!  Are you having fun and making fiery mayhem?  That\'s what I like to hear!  Now, do you think you\'re an expert at torch tossing?  Then I have a test for you...$B$BYou know the rules: toss torches at the marked braziers.  This time, however, you have a little more time and a LOT more braizers to hit.$B$BReady?",
["O"]="Win the torch tossing game, then speak with the Master Flame Eater.",
["T"]="More Torch Tossing",
},
[11933]={
["D"]="This flame, stolen from the heart of the Exodar itself, floods you with warmth. This raw power is foreign to you, but the Talespinner might know more...",
["O"]="Return the Flame of the Exodar to the Festival Talespinner.",
["T"]="Stealing the Exodar\'s Flame",
},
[11935]={
["D"]="This flame, stolen from Silvermoon, floods you with warmth. This raw power is foreign to you, but the Loremaster might know more...",
["O"]="Return the Flame of Silvermoon to the Festival Loremaster.",
["T"]="Stealing Silvermoon\'s Flame",
},
[11937]={
["D"]="",
["O"]="",
["T"]="FLAG - all torch return quests are complete",
},
[11947]={
["D"]="We must act to preserve the balance! Time is against us.$b$bThere is a camp located in the shadow of Ethel Rethor within northwestern Desolace. There, they use ice stones to communicate with the elementals, as they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune\'s lieutenants and destroy it. Perhaps this forestalling action will be enough...",
["O"]="Slay the Hailstone Lieutenant summoned from the Ice Stone located at Ethel Rethor in Desolace, then return to the Earthen Ring Elder in a capital city.",
["T"]="Striking Back",
},
[11948]={
["D"]="We must act to preserve the balance! Time is against us.$b$bNeptulon has long had a base of operations on an island in western Stranglethorn. There, the Twilight Cult has set up ice stones to communicate with the Tidehunter\'s realm, much like they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune\'s lieutenants and destroy it. Perhaps this forestalling action will be enough...",
["O"]="Slay the Chillwind Lieutenant summoned from the Ice Stone located on the water elemental\'s island in western Stranglethorn Vale, then return to the Earthen Ring Elder in a capital city.",
["T"]="Striking Back",
},
[11952]={
["D"]="We must act to preserve the balance! Time is against us.$b$bFirewatch Ridge in Searing Gorge is an established bastion of Twilight Cult activity. Recently, they have been using ice stones in the cave to communicate with the Tidehunter\'s realm, much like they do in Silithus. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune\'s lieutenants and destroy it. Perhaps this forestalling action will be enough...",
["O"]="Slay the Frigid Lieutenant summoned from the Ice Stone located in the cave underneath Firewatch Ridge in the northwest of Searing Gorge, then return to the Earthen Ring Elder in a capital city.",
["T"]="Striking Back",
},
[11953]={
["D"]="We must act to preserve the balance! Time is against us.$b$bSilithus is the Azerothian base of the Twilight Cult. In the north, they have been using new ice stones to communicate with the Tidehunter\'s realm. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune\'s lieutenants and destroy it. Perhaps this forestalling action will be enough...",
["O"]="Slay the Glacial Lieutenant summoned from the Ice Stone located at Twilight\'s Run in northern Silithus, then return to the Earthen Ring Elder in a capital city.",
["T"]="Striking Back",
},
[11954]={
["D"]="We must act to preserve the balance! Time is against us.$b$bIn order to ensure Ahune\'s success, the cult has established a base near the Dark Portal itself in Draenor. They use ice stones to coordinate the frost lord\'s arrival. Much as I am loath to do this, the spirits will understand - you must summon one of this Ahune\'s templar protectors and destroy it. Perhaps this forestalling action will be enough...",
["O"]="Slay the Glacial Templar summoned from the Ice Stone located near the Dark Portal in Hellfire Peninsula, then return to the Earthen Ring Elder in a capital city.",
["T"]="Striking Back",
},
[11955]={
