The modifications
All mod maps work perfectly online

Superweapon Ion Cannon Ion particles detonate with extreme force destroying everything in the area. Damage: Construction yard = 100% Buildings = 100% Vehicles = 100% Infantry = 100% |
Superweapon Toxic Spill Airburst warhead disperses corrosive gas that expands when in contact with infantry. Damage: Construction yard = 100% Buildings = 100% Vehicles = 100% Infantry = 100% |
Superweapon Air-strike Creates a meteor shower causing heavy damage to support buildings. Damage: Construction yard = 90% Buildings = 100% Vehicles = 50% Infantry = 60% |
Superweapon Blast Radius Creates a shower of debris damaging surrounding buildings and units. Damage: Construction yard = 10% Buildings = 90% Vehicles = 30% Infantry = 60% |
Warmonger Heavy walker Heavily armored unit that can launch laser attack drones from a great distance. Statistics: Cost = 2000 Armor = Heavy Speed = 4 Threat (1-5) = 4 |
Unfair Advantage Light subterranean unit Equipped with a flame thrower it is very effective against infantry and buildings. Statistics: Cost = 600 Armor = Light Speed = 5 Threat (1-5) = 3 |
Mojo Rising Light attack chopper Some armor was removed in order to accommodate rocket pods which although deadly require time to reload. Statistics: Cost = 1100 Armor = Light Speed = 12 Threat (1-5) = 3 |
Major Havoc Elite infantry unit Carries a rail gun capable of destroying any target with only one shot and he can occupy buildings. Statistics: Cost = 1500 Armor = Light Speed = 4 Threat (1-5) = 5 |