# Transform

## Overview

The Transform node is used to either apply a local space transform to an object which internally sets/updates the objects local transform or if Element has been selected it will apply the transform on a per Fibre basis. When in Element mode and setting Translate to $N has the same effect as the Displacement node.

## Inputs

Input | Description
--- | ---
0 Data Flow | Fibres, Particles and Meshes if Detail Type set to Object or Fibres if Detail Type set to Element

## Transform

Parameter | Description
--- | ---
Detail | Control whether the transform is applied to the objects local matrix or individual Fibres
Translate | Add a translation to the geometry.
Rotate | Add a rotation to the geometry.
Scale | Scale the geometry.

## Example

Maya File: `examples/yeti_transformExample.ma`