["D"]="I believe you are strong enough for the ultimate task set before us.$b$bWe cannot allow the plot between the Twilight Cult and the naga heretics of Neptulon to come to fruition. For the sake of Azeroth and all life upon it, we must act. Our path is clear. You must journey to the Slave Pens deep within Coilfang Reservoir and meet with our shaman there. Go, and quickly!",
["O"]="Travel to the Slave Pens in Coilfang Reservoir within Zangarmarsh and speak with Numa Cloudsister.",
["T"]="Ahune, the Frost Lord",
},
[11964]={
["D"]="Did you know that our festival fires burn in every land with an Alliance settlement? Flame Wardens tend to them in camps outside of each town, ensuring the bonfires are bright and the celebrations continue.$b$bWith each Flame Warden is a summer scorchling -- an emissary to the elemental spirits of fire.$B$BWould you like to honor a scorchling, $N?  Take this summer incense and bring it to any summer scorchling.  Appease the little fire spirit, and it may reward you.",
["O"]="The Festival Loremaster wants you to take Summer Incense to a Summer Scorchling outside any Alliance settlement.",
["T"]="Incense for the Summer Scorchlings",
},
[11966]={
["D"]="Did you know that our festival fires burn in every land with a Horde settlement? Flame Keepers tend to them in camps outside of each town, ensuring the bonfires are bright and the celebrations continue.$b$bWith each Flame Keeper is a festival scorchling -- an emissary to the elemental spirits of fire.$B$BWould you like to honor a scorchling, $N?  Take this summer incense and bring it to any festival scorchling.  Appease the little fire spirit, and it may reward you.",
["O"]="The Festival Talespinner wants you to take Summer Incense to a Festival Scorchling outside any Horde settlement.",
["T"]="Incense for the Festival Scorchlings",
},
[11970]={
["D"]="The festival is a time for fun and laughter, there\'s no mistake. It\'s important, however, that you understand the origins of this holiday. Education should be sought out and savored.$b$bThe Festival Loremaster in the Alliance capitals can guide your way. Go now and learn.",
["O"]="Speak to the Festival Loremaster in any Alliance capital.",
["T"]="The Master of Summer Lore",
},
[11971]={
["D"]="The festival is a time for fun and laughter, there\'s no mistake. It\'s important, however, that you understand the origins of this holiday. Education should be sought out and savored.$b$bThe Festival Talespinner in the Horde capitals can guide your way. Go now and learn.",
["O"]="Speak to the Festival Talespinner in any Horde capital.",
["T"]="The Spinner of Summer Tales",
},
[11972]={
["D"]="These shards pulse with foreboding.  Do they hold the last essence of the Frost Lord?",
["O"]="Bring the Ice Shards to Luma Skymother.",
["T"]="Shards of Ahune",
},
[11975]={
["D"]="Maybe I already asked you this, but when you were my age did you know that you wanted to be a $c when you grew up?$B$BI\'m not sure what I want to be.  Maybe a mage or a warlock or a Blood Knight, like I said before?  Or maybe... A rock star!!  Like Sig Nicious, the blood elf, in the Elite Tauren Chieftain!$B$BI heard that when they aren\'t touring, they hang out in Silvermoon City!  They just sit on a balcony in the Walk of Elders waiting for people to stop by.$B$BPlease take me there.  Please!",
["O"]="Take your orphan, Salandria, to see the Elite Tauren Chieftain in Silvermoon City\'s Walk of Elders.  Make sure to call for her if she is not present when you arrive. ",
["T"]="Now, When I Grow Up...",
},
[11976]={
["D"]="These shards pulse with foreboding.  Do they hold the last essence of the Frost Lord?",
["O"]="Bring the Ice Shards to Luma Skymother.",
["T"]="Ice Shards",
},
[12012]={
["D"]="This information must be spread to the entirety of the Earthen Ring. I\'m not certain how to proceed, but the elder who set you on this task in the first place may. Please, return to the elder and seek the next course of action - we must do something!",
["O"]="Travel to a capital city and return the Totemic Beacon to the Earthen Ring Elder.",
["T"]="Inform the Elder",
},
[12020]={
