# Displacement

## Overview

The Displacement node is used to displace, or push, particles and fibres along the specified direction. This is useful for matching render time displacement if a Texture node is referencing a similar map or for creating interesting effects using an expression in the Amount parameter.

## Inputs

Input | Description
--- | ---
0 Data Flow | Fibres or Particles

## Displacement

Parameter | Description
--- | ---
Weight | The weight of the displacement.
Amount | The amount to displace by.
Direction | The direction of the displacement, $N is a good default as it follows the normal of the surface the geometry was created from but it can be any vector value.

## Example

Maya File: `examples/yeti_displacementExample.ma`