["D"]="The Dark Irons took a beating!  As they rushed back to the Grim Guzzler, a portion of their transport fell off.  More importantly, you managed to keep the camp safe... today.$b$bHead over to Boxey and explain your heroic triumph over the Dark Iron dwarves.",
["O"]="Talk to Boxey Boltspinner in the Brewfest camp.",
["T"]="This One Time, When I Was Drunk...",
},
[12022]={
["D"]="Hey there!  You look like you can handle your brew.  But can you handle your brew mug? $b$bThe Dark Irons have come back with a vengeance to ruin our celebration.  Tossing mugs at them is the best way to stop them, but first, let\'s see if you can toss one at old S.T.O.U.T. here.$b$bIt\'s easy, pick up a complimentary sampler and take a drink.  Just make sure you\'re facing S.T.O.U.T.  Talk to me after you\'ve hit him 5 times.",
["O"]="Use the Complimentary Brewfest Sampler to hit S.T.O.U.T. 5 times, then talk to Boxey Boltspinner.",
["T"]="Chug and Chuck!",
},
[12062]={
["D"]="Coren Direbrew is in the next room, riling up Dark Iron dwarves for another attack on Brewfest.  Defeat him!$B$BGo to Coren and pick a fight.  Tell him his beer isn\'t fit for pigs.$B$BWhen you do that, be ready for a fight.  The last person who insulted his brew... was fed to dire boars.",
["O"]="Speak with Coren Direbrew.",
["T"]="Insult Coren Direbrew",
},
[12191]={
["D"]="Those pesky Dark Irons are back! We need to make sure that you can defend yourself if needed. More importantly, we need to know that you can defend our property!$B$BS.T.O.U.T. here is ready for action, are you? Drink from the Complimentary Brewfest Samplers then throw the mug at S.T.O.U.T.! Hit the target 5 times then talk to me.",
["O"]="Use the Complimentary Brewfest Sampler to hit S.T.O.U.T. 5 times, then talk to Bizzle Quicklift.",
["T"]="Chug and Chuck!",
},
[12193]={
["D"]="Brewfest isn\'t just about racing rams, it\'s also about drinking!  When you have a moment, take this voucher to Belbi Quikswitch.  She\'s near the back of the Brewfest camp.  If you can\'t see her, don\'t worry, she\'ll be sure to see you.$b$bIn any case, take this voucher to her to get your free Brewfest stein.  She\'ll also be more than happy to handle any and all other Brewfest transactions.",
["O"]="Redeem the Brewfest Stein Voucher with Belbi Quikswitch in the Brewfest camp.",
["T"]="Say, There Wouldn\'t Happen to be a Souvenir This Year, Would There?",
},
[12194]={
["D"]="Not only are we supplying brew to everyone, we also have steins to give out! Beautiful, commemorative steins all obtained by the most legal of means! Here\'s a voucher for one.$B$BTalk to Blix near the back of the Brewfest camp. He\'s pretty strange, even more so now that he\'s always wearing those goggles. He\'ll handle the voucher for you, and any other Brewfest transaction.",
["O"]="Redeem the Brewfest Stein Voucher with Blix Fixwidget in the back of the Brewfest camp.",
["T"]="Say, There Wouldn\'t Happen to be a Souvenir This Year, Would There?",
},
[12278]={
["D"]="Membership has its privileges.  Being part of the \"Brew of the Month\" club means knowing where to get the latest and greatest brew.$b$bBring your \"Brew of the Month\" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.",
["O"]="Bring the \"Brew of the Month\" club membership form to Larkin Thunderbrew in the Stonefire Tavern in Ironforge.",
["T"]="Brew of the Month Club",
},
[12306]={
["D"]="There is strength in numbers, $n.  Being part of the \"Brew of the Month\" club means knowing you and your brethren will always have access to the best brew.$b$bBring your \"Brew of the Month\" club membership form to Ray\'ma in the Darkbriar Lodge in Orgrimmar\'s Valley of Spirits.",
["O"]="Bring the \"Brew of the Month\" club membership form to Ray\'ma in the Darkbriar Lodge in Orgrimmar\'s Valley of Spirits.",
["T"]="Brew of the Month Club",
},
[12318]={
["D"]="$n, our spies have discovered a fiendish plot!  The Dark Iron dwarves want our beloved Brewfest destroyed!$B$BCoren Direbrew, head of a renegade family of brewers, has marshaled the dwarves of Blackrock Depths.  Their vile mole machines attack us constantly.$B$BOur spy is in the Grim Guzzler, a tavern in the bowels of Blackrock Depths.  He\'ll know more of Direbrew\'s plot.$B$BFind our spy.  Save Brewfest!",
["O"]="Speak with the Brewfest Spy in the Grim Guzzler of Blackrock Depths.",
["T"]="Save Brewfest!",
},
[12491]={
["D"]="Coren Direbrew\'s corpse clutched this small cask tightly to its gut.  This must be his infamous Dire Brew!",
["O"]="Give Direbrew\'s Dire Brew to Ipfelkofer Ironkeg at the Brewfest camp near Ironforge.",
["T"]="Direbrew\'s Dire Brew",
},
[12492]={
["D"]="Coren Direbrew\'s corpse clutched this small cask tightly to its gut. This must be his infamous Dire Brew!",
["O"]="Give Direbrew\'s Dire Brew to Tapper Swindlekeg at the Brewfest camp near Orgrimmar.",
["T"]="Direbrew\'s Dire Brew",
},
[12513]={
["D"]="My hat? Yes, it\'s an unusual style, I know, from far away... few tailors here know how to make them.$B$BWhen I was young and hot-blooded, I wore it as a standing challenge. Many came seeking to defeat me and win it for themselves... but no one ever did.$B$BAh, but those days are long past. I\'m an old man, now: I drink, I fish, but I no longer duel. ",
["O"]="Don Carlos has inadvertently challenged you to defeat his younger self in Old Hillsbrad. Afterwards, bring Don Carlos\' Hat to him in Tanaris as proof. ",
["T"]="Nice Hat...",
},
[12515]={
["D"]="My hat? Yes, it\'s an unusual style, I know, from far away... few tailors here know how to make them.$B$BWhen I was young and hot-blooded, I wore it as a standing challenge. Many came seeking to defeat me and win it for themselves... but no one ever did.$B$BAh, but those days are long past. I\'m an old man, now: I drink, I fish, but I no longer duel.",
["O"]="Don Carlos has inadvertently challenged you to defeat his younger self in Old Hillsbrad. Afterwards, bring Don Carlos\' Hat to him in Tanaris as proof.",
["T"]="Nice Hat...",
},
[63866]={
["D"]="",
["O"]="Use the Shimmering Vessel on M'uru to fill it and return to Knight-Lord Bloodvalor in Silvermoon City.",
["T"]="Claiming the Light",
},
[63978]={
["D"]="As a Rogue, you specialize in striking from the shadows, dispatching foes with a variety of poisons and bleeding attacks. Use Stealth to sneak around and then speak with me when your ready for more training.",
["O"]="Use Stealth to sneak around.",
["T"]="Cloak and Daggers",
},
[64028]={
["D"]="",
["O"]="Meet with your class trainer in Stormwind.",
["T"]="A New Beginning",
},
[64031]={
["D"]="",
["O"]="Open the survival kit and equip a weapon.",
["T"]="Tools for Survival",
},
[64034]={
["D"]="",
["O"]="Train a spell by speaking to your class trainer.",
["T"]="Combat Training",
},
[64035]={
["D"]="",
["O"]="Activate the Talents interface and allocate a Talent Point.",
["T"]="Talented",
},
[64037]={
["D"]="",
["O"]="Travel to the Eastern Plaguelands and find Leonid Barthalomew. He awaits your arrival at Light's Hope Chapel. ",
["T"]="Eastern Plaguelands",
},
[64038]={
["D"]="",
["O"]="Find Watch Commander Relthorn Netherwane at the Blasted Lands. He awaits your arrival before the Dark Portal.",
["T"]="The Dark Portal",
},
[64047]={
["D"]="",
["O"]="Meet with your Druid trainer in Thunderbluff.",
["T"]="A New Beginning",
},
[64048]={
["D"]="",
["O"]="Open the survival kit and equip a weapon.",
["T"]="Tools for Survival",
},
[64049]={
["D"]="",
["O"]="Open the survival kit and equip a weapon.",
["T"]="Tools for Survival",
},
[64050]={
["D"]="",
["O"]="Train a spell by speaking to your class trainer.",
["T"]="Combat Training",
},
[64051]={
["D"]="",
["O"]="Train a spell by speaking to your Druid trainer.",
["T"]="Combat Training",
},
[64052]={
["D"]="",
["O"]="Activate the Talents interface and allocate five Talent Points.",
["T"]="Talented",
},
[64053]={
["D"]="",
["O"]="Activate the Talents interface and allocate five Talent Points.",
["T"]="Talented",
},
[64063]={
["D"]="",
["O"]="Find Watch Warlord Dar'toon at the Blasted Lands. He awaits your arrival before the Dark Portal.",
["T"]="The Dark Portal",
},
[64064]={
["D"]="",
["O"]="Travel to the Eastern Plaguelands and find Leonid Barthalomew. He awaits your arrival at Light's Hope Chapel. ",
["T"]="Eastern Plaguelands",
},
[64217]={
["D"]="",
["O"]="Find Watch Warlord Dar'toon at the Blasted Lands. He awaits your arrival before the Dark Portal.",
["T"]="The Dark Portal",
},
}
